View Full Version : PVP!
Dauntless
03-21-2011, 06:36 AM
We're not asking for people to be forced to pvp, we're simply asking that it be made simpler for people who want to.
Anela
03-21-2011, 06:46 AM
And please remember that we aren't necessairly looking for something new. We just want what's there to be fixed up some, and possibly offer some better incentives for "on the fence" people to participate.
(And as you did mention, I also like how ballista can be used to see how things would work when used against a monster, where you cant normally see the status effects and such affecting it.)
I can agree with that part. The main thrust of that part of my post was towards those who want to be able challenge someone in the middle of a zone, or conditions such as that. I saw one post that wants to be able to challenge anyone to a duel, and that person would have to take the time to turn it down..... irritating.....
Increased rewards/better rewards would probablysatisfy the majority of those on this thread..
Anela
03-21-2011, 06:47 AM
We're not asking for people to be forced to pvp, we're simply asking that it be made simpler for people who want to.
I can live with, and fully support, that. /bow
Harukusan
03-22-2011, 01:34 PM
How about we just bring the incentive to play Ballista back? Don't get me wrong, I will definitely play just for fun, but so many people these days feel they need a physical reward of some type. To those people: they wouldn't last a minute, so screw them. Let's join serious players who want to have fun for a change in an old fashioned Ballista match. The rest of the game bores me to death and I wan't to stab myself in the face every moment I'm logged in because I'm not doing anything interesting. And Ballista is something that strikes my interest.
There is nothing wrong with what Ballista is at the moment, people who don't like it or don't participate will more than likely not participate regardless what changes might be made. The ONLY thing I ask is that Ballista, or general combatant PvP, be made more readily available to people who have interest in it. I've lost many friends because the only reason they kept playing was for Ballista, and since it lost it's popularity, there's been no incentive for them to stick around. Not to mention the fact that opening Diorama requires Ballista points, which are impossible to build up now. And Brenner with it's "official match" schedules blocking people from easily reserving the area just to have fun sparring or playing the actual game. Diorama needs to be more easily accessible, and Brenner needs to drop the set schedules. These are the only things holding me back from participating. I hope that this is the same case for most of you who have posted here.
Keep in mind, if you're against PvP in general, this isn't your thread. Many of us want Ballista and the like to receive an upgrade that allows us to play more often. Like I said, many people have quit because they couldn't play Ballista anymore.
Zarabeth
03-22-2011, 02:03 PM
One of the main things that attracted me to FFXI was the non pvp environment. I certainly hope that never changes.
Amanie
03-22-2011, 02:20 PM
add suggestion on how to bring ppl to ballista. ive mentioned "atma", gear, game modes, good xp, using ballista points for cool stuff like 1free skill lvl.
what ever it takes to bring ballista back and keep it going. the thrill of playing against a skilled player is addicting(as long as that skilled player isnt a BLU).
picking on the newbies can be fun too.
nothing tops the rush you get when you put an "elite" player to shame
Tsukino_Kaji
03-22-2011, 02:26 PM
add suggestion on how to bring ppl to ballista. ive mentioned "atma", gear, game modes, good xp, using ballista points for cool stuff like 1free skill lvl.
what ever it takes to bring ballista back and keep it going. the thrill of playing against a skilled player is addicting(as long as that skilled player isnt a BLU).
picking on the newbies can be fun too.
nothing tops the rush you get when you put an "elite" player to shameImplement a traker so that new players are always playing with/getting pwned by vetern. Meaning, play with someone of a similar "win level."
Amanie
03-22-2011, 02:30 PM
like if you get mvp temp key item you get the GM aura effect so ppl know you shouldnt be messed with!!
or you if you get like a kill streak going something like that happens
Alhanelem
03-22-2011, 02:49 PM
I saw one post that wants to be able to challenge anyone to a duel, and that person would have to take the time to turn it down..... irritating.....Without saying I want this, if they added something like a duel system, they would probably give you the option to block duel requests.
Aht Urghan Whitegate has multiple sets of arena doors for a pvP system that was never implimented. I think that, should they add a PvP system, it would have to include some kind of gear reward system as an incentive to do that over PvE. Perhaps players could accumulate points toward PvP-exclusive gear. This gear could rival certain piece of high-end gear currently available. SE could also make the points redeemable for random AF 3 seals.
Arena battles could range from 1-vs-1, 6-vs-6, and alliance; one-shot and round robbin tournament play. They could also reinstate the cross-server PvP match ups they used to hold for top teams and soloists across every server. This would reduce congestion in Abyssea, probably.
Vedabe
03-22-2011, 04:08 PM
I choose XI because there is not PvP
PvP = WoW
dude even thoug i hate WOW, you gotta admit pvp from WOW is just brilliant, you could spend countless hours playing. XD
dude even thoug i hate WOW, you gotta admit pvp from WOW is just brilliant, you could spend countless hours playing. XD
WoW PvP IS brilliant. It blinds players to the huge plot holes and lack of real content. :)
Alhanelem
03-22-2011, 04:56 PM
Aht Urghan Whitegate has multiple sets of arena doors for a pvP system that was never implimented.It should be made clear that it's not actually known what the other Colosseum area was supposed to be for. They never really said anything about it. Many people assumed it would be a duel area because of the extremely tiny area (same size as 1 of the four blocks of The Pit) but that was only speculation.
It should be made clear that it's not actually known what the other Colosseum area was supposed to be for. They never really said anything about it. Many people assumed it would be a duel area because of the extremely tiny area (same size as 1 of the four blocks of The Pit) but that was only speculation.
That is not true. It was originally announced as a PvP arena in the early notes. This was one of many features SE announced, but never followed-through with.
Urteil
03-22-2011, 08:26 PM
PvP requires team based play. Most people seem to treat it as one on one... and it doesn't work that way since the player position is determined client side. An enemy monster will stay in one location when engaging you. A PC will not. If you are a melee type job, your opponent simply needs to get as close to you as possible then constantly move out your line of sight, giving you a lot of "can not see PLAYER" messages...
There is Pankration or w/e it's named... and ballista and brenner both work well. The problem is players don't get any reward for winning.
I don't even know where to begin, obviously you haven't played PvP in this game before.
I have no problem smacking anyone on my Dark Knight whether its Greatsword, Scythe, Sword and Shield, or the occasional Onion Knife for Aelioan Edge Lulz kills.
Flye_Serria
03-22-2011, 08:28 PM
Goto WOW is you want to pvp this game will never be pvp but in bg's aka Ballista
kingfury
03-22-2011, 11:04 PM
I wanted to get some feedback on the >PvP concept< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277) I'm currently proposing to SE through my Thread, >"The FFXI Gyms of Vana'diel"< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!).
I believe the root of the PvP problem, in my opinion, is very similar to some of the many other issues that SE had to address in FFXI like gear stats, weapon stats, and even exp. It all comes down to having the "choice" to build your own kind preferred experience. There's dozens of ways that PvP can be done, and there truly shouldn't be one set way to enjoy such a vastly diverse game mode. Ballista is just one version of PvP that should be accompanied by a number of other options in which to partake in PvP, so I don't really scorn it as much as just say, "meh, it's not for me".
In any case, my suggestions on the topic are just that, suggestions, and I would love any feedback. I'm proposing PvP that has "Choice" on how players wish to enjoy it. Bare bones PvP, Balanced fair PvP, and PvP with enhanced stats. SE, I'm sure, can see the overwhelming response to this thread, and would want to hear feedback on what they can do to realistically implement different options. ^^/
Alhanelem
03-23-2011, 12:51 AM
That is not true. It was originally announced as a PvP arena in the early notes. This was one of many features SE announced, but never followed-through with. You're going to have to source that or it didn't happen.
Goto WOW is you want to pvp this game will never be pvp but in bg's aka Ballista Most immature and uneducated response ever. Playing PvP does not mean we want to play WoW. We don't. WoW sucks. We want PvP in a closed arena, with FFXI combat. Oh wait, we have that. Now, they can polish it so it's more fun and accessible! Imagine that.
Obviously you've never done it, becaouse ballista is nothing like PvP in WoW.
Morgantisthedon
03-23-2011, 03:36 AM
Every game I played has PVP ... including this. Brenner and ballista dont seem to be common anymore. In order to make it fair play and incorperate into this game better (not saying im right or wrong). Why not introduce a zone based sorta like we have not with Gelsba's pvp area but do it on a scale of this. Introduce it to the collusiem zone. Where you can go or stay away from(Alot of Mmorgs have arena based PVP) to incoperate people who dont like or like it. Have it where you can go in do party alliance or party and not hit them and a free for all zone. Incoperating points and items whould give people more insperation into wanting to go this. You could have a entrance free safe zone at the begining (sorta like abby has). I see it like this .... Why should I have to play another game when I play this. Espeicaly since FFXI does have a sytem it just isnt used much if at all anymore. I would still reomend using the idea of penalizing people who swap gear in the middle of fighting. Also another idea is to give points for Ko'ing people that can be turned into items. This would offer people insperation to go as for now trhere isnt much other than "fun". I would love to see SE change this. Mutiple aspects could be incoperated in it also u can thow monsters in there that attack people also at same time. Single team or a free for all area. :)
Urteil
03-23-2011, 11:10 AM
Every game I played has PVP ... including this. Brenner and ballista dont seem to be common anymore. In order to make it fair play and incorperate into this game better (not saying im right or wrong). Why not introduce a zone based sorta like we have not with Gelsba's pvp area but do it on a scale of this.
Introduce it to the collusiem zone. Where you can go or stay away from(Alot of Mmorpgs have arena based PVP) to incoperate people who dont like or like it. Have it where you can go in do party alliance or party and not hit them and a free for all zone. Incoperating points and items whould give people more insperation into wanting to go this. You could have a entrance free safe zone at the begining (sorta like abby has).
I see it like this .... Why should I have to play another game when I play this. Espeicaly since FFXI does have a sytem it just isnt used much if at all anymore. I would still reomend using the idea of penalizing people who swap gear in the middle of fighting. Also another idea is to give points for Ko'ing people that can be turned into items. This would offer people insperation to go as for now trhere isnt much other than "fun".
I would love to see SE change this. Mutiple aspects could be incoperated in it also u can thow monsters in there that attack people also at same time. Single team or a free for all area. :)
I had to fix it, I am sorry.
Or at least, ...try.
Harukusan
03-29-2011, 06:03 PM
This topic is falling behind... It shouldn't.
I want Ballista back! Let's make this happen!
Flunklesnarkin
03-29-2011, 06:08 PM
new pvp options would be nice...
maybe something less restrictive with gear swaps...
Open world PVP yes please.
SE needs to think outside the box and something like this would add some spark and a great deal of fun in the game.
Harukusan
03-30-2011, 03:35 AM
Open world PVP yes please.
SE needs to think outside the box and something like this would add some spark and a great deal of fun in the game.
Open world PvP is not innovative, it's available in many other MMORPGs and it sucks. It will tear this game apart if they didn't include the option to deny duels or whatever.
Also, every other aspect of this game is already "PvP." PvP is the act of competing against other players, you'll see this a lot when camping NMs, lotting treasure against one another, etc. Those versions of PvP SUCK. I don't know if you haven't noticed this by now. What I want is to be able to take up my axe to them and chop them in half (at their convenience of course).
Urteil
03-31-2011, 07:41 PM
Shameless bump.
A simply. Shameless bump.
Linny
04-01-2011, 12:28 AM
I don't know if someone propose that, and if you find this a good Idea, but why not a dead continent without a way to set HomePoint there, only accessible by Pirate's ship and free pvp.
When you're this land, you'll have a signet (like Abyssea) and you have to survive. This signet grant you free RR. Death remove your total TimeBalance (TB) down, and when your TB < 0 you're send to you're home. Maybe you have to defeat some people before a defined time, or you'll send back home maybe, or lose time in you TB. Log on/off should'nt erase your timer, and /check should show it, with your current statistic.
The reward will be in the 1st time to be the one with the longest timer. For others rewards it could be gain by using your TB.
Develop more things in this country will make this like an expansion, and I'm not sure FFXI players wish to have a pvp expansion.
How include this country on Vanadiel? A new race of Beastman who don't make difference between beastmen & the 5 races. An Emperor, a Secret Socity who want to test his new cylon's army, an alien's invasion?
Alhanelem
04-01-2011, 01:33 AM
Any PvP is fine and cool, just as long as it's isolated. I have fun beating up my friends, but I don't want to disrupt anyone who doesn't want to participate.
This is why I tried to make an event out of it with player event support, but the form doesn't work...
Miiyo
04-01-2011, 01:38 AM
Really, we don't need a big PVP system added. One thing would make people alot more happy with the current PVP system in place. GET. RID. OF. POSTENS. IN. BRENNER. Or at least give us the options to play without them. Have the stands there that you have to take over to gain points, but get rid of the postens running around raping people.
"I'm gonna kill you!" "Oh no you're not! I'm going to run to my posten!" Fail.
Alhanelem
04-01-2011, 02:09 AM
I think part of the idea with that was to make brenner sort of like one of the WoW battlegrounds (e.g. a super simplified alterac valley) the thing is, people only go into the brenner area to duel without having to spend ballista points to reserve the diorama-ghelsba. Thus, they only get in the way. (Aside from that, it's hard enough to bust open the flammen brenner without having to kill the posten first- but at lv90, the postens are still 75 and they're really just free TP)
Harukusan
04-01-2011, 03:06 AM
Adjustments:
Reservations will no longer be required to enter the above areas.
New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
The key items need only be obtained once.
It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
This little segment is from the "Dynamis Reborn" (http://forum.square-enix.com/ffxi/threads/237-dev1000-Dynamis-Reborn!) thread. If they want to waste the time to fix something stupid and old like Dynamis (for no reason at all), they should be able to implement this same idea to Ballista for those of us who want to play with our friends, but can't because we're out of Ballista points, or lack of participants for the set matches in the main world. If they can adjust something as big as Dynamis with no real idea how it's going to effect people (and it will have a pretty damn big impact), why can't they drop the restrictions for Ballista in the same manner?
What I really truly want are the following two things:
1) the ability for anyone to come and go as they please without the need to make reservations, or to have to wait on official matches (or work around them in Brenner).
2) to lower or remove the minimum player requirement to participate in an official match. I've gotten so tired of cancelled matches that I, myself, have given up on it.
To make Ballista appeal to a larger crowd would not be asking much, but I doubt it'll get enough attention from developers to bother adding any new rewards or anything to hook the Ballista-ignorant players to at least give it a try. Why not? And furthermore, why not just make it easier for us to participate in one of our favorite segments the game has to offer? It's not going to effect anyone but us, and it'll be an easily positive improvement.