Log in

View Full Version : TP 300%



Daemon
08-16-2013, 07:19 AM
I'm curious as to why TP is lost upon switching weapons. Since this is 2013, it seems our way of gaming is evolving and as I see Matsui is trying to evolve with the times this subject needs to be brought up.

Here is what I do understand. 300% TP allows sort of a tier progression in power with WS. It also helps Dancer as a main and sub maintain abilities however these do not seem like a high priority to as what I am going to discuss.

I'm sure I heard quite some time ago that this limit also has something to do with Lag issues and PS2 limitations restricting the DEV TEAM from further adjusting the system that is already in place.

The way I see it why not reduce TP% to the standard 100% we are use to seeing in other games? Since Store TP and abilities such as Tacticians roll and Adloquium helps us to already raise TP fast lower the % of TP gain per hit would balance out TP to be the same as if one raises TP to 300%.

If that example is too complicated or unrealistic how about a point system similar to Scholar stratagems? Or Beastmaster pet TP?

Many jobs would benefit switching weapons during battle without the loss of TP from switching Ammo, Sub equipment as well.

Honestly how many people wished you could switch to items like Imperial Kaman bow or that Grip at moments but fear of losing TP prevented you from doing it?

Weapons with Debuff stats would be much more useful.

If anyone sees a reason to agree or disagree please leave a comment thanks. I truly am interested in seeing more changes from Matsui.

Daemon
08-16-2013, 08:01 AM
Mythic WS would be useful too btw. Mages would be able to toss those in between switching gear sets. I bet Whitemages would love to use Mystic Boon if TP did not reset to 0 upon changing Weapons.

Fynlar
08-16-2013, 08:20 AM
I'm curious as to why TP is lost upon switching weapons.

Because people would then use dumpy multi-hit weapons to TP in and then swap in their real weapons to WS in.

Vold
08-16-2013, 08:23 AM
It's only there to prevent us from using multi hit weapons then switching to better weapons for the weapon skill, but that's so 2006 to be honest. It would be utterly pointless to do it now if it could be done because you'd lose too much DPS by using a multi hit weapon. I can only really think of one useful thing with multi hit weapons these days and that's while out solo or low man without seriously buffed DPS.

So, for example I'll use my kraken club in my offhand if I'm not buffed beyond haste spell or 2x march. With all the bells and whistles I waste my damage potential using the club. I'm better off with a single hit weapon for offhand. And as far as 2h weapons go it's the same story. If I could switch weapons without losing TP I'd use my ancient sea GA because it has a great proc rate then switch over to serious business for weapon skills, but I'd never ever try it when buffed for glory.

Daemon
08-16-2013, 08:28 AM
It's only there to prevent us from using multi hit weapons then switching to better weapons for the weapon skill, but that's so 2006 to be honest. It would be utterly pointless to do it now if it could be done because you'd lose too much DPS by using a multi hit weapon. I can only really think of one useful thing with multi hit weapons these days and that's while out solo or low man without seriously buffed DPS.

So, for example I'll use my kraken club in my offhand if I'm not buffed beyond haste spell or 2x march. With all the bells and whistles I waste my damage potential using the club. I'm better off with a single hit weapon for offhand. And as far as 2h weapons go it's the same story. If I could switch weapons without losing TP I'd use my ancient sea GA because it has a great proc rate then switch over to serious business for weapon skills, but I'd never ever try it when buffed for glory.

Yeah but couldn't they only restrict Multi-hit weapons to lose TP upon changing weapon? I mean who would also be stupid enough to use a kraken club at a boss event when all that would do is speed up the bosses attack and make boss TP faster?

Umichi
08-16-2013, 09:12 PM
if they unrestrict tp loss Id rather it be across the board.. It'd be unfair that the rule stays inplace for certain types of abilities on weapons vs all.

Daemon
08-17-2013, 04:45 AM
Yeah but then no matter if its common sense or not people will still pull out their kraken clubs to show off out of stupidity putting everyone at risk.

detlef
08-17-2013, 04:59 AM
Yeah but then no matter if its common sense or not people will still pull out their kraken clubs to show off out of stupidity putting everyone at risk.Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?

Daemon
08-17-2013, 05:15 AM
Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?

Have you seen what kraken club can do? It speeds up the fight as if you are pushing a fast forward button. Unless SE changed it and I'm not aware of it.

Then again add your example on top of someone using kraken club.

detlef
08-17-2013, 05:32 AM
You lost me. What important situation are you referring to where a monster isn't spamming TP moves already AND you can afford to use a low-accuracy, low-skill weapon?

Daemon
08-17-2013, 05:39 AM
You lost me. What important situation are you referring to where a monster isn't spamming TP moves already AND you can afford to use a low-accuracy, low-skill weapon?

Well I'm only saying if SE did remove TP loss upon switching weapons, people with Muliti-Hit weapons would need to be restricted. If that's the reason we have restriction to begin with. Maybe at the moment low-accuracy, low DMG weapon doesn't matter but I'm sure there are plenty of Accuracy gears out and more in the future that people with Kraken club could be stupid enough to use it at big events.

Others were saying what would stop multi weapon people from raising TP only to switch over to another weapon if restriction was removed?

detlef
08-17-2013, 05:55 AM
We'll see. There are no multi-hit weapons with item levels that I am aware of, so you'd be stuck macroing in something like Mercurial Sword, Kclub, Soboro... I dunno. Maybe that's worthwhile but I can't imagine it being that great.

Kriegsgott
08-17-2013, 06:04 AM
Does it really put everyone at risk? How much TP do 2 PTs of fully-hasted melee feed, and would a Kclub really have any impact?

There simply are not many situations where tp feed matters. Unless you're talking about some obscure lowman stuff?

exactly reminds me on a Dyna run with 36+ people and i got the most attention because of my Kclub people were worried about TP spam this made me lol and cry insidie together poor bismarck server....

Daemon
08-17-2013, 06:06 AM
exactly reminds me on a Dyna run with 36+ people and i got the most attention because of my Kclub people were worried about TP spam this made me lol and cry insidie together poor bismarck server....

Well I'd lol too if it was Dyna... Crying right reading this...

Daemon
08-17-2013, 06:15 AM
We'll see. There are no multi-hit weapons with item levels that I am aware of, so you'd be stuck macroing in something like Mercurial Sword, Kclub, Soboro... I dunno. Maybe that's worthwhile but I can't imagine it being that great.

When I said Fast forward the fight. It doesn't mean just TP moves but also Spellcasting, abilities. I've seen friends use Kraken club on mobs that do more than the average Dyna monster. Unless SE changed it, this what I meant by putting the entire party at risk.

detlef
08-17-2013, 06:32 AM
Are you suggesting that tp feed affects mob casting? And when you mention a monster's TP moves and abilities, what's the difference?

Daemon
08-17-2013, 06:35 AM
Are you suggesting that tp feed affects mob casting? And when you mention a monster's TP moves and abilities, what's the difference?

No I'm saying the speed of kraken club allowing you to hit monster more raises TP faster. But also the faster you are fighting a monster the quicker it will cast spells, use abilities. Unless SE changed it so monsters sit there and allow you to hit it as fast as you can without effecting how it will attack back?

Edit: A noticeable difference can be seen when fighting a Voidwatch boss with 3 man setup VS 18 man setup.

detlef
08-17-2013, 06:56 AM
Well okay, so you were talking about some obscure low-man situation. Yes, if you have like 1 DD on a mob, then you might notice a difference in TP move frequency depending on TP feed.

FaeQueenCory
08-17-2013, 08:44 AM
Daemon! Learn to use the multiquote!
lol

But in response to your question:
Outside of Abyssea........... why would you want to keep your TP?
DDs main the most potent weapon they have.
Mages aren't gaining TP so their switching their stat-sticks won't change anything...
And..... um.... PLD?

I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....

Daemon
08-17-2013, 08:58 AM
Daemon! Learn to use the multiquote!
lol

But in response to your question:
Outside of Abyssea........... why would you want to keep your TP?
DDs main the most potent weapon they have.
Mages aren't gaining TP so their switching their stat-sticks won't change anything...
And..... um.... PLD?

I just can't think of any situation, outside of trying to red-proc in Abyssea, where a weapon switch is something that is... well.. needed.
And even then.... it's more of a "well I don't have to worry about this joke scythe's 999 delay"....

Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

Then Theif would have a better role in party switching daggers attacking than be limited to SATA.

Daemon
08-17-2013, 09:12 AM
The DEV team could also take all of us in a new direction by adding other debuff weapons like adding it onto dragoons to allow them to have a reason to be included than be left out.

Daemon
08-17-2013, 09:53 AM
Replied to the Wrong topic lol

FaeQueenCory
08-17-2013, 09:57 AM
Uh, Mythic Weaponskills would be used more often. I play many mage classes. At times I could have thrown in a WS with debuffs such as Magic Accuracy, Magic Attack, Magic defense down had I no reason to constantly change grips, Ammos, weapons.

I said if SE released better debuff daggers with enfeebling effects like Weight down, Poison, Sleep, etc.

Then Theif would have a better role in party switching daggers attacking than be limited to SATA.
Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
Or do you mean like... the aftermath effect?

And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

And as to playing mage classes.... what are you doing feeding the mob TP???
Or are you only talking about in Rieves... or solo?
Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

All in all.... there doesn't seem to be any reason to change this.

Daemon
08-17-2013, 10:03 AM
Um.... Mythic WSs can be used without the mythic weapon.... you just don't have the dmg bonus that using it with the mythic weapon gives you.
Or do you mean like... the aftermath effect?

And if you misspoke and meant empyrean.... well apparently they are making the coin WoE magian weapons get involved with unlocking those WSs across all jobs like the mythic WSs.... Or at least they hope to do that.

And as to playing mage classes.... what are you doing feeding the mob TP???
Or are you only talking about in Rieves... or solo?
Rare is ever the situation in a pt that I have ever been in where I would as a mage class have tp, let alone 300%. (the only time that comes to mind... is in abyssea when I have as one of my atmas VV on SMN.... that's it.)
But even if we're talking about soloing... why do you want a reason to carry around ANOTHER item??? You play mage classes a lot... so you know that your inventory is clogged with all your staves and extra clothes... Why would you want to carry more?

And when it comes to THF... my THF is only "meh" geared. (cause I only have it for the TH) but even though it's only meh... I go from 0-100% in a very short time. (as /dnc I can reverse flourish to increase that) cause of the store-tp and all the haste, dual wield, and 2x/3x attack I have in my gear... And I am not at haste cap, and basically constantly attacking.
So a real THF, assuming they are at haste cap, wouldn't care about the TP loss... cause they'd WS, then switch daggers to whatever debuff dagger you're imagining.
Most, it would seem, switch their daggers on a regular basis anyways. (just go read the TH thread)

All in all.... there doesn't seem to be any reason to change this.

Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

All jobs would be able to switch in items like Imperial kaman bow without losing TP. Even The DEV Team could be more creative in adding additional items like IKB. Rather than full timing it.

I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

I'm just saying it could be a game changer and would allow the DEV Team to be more creative in future visions on weapons and how other jobs could benefit from this.

Paladins could benefit switching in Debuff weapons while tanking to make it easier to control hate.

Or Add Debuffs to dragoon weapons so they have a better reason to be included to parties. Possibilities could be different if this limitation was lifted.

Which TH post? The one I made? ^^

FaeQueenCory
08-17-2013, 10:22 AM
Did you read my post?^^ Losing TP due to constantly switching ammo, Sub weapons prevent people from tossing in WS such as Mythic WS because well... No TP.

Scholars can use Adloquium to raise mages TP without even engaging in battle >.>

I don't really see carrying an additional 3-4 Daggers for Thief compares to how bad we have to carry the many gear sets on RDM.

Which TH post? The one I made? ^^
I did read your post... I just don't see the point.

When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
it's such an extremely narrow event when a mage has TP... let alone 300% TP.
There just isn't any relevant reason to have TP stay during a weapon change.

But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

Yes... I think you might have started the TH one. But I don't recall.

Daemon
08-17-2013, 10:27 AM
I did read your post... I just don't see the point.

When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
it's such an extremely narrow event when a mage has TP... let alone 300% TP.
There just isn't any relevant reason to have TP stay during a weapon change.

But that's just it, THFs already ARE carrying around multiple daggers... so why "fix" what isn't broken.
Having tp reset on weapon change is a way to balance certain things. Like switching in a staff with a higher MND on it than your Nirvana, which has 0, to reap a "higher" benefit of Garland of Bliss... (it wouldn't cause of the bonus the weapon gives the WS, but w/e)

Yes... I think you might have started the TH one. But I don't recall.

Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

Geomancers stand near bosses all the time.

I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.

FaeQueenCory
08-17-2013, 10:44 PM
Are you seeing the gear being released lately? Did you see new skirmish gear with -PDT stats?

You shouldn't base judgement that all mages are bad players and should be sitting in the back at all times. It doesn't take forever for any job to use a WS. Especially if a Mage has Phalanx, stoneskin, Regen V, Blink, protect V and -PDT gear up which should last long enough to allow any Mage to run up and toss in a WS that could benefit the entire party especially if its something like Omniscience.

Geomancers stand near bosses all the time.

I've done it on many occasions throwing in Death Blossom and Omniscience. Just this limitation makes it annoying to do it.

And these Weaponskills do barely any damage to cause enmity and conflict to a DDs control.

Unless Mythic Weaponskills were meant to be used solo, then making them useful than irrelevant is one of the reasons why I brought this topic up.

As for Thief or any other job, why limit ourselves to a handful of tasks and play styles? This is 2013. We need more things to do than hide behind limits, restrictions and excuses of not evolving into a game that has much more potential than it has right now.

Its doesnt mean something has to be broken to make improvements. Otherwise nothing in the world would ever change. Atari wasn't broken, neither 1st generation Nintendo.

And that's how I see the TP system has been 11 years. Unchanged, and has not evolved since.
Did I ever say anything about being a bad mage player? No. So don't put words in my mouth.

The fact of the matter is, with few exception (abyssea, solo, GEO), a mage will never be near the mob, let alone on it.
That's just how parties work.

I still have no idea why you keep harping on the use of mythic weapon skills.... DO THE QUEST THAT LETS YOU USE THEM FOR ALL WEAPONS.

It's not limiting when the job can't be played like that... because the job can't be played like that. THF healer? nope. BLM tank? nope. DRK support? nope.
It's not that these jobs have no flexibility... it's that these jobs, by design, are for one purpose: in the case of the three I mentioned: DD. (though THF is pushed into TH-only by the playerbase.) You want to do something like be the group's healer.... play a job that can do that.
I have no idea what you are talking about with THF... The only thing pigeonholding THF right now.... are its off hand dagger, its hand slot, and its feet slot. So you can't "sword and board" with THF at the cost of full TH... but that doesn't stop you from making that trade off if you want to do that.
You can't have your cake and eat it too.
Limits breed creativity... they don't stifle it. Having an inherent limit in a job is what makes the jobs different from each other.... which makes parties a thing. Not having limits means everyone is the same.... and that's just dumb.
All the jobs, barring a few, can do multiple roles... if you're finding yourself only doing one thing with one job..... that sounds more like a personal problem than a game one....
Or you're playing a single-use job like whm (support only: heals and buffs).
Or you have dbag friends who won't let you play the more flexible jobs more flexibly.
None of those things are the game's fault.
I HATE BRD. Why? because it's ONLY buffs... to me it's like a super-shitty whm.... I have no fun while playing it... cause for me it's boring. (I know it's a good job, I just hate playing it.)
SO I DON'T PLAY THAT JOB. I enjoy the thrill of being WHM, so I play that. I enjoy the nukes with BLM, so I play that. I enjoy the super versatility of SMN, so I play that.
But I would never want or expect the roles of any of those jobs to be interchangeable... because that's what makes those jobs unique!
Limitation breeds creativity...
If you are finding yourself too limited by the job you main... PLAY A DIFFERENT JOB.

As for improvements: this isn't an improvement. This is just letting you have your cake and eat it too.
Nothing gets improved. You just.... well I'm not sure what you're trying to do.... cause mythic WSs are useable for any weapon after that one quest.... It really just sounds like you're being lazy and just want to have everything at once.

Daemon
08-17-2013, 11:06 PM
I never put words in your mouth nor did I imply that you did. I'm simply saying there are skilled mages who know how to toss in a Weaponskills in between which is why I also said I've done it. Unless you read it the wrong way? I still don't get the attitude. Unless I'm reading your reply the wrong way.

However it sounds like you are implying that I am a lazy player who wants its easy. Your post makes you sound more lazy than me if I'm asking to actually be more useful throwing in Weaponskills than reset my TP every time I switch from Vivid strap grip for fastcast to Mephitas grip for accuracy and enfeebling further switching ammo slot from Impatiens for fastcast to Memoria sachet for MAB set which ALL SWAPS FROM THIS RESET YOUR TP and is why I brought this topic up to begin with.


I did read your post... I just don't see the point.

When is a SCH going to adoloquiumnabluh a blm? Never. That's not a relevant example.
And further, why are squishy mages getting anywhere near the big scary NMs with their lethal AoE attacks... outside of soloing or abyssea (for that red/blue proc)...
it's such an extremely narrow event when a mage has TP... let alone 300% TP.
There just isn't any relevant reason to have TP stay during a weapon change.

So unless you are not open to evolving with the times which clearly tells me that when you say things like "That's how parties work." Or "Why are squishy mages getting anywhere near the big scary NMs" and rants on how you hate playing jobs.

Then I don't see how I am lazy wanting to use Weaponskills I spent time doing NNI climbs to spending time skill chaining to unlock the WS to begin with.

But I guess that's being lazy. Having multiple gear sets and spending time to unlock a WS I can barely use.

Daemon
08-17-2013, 11:23 PM
Oh and please don't give me the "Mages aren't Meant to WS" reply either. Mages that have a WS like omniscience do make a noticible difference and at end game have every right to toss in such a WS that can help everyone especially when there are more than enough gears to survive as well as plenty of right moments to make it happen.

Why even have WS for mages to begin with? Especially ones like Mythic.

Drybones
08-18-2013, 03:56 AM
Because people would be just self chainskill left right and center, sam would then be pointless since that is all about self chain skill, whm can ws and can do really good dmg, but reall as a whm i dont ws that often, in fact id rater use any weapon as long is it gives me cure potency, i also dont see the point in whm ws anyways, whm is to heal, not to ws, i go on whm nearly all the time, i ALLWAYS heal, i never need to use ws rarely, only time i do tho is just to proc aby nms if its blunt proc time that is all

Daemon
08-18-2013, 07:31 AM
Because people would be just self chainskill left right and center, sam would then be pointless since that is all about self chain skill, whm can ws and can do really good dmg, but reall as a whm i dont ws that often, in fact id rater use any weapon as long is it gives me cure potency, i also dont see the point in whm ws anyways, whm is to heal, not to ws, i go on whm nearly all the time, i ALLWAYS heal, i never need to use ws rarely, only time i do tho is just to proc aby nms if its blunt proc time that is all

Would that be bad to do at bosses like Yumcax and Hurkan? Then again as a WHM you have Mystic Boon which can convert the amount of damage you deal into MP. Which would be something nice to use if WHM did not constantly swap out sub weapons, ammo etc.

Drybones
08-18-2013, 07:53 PM
Would that be bad to do at bosses like Yumcax and Hurkan? Then again as a WHM you have Mystic Boon which can convert the amount of damage you deal into MP. Which would be something nice to use if WHM did not constantly swap out sub weapons, ammo etc.
As a whm i never use mystic boon, dosnt really give u the best mp, im mostly go for /sch as i can allways use sublimation, quick easy and i dont have to waist my time hitting the mob trying to get tp while everyone is dieing because i have no mp left, so i use sublimation because its quicker, easier and i can top my mp as fast as i can when i need it, no need for ws and then i can use light strategums and cut down the cost and timer for my mp, so i can save alot of mp, but if u thinking whm can use ws for mp back, why not keep the staff on and use spirit taker? much easier? but i dont see the point becuase a whm must hit to get tp in the 1st place and its a waste of time when i can use sublimation

Daemon
08-18-2013, 10:16 PM
As a whm i never use mystic boon, dosnt really give u the best mp, im mostly go for /sch as i can allways use sublimation, quick easy and i dont have to waist my time hitting the mob trying to get tp while everyone is dieing because i have no mp left, so i use sublimation because its quicker, easier and i can top my mp as fast as i can when i need it, no need for ws and then i can use light strategums and cut down the cost and timer for my mp, so i can save alot of mp, but if u thinking whm can use ws for mp back, why not keep the staff on and use spirit taker? much easier? but i dont see the point becuase a whm must hit to get tp in the 1st place and its a waste of time when i can use sublimation

Yeah I think SE should have implemented Mythic WS for mages with better thought. Although new armor and weapons are bringing stats up it would seem Mystic Boon could give back decent MP. At least in Abyssea I was able to gain back over 1k MP.

Demon6324236
08-18-2013, 11:01 PM
Simply put, there is no need for this besides for a few select jobs, most of which are mages, and do not really need the TP anyways. If you take a SCH to a party and they run up to WS rather than continue stunning, something is wrong, if its a situation where a SCH, WHM, or other job of the sort is meleeing rather than doing the primary thing they are brought for, there is a good chance that it is an easy enough event that you do not actually need a specific mainhand weapon in the first place. Even WSs like MBoon or the Emp Staff WS, you should not be getting TP, SCH is the only job which can reasonably excuse it besides BLM, which is taken to nothing. This kind of change would be easily abused by melees though, using a high multi-hit weapon for TP then changing to your strongest weapon to WS, repeat, it would be like gear swaps, but in my opinion it would be worse, and opening just another thing we will be expected to carry in parties.

All in all, unless some careful restrictions were made for certain jobs and certain pieces of gear or classes of weapons, I would be against this change.

Mirage
08-18-2013, 11:15 PM
What if TP was only halved upon switching weapons?

Drybones
08-19-2013, 03:22 AM
Yeah I think SE should have implemented Mythic WS for mages with better thought. Although new armor and weapons are bringing stats up it would seem Mystic Boon could give back decent MP. At least in Abyssea I was able to gain back over 1k MP.
More thoughtful whm??! Whm was my 1st job to 75 BEFORE abyssea, i have NEVER seen anyone complain about my tlmethods of keeping people alive and i NEVER seen anyone use mystic boon, and in abyssea i dont often use sublimation or convert cauae of mm and alure, idk how u play whm but unless u wana get killed by mobs because ur feeding tp to them just for mp then by all means, i mean idk why a whm needs to hit in the 1st place

Daemon
08-19-2013, 03:49 AM
More thoughtful whm??! Whm was my 1st job to 75 BEFORE abyssea, i have NEVER seen anyone complain about my tlmethods of keeping people alive and i NEVER seen anyone use mystic boon, and in abyssea i dont often use sublimation or convert cauae of mm and alure, idk how u play whm but unless u wana get killed by mobs because ur feeding tp to them just for mp then by all means, i mean idk why a whm needs to hit in the 1st place

Which is fine but my focus wasn't about WHM. Most of the time you won't see anyone use mystic boon because not many people have it or follow the concept of "Mages are not DD"

And read the other reason I listed this whole time. Mages switch gear sets such as weapon, sub and ammo that its impossible to maintain tp. You don't need to hit monster to gain it if Scholar and Corsair can freely give it to you through regain which would open up more possibilities to do other things in a party than be limited to a handful of tasks.

Why give such WS like mystic boon, omniscience, death blossom to a Mage class job and make the requirement of obtaining such WS ridiculous if the only benefit of using them is when you play solo?

That's like if REM was made to be solo and nothing else.

New Gear that's being released is telling us he is trying to bring up mages to be more hybrid than strict to back line only.

In that case I'd like to be more useful than be strict to heal and haste slave.

Daemon
08-19-2013, 04:09 AM
If events at Endgame are going to continue to be easy but longer to play, then I don't see why it's such a big deal asking to be able to do more things than be limited.

Unless you want to mash heal and haste macro and push 1 macro for WS 10 hours straight.

And my point is Mythic weapons, Relic, Emp are for level 99 jobs yet Mage class with level 99 WS such as mythic that is one of the most time consuming most ridiculous item to earn but can't be used at end game events since we lose TP from gear swaps. This is not our fault because how the DEVS designed the battle system.

It's 2013. I'd like to do more at 99 with ilvl gear that still be strict as front line or back line job.

Just because not all DD are meant to be a healer doesn't mean they can't be flexible and do hybrid things. Why else give dragoon the ability? Rune and Paladin?

Do I expect them to be a main healer or even a back up healer? No but at least everyone with hybrid abilities could help each other as a whole which would make it better to do events.

And Mythic WS for mages is powerful enough not to be made useless.

Unless you've never used WS like Omniscience before but are making comments on the topic you have no idea why it was brought up to begin with?

Drybones
08-19-2013, 05:02 AM
Which is fine but my focus wasn't about WHM. Most of the time you won't see anyone use mystic boon because not many people have it or follow the concept of "Mages are not DD"

And read the other reason I listed this whole time. Mages switch gear sets such as weapon, sub and ammo that its impossible to maintain tp. You don't need to hit monster to gain it if Scholar and Corsair can freely give it to you through regain which would open up more possibilities to do other things in a party than be limited to a handful of tasks.

Why give such WS like mystic boon, omniscience, death blossom to a Mage class job and make the requirement of obtaining such WS ridiculous if the only benefit of using them is when you play solo?

That's like if REM was made to be solo and nothing else.

New Gear that's being released is telling us he is trying to bring up mages to be more hybrid than strict to back line only.

In that case I'd like to be more useful than be strict to heal and haste slave.

I understan why u want tp not to be reduced i do understand the topic, but what om sayong is u dont need to use a ws to gain mp, there are other methods to gain mp

Daemon
08-19-2013, 05:18 AM
I understan why u want tp not to be reduced i do understand the topic, but what om sayong is u dont need to use a ws to gain mp, there are other methods to gain mp

Well duh, that doesn't mean having more options will kill you. If Mystic Boon was meant to give you MP, then is should be made useful not useless.

Daemon
08-19-2013, 05:19 AM
I understan why u want tp not to be reduced i do understand the topic, but what om sayong is u dont need to use a ws to gain mp, there are other methods to gain mp

Well duh, that doesn't mean having more options will kill you. If Mystic Boon was meant to give you MP, then is should be made useful not useless. Especially if its a level 99 WS.

TP system has been implemented "BEFORE" Mythic weapons, Self Skillchain, etc.

Not after.