PDA

View Full Version : We need a duty finder system for ffXI.



sc4500
08-24-2013, 12:04 AM
It will help move things along and just move the game along and more. Since there will be people paying for both versions maybe. Unless there friends passed out or went to bed or the wife went to work.

Be strict on it, unlike ff14 versions. How many more YEARS do WE have To SHOUT in the TOWN, or SEND a BLIND , hmm TELL.

Or now days program are cellphones on the shouts and see if see one and send the tell, tell them be there in 35 min. Not many are doing it that way right now since the servers are getting smaller.

OmnysValefor
08-24-2013, 12:09 AM
I agree, but you might retype your post, you're kind of all over the map and it might not translate well.

Yes, I would love to be able to seek for specific assaults, or specific skirmishes or such, or etc.

Particularly important is the ability to seek while in a group. I might be farming dynamis with a friend, but I'd still want to know if someone was interested inviting me to a task we both wanted to complete.

svengalis
08-25-2013, 08:09 AM
would be awesome for things like walk of echoes, voidwatch, nyzul isle and other group content.

Firebert_Lakshmi
08-25-2013, 02:53 PM
Duty Finder is broken right now, so no we don't.

geekgirl101
08-26-2013, 09:01 PM
Hmm, yes it sounds like it could work well to arrange some kind of search feature for specific events instead of wasting hours in Jeuno shouting. The seacom is an ancient system that sort of worked when people needed to make a 5 person party for leveling up. It's lost its use and needs replacing with something more dynamic (if the PS2 can handle it.)

Edyth
09-02-2013, 09:21 AM
Nobody uses duty finder in XIV unless they're a tank or healer.

Hayward
09-02-2013, 01:17 PM
Nobody uses duty finder in XIV unless they're a tank or healer.

Not even close to true. I've used Duty Finder on Arcanist for every dungeon fight so far. The only dungeon fight that went nowhere was in a pickup group that had no tank and tried to use me as a healer (which, by the way, will not work any more than it did in XI).

A Duty Finder system would work wonders in something like Delve, Skirmish, Walk of Echoes, or any other event. At least it would expose lazy-minded folks constantly shouting for Delve weapons only.

BobbinT
09-02-2013, 02:35 PM
been surviving with Duty Finder in XIV alot too. There might be several bumps on the road, but it works. Plus I don't really wait for DF all day since there's lots of things I can do in mean time.

But I think XI's a different hybrid, tho I'll be happy to get more content cleared.

Afania
09-04-2013, 02:49 AM
Not even close to true. I've used Duty Finder on Arcanist for every dungeon fight so far. The only dungeon fight that went nowhere was in a pickup group that had no tank and tried to use me as a healer (which, by the way, will not work any more than it did in XI).

A Duty Finder system would work wonders in something like Delve, Skirmish, Walk of Echoes, or any other event. At least it would expose lazy-minded folks constantly shouting for Delve weapons only.

Nah, even with a duty finder, those wanted gear/skill requirement would still /shout or drag LS/friend. Some ppl only do higher lv dungeons in XIV with friends/LS due to too many landmines you get with Duty Finder.

Nebo
09-04-2013, 03:09 AM
I think there is a lot of content that would be duty finder friendly in FFXI. Stuff like: Story Missions, Add-on Bosses, BCNM battles, Voidwatch, Salvage, Delve, Nyzul Isle, Assaults, Limbus, etc.

As far as encountering skilled players vs randoms that will cost you a run...I don't see that as being a viable argument for NOT having one....for several reasons (aside from the fact that this already happens in player generated PUGS now).

People who only want to go with players with whom they feel comfortable and confident are still free to do so (and probably will).

Giving every player the opportunity to repeat dungeons, even if they fail it up initially, will only serve to raise the average skill (and gear) level of the whole player base. I.E.: More players will have practice and experience with party roles and know what is expected of them.

More people will keep playing and enjoying the game for a longer period of time, feed the economy, (insert beneficial effect of more people playing the game). Because even if they are shy, or maybe they aren't born leaders, or maybe have poor social skills/social anxiety...the game still helps them get into groups, make friends, join a free company, etc.

A duty finder system breaks down barriers to entry for many types of people and the game will be richer for it.

I don't think FFXI will get one. Neither the server structure nor the UI were built or configured with group forming assistance in mind. (a big mistake...and one of the main reasons FFXI was not as successful as it could have been, imo)

Glamdring
09-04-2013, 09:23 AM
we have content specific comments we can post, now, the number of people I ever see using those is another matter. if people used them there is a way to search by comment. but as lazy as people have gotten I doubt it will be used no matter what. also, how are you going to restrict to r/m/e/d if the system doesn't have a gear filter? you wouldn't want people who need anything from the content to be replying after all...

Duelle
09-04-2013, 05:32 PM
To have a Duty Finder you first need a game with Duty-like content, which XI doesn't really have.


I think there is a lot of content that would be duty finder friendly in FFXI. Stuff like: Story Missions, Add-on Bosses, BCNM battles, Voidwatch, Salvage, Delve, Nyzul Isle, Assaults, Limbus, etc.

As far as encountering skilled players vs randoms that will cost you a run...I don't see that as being a viable argument for NOT having one....for several reasons (aside from the fact that this already happens in player generated PUGS now).The problem here is that you have three huge obstacles: content design, job balance and role distribution.

XI has been lacking in all three for so long that it would take the devs first solving the job balance and role distribution issues then balancing the content around the new cadres of tanks, healers and DPS.

Even if you decided to align main jobs to roles, you still would have to redesign some, as 1 tank out of 22 jobs and 1 healer out of 22 jobs is not a good situation for a group matching function like Duty Finder. Then you get the arduous task of deciding who gets "sacrificed" to meet the new role distribution. Should SAM get severed from their throne as king of DPS to join PLD in the tank pool? Should RUN get the fixes it needs to become a real tank instead of being chained to the "spell tank" label? Should SCH and SMN join WHM in the healer pool? And what about hybrids like DNC, RDM, and BLU?

There's some good that could come from this; if THF is placed in the DPS category then SE has no choice but to actually fix the job so that it is competitive in damage, as systems like Duty Finder are extremely reliant on balanced performance between jobs to prevent classism. If RDM were placed in the DPS category (having some utility on the side), those of us from the melee camp can finally put the matter to rest and move on with our lives. It would also mean good things for jobs like PUP and BST for the same reasons.

The you have to balance content to be cleared by a party put together through Duty Finder. You can have encounters still require skill, timing and coordination, but you can't rely on job gimmicks.

It's a huge undertaking and one we won't ever see in this game.

Spectreman
09-05-2013, 02:32 AM
Create a Duty Finder where ppl get bonuses for doing it instead of creating parties manually. That will increase the number of ppl being accepted in events even though they dont have godly gear.

scaevola
09-05-2013, 05:11 AM
Nobody uses duty finder in XIV unless they're a tank or healer.

That will change. Looking for Group/Raid was a huge benefit to WoW that breathed a ton of life into the game. Even the DD classes that have to wait longer to get in at least have a rough idea of how long they'll have to wait.

Duelle
09-05-2013, 01:28 PM
Create a Duty Finder where ppl get bonuses for doing it instead of creating parties manually. That will increase the number of ppl being accepted in events even though they dont have godly gear.But as long as the performance discrepancies are notable, all you'll get is the following:

- Standard FFXI player queues for duty finder for 6-man Nyzul Isle
- Group gets filled up with a WHM, DRK, NIN, BRD
- Final member turns out to be a PUP
- Members start going "wtf a pup go queue up on a real job"
- a) If vote kick exists in DF: Members vote the PUP off the party because they'd rather not do the event than take a loljob along
- b) If vote kick does not exist in DF: Members start to leave if the PUP refuses to leave the party
- The purpose of Duty Finder is thus defeated

Looking for Group/Raid was a huge benefit to WoW that breathed a ton of life into the game. Even the DD classes that have to wait longer to get in at least have a rough idea of how long they'll have to wait.Building on my above point, Blizzard didn't implement group finder until after most of the performance discrepancies were dealt with, including major tank adjustments (because they didn't want a repeat of stuff like "only prot paladins can tank Heroic Shattered Halls" and "only prot warriors can tank Illidan") and WotLK's Great Hybrid Revamp.

SpankWustler
09-05-2013, 07:35 PM
I can't imagine how a Duty Finder would or could work in FFXI. I could see it working in events that any combination of people on any combination of jobs can complete, such as storyline missions or Skirmish, but is it really that hard to make a group for something when who and what is in the group are barely relevant to begin with?

Also, it's a safe bet that such a system would have its slots based on how FFXI "should" work rather than how FFXI actually works. Imagine a Delve group that got 1 Bard and 2 Summoners in the measly three "guys that use buffs or something, I guess" slots on top of being forced to fill two or three "tank" slots to fulfill a function that has not existed within FFXI for a very long time.

Yousha
09-17-2013, 06:20 AM
I want to have Duty Finder for this FFXI so I can finish my Zilart, CoP, ToAU, WotG and now new SoA .... It hard to get party these day ... They are too much focus on dymanis, abbyssea, assault, end games run. I would glad to do this if I get these done my story. But look like I NEVER GET THIS DONE. Please ADD DUTY FINDER!!! Very important for me.

Demon6324236
09-17-2013, 07:04 AM
RotZ, CoP, & ToAU can all be soloed now days. WotG I don't know about for sure, but I have to assume its possible too.

Yousha
09-17-2013, 07:58 AM
RotZ, CoP, & ToAU can all be soloed now days. WotG I don't know about for sure, but I have to assume its possible too.

Ok I will check it out, ... did they change it ?

detlef
09-17-2013, 08:14 AM
Ok I will check it out, ... did they change it ?You changed. You're level 99 now and level 110+ if appropriately geared.

I do recall some of the WotG fights being possibly difficult to solo (there was some escort mission, and the one in Sarutabaruta where you have to fight waves of things come to mind).

Demon6324236
09-17-2013, 09:13 AM
Missions have no level caps, and all of the expansion enemies except the ones at the end are around lv50 or so I think, in the end, its effortless.

Yousha
09-17-2013, 10:31 AM
You changed. You're level 99 now and level 110+ if appropriately geared.

I do recall some of the WotG fights being possibly difficult to solo (there was some escort mission, and the one in Sarutabaruta where you have to fight waves of things come to mind).

What!?! O.o lvl cap at 110? lol Look like I had to lvling them 10 more to go then solo most of them ... I hope they merge the server together so we can have more people around. It may bring to complete the game.

Demon6324236
09-17-2013, 10:39 AM
Adoulin gear has levels on it, which make you basically as strong as you would be at the level of which the gear is assigned.

Yousha
09-17-2013, 10:52 AM
Adoulin gear has levels on it, which make you basically as strong as you would be at the level of which the gear is assigned.

Wow I fall behind of this game ... since FFXIV launch... It make me want go back to finish with FFXI that I been want to accomplish my story in FFXI that I been there from start ....

I can go ahead do newest expansion pack (Seeker of Adoulin) to build up gear instead to in order complete others ?

I am on Zilart Mission 16 "The Celestial Nexus" pain the @ss map circus! Saw 2 ppl there but no response team up. Oh well...

CoP Mission 4-2
ToAU Mission 22
WotG/ SoA not yet start.

Demon6324236
09-17-2013, 01:25 PM
Basically just goto Adoulin, get some of the basic Adoulin gear like the Skirmish sets from Yorcia, or the sets you buy with Bayld, then you will be more than strong enough to take down everything in the other storylines.

Afania
09-19-2013, 05:00 AM
To have a Duty Finder you first need a game with Duty-like content, which XI doesn't really have.

The problem here is that you have three huge obstacles: content design, job balance and role distribution.

XI has been lacking in all three for so long that it would take the devs first solving the job balance and role distribution issues then balancing the content around the new cadres of tanks, healers and DPS.

Even if you decided to align main jobs to roles, you still would have to redesign some, as 1 tank out of 22 jobs and 1 healer out of 22 jobs is not a good situation for a group matching function like Duty Finder. Then you get the arduous task of deciding who gets "sacrificed" to meet the new role distribution. Should SAM get severed from their throne as king of DPS to join PLD in the tank pool? Should RUN get the fixes it needs to become a real tank instead of being chained to the "spell tank" label? Should SCH and SMN join WHM in the healer pool? And what about hybrids like DNC, RDM, and BLU?

There's some good that could come from this; if THF is placed in the DPS category then SE has no choice but to actually fix the job so that it is competitive in damage, as systems like Duty Finder are extremely reliant on balanced performance between jobs to prevent classism. If RDM were placed in the DPS category (having some utility on the side), those of us from the melee camp can finally put the matter to rest and move on with our lives. It would also mean good things for jobs like PUP and BST for the same reasons.

The you have to balance content to be cleared by a party put together through Duty Finder. You can have encounters still require skill, timing and coordination, but you can't rely on job gimmicks.

It's a huge undertaking and one we won't ever see in this game.

There are also no real "hybrid job" in 14, and content are done in a very specific setup(tank/healer/DPS). In FFXI there are more rooms for creative freedom when it comes to pt setup/play style and such.

However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.

As someone who've been playing XIV, I also have to point out Duty finder is actually 1 aspect I don't like in XIV, simply because it doesn't work very well atm. If I'm /shouting for a hard content, I usually communicate with players sending /tell about their gear, what they need to do, and what they need to expect. I can't do any of those with Duty Finder and in the end I just drag FC members for any hard content.

If you need ppl for easier content such as missions, even with DF you'd still ended up waiting for hours or days because nobody do them anymore, and if you pt with someone else from another server, you won't be able to static with them to finish rest of the mission. In that case, DF doesn't help much.

Eyeballed
09-21-2013, 04:38 PM
Absolutely not.

In my opinion, the Duty Finder in its core function is redundant and really doesn't solve much. Aside from the social horrors currently being experienced over in XIV and reports of the same from WoW players, what the DF accomplishes is far more negative than positive.

Obviously, the feature is meant to alleviate the stress of finding sufficient members and appropriate party roles for a particular event aimed at minimizing wait times for all members. Even as it does this in fully automated convenience, those who are not tanks or healers are experiencing 30min+ wait times (only to be trolled by their tank or healer in some cases after embarking). Keep in mind that this is the case in a game that is brand new with plenty of players to fill roles in what is a naturally limited event content due to the game being fresh.

To me, the reason is clear. When you combine the classes and roles needed to fill slots for one event across all servers, the problem of finding that tank or healer is only exacerbated by the needs of all servers requiring the same roles as a single server. If that's hard for you to comprehend, think instead of a server-less world, (which is essentially what the DF does bridge), and what you have left is the same problem that you began with: An imbalance of tanks and healers to damage, and people willing or able to join.

Remember once upon a time when you would wait for hours for that party invite on MNK, yet when you switched to BRD or RDM you were harassed with invites without your party flag up? Sound familiar now? Demand for key/favorable roles will always exist until all jobs are able to tank/heal/damage/support equally, where if that were the case, no class definition would even be necessary.

However, now that this essentially function-less feature has been implemented, developers need to add cross-server blacklists, and a method to avoid future encounters with grievous players to destroy the anonymity factor that is destroying that game right now.

Demon6324236
09-21-2013, 10:30 PM
Sounds kinda like the Hunt Boards from FFXII, I like it! All I would ask is that they make it good enough its not wasted like the current search feature, and that it has some specific things like language, date, time, area, and that kinda thing as filters and details you can enter for events. With the death of more and more linkshells, FFXI could really use a feature like this! :D

(I had a much longer post of about 3 paragraphs but my keyboard messed up & made me go back to the General Discussions page, deleting it all...)

Duelle
09-22-2013, 05:51 PM
There are also no real "hybrid job" in 14, and content are done in a very specific setup(tank/healer/DPS).Hybrid as you may be expecting doesn't fit in the trinity, so that's par the course.

However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.You missed the undertone of my post: a lot of stuff needs to be fixed with FFXI's jobs. You'll still have performance discrepancies and further jobisms attached, while a system like DF is designed around abolishing jobisms or at the most minimize them. Content is design around that idea as well.