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View Full Version : [dev1166] Monstrosity Adjustments feedback



Edyth
09-23-2013, 07:21 AM
I'm very excited that Al'Taieu is being added to Monstrosity. I like that a zone that has been ignored for the past half a decade is finally being used again, and I'm happy that the developers didn't shy away from it just because, lore-wise, it's hidden away. Those corpselights seem transcendent enough to be aware of locations like Al'Taieu.

I'm also happy to see that Aht Urhgan areas are being added. Aht Urhgan is continually shafted and ignored when adding completely new content based outside of Aht Urhgan, and I like that those zones are being used again.

I don't see the logic in Valley of Sorrows. I can only imagine it supporting two monipulators at a time, and the zone is divided in half by a one-way drop. The bottom only has enough monsters to support one monipulator, so I think this zone is pointless to add unless monster respawn times are reduced to 1~3 minutes for this zone.

Caedarva Mire.... It might as well be 3 separate zones. Dvucca Isle, the portion of the mire east of Nashmau, and the portion of the mire west of Nashmau are completely disconnected from one other. Will you please let us choose which one we want so we don't have to keep Relinquishing and warping back hoping for a specific section of the 3-zone mire?

"Mode α" sounds cool. Not much else to say about it.

Some things I don't see mentioned are the addition of new monsters or the fixing of the door situation. Can we get confirmation that either of this things are coming in the next two updates? If not new types of monsters, we still would like to play as more families within the existing 4 types, such as chapuli, mantids, apian beasts, cerberuses, twitherym, matamata, and so on. In other words, monster families introduced in Voidwatch and Adoulin should be added! :)

Frankbrodie
09-23-2013, 08:41 AM
Wow.. Sea is getting added as an area?

I was praying for this just the other day lol.

Edyth
10-08-2013, 04:47 AM
I'm in Ulegeurand right now as a Wivre, because it is the next recommended area after Xarcabard. With 10,000 HP and the wivre's innate amazingness, I'm fine, but my only plentiful choices are beasts right now, so I'm facing a lot of Lizard Killer. It's a shame for large lizard monsters. I haven't tried to track down viable monsters in areas like Lufaise and Misareaux yet.

Mindi
10-13-2013, 07:52 PM
About the Job abilitys added in the last version Update to Monstroysity:

can you change the shortcuty on keyboard so we can open them with a shortcut?

Atm ctrl+w (weaponskills as normal job, weaponskill as mon) is fine and all logic, but ctrl+j should be changed. ctrl+j opens the job abilitys as a normal job, as MON it should be the same, and not the weaponskills (Monster skills) again.

So in the end it should be
CTRL+W = Monster skills (Weapon skill)
CTRL+J = Monsterabilitys (Job Abilitys)

Demon6324236
10-14-2013, 12:45 AM
I wish CRTL+E opened up the Customization screen too, since that's what it is, just for a Monster. If they can not do it so it goes to the list of the 3 things you can change, then just use Faculties.