View Full Version : Rune Fencer Request.
Kaeviathan
11-19-2013, 02:17 PM
Rune Fencer needs to have certain magic and abilities duration to last longer. The job consumes way to much time on buffing, and it becomes overwhelming when 2 to 3 buffs wears off simultaneously (Rune Fencers become very vulnerable, especially against mobs that will dispel all buffs like Kumhau). It also affects the Job's DoT.
Here are some of the job abilities and spells that needs consideration in increasing its duration:
Vallation
Valiance
Phalanx
Cocoon (It's a BLU spell, but really useful for RUN)
Refresh
Rune Enchantment (There's got to be a more efficient way in applying them, add new Rune Enchantments that gives 3 Runes simultaneously and increase the abilities' recast time to 30 seconds in exchange).
Also Lux provides no resistance for "Death", or is it designed that way?
Tamarsamar
11-19-2013, 08:43 PM
Rune Fencer needs to have certain magic and abilities duration to last longer. The job consumes way to much time on buffing, and it becomes overwhelming when 2 to 3 buffs wears off simultaneously (Rune Fencers become very vulnerable, especially against mobs that will dispel all buffs like Kumhau). It also affects the Job's DoT.
You've clearly never played Red Mage.
(Pre-Composure, of course. Dear Altana I love that Composure is a thing now.)
Babekeke
11-21-2013, 04:31 PM
Also Lux provides no resistance for "Death", or is it designed that way?
I'm fairly sure that Lux x3 + Pflug does.
dasva
11-22-2013, 01:24 PM
You've clearly never played Red Mage.
(Pre-Composure, of course. Dear Altana I love that Composure is a thing now.)
Well part of the difference is rdms generally don't melee in serious settings along with the fact that RUN has periods where they will be down and can't be put up alot more often than spells. Especially with dispels. Basically RUN goes from being about as good as aegis against magic dmg to a specific element to as good as a drk when going against a dispeling mob
Rwolf
11-22-2013, 03:48 PM
I definitely agree with some of the OP. I agree that Rune Fencer (given the role it's supposed to have) could use less time on buffing. Barspell duration extension was nice, although..
I think Barrier as a Cocoon-type spell (3 mins like Phalanx) would be a nice addition and not overpowered.
I think that runes should not be expended for using Effusion, which would considerably cut down on re-applying runes if using them. The recast on them is so high that I don't see any potential abuse.
Where is an AoE JA to Pflug? Would be nice to give this to party members and keep it up as well.
Kaeviathan
11-23-2013, 12:22 AM
I also got to add that "Inspiration" shouldn't be a buff as a result from using "Valiance" or "Vallation". Rather it should be an inherent job trait that is not dependent from using these job abilities and is (Much like the job trait "Fast Cast"). I say this because alot of NM from Adoulin have dispel moves (I think 4/6 WK do dispel). Now how to differentiate the job trait "Fast Cast" from "Inspiration" from this post is something I leave to the developer's creativity.
Kaeviathan
11-23-2013, 12:39 AM
Although "Inspiration" grants "Fast Cast" while using "Vallation" to other members, there is something very contradicting about it. In a situation where mages (who benefit most from Fast Cast) need to keep certain distance from a battle, they won't benefit from my "Inspiration" buff because my main priority is providing magical resistance to the front line jobs. So in other words, this buff effect is useless unless it's AoE distance is greatly increased. This post complements the post above for "Inspiration"'s much needed adjustment.
dragonfate
01-25-2014, 07:25 AM
RUNE Fencer needs a weapon from nyzul Isle. every RUN FENCER in the Game wants one badly all the other jobs but Rune Fencer and Geo so. SE Dev. team plzzzzzz make some for tho's Jobs. us as playrs of ffxi would love it sooo much
Kwate
01-25-2014, 07:59 AM
in February update RUN will get some tanking abilities/spells/adjustments. I'm pretty stoked to see how that shapes up.
Camate
01-31-2014, 05:24 AM
Greetings,
The development team realizes that there are some situations and opponents that prove to be quite difficult for a rune fencer to handle and they are planning adjustments so that they can fight with better advantages.
In the February version update we will be adding the “Accuracy Bonus” job trait to rune fencer. This will enable them to utilize more defensive focused equipment, which was previously difficult to use due to lack of accuracy. Additionally, the new abilities to be added will be created around rune fencer as a tank job. As we announced earlier, we’ll also be adding relic-equivalent armor, and we hope you put this to good use along with the existing artifact armor.
Naturally this round of adjustments is not the last for rune fencer. Moving forward we’ll be looking into adjustments to their magic spells as well as adding content and equipment that is advantageous for rune fencer.
Alexandero
01-31-2014, 06:51 AM
I love this job and I will continue to play it regardless of whether Aegis PLDs remain the kings. That being said there are a few things that I think would enable us to actually be able to tank vs being a support dd. First, we need a better regen. PLDs can spam cure themselves to stay up. I am not actually asking for cure, I like the regen idea but currently it just doesn't keep us up. So more passives, a higher tier, something. I know our AF helps but if we have to use the AF then we are really restricting ourselves to what we can use, thus what we can do. Sometimes we may need a -pdt helm for physical damage, or haste for holding enmity, etc...
Secondly, I think you have done a good job with the magic damage part of RUN. However, we really need some more -pdt gear, or higher evasion skill, or something that would allow us to mitigate physical damage more. When I get punched in the face it hurts... bad. I'm not advocating for heavy armor or making us another PLD. I don't want to be a PLD, but to remain true to the job we should be damn good at fencing! It seems like most of the problems occur on endgame content. It's almost like evasion and parry don't matter at that level. I assume the accuracy of the NMs is just that high. So, maybe some additional traits to help get our evasion and parry to a competitive level with the NMs acc? I don't know, it is one of those things that we are doing great one moment and then all of a sudden we get smacked once and the WHM is in freakout mode because our health just halved in one hit. I guess what I am asking for is just some type of way to better mitigate physical damage. A Greatsword that Augments Inquartata and gives us a -50 pdt? ;) Or some more levels of Inquartata. I dont know, I just know it is not cool when the mob connects with our face.
Lastly, we need some kind of way to actually tank and hold threat. At the present time we have to have a healer to stay up if we sub something that will allow us to maintain hate. Right now I just don't see why anyone would ever say, "RUN <Can I have it?>" Not when PLDs are an option. An Aegis PLD will be used before us every time. They are more durable, they can hold threat, and if it hits the fan they can take care of themselves until the healer can get back on them. I am very excited to see the new changes. I guess the big question to ask yourself, if you want RUN to be a viable tank, is, "Why are people wanting PLDs right now instead of RUNs and what can we do to get them on the same playing field where either is viable or each is situational", "What percentage of physical damage can a PLD mitigate and is that on par with the amount of magic damage a RUN can?", and, "What percentage of magic damage can a PLD mitigate and is that on par with the amount of Physical damage a RUN can?". I think this would make each class both a situational tank and equal in their own way. Keep up the good work.
Btw, I have to ask, what is you guys' obsession with the pink armor?! Are you contracting out Victorias Secret for some of your designs? lol. At least you are going to let us lock in a different appearance because I refuse to be a big bad RUN that shows up to tank endgame in a pink matching outfit.
Lastly, we need some kind of way to actually tank and hold threat. At the present time we have to have a healer to stay up if we sub something that will allow us to maintain hate. Right now I just don't see why anyone would ever say, "RUN <Can I have it?>" Not when PLDs are an option. An Aegis PLD will be used before us every time. They are more durable, they can hold threat, and if it hits the fan they can take care of themselves until the healer can get back on them. I am very excited to see the new changes. I guess the big question to ask yourself, if you want RUN to be a viable tank, is, "Why are people wanting PLDs right now instead of RUNs and what can we do to get them on the same playing field where either is viable or each is situational", "What percentage of physical damage can a PLD mitigate and is that on par with the amount of magic damage a RUN can?", and, "What percentage of magic damage can a PLD mitigate and is that on par with the amount of Physical damage a RUN can?". I think this would make each class both a situational tank and equal in their own way. Keep up the good work.
Btw, I have to ask, what is you guys' obsession with the pink armor?! Are you contracting out Victorias Secret for some of your designs? lol. At least you are going to let us lock in a different appearance because I refuse to be a big bad RUN that shows up to tank endgame in a pink matching outfit.
Basicly Rune is now the "Dan" of Final Fantasy 11, in more ways than one it seems.
However, with that being said about comparing Run to Pld. I'm now asuming that Run might eventually get a Gs that is on par with Aegis in the sense of damage controll. I don't know what Plds natural defence to magic is, but as I understand it Run can exceede or be on par with magic defence to a Pld with Aegis (specific element may vary). So if Run's Magic def is equal to Pld's pdt, why not a Gs (or grip) that gives a simular boost to pdt like how Ageis gives a magic defence boost to pld. I'd also say an increased rate to parry to Aegis block rate, but right now I think run is already at the parry cap. (is it ~18% or ~23%). If it could get beyond the cap (even if at the cost of evade) that Job ability that enhances parry could be used to increase the amount of hate gained on parry untill an atk misses run.
Lithera
01-31-2014, 10:57 PM
I'm a girl and I went holy crap that is fugly. Why they didn't go with white or something else I'm not sure. Like how geo's AF is white but the non-relic is black. I think that is more fugly than brd AF and relic. I hope when Run gets their "emp" outfit it not only looks badass but has a nice color.
Darthmaull
02-01-2014, 01:25 PM
I like the adjustments and I really like the acc traits. They were needed because when I would take RUN to the AA fights my acc would be horrible. Having to focus on all acc gear just to have a decent hit rate on the AA's kills your ability to tank and it kills your dps because now you aren't using eva or magic eva gear.
I also like that we are getting our own form of cure. If this is on a short enough timer then SE may have just greatly increased our tanking abilities. Self cures make /nin a much more desirable sub. This was a gripe I had with RUN because Regen IV just was not enough if you are trying to tank a mob and your whm goes down or if you are trying to solo. Adding shadows on top of all that we have plus self cures should do the trick. Thank you SE.
Imakun
02-08-2014, 08:33 PM
The only real complaint I have (until we see how effective these new JA/JT are) is that we REALLY need something to switch Runes on the fly. A JA that, when activated, turns all your active Runes into those of the element of the next Rune you use would be great.
Cljader1
02-10-2014, 03:47 AM
Run you should get the spell reflect, its about time, its been in the dat. files for years and it would fit very nicely with the spell list. Run should have sole possession of reflect, it should be a unique spell to run as we are suppose to be the superior magic tank.
Zuidar
02-10-2014, 08:26 AM
The upcoming adjustments and abilities for rune fencer are great, however I don't understand why did the Dev Team decided to create another lunge ability called "Swipe". What's the recast gonna be... 2:00? They should also change the merit trait "Sleight of Sword" to something more better instead of Subtle Blow. Foil could of been better and more than just "Evasion against special attacks". Apart from all that, I'm interested in the new Cure Rune ability, just hoping the recast is fair.
Cljader1
02-10-2014, 08:40 AM
swipe is very interesting indeed, maybe its SE way of trying to boost our damage output but i wonder how powerful it will be. But I'm more concerned with "Vivacious Pulse" this must be done right because as it stands right now, without rdm or whm sub run is horrible at restoring its own hp. If this is good enough run might be actually able to sub war, nin and even pld (for the sentinel, auto refresh, and defense traits)
Rwolf
02-10-2014, 03:25 PM
Swipe boggles my mind at what the intended use is. Hopefully it has a considerable amount of enmity and recast in return to be comparable to provoke so we can use other support jobs. So far it sounds like just a mini-lunge and with JA delay of both Swipe and Rune Enchantment, it'll just lower your damage output rather than continue to swing. Buffs to a job are always nice but they said they were trying to make RUN more durable. The only thing that really does this is potentially Accuracy Bonus to wear damage taken gear more easily. Depends on how fast the recast is on Vivacious Pulse but still a long way to go to be considered a PLD equivalent. Need some hard damage mitigation abilities or spells.
Swipe boggles my mind at what the intended use is. Hopefully it has a considerable amount of enmity and recast in return to be comparable to provoke so we can use other support jobs. So far it sounds like just a mini-lunge and with JA delay of both Swipe and Rune Enchantment, it'll just lower your damage output rather than continue to swing. Buffs to a job are always nice but they said they were trying to make RUN more durable. The only thing that really does this is potentially Accuracy Bonus to wear damage taken gear more easily. Depends on how fast the recast is on Vivacious Pulse but still a long way to go to be considered a PLD equivalent. Need some hard damage mitigation abilities or spells.
I'm under the impression that the timer might be lower than Lunge. This could allow Run to spam elemental damage at a higher rate if the timer is low enough, and with only the last rune used instead of all three. Then there's the fact we can use gambit to lower that elemental resistance further. However would the difference in damage between Lunge and Swipe be simular to single target and -aga spells, or maybe swipe is just 1/3 that of lunge.. ? Would there be an increase to lunge damage?
Lunge is also magical damage, and I'm fairly sure it can be used as a magic burst if timed with the right runes active. If swipe is also magical elemental damage then it could add an extra source of magic burst. Gambit > Ws1 (aply 1 rune) + Ws2 > skillchain> Blm+swipe = Magic Burst x2 (hopefully gambit is still up)
Rwolf
02-13-2014, 07:55 AM
I'm under the impression that the timer might be lower than Lunge. This could allow Run to spam elemental damage at a higher rate if the timer is low enough, and with only the last rune used instead of all three. Then there's the fact we can use gambit to lower that elemental resistance further. However would the difference in damage between Lunge and Swipe be simular to single target and -aga spells, or maybe swipe is just 1/3 that of lunge.. ? Would there be an increase to lunge damage?
Lunge is also magical damage, and I'm fairly sure it can be used as a magic burst if timed with the right runes active. If swipe is also magical elemental damage then it could add an extra source of magic burst. Gambit > Ws1 (aply 1 rune) + Ws2 > skillchain> Blm+swipe = Magic Burst x2 (hopefully gambit is still up)
I should have been more clear in my statment. When I said "Swipe boggles my mind", I mean it in the sense of they just said they want to make RUN more capable to tank. Unless this has heavy enmity strapped to it, all it will be is an extra JA proc and a way to add damage during Invincible. That's all it has going for it is being magical damage so far. I highly doubt SE made Swipe as potent as Lunge because they didn't mention Lunge in the update (though I hope talks about it have them reconsider it). Without even needing to test it, Swipe will just lower your damage over time because of the inherent delay of using any job ability and resuming auto attacking. Swipe > JA delay > Rune Enchantment > JA Delay. So it doesn't increase your damage over time and therefore will not increase your enmity unless it has some huge enmity amount tacked on to it.
Regarding Magic Bursting, setting up a skillchain is just not practical any more unless the enemy you're fighting needs skillchains to be made (which is barely anything) or you're doing a self-skillchain. As RUN/SAM, you'll be losing Provoke which is why I'm hoping this has enmity strapped to it. The only thing Swipe looks to do is give another source of elemental damage but that doesn't really help RUN with tanking or anything really. Is it cool to have another ability to swing and do elemental damage? Sure. Is it effective? Not really, not if it's just a mini-Lunge.
FaeQueenCory
02-13-2014, 09:54 AM
It looks like swipe is gonna be 1/3 the power of lunge, ie: your lunge deals 1500 dmg, a swipe would deal 500 dmg.
I don't really think the question is "what's the timer gonna be" or "will this have higher generated enmity"... I think the real question is "what's the level that RUN gets this at?"
Cause I'm expecting something like <25. If Lunge is a up-to-3-hit JA, and Swipe is a 1-hit JA... It would stand to reason that this is a "low level JA"... which is absolutely absurd, IMO... because the way they have RUN and GEO set up... the jobs practically demand you ignore levels 2-98.
And because I'm expecting this to be a lv... 15ish (cause that sounds about right given that runes start at lv5) JA... I don't think it's gonna have a super low timer. Lunge has a 3m timer... so Swipe could have anywhere from 1m to 3m timer... it all really depends on what level RUN gets it at: if it's low level like it looks like (cause it's a baby Lunge) then it will probably have a similar timer to Lunge, if it's a random 99 JA.... then it would probably be a lower timer.
But I see no reason it would be a high-level JA... given how it's a baby Lunge and Lunge is a lv25 JA that gets better as the number of runes capable of being held increases.
As to "will it be more powerful/just as powerful as Lunge".... um... what? Why would popping one magical rune to make a strike on an opponent be AS POWERFUL as popping 2 or 3? It's gonna be as powerful as Lunge with 1 rune.
And as to the other two adjustments... the +acc is just... what?
"RUN needs more defense against poking because we shafted it with light-armor-only and no shield support."
"I know! Give it more acc! Cause THAT will make it take less physical damage!"
Um... what? SE... I'mma need you to... stop whatever led to that thinking. (I think they said "so you can focus on wearing -PDT stuff instead of acc stuff"... but... I don't think they realize that ppl don't wear Thaumas Coat for the acc mod.)
And the JA-cure... I dunno... it could be either supercrap... or supersexy.... but there's really no middle ground with it. Either it's doomed to a redic recast timer that makes it worthless... or it heals for such a piddly amount that it's not worth even using... Or it's a fullcure on a 2min timer (or w/e).... or it's a JA cure4/rune... or something equally crazygood.
(I also worry a bit about if it gains potency not as a function of rune number... but of rune type... cause if it's potency is affected by type and not just number... then with certain runes, it would be so situational that it's made crap unless you're using flabra, unda or lux...)
And as to the RF2 (cause it ain't an AF2... they already said that it's just "relic-like" and will be gotten via a quest/line...)... I'm expecting it to be like PLD's RF1/+1 randomly turned into: -eleventybillionDT EVERYWHERE...
Or maybe just a large amount of -PDT... Though I don't think anyone would complain if there was any -MDT there.
As for it's look...:mad:
It's salmon, not pink. Stop being sexist/homophobic and learn your colors. Cause if you're gonna be a bigot, at least get your hatespeech right about what color is "emasculating" you.
(Of course not liking the color scheme is perfectly fine... but a person shouldn't have to preface their "I don't like the colors on this one" with "I'm a girl"... cause we shouldn't have to be worried about being grouped in with the sexists/homophobes who go nanners when they get threatened by the color of a fake set of clothes that their digital avatars might not even wear.)
And speaking of emasculating... I'm sorry... but the WHOLE JSE of RUN is "emasculative".
You wear a tiara.
You have thigh-high "hooker boots".
Your coat is so long it might as well be a dress.
And you carry around a GIANT sword. (for some: to compensate. for me: I'm a size-queen... so the whole look of RUN's JSE just amuses me to no end. I love it.)
And that's not even getting to the actual job's function of glittering yourself up with sparkly floaty arcane symbols...
Personally... I look forward to my new golden tiara, salmon colored dress-coat, and salmon thigh-high-hooker-boots.
They'll look fa~bu~lo~us along side my ginormous golden greatsword. ;p
*triplesnap*
Rwolf
02-14-2014, 08:01 AM
Swipe could also by reason by a high level JA for many reasons other than damage output. If it has enmity increase and is more of a taunt with elemental damage. That's one reason to make it not subjob level. Also the fact that it doesn't erase all of your runes can also be a potential reason to keep it above subjob level. We'll have to see when it comes out next week. I am hoping it has something else not explained because it looks really underwhelming and currently by description doesn't make any sense for helping to tank.
Accuracy Bonus makes sense and I'm glad they are adding it, it expands gear and food options for mitigating damage without sacrificing as much accuracy, especially on newer content which is just loaded with evasion.
Darthmaull
02-14-2014, 08:59 AM
I personally like the idea of Swipe. I play RUN a lot and I use it as a tank in my events and not as a DD. I'm not sure how other people try to play as a tank but I use /nin and dps is not the way I hold hate. I'm constantly casting and using JA so a JA that allows me to do damage is very welcomed. Against NM I ride my Lounge timer like Seabiscuit. I'm hoping that swipe is no more then 1min recast. With the way I tank that should cement most mobs to me.
Vivacious Pulse I also welcome because self curing also helps generate enmity and helps keep the mob on me. It still baffles me that people are trying to only DD with RUN. It's never going to work that way. With /nin and all the other JA and spells we have it makes it pretty hard to kill RUN with support. And when I say support I mean a WHM maybe having to cure bomb if the mob happens to do an aoe then dispel right after which would give any tank problems.
I play RUN a lot and I use it as a tank in my events and not as a DD. I'm not sure how other people try to play as a tank but I use /nin and dps is not the way I hold hate.
I can't seem to make an effective macro set for Rune beyond the standard single book for JA and a weapon skill or two. Bouncing between Ja and Magic while working in a Weapon skill tends to ocasionally stick on the wrong set for the wrong macro.. If you know of any good Rune fencer guide for tanking , gear sets and creating functional macros. Please point me into that direction I need to get out of the dd thinking on rune.
Lithera
02-16-2014, 01:10 AM
It is just very long coat tails and less dress looking than XIV's smn body where you are wearing a green trench coat with a white tunic that goes mid thigh. Any colour that is in the pink mixed with orange family shouldn't be used in clothing. I don't mind the knee high hooker boots specially on female models concerning how most armor looks on a female character. I'm looking at you harness armor sets or the ninja AF/relic pants that literally are bikini bottoms sewn to chaps with fishnet stockings. I don't play Run my self but my husband does and I have to say these changes have made him want to login more than just for the points and our ls's two event nights. Hopefully the adjustments will be better than what the little amount of info we do have and not half-assed like so many other things SE has done with adjustments and the like.
Kaeviathan
02-23-2014, 08:52 AM
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=8900&d=1392627959&thumb=1
NNNNNNNOOOOOOOOOOO!!!!!
MY EYES, IT BURNS!!!!!!!!!
The decision to make it pink is terrible, if only they still can change it. That March update better come quick.
Mirage
02-23-2014, 10:47 AM
what's wrong with that armor?
You know I dont even care about the color any more I'm just trying to figure out what pieces between the two sets should be upgraded to 119. Then what pieces of Af+Rel should be standard Rune attire and what gets macroed in and out.
dragmagi
02-25-2014, 10:49 PM
SE needs to give run sneak, invisible, haste , and maybe some self buffs like acc def attk up
Kaeviathan
03-12-2014, 12:03 PM
The Fast Cast effect from Valiance/Vallation can still be dispelled, that's no good.
Kaeviathan
03-14-2014, 01:17 AM
Liement is able to absorb damage from spikes, can you make it possible for it not to absorb it? I had a situation today where i was gonna absorb a "Freeze" with Liement, but was nullified when it instead absorbed an ice spike damage.
saevel
03-17-2014, 10:38 PM
Honestly SE just need to give us Composure, Temper and Gain-Stat spells. We've already stolen everything else RDM had for melee, might as well complete the deal as RUN does it infinitely better.