Cuthert
03-24-2011, 08:07 AM
OK, I used to play ffxi back when the cap was 75 and ToAU just came out...I was a 60 thf as Cuthbert on Alexander, and I really miss my old friends (Shot out to HappyHaven LS!)...
Anyways, I came back a month ago, and started all over as Eponis on Asura since I have RL friends on that server, and much to my surprise, many of the things that bothered me about the game had been changed!
So I had an idea for the development team. Would't it be cool if somewhere down the line, in a new expansion, there were three more advanced jobs, one specific to each city, and each one that had a new corresponding crafting skill?
One combination specifically comes to mind for me. It seems that Bastok, in all its '"technical prowess, with its cannons and the ever-ingenious Cid, could have a lot more going on in the Technology department.
I was thinking that a new craft, "Engineering" would be awesome, and it would exist only in Bastok (although it makes sense that you should be a resident of Bastok, maybe just having a prerequisite fame would suffice). Engineering would yield all manner of technological items/equipment, but would mostly coincide with the new Bastokan job, "Machinist". Engineers would build all manner of gadgetry for use for the machinist, perhaps including the "Gun Arm" and maybe even a mechanical equivalent of a chocobo.
I gave this particular combo a lot of thought, and i think that its a good one. I haven't given a whole lot of thought about what craft/job would be great for San d'Oria or Windurst, but perhaps it would be great to see Windurst have the job "Time Mage" coincide with a new craft "Flux"... imagine the possibilites... At some level time mages would be granted the ability to teleport themselves and party members in between the past and the present. Flux, combined with Engineering may even yeild single use machines used by non-time mages to travel through time... The possiblilites are endless..
As for San d' Oria, I'm thinking Geomancer, which would be a melee class similar to drk or pld but with magic or job abilities much like it had in FFT. Your surroundings would play a part in unlocking spells, and determine how effective they are when casting. In any event, Sandy should get a new craft as well, lets say Geomancer and the new craft "Lore" (or something similar)...This craft would be used to make all manner of Geomancer equipment and items, but also could be used with engineering/flux crafts to make all kinds of cool things. It would be sweet to see geomancers with the ability to teleport to specific places that also are used in unlocking spells. (say, after they are used to unlock them)...
I don't know guys, since the servers have been down i have been playing with this idea, im not sure if anyone will like it, but i do. It definitely needs some brainstorming though, as this is really so far just a few rough ideas. I really like the idea of three new crafts that are so different, but catered to each nation, as well as a new job, also catered to each nation, and that when combined together are extremely powerful/useful... It would certainly entertain and enliven me.
Anyways, I came back a month ago, and started all over as Eponis on Asura since I have RL friends on that server, and much to my surprise, many of the things that bothered me about the game had been changed!
So I had an idea for the development team. Would't it be cool if somewhere down the line, in a new expansion, there were three more advanced jobs, one specific to each city, and each one that had a new corresponding crafting skill?
One combination specifically comes to mind for me. It seems that Bastok, in all its '"technical prowess, with its cannons and the ever-ingenious Cid, could have a lot more going on in the Technology department.
I was thinking that a new craft, "Engineering" would be awesome, and it would exist only in Bastok (although it makes sense that you should be a resident of Bastok, maybe just having a prerequisite fame would suffice). Engineering would yield all manner of technological items/equipment, but would mostly coincide with the new Bastokan job, "Machinist". Engineers would build all manner of gadgetry for use for the machinist, perhaps including the "Gun Arm" and maybe even a mechanical equivalent of a chocobo.
I gave this particular combo a lot of thought, and i think that its a good one. I haven't given a whole lot of thought about what craft/job would be great for San d'Oria or Windurst, but perhaps it would be great to see Windurst have the job "Time Mage" coincide with a new craft "Flux"... imagine the possibilites... At some level time mages would be granted the ability to teleport themselves and party members in between the past and the present. Flux, combined with Engineering may even yeild single use machines used by non-time mages to travel through time... The possiblilites are endless..
As for San d' Oria, I'm thinking Geomancer, which would be a melee class similar to drk or pld but with magic or job abilities much like it had in FFT. Your surroundings would play a part in unlocking spells, and determine how effective they are when casting. In any event, Sandy should get a new craft as well, lets say Geomancer and the new craft "Lore" (or something similar)...This craft would be used to make all manner of Geomancer equipment and items, but also could be used with engineering/flux crafts to make all kinds of cool things. It would be sweet to see geomancers with the ability to teleport to specific places that also are used in unlocking spells. (say, after they are used to unlock them)...
I don't know guys, since the servers have been down i have been playing with this idea, im not sure if anyone will like it, but i do. It definitely needs some brainstorming though, as this is really so far just a few rough ideas. I really like the idea of three new crafts that are so different, but catered to each nation, as well as a new job, also catered to each nation, and that when combined together are extremely powerful/useful... It would certainly entertain and enliven me.