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View Full Version : Skirmish +1 Weapons Displaying Incorrect Damage Value



Asymptotic
08-21-2013, 09:30 PM
This version update reduced the base damage of many of the Skirmish+1 weapons, and this is reflected in the Japanese help text, but not in the English help text.

For example:

Leisilonu +1 (Dagger)
DMG:86 Delay:183 Evasion+15 Dagger skill +162 Parrying skill +162
LV 99 THF BRD DNC

Is how this weapon displays in the English client, however the Japanese help text reflects that the base damage has been reduced to 75.

Iztaasu +1 (Sword)
DMG:99 Delay:236 Sword skill +162 Parrying skill +162
LV 99 RDM PLD BLU

In the Japanese help text, the reduction in base damage to 97 is reflected.

There are a few weapons whose base damage was increased, however. This is also not reflected in the English client.

You should really adjust this posthaste and openly, as it can be rather expensive to get upgrade items from Yorcia Weald and these base damage changes are in some cases intense enough to tip the scales in the favor of other options and seeing the incorrect damage value, someone might end up wasting their time and they'll be very disappointed if the fix is done covertly next update.

Slycer
08-30-2013, 12:00 AM
Please address this issue, it is confusing a huge number of players who are likely wasting Verdigris Stones upgrading weapons which are significantly worse than the help text indicates. Here's the full list of what wasn't properly localized:

Ninzas +1 -- Displayed: 88 / Actual: 79
Leisilonu +1 -- Displayed: 86 / Actual: 75
Iztaasu +1 -- Displayed: 99 / Actual: 97
Crobaci +1 -- Displayed: 198 / Actual: 206
Lehbrailg +1 -- Displayed: 169 / Actual: 166
Uffrat +1 -- Displayed: 169 / Actual: 166
Aedold +1 -- Displayed: 140 / Actual: 123
Hgafircian +1 -- Displayed: 86 / Actual: 95

Zhronne
08-30-2013, 12:21 AM
They should address it in the way of raising the base damage of all those weapons to match the one written in the EN/GER/FRA description.
Otherwise we will all feel tricked and deceived.

Byrth
08-30-2013, 12:05 PM
They should address it in the way of raising the base damage of all those weapons to match the one written in the EN/GER/FRA description.
Otherwise we will all feel tricked and deceived.

I rike the way you dream, brah.

They're going to nerf it down to what they meant it to be so that the iLevel is correct.

Zhronne
08-30-2013, 03:14 PM
"Correct"? Aren't they the same ilevel as delve weapons? Shouldn't this make them roughly the same as them in terms of power? It seems to me with the "real" values a lot of those weapons are clearly much inferior to their Delve counterparts.
Some would be even with the currently displayed values, truth be said.

Byrth
08-30-2013, 11:46 PM
No, the iLevel on the weapons represents their maximum possible augmented potential. If you augmented a Dagger+1 with the best possible augments at the moment (D+10, STR+6 or DA+2 or Crit+whatever), it would be about as good as a R15 STR path Aphotic Kukri.

Zhronne
08-31-2013, 01:42 AM
Exactely what I meant, they need to bring the real damage values to the one displayed.
If they lower the displayed values to the currently real ones, those weapons (majority of them) will be worse than Delve ones even if perfectly augmented, no?

Byrth
08-31-2013, 09:21 PM
For all the ones I have looked at, they are about the same with perfect augments.