Edyth
09-23-2013, 07:21 AM
I'm very excited that Al'Taieu is being added to Monstrosity. I like that a zone that has been ignored for the past half a decade is finally being used again, and I'm happy that the developers didn't shy away from it just because, lore-wise, it's hidden away. Those corpselights seem transcendent enough to be aware of locations like Al'Taieu.
I'm also happy to see that Aht Urhgan areas are being added. Aht Urhgan is continually shafted and ignored when adding completely new content based outside of Aht Urhgan, and I like that those zones are being used again.
I don't see the logic in Valley of Sorrows. I can only imagine it supporting two monipulators at a time, and the zone is divided in half by a one-way drop. The bottom only has enough monsters to support one monipulator, so I think this zone is pointless to add unless monster respawn times are reduced to 1~3 minutes for this zone.
Caedarva Mire.... It might as well be 3 separate zones. Dvucca Isle, the portion of the mire east of Nashmau, and the portion of the mire west of Nashmau are completely disconnected from one other. Will you please let us choose which one we want so we don't have to keep Relinquishing and warping back hoping for a specific section of the 3-zone mire?
"Mode α" sounds cool. Not much else to say about it.
Some things I don't see mentioned are the addition of new monsters or the fixing of the door situation. Can we get confirmation that either of this things are coming in the next two updates? If not new types of monsters, we still would like to play as more families within the existing 4 types, such as chapuli, mantids, apian beasts, cerberuses, twitherym, matamata, and so on. In other words, monster families introduced in Voidwatch and Adoulin should be added! :)
I'm also happy to see that Aht Urhgan areas are being added. Aht Urhgan is continually shafted and ignored when adding completely new content based outside of Aht Urhgan, and I like that those zones are being used again.
I don't see the logic in Valley of Sorrows. I can only imagine it supporting two monipulators at a time, and the zone is divided in half by a one-way drop. The bottom only has enough monsters to support one monipulator, so I think this zone is pointless to add unless monster respawn times are reduced to 1~3 minutes for this zone.
Caedarva Mire.... It might as well be 3 separate zones. Dvucca Isle, the portion of the mire east of Nashmau, and the portion of the mire west of Nashmau are completely disconnected from one other. Will you please let us choose which one we want so we don't have to keep Relinquishing and warping back hoping for a specific section of the 3-zone mire?
"Mode α" sounds cool. Not much else to say about it.
Some things I don't see mentioned are the addition of new monsters or the fixing of the door situation. Can we get confirmation that either of this things are coming in the next two updates? If not new types of monsters, we still would like to play as more families within the existing 4 types, such as chapuli, mantids, apian beasts, cerberuses, twitherym, matamata, and so on. In other words, monster families introduced in Voidwatch and Adoulin should be added! :)