Calipso
09-15-2013, 05:42 AM
As you likely know, it requires 30,000 Alexandrite to complete a Mythic Weapon.
Salvage II did a great job of revitalizing the Alexandrite market. For the first time in years, there was a steady supply to meet demands. As an example, during the double plan drop campaign, myself and another LS member were able to buy near 60,000 Alexandrite over the course of 3-4 days. Salvage II, in it's prime, made it so that many people who in the past that would have not been able to obtain a mythic, now could. I'm going to hazard a guess and say that there has been more mythics made in the last 6-12 months, than there has been since their release into the game.
With more and more people finishing up their Salvage II gear, and more specifically since the release of Delve and more recently, Skirmish II gear, the vast majority of Salvage II gear has become obsolete, and Salvage II has a small fraction of the participants that it did several months ago. As a result, Alexandrite, once again, has become scarce and extremely hard to find. I can't speak for other servers, but on Odin, people are already back up to paying 20.000g each for them, and they get snatched up nearly instantly at any price. Over the course of 3 weeks, I have barely managed to scrape together 4000 of the 30,000 required, and I probably farmed about 1000 of those myself. This is from constant bazaar hunting and shouting, as well as having ls members buy up any that they see for me.
So, on to the point: Please, please consider adding another source (more reliable than NNI) to obtain Alexandrite, altering Salvage to keep it's gear relevant, or changing it so Alexandrite is more plentiful.
This is going to become even more of a problem if/when the R/E/M updates push through, and more people start to become interested in making DD mythics again.
Adding a few suggestions in there, something like adding Alexandrite pouches to possible reward selections in the next login campaign would be a cool (albeit termporary) solution. A more permanent solution would be adding Heavy Linen Pouches as a (not super rare) drop to voidwatch (similar to heavy metal pouches). I'd come out and say to just up the base drop in Salvage/II, but I'm not sure how much that'd help unless the drop is upped by a ton, as no one is really doing Salvage/II to start with.
Salvage II did a great job of revitalizing the Alexandrite market. For the first time in years, there was a steady supply to meet demands. As an example, during the double plan drop campaign, myself and another LS member were able to buy near 60,000 Alexandrite over the course of 3-4 days. Salvage II, in it's prime, made it so that many people who in the past that would have not been able to obtain a mythic, now could. I'm going to hazard a guess and say that there has been more mythics made in the last 6-12 months, than there has been since their release into the game.
With more and more people finishing up their Salvage II gear, and more specifically since the release of Delve and more recently, Skirmish II gear, the vast majority of Salvage II gear has become obsolete, and Salvage II has a small fraction of the participants that it did several months ago. As a result, Alexandrite, once again, has become scarce and extremely hard to find. I can't speak for other servers, but on Odin, people are already back up to paying 20.000g each for them, and they get snatched up nearly instantly at any price. Over the course of 3 weeks, I have barely managed to scrape together 4000 of the 30,000 required, and I probably farmed about 1000 of those myself. This is from constant bazaar hunting and shouting, as well as having ls members buy up any that they see for me.
So, on to the point: Please, please consider adding another source (more reliable than NNI) to obtain Alexandrite, altering Salvage to keep it's gear relevant, or changing it so Alexandrite is more plentiful.
This is going to become even more of a problem if/when the R/E/M updates push through, and more people start to become interested in making DD mythics again.
Adding a few suggestions in there, something like adding Alexandrite pouches to possible reward selections in the next login campaign would be a cool (albeit termporary) solution. A more permanent solution would be adding Heavy Linen Pouches as a (not super rare) drop to voidwatch (similar to heavy metal pouches). I'd come out and say to just up the base drop in Salvage/II, but I'm not sure how much that'd help unless the drop is upped by a ton, as no one is really doing Salvage/II to start with.