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View Full Version : Avatar magic attack bonus removed from Nirvana, and SMN useless magic acc +255?



Edyth
11-05-2013, 03:14 AM
Why has avatar magic attack bonus +40 been removed from Nirvana, and why have SMNs been given magic accuracy +255 when magic accuracy does not affect Summoners?

Stats for Nirvana 99:
DMG: 104 Delay: 402 Accuracy +30
Avatar perpetuation cost -8
Avatar: "Magic Atk. Bonus" +40
"Garland of Bliss"
Aftermath (Incl. Avatars):
Inc. Acc./Atk., Occ. attacks 2-3 times
Lv. 99 SMN

Stats for new Nirvana 119:
DMG:200 Delay:402 Accuracy+30 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +255 Avatar perpetuation cost -8
Avatar: Lv+2 Increases "Blood Pact" damage "Garland of Bliss" Aftermath (Incl. Avatars): Increases Accuracy and Attack Occasionally attacks twice or thrice

Stats for Nirvana 99 Afterglow:
DMG: 104 Delay: 402 Accuracy +30
Avatar perpetuation cost -8
Avatar: "Magic Atk. Bonus" +40
"Garland of Bliss" Afterglow
Aftermath (Incl. Avatars):
Inc. Acc./Atk., Occ. attacks 2-3 times
Lv. 99 SMN

Nirvana 119 Afterglow:
DMG:200 Delay:402 Accuracy+30 Magic Damage+217 Staff skill +242 Parrying skill +242 Magic Accuracy skill +255 Avatar perpetuation cost -8
Avatar: Lv+2 Increases "Blood Pact" damage "Garland of Bliss" Aftermath (Incl. Avatars): Increases Accuracy and Attack Occasionally attacks twice or thrice Afterglow

FaeQueenCory
11-05-2013, 04:23 AM
Why has avatar magic attack bonus +40 been removed from Nirvana, and why have SMNs been given magic accuracy +255 when magic accuracy does not affect Summoners?

Bluh.
Here's what BG has for the new Nirvana....


So.... Um... yeah...
Hopefully the Mdmg is... for magical BPs.... even though I'm 90% sure it's not... cause... /sch drain?
And while the +lv is... really nice seeing that the other pets (except pup) can exceed 113...
Would have been a lot better as +6 so 119 bluh bluh bluh...
But 115 should be better than 113.... (even though the diff between 106 and 113 avatars were... barely noticeable... to say the least...)

I REALLY hope that +%dmg (as is usually the case with "increases BP dmg" effects) is more than 10%... I'd be really surprised if it was 40% (original Nirvana had +40MAB... and that's basically "+40%" for magic BPs)
...
>_>
bleh.
At least they didn't waste our time with more than -8perp...

What do the rest of you think of this?
Will need to test it and all that... but just from the words...
I am disappoint.
I have to disagree with you Edyth. The +Macc is just a side-effect from having a iLv staff. (it's from when they modified the Macc formula to use +"fake" skill to determine Macc... now we just have a fake Mskill to number crunch with... basically it acts like +X to whatever magic skill that spell uses to determine Macc.)
What *I* am annoyed with is the +Mdmg... wtf does smn need +Mdmg for?
Drains as /sch?
Cause... it certainly doesn't help the cure spells smn does... or haste... or any of the other spells we get from our sub jobs.
Pretty much drain and aspir from /sch... of which I'm not 100% sure if +Mdmg even boosts those... it probably does... buuuut... who knows?
Need that tested.

The change to +BPdmg% is actually REALLY good!
*IF* it at least +40%.
Now it boosts Phys AND Magic BPs...
But to keep it at the relative (and I mean RELATIVE, we all know that +40MAB is not a straight +40%dmg... but it effectively is) it would need a +40%... or maybe +30% would work as effectively...
But currently the highest +BPdmg% is from the Caller's Doublet +2... which is only +10%...
If this is only +10%... then Nirvana just got SEVERELY gimped...
But if it's +40%... then...
Dear.
Mother.
Of.
God.
Nirvana just became the unequivocal strictly best BP staff in the game.
Hell.. even if it's only +30%... I'm pretty sure that just destroys the +120/+121MAB from Balsam and Astralwatcher....
BUT if it's something tiny like +10%.........
Then Nirvana, which was probably the best designed REM ever, just became crappier than crap... (well I guess it'd still be good for phys BPs at +10%)

Byrth
11-05-2013, 04:44 AM
They changed it to Avatar level +2.

Dashavatara Sash was Avatar level +13 and effectively gave 70 stat (along with massive Acc/Attack), which means that another Avatar level +2 is about another 10 stat and more Acc/Attack. Magic BPs are unlikely to do the same damage as before (unless the level +2 also gives avatar MAB), but physical BPs will benefit greatly from Nirvana now while before they almost didn't benefit at all.

Adding direct INT to Avatars does help Magic BP damage quite a bit, so it isn't like Magic BPs are going to be crap now, but I doubt it will compare with Balsam Staff. Instead of being a magic BP tool, Nirvana is now a better Avatar DPS tool for idling and melee BP tool.

FaeQueenCory
11-05-2013, 05:10 AM
They changed it to Avatar level +2.

Dashavatara Sash was Avatar level +13 and effectively gave 70 stat (along with massive Acc/Attack), which means that another Avatar level +2 is about another 10 stat and more Acc/Attack. Magic BPs are unlikely to do the same damage as before (unless the level +2 also gives avatar MAB), but physical BPs will benefit greatly from Nirvana now while before they almost didn't benefit at all.

Adding direct INT to Avatars does help Magic BP damage quite a bit, so it isn't like Magic BPs are going to be crap now, but I doubt it will compare with Balsam Staff. Instead of being a magic BP tool, Nirvana is now a better Avatar DPS tool for idling and melee BP tool.
I have to point out that Dashavatara Sachet adds 14 levels, making avatars Lv113.

I also have to point out that the difference between a 106 avatar (Convocaller) and a 113 avatar... is barely noticeable.
The AAdmg and evasion are noticeably larger... Sorta, the AAdmg is only about 50-100dmg more/hit...
So considering that that is +7 levels...
+2 levels will be barely noticeable... if at all.
When a +7lv boost barely changes your BPdmg.... +2 isn't gonna do much either.

(It is also inconclusive if the INT increase affects MBPdmg at all or not, they gain a +MAB boost in the iLvfication... so... we can't actually say if more INT changes the dmg or not. We assume INT because some time ago we discovered that the statline of the Avatars we summon acts like BLM... or we dug out that they were coded as BLMs... but this isn't really exactly true either.
This just makes their statline awkward because... BLM AA? REALLY SE? It explains why a smn with Balsam is doing the "same" AAdmg of a 113 avatar... -and Carbuncle has Auto-regen.. yet "is a BLM"... so Avatars are really awkward when it comes to their stats-)

+40MAB got changed to +2Lv and +BPdmg%...
But until we learn about how much that +BPdmg% actually is...
It's a bit too early to know if Nirvana has become gimped or has been blessed...

It used to be the best designed REM, IMO, because it did EXACTLY what SMN needed: -perp, +HUGE MAB to the avatar, +acc too... because it's a REM and that's what they do! They all +acc!
And the adjustment of it from 75 to 99 and 99-II....
It was beautifully done. They didn't make it crazy -perp... because -8 is more than enough.
And +40MAB?? That's CRAZY a lot! (or rather it used to be... 120wtf??)
It would have been better if instead of more -perp they added -12BPtimer... (which I am REALLY glad they didn't do because I HATE superfluous duplicate stats.. having more -BPtimer than -15 really bugs me... magian staff + relic+2 hands... why you no = -15??)
Would have REALLY cemented Nirvana as the ungodly staff for smn it always kinda has been... (it used to be the "chatoyant" of the magian staves too.... then they spawned with -10BPtimer and Nirvana didn't... for some reason...)

But this +BPdmg% hold the potential to be REALLY good.
Unless it's only 10%...
Then it'll just be "meh" instead of the Mythical thing it should be.