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View Full Version : Mini Brew Alchemy level 110 consumable.



kewitt
08-10-2013, 01:18 PM
Alchemy level 110 consumable.
Last 2 min vs 5
+200 to all stats.

x2 HP
x2 MP

Regen of 50 HP per tick
Refresh of 50 mp per tick
Regain of 25 TP per tick

Crafting items gotten with Delves bosses or plasma

OmnysValefor
08-10-2013, 02:56 PM
that's...mini?

Also, no.

Demon6324236
08-10-2013, 03:30 PM
Half the effects is somewhat mini, not really, but yeah... Idk, tbh it might be the only med worth using in this game I think.

Rekin
08-10-2013, 11:54 PM
Half the effects is somewhat mini, not really, but yeah... Idk, tbh it might be the only med worth using in this game I think.
That reminds me at one point didn't Matsui say he was going to revamp meds?...

Speaking of revamps what happened to that enfeebling magic revamp?

Anjou
08-11-2013, 12:28 AM
That reminds me at one point didn't Matsui say he was going to revamp meds?...

Speaking of revamps what happened to that enfeebling magic revamp?

Ask Cait Sith.

Vold
08-11-2013, 12:34 AM
I see no reason not to allow it, but I see no reason to allow it to be widely used. Incredibly rare material drop from their precious delve content should do the trick. What are you going to "brew" outside of Abyssea that's going to be worth the price tag? Nothing whatsoever comes to my mind. There are things you could use it on, but nothing that'll be worth the small fortune you'd spend on a mini brew. It'll be limited to the rich, plain and simple.

Hell, I'd be up for it to be a very common med with med effect. Even then, what are you going to renta brew? Whatever it is, it's a waste of a perfectly good med. I doubt a mini brew with the suggested stats is somehow going to permit even delve NM solos. So there's almost no point in even putting it in the game except for the hell of it because the med department could use more useful additions.

But I'll make the call right now. If this were to ever be added, you better be ready for /shout Wildskeeper etc Do you need it? <usual high demands> must have brew 11/18 please send tell!

Taint2
08-11-2013, 02:03 AM
Brews were one of the worst additions to this game. It ruined Abyssea. (along with auto RR)

Anjou
08-11-2013, 02:34 AM
Brews were one of the worst additions to this game. It ruined Abyssea. (along with auto RR)

Are you kidding? It offered people who aren't as fortunate to have friends or the jobs leveld that can solo the big mobs in abyssea. With the auto reraise someone can hold a mob while people get reorganized/unweakened. Brewing helps with killing mobs that prove to be more tenacious than most think at first.

Brewing and Auto RR is something you earn, doing the entire expansion makes getting brews not as nightmarish than the original 2,000,000 cruor. Your friend who beat Shinryu and got that KI can help -you- by brewing mobs when your LS is off doing delve and leaving behind people who need to catch up.

OmnysValefor
08-11-2013, 03:34 AM
Auto-reraise took away all strategy. Zombie zombie zombie. In the past, it took some amount of coordination to recover from a wipe. Somebody(s) had to keep the nm occupied while weakened.

Making people nearly invincible also takes away almost all the challenge. A few nm's could be like "lol, cool story brew", but most...

Getting the proc and brewing it offered almost no challenge.

kewitt
08-11-2013, 05:48 AM
I personally think Mini Brew have a place. It gives people who have done there Main Weapons and Gear. A easy way to help people who don't have BRD WHM COR SCH leveled a place to get there Delve weapons and gear.

I see yells everyday for Delve DD or BRD COR SCH and rarely WHM. Well I don't have Delve weapon. And I don't have all my roles for COR and my BRD is 100 Skills behind being capped, I never learned to play SCH and I don't like WHM.

And Relic/ EMP PLD

I don't have time to spend 3 months of 1-3 hours a day doing one thing. I get maybe 10 hours between saturday and sunday on a good weekend .


So I guess I can't do these events. But a simple 1m Gil crafted item, and I can get threw and help with bosses.

Xerius
08-11-2013, 01:14 PM
Auto-reraise took away all strategy. Zombie zombie zombie. In the past, it took some amount of coordination to recover from a wipe. Somebody(s) had to keep the nm occupied while weakened.

By "strategy" I assume you mean one guy with a pet job or a couple people with pet jobs kited the NM. I mean I guess that requires slightly more strategy than if you were to zombie but you're really splitting hairs at this point and then screaming how one side of the hair is extremely better than the other.

OmnysValefor
08-11-2013, 06:36 PM
Yeah, sometimes pet jobs, sometimes ranged kites. Sometimes, rarely, sleeps. Point is, people were making a focused effort not to mess up for five minutes. After rr, it barely even mattered if you died most the time.

Zombie'ing most things required no strategy. Keep a dot on it, and try to keep it claimed.

Damane
08-11-2013, 10:27 PM
Alchemy level 110 consumable.
Last 2 min vs 5
+200 to all stats.

x2 HP
x2 MP

Regen of 50 HP per tick
Refresh of 50 mp per tick
Regain of 25 TP per tick

Crafting items gotten with Delves bosses or plasma

no... brew and twilight set were the most stupiest thing ever introduced into FFXI, they should be both removed.

sc4500
08-11-2013, 11:50 PM
You do know there are mini brews in Seekers from the inventor coalition area , The ergon bonus that cost 40k bayld and The more the server scouts them the stronger they are. Talk to Rienne there you go. Just no one has been testing them and using them to find out what combos that work great or like the brews in public. Or they have not posted the info on the open websites.

Daemon
08-12-2013, 12:39 AM
Are you kidding? It offered people who aren't as fortunate to have friends or the jobs leveld that can solo the big mobs in abyssea. With the auto reraise someone can hold a mob while people get reorganized/unweakened. Brewing helps with killing mobs that prove to be more tenacious than most think at first.

Brewing and Auto RR is something you earn, doing the entire expansion makes getting brews not as nightmarish than the original 2,000,000 cruor. Your friend who beat Shinryu and got that KI can help -you- by brewing mobs when your LS is off doing delve and leaving behind people who need to catch up.

In my opinion, temp items, brews, spoiled people. Giving everyone Less time farming, less work. Which leads to less caring about showing up independent to big events. Atmas, Cruor buffs gave you false power of seeing potential in something we should have been given permanently through level progression.

Sort of like rather than giving you $100 for working one week. You get $50 pay and the other $50 worth of vouchers that can only be used at the store you work at.

To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.

Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.

Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.

FrankReynolds
08-12-2013, 03:48 AM
To depend on Brews also means you don't need to invite a lot of people to those events. You also don't need to worry about having the right gear because it also gives you a way to do without.

That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.


Although we all might hate farming Gil, it does make you work harder on your job. Gives you a reason to go out and play different maps than just stay in places like abyssea where everything is given to you easily.

A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?


Now that SoA doesn't offer you that, people had to go back and re-adjust to the old values we all had to learn when FFXI first released. The importance of gear, food, meds, and how you can contribute to the team as an individual without temps, atmas, buffs handed to you.

People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.

Daemon
08-12-2013, 04:46 AM
That was sorta the point. Most monsters only drop one or two things. Getting 16 people to help you get an item with no reward for them other than the hopes that you will do the same in return is problematic and almost never works out well. Its been a problem in this game since day one.

Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.


A game where all you do is farm buggard skins for hours a day to save up enough to buy stuff get's boring pretty quick. There's literally just as many people doing abyssea content as there are doing SOA stuff right now on my server. If that were suddenly only available to large well organized groups, what would they do? How many twithern wing farmers can the market really support? Or do we cue up the RMT farm bots again and have people compete with them for NPCable drops from fodder mobs?

Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.



People had to get atmas, temps and buffs by killing NMS and completing quests. I don't see how that is any different than killing stuff with delve gear or gaining merits or leveling up jobs.

Yeah which is why I said false temporary power that should have been given to us permanently for level progression. I mean I put the effort to level to 99 only to depend on Atmas, Cruor buffs, temp items to be decent enough to survive a little longer on bosses that can't even be solod by most jobs, require so much effort obtaining gear that still not good enough without depending on items like Fanatics and Fools tonic?

Look at it from this point of view. Some parties can kill Qilin in 5 minutes without coming close to breaking a sweat. That would mean that party is well geared and well skilled.

But then I see it like this. Why waste all that time earning your REMs, High end gear only to use fanatics and kill a boss in 5 minutes? Only to prove you can kill it faster with no effort since fanatics offers you such power that's only temporary? If it was a situation like WoE conflux 15 where its impossible to even melee Mingyl that petrifies you by hitting you then my opinion on needing temp items would different. Or an event that we spam over and over that there's no possible way to keep up with the cost of Gil required to participate.

Maybe this is the reason drop rate on Coruscanti sucks so bad. If Devs make it easier to kill through temps and Atmas, obviously to balance the game is to make the items harder to obtain.

Maybe then the Devs wouldn't have to struggle implementing overpowered stat items as they do now with new SoA gear. But then again I would assume PS2 limits must be the reason for this.

Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

Asking for something to be changed means something else will need to be altered too for the sake of balance.

Any change for the good will have its bad effects to go with it.

Daemon
08-12-2013, 05:41 AM
As for the OP, I thinks it too early to ask for something like mini brew. I mean what's the purpose of making everyone's life easier by giving us really good stats on the new gear? It's not like people are struggling to find groups for SoA related events. To ask for a Mini Brew would help you get things done faster I'm sure. But do you really want to reach boredom of the new expansion faster? If it helps people kill bosses faster, get items faster? What next? Joining groups with people who bring duel box characters to give you half the ability of 2 jobs?

I wonder how people's view will change after getting all WR gear, Drops from Delve with such power? Will mini brew even be needed? That's just my opinion on how I see it.

However I remember SE giving us items like Ambrosia through obtaining ABJ from Sky and BCNM. In no way was it close to a mini brew but the stats were great for that level era that was worth using.

OmnysValefor
08-12-2013, 06:50 AM
I don't think there's ever a right time for such an item as a brew. "Hang on, I'll just turn on god-mode" is a sad answer. I think that memory obscures people's thoughts to as to how easy old-abyssea was. Fact was, as long as you were remotely prepared, a brew could bring down anything.

LS's would use it for their first, or first several boss kills and a lot more content would be skipped.

FrankReynolds
08-12-2013, 09:11 AM
Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.

Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.

Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.

Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.

I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.

I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.

People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.


Well seeing it from that point of view only tells me why other parts of the game are irrelevant. Buggard skins are not the only thing to farm. People use to farm everything else and sell items needed for crafting. But then we are at the point where people only want to take the time to do what's fastest, most effecient, with best results in less time and disregard everything else including if it means to sit in town all day and do nothing else because why waste time like farming dyna currency if it doesn't add up to be worth the effort. Which I admit I'm guilty of this however this effect is not something that is created over night.

1 change over a course of time can bring on undesired effects that changes the way people play the game as a whole. Which is why I've been looking at things from this point of view when I see suggestions I disagree with.

Yeah RMT ruined the game but they have been smart enough to work around every change SE makes and jump on the next big thing. Which I see many players do not know or take the time to figure out other ways to farm other than what they know already and what they think is the best.

You'd be surprised I've asked many people how they farm and why they don't know how to earn Gil only to turn around and assume players that do know are Elitist pricks with the agenda of putting that person down for not making as much Gil as them.

Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?


Because the DEVS took us this route, now everyone expects them to make it easy this way for everything else.

Asking for something to be changed means something else will need to be altered too for the sake of balance.

Any change for the good will have its bad effects to go with it.

Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.

Ophannus
08-12-2013, 09:22 AM
They could use another super food/medicine. Ambrosia was kinda good back in the day for low level, as was Amrita. Goldsmithing/Smithing get syn ths that sell for 40-200million gil. The best medicine or food costs maybe 100k each. A mini brew or a Megalixir would be a nice synth just give it a long use time or a long medicated effect.

Umichi
08-12-2013, 10:04 AM
yes lets give everyone more of a reason to dualbox instead of finding others to play with :)

Hayward
08-12-2013, 11:57 AM
We're talking about a game here, folks, not training to become an Nth-degree Black Belt in Martial Arts. It's pretty specious to argue about turning a game into easy-mode and then make attempts to justify excluding various jobs from events because their DPS is insufficient. Which it it, pro endgamers?

OmnysValefor
08-12-2013, 12:06 PM
There's a difference, in all things, in doing what you can to meet a challenge and wanting the challenge to be nerfed. Players bring Warrior over Dancer because it's most effective to the fight. You wouldn't ask for an architect work on your car.

Karbuncle
08-12-2013, 12:37 PM
Honestly, if you adjusted the effects a little, with having the Ingredients be pretty expensive, Its not a horrific idea... These benefits wont make it Easy mode, but be a potent, limited effect Zerg helper... Something like

Duration:45 Seconds
HPx1.5
MPx1.5
All Stats +100?
Regen+50
Refresh+20
Regain+10
(DT-50%)*
Special Medication Effect: 24 hours. (Only Blocks this Medicine)

Would be more balanced stats, and not horrifically overpowered, and have balancing measures to not be spammable. The only real problem, and this is a heavily significant problem, Is that it might end up being a requirement for Shouts and thus only hurt players instead of help, cause we know how idiotic some people can be. So honestly I'd vote against it simply because it would, regardless of the expense, become "required" by some people for events. Then again, could make it rare enough that It would be more of a bonus thing, But if you make it too rare it becomes useless as well, Theres a lot of balancing going on with this idea.

Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...

*The real brew does have some form of massive DT, as moves like 1000 Needles or ??? needles do very very little damage.

OmnysValefor
08-12-2013, 12:46 PM
HP, MP seem okay... All stats okay.. but Regen/fresh/gain seem overpowered and DT-50%...

When you add something that powerful, you either completely neuter the content, as long as players still understand mechanics (brew-ws'ing rani during a tp move still healed him, just for a lot more =p, brewed players *could* still be doomed, slept, petrified, and deathed), or you require it to be used.

Either way, it's a bad decision. This is why I hope they never add another such item.

Damane
08-12-2013, 05:34 PM
Honestly, if you adjusted the effects a little, with having the Ingredients be pretty expensive, Its not a horrific idea... These benefits wont make it Easy mode, but be a potent, limited effect Zerg helper... Something like

Duration:45 Seconds
HPx1.5
MPx1.5
All Stats +100?
Regen+50
Refresh+20
Regain+10
(DT-50%)*
Special Medication Effect: 24 hours. (Only Blocks this Medicine)

Would be more balanced stats, and not horrifically overpowered, and have balancing measures to not be spammable. The only real problem, and this is a heavily significant problem, Is that it might end up being a requirement for Shouts and thus only hurt players instead of help, cause we know how idiotic some people can be. So honestly I'd vote against it simply because it would, regardless of the expense, become "required" by some people for events. Then again, could make it rare enough that It would be more of a bonus thing, But if you make it too rare it becomes useless as well, Theres a lot of balancing going on with this idea.

Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...

*The real brew does have some form of massive DT, as moves like 1000 Needles or ??? needles do very very little damage.

no just no

Karbuncle
08-12-2013, 05:49 PM
no just no


Personally, I'll vote against the idea, While its not super unreasonable, Its simply out of the realm of reason for them to balance it properly...

Yah, I personally said that. I only wanted to point out its not as absurd as it sounds if it was toned down considerably.

Daemon
08-12-2013, 07:02 PM
People didn't stop doing abyssea (as I said, they still do a lot of it) because it was too easy. They stopped because better gear came out. Look at colonization reives. Never been even remotely hard in any sense of the word. Packed with people. Why? Gear. That is all. Work ethics are for real life. You and the devs can say "People should just form groups and practice to defeat this content" all you want, but the fact of the matter is people can't / won't. Calling them lazy and / or building content that "Forces" them to won't make it happen. It just makes them quit. If people don't want it, they don't want it.

Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well. I mean how many people show up naked ready to key their way to 99? Ive done it 13 times. Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.

I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.

Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.

I wouldn't have written my Guide to begin with if I hadn't seen so many people this way. And believe me its way too many to count which is why I spent so much time on it.

Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?


Buggards haven't been a viable source of income for a very long time. SE nerfed those to combat RMTs. The point I was making was that if you think people hate things like abyssea because they are too easy, then how could they possibly find spending 20X as long farming gil off of repetitive tasks like crafting or killing ep-dc mobs or doing events like WOE so that they can buy the stuff fun?

Regardless if something becomes obsolete. People that get into the habit of farming tend to explore and further learn other options of farming and how to use the Auction house and sell items earning profit rather than strict themselves to farming 1 item only to compete with others until devaluing that item til its not worth farming anymore. I'm not saying Everyone does it but there are a good few people I see everyday do this. How many times you farm several stacks of an item, place them in AH and check the next day only to see your items not only still in AH, the value less or ridiculously less than what the price it was when you put it up. And you thought you discounted fairly decent. Only to wait until those who don't budge to the new value not give in until someone buys for the original price the item originally sells for.

RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.

I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.

But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.


Why the yin/yang crap? They don't have to do that stuff. It's lame. Even if balance existed in any way shape or form in this game, the idea would be crap. Dagger jobs have never been able to hold a candle to 2 hand jobs. Being able to solo things that you can't get an invite to because your job does crap dps is a terribly imbalanced trade off. And even if they gave every dual wield job in the game a free set of all the best gear available in the game for christmas, it wouldn't change that. There was absolutely no reason for them to make those drop rates so bad for any of that VW stuff. None. The little guy always suffers.

Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.

Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."

What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.

You said you do management. I'm sure you would understand how hard it is to make decisions for 100 people than 10. Then again Devs not only make decisions for thousands, not every single server have the same amount of people which makes it harder to make adjustments we think are simple.

Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.

Jobs? Well they have to give certain power and gimp certain things as a trade off so no one will only play the best job. Everyone complain about every job not doing certain things which is easy to make the complaint but hard to implement something that will not kill the popularity of other jobs. I'm not saying the system we have is perfect but then again to build a house if far easier than building a nation. I see The DEVS include certain jobs for certain areas of the game and yes, purposely exclude certain jobs. It's a lot of work to deal with.

If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.

Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.

Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.

Rustic
08-13-2013, 01:21 AM
Alchemy level 110 consumable.
Last 2 min vs 5
+200 to all stats.

x2 HP
x2 MP

Regen of 50 HP per tick
Refresh of 50 mp per tick
Regain of 25 TP per tick

Crafting items gotten with Delves bosses or plasma

No thanks. I'm quite happy NOT having people super-boosted on atmas/brews who can learn to play without them in Adoulin, thanks.

Hayward
08-13-2013, 02:22 AM
I'd see this as an "In case of emergency, break glass" option for situations where Delve and Widskeeper NMs get really cheap and cynical with their TP move selection--you know, situations where it feels like the developers identify people as NA and decide to have fun at our expense. Anyone who sees something wrong with that really needs to check their Eastern Philosophy degrees at the Play button. The game's not that serious, guys and gals.

OmnysValefor
08-13-2013, 02:34 AM
I've been in WK reives where fecal matter met rotating blades, and yeah, momentarily wished for an IWIN button to just get it over with.

However, what's to stop it from being used just to completely neuter the event so that nothing ever goes wrong, which is exactly what cruor-rich people used brews for.

FrankReynolds
08-13-2013, 05:42 AM
Wow...


Yeah but I'm not saying people stopped doing abyssea. I'm saying temp items, cruor buffs allows players the opportunity to be lazy which also tends to make lazy players expect everything else to be made easy for them as well.

Who cares? It's not like we're preparing to play in the NFL here. I don't want to raise a barn to prove my worth to the elders. I wanna have fun.


I mean how many people show up naked ready to key their way to 99? Ive done it 13 times.

Every end game thread inevitably turns into "Well, you should have all the right jobs leveled and geared"...

But then all the same people say "Making it easy enough for everyone to have all the right jobs leveled and geared ruined the game"...

No. Just no. Telling people what they should have to do, ruined the game. If it's not something people just naturally want to do, it isn't a game. It's work.


Might be convenient but that's why I said everything has its good and bad side. Except this bad side is something that lingers on to effecting the overall community as a whole. Why? Those who choose to be lazy may continue to be lazy or learn this way of "Getting by without" because they know they could. Only to end up joining your group wondering why they even need Meds and food? Well we never had to use them before. Eh who uses food anyways? I'm not going to spend 230k on Red curry bun+1 nor do I refuse to pay 300k for Vile Elixer simply because I can get by without which as a whole end up failing because they were never serious enough to know how valuable no matter what the difference is.

The guy who doesn't care enough to use food didn't learn that from abyssea. I assure you. He was in almost every merit party and linkshell event I ever went to before abyssea. Sometimes he came to mamool ja merit parties in full warrior af, sometimes he came to birds on monk/nin. sometimes he came as a bard but refused to pull because that was "a rangers job"... no, he's been here all along and no amount of ball breaking content is going to make him see the err in his ways.


I see leaders still have to tell people "Make sure to bring Sushi and Remedy." Seriously? No one should have to tell anyone they need to bring Food and Meds. Suppose to know that as common sense. Which is what I learned since level 1.

I know this is gonna sound crazy, but sometimes people who have had to change jobs 47 times in one day forget a few items. More often than not actually.


Well you have the ability to level to 99 is less than half a day, FC to 99 without even engaging battle from 30-99. This maybe good for those who already know how to learn their job, bad for those who do it to catch up only to show up with no skills, no proper knowledge of basic things like gear sets.

I'm gonna go out on a limb and say that a lot of these people probably have no knowledge / gear because they never wanted to play that job in the first place. They felt obligated because that was the only way they could get in the event in the first place.


Yes Gear is important and items too which is why we spent so much time in Abyssea. But the challenge of Abby and SoA are totally different. Abyssea expansion lasted what 3 years? SoA was only released 5 months ago. If the DEV team expects this expansion to last, making it easier than it already is will make everyone lose interest quicker and then the DEVs will have to spend another few years creating yet another new expansion. Otherwise what will people do now that SoA gear is better than previous content by far than the usual moderate stats that didn't overwhelming have such a big difference between other items?

Well they can't make another new expansion at all if everyone quits.

Only a few highly motivated groups will lose interest though honestly and Most of them will stick around ripping off people who still can't beat it by charging them ridiculous prices to help them just like they always have. Let's not kid ourselves. These guys were always around. They were still out claiming every HNM on the planet long after they had all gotten the drops and letting them fall to the floor if no one would buy them just to keep the prices up because they wanted to fund another 47 relics that they didn't actually need in order to beat anything. They aren't going anywhere due to the lack of challenge. Only real life or another game could pry those guys from their keyboards.



RMT farm everyday and I'm sure know everything about what sells and what to farm and when things change it won't matter because they already have other options already known and are first to jump on the next big thing. When legit players don't put effort to learn various options through laziness, this only makes it easier for RMT.

People who farmed back in the day did it with mainly the intent of buying gear and weapons. Which means they cared about their overall performance. I remember seeing people in EXP parties back then disappear and show up a week or 2 later impressively more powerful because they took the time to farm and buy gear. Which means it was good for them to focus on how they can impress.

Laziness has an effect that can carry on to other things that can effect the entire community as a whole over the course of time. Aftermath.

I think that inventory space / management has a had a very real impact on people's desire to farm.


I'm not saying I hate Abyssea. I just don't think False power doesn't have any real benefits. Not like you keep that power permanently. The only benefit I see with false power is for people to learn different ways to build your character testing different stats through atmas. But sad thing is, you cannot obtain gear to come close to the false power you had in abbysea. However maybe it was the purpose of the DEV team to give people a reason to play Abbysea and make that content a success.

There is another reason for that false power. It's to give people who don't have the opportunity to beat that stuff in the traditional manner a way to catch up. It's sort of ironic giving people who beat the hard content all the gear that makes it 100% easier, while leaving the people who actually need help out in the cold all in the name of maintaining the challenge so that people don't get bored to quick. The people who would supposedly get bored are being given the easy button and the people who are too slow are actually playing in hard mode.

Maybe next update they can release delve gear that is 1% better, but require all party members to sub beast and lock gear swaps in the event in order for it to drop. That would be both hilarious and offer some real challenge to these try hards who are quitting because it makes them sad to see joey the pink ninja with a tojil title.


But when stuff like SoA is released, people are gimped by the fact that we had it easy through such power and everything else that don't allow you atma and cruor buffs tend to make us feel harder than the event actually is. Then you have those begging for that false power in all other content. Because people simply want what's easy, convenient, less time, less effort. Once you become use to that, it's harder to have patience.

People never had patience. They dropped all their time into 1-2 jobs because leveling more sucked. Now they level 20 jobs because everyone expects them to and it's easy, but they don't have time / desire to gear or learn them all because it takes time. They are no more or less lazy than before. They just show it in a different way. Before you had the guy who only had monk and thief leveled showing up to dynamis. Now you have the guy who only has monk or thief geared showing up on bard. Net change in laziness factor: 0

They need some ultimate gear that is 1-2% better and takes an eternity to get in order to give the elite something to chase while the noobs catch up. This BS about needing a challenge is nonsense. If anything the devs create can be beat at all, those guys will do it in no time. There is no point trying to keep them happy. You can only keep them occupied. If you go back and read, most of them were't mad about dynamis changes or abyssea being easy because of the challenge anyways. They were mad because everyone else could have the same shinies they had.


Which is easy to say that but again its complicated. You have to see it from a way bigger point of view than that. If you observe item drop rate based on 18 people then yeah. It's simple. But if you base it on hundreds of people playing the event on a daily basis, the easier the drop the faster the event becomes less popular. You wouldn't go see a movie in the theater over and over again unless it was worth it but that doesn't mean everyone will go see it more than once or twice.

I wouldn't go see a movie at all if the director said "Only about 5-10% of you will actually get to see the end".


Yeah I may not have gotten Coruscanti after 2,000 fights but I'm sure several others did. But do you see those people play Qilin as often as before? Unless they are doing it for HMP? At least my presence to help others lasted that long rather than get what I needed and stop. More people who stop playing will make it harder for others who need that event too.

Time is important for Devs also. If the event has not been around that long and no longer popular, then DEV team will have to plan something else or adjust it so people will continue to play.

Who does skirmish other than to earn Bayld? Sadly Delve killed it. And because of this the DEV team has to waste time revising it rather than work on something else with their time that could have been spent focusing on other things we have complained about. I know if I was a DEV I wouldn't leave it at failure because the attention of many people is SoA right now. Not Sea, not NNI, or other content that's not worth going back to.

Everything has a shelf life. Balance is important on many aspects of time, interest, and from several points of view than a simple "Why can't you do it this way."

It's actually pretty simple. If you want a diverse group of people to do something, you have to add divers rewards. If you want people to keep doing something, you have to offer continuous rewards. Continuous, diverse rewards. Low drop rates only work when there is little to no risk of the rewards losing value in the immediate future.

That's why people invest in real estate, not cars. Car's immediately lose value, so most people aren't willing to spend $300,000 on one or make payments on it for 30 years. Homes rarely lose value. $300,000 over 30 years isn't such a bad idea then. Same rule applies. Everything they make is continuously getting replaced in a month or two now. Large investments are a bad decision. If it doesn't pay off quickly, it's probably not worth doing at all.

What maybe bad for you or me may not be bad for others. But the higher we gain level which is 99 require much more than what a level 1 require. And the more people involved in the decision process becomes much more complicated when it comes to deciding balance.


Overall the bad effects I see due to convenience? People no longer have patience. Rush to rant and some even go to the extremes to threaten, insult the Devs who worked hard to provide the content that's available now. And no matter how much easier they make it. Always someone will still complain its not easy enough. Another factor of deciding balance because if they made decisions based on that, what about those who feel the challenge is too easy? Leading to disappointment to those who actually spent all that time to prepare for big events only to effortlessly breeze through it and be left with nothing else to do.

There will never be nothing left to do. You might not have anything you feel like doing, but that would be any different from the people who don't feel like joining the shell that beats everything as soon as its released now would it?



If I remember correctly, many people at end game were the ones who complained that we needed something specifically made for us who need that challenge. Other than WoE, Legion, what else was there specifically for us? Other than sit all day in town out of boredom.

I'm pretty unclear as to how that is any different from what everyone else is doing while you are out rushing through everything. You know how many people are standing in a city right now with a thumb up their butts because they don't have the skills / time to form a group for the relevant content? I guarantee you it's a far larger number than the people who are sad because life is too easy.


Then you have casual players thinking end game was meant for them not willing to put in the time and effort to reach that level. Its not about being an elitist. its just every game will always have different levels of progression. Cant make everyone happy especially when people don't understand how much thought a DEV team has to put into their decisions. And if the decision is bad, everyone will be effected by this. REM disaster is the perfect example leading to add extra work on top of what the DEV team already has on their Plate. Balance is a huge factor that's important in every decision process. And it's real.

End game was meant for them. Up until VW, almost every event in the game could be beaten by a group of people who had put minimal effort into their gear and skills and almost every event had something for every level of play and beating it with less people ensured that you would get the gear faster, but you could always throw more bodies at it if it was too hard. Having a hundred noobs in sky meant more kirin pops for the core members. Having a bunch of people in dynamis meant more currency per zone and / or splitting zones for even more. Having more people in limbus meant building pop sets faster. Same goes for einherjar and sea and ZNM. People didn't have to be the best to get in a group because they still were worth having even if they weren't that great. People could get the gear they wanted in the gear they had without causing everyone else grief. Most of the people there had crappy gear. That's why they were there.


Call it Yin Yang if you want but as a remix producer, my job is very hard but doesn't even come close to what the DEV team deals with. Although I can relate and understand what they are going thru.

I DJ too. I don't take gigs at country bars and then play stuff that 90% of the people there don't like just because that one guy at the back wearing a dunky gold rope and a RUN D.M.C. adidas jacket is bored by line dancing and wants something to uprock too. Those hillbillies paid money to have a good time. They don't wanna try and figure out wtf aesop rock is talking about. They wanna drink crappy beer and smack fat girls on the rear.

When I open my own club, I can play all the def jux and hiero empyrium cuts that I want and anyone who doesn't like it can gtf out, but until then, I gotta compromise between what I like and what I'm willing to play to reach a larger crowd. Right now, matsui is like Ice Cube at a polka party.

EDIT: Yes, I am aware of the numerous typos. No I'm not fixing them.

dasva
08-13-2013, 07:21 AM
I see no reason not to allow it, but I see no reason to allow it to be widely used. Incredibly rare material drop from their precious delve content should do the trick.
Well heres the thing it would make delve significantly more accessible so probably would be a get one of these per boss run for the lss that can't do it otherwise... which will drop another to win the next one and so forth. Why would you sell it for alot of gil (though most delve boss synth mats are only a few mil now) when you could use it to get another mat AND gear drops and lots of plasma.

Damane
08-13-2013, 09:40 PM
brews are bad people, they destroy the game, get over it finally. Stop trieing to turn everything into abyssea easy mode.

sc4500
08-13-2013, 10:19 PM
There are brew stuff, temps in seekers , it just the temp egron items you get. cost 40k balyd and you need to find the ergons, and have your servers to survey them and if you find the right combo , can do some wicked stuff. Just balyd is harder to come buy then curor was.

dasva
08-14-2013, 10:20 AM
Well and ergon loci effects were MUCH MUCH lower than brew and it only buffed 1 aspect. like iirc the MAB was like 11 or so mab vs brews 900... and not sure how it was now but the decay rate was so insane and the amount needed to lvl up a spot made it so chances are the ones you want were unusable... and I mean I once saved up imps on 3 characters and litterally threw around 80 imps at 1 ergon loci over the course of a couple of hours and barely got it to lvl 1/5 and the next day it was back down to 0