Goldfish
09-06-2013, 01:31 AM
First, let me start off by saying I love DipperYuly (we had great times together and I hope to have more great times together in the future).
Second, I'm not sure if this the case or not (I'm going by ffxiclopedia level caps in the familiar page) but it seems most of our jug pets are still capped at 99 (only the ones introduced in Adoulin such as the new crab jug has a higher base cap).
This means even with full beast affinity merits + augmented monster gloves +2, our old pets will still be at a max of 114 (99 + 15 from Beast Affinity with augmented relic gloves). It's not a problem now but assuming that content progression keeps on going forward, that means the majority of our pets will soon become irrelevant and underleveled for newer content.
My suggestion is that every jug pet should be uncapped and Beast Affinity merits changed to a minor stat increase. Beast Affinity merits could be changed to be like Optimization or Fine-Tuning (from PUP) where it simply increases stats. Beast Affinity could simply increase accuracy, attack, defense, and evasion by a small amount (which keeps the merits relevant) while all jug pets should be uncapped.
New pets could work but since we already have a huge variety, why not also keep our current pets still relevant by uncapping them? Of course I also want new pets too but I don't want our old pets to be slowly outdated due to most of them being capped at 99 (114 with Beast Affinity and augmented Relic Gloves).
As for what to do with NQ/HQ jug pets? For most part, NQ/HQ pets only really exist for 75 pets and below (76+ pets added since the level cap increase has usually been just one quality). In this case, they could simply uncap only 76+ jug pets. (I know the crafting recipe/mats/cost of lower level jug pets were balanced in accordance to the lower level cap for lower level jug pets, so they could only uncap 76+ and maybe some 75 jug pets while keeping the lower level ones still capped.)
Another idea for what to do duplicate familiar jug pets (we have 4 different crab jugs for example) - they could have different statistics (like doing blunt damage instead of slashing, or vice versa). CourierCarrier could have blunt damage, Sunburst Malfik could have slashing, and Herald Henry could have piercing damage (for example). For some of the harder to obtain jug pets (whether due to mats or something), maybe they could have slightly higher statistics (or they could simply make ingredients for certain pets, like the 76+ Pugil pet from "Auroral Broth", easier to obtain by adding them to mog gardens or something).
I just have had great times with DipperYuly (my favorite) and I don't want to see DipperYuly replaced :(. Do any of you also have favorite pets you want to keep relevant in adoulin (with higher ilvl increases, etc)?
Second, I'm not sure if this the case or not (I'm going by ffxiclopedia level caps in the familiar page) but it seems most of our jug pets are still capped at 99 (only the ones introduced in Adoulin such as the new crab jug has a higher base cap).
This means even with full beast affinity merits + augmented monster gloves +2, our old pets will still be at a max of 114 (99 + 15 from Beast Affinity with augmented relic gloves). It's not a problem now but assuming that content progression keeps on going forward, that means the majority of our pets will soon become irrelevant and underleveled for newer content.
My suggestion is that every jug pet should be uncapped and Beast Affinity merits changed to a minor stat increase. Beast Affinity merits could be changed to be like Optimization or Fine-Tuning (from PUP) where it simply increases stats. Beast Affinity could simply increase accuracy, attack, defense, and evasion by a small amount (which keeps the merits relevant) while all jug pets should be uncapped.
New pets could work but since we already have a huge variety, why not also keep our current pets still relevant by uncapping them? Of course I also want new pets too but I don't want our old pets to be slowly outdated due to most of them being capped at 99 (114 with Beast Affinity and augmented Relic Gloves).
As for what to do with NQ/HQ jug pets? For most part, NQ/HQ pets only really exist for 75 pets and below (76+ pets added since the level cap increase has usually been just one quality). In this case, they could simply uncap only 76+ jug pets. (I know the crafting recipe/mats/cost of lower level jug pets were balanced in accordance to the lower level cap for lower level jug pets, so they could only uncap 76+ and maybe some 75 jug pets while keeping the lower level ones still capped.)
Another idea for what to do duplicate familiar jug pets (we have 4 different crab jugs for example) - they could have different statistics (like doing blunt damage instead of slashing, or vice versa). CourierCarrier could have blunt damage, Sunburst Malfik could have slashing, and Herald Henry could have piercing damage (for example). For some of the harder to obtain jug pets (whether due to mats or something), maybe they could have slightly higher statistics (or they could simply make ingredients for certain pets, like the 76+ Pugil pet from "Auroral Broth", easier to obtain by adding them to mog gardens or something).
I just have had great times with DipperYuly (my favorite) and I don't want to see DipperYuly replaced :(. Do any of you also have favorite pets you want to keep relevant in adoulin (with higher ilvl increases, etc)?