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View Full Version : Auction House - Remove 7 item listing cap



Usukane
03-24-2011, 08:08 PM
I'm proposing that once we have our auction houses merged together, that the 7 item listing cap be removed. Honestly, I was just thinking about the problem new players are finding as to vacant/empty auction houses with low level gear. Perhaps this would allow more synthesis materials and lower level gear to appear.

Just saying. What are your thoughts and opinions? =)

Haldarn
03-24-2011, 08:14 PM
I like the idea (at the very least an increase to 10 items would be nice), but I'd be more interested in them removing the three-day return.

Players should be able to leave stuff up there until they decide to cancel it, rather than have it auto-returned. That would prevent the flooding of the AH, which may occur if you remove the cap on the number of items you can list (which would adversely affect the economy). It would also mean that there would be a higher chance of there being an item listed that you were after.

Yarly
03-24-2011, 08:19 PM
A cap would need to be in place but 7 seems strange considering the delivery box is 8. I think 8 would be a nice number.

Cerelyn
03-24-2011, 08:21 PM
A cap would need to be in place but 7 seems strange considering the delivery box is 8. I think 8 would be a nice number.

Agree, however I would like it be 10 but 8 makes sense to me.

Jalserba_Darkwood
03-24-2011, 08:25 PM
i made a similar post in the sugestions part i also think the ah should allow more than 7 items put up. i think there should not b a limit to how many u can put in cause if i could put any amount in id b able to help supplie armour and weps for low lvl people. instead of puttin 1 full armour set up then waiting so i can put another up.

HFX7686
03-24-2011, 08:57 PM
I think it would be great to see a series of 'Mogtioneer' quests that allow you to increase your auction house selling capabilities, much like the Gobbiebag expansion quests. I think that the Mogtioneer quests should start in a new area of Jeuno called Moghebys. Or something to do with mBay.

Anyways, yes, expand the auction house, but make it interesting when you expand it.

Auredant
03-24-2011, 09:27 PM
Agree, however I would like it be 10 but 8 makes sense to me.

i vote 10 as well...7 is just so odd....the AH always seems pretty barren to me

Kaida
03-24-2011, 09:27 PM
IIRC the original cap was 10 but some problem occurred so they did a quick fix to 7 and put that delay on viewing stuff

magnius
03-24-2011, 09:29 PM
No joke. PS2 limitations.

Eeek
03-24-2011, 09:35 PM
IIRC the original cap was 10 but some problem occurred so they did a quick fix to 7 and put that delay on viewing stuff

Yeah, I remember the same thing. For some reason, allowing people 10 AH slots kept crashing the AH.

I don't think the limit of 7 slots is that big of a deal. With the addition of the Mog Sack, I have room for crafting mats now! Besides, I imagine that most serious crafters have one (or more) mules in Jeuno specifically for the extra AH slots and extra storage space for materials and goods ready for sale.

Fretion
03-24-2011, 09:41 PM
More than increasing the slots, I would like to see the 72 hour return to mog house extended to at LEAST a week (168 hrs), or lifted altogether.

Mordanthos
03-24-2011, 09:50 PM
You all obviously just dont play other games. Its so hard for you guys to understand how primitive FFXI is compared to so many other games. Even Everquest is older than the game but it prolly lets u put more than 7 or 10 items. 7 items is not enough. 10 Items is not enough. 15 items is not enough. Maybe 20, but still not enough. This is the first game i have played where it did not have unlimited AH posting. Its so stupid to have 7, or 10, or anything under 20 TBH.

Low lvl gear isnt on the AH cuase no one has it, but rather because It's not on the AH cause everyone wants millions of gil and not 900 or 1k for some dum lvl 1-10 junk, and since they dont have many slots to do so, guess what they do....they post the expensive stuff, and no low lvl stuff gets posted.

What i would like to see, is the offering of all Allegiance gear from the Signet Conquest Trader NPC cuz low and behold...i couldnt buy a Scythe at rank 3 because im Bastok, and its Windhurst only, and of course, no one had one on the AH, so i was forced to shout for 289347239 hours even though everyone and there mother has 23980472309423723904 conquest points to buy something for 3k, just so i can buy it from them for 30k gil, and i was being nice giving them 30k for a lvl 30 weapon that takes no effort to obtain.<----- this is what i wanna see, global allegiance goods on the Conquest vendor for lowbies. Rank should just be Rank, no matter of what allegiance you are.

Auredant
03-24-2011, 09:58 PM
You all obviously just dont play other games. Its so hard for you guys to understand how primitive FFXI is compared to so many other games. Even Everquest is older than the game but it prolly lets u put more than 7 or 10 items. 7 items is not enough. 10 Items is not enough. 15 items is not enough. Maybe 20, but still not enough. This is the first game i have played where it did not have unlimited AH posting. Its so stupid to have 7, or 10, or anything under 20 TBH.

Low lvl gear isnt on the AH cuase no one has it, but rather because It's not on the AH cause everyone wants millions of gil and not 900 or 1k for some dum lvl 1-10 junk, and since they dont have many slots to do so, guess what they do....they post the expensive stuff, and no low lvl stuff gets posted.

What i would like to see, is the offering of all Allegiance gear from the Signet Conquest Trader NPC cuz low and behold...i couldnt buy a Scythe at rank 3 because im Bastok, and its Windhurst only, and of course, no one had one on the AH, so i was forced to shout for 289347239 hours even though everyone and there mother has 23980472309423723904 conquest points to buy something for 3k, just so i can buy it from them for 30k gil, and i was being nice giving them 30k for a lvl 30 weapon that takes no effort to obtain.<----- this is what i wanna see, global allegiance goods on the Conquest vendor for lowbies. Rank should just be Rank, no matter of what allegiance you are.
ive had this problem as well lookin for a great sword...on the AH was lvl 15....then nothing till the 60s.

magnius
03-24-2011, 10:01 PM
I'm glad I muled a ton of my low level gear. Everyone laughed at me. Said I can just buy it later when I needed them. Who's laughing now?!

I need to sleep...

Sagian
03-25-2011, 03:39 AM
Low lvl gear isnt on the AH cuase no one has it, but rather because It's not on the AH cause everyone wants millions of gil and not 900 or 1k for some dum lvl 1-10 junk, and since they dont have many slots to do so, guess what they do....they post the expensive stuff, and no low lvl stuff gets posted.



^ This.

I'm not going to clutter my AH slots with items that sell for 1k. AH slots have high value because there are so few of them.

Andylynn
03-25-2011, 03:41 AM
I'm proposing that once we have our auction houses merged together, that the 7 item listing cap be removed. Honestly, I was just thinking about the problem new players are finding as to vacant/empty auction houses with low level gear. Perhaps this would allow more synthesis materials and lower level gear to appear.

Just saying. What are your thoughts and opinions? =)
i'd want the listing to increase, but stay small. too many items sounds like it'd lead to flooding of certain expensive items like shihei for someone to just flood the market with whatever price they want.

Rambus
03-25-2011, 03:41 AM
I'm proposing that once we have our auction houses merged together, that the 7 item listing cap be removed. Honestly, I was just thinking about the problem new players are finding as to vacant/empty auction houses with low level gear. Perhaps this would allow more synthesis materials and lower level gear to appear.

Just saying. What are your thoughts and opinions? =)

There should be no cap, i think it only exists because of ps2 limitations or something.

Eticket
03-25-2011, 03:47 AM
I'm glad I muled a ton of my low level gear. Everyone laughed at me. Said I can just buy it later when I needed them. Who's laughing now?!


I did that too.

As far as the original post, I could see the use of increasing it.

I can't recall the last time I actually sold that much on the AH though. lol

Limecat
03-25-2011, 04:09 AM
The limitations of the AH and item delivery system are extremely annoying. I don't know if they can do anything about it though because of the PS2's problems. Hopefully they'll eventually branch off the PC client as a vastly different creature that doesn't restrict itself in such ways, but I'm not holding my breath.

Usukane
03-25-2011, 04:09 AM
Man, I would love to hear from some developers on this. lol

DrDelicious
03-25-2011, 04:29 AM
I'm glad I muled a ton of my low level gear. Everyone laughed at me. Said I can just buy it later when I needed them. Who's laughing now?!

I need to sleep...

i did the same thing. ive got full sets of 1-10 gear 11-20, 21-30, 40 cap, 50 cap, 60 cap. for both melee and mage. 7 mules full of low and mid level gear. im a bit of a packrat >.>

Zyeriis
03-25-2011, 04:36 AM
Joke response:
Ps2 limitations.
Serious response:
Ps2 limitations.

Considering the AH merge, that would be merging 4 markets of 7 items max each into one. They very well could make it 28 items up at one time. What's a better number? 10, because there's 10 slots, 3 of which are always empty because of the limit. I know it's been said :/ but it needs to be repeated, over and over until the devs get it.

Airenn
03-25-2011, 04:40 AM
Normally I hate posting in threads about GENIUS IDEAS FOR CHANGES TO XI


But fuck this does need to change. 7 is some bullshit.

Yarly
03-25-2011, 05:19 AM
Joke response:
Ps2 limitations.
Serious response:
Ps2 limitations.

Considering the AH merge, that would be merging 4 markets of 7 items max each into one. They very well could make it 28 items up at one time. What's a better number? 10, because there's 10 slots, 3 of which are always empty because of the limit. I know it's been said :/ but it needs to be repeated, over and over until the devs get it.

Wait what? When did devs say it was PS2 limitations as opposed to some other limitation? I /r/ sauce

Usukane
03-25-2011, 05:20 AM
I would love to read these forums without everyone and their grandmother just throwing "PS2 LIMITATIONZ" everywhere. Post something more substantial please.

KorPoni
03-25-2011, 05:23 AM
I'll agree with raising the cap, but not lifting it altogether. I believe gil sellers would abuse the market if it were allieviated, allowing them to farm one area constantly on one character bot while posting constantly on another one. I know if that were the way SE did it, I'd definitely duo box to constantly make gil when I need gear that costs millions.

Because of the limitation, I hafta take the time to send items to multiple characters to get it all up on AH, and that time loss and effort keeps me from making a constant influx of gil. Doesn't mean the limitation can't be expanded to a number to allow more options.

DrDelicious
03-25-2011, 05:23 AM
Wait what? When did devs say it was PS2 limitations as opposed to some other limitation? I /r/ sauce

i do remember reading this somewhere on the ffxi notes or something. but im not going to go diving through 6 or so years or notes, updates and communication to find it. but i believe they addressed it at a fanfest iirc. it was one of the questions for the devs, and shocker, ps2 was the issue.

Yarly
03-25-2011, 05:25 AM
I would love to read these forums without everyone and their grandmother just throwing "PS2 LIMITATIONZ" everywhere. Post something more substantial please.

If people repeat it enough, it becomes true right? It has to!


No joke. PS2 limitations.


There should be no cap, i think it only exists because of ps2 limitations or something.


The limitations of the AH and item delivery system are extremely annoying. I don't know if they can do anything about it though because of the PS2's problems.

Anyway, as I asked earlier. Is there any proof? I'm not saying that everyone is a dirty liar, I just like references when I see accusations and I'm sure this will help educate the general public, too.

Rambus
03-25-2011, 05:28 AM
I would love to read these forums without everyone and their grandmother just throwing "PS2 LIMITATIONZ" everywhere. Post something more substantial please.


It is true though. I am not sure if it was soley on ps2 limtatiosn but it has to do with something with server load bowing to the ps2 that could only handle 7 items or something.

I know this wow lets you put up unlimited items on AH so the only reason SE has the cap has to do with some limtation and most liky related to ps2 since WoW is comp only

Jalonis
03-25-2011, 05:29 AM
The high cost of AH slots is directly contributing to the shitty AH we have now. No one wants to list items that aren't going to drive a high profit, and so they just NPC them to save time.

Zyeriis
03-25-2011, 05:30 AM
If people repeat it enough, it becomes true right? It has to!

Anyway, as I asked earlier. Is there any proof? I'm not saying that everyone is a dirty liar, I just like references when I see accusations and I'm sure this will help educate the general public, too.

On this case, it was definently stated by the FFXI dev team at some point. I don't remember the exact time and location but, it was definently a response they gave regarding increasing the number of items you can have up at any time on the auction house.

Avarice
03-25-2011, 05:33 AM
I just wanted to point out, since a lot of people seem to be bringing the subject up, that the backwards beetle foot is also a victim of PS2 limitations. I mean god damn, we've been forced to stare at that foot for far too long; the only things in this world that are beautiful are things that have SYMMETRY, and that beetle foot does NOT comply with that standard!

DrDelicious
03-25-2011, 05:33 AM
Anyway, as I asked earlier. Is there any proof? I'm not saying that everyone is a dirty liar, I just like references when I see accusations and I'm sure this will help educate the general public, too.

there is proof, but im not going to dig it up. like i said, check the fanfest notes for the last few years. i know they mentioned something about the AH and the 7 item limit and why they cant raise it. and i know part of the reason was ps2, but im sure there are other factors also.

Mirage
03-25-2011, 05:38 AM
Maybe you should be able to set the amount of days you want something to stay up, and then let AH fees depend on how long you want to keep them up. Like 10 days up would be somewhere between the same and twice the fee as we have today, and 3-5 days would cost less than we have today.

Yarly
03-25-2011, 05:40 AM
It is true though. I am not sure if it was soley on ps2 limtatiosn but it has to do with something with server load bowing to the ps2 that could only handle 7 items or something.

I know this wow lets you put up unlimited items on AH so the only reason SE has the cap has to do with some limtation and most liky related to ps2 since WoW is comp only

Well, server load shouldn't have anything to do with PS2 problems. Unless the FFXI servers are hosted on PS2... then it all makes sense.

Otherwise your basis of PS2 limitation is based purely on speculation and circumstantial evidence. There's nothing wrong with that, though, because that's one step closer to proving it.

The best thing would just be for a dev to step in and say YES/NO the PS2 is the limiting factor of the AH.

ON topic:

There needs to be an arbitrary cap to AH slots. Did you people forget that SE is a business?

How many of you have mules that you send stuff to sell because of the current system? How many of you wouldn't need those mules anymore if there wasn't a cap? If even ONE person cancels an ID that's a loss of money. They aren't going to GAIN money from lifting the cap, and you aren't going to quit if the cap isn't completely removed.

The compromise would be to increase the cap, this way they minimize their loss in revenue from people no longer needing AH mules and they keep people happy with more AH slots.

DrDelicious
03-25-2011, 05:41 AM
Maybe you should be able to set the amount of days you want something to stay up, and then let AH fees depend on how long you want to keep them up. Like 10 days up would be somewhere between the same and twice the fee as we have today, and 3-5 days would cost less than we have today.

yeah, a longer AH time would be awesome, and they could easily do it. ive had to put things up for AH like 5+ times before they sell, and a longer time might also get people to put stuff that doesnt sell right away up, because they know it just wont be in their dbox 3 days later

magnius
03-25-2011, 05:42 AM
i do remember reading this somewhere on the ffxi notes or something. but im not going to go diving through 6 or so years or notes, updates and communication to find it


On this case, it was definently stated by the FFXI dev team at some point. I don't remember the exact time and location but, it was definently a response they gave regarding increasing the number of items you can have up at any time on the auction house.

Yeah. If you wanted to really know definitely though you're more than welcomed to sift through all that info. But I remember reading it on some Fanfest questionaire thing to Devs, maybe? It was so long ago.

However, their plans to redo the AH might free up slots to put more things up. This is only speculations though.

Zyeriis
03-25-2011, 05:43 AM
Well, server load shouldn't have anything to do with PS2 problems. Unless the FFXI servers are hosted on PS2... then it all makes sense.

Otherwise your basis of PS2 limitation is based purely on speculation and circumstantial evidence. There's nothing wrong with that, though, because that's one step closer to proving it.

The best thing would just be for a dev to step in and say YES/NO the PS2 is the limiting factor of the AH.



On this case, it was definently stated by the FFXI dev team at some point. I don't remember the exact time and location but, it was definently a response they gave regarding increasing the number of items you can have up at any time on the auction house.
^ The above was stated prior to your post.

Alderin
03-25-2011, 05:45 AM
In the weapons / armour topic - being no weapons / armour for lower levels is true, but I will be honest if something sells for 10k and NPC's for like 3k.. I would probably just NPC it because the value of gil has gone down sooooo much these days..

Unless there was a way to seperate the amount of weapons / armour you can put up depending on level.. So let's assume 5 pieces (so a full set), could be put up for Lvl 1-40, 41-60, 61-75, 75-90, 91-99 (or something similar) for a total items of 25 pieces of gear you could effectively sell..

My assumption as to why they lowered it from 10 to 7 items is due to RMT's spamming the market. For every 100 RMT's they are putting up an extra 30 items up on AH.. Which does add up.

The other assumption as to why they added a timer on bidding on the AH is because of AH camping bots / people buying everything on the AH to power skill a craft or synth, or to prevent people from buying everything of one particular item for 10k a stack and selling for 12k a stack..

As I said they are just assumptions, and the RMT issue is much lower now then it used to be (flash backs of 40 fishing bots standing in Batallia downs). So I agree, increasing the number back up to 10x items would work.

I also agree with removing the time that dumps it back to your AH. It would increase the number of lvl 1-75 gear that is available.

Yarly
03-25-2011, 06:03 AM
^ The above was stated prior to your post.

I've googled and skimmed the dev panels for 2006 2007 2008 and vanafest 2010. The only thing regarding auction houses was a concern for lack of low level gear up on the AH. So far, nothing. All the replies I got were just "i saw it but i dunno where" or "i'm too lazy to look it up" and that doesn't work too well when trying to prove something to the general public. I did the work, and I looked at the websites and searched forums.

Don't get me wrong though, I'm not saying you're LYING until I see proof. I'm just asking for source and even after trying to look for the source myself, I can't find it. How can you expect people to believe you when you shoot down anyone who's trying to believe you?

Also, you made that post while I was writing it. I read your post after I pressed reply. Just like I'm sure there will be posts after Alterin's when I finish this post.

I want to believe! (http://noscope.com/photostream/albums/posters/I_Want_To_Believe.jpg)

Damn, can't post pics :(

annewandering
03-25-2011, 06:04 AM
Maybe they could do the AH a little differently. If you could put up gear in one set of slots, food in another, tools in another etc. That way if there is a problem with more than 7 it would be broken into categories and not all go in AH as one set of sales items.

GlobalVariable
03-25-2011, 06:14 AM
IIRC the original cap was 10 but some problem occurred so they did a quick fix to 7 and put that delay on viewing stuff


No joke. PS2 limitations.

Had nothing to do with PS2. The method of implementation made the back end (server interface) overly strained. Doesn't matter what anybody "said" or where anyone can or can't quote this or that from, I have seen multiple different excuses regarding this and I believe the truth is system currently in use was originally intended to be temporary and the programmer has long since been separated from the ffxi team leaving nobody knowing how to change/replace it outright only copy paste auction houses to town NPCs.


"ps2 limitations" has been overused so much that it has become a ffxi community meme, it is the new "working as intended"...

ThaiChi
03-25-2011, 06:24 AM
@ Eek : This is totally off topic but dude, your sig is killing me! LOL

Zyeriis
03-25-2011, 06:24 AM
I've googled and skimmed the dev panels for 2006 2007 2008 and vanafest 2010. The only thing regarding auction houses was a concern for lack of low level gear up on the AH. So far, nothing. All the replies I got were just "i saw it but i dunno where" or "i'm too lazy to look it up" and that doesn't work too well when trying to prove something to the general public. I did the work, and I looked at the websites and searched forums.

Don't get me wrong though, I'm not saying you're LYING until I see proof. I'm just asking for source and even after trying to look for the source myself, I can't find it. How can you expect people to believe you when you shoot down anyone who's trying to believe you?

Also, you made that post while I was writing it. I read your post after I pressed reply. Just like I'm sure there will be posts after Alterin's when I finish this post.

I want to believe! (http://noscope.com/photostream/albums/posters/I_Want_To_Believe.jpg)

Damn, can't post pics :(

I only added that text after the quotes because of the inability to post unless you meet a certain amount of characters (quotes don't count toward this). I guess I should've said something else but, that's irrelevant. Anyway, you can't really expect us to go through years of notes to find that one single instance where they mentioned that the ps2 was part of the reason, especially not for such a miniscule point, can you? It is better to just take this as a truth (that they said it, not that what they said was the full scope of the problem) seeing as multiple people are claiming that it was said and that they read it. It may have even been a translation error or something but, again, irrelevant. One question out of years of questions isn't easy to find, and isn't really worth the effort to try and do so (not even close).

As for Expectations is it: Harder to believe what multiple people have claimed they witnessed or Harder to sift through hundreds of questions/pages to find the source?

Kaida
03-25-2011, 06:29 AM
I'd rather it be 7 then have no AH because it crashes all the time again.

RAIST
03-25-2011, 06:37 AM
I think the listing count was nerfed before it came to the US. Guides for crafting and such as far back as 2003 even mention that you are limited to 7 slots. It's been 7 since I joined in early 05, and I remember it being a hot topic even back then--and back then it was debated more along the lines of server lag if I remember right. I've seen it lags at times now with just 7 slots when I'm spread out my items on different AH's. Hopefully when they merge all the AH's most of that potential lag will go away and they can see to increasing the limit later (up to 7 queries for your GUID to one table are a lot faster then splitting up a mix of up to 7 across 4 tables)--but not likely until after the merge happens and they can verfiy that aspect.

Raist

Kaida
03-25-2011, 06:39 AM
nerfed 07/09/2002. Good read. good memories

http://jpbutton.bluegartr.com/?p=157

Good old JP button

Bigboy
03-25-2011, 06:41 AM
I kind of want a complete revamp of the AH to bring it more in line with other games, but even such a marginal improvement, such as increasing the amount of items you can post would be welcomed by me.

DrDelicious
03-25-2011, 06:46 AM
nerfed 07/09/2002. Good read. good memories

http://jpbutton.bluegartr.com/?p=157

Good old JP button

thanks for doing the legwork :D

KorPoni
03-25-2011, 06:47 AM
Maybe they could do the AH a little differently. If you could put up gear in one set of slots, food in another, tools in another etc. That way if there is a problem with more than 7 it would be broken into categories and not all go in AH as one set of sales items.

Great idea anne, I'd love to see them work on that after they merger all the AHs.

GlobalVariable
03-25-2011, 06:47 AM
I think the listing count was nerfed before it came to the US. Guides for crafting and such as far back as 2003 even mention that you are limited to 7 slots. It's been 7 since I joined in early 05, and I remember it being a hot topic even back then--and back then it was debated more along the lines of server lag if I remember right. I've seen it lags at times now with just 7 slots when I'm spread out my items on different AH's. Hopefully when they merge all the AH's most of that potential lag will go away and they can see to increasing the limit later (up to 7 queries for your GUID to one table are a lot faster then splitting up a mix of up to 7 across 4 tables)--but not likely until after the merge happens and they can verfiy that aspect.

Raist

I was logged in when one of the listing adjustments happened. I think it was when it reduced from 8 to 7, and had already been reduced from 10 before that. But it's been years so I don't remember well. I definitely remember in game server message warnings about the AH problems that did not get corresponding messages on the playonline site, unlike years later when we were told the AH was having probs because of DDoS attacks.

Oh hey, a little off topic but does anyone remember teh day we all got a server message asking us to empty our delivery and mail boxes?

Kaida
03-25-2011, 06:49 AM
thanks for doing the legwork :D

:D NP enjoying reading what has changed over the years.

Like Bind sticking until it wore.

being able to disengage reengage to avoid weapon delay.

*old man voice* This is what we did back in the day and we liked it! nrrrrrrrrr

DrDelicious
03-25-2011, 06:51 AM
haha yeah, i was just reminiscing about the desynth thing, good times

Bhujerba
03-25-2011, 06:59 AM
I have HUGE respect for those who put items like bone chips and crystals and other junk in AH, my AH slot is very valuable, to the point that even 100K profit items is considered too low, I don't even bother sending these items to my mules anymore.
So if you are a person who put some low crafting stuff, crystals and other junk in AH, I thank you :') and my way of saying thanks in game is that I stopped trying to bid low prices and just buy the item at full price to make some of you happy, I wouldn't last or reach where I'm without you~ <3.

KorPoni
03-25-2011, 07:47 AM
I have HUGE respect for those who put items like bone chips and crystals and other junk in AH, my AH slot is very valuable, to the point that even 100K profit items is considered too low, I don't even bother sending these items to my mules anymore.
So if you are a person who put some low crafting stuff, crystals and other junk in AH, I thank you :') and my way of saying thanks in game is that I stopped trying to bid low prices and just buy the item at full price to make some of you happy, I wouldn't last or reach where I'm without you~ <3.

I stopped putting low cost stuff on the AH myself also. Partially because so much of it gets sent back to me. I've been stuck NPCing alot of the stuff alot of people are complaining is never up. I'll agree with you that I'm grateful for being able to find these lower valued crafting items. They make the difference in quests also, not just crafts. (PUP AF/Automaton, AF for DNC, COR, SCH, and BLU aswell are all dependent on this factor, and MH expansion quests.)

Valefor4life
03-25-2011, 08:08 AM
I wouldn't mind an increase to 10-15 range.

ValronXI
03-25-2011, 08:27 AM
wow i already posted this topic over two weeks ago.

its because of PS2 Limitations and Server Limitations.

it sucks.

SE had a MAJOR design flaw.

and it will probably never be fixed.......

Valefor4life
03-25-2011, 09:13 AM
Just like everything else in the game.

Djinnrb
03-25-2011, 09:19 AM
I vote yes to this... should be no cap at all. would give all the new players a chance to put up all the crystals they have instead of coming and going coming and going... gets quite annoying.

Yarly
03-25-2011, 09:48 AM
As for Expectations is it: Harder to believe what multiple people have claimed they witnessed or Harder to sift through hundreds of questions/pages to find the source?


"ps2 limitations" has been overused so much that it has become a ffxi community meme, it is the new "working as intended"...

Unfortunately, because what GlobalVariable says is absolutely true. One has to take ps2 limitations statements with a grain of salt. Most people still think zone reskinning is due to PS2 limitations and that shows how unwilling the public is to learn the truth instead of just throwing ps2 limitations out as a blanket statement. I do, however, understand the fact that people often feel the need to place the blame on something/someone for peace of mind so I do not blame them.

Also, by your logic, if enough people claim to say it's not due to ps2 limitations everyone should believe that instead. Which of course is not a good thing.

That JPButton link was pretty cool, it's a shame it didn't say why the AH limit was dropped to 7. This debate would have ended promptly. Thanks Kaida :)

Zyeriis
03-25-2011, 10:06 AM
Unfortunately, because what GlobalVariable says is absolutely true. One has to take ps2 limitations statements with a grain of salt. Most people still think zone reskinning is due to PS2 limitations and that shows how unwilling the public is to learn the truth instead of just throwing ps2 limitations out as a blanket statement. I do, however, understand the fact that people often feel the need to place the blame on something/someone for peace of mind so I do not blame them.

Also, by your logic, if enough people claim to say it's not due to ps2 limitations everyone should believe that instead. Which of course is not a good thing.

That JPButton link was pretty cool, it's a shame it didn't say why the AH limit was dropped to 7. This debate would have ended promptly. Thanks Kaida :)


Hmm, let me put this another way: the "ps2 limitations" thing clearly came from somewhere. This was one such moment that lead to the overuse of "ps2 limitations". I won't deny the possibility of what you said but, some of us remember when the "ps2 limitations" "meme" started. This very topic is one of it's origins.

Yarly
03-25-2011, 10:19 AM
Hmm, let me put this another way: the "ps2 limitations" thing clearly came from somewhere. This was one such moment that lead to the overuse of "ps2 limitations". I won't deny the possibility of what you said but, some of us remember when the "ps2 limitations" "meme" started. This very topic is one of it's origins.

The earliest memory I have for PS2 limitations excuse was for inventory spaces. People wanted more and more and SE kept saying we can't, PS2 limits us. Then they kept giving us gobbie bags to increase our inventory, wtf? ... After all the PS2 limitation crap they tossed at us from NA release, they said 80 was the actual limit back in Nov2008 (link) (http://jpbutton.bluegartr.com/?p=1374#more-1374) and thus came the satchel and (now) sack...

Of course, just because it's MY earliest memory from since I started playing back in Nov2003 doesn't make it the earliest instance of PS2 limitations.

Zyeriis
03-25-2011, 10:25 AM
The earliest memory I have for PS2 limitations excuse was for inventory spaces. People wanted more and more and SE kept saying we can't, PS2 limits us. Then they kept giving us gobbie bags to increase our inventory, wtf? ... After all the PS2 limitation crap they tossed at us from NA release, they said 80 was the actual limit back in Nov2008 (link) (http://jpbutton.bluegartr.com/?p=1374#more-1374) and thus came the satchel and (now) sack...

Of course, just because it's MY earliest memory from since I started playing back in Nov2003 doesn't make it the earliest instance of PS2 limitations.

Yeah there's a few instances of it. Inventory space was one of the bigger/more noticed instances of it (brought up more than once), though I don't think the 7 items limit one was said more than once. There really shouldn't be an excuse once they merge the auction houses to increase the limit to at least 10. There is no argument on that (not that I actually have/had an argument).

GlobalVariable
03-25-2011, 03:37 PM
I've said this before in some form or another but it is worth repeating:

Even if in a given instance of a thing we want the ps2 limit excuse was irrefutably proven false, that still doesn't mean it can be done. We should really stop bringing it up in every suggestion and just let the developers decide what they have the resources and means to accomplish. They will anyway no matter what we post at each other.




That isn't to say not to suggest work around for whatever reasons they may give for things (mog satchel and sack both bypass original goblin bag size limit problem), just that the whole argument over what they might have said is kind of pointless, ya know? And also worth considering that maybe just saying something about the ps2 was easier than explaining things.

Usukane
03-25-2011, 05:31 PM
NEED MOAR DEVELOPER ANSWER. >:O

Jile
03-25-2011, 06:37 PM
Yes, please!!! Please, please (PLEASE!) remove the 7-item limitation and increase the time items can stay on the ah to a real-life week.. I have literally 13 mules I have occasionally utilized to list crafted items on the ah. Removing the cap would make my life a HECK of a lot easier! lol

(13x7=91 items)..... lol, yes I know.. its a lot... but I'd like no cap on item listing if that's possible..

Timothytaru
03-25-2011, 07:00 PM
I would think the 7 item limit is simply another way to curb RMT activities. Picture this: with unlimited or very high item limitation it would be easier for someone to simply buy everything of some item, and re-list them all at a higher price. Even if it wasn't an RMT doing it, you know it would kill the economy.

svengalis
03-25-2011, 07:02 PM
PS2 limitations.

/thread

Wade
03-25-2011, 07:23 PM
I think having a limit is okay, but it would be nice to be increased at least to 8 to match everything else, trading, mailing etc. I also think the 3 day auto return kind of sucks, but if they were to get rid of it, they would not get so much gil in taxes as they do now, not sure this would be an issue.

Alderin
03-25-2011, 07:27 PM
I think having a limit is okay, but it would be nice to be increased at least to 8 to match everything else, trading, mailing etc. I also think the 3 day auto return kind of sucks, but if they were to get rid of it, they would not get so much gil in taxes as they do now, not sure this would be an issue.

I would be fine to pay higher taxes (that equivalent of 1 week's worth) for the removal of the auto-return (or at least bumped up to 1 week)..

Wade
03-25-2011, 07:29 PM
I would be fine to pay higher taxes (that equivalent of 1 week's worth) for the removal of the auto-return (or at least bumped up to 1 week)..

That's true, they could do higher taxes I guess. I just don't know if it's really needed. I don't know how much they really get, especially nowadays.

Kaida
03-25-2011, 07:43 PM
could be worse. Could be market wards.

Gildrein
03-25-2011, 09:07 PM
Regarding the limitation on the number of items that can be listed on Auction House, it will be on hold until the auction house merger takes place.

We are planning to make various adjustments, such as number of items and item listing period, after following the progress of auction house merger.

Grasshyren
03-26-2011, 04:57 AM
Woot, thanks for the update Gildrein!

Swords
03-26-2011, 06:39 AM
There should be no cap, i think it only exists because of ps2 limitations or something.

This may be true, however I've played quite a few MMO's over the years and most do not allow you to post more than 10 items on their respective auction houses at the maximum. Sure it's never enough spots to sell stuff, but it would circumvent gameplay and probably come back to hurt the players as well.

As some mentioned there's market flooding, if anyone can post as much stuff on the AH as they want, it only serves to bog the AH system and gives many more oppertunites to kill the price on an item by massive undercutting. Let's think about it for a second, say consumeable items such as Arrows go for 5k a stack and they're are 5 providers who keep the AH constantly stocked. Let's also say these providers only stock the AH once a day, 7 AH slots apiece means 35 stacks at the most.

If on average 25-35 stacks sell per day, the most any one of them would sell is 7 stacks of arrows a day. So even if one person sells his arrows for 4k a stack instead of 5k, the market does not fluxuate that much because as soon as all 7 of the 4k stacks are sold they go back up to 5k.

Now same senario only theres an unlimited cap, the difference is one person has a huge suplus of arrows while the other four only has a handful. If said person with the huge surplus of arrows were to sell all of them for 4k a stack versus the 5k price, the other four vendors would never get any arrows sold without undercutting the one with the most items. And from there, the original undercutter undercuts the new price to compete, and it cycles until it's no longer profitable and the vendors quit or the price stabilizes from a natural cost-versus-profit process.

While people have mules and such to help coutner this they still suffer the same limitations of the player and usually moreso, because many mules have not reached or have the skill and ability to access places such as jeuno, have less inventory space, can still sell only 7 items at a time, and you only have as many mules as your willing to pay for.

Another problem I could feesably see, is people using the AH as a infinate storage facility. With unlimited sale slots they could just put an item on the AH with a perposterous selling price that no one would pay for, pay standard posting fee, then be on their merry way. It wouldn't matter if it was returned to them three days later because it's still out of their inventory until they're actually trying to receive payment on something. The same thing would happen if the DB had unlimited slots to send stuff.

Starcade
03-27-2011, 12:32 AM
There's also RMT considerations -- consider the possibilities of account-scamming RMT with an unlimited AH...

Again, the idiots mean you can't have Good Things...

Usukane
03-27-2011, 12:38 AM
Ask and you shall receive. :D