Log in

View Full Version : In regards to Matsui



Daemon
09-11-2013, 04:30 AM
Dear Matsui,

This game has been going on for 11 years. And since the release of FFXIV made its way. I am curious to ask if there are any plans for FFXI to change the fee for monthly Subscription?

The way I see it, each day this game is losing more players. Obviously attempts to continue promoting such an antique has not been successful or the efforts to do so have been lacking in priorities. As a fan it makes us wonder how serious it is for us to continue support without proper communication between you and us as fans.

As each day passes, more people are wondering if servers will be merged to bring existing players together than leave small portions wandering around unable to do things effectively due to the lack of people or failure to overcome the minimum requirements for accomplishing goals according to the set standards of the event implemented within the entire game.

The way I see FFXI personally. Many game companies reaching this point either lower the cost of subscription fee or turn the game into FREE TO PLAY and add paid services such as item purchases, bonus packs, Starter kits, further implementing rent items or purchase items in the game itself.

As for bringing interest back into FFXI I will share my take on how I feel as a player who has been playing since day 1 and still to this day continue to be a fan of FFXI.

I understand your job is not easy and certain standards have been set according to limits and traditional rules to keeping FFXI within the realm of all Final Fantasy games.

However here is my view of some key issues that I think are crucial to the path FFXI has been going through until this point in time.

Before the release of Heroes of Abyssea, the issue was players were losing interest and finding it difficult to join experience points parties therefore level sync was added to the equation.

Upon releasing GOV and 18 man alliances encouraged larger groups of people to share the same interest and follow the same path of progression within the game which in my opinion was intended to group a larger amount of players to keep bigger groups of the community together.

As Heroes of Abbysea was released, long quests, storyline and fast leveling gave players a sense of quick progression which gave everyone hope of being able to login and do things together because the progression was at a decent pace and the gap between others was stable enough not to separate the community.

I understand that as players become higher level, gaps begin to happen and I also see how content have tier progressions that allow all players to reach goals at certain paces depending upon the level of the player. However I also know its not easy to create a tier system and keep that system in tact as the majority of the player base begins to surpass such content. This I know leads to going back into previous content to adjust conditions based on where the majority of the playerbase resides.

In honesty though I think content could have been better thought out and implemented with care and the current content release seems to have been rushed leading to mistakes and carelessness. Ignoring small adjustments needed over time resulted in overlapping the problem and the further things become ignored the bigger the problems became overlapped leading to ignore the problem completely which leaves us suffering the consequences as we play the game.

FFXI use to be about putting in time and effort to obtain gear that lasted long enough to make up for the effort and time it took to obtain such items.

The disappointment was releasing such powerful gear and items in SoA seemed like a rush of instant power and gratification that separated the community and because of this rush people stepped over others to get to higher power regardless of leaving others behind and as players with higher power continued to leave behind those with less power the gap between the 2 groups became further apart.

Several issues that should have been addressed over the course of time were left behind only to pile up and corner you into a position of adjusting the game with higher limits.

I just think if you listened to the community's concerns a long time ago and sorted things out than make constant careless adjustments such as adding massive amounts of gear than sort the issue with players inventory, FFXI wouldn't be a mess as it is now.

And this is why I see FFXI losing its regular fanbase. One thing I've learned about business is that you have to keep your clients happy, earn their trust, get your clients to fall in love with your business or your service that way when all else fails, the community will always stay with you no matter how bad things are. You will have a crowd who loves and supports anything and everything you do.

However, lack of proper communication between different communities. Lack of responses. And lack of expected adjustments only leaves your fanbase wondering what is going on? How can we understand your vision better?

Since day 1, I've seen many people including myself up until this point continue to ask if we could have more low man events, better adjustments to our character through permanent stat adjustments, skills, WS, spells, things that make out character powerful and unique through level progression.

Observing the direction you are taking us, it seems the alternative adjustment is to obtain items, gear and weapons to give us power through stats on items which to many of us feels like false power that requires effort to bring our character beyond the limit of our level cap.

The issue is we constantly see more attention being focused in releasing new content, events, items instead of focusing on each individual job.

All of us players have been using the same spells, abilities, WS too long that jobs have become stale boring repeat routines and this is why many of us complain we are not getting proper attention.

This is why we are feeling that instead of addressing what we want, we are being ignored with quick fixes and instant gratification only to satisfy every player for the moment rather than the long run such as implementing things that give our jobs more than what is already given as an individual that brings out the uniqueness of the job we play.

I leave you with this and hope this thread can give you light on how us players really feel. I also understand that your job is not easy but I hope you do take the time to listen to our real concerns.

As a supporting player of 11 years, I still have faith in you.

For everyone else reading. Feel free to add more concerns, debates and how you feel about this topic.

Thank you.

Kaisha
09-11-2013, 07:52 AM
Ditching the $1/month per content ID would be a nice start for many.

Vivivivi
09-11-2013, 08:35 AM
In my opinion, the sudden departure of so many players (530 on Quetz at the moment) is due largely in part to XIV's now successful re-launch, I can say this with some certainty, as my XIV linkshell is made up largely of XI players. I do notice on weekends that the XI numbers still largely remain the same as three weeks ago (1.5k+ here). So in my very informal survey, people haven't outright left XI just yet, they're just not playing as much.

I think it may be premature to call for another server merge since XIV is brand new (again) and I'm sure many people who play both games are enjoying all of the new content in XIV, while they're likely caught up to what XI has to offer. As people reach end game in XIV I wouldn't be surprised if those who play both begin to spend more time in Vana'diel again, especially with each major update.

I of course don't have access to official stats or anything, but this sudden drop off doesn't seem unprecedented, I remember a similar pattern when other, non SE titles came out such as Diabolos 3, Skyrim, etc that have a big cross over appeal. Another major XI update, and people came back, Adoulin picked up steam and the game seemed more alive than ever in recent years.

For financial reasons, if I'm continually wanting to play XI and XIV, I eventually may have to decide between them, and would love to see some sort of packaged discount to do so as I believe the free to play model wouldn't work with XI's structure.

Edyth
09-11-2013, 08:47 AM
Daemon, I hope your post is translated and forwarded to the developers. Some things on this forum are too inane to even read, and I'm sure the job of translating posts full of misery, angst, and hurt is a depressing experience, but I hope that worthwhile and civil posts are forwarded, however long they may be.

I just hate the stonewalling that the developers do on anything that isn't reive adjustments or monstrosity.

Daemon
09-11-2013, 09:11 AM
I'm still waiting for the spell Meteor to be as massive and useful at level 99 as how useful the spell was at end game in past series. Not only is Meteor limited to only 1 use per Elemental seal. The spell is expensive in price due to rarity, expensive in MP cost and a massive waste of disappointment sitting in everyone's spell list because either BLM is irrelevant to end game content, or most BLMs don't have the spell but last its not worth it to use.

And the spell looks almost like Comet.

As for Arise. At end game recast is what makes this spell barely useable. The cost of MP should have been enough punishment for all WHMs as it is. Recast time just makes it harder to do the job intended. And as more people are added on to the equation, having such a horrible recast with high MP cost is ridiculous.

I mean current recast timer on Arise would have been understood if we were back in the day when waiting 30 minutes for a WHM to come raise or 6 man group had less people to worry about than at end game now where 18 man alliance up to 150-250+ people events like WR.

It would be nice if these 2 spells were made more useful. I mean some of us worked very hard to earn them.

Kaisha
09-11-2013, 11:30 AM
For financial reasons, if I'm continually wanting to play XI and XIV, I eventually may have to decide between them, and would love to see some sort of packaged discount to do so as I believe the free to play model wouldn't work with XI's structure.
I remember when you were supposed to get a discount for subscribing to both XI/XIV on the same SE Account. Never happened since XIV went with no monthly fee for a year due to broken game.

Perhaps they should bring that back.

Aselin
09-11-2013, 04:51 PM
I agree with everything you said above and hope Matsui does read it.

Not going to rewrite everything I've posted on another FFXI forum since they're very long.

Re: Server population (Bismarck server)

http://www.ffxiah.com/forum/topic/40587/opinions-on-ffxis-life/3/#2459835
http://www.ffxiah.com/forum/topic/40532/server-pops/3/#2460428
http://www.ffxiah.com/forum/topic/40532/server-pops/3/#2460513

Yes, as high as 77% drop in population since we merged with Seraph in 2010.

Re: Game difficulty and ease of content; and older content being outdated

http://www.ffxiah.com/forum/topic/40587/opinions-on-ffxis-life/2/#2459531
http://www.ffxiah.com/forum/topic/40587/opinions-on-ffxis-life/5/#2460202
http://www.ffxiah.com/forum/topic/40587/opinions-on-ffxis-life/5/#2460234 (A friend's reply to same thread.)
From a user named "Pergatory (http://www.reddit.com/user/Pergatory)" on /r/ffxi on Reddit (http://www.reddit.com/r/ffxi/comments/1lzp6t/how_is_ffxi_doing_since_the_launch_of_ffxiv/cc4vd26):

It's dead, although it wasn't FFXIV that killed it, it's Adoulin that killed it. Adoulin replaced massive amounts of old gear that was hard to obtain with new gear that is a total breeze to obtain, and now everyone has done everything and feels like there's nothing left to do. I log on, look at my inventory... try to figure out something to do... watch the shouts for a while... then I log off. That's it. There's nothing left for accomplished players to do anymore.

I think it was sort of intentional that SE killed the game at this time, in order to drive people to FFXIV, then they will release the updates to relic/mythic/empyrean weapons to revive FFXI... but I hope they haven't killed FFXI beyond reviving at this point. They might have a hard time drawing people back.

Daemon
09-11-2013, 05:22 PM
I wanted to add more that couldn't be said on the OP as there are so many issues that won't fit.

Scholar Embrava was considered overpowered before SoA release. This new expansion brought on harder monsters, longer fights and difficult time limits.

In my opinion, Embrava was overpowered "before" SoA. But the reason why it was popular is because it allowed the entire 18 man alliance to survive and play stable as a team. At the cost of waiting 1 hour for recast.

Rather than depend on a group underskilled or lack of finding enough people to play with. Embrava gave the ability to make groups work better.

Corsair could possibly reset that 1 hour ability using Wild card or if anyone playing Scholar spent time in Abyssea long enough to get a revitalizer could enter Abyssea and reset it.

Point is, recast time should have been enough punishment for using a powerful ability such as 1 hour.
Giving us the ability to earn an additional use requires dedicating time to earn it or at the cost of using another jobs 1 hour ability is a good balance.

However.

Honestly Embrava is only good for the additional Regen ticks to stack with Regen V. Haste can be capped with gear / other job abilities. And Refresh is too weak to even be considered useful.

This is just an example of a poor decision that seems like it was not well planned out and coming to the conclusion of nerfing the ability unbalanced rather than make a proper adjustment only killed the ability all together rendering it useless. It's things like this very example how jobs have become lacking in power and killing off popularity to play certain jobs or use certain skills leads to wasting everyone's time who put in the effort, dedication, Gil and paid their dues to raise the job to begin with.

Especially a skill that required AF3 hands, Enhancing gear 500 to gain the full benefit of Embrava only to be severely nerfed.

It's like climbing a ladder only to start all over again.

Seriously these days 1 hour abilities are weak compared to the start of Final Fantasy. The reason why 1 hours today known as 2 hours back in the old days are lacking is because today's 1 hours don't give you enough power or enough time to benefit and appreciate it.

It's as if 1 hours have been weakened down to be almost comparable to a regular skill or ability with a long recast time.

These use to be strong enough to provide WOW factor and this is why everyone didnt complain the recast was 2 hours. It was worth it.

Soulvoice doesn't last long enough for parties to organize rotations quick enough to enjoy the ability.

Chainspell generates too much hate from casting spells on mobs such as stun, consumes too much MP since Redmage spells are expensive to the point that:

Its examples like these is why we are saying jobs are lacking in balance and rather than focus on each individual job, more attention is being seen in releasing more content, items, gear, and quick fixes than actually focus on the important details in the jobs itself.

Any player can get items and weapons and everyone can come to the result of performing the same task using the same gear but its the jobs itself that is suppose to bring out the true identity of the individual.

And the uniqueness of jobs have far been watered down by sharing the same concept such as refresh or rendering jobs like Redmage useless offering the majority of the unique spells know to Redmage only giving a mains power to everyone else through support job.

Right now this individual unique power of each job cannot be seen when all jobs basically have the same gear, same Weaponskills and Mage classes spamming the same spells repeating the same routines.

Focusing on each individual jobs is what we are asking for. Not more gear and items.

This is why I see people losing interest to play. We take a step up only to be brought back down and then eventually be made useless to the point our time has been wasted investing the effort to build our characters.

Forcing us to play every job only to be discouraged that we can't play every job to its fullest potential with limits like Merit points and inventory.

Donmega
09-11-2013, 05:58 PM
Well in my opinion i really wouldn't mind paying what i pay now for the game if they would try to modernize this game with things from more current MMOs like HD textures, decent quest log other various UI functions etc. but i guess since they got final fantasy 14 JWOW they will just be milking this old neglected relic til everyone leaves for for Final Fantasy 14 JWOW or something else. But i'll be here til something some other MMO non Square-Enix interests me.

Daemon
09-11-2013, 06:11 PM
Here are some examples of how I see proper balance can be made.

1.) If balance was an issue then creating new 2 hour abilities for level 99 with the condition that power of those abilities depend on the power of the gear being used.

2.) Upon changing jobs, merit points should be reset to a fresh page for the job being played.

3.) Enmity reduction or removed using Chainspell. It doesn't make sense to use spells like Stun at the sacrifice of your life when the point of using 1 hour to begin with is to save yourself and your team. Especially when using specific Subjob is enough sacrifice. On top of the recast timer of the 1 hour ability.

4.) Bring back the old Embrava, reduce amount of TP Regain per tick or make this unstackable with other jobs that can regain. If Embrava is still considered overpowered, raise the cost of the spell or make Penury unusable to Embrava. Why? Lack of people on every server will use Scholar to bring people together and do events more effectively. I'm sure no party will sacrifice slots to bring more than 2 to an 18 man alliance. Clearly 1-2 is enough to provide the max result. Having more than that would only be pointless and wasting slots in the Alliance. If you worry that people will show up to big events spamming Embrava then set a system where Embrava loses its duration and power after casting it on the same person more than once. So if this spell is casted 3 times then Embrava would become weak until a set amount of time.

I just don't understand how Regain on Embrava is overpowered compared to Corsair rolls that can be recasted with less limits compared to 1 hour recast time. Especially now that regain was completely removed and the duration only lasts 90 seconds.

5.) 1 Hours need longer durations since SoA provides longer fights.

6.) Spells like Arise should have lower recast time if the cost of the spell is expensive. It doesn't make sense to consider this spell over powered if the cost of MP will render WHM useless after spamming the spell especially at end game where too many people are involved in events with no temp items. If anything more mages will buy more MP items such as elixers. Which would only encourage people to farm more Gil and spend more Gil. If Vile Elixers were sold at NPC, this would provide an excellent way to deflate the economy.

7. Remove RARE off meds. It doesn't make sense to allow only 1 person to carry 1 item that after use renders all meds unusable for 1-2 hours. If Gil farming RMT is an issue, providing more ways to obtain these items only drops the value.

8. Summoners struggle because the amount of time they spend to summon a pet renders them unfavorable to events. They should have their 1 hours enhanced, and all skills and abilities should have longer duration. This is why many people don't bother inviting summoners. The job lacks performing a result in a decent time frame.

As players reach higher level and obtain higher power, adjustments require more power and more focus. I'm only speaking from the view that I've played several jobs throughout 11 years to see and know that conditions are different between small and big groups. The problem is that Mr. Matsui all of your events are encouraging players to join big groups than small ones yet it seems like you are trying to balance the two so the difference in gap does not provide issues.

In this case its hard because in a small group these adjustments might seem overpowered and in large groups these adjustments will seem right according to the moment. However most end game players who have abilities like Embrava obtaining 500 enhancing and AF3 hands to create a longer duration. I'm sure the power of the player will stay among those on the same level doing the same events along with others within that range. And because other content has become irrelevant, this in my opinion shouldn't matter if the power is overpowered in low man events. It's at this point in time that server does not have a thriving community therefore having such power would only promote low man parties to get things done easier. This is how lower levels can catch up faster and by the time they reach the current content, everyone's power should be evened out according to balance.

It may provide more power to do things easier, however your time limits such as Dyna once per day is the reason people cannot speed through the content faster. Which is why I can see balance can be made possible.

And it's gear progression that separated the power between each player contributing a part in achieving balance.

In my opinion, this is only a few examples of a good start to bringing back interest in the community that's left.

Spectreman
09-11-2013, 06:36 PM
Ditching the $1/month per content ID would be a nice start for many.

Indeed. 12.95 is more than enough for this game.

Umichi
09-11-2013, 10:28 PM
I'm happy with what I pay now.. even if amount of players declined drastically I wouldn't mind paying 15 dollars. I will support FFXI and 12.95 is an expenditure that is permanently embeded into my finances... no trouble from me either way but w/e I'd much rather a private buisness not being owned by another one being able to continue funding their projects and my 12.95 ensures this...a decrease in price just means less progress when less people are playing inmho.

Daemon
09-12-2013, 01:35 AM
I still think lack of game guides further bring confusion to new and returning players. As a marketing strategy game guides show customers that FFXI still exists. This would also draw attention to anyone and DEVs could also put articles about the history of FFXI. Include information on all expansions. Show behind the scenes of how the development team brings the game and updates to life which would shed some light to everyone why things are the way they are.

Including secrets, strategy on boss fights. How each job actually could reach full potential to be included in every event. Show us how strategy concepts work and trade offs make jobs unique in certain aspects.

Even older fans would buy it. If I walk into any game store today. Staff can only tell clients what's on the shelves and never remember what use to be sold especially games like FFXI being 11 years old.

So many players waste so much time asking questions and looking online than playing the game everytime they need to find information on things.

A game guide with authentic Info help promote FFXI and guide players on how to achieve goals effeciently and effectively. Because we lack this, interest fails when those who try to figure what to do and can't do it.

This would address a lot of miscommunication to all players. Often times its because people lack knowledge of certain things and giving understanding through game guides would solve so many issues.

Dazusu
09-12-2013, 06:42 PM
The inflow of new players to this game must be zero to 2 per week. SE shouldn't be concerned with trying to guide in new players or expending valuable resources on making the early game more welcoming. SE should be concerned about retention and attracting back players of the past who are already seasoned in FFXI and its archaic systems (and perhaps once enjoyed them).

I've just stopped playing mid-way through creating a Mythic (30K/30K Alex complete, to give you an idea of the progress). My main reason for stopping play? The lack of a challenge in content - and the slow delivery of new content to keep up with my rate of progression. Now please understand before you get your panties in a twist and start spewing out emotion at me in a reply -- I'm not one of those players that say "give me HNMs, make it harder, where's the challenge" etc etc - What I am saying is - everyone plays differently and everyone enjoys different things.

I realise I am fortunate enough to have kept a Linkshell that wasn't overrun with drama or unpleasant people, and I also realise not everyone has been lucky in finding a Linkshell where they fit in and can get stuff done.

A lot of Linkshells fell apart after Abyssea, I managed to keep the majority of mine together and kept a steady number of members, around 16-20. We were always end-game players (camped HNM successfully for many years) and enjoyed participation in tough events that caused repeat wipes and development of new strategies.

The latest Challenge (in my opinion) to be added was Delve and for a period of time, farming Tojil, the Shark and the Bee was actually fun -- working out the tricks and finding out the best job setup; but that content quickly got to the point of repeat farming and thus... monotony.

A lot of players enjoy the low man (or casual-esque) challenges like Skirmish, Salvage, WildKeepers etc, there were a lot of people who enjoyed the tougher content. These people have not really been catered for, for a long time. If they have, its been in short bursts and never continued (like the non-existent Legion expansion... but I have to say, Legion was crap and largely unfun, so that's OK in my book!);

The more recent example is the continuous addition of filler content/low man content and the non-existent expansion of Delve (to this point).

So back to my original point, me and the majority of my Linkshell have quit the game because we realised that up to now - the only fun thing to do is stand in town and enjoy the game music. I personally didn't want to complete a Yagrush to.... farm more Tojils. It's not fun, it's stale - and content is not delivered quick enough that satisfies all types of gamer. Its safe to say looking at the rate of FFXI posts on popular endgame forums like BlueGartr, a lot end-game players are bored of waiting for content that never comes, and have moved onto FFXIV.

Meanwhile people on this forum continue to complain and ask for trivial changes to the game to satisfy their own desires/methods of play. Everyone seems to want to change the game so it caters to their availability/schedule. Rather than create engaging content for both light players and heavy players - we're suggesting Arise recast timer changes, Soul Voice being extended to get off a song rotation (what, you need more than 60 seconds to cast songs on a party?)... ok I stopped reading that post when I got to "Chainspell Stun generates too much hate"

Please continue to enjoy the game that the vocal minority of you have cried into the ground.

Back to FFXIV for me... Madness.

Daemon
09-12-2013, 09:26 PM
The inflow of new players to this game must be zero to 2 per week. SE shouldn't be concerned with trying to guide in new players or expending valuable resources on making the early game more welcoming. SE should be concerned about retention and attracting back players of the past who are already seasoned in FFXI and its archaic systems (and perhaps once enjoyed them).

I've just stopped playing mid-way through creating a Mythic (30K/30K Alex complete, to give you an idea of the progress). My main reason for stopping play? The lack of a challenge in content - and the slow delivery of new content to keep up with my rate of progression. Now please understand before you get your panties in a twist and start spewing out emotion at me in a reply -- I'm not one of those players that say "give me HNMs, make it harder, where's the challenge" etc etc - What I am saying is - everyone plays differently and everyone enjoys different things.

I realise I am fortunate enough to have kept a Linkshell that wasn't overrun with drama or unpleasant people, and I also realise not everyone has been lucky in finding a Linkshell where they fit in and can get stuff done.

A lot of Linkshells fell apart after Abyssea, I managed to keep the majority of mine together and kept a steady number of members, around 16-20. We were always end-game players (camped HNM successfully for many years) and enjoyed participation in tough events that caused repeat wipes and development of new strategies.

The latest Challenge (in my opinion) to be added was Delve and for a period of time, farming Tojil, the Shark and the Bee was actually fun -- working out the tricks and finding out the best job setup; but that content quickly got to the point of repeat farming and thus... monotony.

A lot of players enjoy the low man (or casual-esque) challenges like Skirmish, Salvage, WildKeepers etc, there were a lot of people who enjoyed the tougher content. These people have not really been catered for, for a long time. If they have, its been in short bursts and never continued (like the non-existent Legion expansion... but I have to say, Legion was crap and largely unfun, so that's OK in my book!);

The more recent example is the continuous addition of filler content/low man content and the non-existent expansion of Delve (to this point).

So back to my original point, me and the majority of my Linkshell have quit the game because we realised that up to now - the only fun thing to do is stand in town and enjoy the game music. I personally didn't want to complete a Yagrush to.... farm more Tojils. It's not fun, it's stale - and content is not delivered quick enough that satisfies all types of gamer. Its safe to say looking at the rate of FFXI posts on popular endgame forums like BlueGartr, a lot end-game players are bored of waiting for content that never comes, and have moved onto FFXIV.

Meanwhile people on this forum continue to complain and ask for trivial changes to the game to satisfy their own desires/methods of play. Everyone seems to want to change the game so it caters to their availability/schedule. Rather than create engaging content for both light players and heavy players - we're suggesting Arise recast timer changes, Soul Voice being extended to get off a song rotation (what, you need more than 60 seconds to cast songs on a party?)... ok I stopped reading that post when I got to "Chainspell Stun generates too much hate"

Please continue to enjoy the game that the vocal minority of you have cried into the ground.

Back to FFXIV for me... Madness.

Why do you always tread on others threads meant to be respectful and pleasant only to end off telling people off as no other persons opinions ever matter and everyone else is wrong?

I don't even play bard. Nor do I play summoner. I played FFXI as much as you did and maybe more. I may not have everything you have but my attention was focused on other things than you.

This is not the first time. This is the 2nd Matsui thread I have made where you have left rants and complaints turning a thank you thread into a hate on Matsui thread instead. And now a hate on me thread.

Which is becoming personal.

Right now reading your comments is taking our previous debates and using my words against me as if you are holding on to a grudge with someone because you made a few disagreements in the past.

In this case you claim that you disagree with 95% of everything I say all the time only makes me wonder if we are truly friends. I would only disagree with a person 95% of the time if I hated the person or was ignoring the person as if they don't matter and their opinion means nothing.

Personally I lost interest in FFXI after SoA. Thats why im taking time off to wait for this drama to end.

What drama?

Playing a game of DEV team trying to keep players interested, losing the fanbase's interest only to be constantly adding more things to SoA and then change the adjustments.

Now where is the fanbase? Attention has been given to FFXIV by the same company that made 11.

So until all this mess is sorted out Id rather wait and then go back and continue where I left off.

I never said I hated all of Abyssea. But little details like handing over temp items all the time only made it easier to speed through the leveling process repeating the same routine.

Sorry but every single game have a leveling process.

I was use to playing FFXI all day with people doing more than just fighting monsters all the time.

We spent the same amount of time looking for groups and invites for exp parties as everyone spends the same amount of time today trying to join an event.

Difference?

I'm use to actually playing with the same people all day and get to know them. Not join some random group of people and figure out if they are worth the time to accomplish event only to play judge over a persons gear and figure out skill later.

I don't play bard, nor Summoner yet I am here giving my opinion as to why I see the jobs being left out or struggling to accomplish playing the job in a group. But every post I create I speak from the point of view of how I see others having problems.

Obviously the more Power monsters are given, the less time a player has to set off a strategic plan. It gets worse when the group has more people added to the equation.

These suggestions are not based on what I want. But what I see could help make events stable and the overall play of others effective.

Games offered power through level achievement.

The system with FFXI is heavily focused on power achievement through gear.

It doesn't make sense to give us Delve rank items and then make those irrelevant by offering crafted items that surpass Delve and make those items irrelevant.

I took a month and half off and you act like a significant amount of content and stuff happened that my experience and knowledge has now become completely worthless and all of my opinions mean nothing.

I think it does if I'm here explaining why I'm one of the people who lost interest. Atleast I'm trying to be mature about it.

Karah
09-12-2013, 09:38 PM
Since you ask;

Personally, I'm sick and tired of reading your 92 paragraph long fluff posts, seems that I'm not the only one.

And this complete nonsense of you and Demonj going 15 pages of utter nonsense needs to stop, not today, not tomorrow, YESTERDAY. Sick of reading it, sick of seeing it, sick of hearing about it, sick of seeing people reply to it.

As for why people say what they say about the producer, it's pretty obvious what's going on, and people are tired of voicing their complete and total disgust and being ignored.

iLvL is the stupidest thing ever created. It's worse than 24-72 hour pops. It's worse than Legion. It's worse than pankration. It's a joke. It's garbage.

And just to let you know, you're going to reply, and it's going to be 12 pages long, I'm -NOT- going to read it. 200 words or less.

Daemon
09-12-2013, 10:04 PM
Which you are saying not to voice our opinions and be part of the forums because "you" are sick of reading our comments.

Why are you reading our comments and then criticizing if you hate reading them to begin with?

Seriously there is too much negativity, hatred on these forums and it shows what kind of attitude people have. Wasting forum space arguing with each other than help the DEV TEAM understand what's on our minds with the game and then people wonder why we get ignored or why they take so long to respond. This has nothing to do with the topic.

Which only gives the translator more work to weed our this nonsense and do their job.

If you really are that disgusted with the game and are tired of voicing your opinion then why are you still here? I still have hope but not at the moment.

But I guess people don't know what it means to be patient or realize that somethings can't be done faster.

Its as if people like you expect to sit in front of a pentium 3 and work as fast as a 12 core computer.

Dazusu
09-12-2013, 10:19 PM
Daemon,

I think you took my post entirely the wrong way. I have no problem with you. It wasn't intended to be an attack on you. I was voicing my opinion as to why I'm personally fed up with the game - and that's due to lack of consistent content updates.

Your opinions are all fine by me -- however, I am of the belief that new engaging content should have priority over menial adjustments to aspects of the game which are (and have) functioned fine for a long time (in regards to SV duration, Chainspell, and the 'Stun' spell and its associated enmity).

People are quitting largely through boredom (I know this doesn't apply to everyone; some people are still working through content and working on their long term goals). However, its evident that this is no longer true for the majority.

Changing aspects of the game which aren't really a problem isn't going to bring people back. Its delusional to think it will. Its also not going to make the game more entertaining.

As for me pointing out that all these forums tend to be are complaints for 'change this so it suits me'; that wasn't an attack on you - its how the majority of the posts on this forum read.

Again, apologies if I offended you, it wasn't intended.

Slaxx
09-12-2013, 11:01 PM
If people are using your own words against you ...

It is better to remain silent and appear a fool than to open one's mouth and remove all doubt. (I'm sure I'm slightly mis-quoting that but not in any way that changes its meaning - Twain? Lincoln? can't remember off the top of my head and don't care enough to look it up right now)

Additional point - taking 6 weeks off right now IS a significant break. Your experience soloing level 80 content with 99 gear will never be comparable to working in a team to take on level 120 content. You continually speak as though you have all the answers but sadly everything you know is... while maybe not wrong, certainly dated and often irrelevant.

PS. I've never gone on a single Delve boss run, and certainly not a single failed run. I also don't spend vast amounts of time pontificating on how they should be done using my vast experience soloing 80 cap Abyssea NMs.

By the way, I will continue to read your 92 paragraph long fluff posts. They are hysterical in there ability to say nothing substantial, or often even relevant, in as many words as possible. 1000 monkeys, 1000 typewriters, 1000 years...

Daemon
09-12-2013, 11:33 PM
Practice is practice regardless if a monster is level 80 cap or not. I see too many people who don't practice end up failing because they only knew how to show up to events unprepared.

What I practice is something you obviously have a misunderstanding of and are making a comment from the wrong point of view only shows how ignorant you are.

This time however I'm not going to waste my time writing 1,000 words to explain my reasons defending myself when clearly people who choose to make judgement without understanding to sit there and play "Im more superior than you and no matter what you say, your view doesn't mean anything because my view is the only one that counts and different points of view are never welcomed here unless you say something I like" attitude.

Again wasting valuable forum space going off topic.

I bet this is very amusing to the community reps, GMs, and DEV TEAM to watch us argue with each other than see what the current concerns of FFXI are at.

I'm sure they can see how people's attitudes are and most likely have a decent understanding of when to ignore posts and when to address the ones that matter.

This is why I am ashamed of being part of NA community. When I read JP topics, its very professional and people don't waste time criticizing others and gang hate on each other.

They write their concerns and feedback like a business.

Daemon
09-12-2013, 11:59 PM
Daemon,

I think you took my post entirely the wrong way. I have no problem with you. It wasn't intended to be an attack on you. I was voicing my opinion as to why I'm personally fed up with the game - and that's due to lack of consistent content updates.

Your opinions are all fine by me -- however, I am of the belief that new engaging content should have priority over menial adjustments to aspects of the game which are (and have) functioned fine for a long time (in regards to SV duration, Chainspell, and the 'Stun' spell and its associated enmity).

People are quitting largely through boredom (I know this doesn't apply to everyone; some people are still working through content and working on their long term goals). However, its evident that this is no longer true for the majority.

Changing aspects of the game which aren't really a problem isn't going to bring people back. Its delusional to think it will. Its also not going to make the game more entertaining.

As for me pointing out that all these forums tend to be are complaints for 'change this so it suits me'; that wasn't an attack on you - its how the majority of the posts on this forum read.

Again, apologies if I offended you, it wasn't intended.

I know not everyone will agree with each other. But if you do carefully read my replies. I try to give you a different point of view than what is being complained about.

As I said before, coming to the forums is about learning from each other. There are so many cultures who have different ideas and different points of view.

I actually come here to learn from other people. If I disagree and prove me wrong then I have the guts and decency to admit that I was wrong.

If I make a wrong assumption and yes human error exist, I don't stay quiet and ignore my mistake. I flat out apologize to people and make things right so we can move forward.

What I see is people don't actually see the person on the other side of the computer screen makes it easier to trash someone else because they don't matter when its someone you don't know personally or intend to get to know personally.

But in reality you are trashing everyday people you interact with on a daily basis and when people do this in game, eventually you will bump into those same people and participate in the same activities because FFXI is a very small world.

However we all have our bad days and I know demon you are a cool person to hang out with. So I apologize too.

I think so many of us are over stressed with this game and many are fed up to the point that we all are changing our attitudes and taking it out on each other.

Daemon
09-13-2013, 01:11 AM
@ Danzusu, disregard all of my replies to you. I posted my response too quick and didnt correctly pay attention to the name of the person I am responding to.

That's my fault for not looking at your name correctly and only looking at your sprite.

You are not even the person I thought you were. Which is my mistake.

And I'm not going to go back and correct my post to hide my mistake to prove that human error happens and even I misunderstand people too.

I'm just use to having my friend demon respond to all of my replies and the bitter arguments I'm having with others who jump in to go against everything I say is not helping so again I apologize Danzusu. My words had nothing to do with you at all.

It's not fun having 4-5 people always disagreeing with you every single time you post a comment or make a topic only to be spending all my time defending myself than make my point across and move on.

Karah
09-13-2013, 01:32 AM
This is why I am ashamed of being part of NA community. When I read JP topics, its very professional and people don't waste time criticizing others and gang hate on each other.

They write their concerns and feedback like a business.

They don't have people like you posting. DESERVING of criticism.

I've never once seen a jp post be more than 10 lines maxish (give or take).

Afania
09-13-2013, 02:16 AM
This is why I am ashamed of being part of NA community. When I read JP topics, its very professional and people don't waste time criticizing others and gang hate on each other.


Have you ever read posts on 2ch? If not don't go "Ohhh all JPs are nice never troll/flame/hate on internet"

This is internet, no matter where you go, it's all the same.

Oh and they do hate on official forums too.

Demon6324236
09-13-2013, 02:23 AM
In this case you claim that you disagree with 95% of everything I say all the time only makes me wonder if we are truly friends.Due to this comment, I think that post may have been meant for me, since your not on Phoenix, I could be wrong, but~ either way, same character face, so its possible.

Demon6324236
09-13-2013, 02:25 AM
Sry, was a bit late on saying that. :x

Daemon
09-13-2013, 03:19 AM
I honestly dont care if you want to hate me and post nasty comments everytime i post on the forums. It only shows how ignorant you people are. And honestly im tired of you guys taking a few comments and then automatically generalizing things i say as if im talking about every single person.

Its easy to be lazy and think that way. its like saying a group of Asians in America did something bad and then automatically you think all asians are bad. This is how you generalize my comments.

If I say most people I interacted with in the JP community have been nice and did not do certain things. You will generalize my remarks and assumed that Im talking about all JPs.

If I say the NA players I have interacted on the forums were rude to me and so negative to the point that i see people leave the game, you will automatically assume im talking shi* about every single person on the forums.

And I am sick and tired of all of you responding to me in such a rudely manner acting if I am the bad guy when your responses are enough to show everyone exactly how people act on the forums.

Ive been respectful and I have been nice but Im so sick and tired of you guys throwing things in my face, make wrong assumptions and put me down for trying to be part of the community.

Its so easy to judge people you dont know. People on phoenix did the same thing. Yeah I have decent knowledge. Doesnt mean I go around and claim in know more than everybody nor do I intend to rub off and Mr. Know It All. But always people have nothing else to do but judge and then find out later that Im not a bad person to begin with and how they made the wrong assumption over me.

Still to this day regardless of debates, I do not hold a grudge on anyone and still give everyone the same respect like to you Karah, Slaxx, Demon, Frank, and everyone else i have debated with. I may not agree with you on certain things but I have been decent enough to respond and admit on things I do agree with you. And I have never shown you that i hate or disrespect you unless you go too far.

Kuvo
09-13-2013, 03:22 AM
If they really wanted to fix this game into the power house it was they could easily. But they wont, its not financially smart to do so.
they have xiv out and a lot of newer games in the works along with the whole lightning series and then ff15 in the works. I have truley loved this game since the NA release. Even when all my linkshells and friends left I bought another xi game to dual box with. I love all the old content such as nation missions, quests, zilart and cop. Even going after NMs the old way. But I do believe they aren't trying to keep this game going much longer. In fact in the 11 years I have been a customer that never canceled their account I had my account banned yesterday with no explanation of a reason why. I logged in on my main account on my laptop for the first time instead of my desktop and the next day im banned for suspicious behavior. The point is after 11 years I have given SE around 132 straight months of payments and I get banned so I have no intention of giving them anything else since they have shown they don't care for their customers. Be it threw their non replys on these forums and not listening to us to banning people with no real reason.

detlef
09-13-2013, 03:26 AM
Hey I'm Asian too. Japanese even. Let's get over ourselves please.

Daemon
09-13-2013, 03:38 AM
If they really wanted to fix this game into the power house it was they could easily. But they wont, its not financially smart to do so.
they have xiv out and a lot of newer games in the works along with the whole lightning series and then ff15 in the works. I have truley loved this game since the NA release. Even when all my linkshells and friends left I bought another xi game to dual box with. I love all the old content such as nation missions, quests, zilart and cop. Even going after NMs the old way. But I do believe they aren't trying to keep this game going much longer. In fact in the 11 years I have been a customer that never canceled their account I had my account banned yesterday with no explanation of a reason why. I logged in on my main account on my laptop for the first time instead of my desktop and the next day im banned for suspicious behavior. The point is after 11 years I have given SE around 132 straight months of payments and I get banned so I have no intention of giving them anything else since they have shown they don't care for their customers. Be it threw their non replys on these forums and not listening to us to banning people with no real reason.

Yeah I agree, why waste money on a game that is pretty much reaching the end of its shelf life.

Umichi
09-14-2013, 06:51 PM
For you..the game still has quite a shelf life for me being a player who plays it as a game:)

Daemon
09-14-2013, 11:25 PM
For you..the game still has quite a shelf life for me being a player who plays it as a game:)

And I'm on the same page as you. My last comment was sarcasm just in case you read it the wrong way.