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View Full Version : ToAU "field manuals"



Blah
10-24-2013, 03:23 PM
I suggested this awhile ago on the SE website but I will put it out there again. I really think they should have field manuals of SOME type in those areas, maybe not kupowers like the regular areas but at least manuals and tomes in the dungeons to make those areas viable or at least fun to play in.

Blah
03-07-2014, 12:48 PM
Well I checked Bhaflau Thickets because someone said they saw a book in the Whitegate area, sadly not a one. They must have mistaken the hunt registry for a "field manual" lol

Shadax
03-25-2014, 02:38 PM
This would be nice and since a system is already in place, I'd imagine it wouldn't require much dev effort.

Blah
03-25-2014, 02:49 PM
I hate to say it though but they aren't going to do it...I think....for no other reason than people aren't interested.

Lithera
03-25-2014, 09:25 PM
People aren't interested because the xp one can get there isn't as lucrative vs the fov/gov xp bonus. Or did you mean the hunt books?

Blah
03-25-2014, 11:59 PM
What I meant was put an fov/gov book in those areas and maybe in the past too. Campaign might be their priority for the past though so I guess that would be why they didn't do it there. But the only thing that's in the Whitegate areas is the hunt registry is my point. Not even the survival guide or anything like it.

Lithera
03-26-2014, 12:41 AM
Yeah I'm not sure why they didn't put at least those in ToAU areas. The only "new" thing they put in for both there and the past were void watch. Not sure how many people even went and did ToAU VW. Even though I got into it late on shiva I never saw a shout for it over there. Except maybe once and that was it. Well I mean on Alex before the merge.

Blah
03-26-2014, 01:08 AM
There were some over on our server but Absolutely none now. Weird they would even skip over putting books for VW when they could've done both.

Olor
04-04-2014, 07:40 AM
I suggested this awhile ago on the SE website but I will put it out there again. I really think they should have field manuals of SOME type in those areas, maybe not kupowers like the regular areas but at least manuals and tomes in the dungeons to make those areas viable or at least fun to play in.

Yes please. There is no reason to not have manuals in TOAU areas. I often want to exp there, but losing all the extra bonus exp is a deterrent, even with trust and ROE.

Lithera
04-04-2014, 08:58 PM
Specially now with RoE being added to those zones. I know some will do RoE just to do it, but for most that isn't enough of an incentive to xp there unless you need something from there.

Blah
05-05-2014, 03:59 AM
Bump. Can we at least get an explanation as to why this hasn't/ may not be done? I really had thought when they put out fov/gov and it took off that they were going to add it somehow every where, it's since been years and no expansion to even the places like Lufaise Meadows and the Kupowers are in Lufaise Meadows.

Trangnai
05-14-2014, 04:29 AM
I would like the see Manuals be added to expansion areas as well, CoP and WoTG areas need these as well. as it would not only give more incentive to do things in the area, but also allow players leveling jobs in groups and solo more areas to exp with a high rate of EXP. Seeing as I do most of my exp solo, I would love to be able to access these areas for certain jobs and be able to keep the bonuses gained by FoV/GoV.

Lithera
05-14-2014, 11:41 PM
Thanks for bumping the thread lol.

Blah
11-05-2014, 10:12 AM
Bump kick bump. Now that they are kinda through making Adoulin missions maybe they can make time for this?

Mitruya
11-05-2014, 09:02 PM
Agreed. Why not?

Grekumah
11-07-2014, 04:42 AM
For story reasons, there are no plans to add Field Manuals in Aht Urhgan areas.

The Empire of Aht Urhgan continues to be quite cautious when dealing with other nations, and even the Adventurer’s Mutual Aid Network (A.M.A.N.) hasn’t been successful in trying to establish a connection with them.

There are possibilities where a similar feature may be implemented in Aht Urhgan areas, but adding Field Manuals to these areas would create a conflict with the lore due to the aforementioned reasons.

Sapphire
11-07-2014, 04:50 AM
See normally, I get lore reasons.

Only you see, everyone knows the truth. Moogles run Vana'diel. Not just the middle lands oh no. They rule everything from behind the scenes, lulling us into a false sense of security with their little wings and chubby bellies and darling many colored poms. So we don't question why we have to collect 1500 of an item. Or why the Blufallo get lose... Every. Single. Year.

The moogles are everywhere. Watching you. Controlling you. FREE WILL IS A MYTH!

Vivivivi
11-07-2014, 10:05 AM
For story reasons, there are no plans to add Field Manuals in Aht Urhgan areas.

The Empire of Aht Urhgan continues to be quite cautious when dealing with other nations, and even the Adventurer’s Mutual Aid Network (A.M.A.N.) hasn’t been successful in trying to establish a connection with them.

There are possibilities where a similar feature may be implemented in Aht Urhgan areas, but adding Field Manuals to these areas would create a conflict with the lore due to the aforementioned reasons.

I love this kind of response :D

Mnejing
11-07-2014, 10:13 AM
The Empire of Aht Urhgan continues to be quite cautious when dealing with other nations, and even the Adventurer’s Mutual Aid Network (A.M.A.N.) hasn’t been successful in trying to establish a connection with them.
Slightly off-topic but is this the reason why ichor and nyzul tokens isn't added to copper vouchers? I would like an explanation for adding assault points to the vouchers.

Lithera
11-08-2014, 12:12 AM
But we are the empress's personal mercenary, so why can't she bring about the books? Also a certain mace wielding Mithra would want the books or whatever will be coming so that we can use them to pay off our ever increasing debt.

Jedd
11-08-2014, 08:25 AM
Something as flimsy and malleable as lore should never, ever be used as a reason for not adding content. That's part of the beauty of lore; you can just come up with pretty much any ol' BS and it becomes part of the lore. It wouldn't be questioned. It just is.


But we are the empress's personal mercenary, so why can't she bring about the books? Also a certain mace wielding Mithra would want the books or whatever will be coming so that we can use them to pay off our ever increasing debt.

This. Or the previously silent empire decided to open its doors to the outside world for whatever reason (events of ToAU, etc.). Or Naja partnering with A.M.A.N. to aid in soldier training. The empress already decided to mass recruit mercenaries from foreign lands, so it's not even a stretch. That's existing lore.

Where would this lore even go, anyway? Not like there was some cutscene necessary to use the books before. We just walked up to them and started on pages. Don't really need a reason; here are the books, start killing.

Hell, look at Trust magic. It just popped up outta the blue and all the characters are perfectly fine with it. We can run around with a magic sex sla- er, clone of the empress and other important figures to do our bidding no problem, but story-less exp books are an issue?

pancakesandsx
11-11-2014, 03:13 PM
For story reasons, there are no plans to add Field Manuals in Aht Urhgan areas.

The Empire of Aht Urhgan continues to be quite cautious when dealing with other nations, and even the Adventurer’s Mutual Aid Network (A.M.A.N.) hasn’t been successful in trying to establish a connection with them.

There are possibilities where a similar feature may be implemented in Aht Urhgan areas, but adding Field Manuals to these areas would create a conflict with the lore due to the aforementioned reasons.

Riddle me this Grekumah: If the A.M.A.N has no influence in Aht Urghan, to the point that lore prevents training manuals from being implemented, why can I trade copper vouchers for imperial standing?

Blah
11-12-2014, 08:40 AM
Call it Emporeal manuals. Problem solved. And that still doesn't explain why it isn't in the past and the COP areas? They could simply be called a different type of manual and written in as yet another way for us adventurers to help stave off the campaign or something.

Rainehx
11-13-2014, 09:06 PM
Slightly off-topic but is this the reason why ichor and nyzul tokens isn't added to copper vouchers? I would like an explanation for adding assault points to the vouchers.

Because there's a huge difference between giving people the items they need for a mythic and enabling people to do content to earn them.

duh.

Like comparing night and day.

Tidis
11-14-2014, 12:12 AM
I'd like to see higher level mobs in aht urghan as an alternative to gaining IS instead of besieged or copper vouchers.

Camiie
11-15-2014, 11:25 PM
For story reasons, there are no plans to add Field Manuals in Aht Urhgan areas.

The Empire of Aht Urhgan continues to be quite cautious when dealing with other nations, and even the Adventurer’s Mutual Aid Network (A.M.A.N.) hasn’t been successful in trying to establish a connection with them.

There are possibilities where a similar feature may be implemented in Aht Urhgan areas, but adding Field Manuals to these areas would create a conflict with the lore due to the aforementioned reasons.

Sorry, I call BS. I can warp straight to the supposedly cautious nation through waypoints, home points, and voidwatch. I have a ring that teleports me there and said cautious nation has a chocobo renter posted at the arrival spot for my convenience. I have a magic coat that can warp me right into town and it has not been confiscated. Voidwatch officers are posted right outside of town with seemingly no complaints from the local constabulary. The lore excuse just doesn't fly at all. Tell the devs to at least be honest with us when they deny something, or at least pay attention to their own lore. We seem to know more about it than they do.

Arciel
11-19-2014, 02:54 PM
no field manuals is a pity. but i suppose Records of Eminence makes up for it.. because its still free EXP coming your way, and is somewhat less restrictive with what you can camp (except the Adoulin ones)

I actually accept the lore explanation lol..
its kinda like how Home Points are still the only universal travel form.. each different "region" (in this case separated by Conquest/Besieged/Campaign/Colonization) has its own method of intra-regional travel and they don't cross over. VW warps cut across expansions but its always only 1 way to destination.

that being said, altho we thought Runic Portals were a world of convenience in the past, i think perhaps a deeper network could be used.. like a Runic gate or something.. that allows you to warp to and from certain areas to the nearest staging point.