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Chocobits
03-24-2011, 07:40 PM
With the changes in the works to rehaul dynamis to be more available and easier to access, I think it might be a wise decision to eliminate all but 1 type of currency.

This streamlines the Relic weapon quests and will hopefully make people QQ less about Relics vs Mythics.

I predict that the price of currency will fluctuate rapidly and finally settle at more or less what it is at right now with the 3 currency system.

I think changing to a 1 type of currency only system will help make currency available to everyone that needs it, and lower the gil value of Relic weapons.

Post here if you support this idea. If not, start an anti-change-dynamis-currency thread, and then a subsequent anti-anti-change-dynamis-currency thread.

Atomic_Skull
03-24-2011, 08:13 PM
Here's a better idea. Leave the gil value of relics alone and boost them so they are worth what they cost.

Chocobits
03-24-2011, 08:20 PM
Here's a better idea. Leave the gil value of relics alone and boost them so they are worth what they cost.

Actually I'm all for the "Please delete Relics SE" movement, if nothing more than for comments like this.

Instead of a handful of people crying about their underpowered Relics while somehow still wanting to lord them over others.. how about we make Relics content that is available for more people, lessen its gil/emotional/epeen value, and then gather all the woodworkers for every server together and finally build a bridge for current Relic holders to get over the b.hurt...

Yarly
03-24-2011, 08:21 PM
I disagree with OP.

rog
03-24-2011, 08:26 PM
Why?

1234567890

Frost
03-24-2011, 08:26 PM
With the changes in the works to rehaul dynamis to be more available and easier to access, I think it might be a wise decision to eliminate all but 1 type of currency.

This streamlines the Relic weapon quests and will hopefully make people QQ less about Relics vs Mythics.

I predict that the price of currency will fluctuate rapidly and finally settle at more or less what it is at right now with the 3 currency system.

I think changing to a 1 type of currency only system will help make currency available to everyone that needs it, and lower the gil value of Relic weapons.

Post here if you support this idea. If not, start an anti-change-dynamis-currency thread, and then a subsequent anti-anti-change-dynamis-currency thread.

Man, you're just full of good ideas this morn.
That's a really awesome idea actually.

Since it was asked... It's beneficial, because it makes a zone like Bastok more appealing, rather than a joke. A universal currency system would also aleviate the possibility of bottlenecking. Though with an open door policy on the zones, peopel might crash the market for O.Bronze thinking they will be worth more, devaluing them. And again, this favors that scenario in garunteeing all money = same value.

Behemuthxero
03-24-2011, 10:54 PM
The three currency system will promote teamwork later when Dynamis is revamped. One person who want Sandy coins and one person who wants Bastok coins will go to Beau and farm together, etc. There is nothing to say they will keep the main cities as sole droppers of that city's currency either. Also, the three currencies and them getting turned into one, gil, is kinda a big thing in the ffxi storyline lol

Kaida
03-24-2011, 11:14 PM
I was going to say I'm sure this happened and they called it gil

Randwolf
03-24-2011, 11:38 PM
I see negatives to this.

But, one big advantage. Zone selection will not be dictated by the currency someone needs. Thus, you can select the zone by the gear people want.

Ilax
03-25-2011, 12:05 AM
sad idea, no thanks.

Valefor4life
03-25-2011, 01:00 AM
I thought SE said they were actually going to decrease the drop rate of the currency because you could enter every 24hr.

Cream_Soda
03-25-2011, 01:03 AM
While you're at it, make all emps carabosse gems.

Andylynn
03-25-2011, 01:06 AM
ill pass on this idea, sounds like a way to get dynamis crowded, no instance = tons of waiting.

Bulrogg
03-25-2011, 01:08 AM
With the changes in the works to re-haul dynamis to be more available and easier to access, I think it might be a wise decision to eliminate all but 1 type of currency.

Post here if you support this idea. If not, start an anti-change-dynamis-currency thread, and then a subsequent anti-anti-change-dynamis-currency thread.


I see negatives to this.

But, one big advantage. Zone selection will not be dictated by the currency someone needs. Thus, you can select the zone by the gear people want.

I would not oppose. It would be a sigh of relief to only need to collect one type of currency.

With the drop rate being scheduled for a decrease, moving to only one set of currency would help by not having to spam the same area over and over for specific currency.

Yarly
03-25-2011, 01:43 AM
While you're at it, make all emps carabosse gems.
Carabosse gems are too hard to obtain. We should make every nm in abyssea drop 1-2 carabosse gems first.

Valefor4life
03-25-2011, 01:56 AM
Supposedly there's no more reservation time too, so multiple groups can enter the same zone same time.

wish12oz
03-25-2011, 02:26 AM
Carabosse gems are too hard to obtain. We should make every nm in abyssea drop 1-2 carabosse gems first.

Can we use Carabosse gems to upgrade to 85 90 and maybe even 95 too!?!?! or just 80?

Yarly
03-25-2011, 02:42 AM
Can we use Carabosse gems to upgrade to 85 90 and maybe even 95 too!?!?! or just 80?

All the way to 99 would be reasonable I think. This allows for more people to have access to the gear and everyone is happy and less b.hurt

Chocobits
03-25-2011, 03:06 AM
Well, look at it from the opposite end of the spectrum.

Let's say there was only 1 type of Dynamis currency to begin with, available in all zones.

SE suddenly decides to introduce a 3 types system for the convenience of players, "encouraging" people that need a specific type of currency to do countless runs in only a couple cities. Would that change be welcomed as a "convenience"?

If you can't say yes to that scenario, then how can you oppose the opposite scenario?

If you can say yes to that scenario, you should be playing something that requires less math.

How did we get on the subject of Carabosse Gems btw? That.. that isn't Dynamis related at all! It was cute sarcasm, but did you REALLY go there? Really? If you were going to use an Abyssea item, at least pick something that stacks to 99 like Magnus Stones. It's like, you had the opportunity for epic derail but couldn't close the deal.


The three currency system will promote teamwork later when Dynamis is revamped. One person who want Sandy coins and one person who wants Bastok coins will go to Beau and farm together, etc. There is nothing to say they will keep the main cities as sole droppers of that city's currency either. Also, the three currencies and them getting turned into one, gil, is kinda a big thing in the ffxi storyline lol. No, it isn't.. if people were meant to obtain relics purely from gil, the Hourglass npcs would just sell relics.. for gil and skip the currency nonsense. People that farm currency might enjoy the opportunity to choose their city, instead of it being dictated.

Also, it doesn't promote teamwork, it promotes inefficiency. In a 1 currency system, your LS can focus on the cities that people need the most relics from and knock out several people's wish lists each week.

But Carabosse is a funny fellow.

annewandering
03-25-2011, 03:25 AM
If the currency all had the same value it would make more sense but it doesnt. All of a sudden tons of currency gets devalued by half or more? Oh nice for part of the buyers of the higher priced currency, not so nice for the lower priced currency buyers who now pay double.
Of course they can go farm their own but it cuts out their options. FFXI is about expanding options not taking them away.

Rambus
03-25-2011, 03:45 AM
better idea whould be make all relics good so the damand for each type is balanced.

the reason bronze is so much more is because all the "good" relics use a lot of them.

If you look on ffxi ah the spent byne and shells are almsot even but bronze has a bout 40% ( if memery serves) more use

Atomic_Skull
03-25-2011, 03:44 PM
better idea whould be make all relics good so the damand for each type is balanced.

the reason bronze is so much more is because all the "good" relics use a lot of them.

If you look on ffxi ah the spent byne and shells are almsot even but bronze has a bout 40% ( if memery serves) more use

So Mandau, Spharai and Annihilator are bad relics?

Coldbrand
03-25-2011, 03:49 PM
Why would you have unified currency for nations that weren't united at the time? Stupid idea. And I hate homogenized gameplay experiences.

Mrdeath
03-28-2011, 04:57 PM
i don't support this idea, i think sticking with the 3 currency system is much better.

makes more sense as final fantasy style

viion
03-28-2011, 07:04 PM
Is there any point to getting a relic at all?

Cream_Soda
03-28-2011, 07:51 PM
Is there any point to getting a relic at all?
So you can complain about emps on these forums.

viion
03-28-2011, 09:05 PM
So you can complain about emps on these forums.

lol guess thats a good reason.

rog
03-28-2011, 09:19 PM
So you can complain about emps on these forums.
Brb getting a relic.

Unleashhell
03-31-2011, 05:12 AM
Personally I would like to have the goblins you get hourglass from be able to trade one type of currency for another type. This way you keep all 3 types of currency, all the current relic paths the same and also you will make the value of all currency the same.

This will still allow players going after relics to do certain zones for instance Sandy for O Bronze, but to be able to rotate zones for other gear instead of a constant same scene spam. Also avoid having to bazaar for hours / days etc to sell / buy currency.

Cream_Soda
03-31-2011, 05:15 AM
Personally I would like to have the goblins you get hourglass from be able to trade one type of currency for another type. This way you keep all 3 types of currency, all the current relic paths the same and also you will make the value of all currency the same.

This will still allow players going after relics to do certain zones for instance Sandy for O Bronze, but to be able to rotate zones for other gear instead of a constant same scene spam. Also avoid having to bazaar for hours / days etc to sell / buy currency.
This is the op's idea -10

Unleashhell
03-31-2011, 06:26 AM
This is the op's idea -10

How lol? He says 1 currency, I'm suggesting a way to trade one type for another. Which will even the prices.

Atomic_Skull
03-31-2011, 08:50 AM
How lol? He says 1 currency, I'm suggesting a way to trade one type for another. Which will even the prices.

Wouldn't that just result in everyone doing Bastok and only Bastok?

Bulrogg
03-31-2011, 11:22 AM
Personally I would like to have the goblins you get hourglass from be able to trade one type of currency for another type. This way you keep all 3 types of currency, all the current relic paths the same and also you will make the value of all currency the same.

This will still allow players going after relics to do certain zones for instance Sandy for O Bronze, but to be able to rotate zones for other gear instead of a constant same scene spam. Also avoid having to bazaar for hours / days etc to sell / buy currency.

I liked this guys post so much that I quoted it just to like it a second time.

Bulrogg
03-31-2011, 11:27 AM
This is the op's idea -10

I reed gud.

Ok maybe not so good. I can't find anything in the OP about having the Goblins exchange X currency for Y or Z currency.

But like I said, maybe I don't reed so gud... or I need my eyes checked cause if the OP said it, I don't see it.

Bulrogg
03-31-2011, 11:33 AM
Wouldn't that just result in everyone doing Bastok and only Bastok?

If we could exchange X currency for Y or Z currency why would still solely with Bastok? I doubt the Bastok we were used to will be the same Bastok in Dyna 2.0 I may be wrong but I don't see it dropping crap tons of bills the way it does now after the update.

This way, we could farm a zone for the gear we want and just exchange the currency we did get for what we wanted. Heck, I wouldn't even be opposed to having to go back to the [S] area in order to make the exchange since that's when each nation had it's own currency.

Alhanelem
03-31-2011, 11:34 AM
Leave the gil value of relics alone and boost them so they are worth what they cost. I wouldn't consider them to be worth what they cost even if they were buffed. If you're doing a relic (and succeed), money is usually no object. It doesn't mean that the item's true value is in line with the expense and effort put in.

OP: Not a bad idea. Frankly, I think what would end up happening is the currency would just rise to the value of the most expensive one currently.

Cream_Soda
03-31-2011, 11:40 AM
I reed gud.

Ok maybe not so good. I can't find anything in the OP about having the Goblins exchange X currency for Y or Z currency.

But like I said, maybe I don't reed so gud... or I need my eyes checked cause if the OP said it, I don't see it.
That's why I said -10.

If the 3 coins are going to be interchangable, then what's the point of having 3 types? That's like getting hikazu hara-ate and being able to trade it for Deimos's Cuirass when upgrading salvage gear.

The only diff between that and the OP is that with the OP's idea, you wouldn't have to take the extra time to go talk to the goblin to trade currencies.

The actual effect it'd have on the game, however, would be the same as if you just made all 3 currencies into one.

Unleashhell
03-31-2011, 12:01 PM
That's why I said -10.

If the 3 coins are going to be interchangable, then what's the point of having 3 types? That's like getting hikazu hara-ate and being able to trade it for Deimos's Cuirass when upgrading salvage gear.

The only diff between that and the OP is that with the OP's idea, you wouldn't have to take the extra time to go talk to the goblin to trade currencies.

The actual effect it'd have on the game, however, would be the same as if you just made all 3 currencies into one.


But that completely takes out the story of the game. Each city had their own currency. Why take out content that has been in the game for 8+ years? At least if you were able to exchange one currency for another type, you keep all the current relic paths the same, and any storyline content the same. Plus its less programming on SE side.

Taking time to go back to the Goblin to exchange? Really that's what 5 minutes? Is it any better then bazaaring all night in hopes it sold over night just to buy or even try to find the currency your looking for at a good price? This will at least force an even price for all currency.

Cream_Soda
03-31-2011, 12:07 PM
You're missing the point. It's the same idea with a different coat of paint. That request is basically asking for the exact same thing as the OPs is. They'd have the same effect on currency, such as prices equaling out between the 3, etc.

Bulrogg
03-31-2011, 12:42 PM
Your salvage reference doesn't make much since to me because in your example you are changing a path of gear that you had already started on. That would be like asking to trade in your Iga Tekko +2 for Bale Gauntlets +2.

In the instance I quoted it would only provide a way to exchange currency, not a set path that you have already undertaken. When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange. Like I said, even if I have to go back in time to the [S]-Shadow-reign to find a banker that would exchange X,Y,Z currency then I would put in the foot work.

Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.

I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"

Bulrogg
03-31-2011, 12:47 PM
They'd have the same effect on currency, such as prices equaling out between the 3, etc.

...and that is bad for who and why? Only for those that are doing Dyna to sell currency.

There are lots of other ways to make gil rather than exploit the currency of the best DMG dealing relics.But that's just my 2 gil.

If you don't like the idea, then don't "like" the topic/thread and leave it at that. I hate seeing topics getting closed because a few people don't want to see the game changed in any way except the ideas they have and run it to the ground.

Cream_Soda
03-31-2011, 12:49 PM
That would be like asking to trade in your Iga Tekko +2 for Bale Gauntlets +2.

Not at all.

Iga Tekko +2 and Bale Gauntlets +2 are both completed items.

Hikazu Hara-Ate and Deimos's Cuirass are upgrade items.


In the instance I quoted it would only provide a way to exchange currency, not a set path that you have already undertaken.
If they're all going to be equivalent, then what's the purpose of there even being diff paths? They're different for a reason, an npc exchanger would just make them all the same.


When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange.
That's all imperial currency, it's like taking a dollar and getting four quarters. He's not exchanging different currencies, just different amounts of the same currency.


Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.
Which is also a rather dumb idea. Saying you're no different than the people making dumb suggestions doesn't really help your case here.


I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"
While we're at it, let's just make all items the same. Let's exchange one bronze piece for relics and beat cesti for Amano!

Cream_Soda
03-31-2011, 12:50 PM
...and that is bad for who and why? Only for those that are doing Dyna to sell currency.
I never said it was bad. Again you're missing my point. I said your idea is essentially the same as the OPs because it would have the same effect, when you were acting like it was such a different idea, when it was the same one with new wrapping.

Bulrogg
03-31-2011, 01:29 PM
Forgive me for my lack of knowledge in Salvage, the last time I did that was when it first came out and was only seen as naked pajama parties. Allow me to try again...... Your salvage reference doesn't make much since to me because in your example you are changing a path of gear that you had already started on. That would be like asking to trade in your Jewel of Vision for a Coin of Vision. (could be a swing and a miss there too, but the point I was trying to make is exchanging currency wouldn't directly effect the path of gear you have already started.)

The purpose of having different paths at the time of inception I believe is so not everyone was trying to do runs in the same area. I don't know, I don't work for SE. And no, an NPC exchanger wouldn't make them all the same. The back story of all three nations divided would still fit the game. The only thing it would change is just making the gil value of them the same. (Which is still not a bad idea for anyone other than people trying to make gil from selling relic currency)

I am aware that the Nashmu exchange NPC only does ISP. It was only mentioned as comparison for a new NPC to take relic currency and exchange it. Kinda like banks do. "You give me one Shell, I'll give you one Bronze piece."

Again, I implore you. If you don't like an idea or suggestion leave it alone; do not hit the "Like" button or troll the thread until you can get it derailed and closed. And calling people and their ideas dumb just because you disagree doesn't really help your case at all. "Oh I disagree so he's dumb" That's the best comeback ever!! :rolleyes:

And yes, the end result of (not my idea just the guy I quoted) and the OP would be the same because you could use any currency that dropped to further your progress on a relic if you put in the said foot work to have it exchanged. While I am not against the idea of streamlining the currency I would rather see an NPC exchange than just one type of currency. Heck maybe they could make it where you would have to do a quest for the [S]-Nation of the currency that you want in order to exchange. Get a Shell from a campaign coffer in Windy, head to Sandy do a quest get it converted.

If you don't like the Title of a topic thread, don't click it. If you really don't like the post in said thread, then don't click the like button. These are all just ideas, and will most likely never see the light of day. But if people keep bashing ideas and derailing them it's just a fast track to a closed topic.

Rambus
03-31-2011, 01:31 PM
.... When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange. Like I said, even if I have to go back in time to the [S]-Shadow-reign to find a banker that would exchange X,Y,Z currency then I would put in the foot work.

Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.

I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"

soda is right about this comment, you can extange currency like you do in Nashmu 100 bronze > 1 silver, 100 silver > 1 gold.

there be no practical difference in having 3 different types and letting the NPC exchange them, (vs what OP said) the only way to have a reason to do that is to have all 3 and have a npc exchange is to add a "fee"

want to make your bynes into bronze? ok that would be 10 byne and you get 6 bronze.

Cream_Soda
03-31-2011, 01:43 PM
Forgive me for my lack of knowledge in Salvage, the last time I did that was when it first came out and was only seen as naked pajama parties. Allow me to try again...... Your salvage reference doesn't make much since to me because in your example you are changing a path of gear that you had already started on. That would be like asking to trade in your Jewel of Vision for a Coin of Vision. (could be a swing and a miss there too, but the point I was trying to make is exchanging currency wouldn't directly effect the path of gear you have already started.)
That's the same thing.

Let's say you turned in 100 bronze pieces.

You obtain 100 bynes.

You trade them for 100 bronze to NPC

You don't change the path because you are still trading bronze.


Get hikazu hara-ate

Trade to NPC for demios cuirass

Turn in Demios Cuirass.

Its the same thing (works for af3+2 upgrades as well).



The purpose of having different paths at the time of inception I believe is so not everyone was trying to do runs in the same area. I don't know, I don't work for SE. And no, an NPC exchanger wouldn't make them all the same. The back story of all three nations divided would still fit the game. The only thing it would change is just making the gil value of them the same. (Which is still not a bad idea for anyone other than people trying to make gil from selling relic currency)
You could say the same about any of the other examples I've made and exchanging their upgrade items.



I am aware that the Nashmu exchange NPC only does ISP. It was only mentioned as comparison for a new NPC to take relic currency and exchange it. Kinda like banks do. "You give me one Shell, I'll give you one Bronze piece."
Yes, and I merely pointed out that your comparison was between two denominations of the same currency vs two different types of currencies.

Again, absolutely no diff than any of the other examples I've given w/ trading upgrade items.



Again, I implore you. If you don't like an idea or suggestion leave it alone; do not hit the "Like" button or troll the thread until you can get it derailed and closed. And calling people and their ideas dumb just because you disagree doesn't really help your case at all. "Oh I disagree so he's dumb" That's the best comeback ever!! http://forum.square-enix.com/images/smilies/rolleyes.png
Comeback? That was more of a response to whoever made that suggestion, not to you, so I have no clue why you're putting a smiley face there. Unless you're claiming to be the one who made that suggestion, then yes, in that case, I am calling you dumb.

So you believe being able to just up and trade job seals for one another isn't a dumb idea?



If you don't like the Title of a topic thread, don't click it. If you really don't like the post in said thread, then don't click the like button. These are all just ideas, and will most likely never see the light of day. But if people keep bashing ideas and derailing them it's just a fast track to a closed topic.
It's a forum, forums are for discussions. If I don't like something, I'm not going to keep quiet because someones doesn't want to hear what I have to say.

Besides, it doesn't make much sense "Hey, if you don't like this don't complain about it, just leave it alone". Wouldn't the same apply to you? If you don't like my responses, don't click the like button and there's no need to complain about it.

Rambus
03-31-2011, 02:19 PM
Besides, it doesn't make much sense "Hey, if you don't like this don't complain about it, just leave it alone". Wouldn't the same apply to you? If you don't like my responses, don't click the like button and there's no need to complain about it.
I am second this comment

Bulrogg
03-31-2011, 02:29 PM
want to make your bynes into bronze? ok that would be 10 byne and you get 6 bronze.


Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.

Cream_Soda
03-31-2011, 02:33 PM
Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.
I'm not saying which one should be worth more than another, but there's no reason to be 1:1. Again, it's international, different currencies. The value between differing countries is always changing, it's never static.

Not to mention, it reduces the items in question to a mere plot device, because as actual items, they'd be 0% different.

Bulrogg
03-31-2011, 02:35 PM
Can't say it's really the same thing. You have come into a thread you disagree with while those of us who do are tossing around ideas. If you don't like them, hit the back button and make your own "Anti- streamlining currency' thread instead of trolling this one til it gets closed. And you have my word I wont show my face in your thread. I don't take time to read the threads I disagree with.

Cream_Soda
03-31-2011, 02:38 PM
There's enough redundant threads. There's no need to make an "anti- streamlining currency" thread. None whatsoever. Threads are for discussions, not for agreement only circle jerks.

Bulrogg
03-31-2011, 02:41 PM
I'm not saying which one should be worth more than another, but there's no reason to be 1:1. Again, it's international, different currencies. The value between differing countries is always changing, it's never static.

That would be the case if the currency was still used. But it is not. It is ancient Crystal War era currency. It only has one purpose in game, upgrading armor/gear. I have Confederate and Union money from eras ago and you know how much they are worth. Exactly the same, not worth the paper they are printed on. Why would we assign different gil values for essential the same worthless piece of paper?

Cream_Soda
03-31-2011, 02:43 PM
That would be the case if the currency was still used. But it is not. It is ancient Crystal War era currency. It only has one purpose in game, upgrading armor/gear. I have Confederate and Union money from eras ago and you know how much they are worth. Exactly the same, not worth the paper they are printed on. Why would we assign different gil values for essential the same worthless piece of paper?
They're not made of paper. One is made of gold/bronze/silver and we have one that's made of effing sea shells. You're not comparing paper to paper. You're comparing three completely different materials that were never of equal value to begin with.

Atomic_Skull
03-31-2011, 02:52 PM
If we could exchange X currency for Y or Z currency why would still solely with Bastok? I doubt the Bastok we were used to will be the same Bastok in Dyna 2.0 I may be wrong but I don't see it dropping crap tons of bills the way it does now after the update.

People will do the easiest zone, which ever that is, and ONLY that zone because doing a harder zone will make no sense if you can exchange currency 1:1 for any other currency. Whichever zone is the most efficient means of amassing currency will be the only zone that people will do.

Rambus
03-31-2011, 03:00 PM
Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.

because there is no point of having different currencies if they where 1 to 1, that is the point cream soda was trying to get across to you.

the only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.

like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.

like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.

hmm you know, I really like this idea that you and soda inspired me to write


People will do the easiest zone, which ever that is, and ONLY that zone because doing a harder zone will make no sense if you can exchange currency 1:1 for any other currency. Whichever zone is the most efficient means of amassing currency will be the only zone that people will do.

This is the other issue yes, bastok and sandy would be the only zones being done for pure currency interest.

Bulrogg
03-31-2011, 03:02 PM
Aren't we forgetting that what was yesterdays easiest Dynamis zone might not be tomorrows? There is an update coming. What if all zones are now as easy as Astok? Or worse, what if they are all as headache achiving as Windy? Either way, then people could farm the zones for the gear they want and have a way to exchange currency.

We need to stop thinking that the way the game is played now, is how it will be at 99. My name isn't Obama but I'm not opposed to change.

Bulrogg
03-31-2011, 03:04 PM
Try reading again with more thought behind it and not just quick enough to spam a reply. I was comparing Union to Confederate paper. I thought you would be able to understand the comparison of a real world outdated currency to one in Vanadiel. To clarify since some have under par reading comprehension.


....Why would we assign different values for essentially the same worthless (as in outdated in Post Crystal War era) pieces of material....

They may have held a different value then, but now the only value they have is assigned to them by those that only do dynamis to sell the currency and its value fluctuates on how much someone is willing to pay.

Look, if streamlining currency kills your only way of making gil in the game then I am sorry but I am for it. If you are not a currency seller then why would you be against it?


Threads are for discussions, not for agreement only circle jerks.

That's right, keep trolling till it's closed. Isn't there a bridge with goats about to cross that you should be under?

(if you're gonna troll till it's closed I guess I should help)

~gruffy

Rambus
03-31-2011, 03:08 PM
We need to stop thinking that they way the game is played now, is how it will be at 99. My name isn't Obama but I'm not opposed to change.

All I have to say is that line really confuses me and to read my post. I like you to really respond to my idea ( since that is how guild craft items are regulated as well)

click on 8:38 I feel like that
http://www.youtube.com/watch?v=0QOya9-lwQk&feature=related

Bulrogg
03-31-2011, 03:09 PM
The only value these items have are the value we assign them in regards to the "best relic weapon" or "best relic +1 gear". If SE made them exchangeable on a 1:1 bases the only people losing out are those that sell the currency for gil.

If that's you, I'm apologize... but I am still for it.

Kind of going off topic; can you NPC relic currency? If you can, what is the price difference? I wouldn't know, I never tried. But I'm thinking if you could, their value would be the same.

Rambus
03-31-2011, 03:11 PM
The only value these items have are the value we assign them in regards to the "best relic weapon" or "best relic +1 gear". If SE made them exchangeable on a 1:1 bases the only people losing out are those that sell the currency for gil.

If that's you, I'm apologize... but I am still for it.

Kind of going off topic; can you NPC relic currency? If you can, what is the price difference? I wouldn't know, I never tried. But I'm thinking if you could, their value would be the same.

what? there is no npc store for it ( I am confused)

you trade 100 bronze for 1 silver, 100 silver for 1 gold its all the same vaule

Cream_Soda
03-31-2011, 03:16 PM
Look, if streamlining currency kills your only way of making gil in the game then I am sorry but I am for it. If you are not a currency seller then why would you be against it?
The same reason I'm against exchanging af3 seals, salvage upgrades, etc.

No point in having separate items to turn around and make them the same

Bulrogg
03-31-2011, 03:17 PM
I haven't gotten into synthing much other than food. Aren't there a few different recipes that proc the same result? Like I said, I know as much about synthing as I do airplanes. (that's not a lot)

But I assumed you could use a tiger hide or a simoldian hide to produce some of the same synths or something like that?Forgive me if I'm wrong, I've always been a gardener as opposed to crafter.


what? there is no npc store for it ( I am confused)

you trade 100 bronze for 1 silver, 100 silver for 1 gold its all the same vaule

I get confused too, sometimes forgetting who I was trying to make a point to. I am aware of the Goblins that will upgrade your lower currency for bigger currency, like you said 100 bronze > 1 silver and 100 silver >1 gold.

What the post of the guy I quoted had suggested either using the same Gobs or new NPCs that would convert on a 1:1 for bronze, shell or byne.

Cream_Soda
03-31-2011, 03:23 PM
I'll put it this way.

The currencies are NOT equal.

Why are there different requirements for different relics to begin with?

He doesn't use the currency in the craft. He takes the currency as payment and uses non currency items for the upgrade.

If they were a 1:1 ratio, there'd be no need to require a certain kind of currency, he'd just take any coin you could give him because they'd all be worth the same to him.

He obviously collects all 3 to begin with or there wouldn't be different requirements.

Rambus
03-31-2011, 03:35 PM
I haven't gotten into synthing much other than food. Aren't there a few different recipes that proc the same result? Like I said, I know as much about synthing as I do airplanes. (that's not a lot)

But I assumed you could use a tiger hide or a simoldian hide to produce some of the same synths or something like that?Forgive me if I'm wrong, I've always been a gardener as opposed to crafter.



I get confused too, sometimes forgetting who I was trying to make a point to. I am aware of the Goblins that will upgrade your lower currency for bigger currency, like you said 100 bronze > 1 silver and 100 silver >1 gold.

What the post of the guy I quoted had suggested either using the same Gobs or new NPCs that would convert on a 1:1 for bronze, shell or byne.

I was talking to you.. what are you talking about when you are saying giving to NPCs? uh quote is ...


....
Kind of going off topic; can you NPC relic currency? If you can, what is the price difference? I wouldn't know, I never tried. But I'm thinking if you could, their value would be the same.

to me your acting like 2 different people now, now i am really confused.

Bulrogg
03-31-2011, 03:36 PM
You are correct! The currencies are not equal. Because we have assigned a gil value to them in relation to the best DMG relic weapons.

Why the different requirement? I don't know, I'm not employed by SE but my guess would be that way not everyone was trying to compete for the same one type of uni-currency and the price skyrockets. This was years ago. Who knows what SE has in store. I'll just wait and see while kicking out some ideas and contributing to others.

Cream_Soda
03-31-2011, 03:38 PM
You are correct! The currencies are not equal. Because we have assigned a gil value to them in relation to the best DMG relic weapons.
This has nothing to do with it.

They're not even equal to the NPC who upgrades the relics.

Rambus
03-31-2011, 03:39 PM
because there is no point of having different currencies if they where 1 to 1, that is the point cream soda was trying to get across to you.

the only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.

like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.

like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.

hmm you know, I really like this idea that you and soda inspired me to write


This is the only way you can really agure a reason for a NPC to extange currencies.

if you want 1 to 1 then the different types have no purpose.

and can you explain what you mean by NPC currecy when you know you can extange them? there is no NPC store.

soda is right with that point he just made above me as well

stage 2: 300-500
stage 3: 1200-1600? (going off top my head) *checked shield totals 1200 sorry
stage 4: 6000-6200
stage 5: 10000 with 3000 refund

Bulrogg
03-31-2011, 03:42 PM
I see why you got mislead. I meant can you NPC(sell) the currency like you can NPC(sell) armor, items, etc. rather than listing on the Auction House.

I am curious to see what SE's value of the currency would be if sold to an NPC.

My apologies for the misunderstanding and hope that can clear up what I was trying to say. It gets hard with all these voices in my head trying to type what each is saying. <.<

Rambus
03-31-2011, 03:43 PM
I see why you got mislead. I meant can you NPC(sell) the currency like you can NPC(sell) armor, items, etc. rather than listing on the Auction House.

I am curious to see what SE's value of the currency would be if sold to an NPC.

My apologies for the misunderstanding and hope that can clear up what I was trying to say. It gets hard with all these voices in my head trying to type what each is saying. <.<
No its grey

I did not try gold though I was exited, i also wanted to see if he would really brake the gold down, i forgot in excitement

Seriha
04-01-2011, 04:13 AM
I'd be game for a dynamic currency conversion via an NPC. If everyone floods it with Bynes, for example, Coins and Shells would become more valuable and you might hit the point where you'd need 2 bynes or more to get 1 of the other. On the other hand, if you needed a lot of bynes and had more of the other currency, you could possibly get said bynes by taking advantage of the conversion rate. Naturally, you wouldn't be able to deal in fractions of a currency, and some kind of daily/weekly calculations may be prudent, but it's just an idea since it's obvious the players don't value currency equally.

I'd actually like to be able to AH currency, though.

Rambus
04-01-2011, 04:27 AM
I'd be game for a dynamic currency conversion via an NPC. If everyone floods it with Bynes, for example, Coins and Shells would become more valuable and you might hit the point where you'd need 2 bynes or more to get 1 of the other. On the other hand, if you needed a lot of bynes and had more of the other currency, you could possibly get said bynes by taking advantage of the conversion rate. Naturally, you wouldn't be able to deal in fractions of a currency, and some kind of daily/weekly calculations may be prudent, but it's just an idea since it's obvious the players don't value currency equally.

I'd actually like to be able to AH currency, though.

that is the same as i said before right?:



the only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.

like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.

like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.

hmm you know, I really like this idea that you and soda inspired me to write


AH currency? no no no no

Seriha
04-01-2011, 05:00 AM
Only read the first few pages, so not surprised someone else brought it up. :P

And I'm sorry, but not everyone has the luxury to set up a bazaar in Rolan-mart. If you're someone in the resale market worried about losing their niche? Too bad.

Airenn
04-01-2011, 05:18 AM
I vote O.pieces!

Andy, Tear. I miss you. How you been, son?

Olor
04-01-2011, 05:21 AM
Actually I'm all for the "Please delete Relics SE" movement, if nothing more than for comments like this.

Instead of a handful of people crying about their underpowered Relics while somehow still wanting to lord them over others.. how about we make Relics content that is available for more people, lessen its gil/emotional/epeen value, and then gather all the woodworkers for every server together and finally build a bridge for current Relic holders to get over the b.hurt...

/signed

{yes, please}

Airenn
04-01-2011, 05:24 AM
I'm doing great!

Out of curiosity, why DO you make so many accounts? lol

Unleashhell
04-01-2011, 05:46 AM
I still do not see how any of you can say the currencies have different value. They have no value at all. They have GIL value when you bazaar them only because every LS wanted an Aegis PLD, as one example, many years ago didn't want the Byne currency relics for stage 5. And why would you charge a fee to exchange currency? You don't pay a fee to exchange 99+1 currency into a 100 Byne, M Silver, Jade do you? I sure don't.

You guys are still missing the point I'm trying to make that there is a STORY in the game. Each city had their own currency. Why would you take the original game storyline and delete the content? Make zero sense to me. At least being able to exchange currency 1 to 1 for another type you balance out the player made gil value on the currency.

In the end the currency was originally put into the game for relic weapons and relic gear upgrades. Not to bazaar and make gil off of because people are to lazy to find other means of making gil. Besides now that Abyssea is out everything in the game is free so now all the people that cried about having no gil for the better gear in the game can stop. People that do dynamis just to sell the currency for gil wouldn't want a change like this because they cant spam Sandy anymore for the highest player valued currency. At least being able to exchange keep the story of the game the same. No matter how you put it 18000 currency is still 18000 currency when your relic is done. Doesn't matter what type of currency it is because there is no GAME value on currency there is only PLAYER value.

Rambus
04-01-2011, 05:48 AM
Only read the first few pages, so not surprised someone else brought it up. :P

And I'm sorry, but not everyone has the luxury to set up a bazaar in Rolan-mart. If you're someone in the resale market worried about losing their niche? Too bad.

same reason I dislike the idea of AH in FFXIV, I like the people interaction.

but I find it funny you are telling me "too bad" on something that did not exist for 8 years.


I still do not see how any of you can say the currencies have different value. They have no value at all. They have GIL value when you bazaar them only because every LS wanted an Aegis PLD, as one example, many years ago didn't want the Byne currency relics for stage 5. And why would you charge a fee to exchange currency? You don't pay a fee to exchange 99+1 currency into a 100 Byne, M Silver, Jade do you? I sure don't.

supplay and damand, there is like 40% more spent with o. pieces then the other 2 types.

So if you minic that even with a extange NPC it would change depending how much people make a trade. Price change at guilds depending how meny people buy something so this can be the same way.

Unleashhell
04-01-2011, 06:13 AM
supplay and damand, there is like 40% more spent with o. pieces then the other 2 types.

So if you minic that even with a extange NPC it would change depending how much people make a trade. Price change at guilds depending how meny people buy something so this can be the same way.


But that's the player value put on the currency. Supply and demand has nothing to do with that because if you can exchange currency there will be no supply and demand, because people can exchange what they don't want for what they do want. Making the player based prices in bazaars even for all types of currency. If you need 18000 currency for a relic no matter how you try to figure it, you still need 18000 in the end. My point is to balance things out, we are still thinking O Bronze (final stage) relics are still the best and some aren't anymore. SE has made a bunch of relics worth getting that were not as desired before. Spharai H2H is a perfect example of this. We choose to say O Bronze is the most desired only because years ago they were. The game has changed with how good / bad relics have become.

Rambus
04-01-2011, 06:49 AM
But that's the player value put on the currency. Supply and demand has nothing to do with that because if you can exchange currency there will be no supply and demand, because people can exchange what they don't want for what they do want. Making the player based prices in bazaars even for all types of currency. If you need 18000 currency for a relic no matter how you try to figure it, you still need 18000 in the end. My point is to balance things out, we are still thinking O Bronze (final stage) relics are still the best and some aren't anymore. SE has made a bunch of relics worth getting that were not as desired before. Spharai H2H is a perfect example of this. We choose to say O Bronze is the most desired only because years ago they were. The game has changed with how good / bad relics have become.

relics take slightly different amounts.
18 000-3 000, 17 500- 3 000 , so on.

and i am talking now, there are different dmands for currency because all the good/ plupluar weapons take up a high amount in broze. a lot of relics that are made ether have the stage 4 take bronze or the stage 5 take bronze.

2 relics even take more bronze then that, shield uses bronze in all stages and bow is mostly bronze. for bow it is stage 2 bronze, stage 3 bronze, stage 4 shells, and stage 5 bronze.

sandy and bastok are both easy zones, windy being a bit harder ( some hate windy i actally like going there) and yet at times people sell bronze tripple what bynes are worth.

the game has not really changed what relics are good or bad, no relic became better ( vs one anther), some got worse ( sheild mainly) because of MDT caps.

staff is still useless, G-horn got a bit weaker in pracitliy then before even though the 90 is +3, really needs more.

anyways take those options with a grain of salt, i really do not want to debate what relics got crapper and such. What this thread is about is NPC exchanging currency. I think it should be like how guilds change prices in order to keep balance. If it stays 1 to 1 then people would just spam bastok or sandy and make the gob exchange it. Once this happens you can keep increasing the amount you need to trade till people stop doing it and have a reason to do other zones. (I/E infulcing the supply and demand)

day 1 person gets 100 byne, give it to a gob for 100 bronze, day 2 person gets 100 byne and gets 90 bronze, day 3 person gives 100 byne for 80 bronze... etc...

people keep doing this ill keep going down, then people will do other zones till there is some balance. the market will balance itself.

I really do not understand why people want it all one type, what is the point? it does more bad then good, ill make some zones want to spam to much

Chocobits
04-01-2011, 07:19 AM
[OP] here! I haven't check in on this thread in awhile but yall have been busy.

So, SE has said that adjustments are going to be made to relics to power them up (although they'll probably do it in some obtuse way that ends up not really mattering much). That's a step in the right direction.

I like the exchange idea. As others have (repeatedly) said, the different currencies are tied into the storyline and it doesn't really make sense to remove content. I am, however, all for streamlining content. Following the logic of removing the level caps for mission battlefields and lowering the difficulty of the fights (I wasn't a fan of this btw but I do appreciate how it helped casual players), I think if we're making some content more available for all players, we should make all content more available for all players. At this point, we can go 1-90 in a day, get a fully upgraded Empyrean in 2 days. Why not lower the requirements and hassle of obtaining a relic?

First off, I think that instead of there being discrepancies in the total coin amount of each relic, it should be a flat amount of coins that is the same for each relic. It may vary on the the number of coins per stage from relic to relic, but the total number should be the same. The result would be more available coinage, flexibility in picking zones and stabilizing the price of currency. Supply and demand will implode if everyone tries to exchange the currently undervalued coins for the currently overvalued coins to bazaar, and that will clog that currency and cause undercutting and then the trend will shift to another currency. Don't like the price of the coins you need? Buy a cheaper version and exchange, or wait a week~.

This all achieves what my original intent was: making content more available, and lessening the exploitation of players upgrading more currently in-demand relics.