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ffxkenshin
03-24-2011, 08:52 AM
I remember way back when SE has mention about wanting to reduce the amount of "stuff" mages have to bring but now instead, they increase it by all these elemental grip, elemental staff trial, and even seperates out the avatar, m.acc, m.atk ones. WAY TOO MUCH...

I suggest SE make some new synergy recipe (that requires NO crafting skill of any sort):

Lv 81: Rare/Ex
Elemental Staff
DMG: xx (who cares)
All 8 Elemental Magic Affinity +1 (10% magic damage +20 M.acc -2 avatar perp.cost)
STR+4, DEX+4, AGI+4, VIT+4, MND+4, INT+4, CHR+4
+15 elemental resist on all 8 elements
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv51 NQ elemental staff

Lv 81: Rare/Ex
Elemental Staff +1
DMG: xx (who cares)
All 8 Elemental Magic Affinity +2 (15% magic damage +30 M.acc -3 avatar perp.cost)
STR+5, DEX+5, AGI+5, VIT+5, MND+5, INT+5, CHR+5
+20 elemental resist on all 8 elements
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv51 HQ elemental staff

Lv 91: Rare/Ex
Universal Staff
DMG: xx (who cares)
All 8 Elemental Magic Affinity +5 (30% magic damage +60 M.acc -6 avatar perp.cost)
STR+10, DEX+10, AGI+10, VIT+10, MND+10, INT+10, CHR+10
+50 elemental resist on all 8 elements
Magic Casting Time -15%
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv90 Magic Affinity +5 Staff (doesn't matter the argument on them: i.e. Varuna's Staff +2)

ffxkenshin
03-24-2011, 08:58 AM
Forgot to mention, all the staff should be usable by All Jobs.

viion
03-24-2011, 09:00 AM
looks very badass!! they should do this.

RAIST
03-24-2011, 09:11 AM
keep wondering if that won't be the ultimate progression of the magian lines... all avatar affinities merge into one for level 99 staff that is all avatars -perp. cost/-bp timer, then the same with elemental affinity damage/acc lines would have one where they merge to offer their respective bonus/fast cast trait to all elements--the catch being you have to have the level 90 (or 95 if they make one) done for each element in that category.

Randwolf
03-24-2011, 09:13 AM
What really annoys me is that I was so excited when I got a Fay weapon with -3 perp. It meant I could stop carrying around a staff for every elemental avatar. It also meant that I got a line back on all my macros. Now, it's back to having to carry around a staff for every elemental avatar and adding back into my macro the appropriate staff. /sigh

ffxkenshin
03-24-2011, 09:32 AM
Yea, I have WHM BLM RDM SMN, only god knows how badly my inventory space is w/ all those different staffs >< SE please make it happen for us!

Ryland
03-24-2011, 09:42 AM
This thread pretty much already exists.

http://forum.square-enix.com/ffxi/forums/95-Black-Mage

Click on "SE please read this..."

Randwolf
03-24-2011, 09:55 AM
This thread pretty much already exists.

http://forum.square-enix.com/ffxi/forums/95-Black-Mage

Click on "SE please read this..."
Since I'm BLM 45 with no ambition to take it past 49, I would never have seen that post. So, there must be somewhere to post things that impact multiple jobs.

Tsukino_Kaji
03-24-2011, 09:56 AM
Since I'm BLM 45 with no ambition to take it past 49, I would never have seen that post. So, there must be somewhere to post things that impact multiple jobs.Boy when you go 99RDM/45BLM for chainstun wont you look the fool. lol

Randwolf
03-24-2011, 10:00 AM
Boy when you go 99RDM/45BLM for chainstun wont you look the fool. lol
Funny, I thought 49 was the cap for a sub if the main is 99. Secondly, do you see my RDM approaching 99?

Tsukino_Kaji
03-24-2011, 10:02 AM
Funny, I thought 49 was the cap for a sub if the main is 99. Secondly, do you see my RDM approaching 99?Both were the pretence. lol

Ryland
03-24-2011, 10:03 AM
I would say "If you've been playing this game more than a year and you don't have 90 blm yet you're gimp," BUT the moderators find words such as those to be inflammatory. Instead, I'll say that you should consider taking blm higher than 45/49 because a) it's easy as hell, and b) blm is still a useful job to have leveled (especially if you're one of those people who only leveled jobs like pup and dnc).

Edit: Your rdm is approaching 90 when it's only level 39?

Randwolf
03-24-2011, 10:08 AM
I would say "If you've been playing this game more than a year and you don't have 90 blm yet you're gimp," BUT the moderators find words such as those to be inflammatory. Instead, I'll say that you should consider taking blm higher than 45/49 because a) it's easy as hell, and b) blm is still a useful job to have leveled (especially if you're one of those people who only leveled jobs like pup and dnc).

Edit: Your rdm is approaching 90 when it's only level 39?
The ease of getting to 99 may make me reconsider. I currently have 4 jobs at 90 that I'm still working on the gear for. I purposely didn't start the game with a mage job. Blame the Brady Guide. It said a Taru Monk would be a fun challenge. LIES. Taru Monk is fun once you had another job to 75 and could afford the gear you needed, as well as some merited stat increases. But, I purposely avoided BLM and am just now getting around to leveling it. It was pretty much a worthless sub on my main jobs.

p.s. - I always have my jobs in my siggie so people know from what experience I am talking.

p.p.s. - Read the context of my response to the poster citing the example of RDM99/BLM45. Then think about how I might be making that statement as though RDM 99 is something that is happening anytime soon.

Rambus
03-24-2011, 03:38 PM
I remember way back when SE has mention about wanting to reduce the amount of "stuff" mages have to bring but now instead, they increase it by all these elemental grip, elemental staff trial, and even seperates out the avatar, m.acc, m.atk ones. WAY TOO MUCH...

I suggest SE make some new synergy recipe (that requires NO crafting skill of any sort):

Lv 81: Rare/Ex
Elemental Staff
DMG: xx (who cares)
All 8 Elemental Magic Affinity +1 (10% magic damage +20 M.acc -2 avatar perp.cost)
STR+4, DEX+4, AGI+4, VIT+4, MND+4, INT+4, CHR+4
+15 elemental resist on all 8 elements
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv51 NQ elemental staff

Lv 81: Rare/Ex
Elemental Staff +1
DMG: xx (who cares)
All 8 Elemental Magic Affinity +2 (15% magic damage +30 M.acc -3 avatar perp.cost)
STR+5, DEX+5, AGI+5, VIT+5, MND+5, INT+5, CHR+5
+20 elemental resist on all 8 elements
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv51 HQ elemental staff

Lv 91: Rare/Ex
Universal Staff
DMG: xx (who cares)
All 8 Elemental Magic Affinity +5 (30% magic damage +60 M.acc -6 avatar perp.cost)
STR+10, DEX+10, AGI+10, VIT+10, MND+10, INT+10, CHR+10
+50 elemental resist on all 8 elements
Magic Casting Time -15%
Synergy Lv XX (not too high, but some)
Items needed: all 8 Lv90 Magic Affinity +5 Staff (doesn't matter the argument on them: i.e. Varuna's Staff +2)

you forgot to add some R attack and attack ( why my rng likey fire staff HQ
and some cure potency

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

please do this SE, ill save me a lot of headache inventory issues trying to replace 8 elemental staffs with magin trials.

I do not care if it is subpar to 99 magin trails i am not doing 25 staffs to replace 8.

This thread I vote as best idea ever on fourms, lest give some reason to craft!
( when you add soem cure potency, attack and range attack)
also the 51 staffs had other stats like crt hit rate + if that matters to you.
Heal mp.. what else...

oh additional effect ( elemental en- effect based on mob weakness)

Seriha
03-24-2011, 05:37 PM
On top of consolidating the staves, I would also like to see options for the sea obis, the sea gorgets, the new elemental satchels, and the new elemental belts. Compressing 40 possible inventory slots to 5 would be wonderful.

Strife
03-25-2011, 11:18 AM
On top of consolidating the staves, I would also like to see options for the sea obis, the sea gorgets, the new elemental satchels, and the new elemental belts. Compressing 40 possible inventory slots to 5 would be wonderful.

I've said it on other threads but in the hopes of SE seeing it I'll post here to, YES PLEASE!!! I don't care how you do it SE -don't make it to impossible to obtain though please staves are the bread & butter of every mage not just the 'L33t' ones- just do it!

Nephilipitou
03-25-2011, 11:42 AM
The idea of using HQ staffs in a synergy to get HQ staves isn't going to be added. I've never seen anything where using HQ materials will ever give you higher results. It's always standard materials give you standard results.

I would actually prefer if there was just a quest line where you give someone all 8 staves, then go get all 8 stones (flamestone, tidestone, etcetera) from the cloysters, and then give them to some dude, and he forges you a new staff based whether they were all NQ or HQ, and they could make it a Rare EX item or not, usable at what ever level, and then maybe add some trials to it so that so it can be customizable.

Maybe Refresh +1-5 or even 2-10 if it's an HQ version. Then maybe on the next trial you could add a job specific trait like +X Fast Cast, or "Enhances Grimoir Effect", or +X Cure Potency. This way we could have 1 staff to rule them all, but wouldn't it be nice to have a bad freaking a staff that lets you customize? Make the staff for the things that you care about most on a mage. Refresh is nice on any mage class, but on a Summoner it's the bees knees but give them the opportunity to have some other benefits to go along with that.

Seriha
03-27-2011, 06:27 PM
The idea of using HQ staffs in a synergy to get HQ staves isn't going to be added. I've never seen anything where using HQ materials will ever give you higher results. It's always standard materials give you standard results.

Some Goldsmithing recipes would like to disagree with you. Gold Ring +1 (http://wiki.ffxiclopedia.org/wiki/Gold_Ring_%2B1) is an example.

Glamdring
03-28-2011, 12:22 PM
elemental staves do need to grow up to join the game, no question. They sort-of had this with the kirin's pole, at least as to the casting part (but not the extra goody on each individual element's staff), but that staff was not an all jobs staff (and wasn't my bard pissed about that!). So yes, either something like you propose (obviously we couldn't have all the extra goodies from all 8 staves on 1), or else new versions to accomodate the 48 levels (once we hit 99 cap) added since these must-haves for every caster in the game were invented!

Bucho
03-29-2011, 03:23 AM
i like this idea also, i used to think they should take all the belts/rings etc from avatar fights and be able to make a rainbow item or something that has same effects for each day but is only one item, same with ele staves, and the ele obis SC gorgets from sea

Kingofgeeks
03-30-2011, 12:36 AM
i don't think it would ever happen, but that would be really nice

Orenwald
03-30-2011, 01:57 PM
i don't think it would ever happen, but that would be really nice

This:http://wiki.ffxiclopedia.org/wiki/Occult_Acumen
is why it won't ever happen. :( sadpanda too cuz it should extra lovely and stuff ;_;

Rambus
04-01-2011, 03:58 PM
I am a bit lost what does that crappy job trait have to do with anything? I want something like these staffs be impmented.

Be nice to have some sort of space saver alt to the magian staffs, maybe I guess ill still use HQ staffs at 99, whoknows.

Kingofgeeks
04-01-2011, 10:48 PM
this is my plan for getting rid of carrying around so many staves lol

http://wiki.ffxiclopedia.org/wiki/Laevateinn_%2885%29

annewandering
04-02-2011, 05:08 AM
Why wouldnt it be a WW skill? WW need gil too and we worked hard to level our craft. Please not synergy though. arg.....

Rambus
04-14-2011, 11:17 PM
this is my plan for getting rid of carrying around so many staves lol

http://wiki.ffxiclopedia.org/wiki/Laevateinn_%2885%29

uh that adds to staff inv, atm it is only useful for ES

Miera
04-22-2011, 05:51 AM
What really annoys me is that I was so excited when I got a Fay weapon with -3 perp. It meant I could stop carrying around a staff for every elemental avatar. It also meant that I got a line back on all my macros. Now, it's back to having to carry around a staff for every elemental avatar and adding back into my macro the appropriate staff. /sigh
That's why I only worked on the staffs for avatars that I use only. Fenrir/Diabolos/Garuda

Does the Trials Dar staff even work for Diabolos?