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View Full Version : So uh, how's the storage situation progressing? ^^;



Vivivivi
08-21-2013, 09:55 PM
I know I know I know, Camate posted recently-ish that the development team is looking into new and/or expanded storage options (please Fat Chocobo!), but with each version update we seem to be getting 3 or more entirely new armor sets, most of which are no longer rare...

Not that I'm complaining about having a wider gear selection available, but I'm like, totally running out of places to put all my new shoes :P

I'd personally be A-OK with another mog-house-only-accessible storage option. I really don't need to carry all of my mage gear when I'm playing Monk.

:D

Mnejing
08-21-2013, 10:36 PM
Ask Caithsith/Atomos.

FaeQueenCory
08-21-2013, 10:57 PM
Ask Caithsith/Atomos.
Trollolololol

We already got a new storage chest... didn't you notice it?
..
Oh....
..
you mean't for items?

;p

In more seriousness.... It'll probably happen sometime soonish... I'm pretty sure the gil-chest was an alpha of sorts for a FFXIV style super-chest.

Moppet
08-21-2013, 11:13 PM
I'm hoping for Fat Chocobo storage too. :)

OmnysValefor
08-22-2013, 03:19 AM
Funny thing I realized about storage yesterday...

They managed to nearly completely outdate karieyh in the 4 months we've been asking for storage slips for adoulin gear.

I think i'm actually ready to toss most adoulin tier 1 (karieyh, thurandaut, orvail). I hate tossing gear but I can't see a reason to keep it at all.

At this point, I'm running out of choices, inventory is overflowing.

Inafking
08-22-2013, 03:28 AM
I think i'm actually ready to toss most adoulin gear

This is why I can't have nice things. Other people take it and wind up just throwing it away. Gear that has been tossed or sold to NPCs should be sold by NPCs or used as currency for relevant gear stock that everyone can get at.

Moppet
08-22-2013, 03:59 AM
This is why I can't have nice things. Other people take it and wind up just throwing it away. Gear that has been tossed or sold to NPCs should be sold by NPCs or used as currency for relevant gear stock that everyone can get at.

This would be pretty cool. Reminds me of when most MUDs would have donation areas where high level players could leave unwanted gear/items for new or poor players to take from.

OmnysValefor
08-22-2013, 04:48 AM
This is why I can't have nice things. Other people take it and wind up just throwing it away. Gear that has been tossed or sold to NPCs should be sold by NPCs or used as currency for relevant gear stock that everyone can get at.

I meant to say Adoulin T1 gear, but dude >.> I farmed up the bayld for all the pieces. I didn't take anything from you >.>.

And certainly, if I could give it to my friends who would make better use of it, I would.

Edit: Oh, I see I did say tier 1, you just clipped so you could snipe at me.

Volarione
08-22-2013, 04:56 AM
Why is there a cap on mh furniture storage anyway?

Rubeus
08-22-2013, 07:17 AM
supposedly the 80 cap was because the ps2 only had that many lines available for items in a designated slot; so furniture caps at 80 because everything else does. Which is why their "We're looking into expanding your backpack with more gobbie bag quests" recent post doesn't make ANY sense to me. If they could do that, wouldn't it be easier to use that mountain of ISP I have to buy more locker space or go give my moogle 2 or 3 items nobody even uses anymore and have more space overall? Furthermore if they did, for example, allow a 120 space backpack, my satchel and sack bring me up another 120 spaces overall (40x3). If the issue is/has been "your stuff will load too slowly" then it would make better sense to promote lockers. First of all, not a lot of people do a whole lot of AU content anymore anyway, and secondly, it's a single-source storage that wouldn't greatly increase the lag of loading. And besides, only the people who bothered to besieged or what-have-you would have the bronze pieces to keep it up, so not everyone would do it.

Frankbrodie
08-22-2013, 07:48 AM
Well.. except that you can buy a stack of bronze pieces for like 20k? Right?

Go on them, 25k today on Phoenix. Still much of a muchness.

Calatilla
08-22-2013, 09:41 AM
But if nobody did besieged, where would those bronze pieces come from once everyone ran out of ISP? I`m all for new storage, every update we get 2-3 new sets which are not storable via slips, why?? how hard can it be to add skirmish/delve or bayld gear to a storage slip?

I remember a post by one of the dev's a while back where someone asked for more storage slips and their response was that they didn't want to keep adding slips that would ultimately clutter up our inventory. Well guess what, these new sets you keep releasing are doing just that, because I can't store them!!!

Daemon
08-22-2013, 12:48 PM
Funny thing I realized about storage yesterday...
They managed to nearly completely outdate karieyh in the 4 months we've been asking for storage slips for adoulin gear.

Yeah this issue has been going on too long, and some players haven't realized this yet. Glad you see it now because most of my topics, ideas were based on around this:


supposedly the 80 cap was because the ps2 only had that many lines available for items in a designated slot

Which going over the 80 cap would slow down load times when changing maps, entering Mog house, opening menus etc. certain details not appearing correctly.


At this point, I'm running out of choices, inventory is overflowing.

Lol... I've been at this point for while now. Which is why I disqualified for drops at Hurkan.

Umichi
08-22-2013, 04:37 PM
But if nobody did besieged, where would those bronze pieces come from once everyone ran out of ISP? I`m all for new storage, every update we get 2-3 new sets which are not storable via slips, why?? how hard can it be to add skirmish/delve or bayld gear to a storage slip?

I remember a post by one of the dev's a while back where someone asked for more storage slips and their response was that they didn't want to keep adding slips that would ultimately clutter up our inventory. Well guess what, these new sets you keep releasing are doing just that, because I can't store them!!!

go out get an archaic mirrior... Boom 2.5k isp

Mirage
08-22-2013, 07:23 PM
But if nobody did besieged, where would those bronze pieces come from once everyone ran out of ISP?
Get your own IS from doing besieged. One single besieged and you'll have 4k IS, enough to buy 200 bronze pieces. That much will last you around 1000 days, or nearly 3 years.

Volarione
08-22-2013, 08:54 PM
But if nobody did besieged, where would those bronze pieces come from once everyone ran out of ISP? I`m all for new storage, every update we get 2-3 new sets which are not storable via slips, why?? how hard can it be to add skirmish/delve or bayld gear to a storage slip?

I remember a post by one of the dev's a while back where someone asked for more storage slips and their response was that they didn't want to keep adding slips that would ultimately clutter up our inventory. Well guess what, these new sets you keep releasing are doing just that, because I can't store them!!!

I'm From siren. We take our besieged seriously here.

Calatilla
08-22-2013, 09:56 PM
That post was in response to the poster above me saying why do besieged when you can just buy bronze pieces off the AH. The point I was trying to make is, if everyone had this mindset nobody would do Besieged and there wouldn't be any bronze on the AH.

Mirage
08-23-2013, 12:42 AM
The mindset would quickly stop existing when there was no more bronze pieces on the AH. It's not an issue, really.

Danita
08-23-2013, 04:02 AM
Can't they simply give us an additional door in the Mog House that leads to a Moogle Walk-In-Closet, which would be a zone dedicated to the sole purpose of allowing me to put gear in a single storage location? I want to be able to change from one job to another without having to zone out or look through 5 different bags, or any of that nonsense. Even better if I could tag each piece of gear with multiple markers (one for each job), so that when I press the RDM button, everything I have tagged RDM gets moved into my inventory.

If we could have nothing else but this added in a patch, that patch would be considered one of their most successful by almost everyone I know!

Edit: And who cares if this zone were a slow-loader, it would save me VAST amounts of time regardless. I would happily wait a couple minutes per trip to solve the inventory nightmare that is FFXI.

Ethalio
08-23-2013, 10:33 PM
Releasing more storage slips won't solve the problem, it'll just delay the next major crash of inventory issues.
An additional 80 slots inventory for each 99 job the player has is needed to get a long-time solution.
And as Danita said: make all of them accessible only inside a special room that can be entered via MH to avoid load time problems. Dependent on the current main job only one of these bags is active at all time and functions like the normal inventory, which means you can equip directly from it.
Another solution would be a fat chocobo like inventory with at least n*80 slots (n being the number of 99 jobs the player has), although I presume searching for all the equipment can become annoying in a bag with 400+ slots.

FaeQueenCory
08-24-2013, 01:39 AM
Releasing more storage slips won't solve the problem, it'll just delay the next major crash of inventory issues.
An additional 80 slots inventory for each 99 job the player has is needed to get a long-time solution.
And as Danita said: make all of them accessible only inside a special room that can be entered via MH to avoid load time problems. Dependent on the current main job only one of these bags is active at all time and functions like the normal inventory, which means you can equip directly from it.
Another solution would be a fat chocobo like inventory with at least n*80 slots (n being the number of 99 jobs the player has), although I presume searching for all the equipment can become annoying in a bag with 400+ slots.
I disagree. Adding storage slips WOULD free up tons of inventory. Especially now that delve and skirmish2 gear is so highly prized.
The problem with storage slips and the new content is the augments... when it's something like empyrean or relic armor... it's all really simple (and the bane of ppl who don't care enough to do the xp magian trial for the relic+2) when the augment is static... there's no problem with storing an augmented item...
But due to the customizability of the new gear... aside from like the bayld gear... a storage slip just can't work... Unless, of course, it's only for unaugmented items.... which wouldn't be good... or the bayld gear slip is for only augmented items...
the random augments for skirmish gear and the tiers of augments for delve gear just don't work with the way storage slips work.

Ethalio
08-24-2013, 04:53 AM
You're right FaeQueenCory, additional storage slips for Adoulin gear would free up our inventory, but SE is a huge fan of augmented gear and that's why the new gear isn't compatible with storage slips.
In addition to this, if this problem is going to be resolved, SE would need to add new slips or extend existing slips, which is, as history of version updates shows, a thing that can take a few month to be implemented. During this time we would have storage issues again.

detlef
08-24-2013, 06:00 AM
I would have preferred fixed augments on the new Skirmish gear which would allow us to (eventually) store them.

OmnysValefor
08-24-2013, 06:29 AM
Follow the route of delve, as in how the augments build up with more airlixir, and then make the final augment versions storeable.

Don't say they can't, because they can. It's theoretically possible that every stage of an augment is storeable but the slips would have to be preconfigured with every possible combination, and would be massive/store only a few etc etc.

But yeah, that would be poor programming and structure design, the point is merely that since every combination is feasible, the max augment versions are.

Personally, I would like something very much like the delve system, except rather than preselect

Path A - Attack, Accuracy, STR
Path B - Accuracy, Attack, STR
Patch C - etc

I would have it where you pick the 3 augments and the order of potency so that you *could*, shouldn't, but could, augment something with MP, AGI, accuracy, if you so chose.

Vivivivi
08-24-2013, 06:59 AM
Releasing more storage slips won't solve the problem, it'll just delay the next major crash of inventory issues.
An additional 80 slots inventory for each 99 job the player has is needed to get a long-time solution.
And as Danita said: make all of them accessible only inside a special room that can be entered via MH to avoid load time problems. Dependent on the current main job only one of these bags is active at all time and functions like the normal inventory, which means you can equip directly from it.
Another solution would be a fat chocobo like inventory with at least n*80 slots (n being the number of 99 jobs the player has), although I presume searching for all the equipment can become annoying in a bag with 400+ slots.

Perhaps if a Fat chocobo system was introduced, we could select categories that we can name to alleviate that. For example: Seals, Mage gear, Heavy DD, Craft Mats, etc.

I think the existing storage is plenty for items we access on a regular basis. But if we're out collecting non-stackable items to craft with and get a random invite to an event, it would be great to be able to place those somewhere where we know we can find them later on.

FaeQueenCory
08-24-2013, 09:21 AM
You're right FaeQueenCory, additional storage slips for Adoulin gear would free up our inventory, but SE is a huge fan of augmented gear and that's why the new gear isn't compatible with storage slips.
In addition to this, if this problem is going to be resolved, SE would need to add new slips or extend existing slips, which is, as history of version updates shows, a thing that can take a few month to be implemented. During this time we would have storage issues again.
I have to point out that extending current slip values takes practically no time at all. Just look at the latest swimwear, it was added to slip 11 when it was added to the game. I think previously... they were just lax to update older slips due to the lack of omg-holyshitballs-I-just-got-12-new-armor-pieces-where-can-I-put-them that is rather rampant today. (I mean... Jesus! it's like every update we get 5 new whole sets of gear. Not that I'm complaining... but it's more of the influx to invetory size ratio rather than just inventory size in general.)

Perhaps if a Fat chocobo system was introduced, we could select categories that we can name to alleviate that. For example: Seals, Mage gear, Heavy DD, Craft Mats, etc.

I think the existing storage is plenty for items we access on a regular basis. But if we're out collecting non-stackable items to craft with and get a random invite to an event, it would be great to be able to place those somewhere where we know we can find them later on.
That is an excellent point about the crafting stuff.
Chances are if we do get a super-chest type deal... it's gonna be a mog garden thing.

svengalis
08-25-2013, 08:14 AM
what about a storage chest for each job like the one next to horst that gave us our abyssea freebies?

Sapphires
08-26-2013, 08:34 AM
Largest timesink when doing delve raids is waiting on people changing jobs and screwing around with their inventory limitations

The vertical gear ladder on the way up to the new cap with the addition of skirmish II gear mixed with all the other SoA loot just made everyones inventory problems worse. I don't really enjoy getting new loot if you dont give me a way to store it and retreive it efficiently, or worse I can't even mail it to a same account mule.

Stop rushing to add more loot to the game and fix the inventory problem.

Kristal
08-26-2013, 08:13 PM
They could add a treasure chest to Mog Garden where you can store more items. This chest would not be accessible from the menu, and items within are not subject to Rare tag restrictions. Increasing it's rank adds more storage space/chests.

OmnysValefor
08-27-2013, 12:44 AM
Here's something I've been thinking about... it's very nice that sack and satchel and inventory load as we zone but why does safe and locker have to load right away? Load that info 2 minutes or something later.

Point being, any other box could be loaded later.

Spectreman
08-27-2013, 12:47 AM
Or they could, you know, create an event to allow us to mix pieces of gear from content pre-adoulin? Like mixing their stats and keeping the look we wanted?


Ah yea that's an insane idea. Better just keep creating more and more storage for hundreds or thousands of gear that we end up forgetting we have.

Camate
08-30-2013, 03:01 AM
Hello!

I come bearing some good news about inventory. :) Please read the below update from Akihiko Matsui.



Matsui here.

We’ve begun to really dig into the work for the fall version update, and I have some new information regarding inventory that I’d like to share with you all.

We’re currently in the midst of looking into making so we can increase your inventory in the fall version update.

While I might be repeating myself from the previous post on this, there will be a trade-off between the increase in item storage space and server lag, so there might be a need for some sort of limitation.

Since this is something we’d like to implement to improve convenience for everyone, we want as many people to be able to utilize it, and the development team is working together to see if it can be a type of storage that can be accessed from outside of your Mog Houses (similar to the Mog Satchel).

Please wait just a bit more until we can implement this.

Demon6324236
08-30-2013, 03:20 AM
I understand, and it sounds good, but again, this is not exactly what we truly need. We really need real inventory to be increased, meaning, rather than 80 spots x 7 types of inventory(Norm/Safe/Storage/Locker/Sack/Satchel/New) we need more like 100 x 6 types. That would be a 20 inventory increase across the board, an overall increase of 120 inventory rather than 80 as well. If PS2 can not handle this, why not allow us a choice, we can get the new sack like inventory add-on, or, we can pick a 1 time upgrade that lets us have 100+ inventory for all forms of inventory, but at the cost of not being able to play on PS2? I personally have never played on PS2, never will, it would not effect me or many others, we need to go beyond these poor restrictions if they are the cause, please, I beg of you.

Dhragon
08-30-2013, 04:29 AM
The issue is figuring out how to give us more inventory space, without crashing the servers that we "all" play on. Due to the huge increase in data that needs to be transferred, once everyone has the increased space. The constant "PS2" rant is long dead and gone. Your example of an increase of 120 spaces, isn't just the amount of data that needs to transfer between your client and the server but everyone logged in to the game and the server. Which, at peak times, could make the game completely unplayable, due to the amount of lag caused by the amount of additional data.

Kraggy
08-30-2013, 05:15 AM
I understand, and it sounds good, but again, this is not exactly what we truly need. We really need real inventory to be increased
What about "there will be a trade-off between the increase in item storage space and server lag, so there might be a need for some sort of limitation." don't you understand?

Xantavia
08-30-2013, 05:22 AM
Remember back in the day when we were limited to 70 slots in our bags? Before the sack and satchel? Everybody swore that with more space we would be all set. No matter how much more they give us, it won't take long before that space is filled and the no storage space cycle will begin again.

Demon6324236
08-30-2013, 05:42 AM
What about "there will be a trade-off between the increase in item storage space and server lag, so there might be a need for some sort of limitation." don't you understand?I understand it perfectly, it sounds like the exact same problem they continually have been telling us, longer load times will be a result of this update, and so be it. What I don't understand, is why exactly they can not allow us to have an inventory larger than 80. They already seem to load up all of our inventory when we zone, all of it, every item, if that's the case, it loads up at most 480 items every time a character zones, if they did what I said, and increased each by 20, it would be 600 items, if they do what they are saying now, and make another sack or so, it would be 560 items, not a large gap. When you think about it even, making it go up to 100 each would mean only 80 more accessible inventory on the run as well, same as this update, though I doubt that has anything to do with loading times really since it still loads up all of the items, but still, a thought.

The main reason I want real inventory, not just another sack, is because I have to much gear for a job I cant hold it all, I have to store things so I can get items that drop, so I can put them in my satchel, so I can get my things right back out. Its the same reason why the comment below yours is just as pointless, yes, we needed more when we had 70, and even if we have 100 we probably are going to want more, but it wont be as bad. Even if some people still complain, it wont be as bad, not as many people will complain, the issue wont be as wide spread, overall, things will be better. My inventory is small enough to the point I don't bother using Mog Gardens at all, never have since the day it was put in & I went in 1 time to find a bunch of junk. I would like to use it, but, I do not have the inventory.

If you as every player in the game which they would rather, 100 inventory in each form, or simply another sack like form of inventory limited to 80, I am positive that almost everyone would want the first. So far as I understand, the only reason Sacks & Satchels exist are because the PS2 cant load more than 160 items at a time for your inventory or something like that, which is why I said if we had an option to get it, disable the ability to play on PS2, most people wouldn't care I'm sure.

Demon6324236
08-30-2013, 05:47 AM
The issue is figuring out how to give us more inventory space, without crashing the servers that we "all" play on. Due to the huge increase in data that needs to be transferred, once everyone has the increased space. The constant "PS2" rant is long dead and gone. Your example of an increase of 120 spaces, isn't just the amount of data that needs to transfer between your client and the server but everyone logged in to the game and the server. Which, at peak times, could make the game completely unplayable, due to the amount of lag caused by the amount of additional data.The exact same amount is needed for a new sack or satchel type inventory as well, and so far as they have been saying they main worry appears to be load times for people zoning, I don't know about you, but honestly I could care less if it takes me 5 seconds extra to zone, I need more inventory space so I can enjoy playing my jobs. I am tired of having to go to an event like WoE and spend 30 seconds every time I do it just going in my inventory, putting away 5 pieces of gear, getting my stuff from my box, putting it in my satchel, then getting back out my 5 items again, on top of the fact I have to go back to Jeuno or Adoulin every 4 fights so I can unload my junk, or simply drop things so I have room. The server load it creates should be no different if its put in the form of normal inventory which can be accessed by macros, or if its a new sack/satchel type of inventory, the items are loaded all the same when you zone so far as I know, which means it shouldn't be any more or less an issue. The only argument that I can think of is that the PS2 can not load that much inventory at a time and functions differently than the PC in that respect, where it only loads them when they are needed, if so, an easy fix would be to allow people to choose between the two things as I suggested.

Fynlar
08-30-2013, 05:48 AM
I understand, and it sounds good, but again, this is not exactly what we truly need. We really need real inventory to be increased, meaning, rather than 80 spots x 7 types of inventory(Norm/Safe/Storage/Locker/Sack/Satchel/New) we need more like 100 x 6 types.

That's not exactly what YOU truly need.

I am fine with 80 slots. What I need is another receptacle for stuff.

Adoulin gear is great and all, but so far the only bits of it that have been storable out-of-inventory is GEO and RNF AF. The rest of it has caused storage explosion.

Demon6324236
08-30-2013, 05:51 AM
That's not exactly what YOU truly need.

I am fine with 80 slots. What I need is another receptacle for stuff.

Adoulin gear is great and all, but so far the only bits of it that have been storable out-of-inventory is GEO and RNF AF. The rest of it has caused storage explosion.Having simple another 20 inventory in each of the inventories we have no would not serve the same propose for you? To me it sounds like it would, you would gain 120 spaces to store things, or 80, whatever, but you wouldn't have to store things as frequently, wouldn't have to worry about losing drops, or anything of the sort, because your actual inventory would be bigger.

Fynlar
08-30-2013, 05:54 AM
Having simple another 20 inventory in each of the inventories we have no would not serve the same propose for you?

To me that's already been explained off as not being an option due to the PS2. Being a PS2 player myself, I've come to accept that.

Demon6324236
08-30-2013, 06:33 AM
As is the exact reason you would take the option of having an extra sack/satchel rather than +20 inventory in each of the already provided inventories. Which was part of my original post after our Rep response.

OmnysValefor
08-30-2013, 07:03 AM
Here's what I can't figure out about the inventory crisis (not 80/80, but all the boxes)..

Why does every box have to load? I know what gear my character has pretty well, especially if it's gear that I'm wanting. Why not have some boxes that are only viewable while in the MH? At worst this would only people to have two pieces of a RARE item, but they'd never be able to equip both (gtfo dual eponas's ring, double brutals), so there's no harm. If I have my epona's ring in my everywhere-storage (safe, locker, sack, satchel) then I couldn't get my other eponas's ring out of my "Mog Crypt".

Get it? There would be no way to stock up on something like putting scrolls away so you could stay in zone and keep lotting because those boxes wouldn't be available from outside MH.

pretre
08-30-2013, 08:11 AM
anyone know when fall update is

Vivivivi
08-30-2013, 09:25 AM
Hello!

I come bearing some good news about inventory. :) Please read the below update from Akihiko Matsui.

Thanks for the update :)

Demon6324236
08-30-2013, 09:30 AM
anyone know when fall update isSometime during the fall.

No really, they haven't given us any kinda date. I would guess probably around October or so.

FrankReynolds
08-30-2013, 01:01 PM
Here's what I can't figure out about the inventory crisis (not 80/80, but all the boxes)..

Why does every box have to load? I know what gear my character has pretty well, especially if it's gear that I'm wanting. Why not have some boxes that are only viewable while in the MH? At worst this would only people to have two pieces of a RARE item, but they'd never be able to equip both (gtfo dual eponas's ring, double brutals), so there's no harm. If I have my epona's ring in my everywhere-storage (safe, locker, sack, satchel) then I couldn't get my other eponas's ring out of my "Mog Crypt".

Get it? There would be no way to stock up on something like putting scrolls away so you could stay in zone and keep lotting because those boxes wouldn't be available from outside MH.

That already happens with slips anyways. I get feet in abyssea all the time, only to go to the mog and discover that I already have a pair on a slip. I don't see why having a storage box that behaves the same way would be a problem.

I get the sneaking suspicion that they are just waiting for a few more subscriptions to cancel and or some server merges in order to offset the additional server load from more storage, then they will implement it.

OmnysValefor
08-30-2013, 01:03 PM
The other place it happens is mules.

The short answer, I honestly believe, is they want us paying for mules and storage is far and away the number one reason to have mules.

Babekeke
08-30-2013, 02:34 PM
There is another alternative: Look at WHY we need all this extra space.

Abyssea was quite good: OK you could only wear the emp on 1 job, but you +2 it all and save all but the job you're on with the porter moogle. Even with accessories, it's only 8 inv slots max. Not to mention that at the time, most of it was best-in-slot for either TPing, Tanking or WS.

Delve/Reive gear was quite bad: You can use the same gear for a lot of jobs, ok. But most of the time this gear is on top of your Emp +2 because of the niche bonuses of emp +2/some accessories. Then of course, you can't send it to mule once you've augmented it, meaning it's all sat in your inv space cluttering it up. Most of the delve gear can replace anything resembling an evasion set pre-SoA though, which was nice. (unless that eva gear happened to be THF TH gear as well >.>)

Shirmish II gear was terrible: Fewer jobs on each piece, meaning even more space taken up. If you play multiple jobs, say THF and MNK; you get the new skirmish gear for mnk, but can't get rid of the delve gear, because you still need that for THF. And even when you get the gear for THF as well, some of the pieces are only situational, so you have to hold on to your emp gear, delve gear and skirmish gear now.....

Zarchery
08-30-2013, 06:41 PM
Well this is good, and I'm not objecting, but like I've said before, storage is fundamentally an unfixable problem. Junk expands to fill the space, and within a few months people will be back to complaining about lack of storage space.

Masekase
08-30-2013, 08:23 PM
What they need to do is stop bringing in new equipment in so fast and recycle some instead. An example of what they should of done is use 2 pieces of old event equip and trade it for the new delve piece. People are using too many situational pieces and need to make more sacrifices and SE need to force us to make more. This way we will all have more storage space. Also with all this rare ex gear remove the tags as new gear comes out and let people AH/Bazaar it.

FrankReynolds
08-30-2013, 11:23 PM
What they need to do is stop bringing in new equipment in so fast and recycle some instead. An example of what they should of done is use 2 pieces of old event equip and trade it for the new delve piece. People are using too many situational pieces and need to make more sacrifices and SE need to force us to make more. This way we will all have more storage space. Also with all this rare ex gear remove the tags as new gear comes out and let people AH/Bazaar it.

People would just get the item and then go gather the other two pieces again because SE never gets that right. It might get people playing old content again (Yay!...?) but it would inevitably screw up inventory even more.


The other place it happens is mules.

The short answer, I honestly believe, is they want us paying for mules and storage is far and away the number one reason to have mules.

I would seriously pay double for my mule just to be able to access his inventory from the MH without logging Out -> In -> Out over and over. I'm totally game to pay a buck or two for extra storage if that's really what the problem is.

nyheen
08-30-2013, 11:24 PM
more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse

FrankReynolds
08-30-2013, 11:30 PM
more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse

You sir are wrong.

FaeQueenCory
08-30-2013, 11:37 PM
more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse
That doesn't actually solve any inventory problems.
That then creates a bunch of time problems due to he logging in and out... you turn events that could have lasted only 30min into ones that last 1hr or longer due to something as trivial as job changing.
Slips, while marginally inconvenient, solve much of the storage space issues.
You drop whole sets of gear into various storage slips, and suddenly you have 15 or more free inventory slots.
The biggest drag on my inventory is weapons and rings/earrings/capes.
But the second biggest is the skirmish gear.
And sadly, that can't be slip-ified.
Due to the randomizations of augments. Now, if the augments of the skirmish gear were to... not be random. Like either the bayld or the delve gear augments... then slips could even be implemented for them.
But as it stands right now the only new gear slips that could be added would be a bayld gear slip (augment only cause that seems to be the MO, right relic+2 slip?) and delve gear slip (which should be coded for all ranks of all paths, so that there's not 16 slips... hexcode that shit! This could also alleviate a bit of the weapon clog by adding the delve weapons to the slip too, or just have another slip for them).

Slips are clunky. But they are better than the time sink of muling.

nyheen
08-30-2013, 11:59 PM
iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)

Demon6324236
08-31-2013, 12:13 AM
With todays gear most jobs share the same gear, so that's not much of an issue for many players. I myself have 0 mules, have never had any, never will have any, but my inventory to an extent is fine. I would love more, but sacks & satchels do little for me. On the other hand, my RDM, which has over 100 pieces of gear for that job alone in total, that would benefit from a real inventory expansion to inventory itself, rather than another sack or satchel. If we could macro in pieces from a sack or satchel, I would care about them more, but since we cant, I don't.

Umichi
08-31-2013, 01:23 AM
iam sure that solve lot of the inventory problems it just people are to lazy to log off to mule now. sooner or later they going to hit the space limit and then what?. if your garage (char) is full just buy a bigger garage (mule)

with most gearfreaks muling takes 20 mins or so to d to get all their gear....

Spectreman
08-31-2013, 02:25 AM
Remember back in the day when we were limited to 70 slots in our bags? Before the sack and satchel? Everybody swore that with more space we would be all set. No matter how much more they give us, it won't take long before that space is filled and the no storage space cycle will begin again.


They could give us 1k slots and it wouldn't be enough with the amount of specific items we must have for specific situations and the hundreds of them that are released every now and then. The only solution to this is being able to merge gear from Abyssea and before, like 3 pieces to combine into a new item.

We could, for example combine all artifact armors. We could for example, combine a Kirin Osode, with a SH and a Hauberk. Imagine how fun would it be to see older items being combined and suddenly being useful again for those that are outcast from delve?

But yea, its just easier to keep creating new storage while our delivery system is horrible. It's nice to have to swap gear for determined instances but the amount of swapping is too dmn high right now.

Just check this: http://www.ffxivpro.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair


Its an awesome guide for corsairs that among other things have loads of different sets for each specific situation that a corsair can face. Now go count the amount of items that a single jobs needs there. That's the greatest problem of this game right now. We need to have less gear, not more. Creating more inventory for more situational gear will never fix this problem.

Vivivivi
08-31-2013, 02:39 AM
Well this is good, and I'm not objecting, but like I've said before, storage is fundamentally an unfixable problem. Junk expands to fill the space, and within a few months people will be back to complaining about lack of storage space.

I agree that it is unfixable, but adding more storage spaces will certainly make things a little easier. Considering how much new equipment was added with Seeker's of Adoulin, and with the exception of rune and geo af, none is storable.

I've finally resorted to tossing rare/ex items that I use infrequently like Ace's Mail, Genesis shield, etc. It would be nice to not have to do that.

Camate
08-31-2013, 04:06 AM
Hello,

Adding to the updates on inventory and storage, Akihiko Matsui has made another comment about plans for adjustments to the Porter Moogle feature.



Matsui here.

I have some progress to share with you about the requests for incorporating the Porter Moogle feature into your Mog Houses, as I mentioned in a post ( http://forum.square-enix.com/ffxi/threads/30888-Expanding-Inventory-Space?p=405774&viewfull=1#post405774) a bit back.

Currently, as we are unable to address the moogle inside of Mog Houses, we’ve placed a Porter Moogle inside of it instead. It’ll be very similar to how your Mog House looks on the Test Server.

This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.

Also, in order to address this so the moogles inside of Mog Houses can be toggled on and off, there are a lot of high-hurdles to overcome from a technical-standpoint, because Mog Houses were created in a special way and they are also used for events and quests.

While it will be difficult to address this for Mog Houses, we are currently looking into whether we can also place a Porter Moogle in everyone’s Mog Gardens as well, and we think that it will be possible to have a display toggle feature for this.

We are striving to have this implemented during the fall version update, but due to other work we cannot guarantee it at this time. We appreciate your understanding.

Minikom
08-31-2013, 04:10 AM
ideas to save inventory space
1.- add capes to slips but not create new one, use the ones we have already
2.-let slip the bayld gear (cant say we cant because they have augmented iccon but you guys know empy gear have augmneted icon too?)
3.- similar to idea 2, add delve sets to slips
4.- add skirmish gears too and/or let us auto delivery
5.- do something about weapons skirmish/delve/REM/ slip or storage with npcs similar to relic and artifac armors npcs

OmnysValefor
08-31-2013, 04:11 AM
Good good!

If you could continue this trend by putting a delivery box npc and waypoint in the mog gardens, that really would be awesome =D.

This by itself is very good, but please address some of the lacking storage slips like the VW storage slip.

FrankReynolds
08-31-2013, 04:21 AM
Matsui here.

I have some progress to share with you about the requests for incorporating the Porter Moogle feature into your Mog Houses, as I mentioned in a post a bit back.

Currently, as we are unable to address the moogle inside of Mog Houses, we’ve placed a Porter Moogle inside of it instead. It’ll be very similar to how your Mog House looks on the Test Server.

This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.

Also, in order to address this so the moogles inside of Mog Houses can be toggled on and off, there are a lot of high-hurdles to overcome from a technical-standpoint, because Mog Houses were created in a special way and they are also used for events and quests.

While it will be difficult to address this for Mog Houses, we are currently looking into whether we can also place a Porter Moogle in everyone’s Mog Gardens as well, and we think that it will be possible to have a display toggle feature for this.

We are striving to have this implemented during the fall version update, but due to other work we cannot guarantee it at this time. We appreciate your understanding.

Seriously? You're spending time trying to make them disappear so that one guy can stand around and organize his furniture?

Implement the change as is, then go back and add the toggle feature when you have finished working on the million other things that are far more beneficial and important to the game.

You make games, not gifs. I want to play it, not stare at it. Function before form.

OmnysValefor
08-31-2013, 04:26 AM
It would seem to me that the easiest way to do it *should be* making the moogle disappear when Open Mog is selected.

FrankReynolds
08-31-2013, 04:28 AM
It would seem to me that the easiest way to do it *should be* making the moogle disappear when Open Mog is selected.

The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.

Sapphire
08-31-2013, 05:15 AM
ideas to save inventory space
1.- add capes to slips but not create new one, use the ones we have already
2.-let slip the bayld gear (cant say we cant because they have augmented iccon but you guys know empy gear have augmneted icon too?)
3.- similar to idea 2, add delve sets to slips
4.- add skirmish gears too and/or let us auto delivery
5.- do something about weapons skirmish/delve/REM/ slip or storage with npcs similar to relic and artifac armors npcs

It's not that things with Augments can't be stored, it's that they can either be ONLY stored augmented (and if those augments are static) or NOT augmented. Can't have both.

So Bayld gear, augmented only, could be put on a slip. But the system cannot handle Delve gear, because of the different augment paths. The game wouldn't know what rank or (assuming R15) what path to give you back.

Capes OTOH, are basically JSE and totally need to go on a slip.

Kraggy
08-31-2013, 06:15 AM
You make games, not gifs. I want to play it, not stare at it. Function before form.
And so if YOU don't want it, it shouldn't be done, amirite?

OmnysValefor
08-31-2013, 06:50 AM
The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.

Not that.

Their problem with wanting to make the moogle disappear at certain times for certain people's .... tastes.

I agree, not a priority but that would be the easiest way.

For whatever reason, as they said, they're having a problem adding porter functionality to the MH moogle.

detlef
08-31-2013, 06:56 AM
So Bayld gear, augmented only, could be put on a slip. But the system cannot handle Delve gear, because of the different augment paths. The game wouldn't know what rank or (assuming R15) what path to give you back.It was stupid to make Bayld gear augmentable. Just put the stats on the original piece and add the coalition grease cost to the original price. Seriously, who are the ad wizards who came up with this one?

FrankReynolds
08-31-2013, 06:58 AM
And so if YOU don't want it, it shouldn't be done, amirite?

Yeah, in this case.

If you would care to offer some indication as to why I might be wrong beyond your not so subtle insinuation that I am selfish, I'll be glad to explain my reasoning. Otherwise, I know you are but what am I...

OmnysValefor
08-31-2013, 07:06 AM
It was stupid to make Bayld gear augmentable. Just put the stats on the original piece and add the coalition grease cost to the original price. Seriously, who are the ad wizards who came up with this one?

Very very true, only a bayld sink. The gear should have just been 5k bayld more expensive and let done be done..

I never drop gear lol but I dropped most of the bayld stuff, I had no place to put it. Then again, unlike most gear before it, it was neither hard or expensive to get, or obtained through sentimentally worthwhile occasions.

FaeQueenCory
08-31-2013, 07:14 AM
Yeah, in this case.

If you would care to offer some indication as to why I might be wrong beyond your not so subtle insinuation that I am selfish, I'll be glad to explain my reasoning. Otherwise, I know you are but what am I...
Furniture and furnishing your moghouse is part of the game.
And much like Limbus or Dynamis, you might not ever do it.
But that doesn't mean others don't do it too.

In a MMO, you can not just disregard a feature that a single person might not use.

And besides, having a porter moogle with your slave moogle doesn't help alleviate inventory congestion.
It only helps with using slips....
And since they don't seem to want to add new gear to pre-existing slips (JSE capes) or make new ones...
It's completely irrelevant to the storage problem.

woie
08-31-2013, 08:38 AM
The easiest way to do it would be... Don't add a moogle at all. Just add a menu item to the "Moghouse" list.

this^ stupid time wasted making a moogle vanish is time that could be spent giving us a better storage idea like a chest week can put all the stuff in we want to keep (like all the s*** on slips) that we can only get to and look at from our moghouse and oh look i now have 10 extra inventory slots from not having to carry 10 dumb ass slips around not to mention all the stuff i cant store/mule

FrankReynolds
08-31-2013, 09:46 AM
Furniture and furnishing your moghouse is part of the game.
And much like Limbus or Dynamis, you might not ever do it.
But that doesn't mean others don't do it too.

You can't please everyone, but you can certainly piss them all off by doing nothing. It's pretty obvious that the people who want more convenient storage now, vastly outnumber the ones who want a better view of their mog bed later. That's why this thread (and many others) is about storage and not mog beds.


In a MMO, you can not just disregard a feature that a single person might not use.

I'm not knocking anyone for wanting a cool looking house, but if I had to guess, I'd say that 99% of people would like to be in there for as little time as possible.

If there were some way to prove that plopping a moogle in there would somehow delay work on a toggle function for so long that it would cause far more stress and anguish than not putting it right in, I would understand. But, it's pretty obvious that it's actually the opposite of that situation.


And besides, having a porter moogle with your slave moogle doesn't help alleviate inventory congestion.
It only helps with using slips....
And since they don't seem to want to add new gear to pre-existing slips (JSE capes) or make new ones...
It's completely irrelevant to the storage problem.

I agree, but mog slips are a fact of life right now and moving the porter is relatively easy (if you don't factor the toggle function). Really though, we should be pissed that they are even still tinkering with slips when they should be working on a better solution. So, let's do that instead.

And besides, having a porter moogle with your slave moogle doesn't help alleviate inventory congestion.
It only helps with using slips....
And since they don't seem to want to add new gear to pre-existing slips (JSE capes) or make new ones...
It's completely irrelevant to the storage problem.[/QUOTE]

FaeQueenCory
08-31-2013, 10:54 AM
You can't please everyone, but you can certainly piss them all off by doing nothing. It's pretty obvious that the people who want more convenient storage now, vastly outnumber the ones who want a better view of their mog bed later. That's why this thread (and many others) is about storage and not mog beds.

I'm not knocking anyone for wanting a cool looking house, but if I had to guess, I'd say that 99% of people would like to be in there for as little time as possible.
Personally... I don't understand why the porter moogle being put in the house would affect furnishings at all... because there's that massive chunk of the rooms that are... for that single moogle?
I don't see why they can't move the slave over a few blips and then have the porter next to it...


And as to this being about storage and not furniture... that was my point too.
And even the porter moogle has nothing to do with storage woes.... it's... Like the repeal of the defense of marriage act here in america.
sure it made gay marriage capable of happening... but it doesn't actually DO anything to help equality.
In this case:
sure moving the porter moogle into the house makes using storage slips faster.... but it doesn't actually DO anything about storage problems.

It's a diversionary tactic to get some ppl to go "ooooo! they doin something about my problem!"... but if they actually think about it... this action doesn't actually do ANYTHING at all.
And that's my "problem" with it... it doesn't fix anything... it just removes the need to zone to use the porter moogle.
woooooo.... that doesn't help me with my 12 skirmish2 gear clogging my bags.

Maledict
08-31-2013, 03:06 PM
Well, wouldn't an additional NPC add some targeting confusion to the Mog House scenario? I mean, we already have enough with the Orchestrion controls (still waiting on the update that was supposed to move the target away from the entrance--).

I'd say, add an additional item to the MH submenu to call the Porter Moogle temporarily: "Call Porter/Dismiss Porter" (would be a toggle item like Open Mog/Close Mog). After around six minutes the Porter Moogle would auto-dismiss himself if called and his menu isn't active (the Porter will autodismiss when the player zones). It would sort of work like the way your Moogle warps out temporarily when you access Gardening from a Rent-a-Room, and would open the door for other temporary NPCs to be "called" in the same way in future.

As mentioned above, though, this is low priority when compared with implementing the MH Porter in the first place. Once that's done, then it's worth worrying about displaying moogles...

Raksha
08-31-2013, 10:18 PM
Is there some technical reason why furniture cant be clickable? Why not have a porter moogle Mannequin that you can add/remove based on preference?

Zarchery
09-01-2013, 07:51 PM
I'm sort of gear illiterate and don't get heavily into it, so storage hasn't been a problem for me, but let me ask a question. If it's a problem that you can't store augmented gear on Porter Moogle slips and you never could... would it be acceptable if you expanded the range of non-augmented gear that could be stored, so that you could just put the augmented stuff in your normal inventory?

Like I said, I don't really understand the storage woes deeply, but it's something I was wondering.

FaeQueenCory
09-02-2013, 03:00 AM
I'm sort of gear illiterate and don't get heavily into it, so storage hasn't been a problem for me, but let me ask a question. If it's a problem that you can't store augmented gear on Porter Moogle slips and you never could... would it be acceptable if you expanded the range of non-augmented gear that could be stored, so that you could just put the augmented stuff in your normal inventory?

Like I said, I don't really understand the storage woes deeply, but it's something I was wondering.
That would be the same as having augment-only storage slips.
If you've ever +2'd a relic piece, you'll find that you have to do the magian trial before you can store it on a slip.
And since it's only a few of those that are really useful, it doesn't bother anyone much to have one or two floating around in your locker of whatnot.

But the problem is now that there's a huge influx of gear that HAS to be kept in your inventories.

If you wanted to +2 all your relic gear, and then found yourself out of space, you could alleviate that by taking the magian trials and be then able to store it all on one slip.

And having a slip for only-augmented or only-unagmented bayld gear is exactly the same scenario:
too much of it, do the augments and buy a slip.
or
too much of it, don't augment the ones you don't use much and buy a slip.

Obviously in the case of bayld the augment one would be the implemented slip, and personally the prefered to the unaugmented (bayld rains from the heavens, why not get that swaky +120MP??).

But the problem isn't with the bayld gear.

It's with the skirmish2 and delve gear.

Theoretically... it could be possible to tag all stages of delve augment paths with a various hexcode value (255 should be enough "slots" per gear) and that could be slip-ified with ease.

But the skirmish2 gear would be impossible.
Because.... the augments are random....
:(
Probably the worst idea they had.
Had it worked like the Bayld gear... no one would have minded.
Sure, there would have been a bit of complaining that any augments are bluh.... but w/e.
But they decided to use the same method for skirmish weapons... which worked for them... because it's unusual for weapons to get on storage slips.
So random augments wouldn't (and didn't) come with a wave of complaints about storage clog.
But with the gear.........
They made the skirmish2 gear unstorable and that's one of the reasons for this large pressure on ppl's storage atm.
(that and the needless to mention bajillion of OTHER new gear that suddenly showed up.)

Calatilla
09-02-2013, 07:48 AM
The least they could do is to make non augmentable gear, such as delve boss drops storable. Things like melee and mage earring sets etc also. If we can't store all of it, at least let us store SOME of it.

Glamdring
09-04-2013, 09:47 AM
more space would be nice but...the problem i think is everyone trying to hold every item on them. even if they did add 80 more space it would get full up fast then 1 month later someone going to complain about no room because dude got like 20 sets of gear for each job like example blm fire nuke set 18+ gear thunder nuke set 16+, resist fire set 15+, next job blu set, etc over 100+ synthesis materials,40 loves hearts from people>.>.

if you guys want the space just pay the 1$ mule and you will have room, you able to mule lot of stuff over now so it no excuse

not even close to the problem. the issue is all the new stuff is not porterable. for the most part it can't be muled either, and with the ilevel gear being the way to go now that is a HUGE problem. Aby made most of us stop running around with 1-2 jobs that we actively play, now it's more like 10 on average, more for some. Having to mule at 8 slots at a time everytime you want o job change isn't feasable, but even if that wasn't an issue for players, who cares? you can't mule the stuff anyway!

That's why I didn't care if the new storage was accessable in the field, all I need access to in the field is consumables (jugs/ammo/food/nin tools/meds), it's someplace I can job change that I need space. Well, I need spots for drops to go, too, but I'm not going to be gear-swapping when I'm farming usually anyway. Now, something like a WK reive, Skirmish, delve-not that much is going to drop so I can keep my inv at 70/80 and live with it. I mean, I wish all our inv AND our porter slips were kept in active memory so that not only would I not get a drop I have porterred but so I wouldn't feel like such an ass for taking an item my buddy still needed for his monk or whatever only to toss it when I try to porter it. It's a damn shame all that is r/ex, if we could sell or trade we could keep stuff that people actually need from flooring-does it strike anyone that the best-gearred thing in the game IS the floor? I wish I had 1/100th of his stuff.

so, I've said my piece, we need someplace for all this r/ex stuff that is just inv -1 junk-until you decide to play THAT job.

FrankReynolds
09-04-2013, 09:02 PM
not even close to the problem. the issue is all the new stuff is not porterable. for the most part it can't be muled either, and with the ilevel gear being the way to go now that is a HUGE problem. Aby made most of us stop running around with 1-2 jobs that we actively play, now it's more like 10 on average, more for some. Having to mule at 8 slots at a time everytime you want o job change isn't feasable, but even if that wasn't an issue for players, who cares? you can't mule the stuff anyway!

That's why I didn't care if the new storage was accessable in the field, all I need access to in the field is consumables (jugs/ammo/food/nin tools/meds), it's someplace I can job change that I need space. Well, I need spots for drops to go, too, but I'm not going to be gear-swapping when I'm farming usually anyway. Now, something like a WK reive, Skirmish, delve-not that much is going to drop so I can keep my inv at 70/80 and live with it. I mean, I wish all our inv AND our porter slips were kept in active memory so that not only would I not get a drop I have porterred but so I wouldn't feel like such an ass for taking an item my buddy still needed for his monk or whatever only to toss it when I try to porter it. It's a damn shame all that is r/ex, if we could sell or trade we could keep stuff that people actually need from flooring-does it strike anyone that the best-gearred thing in the game IS the floor? I wish I had 1/100th of his stuff.

so, I've said my piece, we need someplace for all this r/ex stuff that is just inv -1 junk-until you decide to play THAT job.

Seriously. I have two characters. I need use a 3 page excel spreadsheet to keep track of all the items I have sitting waiting to be made into gear and the gear I already have. I still accidentally keep stuff that I already have on slips. Luckily (I guess) it's just my mule getting screwed when I lot something I don't need.

Glamdring
09-05-2013, 07:15 AM
Seriously. I have two characters. I need use a 3 page excel spreadsheet to keep track of all the items I have sitting waiting to be made into gear and the gear I already have. I still accidentally keep stuff that I already have on slips. Luckily (I guess) it's just my mule getting screwed when I lot something I don't need.

Really? I'm impressed! I did that for all my chars/mules inventory, it took like 5 days to make, think I kept it up for 3 days, too much work. I created one for my short-lived Aby shell, think I kept that one up for 4 months.

Godofgods
09-05-2013, 10:29 PM
This means that there will be one more moogle inside of your houses, but we’ve received some feedback asking to make it possible to hide the display of these moogles from those of you who really enjoy organizing the furniture is your homes, so we are examining whether or not we can do this.

Anyone who wants to hide a moogle should have there account deleted! Its about time our moogles had a friend in there!

Glamdring
09-10-2013, 08:52 AM
sorry dude, my moogle has apparently not even SEEN a female of the species face to face in years, decades if you go by Vana'diel time. If you knew how many times I've had to patch my Mog House walls, not to mention the magazine subscriptions and the stuff I've found in the VCR and on my computer in there... I don't dare even open my Mog to outsiders, I'm afraid of what he might do the the members of the fairer sex that might drop by

Rustic
09-12-2013, 01:20 AM
sorry dude, my moogle has apparently not even SEEN a female of the species face to face in years, decades if you go by Vana'diel time. If you knew how many times I've had to patch my Mog House walls, not to mention the magazine subscriptions and the stuff I've found in the VCR and on my computer in there... I don't dare even open my Mog to outsiders, I'm afraid of what he might do the the members of the fairer sex that might drop by

Actually, that'd be an adorable way to add a Moogle. Romance.

SpankWustler
09-12-2013, 03:14 PM
Alternatively, we could discover that the Dutch Moogle Wife that our moogle recently bought just so happens to double as a Dutch Porter Moogle because of an unexplained zippered pocket in the back.

Camate
09-13-2013, 04:06 AM
Greetings,

In addition to the plans described in my previous post ( http://forum.square-enix.com/ffxi/threads/36878-So-uh-how-s-the-storage-situation-progressing?p=468220&viewfull=1#post468220), we will be making it possible to send items directly from your Mog House in the fall version update. When selecting “Delivery Box” from your Mog House menu, you’ll be able to select “Send” or “Receive.” We plan on adding this feature to the Test Server next week. We'll update you on the status of the other storage plans once we hear more information!

Calatilla
09-13-2013, 06:47 AM
That just helps with convenience, doing everything from your mog house moogle, it doesn't help with storage since most of the new armour/weapons are unsendable.

Zhronne
09-13-2013, 06:59 AM
How about you allow items that are currently tradeable but not sendable to become sendable through the delivery system?
For instance several pop items (Beastly shank!), Ark Angels statues, Dynamis Currency etc etc

FrankReynolds
09-13-2013, 11:39 AM
This will at least make muling items less tedious. At least now you won't have to run your characters back and forth from the MH to the delivery guy.

Babekeke
09-13-2013, 02:15 PM
Mog Gardens or GTFO.





Please.

Daemon
09-13-2013, 07:55 PM
How about giving us an option to transfer some of our level 99 jobs and gear to one of our paid character account. That would solve inventory issue.

It's highly unlikely most of us at this point in the game will start all over from the beginning again.

If it has to be an additional paid option. I know I would rather pay an additional fee than stress out everyday spending hours sending gear to each character on the same account.

We already pay extra dollars for new characters to mule our items that we can't hold on our main.

Surely this would prevent delivery box clutter, save so much time from logging in back and forth, and give us the ability to even expand our merits without DEV TEAM adjustment issues.

It would be considered convenience too.

[To further expand on this]

I wouldn't mind doing all missions, quests and everything else as if its a new account. I just wouldn't go to the extreme of leveling all over again hunting stuff like +2s because right now I have certain jobs on my main that allows me to solo my things.

To start all over again would mean leveling the basic jobs used for certain things like hunting seals, +2s etc.

Also allowing us to transfer level 99s and gear could promote us to level up jobs again.
For example if I decide to transfer jobs I barely use like Bard, Blue Mage, Warrior,

I might re level Beastmaster and Thief for farming and Whitemage for teleports, Black Mage for warps.

Which would mean going back and grouping up with people to further hunt more gear making old and new content relevant again.

Eliminating the distraught of just starting at level 1 all over.

Dragoy
09-13-2013, 10:54 PM
Heh.

I can't even remember how many years has passed since I suggested that delivery change. It most certainly was long before the official forums, and I'm sure many others suggested it as well. Sort of cool, or funny, more like, to see it finally being done.

Not that it helps with the storage woes in general, as has been mentioned, but I doubt it's supposed to. Then again, they think reducing the spawn timers on certain foes is not a good idea, too, so I'm not going to even guess anything at this point... /sigh


Thanks anyblue. ^^;

Soraishin
09-14-2013, 01:06 AM
it would be nice to have more storage , gets annoying holding all the different red proc weapons for when i'm playing as NIN then having to hold different gear for COR at the same time among all the other gear i can't store or have no place for. I suppose more storage space would be an issue for PS2 players but they could at least make some of the rare/ex gear that shouldn't be considered rare/ex just normal so we can sell it or whatnot

Dreamin
09-14-2013, 03:49 AM
Greetings,

In addition to the plans described in my previous post ( http://forum.square-enix.com/ffxi/threads/36878-So-uh-how-s-the-storage-situation-progressing?p=468220&viewfull=1#post468220), we will be making it possible to send items directly from your Mog House in the fall version update. When selecting “Delivery Box” from your Mog House menu, you’ll be able to select “Send” or “Receive.” We plan on adding this feature to the Test Server next week. We'll update you on the status of the other storage plans once we hear more information!

Thanks...for basically telling us and giving us nothing really.

Are we that much hurting developer resources that by now we still cannot solve the stoage issue (of going over the 80 slot cap...which from what I can remember is the cause of the PS2 limitations).

If that is truly the case, why not just give us another 80 slot bag - even if we can't access this bag in the field, it would be better than what we have NOW.

This is now 2013 and 2014 isn't that far away and we're still having to complain about lack of storage and it doesn't help that you guys just give us MORE armors/weapons that cannot be mule or stored. For the sanity of your paying customer, please do something. Anything would be better than either having to spend 15min muling or having to cap all my dbox slots.

FIX THIS! This is not a request anymore, this is a DEMAND from your paying customer.

Nightfox
09-14-2013, 04:25 AM
Greetings,

In addition to the plans described in my previous post ( http://forum.square-enix.com/ffxi/threads/36878-So-uh-how-s-the-storage-situation-progressing?p=468220&viewfull=1#post468220), we will be making it possible to send items directly from your Mog House in the fall version update. When selecting “Delivery Box” from your Mog House menu, you’ll be able to select “Send” or “Receive.” We plan on adding this feature to the Test Server next week. We'll update you on the status of the other storage plans once we hear more information!

The proposed ideas you guys have posted is good stuff. Like others have said though, it dosen't solve the inventory space issue. If this can be implemented in the fall update, that'd be sweet, but please don't focus too much on it if the main issue isnt addressed: adding more inventory space, more storage options, another "mog sack", and making existing gear transferable to other accounts (ie. delve, skirmish, bayld gear). If you guys can do nearly all of this by fall/winter update, I'll be one happy taru, lol, keep up the good work.

Godofgods
09-15-2013, 01:46 AM
sorry dude, my moogle has apparently not even SEEN a female of the species face to face in years, decades if you go by Vana'diel time. If you knew how many times I've had to patch my Mog House walls, not to mention the magazine subscriptions and the stuff I've found in the VCR and on my computer in there... I don't dare even open my Mog to outsiders, I'm afraid of what he might do the the members of the fairer sex that might drop by

Apparently you never completed A moogle kupo d'etat.

Storyline Spoiler

Daemon
09-15-2013, 04:13 AM
Thanks...for basically telling us and giving us nothing really.

Are we that much hurting developer resources that by now we still cannot solve the stoage issue (of going over the 80 slot cap...which from what I can remember is the cause of the PS2 limitations).

If that is truly the case, why not just give us another 80 slot bag - even if we can't access this bag in the field, it would be better than what we have NOW.

This is now 2013 and 2014 isn't that far away and we're still having to complain about lack of storage and it doesn't help that you guys just give us MORE armors/weapons that cannot be mule or stored. For the sanity of your paying customer, please do something. Anything would be better than either having to spend 15min muling or having to cap all my dbox slots.

FIX THIS! This is not a request anymore, this is a DEMAND from your paying customer.

Did you read my idea? I think allowing us to transfer some of our 99s and the gear for those jobs to a new paid character would solve the problem.

It would have to be like world transfer feature.

Think about it like this. I never play bard but I leveled it to 99 so I could play VW. If I transfered my gear and this job to a new paid account.

I could have a new inventory.
Could have full merits open to raise all merits on bard.
Power to do things right away at level 99.

Dreamin
09-17-2013, 10:33 PM
Did you read my idea? I think allowing us to transfer some of our 99s and the gear for those jobs to a new paid character would solve the problem.

It would have to be like world transfer feature.

Think about it like this. I never play bard but I leveled it to 99 so I could play VW. If I transfered my gear and this job to a new paid account.

I could have a new inventory.
Could have full merits open to raise all merits on bard.
Power to do things right away at level 99.

No it doesn't because you're just wasting time to have to mule. Especially muling with 8 pieces of gear at a time (assuming you're referrring to the $1/month mule. $12/month mule is silly cuz it's a much larger expesnse. I know cuz I have 11 mules already and already packing 4 mules packing sam/drg/rng/bst gears. I basically dont ever try to get on blm/rdm/whm/sch because I've tossed/stored all those gears and to get gears back on would mean I'll have to offload my main's gears to another mule somewhere.

Can I really play any of these jobs? Sure, it'll just take 30min+ to just swap gears and it's a painful thing to do each and everytime.

The real solution is to expand our storage option and to allow us to store more items.

Calatilla
09-18-2013, 04:03 AM
Did you read my idea? I think allowing us to transfer some of our 99s and the gear for those jobs to a new paid character would solve the problem.

It would have to be like world transfer feature.

Think about it like this. I never play bard but I leveled it to 99 so I could play VW. If I transfered my gear and this job to a new paid account.

I could have a new inventory.
Could have full merits open to raise all merits on bard.
Power to do things right away at level 99.

Shouldn't have to pay for another character just to store gear, if they're going to keep releasing unstorable equipment they need to give us extra space to put it in. But having said that I read in another thread that they're expanding inventory in the october update so I guess the OP got their answer.

Rustic
09-18-2013, 11:46 PM
Shouldn't have to pay for another character just to store gear, if they're going to keep releasing unstorable equipment they need to give us extra space to put it in. But having said that I read in another thread that they're expanding inventory in the october update so I guess the OP got their answer.

Since the honest-to-goodness biggie isn't so much access on the fly (we have 80 spaces of macro-switchable items + 80 more spaces accessible in the field) as it is storing gear for the jobs we're NOT on, odds are we can see at least another 80-space option for Mog House/Garden access show up. (The data for which still has to be loaded even if isn't accessible lest we snag multiples of a rare/ex item we shouldn't.)

I do wonder what might be bendable in the code when/if PS2 limitations go out the window. Adoulin looks to be the beginning of the end for the original FFXI platform.

Camate
09-19-2013, 02:53 AM
Greetings,

We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.



Hello,

The data retention specifications were designed based on older machine specs, so this 80 slot limit is an extremely hard wall to overcome for both the server and game client. Currently, we've stretched the capabilities of our server and game client, but this is actually a separate specification that has limitations.

In order to expand this we would have to carefully perform very dangerous work. To give you an idea of just how dangerous, it's at the level where there is a risk that user data could potentially be destroyed during the process. It would also require a great deal of time for maintenance. To be quite honest, instead of doing this it would be much better to increase alternative inventory spaces.

With that said, it's probably technically possible to do this, but it is something we will not do.

Phafi
09-19-2013, 04:24 AM
you crushed all of my mage job dreams and broke my heart.

nyheen
09-19-2013, 04:33 AM
so other words like i was saying before it best and safe to just mule
and stop trying to bring the whole AH of stuff with you or risk
"it's at the level where there is a risk that user data could potentially be destroyed during the process"
your pick

Zhronne
09-19-2013, 05:36 AM
Then they better let us mule MORE stuff.
Like:

1) Bayld equipment
2) Things that you can trade but cannot send through delivery box (Dynamis Currency, Beastly Shank and similar pop items etc)

There's no reason why you shouldn't be able to mule these.

HimuraKenshyn
09-19-2013, 06:20 AM
Just add another sack/satchel/locker basically an a summonable porter moogle problem solved. Even better a pack mule style chocobo...

Malthar
09-19-2013, 07:12 AM
I do not buy this. If user data is at risk then back up said user data, and if corruption occurs, restore it. Try it out on the test server till you have worked out all the bugs. That is what it is there for, is not it?

Demon6324236
09-19-2013, 07:38 AM
Is there a way you could allow us to access our additional inventories via macros in order to allow us to use that gear & those items more easily? The entire reason we want more than 80 slots in our primary inventory is so that we can hold all of our gear as well as being able to use it all when the situation arises, if we can access this gear no matter if its in our inventory, sack, or satchel, I doubt this issue would be brought up nearly as often.

Glamdring
09-19-2013, 08:26 AM
I do understand his point. we're asking for things at about the same fundamental level of the program where redoing the graphic engine would fall, and with all of the tweaking that's already been done trying to do anything the results would be unpredictable.

As to the "back it up" comment, do you remember a couple months ago when an unintended item was falling and they had to shut down to fix it? that was 1 item slot to check, now multiply that by 416, and then that by every character and mule on every server, because it sounds like a revised 80+ storage slot would change the way every item is coded in storage. And that's not counting things like porter slips, the various storage NPCs, your KI, your map markers, your macros, your used merits, all the augments on any gear you have or trial progress and such-doesn't seem that easy to me. Granted, I haven't done much programing in awhile, but considering all the difficulty they've had over the years even with the "Welcome Back" campaigns just to get a small number of people their characters back and I have to think they are likely NOT up to the task.

Frapp
09-19-2013, 09:34 AM
I'm not sure if this has been suggested, but here it goes.

Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.

Daemon
09-19-2013, 10:55 AM
Greetings,

We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.

First off thank you Community reps up in Vana heaven which I'm sure is a boring desk job sitting behind a computer all day drinking coffee staring at the screen playing cyber nanny whatever. I was getting tired of explaining this to people who refused to understand what I've said over and over to the point people thought I was cheerleading for the DEV TEAM.

Ok now that's out of the way.

For everyone else who misunderstood my post about transferring gear and level 99's.

The reason our inventory is so full to begin with many of us play too many jobs. Only so much gear can be stored in 1 character.

The reason we play on the same character leveling those jobs is because its convenient to switch to any job. And starting over at level 1 is a pain, there is no motivation to start a new character and level it to 99.

Its a turn off especially at this point of the game.

That means leveling to 30, do Subjob quests, unlock sub jobs, everything else simple that may require help from friends or strangers its a hassle. And we know how hard it is to nag people to help us.

Since we already pay that extra $1 for a new character to mule items, my suggestion is to allow us to transfer job 99's and gear for that job to one of our fresh paid $1 character.

So if you decide you want to transfer Blue Mage level 99 and all of the gear you own for blue Mage to a blank $1 character...

You will be removing all of blue Mage gear and the job itself off your main which would not only free up space, transfer it to new character, you will now have a brand new set of Merit points, fresh new inventory for that job, plus be able to do stuff with your level 99 and get around the game without asking people for help.

In order not to abuse this, SE could either charge an additional fee like world transfer or set a limit to how many times it can be transfered per job.

Its a win for everyone.

Otherwise we can continue to hassle the DEV TEAM for more storage options packing gear and items on 1 account and sending stuff back & forth which only be a temporary fix than a permanent solution.

You then could properly merit all the things you want for that specific job than share merits with all of your jobs on 1 character.

I believe this would be the best solution than play cat and mouse.

If you play more than 10 jobs and you transfer 1 job each to its own $1 character, the only hassle is to rename it and do the quests/ missions all over again. Which I think would be a fair sacrifice than the inventory crisis drama we have now.

And it's better than starting at level 1.

Numquam
09-19-2013, 11:08 AM
I'm not sure if this has been suggested, but here it goes.

Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.

This or let us synergize armor that has the stats we want after we acquire certain peices in the game.

Kavik
09-19-2013, 01:00 PM
I thought of it like this make "Ultimate Armor" for each job. It requires: All of your AF, All of your relic (+2'd and augemented if they wanted) and all of the abyssea Armor +2'd for say each piece, head piece requires all the aforementioned head pieces. mythic, emphy, and relic weapon(s) would combine to make the best weapon possible and if anything 'better' ever came out, you could synth that onto it. You put all this together and you get armor that basically gives you a perma brew. This would have people doing all kinds of content and alleviate spacial woes seeing as you would only have to have one set of the stuff.

Rustic
09-20-2013, 12:15 AM
I'm not sure if this has been suggested, but here it goes.

Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.

This. It was one thing when we were sidegrading left and right at 75. Making job-specific armor useful without having to constantly shove niche items in for specific, singular uses would be a blessing and Adoulin should mark the point where it happens. Heck, let us augment multi-job armor for specific job uses, so we can get random stuff that's, say useful to a Thief on an armor that's multiple jobs. Or BST. Or COR. Whatever.

Kaisha
09-20-2013, 12:30 AM
All I ask for, is for MH-only storage, of which there are 10 sets of, of 80 slots each, that we can unlock and use for storage of.

Daemon
09-20-2013, 12:33 AM
I thought of it like this make "Ultimate Armor" for each job. It requires: All of your AF, All of your relic (+2'd and augemented if they wanted) and all of the abyssea Armor +2'd for say each piece, head piece requires all the aforementioned head pieces. mythic, emphy, and relic weapon(s) would combine to make the best weapon possible and if anything 'better' ever came out, you could synth that onto it. You put all this together and you get armor that basically gives you a perma brew. This would have people doing all kinds of content and alleviate spacial woes seeing as you would only have to have one set of the stuff.

http://forum.square-enix.com/ffxi/threads/36059-AF4

Rustic
09-20-2013, 01:28 AM
Oh, look. Matsui post!


Hello, it's Matsui.

I wanted to follow up on item storage.

New Storage: "Mog Case"
We are planning to update the test server tomorrow. In the update, a new storage option, the "Mog Case," will be added to the "Mog House" option in the main menu. In tomorrow's update, it will be in a state where only the button is added, but you will not be able to actually use it. We are preparing this to be able to be used in the October version update.

With the "Mog Case," it will be possible to deposit and withdraw items freely both in the field and in the Mog House. The Mog Case will accommodate up to 80 items for all characters, regardless of the size of their inventory bag.

It is not yet provided in working condition, but it will be useable by all characters with the version update coming soon.

Future Increases to Item Storage
As we continue to update and add new items in the future, we will consider future expansions to allow for more items to be possessed.


Is happy Taru. <o.o>

Camate
09-20-2013, 03:53 AM
Hello,

I have yet another follow-up from Producer Akihiko Matsui in regards to inventory with some concrete details, which I believe you will all be happy to hear. :)



Matsui here.

I have some follow-up information in regards to inventory.


New storage system: "Mog Case"
We'll be updating the Test Server tomorrow and it will introduce a new type of storage system known as the "Mog Case" to the Mog House options.

While only the "Mog Case" button will be added during this Test Server update, it won't be possible to use it yet. However, we're aiming to implement it in the October version update.

The "Mog Case" isn't restricted to use in your Mog House, but can be used while out in the field as well. Also, it will be possible to store up to 80 items in it regardless of your inventory size.

There have been no special requirements set in order to use this, and all players will be able to use it after the version update takes place.


Future plans for inventory space
Moving forward, as we will continue to add new items each version update as well as making revamps to equipment, we will continue to look into the expansion of inventory space.

Morier
09-20-2013, 06:16 AM
Hello,

I have yet another follow-up from Producer Akihiko Matsui in regards to inventory with some concrete details, which I believe you will all be happy to hear. :)

yummy. Now let us mule unaugmented skirmish/bayld gear please.

Adventurer
09-20-2013, 07:58 AM
Let us mule (send items to other characters on our own account) pop items such as the Gem of the North, Red Pondweed, etc. Please. We can already mule Limbus pop items such as the Smoky Chip and with the recent log in campaigns it will be quite helpful.

Catmato
09-20-2013, 10:59 AM
How about a separate 80 item inventory for every slot?

Kaiichi
09-20-2013, 02:10 PM
Something that I always wanted, not extremely useful, but for some it might be. Could it be possible to implement a way to rename the different item bags? In a way that is similar to Macro Books? I personally use the different bags to separate my items and equipment and being able to label the bags would help out a bit. Having almost all of them start with Mog gets a bit confusing at times.

On another not, will we ever see Nomad Moogles with storage access? Now that it is available in rent a rooms, it only seems like a logical thing to happen. Especially in places such as Norg, Kazam, and Nashmau.

Anjou
09-20-2013, 02:16 PM
^ like this idea because it'd allow players to sort things a little better than 'ok I think my RDM gear was in my Storage...no wait that's my Scholar stuff'

Camate
09-21-2013, 04:46 AM
Greetings, everyone!

I'd like to share a post from Yoji Fujito where he responds to various requests and feedback related to inventory.



Hello,


Mog Safe and storage access from nomad moogles
From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.


Item display lag after changing zones
I believe I commented about this somewhere in the past, but the client needs to download the inventory data from the server. As the amount of inventory spaces increases, naturally the size of the download will also increase, and this has effects on display lag.

However, I understand the concerns that the expansion of spaces may affect content. If there are adverse effects when we do this, then we will look into some kind of countermeasure, so please let us know if you experience this.


Directly equipping gear from other inventory groups
I briefly spoke to the programmer about this, and it seems like it would be difficult to achieve. There is a problem quite similar to what I mentioned the other day about exceeding the 80 slot limit and this is not something that we would be able to do right away. However, the possibility still exists, so we’d like to have him investigate this in more detail.


Making Moogle Storage Slips key items
The original equipment storage system was created with key items, but there was no stop to the amount of items being added and we wondered if we could embed the system in the item data, which resulted in the creation of the Porter Moogle system. With that said, it would be difficult to compress this system any further.

To give an example, it would be possible to attempt to do this by making it so there are flags set when all equipment on a Moogle Storage Slip is stored, but this would make it difficult to take items in and out.

Zhronne
09-21-2013, 05:25 AM
What is the limit on Porter Slips? How many items can they hold up to, max?
I get the feeling you should condense some of those slips into a single one.
One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
Would make the slips way more useful than they are now.

Fynlar
09-21-2013, 06:34 AM
From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.

That's fair enough, but what about just accessing our "Storage" (as in, the space we get by leaving furnishings in the Mog House) via a Nomad Moogle? Storage was recently changed to be accessible from any other place where we can pull up the MH menu (Rent-a-Rooms, Mog Garden), it's just Nomad Moogles that don't let us access it yet.

FrankReynolds
09-22-2013, 12:30 AM
All I keep hearing are excuses.

Rwolf
09-22-2013, 02:56 AM
What is the limit on Porter Slips? How many items can they hold up to, max?
I get the feeling you should condense some of those slips into a single one.
One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
Would make the slips way more useful than they are now.

+1. I think that's an awesome alternative if they can't make them key items. I would like a slip for at least the Adoulin items with static augments as well. Would make my inventory much happier.

Camate
09-28-2013, 07:07 AM
Hello,

Below is a response from Yoji Fujito in response to a couple of additional inventory-related requests and questions.




Hello,

We are making progress with our plans and investigation as to whether we are able to boost the amount of items that you can hold in your inventory. While one specific plan is to add another type of inventory that can be carried around, we are still continuing to look into all of the other requests and ideas you have submitted. With that said, I would like to respond to what I can.


Porter Moogles

Can you make it so that a full moogle storage slip can be made into a key item?

We can make it so that a single moogle storage slip that has all the pieces of equipment stored on it becomes a key item; however, this would make it so we are unable to add equipment that can be stored to these slips even if there are open spaces for it in future version updates. The reason is that when you restore an item that was converted into a key item to its original state, it will cause the storage slip to revert back to it's item state with the most up to date changes applied, so in other words it will show as having items stored that you did not store.

This means that there will be no way of retrieving these items unless we do this when we are sure there will be no more items added to Moogle Storage Slips or the data has reached its limit for a slip.

Also, as I mentioned previously, the Porter Moogle system was created to compress your items as much as possible. Compressing it any further would make it less convenient than you think to freely add and remove items.

Is it possible to make it so we can direct equip items from storage slips that have been converted into key items?

This is not possible. Items would have to be restored to their item form in order to equip them, and that item data needs to reside on the client. This is essentially the same thing as increasing inventory spaces, and would result in the same issues.

Can you change the content of storage slips?

As a current policy for FFXI specifications, we will not be moving the location of saved data. The main reason for this is so that we are able to secure data restoration. While this would be possible from a technical standpoint, we will not be doing it.


Inventory

Can you make it possible to use items inside of other bags?

The answer for this is the same as the question asking if we could make it possible to equip items that were in other bags. In order to equip or use items in other bags, we would have to break past a lot of the core system aspects. We are currently estimating the tasks for this, and it will most likely take a bit of time until we have a conclusion.


Storage

Can you make storage that is shared between accounts?

We are currently looking into this and whether we can make what you are all requesting. If it's only something that you can retrieve eight items from at a time then it wouldn’t be much different than the delivery feature. We are proceeding with our investigation to make this happen.

Can you make a massive storage system that is limited to only our Mog House?

For this as well, we need to investigate how we allocate our system resources or if we can restructure the system.


Other

Item loading after entering a zone

Previously I mentioned that increasing the amount of items you can hold in your inventory would naturally increase the amount of time it takes for the items to load when entering a zone. Lag is generated by the communication between the server and the client. While we will not be able to completely fix this, we are searching for some way to do something about it.

Will there by a continuation for Trial of the Magians?

I'm sorry, but unfortunately this is not something I can answer. While you might be thinking it's I who created it, this is not only related to me as we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.


With all that said, there are a lot of replies with an “under investigation” status. However, as we cannot ascertain whether or not these are all possible or not it’s difficult for me to explain to you all at the moment. We appreciate your understanding about this, and please know that we are working hard towards providing the most comfortable conditions possible.

Thank you very much.

Alpheus
09-28-2013, 09:38 AM
Well at least the Dev lead for item storage or w/e is responding. As always thank you for the translation Camate.

Catmato
09-28-2013, 09:45 AM
Can you make a massive storage system that is limited to only our Mog House?

For this as well, we need to investigate how we allocate our system resources or if we can restructure the system.
Thank you for looking into this. Please try your hardest to make this happen.


While we will not be able to completely fix this, we are searching for some way to do something about it.
While I understand it's not desirable to have a long wait when changing areas, I believe it's something the player base would be more than willing to put up with in exchange for more space.

we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.
I really hope this is something you can do. It's a great system that you put a lot of work into, but is currently going to waste.

Thank you and keep up the good work.

Vivivivi
09-28-2013, 10:54 AM
Thank you for the detailed response! It's very much appreciated :)

Vinedrai
09-28-2013, 06:50 PM
tldr; no, no, no, maybe, maybe, maybe, maybe, <i don't know how to answer that question>

seriously though, it is always nice to get some answers, at least, whether we like what we hear or not. with very limited numbers and sources plus the spaghetti code, they are still doing a very good job keeping the game alive and kicking (ok, it is more like crawling these days but you got the point :P).

Krashport
09-28-2013, 10:18 PM
Could we at the very least have; Accessories, Belts Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)", this way we would not be needing "Storage Slip 08 (NQ Empyrean Armor)" and "Storage Slip 09 (Empyrean Armor+1)" once we've gotten all Empyrean Armor+2.

"Storage Slip 06 (Relic)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 13* (Relic+2)".

"Storage Slip 08 (NQ Empyrean Armor)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)".

This would free up 4* spaces, Please and thank you!

PriestBilly
09-30-2013, 09:32 PM
Probably something only I would be interested in, but when "storage that is shared between accounts" was mentioned, I had always envisioned a Linkshell storage system, kind of kin to the Guild Banks in so many other MMOs. I realize this is probably a pipe dream at best but thinking of a large crafting linkshell that would put crafting items into the Linkshell Bank and you could withdraw from it (in stations like a Delivery Moogle or maybe even like a Sack/Satchel).
Would such a system be possible, or even desirable at this point?

Kavik
10-01-2013, 11:56 AM
An idea struck me as I was messing about in my mog garden today. Could we have some kind of chest in our mog garden that is similar to the gil box (I love putting gil i'm reserving in there so I dont spend it all). So if we run out of our main inventory space we could have say a box that has 80 inventory and we could just plop stuff in it, but could only access it from the mog garden, kind of how like storage used to be as well. For example, all the stuff we get from our mog garden could go in there since none of it displays on our characters.

This last bit is just theory assuming the above is possible. We could put multiple boxes in the garden. Then each box would be it's own code? OR or! Make a box for each mog slip, then you could free up the inventory being used for the mog slips and keep the same idea? Not really sure how that all works but it'd be neat, and make sense from a Lore standpoint. We are saving our goods in 'crates' and 'bins' and such like.

Czeph
10-02-2013, 06:14 PM
Could we at the very least have; Accessories, Belts Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)", this way we would not be needing "Storage Slip 08 (NQ Empyrean Armor)" and "Storage Slip 09 (Empyrean Armor+1)" once we've gotten all Empyrean Armor+2.

"Storage Slip 06 (Relic)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 13* (Relic+2)".

"Storage Slip 08 (NQ Empyrean Armor)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)".

This would free up 4* spaces, Please and thank you!

I would suggest 1 modification to this.
Allowing us to store accessories on empyrean armor slips 8, 9 and 10, so as you progress through the upgrading system for armor, you can remove 8, and then 9 as you go. The same would apply to relic armor storage slips, allowing us to store accessories on slips 6, 7, and 13.

I shudder at the thought of having to sift through stored -1 relic armor whilest grabbing relevant gear for the job I am intending to play.

Zohno
10-03-2013, 03:57 AM
Changing what a slip stores means that they would have to update each character's slips data.
If the character doesn't have the slip for the moved items then it has to be automatically created.
If the bag is full then the conversion cannot be done.

So a probable answer is no.

FrankReynolds
10-03-2013, 10:18 AM
Changing what a slip stores means that they would have to update each character's slips data.
If the character doesn't have the slip for the moved items then it has to be automatically created.
If the bag is full then the conversion cannot be done.

So a probable answer is no.

Release a new slip that holds the desired items and let people move the items manually to the new slip, then dispose of the old one on their own?

Camate
11-21-2013, 07:24 AM
Greetings,

Bumping this thread to share some information about a storage inquiry and future storage plans.



Make it possible to store job specific mantles with the Porter Moogle!

The items that can be stored with the Porter Moogle are determined by a constant rule, and this is because there are limitations to the Porter Moogle system itself.

The job specific mantles that were added this past July fall outside of this rule. However, this does not mean that we will never change this in the future, but for now we will be keeping this policy in place.

On a side note, we are planning to make it possible to store the reforged artifact equipment with Porter Moogle system.

pancakesandsx
11-21-2013, 10:12 AM
Greetings,

Bumping this thread to share some information about a storage inquiry and future storage plans.


The items that can be stored with the Porter Moogle are determined by a constant rule, and this is because there are limitations to the Porter Moogle system itself.

The job specific mantles that were added this past July fall outside of this rule. However, this does not mean that we will never change this in the future, but for now we will be keeping this policy in place.

On a side note, we are planning to make it possible to store the reforged artifact equipment with Porter Moogle system.

Now seems like a good time to change the rule. Since new AF will likely be on its own slip, why not let us store the capes on the same slip if they will fit? Strictly from item quantity I don't see why they would not since the AF weapons are storable on the old slip.

Additionally, please allow us to store pulse equipment from VW and meebles on the VW slip.

FaeQueenCory
11-22-2013, 02:03 AM
Now seems like a good time to change the rule. Since new AF will likely be on its own slip, why not let us store the capes on the same slip if they will fit? Strictly from item quantity I don't see why they would not since the AF weapons are storable on the old slip.
Not to mention how the Abyssean JSE is storable on the empy gear slip... (though dear god would it be nice to be able to have those on the +1 and +2 slips as well... then I could just store all my jobs' gear on one slip...)

Though I don't think the RF will be on a new slip.... RUN and GEO's 109AF is on slip4... so I'm pretty sure everyone else's 109AF1 will be on it too...

BUUUUT the 119AF1 (RF1+1) will probably be on a new slip. (what is that? 12? 13?)
And I expect the RF2 (119AF2) and RF3 (119AF3) will also be on that same slip... since it seems Matsui wants all three AFs to be equal and each piece be situational...

pancakesandsx
11-23-2013, 02:24 AM
Not to mention how the Abyssean JSE is storable on the empy gear slip... (though dear god would it be nice to be able to have those on the +1 and +2 slips as well... then I could just store all my jobs' gear on one slip...)

Though I don't think the RF will be on a new slip.... RUN and GEO's 109AF is on slip4... so I'm pretty sure everyone else's 109AF1 will be on it too...

BUUUUT the 119AF1 (RF1+1) will probably be on a new slip. (what is that? 12? 13?)
And I expect the RF2 (119AF2) and RF3 (119AF3) will also be on that same slip... since it seems Matsui wants all three AFs to be equal and each piece be situational...

What you are suggesting would mean over 330 pieces of gear on one slip. While I would certainly appreciate it, I'm not sure they can do that currently.

Currently the most packed slips have under 150 items on them.

Demon6324236
11-26-2013, 11:52 PM
Now seems like a good time to change the rule. Since new AF will likely be on its own slip, why not let us store the capes on the same slip if they will fit? Strictly from item quantity I don't see why they would not since the AF weapons are storable on the old slip.I agree with this 100%, it makes sense, I don't know why you would not simply make these changes when you add the RF gear to a new slip.

FaeQueenCory
11-28-2013, 02:30 AM
What you are suggesting would mean over 330 pieces of gear on one slip. While I would certainly appreciate it, I'm not sure they can do that currently.

Currently the most packed slips have under 150 items on them.
We're talking.... maybe megabytes here. Kilobytes in all likelihood.
You wanna know the "data strain" that that would do? Make an excel spreadsheet, fill 150 variables with data... now double that... and look at how much bigger your spreadsheet grew.
If that amount of growth is "detrimental"... I'm gonna need SE to stop running this game on commodore64s.

EDIT: TEXT data.
Ain't no computers running off of img data.

Renaissance2K
11-28-2013, 04:52 AM
People seem to forget that FFXI was coded to work with 56K connections, which means that every little bit of data that goes back and forth is optimized down to the bit level to reduce bandwidth. They're working with eleven-year-old constraints that many modern MMO developers take for granted. What you may think is a very simple, obvious change might result in a huge time investment that will introduce a huge number of bugs and cut into time that would otherwise be used to develop new content.

You may as well be asking Matsui to swallow a watermelon whole.

FaeQueenCory
11-28-2013, 02:13 PM
People seem to forget that FFXI was coded to work with 56K connections, which means that every little bit of data that goes back and forth is optimized down to the bit level to reduce bandwidth. They're working with eleven-year-old constraints that many modern MMO developers take for granted. What you may think is a very simple, obvious change might result in a huge time investment that will introduce a huge number of bugs and cut into time that would otherwise be used to develop new content.

You may as well be asking Matsui to swallow a watermelon whole.
Except not at all.
The slips function in a server-to-client way.
The slip is just a tool to retrieve the data within...
And while I am not sure if the "what is inside" data is stored client or server side... ultimately that doesn't matter.
Because we are talking about two different things.

You're talking bandwidth.
This has nothing to do with bandwidth.
This is a table. No different than the magian trials tables or any other table in the game.
Having more pages on a slip will not increase bandwidth usage anymore than storing 6 sets on your slip increases bandwidth usage compared to 3 sets.

Adding more "items" to a slip's table doesn't affect bandwidth.
It affects server or client memory size... to use a simple computer comparison that everyone knows: adding to data to a slip is increasing the space on the hard-drive that file takes up. It still requires the same amount of RAM to open and read the file regardless of how big the file is.

FFXI has already solved the "problem" with having extremely large tables being accessed on dial-up connections: the tables are broken up into appropriately sized "pages".
This is why when you try to remove an item from a slip, you aren't looking at a table of all the items on the slip, you are looking at a portion, broken up into manageable sizes of data.

So your point is invalid.

Angrykitty
01-27-2014, 11:59 AM
what needs to be done is there needs to be a new system, and its a novel idea... ready?... 1 slip.

1 slip to resolve storing all your gear. When you trade the slip to the moogle, it opens sub-menu's for all the content related equipment and weapons. Broken down like "Artifact" "Relic" "Empyrean" "Aht Urghan" "Blah Blah". And if you didn't trade the specific content related equipment with the slip, the catagory is grayed out so you can't select it because there's no gear stored in that category. I would really like to see everything simplified to storing with 1 NPC, rather than 5 different ones in different content zones. Likewise, make all weapons storable. My moghouse is looking like a medieval arsenal.

Demonjustin
01-27-2014, 12:12 PM
1 slip is a great idea, until you realise that it would be either a nightmare or impossible with this game otherwise they would have very likely done it before now.

Catmato
02-23-2014, 07:35 AM
Nuts to this storage slip business. Give me an NPC that I can trade all my gear to and give me an Auction House-type listing. Let me go down the list by slot, see the stats of everything I have stored and remove it with the click of a button.

Lithera
02-23-2014, 08:24 AM
Nuts to this storage slip business. Give me an NPC that I can trade all my gear to and give me an Auction House-type listing. Let me go down the list by slot, see the stats of everything I have stored and remove it with the click of a button.

As long as it doesn't end up with us paying like the old AF storage npc does when we want to take something out fine by me.

Blah
02-23-2014, 09:56 AM
Ah I had suggested an idea b4 but looking at their explanation for all the ideas not being used here...still I would still like to suggest ( in the interest of keeping our stuff organized AND creating more space) simply "duplicating" our current inventory system then categorizing it. Like duplicating our item bag and categorizing like "food" "spells" "weapons" and such and have it AUTOMATICALLY go in each category so all we have to do is switch to it and fish whatever gear it is out of there. Heck it could maybe even be duplicated enough so things could be categorized even more specifically but at least let us have that kind of simplified categorization so things aren't just, well the way they are now just thrown together helter-skelter. Now this is working on the idea that the storage s CAN be duplicated. If it can't obviously the whole thing is moot.

Catmato
02-23-2014, 10:00 PM
Ah I had suggested an idea b4 but looking at their explanation for all the ideas not being used here...still I would still like to suggest ( in the interest of keeping our stuff organized AND creating more space) simply "duplicating" our current inventory system then categorizing it. Like duplicating our item bag and categorizing like "food" "spells" "weapons" and such and have it AUTOMATICALLY go in each category so all we have to do is switch to it and fish whatever gear it is out of there. Heck it could maybe even be duplicated enough so things could be categorized even more specifically but at least let us have that kind of simplified categorization so things aren't just, well the way they are now just thrown together helter-skelter. Now this is working on the idea that the storage s CAN be duplicated. If it can't obviously the whole thing is moot.

I made a suggestion earlier along these lines. They say they can't make any inventories larger than 80 items, so I suggested an 80 item inventory for each equipment slot.

Blah
02-24-2014, 01:51 AM
No, not like that, like...hmmm how to explain...hmmm. Ok like just as an example the item bag. Not make it bigger just like split it into say six with (I'll say the maximum) 80 count slots. And then if that works do it for all the inventory we currently have. I believe they'd technically have to duplicate it but IF they could it may work out better because it's just erm 2 of-well six of them and not, say a mog purse, pack, chest, casket, and doggy bag. Just a little technical cheating, ya know? And I think their response was that it may cause lag I think, can't really be sure because they mostly seemed to want to make sure that they addressed the slip arguments thoroughly. Ah well maybe they'll find it actually works and use it eh?

Blah
02-24-2014, 02:21 AM
I made a suggestion earlier along these lines. They say they can't make any inventories larger than 80 items, so I suggested an 80 item inventory for each equipment slot.

Yeah they didn't respond directly to your suggestion so cross your fingers :)

Selindrile
02-24-2014, 10:04 PM
My Blue Mage equipment list is 80 items, that means before I lot anything I have to first throw junk in sack/satchel, it's really annoying.

Also means I have to stop bazaaring anything and take off my linkshell when I play Blu.

Vivivivi
02-24-2014, 10:27 PM
....Fat Chocobo? :)

Blah
02-25-2014, 02:45 AM
...How fat? :p

Lithera
02-25-2014, 04:58 AM
He's stupid huge and carry a mega ton of stuff