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View Full Version : Skirmish AFKers at end = NO LOOT



Vagrua
09-09-2013, 01:56 AM
Hello, I ran into this today with people afking at the end of skirmish runs. When we kicked the afk person out of party, the loot would still not drop resulting in all treasure being LOST. This is ridiculous & needs to be adjusted. :mad:

Anyone else running into these problems?

Demon6324236
09-09-2013, 02:36 AM
What they need to do is the same thing they have done since the beginning of events like this. Stop giving us 5 minutes to lot/pass... give us 5 minutes and 5 seconds... That would give time for stuff to drop, which is why it falls to the floor now, because items auto-fall at 5 minutes, and they think its a great idea to give us exactly that much time so that the game drops it all.

Garota
09-09-2013, 06:29 AM
Bring a BLM or /BLM to send them home.

Mirage
09-09-2013, 03:15 PM
Hey look, this age-old issue strikes again. I remember someone countering my posts about this some time ago, by saying that it is only a problem in some old and obsolete events. So much for that, huh.

The fact of the matter is that this is a terrible design flaw that has been around for over ten years, and SE never bothered to fix it, only add patches to work aorund it on a per-event basis.

Godofgods
09-09-2013, 10:45 PM
What they need to do is the same thing they have done since the beginning of events like this. Stop giving us 5 minutes to lot/pass... give us 5 minutes and 5 seconds... That would give time for stuff to drop, which is why it falls to the floor now, because items auto-fall at 5 minutes, and they think its a great idea to give us exactly that much time so that the game drops it all.

Ive always thought that since i started this game. And i found it baffling that it wasn't brought up more.

Demon6324236
09-10-2013, 01:03 AM
The only reason its not brought up more is because, like Mirage said, when its brought up normally people tell you it only effects old content, or that your just whining for the sake of whining, ignoring the issue. Since my time on the forum I think I have seen it pop up 2 or 3 times, never got a Dev responce, nothing ever happened, and people down played the issue.

Rustic
09-10-2013, 02:16 AM
Bumping things to six minutes instead of five would fix this nicely. Is it hard to add 60 seconds extra wait time?

Vagrua
09-10-2013, 07:09 PM
If everyone just keeps quiet about in-game flaws, they will never be fixed even if there are threads already about them that are dead. When old bugs affect new content, it should be brought up to their attention. Especially content that drops great gear as Skirmish does. Everyone in the group is shafted when someone afks at the end with the treasure pool never dropping. It wastes everyone's time.

I like the ideas suggested in this thread to add 5 seconds to a minute to the end of each run. I find having to bring a job /blm as not really a proper fix for it.

Mirage
09-10-2013, 08:49 PM
It isn't a fix either. Players shouldn't need to lower their combat efficiency just to make sure they don't lose loot that they have rightfully earned to design flaws.

Anjou
09-10-2013, 10:43 PM
Come on SE, give us a response to tell us you're at least listening to more than 'good job SE' threads.

Fynlar
09-14-2013, 07:56 AM
Also chiming in to say this is a problem. Make all these "set event timer to 5 minutes" into 6 minutes instead would solve all the problems.

FrankReynolds
09-14-2013, 11:36 AM
Bumping things to six minutes instead of five would fix this nicely. Is it hard to add 60 seconds extra wait time?

In my experience programming... If it requires them pressing more than 2-3 keys on the keyboard and hitting save, they are doing it wrong. Really wrong.

Minikom
09-15-2013, 07:53 AM
they just need to let QM and treasure distribution to work on skirmish

Babekeke
09-15-2013, 10:03 PM
Or let us use Farewell fly on other party members :)

Rustic
09-17-2013, 12:46 AM
Or let us use Farewell fly on other party members :)

One reason I like having BLM's or /BLM. The AFKer goes bye-bye.

Camate
10-01-2013, 08:56 AM
Greetings,

The development team is aware of what is occurring with rewards after skirmish is completed, and is currently looking into extending the time. Below is a comment from Akihiko Matsui sharing some insight as to what is being done.



Matsui here.

As I am sure you are all aware, the treasure pool automatically decides who receives items after 5 minutes. However, in order to avoid any unfortunate situations, I’ve asked the development team to look into extending the time in skirmish by one minute after using a Fenestral Key.

I believe Fujito has explained this previously, but increasing the reservation time is connected to instance area congestion. However, just increasing the time by a minute should not induce any issues.

An instanced area’s creation and removal is governed by an internal time table. In order to change this, we need to first make sure that there are no adverse effects. Also, we need to secure the proper people and time to perform this work, so unfortunately I cannot state a specific implementation period as of yet.

Mirage
10-01-2013, 09:11 AM
Cool. Will you do this to every event where this is an issue?

Fynlar
10-01-2013, 09:33 AM
I believe Fujito has explained this previously, but increasing the reservation time is connected to instance area congestion. However, just increasing the time by a minute should not induce any issues.

You darn tootin' it shouldn't.

Thanks for the update

Rustic
10-02-2013, 12:52 AM
Greetings,

The development team is aware of what is occurring with rewards after skirmish is completed, and is currently looking into extending the time. Below is a comment from Akihiko Matsui sharing some insight as to what is being done.

Excellent. This is precisely what's required- I've seen people lose half a dozen drops since the last time I posted to AFK/derpy pick-up players not bothering to lot/pass. That can mean a lot to someone waiting on that armor piece or weapon drop to show up again after being denied.

geekgirl101
10-02-2013, 02:25 AM
The only reason its not brought up more is because, like Mirage said, when its brought up normally people tell you it only effects old content, or that your just whining for the sake of whining, ignoring the issue. Since my time on the forum I think I have seen it pop up 2 or 3 times, never got a Dev responce, nothing ever happened, and people down played the issue.

That seems to be the majority of my suggestions. People are more likely to tell me my suggestions are a bad idea and then they're ignored until people start whining about it themselves. I'm giving up making suggestions anymore on the grounds that nobody cares unless it affects them.

svengalis
10-02-2013, 02:51 AM
That seems to be the majority of my suggestions. People are more likely to tell me my suggestions are a bad idea and then they're ignored until people start whining about it themselves. I'm giving up making suggestions anymore on the grounds that nobody cares unless it affects them.

Not reason to give up if it affects you then it affects someone else.

FrankReynolds
10-02-2013, 08:46 PM
I chuckled a little at the "congestion" comment.

predatory
10-12-2013, 05:23 AM
These developers really don't think too hard, why up the time after you use a fenestral key even one second, when they can go back to the original code, and just lower the auto drop time from 5 minutes to 4 minutes and 55 seconds, then never have to revamp any content around its 5 minute cool down period?

Fynlar
10-12-2013, 07:24 AM
These developers really don't think too hard, why up the time after you use a fenestral key even one second, when they can go back to the original code, and just lower the auto drop time from 5 minutes to 4 minutes and 55 seconds, then never have to revamp any content around its 5 minute cool down period?

Because then people will complain about having less time to distribute loot in all other activities in the game. You KNOW this will happen, even if it's just 5 seconds. The entire rest of the game should not be altered in this way simply to fix a persisting oversight with specific timed content such as this.

Also, in skirmish's case, your proposed solution actually wouldn't necessarily fix the problem. The time that the exit timer is set to 5 minutes is when the fenestral key is used. The time the weapons/armor shows up in your pool is when someone opens one of their loot boxes. If someone takes much longer than 5 seconds to click on their box (an easily conceivable occurrence), you will have less than 4:55 to distribute the gear anyway, meaning it still gets lost if someone doesn't lot/pass.

Setting the timer to 6 minutes (giving you essentially 1 minute for someone to click on their box) makes mishaps significantly less likely.

Demon6324236
10-12-2013, 11:16 AM
Because then people will complain about having less time to distribute loot in all other activities in the game. You KNOW this will happen, even if it's just 5 seconds. The entire rest of the game should not be altered in this way simply to fix a persisting oversight with specific timed content such as this.Except the rest of the game, ya know, shares the exact same issue among many other pieces of content...


Also, in skirmish's case, your proposed solution actually wouldn't necessarily fix the problem. The time that the exit timer is set to 5 minutes is when the fenestral key is used. The time the weapons/armor shows up in your pool is when someone opens one of their loot boxes. If someone takes much longer than 5 seconds to click on their box (an easily conceivable occurrence), you will have less than 4:55 to distribute the gear anyway, meaning it still gets lost if someone doesn't lot/pass.

Setting the timer to 6 minutes (giving you essentially 1 minute for someone to click on their box) makes mishaps significantly less likely.So do both, or make the items pop in pool when the key is used.

Fynlar
10-12-2013, 11:56 AM
Except the rest of the game, ya know, shares the exact same issue among many other pieces of content...

No, it only shares that issue in those specific pieces of content. (Which pre-Adoulin events are included in this, anyway? The only one immediately coming to mind that I know resets the timer to 5 minutes at its conclusion is Einherjar.) Adjusting the drop timer down by 5 seconds (which wouldn't even be enough in the case of skirmish, for the reason I already explained) would affect the entire game.

You could also increase the drop timer by a minute, but then there will be people who complain about THAT too, having to wait a minute longer for loot to be distributed because there's some afk guy that won't pass.

Really, the safest way to go about this that would tick the fewest people off would be to just change the end-of-event timer for all of these things to 6 minutes. There aren't THAT many events for where this applies, I'm sure. Skirmish and Delve are just the two prime offenders right now, possibly because they're the only events left worth doing.

Demon6324236
10-12-2013, 12:08 PM
Are you really trying to tell me you think someone in this game is really going to complain about the time being lowered from 300 seconds to 295 seconds? Who takes 4 minutes 55 seconds to lot/pass? Scratch that, in all honesty, if you take that long to sort your drops in any event, you don't deserve them, your taking to damn long. Also, more than just Skirmish does it, Delve does we well, I thought Legion does, though I could be mistaken about Legion since I never had a lot of experience with it win or lose. In either case, there is no reason to go with a small target adjustment when you can do a small widespread adjustment which causes no real negative effects.

Fynlar
10-12-2013, 02:03 PM
Are you really trying to tell me you think someone in this game is really going to complain about the time being lowered from 300 seconds to 295 seconds?

If you think they wouldn't, you must not be familiar with the FFXI playerbase


Who takes 4 minutes 55 seconds to lot/pass?

Plenty of folks, I'm sure. It often involves people who d/c and manage to log back on and get back in the party to lot something at the very last second. I've been this person before too.


Scratch that, in all honesty, if you take that long to sort your drops in any event, you don't deserve them, your taking to damn long.

Yep, people who lotted something should get screwed out of it because someone else in the party is derping. Let's just totally ignore the design flaw there.


In either case, there is no reason to go with a small target adjustment when you can do a small widespread adjustment which causes no real negative effects.

Except, as I already pointed out, it still wouldn't solve the problem, at least with skirmish.

What is your beef against making the end-of-event timers 6 minutes, anyway? It is by far the most elegant solution that doesn't involve messing with the game mechanics anywhere else in the game.

Demon6324236
10-12-2013, 02:59 PM
Like I said before, either one works, they could do either or both, but making it 6 minutes, probably means it will be just this 1 event, nothing else, I doubt we would see far reaching effects.