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View Full Version : Final fantasy 14 broke a record for a japan mmo. Might effect ffxi. Player base?.



sc4500
08-19-2013, 03:36 PM
http://www.gamingunion.net/news/final-fantasy-xiv-smashes-open-beta-record--9634.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A

They had 150k+ concurrent users on at once so far for there beta. Held buy PSO 2 beta of 107k in japan still impressive number for them.

For those that are wonderong there is a lot former ffxi on ff14 also.

They had to shutdown the NA/EU side do a 3102 bug fix that broke the game.

They have added like 5 more servers in 48hrs.

Game fun . Not sure how many true old school veterans from ffxi will actually leave ffxi though. I'm sure we will see a slight decline in next few months.

Here another article were can see some other games that are running normal. To see that is a impressive number. This little out date from may 2013.

http://www.gamespot.com/news/league-of-legends-breaks-5-million-concurrent-players-6405485

Shows a few steam games that were popular as concurrent users.

Kaisha
08-19-2013, 06:43 PM
Any 'hot' MMO might affect FFXI playerbase, whether it has Final Fantasy in its title or not.

Umichi
08-19-2013, 09:21 PM
Here we go again... how many times will I have to put onmy tinfoil hat?FFXI is not going anywhere.. less people means they will structure the game around fewer players.. It might make a minor impact on the game if that.. but in the long run XI is still a profit machine...

FaeQueenCory
08-19-2013, 10:47 PM
Here we go again... how many times will I have to put onmy tinfoil hat?FFXI is not going anywhere.. less people means they will structure the game around fewer players.. It might make a minor impact on the game if that.. but in the long run XI is still a profit machine...
Indeed.
Though I think you'll see a bit more of an impact when it's fully golden. But that will be only a temporary thing.
I know I've seen quite a few friends on XI "jump ship" to XIV... but they have either come back to XI or are holding out for the real release. (So there will be a player dip, but it won't last and only a small percentage of those who "switch" will stay in XIV.)

Demon6324236
08-19-2013, 11:41 PM
less people means they will structure the game around fewer playersTell this to SE. The amount of people playing this game has been decreasing for some time, even if not by a large amount, and yet they released SoA with an event that basically requires hundreds of people to fight it while simultaneously alienating a good part of players, many of which were on the higher end of gear. Also, these fights which take so very many people, can last many hours, on the same level of as Absolute Virtue or Pandemonium Warden, fights which took way to long and players were getting ill during them, not only that, but they took only 18 people to fight, not 100+. So I would not count on the fact that players quit that SE will take it into account while making content and structure the game around that fact, rather, I think they will ignore it, add more areas, the last 2 Wildskeepers, and so on, all while not lowering the difficulty, player requirements, or anything of the sort, but rather keeping it exactly how it is right now in terms of scale, and continuing onward.



So far as those people who think that even though this has Final Fantasy in its name and FFXIV has Final Fantasy in its name that it makes little difference, trust me, it makes a difference, I am sure a great deal of people who started this game, did so because it was Final Fantasy. While you are right, that any 'hot' MMO would drop the amount of subscriptions, I would bet money that a great deal of people who play this game are Final Fantasy fans, and are going to end up trying FFXIV at some point if they are able to if for no reason other than it being a Final Fantasy game, so depending on the quality of the time they have while trying the game, they may just actually leave this for it. Obviously not everyone will, some people will not like it, others will find good things about it but not enough to move or continue paying for it, but some people will like it enough to leave, that will have an effect on this game, if people can not accept the fact it will have an effect on this game I have no idea how to say it to you.

Demon6324236
08-19-2013, 11:46 PM
Indeed.
Though I think you'll see a bit more of an impact when it's fully golden. But that will be only a temporary thing.
I know I've seen quite a few friends on XI "jump ship" to XIV... but they have either come back to XI or are holding out for the real release. (So there will be a player dip, but it won't last and only a small percentage of those who "switch" will stay in XIV.)Seeing as so far everything has been a beta, I doubt it will be as temporary as you seem to believe, some people will obviously come back, but to say only a small % of people who leave will stay gone, is funny, that's to say that a small % of people like it enough to leave this game. Betas are just that, betas, and while the amount of people online on FFXI has dropped many times during betas for FFXIV, I am sure that the real deal will be a real drop, rather than a temporary one, such as the betas are temporary access in a way. I think of it all as a test, its a test of FFXIV, and as well as a test of how this game will shrink.

Spectreman
08-20-2013, 12:01 AM
Lol at those ppl praising ff14. Its like the same movie after its 100th exibition. See you ff14 fans back in some months with topics like "returning to ffxi, what has changed?"

sc4500
08-20-2013, 12:38 AM
I think FF11 will survive for some time, after all the time making there profit. EQ has lasted, but this can be bad in long run for ff11. Lasting for another year either way. Change is hard thing for people to do after years doing the same thing.

You have to need ff14 making a lot of money. With a small profit on ff11. They blew the adoulin stuff at first, To finance ff14 and even sold the tablets right to microsoft for money on ff14. To run ff11 and ff14.

Have a major server merges again. For ff11.

The 3102 error killed a lot sales on ff14 for everyone outside of japan so that is a good thing(there afraid have a global game now. ). That will help ff11. There making sure ff14 will not be a mainstream or global game. Good thing for ff11.

At this point all ff11 fans that are leaving just are finally down with game with ff14 ,or with out. Since got so many other mmo that are 10 times better now, but even coming back for the month for old time feel, after some time most will never come back again. That feeling gone for a lot people and they just are trying sell there account for what every they can get.

I feel square, last ditch effort and some the stuff they been doing is setting up a free to play model. Before the servers shutdown, sometimes stuff just shutdown and like wtf happen and move on or like were did it go in denial.

For me i would like to be on till servers shut down. Even if wrong in 10 years.

Anjou
08-20-2013, 12:40 AM
Lol at those ppl praising ff14. Its like the same movie after its 100th exibition. See you ff14 fans back in some months with topics like "returning to ffxi, what has changed?"

Don't count on it, you avoid the game like it's the plague, that's cool, but don't trash it because you don't like it. People will like it, you can't control that by constantly bringing it down. I used to be just like you, I hated abyssea, I hated XIV, but now look at my stance on Abyssea: I love it now. Anything short of the same reason for FFXIV is bogus, because in XIV your character is more than just a character than what it is in XI. You can legitimately create your character to your liking instead of "Ok pick face...4 and...hair A" now you're picking their skin tone, eye colors (Yes I said colors, meaning heterochromia), height, hair color, etc. Not only that but the environment that XIV is in put me in a much more 'healthy' environment than the pseudo-cold war that XI is in, and people were just much more friendlier.

People flock to a game with a friendly community, can you legitimately say XI's community is friendly? No, it is not sadly, I truly wish it was but every server that I've seen people are only interested in helping -if- they get something out of it in return, otherwise people won't even look at you. I met a great friend who's helped me through my limit breaks (Despite having to solo the first one) but every time I ask for help with things that are trivial to a single lvl 99 player, no one will ever volunteer to help. XIV I didn't have that problem, so you mean to tell me that "People are just gonna come back, cya in xyz amount of time"? Are you serious? Why would I wanna come back to a game that's nothing but a giant headache to me both with the content and the community, when XIV is offering brand new stuff that is new player friendly and I have the community to play with and enjoy this content instead of hunting solo for toy weapons in CoP, RotZ, and ToAU? I can tell you I'd rather go play with friends, and when my desktop gets fixed you won't be seeing me anywhere around here anymore :D

FaeQueenCory
08-20-2013, 12:45 AM
Seeing as so far everything has been a beta, I doubt it will be as temporary as you seem to believe, some people will obviously come back, but to say only a small % of people who leave will stay gone, is funny, that's to say that a small % of people like it enough to leave this game. Betas are just that, betas, and while the amount of people online on FFXI has dropped many times during betas for FFXIV, I am sure that the real deal will be a real drop, rather than a temporary one, such as the betas are temporary access in a way. I think of it all as a test, its a test of FFXIV, and as well as a test of how this game will shrink.
I am only speaking from experience.
Let me number-ify it for easy comparison.
Say I have 10 friends who left for the betas. Of those 10, 7 returned and 3 stopped XI in favor of XIV.
That is what I am talking about.
From my experience, the majority of those who will leave for XIV will return to XI.
XIV will not kill XI.

Demon6324236
08-20-2013, 01:17 AM
I am only speaking from experience.
Let me number-ify it for easy comparison.
Say I have 10 friends who left for the betas. Of those 10, 7 returned and 3 stopped XI in favor of XIV.
That is what I am talking about.
From my experience, the majority of those who will leave for XIV will return to XI.
XIV will not kill XI.How many of the 7 who returned have no plans at all to go play XIV? That's the real question.

If I play a good beta it doesn't mean I am going to quit my current game, I will wait for the new game to come out, make sure its still good, then quit it.

nyheen
08-20-2013, 03:45 AM
didn this happen back then? when 14 was coming out everyone was like "ya it gonna own etc!" but failed, now they remake it again for round2!. if it good to you then go for it. getting sick of people trying to get everyone to quit to join 14.
like dude said Any 'hot' MMO might affect FFXI playerbase or older MMOs. but so far XI, WoW, i think EQ still going, and few others been doing fine. newer games does not always = killing older games.

Spectreman
08-20-2013, 03:53 AM
I've seen people say the same crap with Guild Wars2, FF14, Rift, DCUO, Age of Conan, Dungeons and Dragons (both of them), SWTOR, LOTRO, Warhammer... they all became F2P to collect pennies before shutting down because their subscription method failed.

The new thing is FF14 and Elder Scrolls Online... lololol just waiting on fresh tears of frustration.


The only MMORPG that still survived the Wow factor were FFXI and EVE Online because they are the most deep games in the genre. FF14 is just the 200th wow clone and like its brothers it will die to F2P in months.

Its not that all those games were bad, neither FF14 is but they are just more of the same shallow gaming experience that doesn't keep a MMORPG through subscriptions. I think FF14 might even succeed as F2P model selling virtual pets, chocobos, dresses, haircuts and potions of increased exp.

OmnysValefor
08-20-2013, 03:57 AM
10 is an absurdly small number to base things off of, but sure, let's go with that.

10 friends left for XIV, and 7 came back. Your friend-pool took a 30% hit. A 30% hit to subscriptions would further cripple this game.

FaeQueenCory
08-20-2013, 04:30 AM
Dear God. It was just an arbitrary numerical representation with small numbers to indicate a rough estimate of what I have seen. (a fractal of 10 is a lot easier to talk about than the stratification between 4/17 and 13/17. Because we think in base-10.)

How many of the 7 who returned have no plans at all to go play XIV? That's the real question.

If I play a good beta it doesn't mean I am going to quit my current game, I will wait for the new game to come out, make sure its still good, then quit it.
For the sake of argument, using my arbitrary 10 as the base for the max, of the 7 returning, 3 plan to play both, 2 didn't care for it, and 2 prefer XI to it but consider it to have been very fun and a good game.


10 is an absurdly small number to base things off of, but sure, let's go with that.

10 friends left for XIV, and 7 came back. Your friend-pool took a 30% hit. A 30% hit to subscriptions would further cripple this game.
OMG. >< Does no one convert hard numbers to a simpler base???? Is that only a scientist thing?
Maybe. We scientists are notoriously lazy....

I chose to reduce my experience to a base-10-scale because the actual number is ugly to work with.
I am not saying that these 10 ppl I know are a good example.
I am saying that of all the people I know who did this... roughly 30% stopped playing XI. Which I am glad to see you at least picked up on that.
Even if you missed the whole "let's say" and other words that are used to indicate a reduction in numerical specifics.

From what I have experienced, 30% will be lost. And then of the 70% that remains, 21% of that will hold subscriptions to both. (that 21% is the 30% of the returning ppl, as illustrated by the 3-2-2 example of the base-10 simplification previously mentioned.)

The reason we scientists simplify numbers that are ugly to work with into simple things like this... is so that we can quickly discuss and illustrate the effects simply.

OmnysValefor
08-20-2013, 04:35 AM
I know you were giving an example, I was only prefacing it with some text before someone said "3 out of 10 means nothing". I was only saying that while 3 out of 10 means nothing, even if those numbers are representative, and XI loses 30%~, that's a pretty harsh blow.

FaeQueenCory
08-20-2013, 04:39 AM
I know you were giving an example, I was only prefacing it with some text before someone said "3 out of 10 means nothing". I was only saying that while 3 out of 10 means nothing, even if those numbers are representative, and XI loses 30%~, that's a pretty harsh blow.
It's no more so a "harsh blow" than 70% retention is a "critical success".
It is what it is.
There will be loss... but it's not going to be "game killing" or "end of the world making".

OmnysValefor
08-20-2013, 04:43 AM
We all know, across all servers, a significant portion of those online are somebody's mules. It skews the numbers in a bad way, especially for low-pop servers.

70% retention is awful when what the game needs is more healthy active population, not less.

Anjou
08-20-2013, 05:28 AM
Putting it into a bigger number 1,000 people leave, only 700 come back. 300 people stay at XIV, that's a big bit to both players and entrepreneur, as that is large drop in profit from XI, and eventually when more outside people come in, that 70% gets smaller...and smaller...and smaller until you got only 20~30% left of your entire population left because of 'omg no one is here' merging servers won't do any good, that's only a stop-gap measure to make it look like the servers are active.

Kriegsgott
08-20-2013, 05:33 AM
I've seen people say the same crap with Guild Wars2, FF14, Rift, DCUO, Age of Conan, Dungeons and Dragons (both of them), SWTOR, LOTRO, Warhammer... they all became F2P to collect pennies before shutting down because their subscription method failed.

add Starwars the just had to add few servers because this game was running crazy and droped fast down!
Aion had a long breath but had to die too if i'm not wrong just wanted to fill your list

Demon6324236
08-20-2013, 06:22 AM
If your saying 3 out of every 10 people are quitting on average for people you know, which is how I took it to begin with, then I would say that's a fairly large hit. Factor in the money loss from that 30% and SE will probably spend even less money on maintaining this game, after all, we already seem to have a small team working on it, less income from the game only serves to cut the team down some more, most likely to pull them to FFXIV even. Also, if 30% of the people out of the player base were to play both, I can only assume it will at some point end, and a single game will be chosen by them, I know very few people who play 2 different MMOs, almost everyone I know plays a single MMO, that's it, if they want to play another they might do 2 for a short time to give it a sort of trial run, but then they pick one and move on.

I understand you are talking about people you know, not necessarily the general population of the game, but the fact remains the same. If enough people quit, less money will be put here so long as FFXIV is a success, if that happens, updates will slow down, people will get annoyed and mad, and more people will quit, the cycle will repeat. This cycle is in a way already in effect, but at a much slower rate, and depending on if FFXIV is a success or failure will depend on how much money this game continues to get I think. In the end, large effect on this game, no matter how you look at it, not end of the world type effect, but enough of an effect I think the game will be hurt by it no matter how it goes, FFXIV loses SE money, company cant afford as much, FFXIV gets SE money, they divert more power to FFXIV in order to keep it up with its players and draw more people in. This game does not have a growing player base, never really will anymore, so putting more money in here will not turn a profit, same people will play, at this point, its just a matter of keeping us here or moving us to FFXIV, either one gives them the same money.



Oh, and by the way, Ill say it again, you can list off all these other MMOs which were supposed to hurt FFXI, but again, does not have Final Fantasy in its title, that does make a large impact for many people believe it or not. As I said, I am sure many people started this game because of it being Final Fantasy, I am sure many people got the original FFXIV because of it being Final Fantasy, and I doubt FFXIV:ARR will be any different in that respect. The only exception it has is a bad history, and something the others did not, but at the same time, its as much a curse as it is a bonus, if a company revamps an entire MMO to make a brand new version of the game, they are either extremely stupid and going to going to crash, or they are going to put all they can into the revamp and make the game work. Either way, the Final Fantasy title alone will buy it a second chance in the hearts of many FF fans I think, which is something no other game can say except this one when it comes to MMOs.

svengalis
08-20-2013, 08:42 AM
You guys shouldn't let the success of XIV affect your XI experience. Just enjoy the game for what it is right now.

Stompa
08-20-2013, 08:58 AM
Here we go again... how many times will I have to put onmy tinfoil hat?FFXI is not going anywhere.. less people means they will structure the game around fewer players.. It might make a minor impact on the game if that.. but in the long run XI is still a profit machine...

Ffxi will continue under the Classic Games / Nostalgia Gaming bracket even when your great-grandkids are running around but it will be monoserver / game-club type of thing. But it will never die, classics live forever in all genres, and I can't think of a more classic game than Ffxi.

FrankReynolds
08-20-2013, 09:17 AM
Ffxi will continue under the Classic Games / Nostalgia Gaming bracket even when your great-grandkids are running around but it will be monoserver / game-club type of thing. But it will never die, classics live forever in all genres, and I can't think of a more classic game than Ffxi.

Nah, one day SE will randomly announce that they are no longer accepting anything but gold nuggets as payment and that you have pay in person at a truck stop in okinawa. People will desperately try to pay them, but SE only has 2 customer service reps. SE will keep the servers up indefinitely, but no one will be able to access them accept those guys from that "Glory hole" reality show.

Stompa
08-20-2013, 09:24 AM
Nah, one day SE will randomly announce that they are no longer accepting anything but gold nuggets as payment and that you have pay in person at a truck stop in okinawa. People will desperately try to pay them, but SE only has 2 customer service reps. SE will keep the servers up indefinitely, but no one will be able to access them accept those guys from that "Glory hole" reality show.

I think you underestimate the power of Nostalgia Gaming in Japan, and the huge "Retro Culture" in Japan which applies to music and movies too. A lot of my JP friends don't play any games except FFxi, its like a Cult, and the older it gets, the more Retro Classic it becomes, it is a an unstoppable snowball effect of Classicdom.
But yes the days of mass-servers and large playerbase are over, no question. But what you have to remember is that Vanadiel is huge already, it is a fully-formed world, it doesn't need constant expansions to keep it running as a niche-game for fans. If SE have another mainstream mega-success game in the future, a tiny fraction of that money would be enough to keep FFxi running on skeleton-mode. I don't see it dying in my lifetime at least, I just see it becoming a single-server niche game eventually. But of course nobody knows the future, I'm just speculating.

Zeargi
08-20-2013, 09:29 AM
Not gonna lie, After playing 14, I'm excited to play it. But the thing that makes me sad is that while I played it, I realized how much I miss playing with my Playstation Controller

Earwig
08-20-2013, 03:58 PM
With the way things are now, How could anyone return to ffXI in 3 months? New adoulin gear will be added, and stuff will likely mean that returning players will be far behind in gear, and will be unable to get into events.

Also, the only games that ffXIV should be compared to are WoW and FFXI. Blizzard and Square Enix are the only developers that can create MMOs on their own budgets. Every other developer has to depend on investors, and when their investors can't get their money back, they switch to F2P. Switching to F2P will remove the monthly subscription fees, but will also introduce a pay-to-win system, which makes large amounts of money extremely fast. Square Enix will not have this kind of pressure because there are no investors to pay off. FFXIV will continue to receive quality updates that will keep the game alive for a very long time.

That being said, I think any population decreases in ffXI won't really matter. They can always perform server merges if people have too much trouble finding events.

Demon6324236
08-20-2013, 04:10 PM
That being said, I think any population decreases in ffXI won't really matter. They can always perform server merges if people have too much trouble finding events.While its true that the size of the server population will not matter much because of merges, the profit made from the game will go down if people quit, that will effect SE's investment of money into the game I'm sure, which effects the size of the development team, which effects our updates. Less updates will make people leave as well, which creates the spiral of death for the game.
Step A: Players quit.
Step B: FFXI makes less money.
Step C: The money spent to improve FFXI goes down.
Step D: The updates get smaller and it takes more time for things to get done.
Step E: Repeat.

This cycle always exists, its just becoming accelerated right now because SoA already drove a lot of people away with its content and now FFXIV is coming up. I expect server merges will become more frequent because of it, so it might not seem like the population is dropping as much and events will still be possible, but it still effects us all.

Daemon
08-20-2013, 05:14 PM
Don't count on it, you avoid the game like it's the plague, that's cool, but don't trash it because you don't like it. People will like it, you can't control that by constantly bringing it down. I used to be just like you, I hated abyssea, I hated XIV, but now look at my stance on Abyssea: I love it now. Anything short of the same reason for FFXIV is bogus, because in XIV your character is more than just a character than what it is in XI. You can legitimately create your character to your liking instead of "Ok pick face...4 and...hair A" now you're picking their skin tone, eye colors (Yes I said colors, meaning heterochromia), height, hair color, etc. Not only that but the environment that XIV is in put me in a much more 'healthy' environment than the pseudo-cold war that XI is in, and people were just much more friendlier.

People flock to a game with a friendly community, can you legitimately say XI's community is friendly? No, it is not sadly, I truly wish it was but every server that I've seen people are only interested in helping -if- they get something out of it in return, otherwise people won't even look at you. I met a great friend who's helped me through my limit breaks (Despite having to solo the first one) but every time I ask for help with things that are trivial to a single lvl 99 player, no one will ever volunteer to help. XIV I didn't have that problem, so you mean to tell me that "People are just gonna come back, cya in xyz amount of time"? Are you serious? Why would I wanna come back to a game that's nothing but a giant headache to me both with the content and the community, when XIV is offering brand new stuff that is new player friendly and I have the community to play with and enjoy this content instead of hunting solo for toy weapons in CoP, RotZ, and ToAU? I can tell you I'd rather go play with friends, and when my desktop gets fixed you won't be seeing me anywhere around here anymore :D

Exactly! And it shows even more on the forums when people trash others. The way the game mechanics forcing people to depend on others to get things done is the problem because either everyone else has things they need to do, or plain lazy after getting things done and don't feel like going back to old content to help others.

Although I think its good to help people, I mean sooner of later they are going to catch up and start joining parties with you, if they don't quit first..

Helel
08-21-2013, 05:28 AM
Those numbers are meaningless, especially if lolPSO2 held the record previously. Give me a break.

Damane
08-21-2013, 06:13 AM
people overreacting again for nothing, FFXI isnt gonna die for another few years.

Daemon
08-21-2013, 01:15 PM
I don't understand why anyone will bash FFXIV. I get people love FFXI but in reality it's the same family. Just 14 is the next new version.

And every Final Fantasy game I've played always had improvements, which I'm sure 14 has everything we complained about.

After watching many videos, it seems like they did an impressive job. Although I remember day 1, no coordination, people were lost and just about everything around you was able to wipe everyone.

And they only had barely a few jobs. I cried because I bought the collectors addition, got mugged by 2 guys on my way home. Went back to buy another one. Over $200 spent on disappointment.

So yeah I remember how bad it was, and will never forget that moment but from speaking to others, I hear the improvements are insane.

FrankReynolds
08-21-2013, 01:19 PM
I cried because I bought the collectors addition, got mugged by 2 guys on my way home. Went back to buy another one. Over $200 spent on disappointment.

Seriously?!?! You got mugged for a game disc? WTF is the world coming to?

My buddy dropped $2k on a top end computer just to play it and he said he felt like he was robbed, but man... you actually got mugged?

Daemon
08-21-2013, 01:43 PM
Seriously?!?! You got mugged for a game disc? WTF is the world coming to?

My buddy dropped $2k on a top end computer just to play it and he said he felt like he was robbed, but man... you actually got mugged?

Yeah now I learned now not to walk out of a game store sporting a "Game stop" bag the size big enough to say "Jump me on the corner and steal my computer game you won't play or sell easily because you are an idiot thinking it was a Game Console instead."

That's how New York City is, especially when a mall decides to occupy a space near the ghetto projects where people will kill you for $5 to buy crack.

OmnysValefor
08-21-2013, 02:10 PM
For a lot of people, the issue is that they moved away from what made XI great and more towards what made WoW great. FFXI is among a dying breed because it never boasted ELEVENTY MILLION PLAYERS.

From my perspective, an example of that is the party grinder. That's what so many of us loved about XI cuz you made friends while partying. You also learned things about your job which is something you don't learn while solo questing.

FFXIV, like WoW, you can dungeon grind all the way up or quest grind all the way up but party-grinding is the least effective method (because they designed it that way).

Is it any sillier to kill 40 rats because you want exp than it is to kill 40 rats because the NPC tells you to?

Daemon
08-21-2013, 02:25 PM
For a lot of people, the issue is that they moved away from what made XI great and more towards what made WoW great. FFXI is among a dying breed because it never boasted ELEVENTY MILLION PLAYERS.

From my perspective, an example of that is the party grinder. That's what so many of us loved about XI cuz you made friends while partying. You also learned things about your job which is something you don't learn while solo questing.

FFXIV, like WoW, you can dungeon grind all the way up or quest grind all the way up but party-grinding is the least effective method (because they designed it that way).

Is it any sillier to kill 40 rats because you want exp than it is to kill 40 rats because the NPC tells you to?

Yeah I wonder how long will it take for people to start knowing the game, gear, statistics and then change into "I only party with you if you have this, this and that."

Which is why FFXI is failing. People too busy worried about getting the next big item. Even if they have to step on you, leave you behind.

Duelle
08-21-2013, 02:56 PM
For a lot of people, the issue is that they moved away from what made XI great and more towards what made WoW great.XIV already has what made XI great: the words Final Fantasy in the title.


That's what so many of us loved about XI cuz you made friends while partying. You also learned things about your job which is something you don't learn while solo questing.I am tempted to go into how false both of these claims are, but suffice to say the "questing won't help you learn your job" mentality has been debunked several times over. Not to mention a person can party-grind to cap and still not know how to play.


Is it any sillier to kill 40 rats because you want exp than it is to kill 40 rats because the NPC tells you to?To answer your question, yes. At least when the NPC tells you about their rat problem they're giving you context, making the whole thing driven by an in-world purpose. I felt more as part of the game world when given context on my journey to level cap over putting up with false standards during the leveling process; there's plenty of that in endgame already.

OmnysValefor
08-21-2013, 03:11 PM
Sorry, what exactly do you learn about healing and managing hate when you solo to cap?

How do you know if you have a proper tanking style if you're solo?

Mage solo play is go all-out guns-blazin before your target kills you, while mage party play is to maximize damage while not pulling off the tank.

Yeah, no, having played old XI, and then WoW following that, I can tell you it was a lot more common to find level capped people who didn't understand the playstyle of their class in WoW than it was in pre-aby XI.

Daemon
08-21-2013, 03:43 PM
Actually you both are making a conflicting argument in a sense that not every player learns the same. What you learn in a party may not directly teach you the same values one can learn solo.

Then again not everyone has the same mind or the capacity to learn.

In a party situation I learned to conserve mp, control enmity, work as a team.

In a solo situation I learned to test different gear sets, mobs abilities, spells and how to reduce/resist damage. How to survive and know when a mob is too much to handle.

Then again I also learned more about other jobs and the abilities/gear they use for those jobs and how they improve their gameplay through conversation and observing.

But as solo I was able to learn about different atmas, buffs, food, self independence.

Party situation taught me to be patient, some people afk a lot, purposely DC or fall asleep in secret.
That some people Duel box at events and you would never known if you didn't pay attention.

Solo taught me to do it myself without depending on others.

So yeah both can teach you different things.

Spellcaster
08-21-2013, 10:06 PM
Seriously? a lot of people don't have any idea of what's going on @ ffxi? the game is on a huge decline and dying slowly. Most servers are ghost towns/ barely reaching 1k players online and half of that number are mules/afk non-active player (not counting weekends) Ffxi is dead, please check your facts before posting on these forums, ffxi servers are designed to hold 5-6k players

ffxi was so dead when so many players moved to ff14 back on version 1.0/1.22 , It will get worse when ARR release @ august 27 for ps3/pc.

Anyone that saids ffxi won't die is on a huge denial. Because it's already dead. theres only 17/33 servers atm, i expect another server merge soon , because there is no enough players atm to do new content now , unless you pay big amount of gil for it.

sc4500
08-21-2013, 10:34 PM
They brought back the Star Wars npc's that alone is awsome, Now they will down the road have them run into the abyssea. When they bring on even more old school fan favorites or gamers favorites.

Ff14 is closing out all the old npc story lines from there entire franchises that were fan favorites.

The Good thing on ff11 now there starting to close out some those npc story lines. In the game.

Afania
08-22-2013, 12:46 AM
Don't count on it, you avoid the game like it's the plague, that's cool, but don't trash it because you don't like it. People will like it, you can't control that by constantly bringing it down. I used to be just like you, I hated abyssea, I hated XIV, but now look at my stance on Abyssea: I love it now. Anything short of the same reason for FFXIV is bogus, because in XIV your character is more than just a character than what it is in XI. You can legitimately create your character to your liking instead of "Ok pick face...4 and...hair A" now you're picking their skin tone, eye colors (Yes I said colors, meaning heterochromia), height, hair color, etc. Not only that but the environment that XIV is in put me in a much more 'healthy' environment than the pseudo-cold war that XI is in, and people were just much more friendlier.

People flock to a game with a friendly community, can you legitimately say XI's community is friendly? No, it is not sadly, I truly wish it was but every server that I've seen people are only interested in helping -if- they get something out of it in return, otherwise people won't even look at you. I met a great friend who's helped me through my limit breaks (Despite having to solo the first one) but every time I ask for help with things that are trivial to a single lvl 99 player, no one will ever volunteer to help. XIV I didn't have that problem, so you mean to tell me that "People are just gonna come back, cya in xyz amount of time"? Are you serious? Why would I wanna come back to a game that's nothing but a giant headache to me both with the content and the community, when XIV is offering brand new stuff that is new player friendly and I have the community to play with and enjoy this content instead of hunting solo for toy weapons in CoP, RotZ, and ToAU? I can tell you I'd rather go play with friends, and when my desktop gets fixed you won't be seeing me anywhere around here anymore :D

WoW just wow, I remember I rarely ever get help with my MNK AF in 14 1.0 if I /shout that I had to ask friends and LS.....get real, not helping unless getting something out of it is human nature, it's not XI only thing.

Afania
08-22-2013, 12:52 AM
http://www.gamingunion.net/news/final-fantasy-xiv-smashes-open-beta-record--9634.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A

They had 150k+ concurrent users on at once so far for there beta. Held buy PSO 2 beta of 107k in japan still impressive number for them.

For those that are wonderong there is a lot former ffxi on ff14 also.

They had to shutdown the NA/EU side do a 3102 bug fix that broke the game.

They have added like 5 more servers in 48hrs.

Game fun . Not sure how many true old school veterans from ffxi will actually leave ffxi though. I'm sure we will see a slight decline in next few months.

Here another article were can see some other games that are running normal. To see that is a impressive number. This little out date from may 2013.

http://www.gamespot.com/news/league-of-legends-breaks-5-million-concurrent-players-6405485

Shows a few steam games that were popular as concurrent users.

Yes XIV will affect playerbase, but nowhere near as bad as ppl been saying. 14 is just another WoW, and WoW didn't kill XI, GW2 didn't kill XI, SWTOR didnt' kill XI, Rift didn't kill XI, armies of F2P MMO didn't kill XI, I fail to see how another WoW would suddenly kill XI.

I mean, those players hating XI's design, hating XI's grind, hating spending 5hr making pt to wipe in event, hating lack of pt search and have to look at wiki to do quest already go to WoW at 2004. So what's the point to go to another WoW clone NOW?

Only current XI player XIV's getting, are players wanting XI to be WoW for years, but refuse to play WoW for w/e reason(mainly because of art style), now their dream come true, FFXI in WoW style!

Ppl truly liking unique aspect of XI aren't leaving XI IMO.

Afania
08-22-2013, 12:57 AM
Seriously? a lot of people don't have any idea of what's going on @ ffxi? the game is on a huge decline and dying slowly. Most servers are ghost towns/ barely reaching 1k players online and half of that number are mules/afk non-active player (not counting weekends) Ffxi is dead, please check your facts before posting on these forums, ffxi servers are designed to hold 5-6k players

ffxi was so dead when so many players moved to ff14 back on version 1.0/1.22 , It will get worse when ARR release @ august 27 for ps3/pc.

Anyone that saids ffxi won't die is on a huge denial. Because it's already dead. theres only 17/33 servers atm, i expect another server merge soon , because there is no enough players atm to do new content now , unless you pay big amount of gil for it.

All MMOs face decline eventually, it's fact. Maybe you should go check WoW's current stat.

FFXI wouldn't die this fast if SoA didn't change game direction drastically, it pissed many ppl away. It certainly isn't XIV's fault. Many ppl quitting XI for XIV would quit XI at some point already.

Duelle
08-22-2013, 01:10 AM
Sorry, what exactly do you learn about healing and managing hate when you solo to cap?There's more to group play than healing and aggro management. Proper use of skills, rotations, mobility, situational awareness, general understanding of stats, and clear knowledge of what your class is about.

How do you know if you have a proper tanking style if you're solo?Smart design would call for the aggro abilities to be introduced and built on during solo play, with clear indications of what generates high threat (unsurprisingly, XI's design failed here because most of the time we were guessing and second guessing what the few abilities we gained actually did). The rest is figuring out the rotation and learning how to move out of the bad stuff, both of which can be figured out during solo play as much as with a group.

Mage solo play is go all-out guns-blazin before your target kills you, while mage party play is to maximize damage while not pulling off the tank.Mage solo also involves smart use of CC and cooldowns, as well as figuring out which is more effective depending on the situation. You frost nova when adds are on you, you sheep stuff if you want to remove a mob from the fight for a little bit. Both you learn to use to their best in solo play while still being useful in party play.

having played old XI, and then WoW following that, I can tell you it was a lot more common to find level capped people who didn't understand the playstyle of their class in WoW than it was in pre-aby XI.And as someone who played FFXI and then WoW, I can tell you that claim is complete and utter BS. Forced partying doesn't instantly make you a better player, and it certainly did not make FFXI a better game. Unless you conveniently forgot the ridiculous amount of vitriol that flew around if you were either not "up to par" for exp parties or simply went against whatever the hive mind wanted for that specific level range.

FFXI wouldn't die this fast if SoA didn't change game direction drastically, it pissed many ppl away. It certainly isn't XIV's fault. Many ppl quitting XI for XIV would quit XI at some point already.Seekers' main flaw is that a lot of the stuff it introduced makes no sense. They introduced entry-level events like Skirmish but with the crappiest upgrade system known to man (random augments) in an attempt to force replayability. Let us not forget the mess with Delve (releasing weapons too early as well as the devs caving to RME crying). Colonization is still terrible in concept given the current game's population and what people do for EXP.

These issues, combined with the myriad of other things that are broken, have been neglected or were poorly implemented and need a redesign starts piling up.

Zumi
08-22-2013, 02:37 AM
I know a lot of people from FFXI that are going to to play FFXIV. After how boring the new Skirmish 2 was in the last patch I can see why. I am going to play FFXIV as well since I already played 1.0 before. FFXI even seemed kind of low pop on the weekend when the 14 beta was going.

FFXIV:ARR is a new game and it shows SE is putting a lot of work into it. I do expect to see a lot of players I knew play 14 as well.

Zumi
08-22-2013, 02:38 AM
Yes XIV will affect playerbase, but nowhere near as bad as ppl been saying. 14 is just another WoW, and WoW didn't kill XI, GW2 didn't kill XI, SWTOR didnt' kill XI, Rift didn't kill XI, armies of F2P MMO didn't kill XI, I fail to see how another WoW would suddenly kill XI.

I mean, those players hating XI's design, hating XI's grind, hating spending 5hr making pt to wipe in event, hating lack of pt search and have to look at wiki to do quest already go to WoW at 2004. So what's the point to go to another WoW clone NOW?

Only current XI player XIV's getting, are players wanting XI to be WoW for years, but refuse to play WoW for w/e reason(mainly because of art style), now their dream come true, FFXI in WoW style!

Ppl truly liking unique aspect of XI aren't leaving XI IMO.

This isn't a WoW game its Final Fantasy. All those games you listed aren't Final Fantasy so they would have a lesser impact on FFXI.

Meyi
08-22-2013, 03:29 AM
-sigh- They've been saying XIV will kill XI for the last... six years now? When FFXI does end -- whether it be because of XIV's success or because XI has finally fallen -- I'm sure we'll be hearing XIV brag about its destruction irregardless. :/

If you want to play XIV, play XIV. If you want to play XI, play XI. Seeing all of these "XIV WILL BREAK XI!!!!11oneone" topics is mildly depressing.

OmnysValefor
08-22-2013, 03:38 AM
There's more to group play than healing and aggro management. Proper use of skills, rotations, mobility, situational awareness, general understanding of stats, and clear knowledge of what your class is about.

Again, where does a thief or paladin learn class play in soloing. Where does a white mage?


Smart design would call for the aggro abilities to be introduced and built on during solo play, with clear indications of what generates high threat (unsurprisingly, XI's design failed here because most of the time we were guessing and second guessing what the few abilities we gained actually did). The rest is figuring out the rotation and learning how to move out of the bad stuff, both of which can be figured out during solo play as much as with a group.

Yep and the only tank I've ever played that kind of naturally taught you how to play it was ninja. As you well know, people that picked up red mage would solo one way and be greatly disappointed with how different party play was.


Mage solo also involves smart use of CC and cooldowns, as well as figuring out which is more effective depending on the situation. You frost nova when adds are on you, you sheep stuff if you want to remove a mob from the fight for a little bit. Both you learn to use to their best in solo play while still being useful in party play.

Yeah CC's are important.


And as someone who played FFXI and then WoW, I can tell you that claim is complete and utter BS. Forced partying doesn't instantly make you a better player, and it certainly did not make FFXI a better game. Unless you conveniently forgot the ridiculous amount of vitriol that flew around if you were either not "up to par" for exp parties or simply went against whatever the hive mind wanted for that specific level range.

Forced partying doesn't *make* you a better player, but a lack of partying hurts your opportunity to be, and then you get, as did happen in WoW, tanks new to level cap who had no idea how to hold hate. They'd come in in DPS gear, because it worked for 60, 70, 80 levels and get plowed over. Healers not comfortable with mana management because all they've ever done is cure themselves while they swing a club..

Then these players do get in groups and get yelled at for doing it completely wrong.

All of these games could be designed better, to teach players without the need for group play, but they never think that far ahead, thus the best source of learning how to interact with other players is interacting with other players.

FrankReynolds
08-22-2013, 05:39 AM
Again, where does a thief or paladin learn class play in soloing. Where does a white mage?

Just that. They solo. Which is the way they will spend most of their time after they hit level cap as well.

Seriously though,
Making people learn in parties just moves a little of the learning curve from endgame to the middle. It doesn't shorten it and it doesn't make you any better. The only difference between learning your job while doing exp. parties and learning your job after you have burned it is the level of characters that you are annoying. If you get in my exp party and don't know wtf you are doing, I'm just as likely to hate you as if you had gotten in my delve group and not known wtf you were doing. It's all the same to me. If you and I are at the same level, I expect you to know your job at that level.

Leveling in the slow way just means you are noobing it up in a different area and probably doing it to people who are far less capable of picking up your slack due to the relative weakness of their jobs at lower levels. People don't develop learning disabilities at level 99. They either had them the whole time or they don't have them at all. My IQ doesn't skyrocket when I play a level 17 job at the dunes. Neither does any one else's.

Nobody lines up for the thief at 99. In fact they try to move out of your way most of the time and spin the mob as much as possible. Paladins don't hold hate at 99. They either stand there and get punched in the face while DDs kill other stuff, or they contribute shitty damage while DDs kill the mob they are on. Pulling is the same whether solo or in a group. Learning what gear to wear or what abilities did in a party died back when the first FFXI fan/wiki site went live.

Face it stupid people who suck at everything exist and changing the way people level isn't going to un-stupid them. It will just make you experience their stupidity at a different point in the game. Even the laziest, dumbest a-hole will reach 99 eventually and inevitably end up in your delve pick up group.

Duelle
08-22-2013, 04:53 PM
Again, where does a thief or paladin learn class play in soloing. Where does a white mage?A class built on a bad gimmick, a class that is thought of as a tank but lacks the staples of class design, and the job that suffered from sustainability issues for a good chunk of its existence should arise the question of how to fix them before we get into gameplay.

Yep and the only tank I've ever played that kind of naturally taught you how to play it was ninja. As you well know, people that picked up red mage would solo one way and be greatly disappointed with how different party play was.You forget that NIN was never intended to tank, and as a freak occurrence would have been nerfed and redesigned to meet the vision the devs had for the job. RDM's problem was that the job's design was so horrible that you generally had no idea how to use it in group play. The solos are simply products of the hands-off approach the devs took when they should have nerfed Bind, Gravity and Utsusemi to the ground. That's not even getting into the melee issue.

Forced partying doesn't *make* you a better player, but a lack of partying hurts your opportunity to be, and then you get, as did happen in WoW, tanks new to level cap who had no idea how to hold hate. They'd come in in DPS gear, because it worked for 60, 70, 80 levels and get plowed over.Funny thing is that WoW's devs removed defense rating to get rid of that problem, and as someone who did the transition from TBC to WotLK to Cata as a prot warrior, I can tell you it's sort of worked.


All of these games could be designed better, to teach players without the need for group play, but they never think that far ahead, thus the best source of learning how to interact with other players is interacting with other players.Again, smart class design does wonders. Multiple abilities, decent explanations of what the abilities do, introduce the abilities in an order that gives players the time to figure out their use and implement them into their rotation. WoW never had the issue of "we don't know what this ability does nor how it works"; hell, the closest we ever got to it was the long discussion on how Armor Penetration worked back in Wrath, and even that got sorted out when the lead developer joined the discussion to help explain ArP.

Crusader81
08-22-2013, 05:32 PM
With the way things are now, How could anyone return to ffXI in 3 months? New adoulin gear will be added, and stuff will likely mean that returning players will be far behind in gear, and will be unable to get into events.

Also, the only games that ffXIV should be compared to are WoW and FFXI. Blizzard and Square Enix are the only developers that can create MMOs on their own budgets. Every other developer has to depend on investors, and when their investors can't get their money back, they switch to F2P. Switching to F2P will remove the monthly subscription fees, but will also introduce a pay-to-win system, which makes large amounts of money extremely fast. Square Enix will not have this kind of pressure because there are no investors to pay off. FFXIV will continue to receive quality updates that will keep the game alive for a very long time.

That being said, I think any population decreases in ffXI won't really matter. They can always perform server merges if people have too much trouble finding events.

This is exactly where I'm at now.... I spent all my years building up sets for all my jobs.. Relic weapon.. and now it's all useless..and I'm not going to take the time to get the new stuff..

SO XI is done. After playing ARR I realized how slow and casual this game is.. it's rather shocking.

Daemon
08-22-2013, 06:26 PM
I went through hell 3 times when FFXIV first launched. I already said it before from getting mugged to spending hours in the police station looking over hundreds of photos to not being able to point out the muggers sent home before actually being able to play 14 only to be even much more disappointed that I went through all that for such a crappy game that I bought twice.

Let me Breathe for a second...

K...

After watching so many YouTube videos, to reading so many great comments on several forums.

I'm already sold that it will make an awesome come back and this time it looks like they got it right.

Btw the first release did look beautiful. Just lacking way too much to be considered a standard MMORPG. It failed to keep players there.

They just spent a couple of years adding way more content doing a major overhaul.

It really shows impressively in all of the current vids I've seen.

The amount of money SE spent to do all of it doesn't say Yay lets build it fast and mess up again to lose all we invested and waste all of the musicians, voice actors, graphic designers, A&R, Managers, reps, GMs, Analyzers, Advertisements, Commercials, Interviews, TV, Radio, and whatever other paid workers time it took to make 14 reborn again for round 2.

Watch the video in this link on how they explain the gamepad and ease of use they made controlling character.

The details are so extreme, I can tell they really put a lot of time to do everything right.

http://m.ign.com/articles/2013/02/21/relaunching-final-fantasy-xiv-a-realm-reborn

They even explained how they made 14 to be very easy and quick for anyone who wants to play. Which was the big mistake the original 14 didn't provide.

The reviews were soooo bad on the first one. Even videos from game sites telling you every horrible mistake. I'm sure SE sat down with the DEVs and listened to every single comment and decided spending additional millions of dollars to correct them.

I mean who in the right mind would throw millions of dollars away??

Bad review from 2010
http://m.ign.com/articles/2010/10/12/final-fantasy-xiv-review

It's not about trying to convince anyone to quit FFXI to play 14. But when a new version of Final Fantasy is released, everyone who is a fan of Final Fantasy in General will bring up the topic regardless.

Or else you truly were never a fan to begin with.
This video brought interest back to me.
http://youtu.be/q2RghB8r4tA

This Video made it a done deal.
http://m.youtube.com/watch?v=39j5v8jlndM

I'm switching over for sure. End of story. No doubts and no regrets.

Falseliberty
08-23-2013, 04:33 AM
You know I really want 14 to succeed, but one thing I would like is if the 14 players that have jumped ship to leave us 11 players the hell alone already. Just because your done with 11 doesn't mean we are. Stop reminding us that you left and found "greener pastures" WE DON'T CARE.

If I wanna find information on 14 I know where to look, go talk about 14 in the 14 forums >.>

I find it sad that I now respect the opinion of WoW players regarding 14 than I do ex 11 players that for some reason or an other just wanna see 11 burn now that they have left

OmnysValefor
08-23-2013, 06:48 AM
A class built on a bad gimmick, a class that is thought of as a tank but lacks the staples of class design, and the job that suffered from sustainability issues for a good chunk of its existence should arise the question of how to fix them before we get into gameplay.

So you can't answer the question so you changed the topic.


You forget that NIN was never intended to tank, and as a freak occurrence would have been nerfed and redesigned to meet the vision the devs had for the job. RDM's problem was that the job's design was so horrible that you generally had no idea how to use it in group play. The solos are simply products of the hands-off approach the devs took when they should have nerfed Bind, Gravity and Utsusemi to the ground. That's not even getting into the melee issue.

I didn't forget it, but it wasn't worth mentioning. It's something we all know. It speaks volumes about the dev team at that point that they didn't see how utsusemi was ideal for tanking in a game where, at the time, mana was a precious commodity and tanks could be killed in 2 hits. Especially the original utsusemi.


Funny thing is that WoW's devs removed defense rating to get rid of that problem, and as someone who did the transition from TBC to WotLK to Cata as a prot warrior, I can tell you it's sort of worked.

At least when I quit, during cata, gear had parry and dodge. Tanks became innately uncrittable, but tanks in DD gear still got trucked.


Again, smart class design does wonders. Multiple abilities, decent explanations of what the abilities do, introduce the abilities in an order that gives players the time to figure out their use and implement them into their rotation. WoW never had the issue of "we don't know what this ability does nor how it works"; hell, the closest we ever got to it was the long discussion on how Armor Penetration worked back in Wrath, and even that got sorted out when the lead developer joined the discussion to help explain ArP.

Edit: I've just never seen a game care to teach party roles. Many games, FFXIV included, give training dummies so the DPS can practice their thing but they drop healers and tanks right in the middle, without a clue, unless the person has gone to other people, or is the rare natural.

True. WoW also has their LUA interface which allowed people to test things in very very controlled settings and conclude things for ourselves. The first Omen Threat Meter was based on how much threat we thought things had, which was much easier since there was no hate decay in wow.

Of course, Ghostcrawler also decided that the whole lead-dev amongst the commoners thing failed and far a large part of the beginning of Cataclysm, they remained very very quiet.

Duelle
08-23-2013, 09:44 AM
So you can't answer the question so you changed the topic. My point, which you seem to have missed, is that you cannot properly learn anything from a class that is badly-designed. I didn't realize how little I had learned from FFXI until I started comparing its mechanics and class design to that of other games.

There's a reason I harped on PLD's design in the shield thread. Without the staples of tank design nor built-in mechanics to support tanking, you have no flow as your character grows and worst of all, no methodology presented during the leveling process. Compare Flash, Cure enmity and provoke if you're subbing WAR to having Heroic Strike with Revenge after blocks, Shield Slam as your heavy hitter with Sword & Board resetting its cooldown, Shockwave and Thunderclap for AoE aggro with Cleave supplementing. The tooltips were enough to tell you that your main enmity hitters were Revenge and Shield Slam with Heroic Strike and Cleave as fillers. It was very intuitive and easy to figure out what to prioritize and what rotation to use. And you could learn that solo if you took the time to read the tooltips.

At least when I quit, during cata, gear had parry and dodge. Tanks became innately uncrittable, but tanks in DD gear still got trucked.And yet it was the critability that was responsible for most tank deaths. Just like how Crushing Blows would destroy a tank without the right levels of mitigation and avoidance.

Of course, Ghostcrawler also decided that the whole lead-dev amongst the commoners thing failed and far a large part of the beginning of Cataclysm, they remained very very quiet.That's mostly because he let himself have arguments with posters without knowing when to back off. I still remember the fit he threw in the paladin thread about Vindication, ended up saying "we're removing it because it's overpowered", had the thread locked and deleted. That and meddling too much with the PvP community, which is like standing in the middle of a pack of wolves with steaks wrapped all around you.

...Not mentioning the skirmishes between him and the ret paladin community (which I was a part of).

Psxpert2011
08-23-2013, 01:33 PM
Lol at those ppl praising ff14. Its like the same movie after its 100th exibition. See you ff14 fans back in some months with topics like "returning to ffxi, what has changed?"

So much for change. No PS3 support for 11. PS2 limitations and limited enhancement to the game in general. De-population of players, in old zones which discourages new players from enjoying the game and progressing. No new payment options for a 11 year old game which should be cheaper, due to the fact that it's age is starting to show.

New content doesn't actually mean better experience since it's good only for veterans. Old zones go forgotten while IT mobs roam free where they don't belong(like low-level zones) before Abysea.

I've played FF11 for 11 years, I've experience the change, the flux of the economy, the corruption of the dupps and RMT & BOTT movements. So much has happen but as of now, only a new expansion which is further segregating the game from old and new players which yet a better option to choose... yes, I do mean FFXIV:ARR.

I don't think many will come back. It would be only if FFXi gets a major face-lift.

wildsprite
08-23-2013, 10:20 PM
oh good this thread again. will XIV effect XI...at first it will. in the long run I doubt it will hurt XI much. that isn't to say that people in this thread aren't right.

the pricing of XI could use an overhaul and it might happen sometime AFTER XIV goes official on the 27th. it would be nice for them to come through with their discount pricing for buying 3 months or more at a time like they said they planned when they talked about billing before when they decided to move all their account related stuff to the SE account system(anyone else remember this?).

an overhaul to the interface for game controllers as well as native xinput support would be nice too, but then again that would mean full DX 9.0c support added to the game(which would mean a overhaul to the POL game engine on windows). i don't count on much of this happening but who knows.

at the very least bit XI still has a few years of life left in it so why not enjoy it while we can.

Rekin
08-24-2013, 12:15 AM
A lot of people seem to forget that FFXI isn't just competing with FFXIV, it's competing with EVERY game on the market. Some which can turn out to be much cheaper than FFXI and grant it's players more satisfaction and joy. So yes, FFXIV will effect FFXI but in the event it's effects aren't long lasting, those players might discover another game or franchise they really enjoy and drop FFXI completely.

FFXI will need a major face lift to even see ANY attention from gamers playing new products and it'll have to be streamlined to even receive notice from even other MMO players. The only people who know about FFXI; are those who've played it, FF fans(who still largely ignore the game), people who talked about it(see first group), and diehard mmo players who've most likely dipped in it and then left it. This game has no advertising and is far, far too old for any new player to stick around. Many of us like to criticize and belittle those who come and go on the drop of a hat for this game but that's because most of us here are have invested large parts of our time in this game and are extremely defensive about it's current state in the market. Sure go ahead, boast about how the game is the most successful FF as far as money goes, SE acknowledge's its age and that is why they opted to make a new MMO instead in order to gain that success again because revamping FFXI would cost them greatly, and most likely will not return them that revenue.

Also an important question to long time ffxi players who've actually played other games: How many people would you really suggest this game for? Who actually has time now a days to play as seriously as you do? And are these new events all that fun? Can these things surpass the joy people get from playing other games easily? I doubt it.

sc4500
08-24-2013, 12:23 AM
FF14 already has effected ffxi game just look at the amount of players on your servers. To point now on ff14 they are to scared, to show how many people are playing in game like a modern mmo unless it is a records. Just compare to some the most popular steam games and square be amazed at the first month concurrent users. From what square did with ff14 it amazing job and it is a thank you to anyone that understand what they did for ff14 reborn.

Cut 50% of your servers to mules on ff11 that what you got right now. Yet it is not a big deal to them since were still paying for it. Yet now days many people like woke up and like why pay for a npc that does nothing or when afk.

Now the one cool thing is there are some old school players that are like , why not come back and play ffxi . Your seeing that happen now. Yet the ffxi community is set in stone now over the decade and, if they do not know any friends or read the internet on the game after years there SoL.

Anjou
08-24-2013, 12:51 AM
at the very least bit XI still has a few years of life left in it so why not enjoy it while we can.
I can definitely agree with that.

Puck
08-26-2013, 01:01 AM
It's been effecting FFXI's forums, too. Forum congestion here is directly linked to congestion being caused by all the activity on XIV's forums.

OmnysValefor
08-26-2013, 01:18 AM
More specifically, as I'm on skype with 4 people playing, every type the XIV servers crash, or e.maint pops, the forums here floor ._..

Vivivivi
08-26-2013, 01:34 AM
Day before XIV launch, peak time had 1.7k people on my server. Day of launch, still had 1.7k, today, 1.7k.

Vold
08-26-2013, 01:40 AM
FF14 already has effected ffxi game just look at the amount of players on your servers. Q doesn't seem to be affected by FFXIV in the least. Normal pop. There even seemed like more than normal early this morning. It's probably due to everyone reactivating their FFXI accounts to pass the time because FFXIV is a total disaster right now for the NA/EU communities. "Early access" hasn't been early at all.

Sadly you can't ever fully test these things until the game goes live. Not many people are willing to give it their all in a beta only to lose the data. They might have set records for their beta but you can bet most people sat on their ass and checked out the graphics, maybe leveled to level 10 at most like I did. It's not until live that you get problems. It's to be expected. Doesn't change the fact that it's a disaster for FFXIV's fragile state with the world outside of Japan. Poor FFXIV. It never catches a break.

Stompa
08-28-2013, 01:43 AM
FFxi > FFxiv.
:cool:

Spectreman
08-28-2013, 05:35 AM
You know I really want 14 to succeed, but one thing I would like is if the 14 players that have jumped ship to leave us 11 players the hell alone already. Just because your done with 11 doesn't mean we are. Stop reminding us that you left and found "greener pastures" WE DON'T CARE.

If I wanna find information on 14 I know where to look, go talk about 14 in the 14 forums >.>

I find it sad that I now respect the opinion of WoW players regarding 14 than I do ex 11 players that for some reason or an other just wanna see 11 burn now that they have left


Well said. We really don't give a damn about FF14, it sucked once and it sucks now. The only difference is that we learned from the first mistake.

Demon6324236
08-28-2013, 06:07 AM
it sucked once and it sucks now.The entire reason I have a problem with your posts on the subject...

Kriegsgott
08-29-2013, 12:20 AM
all the drama about FF14 its so boring and always the same stuff cant FF14 just die on our FFXI forum ?

if anyone cares enough about FF14 i guess he gonna visit the other Forum or even playing this "awesome new piece of SE" or not ?

Afania
08-29-2013, 12:44 AM
Q doesn't seem to be affected by FFXIV in the least. Normal pop. There even seemed like more than normal early this morning. It's probably due to everyone reactivating their FFXI accounts to pass the time because FFXIV is a total disaster right now for the NA/EU communities. "Early access" hasn't been early at all.

Sadly you can't ever fully test these things until the game goes live. Not many people are willing to give it their all in a beta only to lose the data. They might have set records for their beta but you can bet most people sat on their ass and checked out the graphics, maybe leveled to level 10 at most like I did. It's not until live that you get problems. It's to be expected. Doesn't change the fact that it's a disaster for FFXIV's fragile state with the world outside of Japan. Poor FFXIV. It never catches a break.

This, I had issue playing during early access every night, can't log in, got kicked out 10 min after logged in, then today just encountered version update check fail boot file issue...... I play on JP server, so it's not NA/EU only thing.

I ended up went back to XI because, SE just won't let me play the damn game. And I'm probably out after my account expire after 30 days if they're not giving me 1 more free month.

I saw around 2k players on my server when I log on tonight, about 200 less than 2 months ago, but it may not because of XIV, but because delve boss spam for months is getting boring.