View Full Version : We need more inventory space
Malthar
11-18-2013, 04:03 AM
Yes, I know your mouth is hanging open at the moment because we just got 80 new inventory spaces. But the truth of the matter is that before the new Mog Case was introduced we already needed more than 80 inventory spaces. The is just so much stuff for us to get and hold and 80 simply just wasn't enough. 160 spaces extra would be barely enough, but 240-360 spaces would better approach reality.
Like this thread if your inventory is already full and you need more space.
Karah
11-18-2013, 04:14 AM
I mean... I won't disagree with you... (liked).... but come on dood.
Zarchery
11-18-2013, 08:27 AM
Told ya so.
Folks, I respect that some of you have inventory problems, but you need to meet SE halfway here. It's been, what 6 weeks, since we got Mog Case? If you're asking for more space already, giving you more is not going to fix anything. You NEED to learn inventory management.
Jirachi
12-25-2013, 05:31 AM
I would like to bring this thread back to life to ask a question.
We keep getting more inventory spots and more places to store things.
But I would like to hold more than 80 things.
I was thinking maybe our inventory and satchel/Sack/Case could be increased to 100 items to be held?
That would add 80 inventory spots to help gear all 22 jobs, and hold all of their crafting/pop items/REM upgrades/REMs.
Tamarsamar
12-25-2013, 01:58 PM
No matter how much inventory we have, SE seems bound and determined to keep your inventory chock full of useless vendor trash. Mog Gardens does this aggressively, for example. I don't even check the Goblin mystery box any more.
Of course, it doesn't help that any additional inventory "bags" we do get must have its contents go through our actual "Items" bag first and foremost, where real estate can be at a premium if you have a particularly well-geared job, with gear-swaps for days . . . arguably, if equipment were handled in a separate bag from "Items," inventory problems in FFXI would be decimated, in spite of SE practically shoving stuff nobody cares about into our sacks . . .
Economizer
12-26-2013, 09:57 AM
No matter how much inventory we have, SE seems bound and determined to keep your inventory chock full of useless vendor trash. Mog Gardens does this aggressively, for example. I don't even check the Goblin mystery box any more.
Not even addressing the gear swap and active bag issue, this is the biggest reason I have issues keeping space. I have a crafter friend with sets of mules, and getting rid of a full bag of 80 things to the right mules is pretty annoying, not to mention that certain items just don't stack.
And since the items are vendor trash unless you're trying to do crafting, it depends entirely on the crafter population, especially since the AH system only has so many slots itself.
Considering that lower level crafting is often useless outside of inefficiently making a handful of consumables (that are increasingly more and more obsolete, for a good example, fishing rods that aren't Lu Shang's or Ebisu), and all the profit that could be made while skilling up is increasingly gone (making it so it takes a massive upfront investment to level while high level crafters slowly dwindle in population), the vendor trash remains vendor trash because you just can't efficiently sell it to anyone but a vendor.
Windwhistler
12-28-2013, 05:05 PM
Maybe if we could stack items to 99 instead of 12 we might have less of a problem? :/ *shrug*
YosemiteYogorockBlondelle
01-18-2014, 06:42 PM
How about we get more space added after each time a new storage slip comes out to combine gears or new gears into a slot adding to the space provided to us in becoming less? I think we are up to what; like 15 to 20 storage slips covering up permanent spaces in one of all our different types of inventories we use to put those slips in for those gears or new gears coming out with either new content or updates into adding more stuff/items/gears/crafting materials to the game. The other thing I can think of is keeping gears for lower level's to which are disappearing to being Consistently available as everything is mainly developed to mainly high level jobs and to encourage all to be only mainly on high level jobs unlike the old days and encourage all to rush to high levels just to be able to enjoy the game at 99 throwing away all levels before quickly to which has less promise of a game to all levels before it? There are those of us who played for many years who can see what parts of the game are disappearing disheartening and what parts of the game promisingly over-shadowingly staying around with such as things as levels before it or gears 99 surpassing gears & Level's before there was reforged at 99 and yet I wonder if there is a possible reforge for gears to be used lower then 99 as well. :rolleyes: :confused:
YosemiteYogorockBlondelle
01-18-2014, 07:01 PM
Anyways`before I get more off track, I was attempting to say; I am one of those who keep lower level gears around that would be harder & harder to find on the AH especially when they are HQued versions of that armor for lower levels granted I probably could take the time to raise a craft and attempt to hope to obtain another piece of the armor I just sold or hmm in a way gave it away and to use those gears on lower levels while swapping up to the next level gears until 99. The problem is more higher gears make lower gears less useful when compared to High level gear stats at 99 now out and the stats on the gears per level below it but we keep all our mog house inventories full of gears for that reason in leveling low level jobs and then add up all the cumbersome unstackable crafting materials items. I would like to see a cross between maybe an npc combines them with-in the same manner of ammo or arrows & storage slips when you move your highlighter over it, it pops out an inventory space of it's own with the unstackable crafting material's inside of it that you can take out to use? The other idea I have for the unstackable crafting items is a pouch that doesn't require you to have so many quantities of that item before you downsize your mog-spaces/inventory spaces as you can place those materials in to the pouch as you obtain them for your use later but maybe they can add an auto-move to pouch/auto-sort to pouch feature. The pouch idea is an okay idea I think but maybe they can find a way to also make them stackable and then combined the stacks of those materials into the pouch of those crafting materials. What do you think? I know we have to generate ideas to make this a workable functional feature inside the Final Fantasy Game {11}. Looking forward to hear more from all of you on this thread as well as from the SE dev. teams. o-: ;) (-; :cool:
YosemiteYogorockBlondelle
01-21-2014, 02:37 AM
How about every time they Bring up the games Mog Marbles event? The marbles themselves> after making your number selections and dreadingly spending your gils on them; can take a lot of space or several mog space inventories and can be very troublesome & inconvenient into making the game unproud to play/unfulfilled to play the game or even not wanting to play the game for just that reason. There are a lot of player's in the game that feel the exact same way about this event and so they will avoid the event all together in part of the fact it does take up room to play the game or to add to it/your much needed space; it is not that they don't want to play but rather there not wanting to or willing to have dreaded space taken up to play the event or even have the space filled with a wait period in between when they bought there marbles up until when it is time to finally-winally time to relieve the taken up space to hand them in into seeing if they won hardly anything or something really good that made them proud to enter the event but may of avoided it all together in which due to space was needed from the player to play the event to which those players also know they receive nothing of course for missing an event such as this simply because they wanted some piece of mind about the space they needed in order to play this Mog Bonanza events! {this could be one for the books!! ;-} I mean couldn't the dev team or whoever is the creator of these events come up with a better way to store the items in the between the event periods of getting them & time to hand the items back in for such items as these Mog Marbles? I don't know maybe they can be stored in a pouch designed just for storing mog marbles inside of it when you click on it, to open it up to check back upon your numbers you have chosen and they wont have a problem with all the numbers of the marbles or wont have the numbers erased upon being placed inside of the pouch to look at for review up until it is time to hand them into see what you won without the worry feeling of space needed was taken up in order to play these events. <[???} :( :rolleyes: :cool: :) ;)
YosemiteYogorockBlondelle
02-14-2014, 02:02 PM
Maybe if we could stack items to 99 instead of 12 we might have less of a problem? :/ *shrug*
well even at 99 in some ways still become a problem eventually but it is just likely to occur at a much slower rate.
Told ya so.
Folks, I respect that some of you have inventory problems, but you need to meet SE halfway here. It's been, what 6 weeks, since we got Mog Case? If you're asking for more space already, giving you more is not going to fix anything. You NEED to learn inventory management.
Actually I believe they need to give us a better way to manage the inventory. How many times have we cleared out the junk and then bam! update brings in more junk + gear+weapons+ loads and loads of quest and mission items. And just when you manage to get it under control bam!! and the cycle begins again. Now I like the idea that it should be separated somehow, like maybe duplicate the spaces we have and just have it under its own category you know? Like for the sack itself have (and we'll use 30 slots to keep it simple) 30 weapon slots, 30 gear slots, 30 quest item slots that are rare/ex, 30 quest items that are non rare/ex and 30 crafting item slots. It may or may not be broken down so easily but at least this way when these things are picked up they can be easily managed. And like in the mog house have a "chuck all" feature and in mog garden have a "chuck all/sell all" feature so we can just go to a section (like quest items) and throw it all away instead of having to throw it away one at a time. Or if that's not possible maybe have a select feature so we can select a bunch at a time and throw it away ya know?
Demonjustin
02-14-2014, 04:49 PM
How many times have we cleared out the junk and then bam! update brings in more junk + gear+weapons+ loads and loads of quest and mission items.Or worse, we clear out the junk and then the next update makes our junk we just threw away useful again(like my AF+1 RDM hands I had for CDC at a time)...
Mirage
02-14-2014, 06:42 PM
Know what I want? I want items I already have to be allowed to enter my inventory and join incomplete stacks even if i have 80/80 slots. I actually want that more than I want more inv space, at least for the time being.
Aarahs
02-15-2014, 02:50 AM
Maybe a way to access our mule inventory without logging in and out? Not sure how viable though.
YosemiteYogorockBlondelle
02-15-2014, 02:52 AM
Know what I want? I want items I already have to be allowed to enter my inventory and join incomplete stacks even if i have 80/80 slots. I actually want that more than I want more inv space, at least for the time being.
:rolleyes: ;) I love to see a sorting system for item's, gears, and crafting item's/ingredients in our inventory + mog space's + storage inventory spaces that results in the type of sorting system that best matched by what the auction house has done for there sorting system. The bonus side with this on gears is that we would be able to find our gears in quicker and much of lesser time taking up organizing them manually as well. I mean can you imagine leg gears put all together by level and then next feet gears by level? I am still testing out the idea of having crafting items/ingredients at top or at bottom but the best way seems to be an inventory devoted entirely to just your crafting ingredients items. One last idea I have when it comes to switching jobs or swapping out the gears into your currently switched next job that you are going be specifically wearing gear sets relating to that job. The idea I have into space management for this type of situation is that it should or it could be sorted into sets combine together such as earrings, head, neck, body, gloves, rings, waist, legs, feet-etc. but when you have the auto sorting feature active or turned on, we all know it doesn't exactly sort those gear sets into that type of way. The smaller sets would be head, body, waist, legs, feet of course with sorting for space management over cluttered spaces. :cool:
YosemiteYogorockBlondelle
02-15-2014, 03:03 AM
:rolleyes: {statement summery} ;) I love to see a sorting system for our item's, gears, and crafting items or ingredients in our inventory and our mog space's using the same type of sorting system which the Auction House has done for sorting lists in incredible amounts of items in a neatly done fashion order. The bonus side to this on gears and items sorted in this fashion is that we'll be able to find our gears in quicker smaller amounts of time taking up organizing them then how long it take to do it slightly manually. Can you imagine and visualize all the leg gears being put all together by level and next feet gears by level in the same manner and etcetera? I am still testing out the idea of having crafting items/ingredients at top or at bottom but the best way seems to be an inventory devoted entirely to just your crafting ingredient items with the space management sorting over all our cluttered spaces. :cool:
Maybe a way to access our mule inventory without logging in and out? Not sure how viable though.
:cool: This idea might work for those who can afford to have multiple characters instead of only one character but you do realize SE would want to add extra security features into allowing this option to happen inside the game and you know the game creators could do something such as your idea as long it doesn't mess up the game itself in the process. I've even taken a lot of thought over time through a lot of ideas over having a way to sort all of your game characters spaces from maybe a website for instance the SE's linkshell website when you aren't playing the game while only have a tad bits of time when you're busy at work or simply out and about with your smartphone on hand but I also think this would end up being a website run by SE all of its own with username + Passwords + a security token/software and such to have the very idea work out successfully; however, I highly doubt this would be a true feature ever to pass into the game itself.
YosemiteYogorockBlondelle
04-02-2014, 11:39 PM
:cool: Do you guys have anymore ideas?
Does the dev team have any more solutions to this thread as well? :confused:
Griblit
04-02-2014, 11:48 PM
I feel like the problem that I have is not inventory storage, it is the amount of equipment that I can carry with my character. With a WS set, and TP set, Idle set and Casting Set, and all the augment equipment, I almost fill my item inventory so I don't have any room for farming loots!
Sounds like the Devs said they are working on some kind of gear slot specific storage system, lets hope it is helpful. ^-^
AppropriateName5786
04-03-2014, 01:09 AM
The crux of the problem is not inventory space or slot management. It is the fact that gear swapping even exists. If they just made gear that had many useful traits and must be full-timed in combat, it would add more depth and forethought to fights and greatly alleviate the inventory problem. You'd still have to grind on the gear treadmill like in other games, but you don't have to carry around 100+ pieces of gear for a character who can only equip 16 items at a time. Itemization is horrible, and lack of inventory space is just a consequence.
I want more things to stack. I don't want more inventory I can access in the field because them adding the sack already added SIGNIFICANT zone lag. I can tolerate it (barely) now - but I'd rather suffer with current inventory limits (in the field) than have more zone lag.
I would, however, support more Mog House Storage space. The limit on the number of items in storage seems low. Or add a second storage. But only if it doesn't increase lag when zoning. I hate zoning into a battlefield and not being able to see any of my inventory.
I'd also love to have a search function in the mog house. I'd say half the time I spend in my mog is going through each container several times looking for that one piece of gear I seem to not be able to see at all.
Camate
04-05-2014, 04:18 AM
Greetings,
During the last Freshly Picked Vana’diel, there was quick mention of plans for an equipment-specific inventory (http://forum.square-enix.com/ffxi/threads/40822-Freshly-Picked-Vana%E2%80%99diel-5-Digest?p=499752&viewfull=1#post499752) and I’d like to go into a bit more detail about this feature, which we are currently calling the “Wardrobe” (tentative name).
The Wardrobe is a totally new inventory, but works with a new system similar to your main gobbiebag that allows you to use macros to change to equipment that you place in it. By placing equipment that you use most frequently in the Wardrobe, you’ll be able to reduce the amount of time spent shuffling your equipment between other inventory bags.
In the future we are also planning to expand the Wardrobe feature as well as add synthesis specific storage, and we feel this will gradually reduce the stress associated with item management.
Additionally, placing your valuable equipment into your Wardrobe should also reduce any accidental tossing of gear.
Development is underway on this feature and the team is planning to release it in May. :)
Shadax
04-05-2014, 04:34 AM
Greetings,
During the last Freshly Picked Vana’diel, there was quick mention of plans for an equipment-specific inventory (http://forum.square-enix.com/ffxi/threads/40822-Freshly-Picked-Vana%E2%80%99diel-5-Digest?p=499752&viewfull=1#post499752) and I’d like to go into a bit more detail about this feature, which we are currently calling the “Wardrobe” (tentative name).
The Wardrobe is a totally new inventory, but works with a new system similar to your main gobbiebag that allows you to use macros to change to equipment that you place in it. By placing equipment that you use most frequently in the Wardrobe, you’ll be able to reduce the amount of time spent shuffling your equipment between other inventory bags.
In the future we are also planning to expand the Wardrobe feature as well as add synthesis specific storage, and we feel this will gradually reduce the stress associated with item management.
Additionally, placing your valuable equipment into your Wardrobe should also reduce any accidental tossing of gear.
Development is underway on this feature and the team is planning to release it in May. :)
This sounds very promising. Now just make ores, logs, etc. stackable and you may never hear another inventory complaint again.
Sapphires
04-05-2014, 05:01 AM
This sounds very promising. Now just make ores, logs, etc. stackable and you may never hear another inventory complaint again.
There is still plenty of items like Elemental Obis / Elemental Gorgets+Sachets and other things that could use a quest to combine them to a single inventory item with broader use.
Just because they give us more inventory slots doesn't mean we couldn't benefit from some new items or quests to consolidate items like they did with the Chatoyant staff.
Catmato
04-05-2014, 05:23 AM
The Wardrobe is a totally new inventory, but works with a new system similar to your main gobbiebag that allows you to use macros to change to equipment that you place in it. By placing equipment that you use most frequently in the Wardrobe, you’ll be able to reduce the amount of time spent shuffling your equipment between other inventory bags. )
How about taking it a step farther and making a new 80-item inventory for every gear slot?
illusionist
04-05-2014, 05:24 AM
I need it,I need it more !! I have only 3 jobs,but recent equipment change makes me having various equipment for these 3 jobs.
And I have to carry them always,going to inventory is not acceptable.
Not only equipment,Stones,Papers,lots of additional items joined our sack since Adoulin.
It bothers me a lot because I do cooking,which needs sometime 8 items.
Could you give us a little more "Yutori" ,which is,playing style not only fighting fighting and get equipment?
Draylo
04-05-2014, 06:55 AM
That sounds awesome! Thanks.
Glamdring
04-05-2014, 08:16 AM
very promissing, thnk you if you can make it happen. the help, especially with non-mulable r/ex items will be a godsend.
Zarchery
04-05-2014, 10:21 AM
Greetings,
During the last Freshly Picked Vana’diel, there was quick mention of plans for an equipment-specific inventory (http://forum.square-enix.com/ffxi/threads/40822-Freshly-Picked-Vana%E2%80%99diel-5-Digest?p=499752&viewfull=1#post499752) and I’d like to go into a bit more detail about this feature, which we are currently calling the “Wardrobe” (tentative name).
The Wardrobe is a totally new inventory, but works with a new system similar to your main gobbiebag that allows you to use macros to change to equipment that you place in it. By placing equipment that you use most frequently in the Wardrobe, you’ll be able to reduce the amount of time spent shuffling your equipment between other inventory bags.
In the future we are also planning to expand the Wardrobe feature as well as add synthesis specific storage, and we feel this will gradually reduce the stress associated with item management.
Additionally, placing your valuable equipment into your Wardrobe should also reduce any accidental tossing of gear.
Development is underway on this feature and the team is planning to release it in May. :)
Buddy, you just lost a subscriber.
Because I just died of pure joy.
Kaiichi
04-06-2014, 03:58 AM
I would still welcome the ability to rename Mog Bag/Locker/storage/etc. in the same manor as Macro Books. And on that note, will we ever see the remaining event/special items added to storage slip 11? the Egg helm and Dinner set being just a few.
Rubicant82
04-06-2014, 04:07 AM
YaY! more inventory space!
Some other things that might help those of us still around:
Reducing the amount of HMP required to upgrade a Empy from 95~99 to 750 (or making more voidwatch monsters drop pouches/increase pouches min and max amounts would work too).
Reducing the amount of Alexandrite needed for a mythic to 15,000 (again making alexandrite easier to obtain by increasing drop rates in salvage, Neo Nyzul etc... would be acceptable too).
Now a lot of people will be all WTF mate why would you say such things are you lazy?
And the answer is no, but after watching all the changes to the game one thing that has stayed relatively the same is the slow pace which HMP & Alex accrue. There have been changes to the systems which provide these items that have been helpful yes, but they still accrue at a fraction of the speed that one could farm up currency for a relic. And in addition to a large item grind Empy & Mythics have a lot more prerequisites than a relic. So saying that reducing the two astronomically outrageous items portions of these weapons really doesn't make them any less time consuming. Assault missions along will take 100 days (1 tag per day 50 missions, must complete all of them twice). So in the name of balance it would only be fair to lessen the amount of Alex and HMP for these weapons.
Next -- VNM system, you know the one that you get to chase invisible monsters around the map while healing to get a "read" on direction the monster is from you.
I have horrible luck so that might play in to this a little, but the upgrades from one color to another color needs to be changed on all of these (yes including the ones in Abyssea) for the love of Altana please!
now I'm not saying that every kill should be an upgrade (though it seems for my friends that is how it is and for me it is far from it) a player should not need to kill more then 5 vnms for an upgrade (5 is a fair number right??) so how do that? Well increasing the base rate substantially or add an ROE objective that rewards the next tier KI upon completion of the objective.
Secondly the spawn system needs to be slightly adjusted in two ways in my opinion: Re spawns for all T2 VNMs shorten to 5 minutes (this mainly apples to abyssea sense there is only 1 of them), and second is that the the monster be spawned withing 8~10 yalms of someone who "rests" it is very frustrating when you are attempting to spawn a VNM and you get a 5 Yalm reading and then as you get up to move (which the animation takes a good 3 seconds) and move someone else swoops in and spawns it on you.
Those are some of my thoughts on what could improve the quality of life in Vana'diel
YosemiteYogorockBlondelle
04-06-2014, 07:28 AM
I would still welcome....on that note, will we ever see the remaining event/special items added to storage slip 11? the Egg helm and Dinner set being just a few.
You do realize there is an npc in southern Sandy, Port Bastok, forgetting where in Windy that stores such event items, Furnishing's and gears Right?
I know however, there is some of those same items that are storable onto both the storage slip and the npc, if my memory serves me in recalling it right.
Malthar
04-06-2014, 07:45 AM
YaY! more inventory space!
Some other things that might help those of us still around:
Reducing the amount of HMP required to upgrade a Empy from 95~99 to 750 (or making more voidwatch monsters drop pouches/increase pouches min and max amounts would work too).
Reducing the amount of Alexandrite needed for a mythic to 15,000 (again making alexandrite easier to obtain by increasing drop rates in salvage, Neo Nyzul etc... would be acceptable too).
Now a lot of people will be all WTF mate why would you say such things are you lazy?
And the answer is no, but after watching all the changes to the game one thing that has stayed relatively the same is the slow pace which HMP & Alex accrue. There have been changes to the systems which provide these items that have been helpful yes, but they still accrue at a fraction of the speed that one could farm up currency for a relic. And in addition to a large item grind Empy & Mythics have a lot more prerequisites than a relic. So saying that reducing the two astronomically outrageous items portions of these weapons really doesn't make them any less time consuming. Assault missions along will take 100 days (1 tag per day 50 missions, must complete all of them twice). So in the name of balance it would only be fair to lessen the amount of Alex and HMP for these weapons.
Next -- VNM system, you know the one that you get to chase invisible monsters around the map while healing to get a "read" on direction the monster is from you.
I have horrible luck so that might play in to this a little, but the upgrades from one color to another color needs to be changed on all of these (yes including the ones in Abyssea) for the love of Altana please!
now I'm not saying that every kill should be an upgrade (though it seems for my friends that is how it is and for me it is far from it) a player should not need to kill more then 5 vnms for an upgrade (5 is a fair number right??) so how do that? Well increasing the base rate substantially or add an ROE objective that rewards the next tier KI upon completion of the objective.
Secondly the spawn system needs to be slightly adjusted in two ways in my opinion: Re spawns for all T2 VNMs shorten to 5 minutes (this mainly apples to abyssea sense there is only 1 of them), and second is that the the monster be spawned withing 8~10 yalms of someone who "rests" it is very frustrating when you are attempting to spawn a VNM and you get a 5 Yalm reading and then as you get up to move (which the animation takes a good 3 seconds) and move someone else swoops in and spawns it on you.
Those are some of my thoughts on what could improve the quality of life in Vana'diel
Increasing the slots from 2 to 4 for alexandrite would be a God-send. And yes, because I capitalized, you know who I'm talking about. :-)
Rubicant82
04-06-2014, 02:29 PM
just realized I posted that in the wrong thread lol
YosemiteYogorockBlondelle
04-07-2014, 09:21 AM
How about taking it a step farther and making a new 80-item inventory for every gear slot?
Did You mean the Porter Moogle storage slips by chance Catmato??
Lithera
04-07-2014, 10:11 AM
Don't think she does. I think they're wanting something like the wardrobe we'll be getting but for each slot.
Tetsujin
04-09-2014, 04:46 PM
A very promising feature. Can't wait!
Catmato
04-10-2014, 02:30 PM
Did You mean the Porter Moogle storage slips by chance Catmato??
Not at all.
Don't think she does. I think they're wanting something like the wardrobe we'll be getting but for each slot.
This. We'd never have to worry about inventory space again.
Paridise
04-12-2014, 08:06 AM
Storge slips 1-16? have been make for Zilart, Cop, Aht Urhgan, Abyssea, AF-50's, AF 109/119, Relic-70's, Relic 109/119, Empy 8-9-10.
so where is the
-skirmish gear slip? Gendewitha, Hagondes, Cizin, Otronif, Iuitl, & shield ~109/119
-roe gear slip? 3 sets of gear?
-Delve gear 110 from bee/shark/t-rex-tojil ?
-wildskeeper Gear and Accessories 106/115
-Weapons from SOA
-colonizations gear
So many sets of gear, storage slip would be nice instead of tossing it all.
thank you for the new inventory space- anything you can get us all
Mnejing
04-15-2014, 08:49 PM
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=9523&d=1397549279
Can't wait for Wardrobe.
Kaiichi
04-16-2014, 04:02 AM
@YosemiteYogorockBlondelle
I was aware, Just tire of having two thousand places to have to go to just to find out an item is with someone else.
YosemiteYogorockBlondelle
04-24-2014, 06:46 AM
Tittle: Answering lllens Questions about what is all included in the Wardrobe Storage System?
<----Blonde. I have a question is there anything different about the wardrobe or is it a another sack, case etc.
Almost sounded like your where going to ask me as my Blondelle character the question, LOL. It is an more organized version of the sack/cases we already have, plus it is for equipment only but there is ideas in maybe adding another just for crafting items/ingredients in the future as well.
I would love to see this done with furnishings in the mog house where there is a unit of storage just for the furnishings you will have on display inside your mog house and the storage number increases on the furnishing items would actually be for another separate storage system all together unlike it is now where both the furnishings and items, gears, ingredients are all in the same mog safe area but do take up quite a space just display them inside your MH and to add to it those mog furnishings are grayed out slot's you slide across going thru the list. Yeah this is great and all but I don't think furnishings and everything else should be sitting same category or the same place.
YosemiteYogorockBlondelle
05-17-2014, 01:34 PM
Well apparently I find out they didn't find a better way to have your mog wardrobe inventory space managed by not including an auto-management system for your gears in its inventory spaces but rather they would love for you to do it all manually instead. /sigh + figures, typical of the creators to ffxi. I can only hope that they just forgot to include that feature upon release of the new storage feature. {Anyone else feel this way?}