View Full Version : More Blue Points or reduce all Blue Magic's Blue Point cost
Ophannus
08-28-2013, 03:04 PM
Please either give us more Blue Points and Slots. If that is not possible then please go back and change all Blue Magic spells to either cost 1,2 or 3 points. Spells that cost 4 or 5 points should be changed to a 2 or a 3.
5 more slots and 10 more blue points isn't too much to ask, is it?
skullreaper
08-30-2013, 03:29 AM
Or they could actually allow blue mages to use all spells, and just allow us to set traits instead of spells.
dasva
09-01-2013, 04:25 AM
Well I mean we are doign the whole ilvl thing and they making macc based on main hand skill and having it add to our base dmg... so how about every 20 skill on mainhand weapon is another set point!
Ophannus
09-01-2013, 09:41 AM
They said previously they can't let us use all spells at once because frankly blue magic spells(or rather, many of them) are stronger, more potent or more efficient than equivalent magic spells. For example, Occultation=10 Shadows, White Wind is an AoE HP based curaga for a fraction of the cost of a WHM's curaga, Winds of Promyvion is AoE erase, etc. There's just too many spells that are a little too good so they make many of them highly desirable but give us a limit by points. A nice 2hr or 5min ability however would be able to cast any spell even if it's not set(kinda like Enlightenment), but to give us full access might be a little broken unless they nerf a lot of spells. (Also we'd get like 7 different types of stun spells to spam and a ton of 20-60 MP AoE physical spells for AoEing)
Metaking
09-02-2013, 05:20 PM
138mp for 8-10 shadows(very very few blus have a 500 skill build its extremely hard to make) vrs 20 mp for 2 clearly shows normal blink as an extremely more mana effective spells
on white wind its 145 vrs curaga2 at 120 or curaga 3 at 180 which are kinda hard to compare white wind is (MaxHP/7)*2 which is simple enough, but whm cures got alot of tier-ing so hard to compare, and very veritable dependent. still at the end of the day, a whm can make both of these spells free a blu, that is probably about 1/5th of your mana pool....
excluding whirl of rage and maybe fry pan none of those physical aoes are worth using, heck sand spin in a good set up will beat them for dmg now, and water bomb is more than 60 mana(try it with tamaxchi and a full set of hagondes)
however i do agree a full unlock would be way OP maybe after we hit 80 or somthing that lowers any spell were X levels overs set cost by 1 but wont reduce it below 1 would still have the restriction of max Number of spells settable but allow for a bit more flexablity(in truth tho, the lions share of are spells are worthless anyhow past job traits >.>).
dasva
09-03-2013, 06:56 AM
Well it would be OP if they fixed the base dmg on blu spells... physical has always been based on skill which now ilvl adds to that a little but only like 20 or so while ilvl weapons are litterally doubling and such so not really keeping up. The magical spells have lvl right in the base dmg equation but since we aren't going up in lvl that's not going up... and while true other mages aren't getting new tiers and such they did just get a massive upgrade to elemental magic and alot more base from the magic dmg stat. Really if you are decently buffed you probably doing more with your swds anyways unless you taking advantage of a weakness and other jobs are going to out AOE you both in dmg and efficiency due to how they've kinda been ignoring blus magic side in the ilvl updates... and that doesn't even go into the macc problems that they hopefully will be fixing next update
Alistaire
09-04-2013, 03:11 PM
They should've at least lowered the cost of vw proc spells to make it so a blu could set all of em; none of those with lowered costs would be gamebreaking. It'd be easy enough to just lower the garbage ones and leave any useful ones as is (Actinic Burst, Charged Whisker) and hit the point where they could all be set.
And along with that and for other reasons just double the # of spells you can set. The point value should be the only real limitation anyway; you don't need 2 ways to put a cap on what all we can set at once.
Tennotsukai
10-05-2013, 01:00 PM
Is there a limitation on how many points can be given to blu? I ask this in regards to the programming of the game. I feel like we missed out on an increase to blu points or slots in one of the 90-99 level increase updates.
FaeQueenCory
10-12-2013, 02:26 AM
Why not just adjust the number of +pts the merits give?
I have no clue what would be too much... but making it +2/merit or even +3 or +4... that could be a huge gain and would require the least amount of coding change. (it would just change a single variable in the merit data)
Could go even crazy and get like +5 on 1/5 and each additional would give like +2 or w/e...
But that would involve changing the whole data structure of the merit itself.... so it's highly unlikely that something like this would ever happen.