View Full Version : Mikan
Zerowin
11-19-2013, 04:54 AM
After a couple of weeks of use how does everyone like the new 1 hour?
Darwena
11-19-2013, 08:29 AM
Can't says right now... Few time I used it, I didn't notice a huge difference on dmg output so... Need to do more test but so far, this isn't an ability that will save the days.
Zerowin
11-19-2013, 10:32 AM
This might just be me, but after it wears does it take the shadows as well?
OK after using it some more it does not wipe shadows after it wears
Zerowin
12-27-2013, 05:26 PM
After a bit of time I can say that this new skill of ours isn't that great, for the fact that the extra attacks relies on the number of shadows you have and with all the aoe's or the acc mobs have you would be luck to make use of half of it.
Darwena
04-07-2014, 02:13 AM
Got the same feeling. Need to keep all shadows up with Iga boots, so you lose a potential iLv119, also, the time you recast shadows you lose time hitting mob/NM. Too short and too weak for an 1 hour ability. This thing should be a regular move instead.
Zerowin
04-07-2014, 03:38 AM
You mean like a job trait or an ability ? I would be fine with both.
Darwena
04-11-2014, 02:23 AM
Exactly, job trait or a 5 mins ability recast will be more suited for this skill. Job trait will be my 1st choice.
Zerowin
04-11-2014, 07:13 AM
Yea but what could they change it out with? Heck might as well change the 1st one hour as well.
Camate
04-12-2014, 08:50 AM
Hello,
We brought up your concerns with the development team, but they do not feel Mikage is a weak ability since it's possible to increase your auto-attack rounds to nearly the same amount as that of Hundred Fists. As such, they do not have any plans to make adjustments to this ability at this time.
Zerowin
04-12-2014, 01:10 PM
Yes but with Hundred Fist you don't need to have anything else up to get the full effect of it, and once again you lose a lot of time putting up shadows every time they get taken down. And with all the AOE going around its going to happen. So saying you don't see a weakness in this one hour when there is a huge one sitting in front of your face is just crazy.
Babekeke
04-13-2014, 04:54 AM
Yes but with Hundred Fist you don't need to have anything else up to get the full effect of it, and once again you lose a lot of time putting up shadows every time they get taken down. And with all the AOE going around its going to happen. So saying you don't see a weakness in this one hour when there is a huge one sitting in front of your face is just crazy.
There's no issue with the ability because NIN sucks so much that noone uses it anyway. I think that's what Camate is trying to say.
Zerowin
04-13-2014, 07:40 AM
And that can be fix with the player base, but only if they are will to listen to and work with us to improve this job.
Belmonts
04-13-2014, 02:06 PM
Mikaaaaan ♪ (/・ω・)/
http://upload.wikimedia.org/wikipedia/commons/0/04/Citrus_unshiu-unshu_mikan.jpg
KorPoni
04-13-2014, 02:37 PM
If this one hour increased multi hit based on how many shadows you have up that'd make more sense than comparing the ability to Hundred Fists in delay. MNK and NIN have two-hit rounds, with both equal on damage output. If you're just going to decrease delay with NIN 1 hr, then there should be more to it if there's requirements, as opposed to MNK's Hundred Fists. Like, for example, decreases delay (not based on shadows, about 50% as effective as Hundred Fists) and increases multi-hit effect based on number of shadows up.
(No effect with 0, 25% double attack with 1 shadow, triple attack with 2 shadows, and quadruple attack with 3 or more shadows.) This wouldn't break NIN at all. It would just finally give them a 1 hr they can be proud of without making them stronger than already existing jobs. Another idea is to leave delay - 1 hr to MNK completely, and do the multi-hit with shadows bit to a higher degree.
Zhronne
04-13-2014, 08:24 PM
it's possible to increase your auto-attack rounds to nearly the same amount as that of Hundred Fists.
How come an ability that can be nearly as useful is considered "balanced"? Shouldn't all SP Abilities aim to grant the players more or less the same amount of power?
"nearly as much" shouldn't be considered that, if this is how things are it means that ability needs a tweak, be it small or big.
Mikage can become "nearly as good" as Hundred Fists and ONLY in very ideal and pretty unrealistic situations, whereas Hundred Fists not only it's always that good, but it's the same all of the time.
Same thing could be said for many other SP abilities.
Yes but with Hundred Fist you don't need to have anything else up to get the full effect of it, and once again you lose a lot of time putting up shadows every time they get taken down. And with all the AOE going around its going to happen. So saying you don't see a weakness in this one hour when there is a huge one sitting in front of your face is just crazy.
It's like the devs don't notice JAs and casting magic interrupts attack rounds...
Darwena
04-15-2014, 04:37 AM
And why I'm not surprised of dev answer... If that so, why I have to come on 99% of time on any jobs beside ninja? Every event I need to came as PLD for tanking, MNK, DRG or SAM for melee, BLM or BLU as caster or RNG for, well, range DD...
Ninja isn't good enough to be a main tank, nor deal enough damages to be on DD spot... We only have a stupid one hour skill that make us explode (with so crappy result that we call it our free warp scroll) nor a skill that could be nice if wasn't the fact that we can only use it every hour...
Draylo
04-15-2014, 05:03 AM
Actually its used to become unweak which can save a run in some cases. This new 2hr is really nice with 5 shadows but I agree it isn't really fair that MNK can do this w/o any concern for keeping up shadows. They should Ninja get an additional bonus like instant cast shadows or something.
Aarahs
04-15-2014, 07:26 AM
Monk also doesn't get up to 5 hit negations on certain mobs. You're just whining that NIN's special ability doesn't completely blow MNK's special ability away.
Zerowin
04-15-2014, 03:50 PM
No one is asking for that what we want is a one hour that doesn't kill us or something that isn't useless in most fights.
Karbuncle
04-15-2014, 09:28 PM
Monk also doesn't get up to 5 hit negations on certain mobs. You're just whining that NIN's special ability doesn't completely blow MNK's special ability away.
Nah, but they do get a huge HP pool which makes them invaluable as tanks, the best raw DPS in the game, access to some of the most OP Defensive abilities available, counter/Perfect Counter(which admittedly are less than useful thanks to AoE physical hits... but so are shadows), and two useful and amazing SP abilities.
So i mean, is it really so much to ask the now red-headed stepchild of Not-a-tank-or-dd gets an ability thats at least on par with the one MNK got from Day1?
KorPoni
04-19-2014, 04:25 PM
I applaud Karbuncle for the to-the-point explanation.
Here's an idea: make nin spells stronger if they're offensive. Also, this new one hour needs adjusting or utsusemi needs to be buffed to help it. Here's an idea:
Utsusemi: San. Puts up 3 shadows normally like Ichi, but you can never lose more than 1 shadow per aoe, as opposed to all in one shot like Ichi and Ni.
Darwena
04-22-2014, 03:15 PM
Nah, but they do get a huge HP pool which makes them invaluable as tanks, the best raw DPS in the game, access to some of the most OP Defensive abilities available, counter/Perfect Counter(which admittedly are less than useful thanks to AoE physical hits... but so are shadows), and two useful and amazing SP abilities.
So i mean, is it really so much to ask the now red-headed stepchild of Not-a-tank-or-dd gets an ability thats at least on par with the one MNK got from Day1?
So agree with you.
Darwena
04-24-2014, 11:43 AM
The only way Mikan will be great for Ninja and give some boost to the job is making it a job trait.
Zerowin
04-28-2014, 10:15 AM
Heck ya trade Stealth for it
Darwena
04-28-2014, 01:45 PM
Mikan as job traits and as new 1 hours, a skills that double the effect of ninjutsu (all spells).