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View Full Version : Mythic acquisition adjustments PLEASE! Far superior weapons take 2-3 hours to obtain



Edyth
08-02-2013, 09:55 AM
Mythic weapon quests are beyond ridiculous. Read the alexandrite discussion page on FFXIcyclopedia for a good, cynical laugh.

This weapon takes a minimum of at least a year of nonstop, hardcore, only-mythic-weapon-minded play:
http://wiki.ffxiclopedia.org/wiki/Aymur

This weapon takes a 2~3-hour reive:
http://wiki.ffxiclopedia.org/wiki/Hunahpu
(Note that thanks to the item level, it also levels pets up to stats congruent to level 115)

And other, even better weapons, take a 45-minute Delve.

I know level 99 mythics are going to be powered up, so make the level 100+ versions take a year and make them worth that year.

But the level 75 steaming-piles-of-monkey-**** versions of mythic weapons need to take less time.

It's "Duties, Tasks, and Deeds" that needs adjustment most. No level 75 mythic is worth what they cost. Right now, few of the level 99 versions are.

Part 1: ALEXANDRITE
Alexandrite can go to hell. Why does the EMPRESS of Aht Urhgan have a single mercenary paying out of pocket to satisfy her lust for things that glitter? If I'm the Empress's sugar daddy, she needs to start returning the favor. Empress Nashmeira is the worst gold digger in the history of videogames. I hereby dub her "Goblin Gold Digger."

Even if you consider the current level 99 reward, the alexandrite portion of the quest should be a maximum of 5,000. You could easily get a far superior weapon in a reive anyway. If you want to consider and honor the harrowing legacy of mythics, it still shouldn't be above 20,000. That's more than sadistic enough for anyone's sick pleasure.

Part 2: THERION ICHOR
Cut this down. Major time sink.

Part 3: NYZUL TOKENS
I feel this part is fine, honestly. It's the least painful part.

Part 4: JOURNALS
Let players spend multiple tokens to lowman assault (examples: spend 3 tokens and you can solo one mission, or spend 2 and you can duo a mission). This isn't ridiculous and it would actually SPEED UP 80-90% of assaulters' progress through those missions. Finding 2 other people to assault with for 50 missions (100 missions if you count prereqs) is like posting on the official forum asking for mythic adjustments.

Oh wait....

Karah
08-02-2013, 09:58 AM
Just a point of interest, Guttler, is a Relic...

Aymur, is the Mythic.

Umichi
08-02-2013, 10:04 AM
I feel no pity. these were meant to be tough to create...

Edyth
08-02-2013, 10:04 AM
Just a point of interest, Guttler, is a Relic...

Aymur, is the Mythic.

Fixed. Guttler is a far more memorable name, hence the mixup.

Tsukino_Kaji
08-02-2013, 11:42 AM
Please fix empyrean weapons, after 90 is litteraly impossible to obtain.

Anjou
08-02-2013, 12:35 PM
30k is just way too much, no one can get that many with the current server population/mentality. 3k would be more reasonable.

Martel
08-02-2013, 12:45 PM
Ryunohige complete. Burtgang in less than a week. Quit yer whining and get to work.

detlef
08-02-2013, 12:47 PM
3k really? Nobody's gonna take you seriously if you ask for a 90% reduction in alexandrite. Besides, anybody can do AR for well over a hundred alex per night. Have you seen how expensive riftcinder is? Now that's something people should be complaining about, considering you still need an alliance to kill Morta.

Anjou
08-02-2013, 12:47 PM
Ryunohige complete. Burtgang in less than a week. Quit yer whining and get to work.

I'd like to ask: Did you have an entire ls doing this for you or did you do it on your own?

detlef
08-02-2013, 12:48 PM
I'd like to ask: Did you have an entire ls doing this for you or did you do it on your own?Mythics are not linkshell accomplishments. Look at the tasks, they are all individual/lowman events.

Demon6324236
08-02-2013, 12:58 PM
10k would be better.

Martel
08-02-2013, 01:24 PM
I'd like to ask: Did you have an entire ls doing this for you or did you do it on your own?
I didn't even have an event LS while working on RYU.

Ryu conditions
Alexandrite was entirely self funded. Primarily dynamis and salvage(had friends willing to let me into salvage) farming. Alex phase took 3 months.
I had over 100k Ichor already from 75 era Ein.(so much easier now though. Daily ein.)
Assaults/nyzul I had a few friends to help.
Tier 1~4 ZNMs are all soloable. A lot of running back and forth though.

Burtgang

A while after finishing Ryu, I joined my current LS. Most of the gil for burtgang alex came from my share of ADL splits. Note, that this was just from my cut over the course of months. The LS was not backing/funding my mythic.(hell, most of them were making one too. <,<; )

Rebuilt Ichor doing Ein twice a week with LS.

etc,etc.

Now I just need 5~6 more nyzul runs to finish up tokens again, then Burtgang.

Daemon
08-02-2013, 04:01 PM
One of the Required NMs pop only once a month real time. Heard it was a bug that never got fixed.

Morier
08-02-2013, 04:03 PM
One of the Required NMs pop only once a month real time. Heard it was a bug that never got fixed.

Need to stop relaying false info that comes out of your rear.

Daemon
08-02-2013, 04:04 PM
Please fix empyrean weapons, after 90 is litteraly impossible to obtain.

Lol can't find enough people interested in VW anymore huh?

Daemon
08-02-2013, 04:12 PM
Need to stop relaying false info that comes out of your rear.

I'm sorry, let me rephrase that. "From what I was told by 2 people who led my assault missions. They camped 1 NM for an entire month real time." They also told me it was maybe due to some bug that never got fixed.

Making it the worse part of the Mythic quest.

Edit: I think it was Gulool ja ja but until my 2 friends login I cannot give you more detail sorry.
Here are some links.

http://www.ffxivpro.com/forum/topic/32651/dear-se-mythic-comment/1/
By Bahamut Serj: It took me 23? 24? days of camping him nonstop and not missing a pop to find him. I hate Mamook now. A month of camping him when the others spawned normally.

http://www.ffxiah.com/forum/topic/35279/what-is-your-worst-gulool-ja-ja-experience/
By Bismarck Osaia: Still waiting on Gulool. It's been 3 weeks now, and no sign of him. I guess because his area is the easiest to get to.

http://forum.square-enix.com/ffxi/archive/index.php/t-27603.html?
And that link above is an official bug report.

Personally I've never camped this NM before but I do believe my 2 friends being I've watched how serious they were making static Assault parties and doing Salvage every single day to collect Alexandrite. I've also help kill some ZNM and do Einherjar with them. They were more serious than anybody else I've ever seen and I know they wouldn't exaggerate.

Unless you have any links to prove otherwise, I'm all ears. I'd like to renew my motivation and go back to working on my mythic...

Daemon
08-02-2013, 04:48 PM
Mythics are not linkshell accomplishments. Look at the tasks, they are all individual/lowman events.

Actually it "could" be an LS event If people were nice enough by doing Salvage and donating all their Alexandrite to the people making it.

I know JP LS do it.

detlef
08-02-2013, 06:45 PM
Actually it "could" be an LS event If people were nice enough by doing Salvage and donating all their Alexandrite to the people making it.

I know JP LS do it.Well if your definition of a linkshell is a few people doing Salvage together and letting one person lot the alex while others lot plans then sure, it's a linkshell event.

Daemon
08-02-2013, 06:51 PM
Well if your definition of a linkshell is a few people doing Salvage together and letting one person lot the alex while others lot plans then sure, it's a linkshell event.

No my definition of Linkshell event is when the entire LS decides to separately enter Salvage in pairs or trios to collect Alex and then after gather together handing over collected alex to leader and distribute to those who are actually working on Mythic.

Just the same as when an entire LS can make 3 alliances and enter different limbus areas by splitting up parties to collect Ancient beastcoins and chips to buy pops for Arc Ultima etc.

As I said I've only seen JP LS do this.

Kristal
08-02-2013, 07:20 PM
Reducing the number of alexandrites is no longer possible as people already completed mythics, but the droprate for them can be drastically increased. For example, a chance to have 100 pieces drop from bosses in salvage areas.

Daemon
08-02-2013, 07:21 PM
Reducing the number of alexandrites is no longer possible as people already completed mythics, but the droprate for them can be drastically increased. For example, a chance to have 100 pieces drop from bosses in salvage areas.

I thought bosses in Salvage II drop linen coin purse at 100%, which can drop up to 99 alex..

Edit: sorry my mistake =)
http://www.ffxiah.com/item/5736/lin-purse-alx

woie
08-03-2013, 01:05 AM
the best thing they can do imo is seperate tags for nyzul and assault as well as allowing solo entry
ya that same thing ppl have been asking for for years and will never happen

Daemon
08-03-2013, 01:28 AM
I think what sux is that RMT ruins the game. I mean IT would be nice if Alexandrite would drop more frequently but then that would mean more people would start making them (Mythic) which would turn out to be like Dyna.

Demon6324236
08-03-2013, 02:44 AM
Reducing the number of alexandrites is no longer possible as people already completed mythics, but the droprate for them can be drastically increased. For example, a chance to have 100 pieces drop from bosses in salvage areas.This is still the stupidest thing I have ever read on the subject no matter how many times its said... We can not make it take less because people already made them, and would whine, but for some reason would not whine if we made them drop more, which increases the rate all the same and has the exact same overall impact on obtaining them. No sense...

Edyth
08-03-2013, 03:25 AM
Reducing the number of alexandrites is no longer possible as people already completed mythics, but the droprate for them can be drastically increased. For example, a chance to have 100 pieces drop from bosses in salvage areas.

They reduced the EXP required for 75 after people had gotten 75.

They exponentially increased the rate of EXP gain for levels 30-75 after people had already gotten jobs to 75.

They substantially reduced the number of soul plates needed to complete the ZNM portion of mythic by an insane amount when they introduced Nauls, multiplied each soul plate's value by 10, and made the ZNM tier IV trophies 100% drops.

They reduced the amount of bayld required for wildskeeper reives and peacekeeper equipment even after people wasted tons of bayld.

They reduced the number of gunpowder swathes for that Abyssea quest from 50 to 10 even after people had traded more than 10 or completed the quest.

They're giving away free atma, lunar abyssite, and cruor in a couple days even though some people busted their asses for them.

They gave away tons of Dynamis - Beaucedine and Xarcabard relics just for logging in even after people spent hours, months, and years doing Dynamis hoping for Duelist's Chapeau or Assassin's Armlets.

They reduced the cruor needed for a primeval brew by 800,000 even after people had bought brews.

They reduced the entry requirement for salvage by 2/3 even after people had done tons of salvage.

They reduced the entry cost for Dynamis by half and then to 0 even after people had blown millions of gil entering Dynamis.

They already reduced alexandrite required from 50,000 to 30,000, although I grant that this is the one example where no one accomplished the feat before the change.

You were saying?

detlef
08-03-2013, 03:37 AM
They substantially reduced the number of soul plates needed to complete the ZNM portion of mythic by an insane amount when they introduced Nauls, multiplied each soul plate's value by 10, and made the ZNM tier IV trophies 100% drops.

They already reduced alexandrite required from 50,000 to 30,000, although I grant that this is the one example where no one accomplished the feat before the change.You can add Einherjar reentry as another way SE made mythics easier. And yes, historically everything gets dumbed down over time.

However, when it comes to RME, SE has never caved. With one exception of course. The reason SE lowered the alexandrite requirement from 50k to 30k was because too much alexandrite was entering the system due to Salvage duping. SE had been monitoring the amount being created and thought that 50k was an appropriate amount. After the bans, alexandrite wasn't being created at a such a high rate and SE made one time adjustment.

SE doesn't seem to ever have any plans to adjust the mythic requirements, but has shown a willingness to make other aspects of the quest easier, as they did with the zeni adjustment. I don't plan on making another mythic, but I do hope that one day SE sees fit to adjust the Assault tag recharge time as well as make separate tags for Assault and Nyzul.

Daemon
08-03-2013, 04:24 AM
the best thing they can do imo is seperate tags for nyzul and assault as well as allowing solo entry
ya that same thing ppl have been asking for for years and will never happen

Gotta agree with you all on this one. Although I wish we had separate tags for assault, Old Nyzul and NNI.

Zumi
08-03-2013, 07:07 AM
Well less then 45 min to kill a boss in delve and you got yourself a way better weapon.

OmnysValefor
08-03-2013, 07:34 AM
The only way I wish they'd make mythics easier is make alex (and all currencies) muleable* and some kind of bigger piece of alex like silverpieces.

But these are both very old requests that never get an answer.

Martel
08-03-2013, 08:47 AM
The only way I wish they'd make mythics easier is make alex (and all currencies) muleable* and some kind of bigger piece of alex like silverpieces.

But these are both very old requests that never get an answer.I have 30k alexandrite on a mule atm, so it's certainly "muleable." And now that I'm done being a smartass, I assume you meant sendable. Thus easier to mule

Daemon
08-03-2013, 09:30 AM
I have 30k alexandrite on a mule atm, so it's certainly "muleable." And now that I'm done being a smartass, I assume you meant sendable. Thus easier to mule

Lol....................

Afania
08-03-2013, 06:14 PM
Mythic weapon quests are beyond ridiculous. Read the alexandrite discussion page on FFXIcyclopedia for a good, cynical laugh.

This weapon takes a minimum of at least a year of nonstop, hardcore, only-mythic-weapon-minded play:
http://wiki.ffxiclopedia.org/wiki/Aymur

This weapon takes a 3-hour reive:
http://wiki.ffxiclopedia.org/wiki/Hunahpu
(Note that thanks to the item level, it also levels pets up to stats congruent to level 115)

I know level 99 mythics are going to be powered up, so make the level 100+ versions take a year and make them worth that year.

But the level 75 steaming-piles-of-monkey-**** versions of mythic weapons need to take less time.

It's "Duties, Tasks, and Deeds" that needs adjustment most. No level 75 mythic is worth what they cost. Right now, few of the level 99 versions are.

Part 1: ALEXANDRITE
Alexandrite can go to hell. Why does the EMPRESS of Aht Urhgan have a single mercenary paying out of pocket to satisfy her lust for things that glitter? If I'm the Empress's sugar daddy, she needs to start returning the favor. Empress Nashmeira is the worst gold digger in the history of videogames. I hereby dub her "Goblin Gold Digger."

Even if you consider the current level 99 reward, the alexandrite portion of the quest should be a maximum of 5,000. You could easily get a far superior weapon in a reive anyway. If you want to consider and honor the harrowing legacy of mythics, it still shouldn't be above 20,000. That's more than sadistic enough for anyone's sick pleasure.

Part 2: THERION ICHOR
Cut this down. Major time sink.

Part 3: NYZUL TOKENS
I feel this part is fine, honestly. It's the least painful part.

Part 4: JOURNALS
Let players spend multiple tokens to lowman assault (examples: spend 3 tokens and you can solo one mission, or spend 2 and you can duo a mission). This isn't ridiculous and it would actually SPEED UP 80-90% of assaulters' progress through those missions. Finding 2 other people to assault with for 50 missions (100 missions if you count prereqs) is like posting on the official forum asking for mythic adjustments.

Oh wait....

If the only value for Mythic left is accomplishment, rather than performance, then you shouldn't ask for Mythic adjustment, because that'd make Mythic completely worthless.....no longer an accomplishment to obtain, and not useful at all.

Just keep it as it is.

Demon6324236
08-03-2013, 06:54 PM
Just keep it as it is.Since they are updating the weapons to level 100+ status, there is no reason to keep it as it is, because they will become useful, some still are, but in either case the price is stupid high.

Also many things in that post make sense, like the fact we are a single mercenary bringing an empress 30,000 jewels, just so she can help us find a way to make our horrible weapon from Nyzul better into a good weapon... Talk about greed...

Afania
08-04-2013, 12:38 AM
Since they are updating the weapons to level 100+ status, there is no reason to keep it as it is, because they will become useful, some still are, but in either case the price is stupid high.

Also many things in that post make sense, like the fact we are a single mercenary bringing an empress 30,000 jewels, just so she can help us find a way to make our horrible weapon from Nyzul better into a good weapon... Talk about greed...

I thought they're not making it better than delve boss weapons. So just get delve boss weapons. Other JA mythics aren't game changing at all, so it really doesn't hurt to keep it as it is. It's not like you're gonna fail current game content without having 3 Mythic in alliance.

Mythic price are stupid high for their performance, and yet ppl still make it everyday and put them in MH for inv-1, why? Simply because it's an accomplishment. Making Mythic easier=everyone gonna get one, thus making Mythic completely worthless to make.

It's not like it's the end of the world if ppl have no Mythic, since most of them is nothing but trophy piece. Making Mythic available to everyone = not even trophy anymore, just another inv-1 not worth shit. Since every item value irl or in FFXI depends on rarity and price. So why kill it's value by lowering the value? Why do ppl get expensive iPhone when cheaper and better smart phone exist? Because it's iPhone. iPhone has it's brand value just like Mythic has it's brand value.

I just don't understand the logic behind OP. "I want a mythic, but it takes too long to make, and it's gimp, so make it easier please". So why make mythic if it's gimp? I assume it's because he wants accomplishment. And what kind of accomplishment is that if everyone has it?

Gimp weapon taking less time/gil to make only makes sense if it's not Mythic, or if it's not that hard to obtain to begin with, just saying.

Mythic shouldn't be easier to obtain than delve boss weapons, because it's Mythic, not because it's stronger than delve boss weapons. This game already kinda lack long term goal and sense of accomplishment since delve introduced, when you can get a delve boss weapon in 3hr total, including KI and 200k plasm, kill the value of Mythic= killing FFXI since you'd have every endgame player cap gear and quit, and casuals can't get delve boss clear quit too, because they have nothing else to work on while doing lowman events. For gods sake just give hardcore/casuals something takes longer than 2hr to accomplish and keep subs around.

Lower Mythic requirement, we'll see 500 ppl per server by the end of 2013 when everyone has a Mythic and capped delve boss gears and quit.(Or a Mythic and no delve boss gears and quit)

Archades
08-04-2013, 07:46 AM
just curious, other than alex, points, and tokens, how much needs to be repeated for mythics beyond first one?

detlef
08-04-2013, 08:24 AM
Alex, ampoules, tokens, and assaults.

Edyth
08-04-2013, 09:11 AM
Alex, ampoules, tokens, and assaults.

I assume ZNM trophies and the final mythic boss as well.

detlef
08-04-2013, 09:39 AM
Oh well yeah that too of course. Every time you attempt the battlefield you need to have the 3 trophies. But as far as the collecting goes, that's all you need.

Karbuncle
08-04-2013, 09:49 AM
If Old-School Relic Owners had to deal with Relics becoming as common as H2O, You Mythic Owners need to suck up the sentimental value BS and realize these quests suck and the 30,000 requirement is absurd, and this needs to be adjusted with the same nerf bat that hit Relics.

In this games day and age where they've casualfied every Super Weapon besides Mythic, Mythic needs to take the plunge as well. They can either make Salvage Once a day solo like Dynamis with a 1 time Permanent KI, or, a better solution, Cut the required alexandrite down to about 15,000, Which is slightly less than a full Relic (Which sits around 17,000), But Alex is rougher to come by due to the restriction of Entering Salvage.

Relics are crap, Mythics are crap, Empys are crap, Might as well make em easier to get some people can enjoy them for what they are, and will likely remain even post update, trophies. You got yours before the Nerf, congrats, nobody has ever cared, ever. No more so than anyone cared of Pre-Dynamis Nerf Relic owners whining about theirs. They got over it, So will Mythic Owners.

I beat CoP before it got nerfed, I'm not complaining how easy it is now and that everyone has a Rajas Ring. I have a relic, and my Relic Sucks, and I wanted to kill someone when it first happened, I've complained for some time but now I'm over it. As will Mythic Owners get over Mythics being easier to get.

"MA NOSTALGIA N WERKS" is no reason to keep this thing a shinning pillar of the morbid sadistic trials of Tanaka's prime, it needs to be cut down.

Edit for clarification: Not suggesting any one person is a Mythic Owner trying to cling readily to their last worthwhile achievement in this game where nothing is really an achievement since Item Levels. So Don't take this as any one person I'm picking apart, But the whole mindset of "It should stay sucking cause i did it while it sucked". I had that mindset when wanting Relics to remain top weapons, But I've gotten off the idea, it takes the realization sh*ts going to happen and whatevs is the solution.

detlef
08-04-2013, 10:22 AM
Well, I do love my mythics and I will fight so that nobody else can have one too.

No but really, I feel like mythic acquisition HAS been dumbed down quite a bit. Take relics for example. Dynamis is balanced to level 99's. Mythics are balanced around level 75 content so the increased level cap and improved gear lets us farm that content very easily. In addition, zeni is a joke to get now. Einherjar now allows daily entry. I think that one day SE will (and should) allow easier entry into Assaults and Nyzul. That is a justifiable complaint. I hope SE adjusts that.

As for Alexandrite, at 10k a pop it's still 300m which is a sizable amount (I haven't mentioned Scoria yet but you only need 3 total). Comparatively, a Riftcinder Empyrean weapon (80k per hmp, 3m per cinder on Valefor) is also 300m. The difference is that VW requires a lot more manpower than Salvage does. I don't think it's a stretch to say that for a given person, a 99 Mythic is much more attainable than a Riftcinder Empyrean.

With all that said, I think the perfect amount of Alexandrite is 15k-20k. It shows you're serious and is still a major commitment. However it's a more reasonable amount which puts it more in the ballpark of a 99 relic weapon in terms of cost.

Detoxy
08-04-2013, 11:23 AM
Bump Bump BUMPY Bump
BLAH BLAH BLAH
WWWAAAAAAHHHHHHHH!!!

Karbuncle
08-04-2013, 12:10 PM
No but really, I feel like mythic acquisition HAS been dumbed down quite a bit. Take relics for example. Dynamis is balanced to level 99's. Mythics are balanced around level 75 content so the increased level cap and improved gear lets us farm that content very easily. In addition, zeni is a joke to get now. Einherjar now allows daily entry. I think that one day SE will (and should) allow easier entry into Assaults and Nyzul. That is a justifiable complaint. I hope SE adjusts that.

All the pre-reqs except The Alex are fine really. Some are tedious but most are fine. Alex is a pain, Even after the cap increase Salvage still has a finite amount of Alex it can pop out, meaning monsters don't respawn. Where as Dynamis offers you a limitless amount within the 2 hours, limited only by how fast you can kill. So level cap increase or not the maximum amount of currency one can get from Salvage has stayed the same, where as the maximum from Dynamis has increased, and reduced to a Daily entry at no cost over 3 days for 500k~1mil.

NNI Helped the Alex Market a little, A person could essentially set the Floor to 60 or 80, almost guarantee a win and maybe hit a few 20/40/60 on the way up and get a few extra pouches, but it still pales in comparison to how easily available Dynamis Currency is and how you need almost double the Alex.

You did mention this though, in that you think 15~20k is a good medium, and this i agree with you on. Some folks jumped servers to finish their mythic because 30k Alex in todays FFXI is just not readily available. Back in the days where they were 2k-3k a pop and everyone was doing salvage it was more reasonable, but today its simply not. Salvage and NNI are quickly being phased out by new gear, and soon there won't be any reason at all to do it other than Alex, and with a 3 person entry (regardless of circumventing) Its just not player friendly.

(I get you're basically agreeing with me BTW, simply quoting you as a response)

Afania
08-04-2013, 01:11 PM
If Old-School Relic Owners had to deal with Relics becoming as common as H2O, You Mythic Owners need to suck up the sentimental value BS and realize these quests suck and the 30,000 requirement is absurd, and this needs to be adjusted with the same nerf bat that hit Relics.

In this games day and age where they've casualfied every Super Weapon besides Mythic, Mythic needs to take the plunge as well. They can either make Salvage Once a day solo like Dynamis with a 1 time Permanent KI, or, a better solution, Cut the required alexandrite down to about 15,000, Which is slightly less than a full Relic (Which sits around 17,000), But Alex is rougher to come by due to the restriction of Entering Salvage.

Relics are crap, Mythics are crap, Empys are crap, Might as well make em easier to get some people can enjoy them for what they are, and will likely remain even post update, trophies. You got yours before the Nerf, congrats, nobody has ever cared, ever. No more so than anyone cared of Pre-Dynamis Nerf Relic owners whining about theirs. They got over it, So will Mythic Owners.

I beat CoP before it got nerfed, I'm not complaining how easy it is now and that everyone has a Rajas Ring. I have a relic, and my Relic Sucks, and I wanted to kill someone when it first happened, I've complained for some time but now I'm over it. As will Mythic Owners get over Mythics being easier to get.

"MA NOSTALGIA N WERKS" is no reason to keep this thing a shinning pillar of the morbid sadistic trials of Tanaka's prime, it needs to be cut down.

Edit for clarification: Not suggesting any one person is a Mythic Owner trying to cling readily to their last worthwhile achievement in this game where nothing is really an achievement since Item Levels. So Don't take this as any one person I'm picking apart, But the whole mindset of "It should stay sucking cause i did it while it sucked". I had that mindset when wanting Relics to remain top weapons, But I've gotten off the idea, it takes the realization sh*ts going to happen and whatevs is the solution.

No one say a thing about Mythic being easier to get due to wasted effort? Wtf with all the rage. I think it should take time, because this game needs something you can accomplish than more than a few days or even 3hr. If you want every accomplishment in an MMORPG hand out to everyone, go ahead, since whether this game still makes money or not won't affect you. But this isn't helping current sub, and it's not about how you think which is better.

Even you agree "Nothing is really an achievement since Item Levels", since this game has no achievement, the right way to do it is to make 1 achievement exist, not to kill every achievement. SE is making a MMO, and that's how MMO with a monthly fee stays alive. If game has no achievement I fail to see how the game can continue to exist.

Afania
08-04-2013, 02:20 PM
All the pre-reqs except The Alex are fine really. Some are tedious but most are fine. Alex is a pain, Even after the cap increase Salvage still has a finite amount of Alex it can pop out, meaning monsters don't respawn. Where as Dynamis offers you a limitless amount within the 2 hours, limited only by how fast you can kill. So level cap increase or not the maximum amount of currency one can get from Salvage has stayed the same, where as the maximum from Dynamis has increased, and reduced to a Daily entry at no cost over 3 days for 500k~1mil.

NNI Helped the Alex Market a little, A person could essentially set the Floor to 60 or 80, almost guarantee a win and maybe hit a few 20/40/60 on the way up and get a few extra pouches, but it still pales in comparison to how easily available Dynamis Currency is and how you need almost double the Alex.

You did mention this though, in that you think 15~20k is a good medium, and this i agree with you on. Some folks jumped servers to finish their mythic because 30k Alex in todays FFXI is just not readily available. Back in the days where they were 2k-3k a pop and everyone was doing salvage it was more reasonable, but today its simply not. Salvage and NNI are quickly being phased out by new gear, and soon there won't be any reason at all to do it other than Alex, and with a 3 person entry (regardless of circumventing) Its just not player friendly.

(I get you're basically agreeing with me BTW, simply quoting you as a response)

The better solution to alex issue, is not to lower it, nor make it soloable. The better solution to alex is to make relevant content that drops alex.

If you check AH price for airlixirs, it used to be pretty high, and price dropped a lot in past 2 months. There are always more than enough airlixirs on AH. Because everyone spammed delve to death. If I want airlixirs, I can just do delve/delve bosses to get them.

Alex sucked, but it sucked because nobody want to do salvage anymore. If salvage gear wasn't that bad, it shouldn't be an issue, you'd see everyone selling alex, price wouldn't be as high. Although older players probably wouldn't want to deal with salvage anymore, and SE probably won't put alex in SoA content.

OmnysValefor
08-04-2013, 04:45 PM
While we're at it... (I'm not mocking you at all. You make very good points, it just applies to HMP as well.)

The better solution to HMP issue, is not to lower it, nor make it low-mannable. The better solution to HMP is to make relevant content that drops HMP.

HMP sucks, but it sucks because nobody want to do voidwatch anymore. If most people didn't already have what they considered worth the abysmal drop rates, it shouldn't be an issue, you'd see everyone selling HMP, price wouldn't be as high. Although older players probably wouldn't want to deal with HMP anymore, and SE probably won't put HMP in SoA content.

Demon6324236
08-04-2013, 05:25 PM
The better solution to alex is to make relevant content that drops alex.We tried that solution, remember, Neo-Nyzul, Neo-Salvage, they were there, and for a time the market on Alex went up. The problem is, just like original Salvage, which became irrelevant, and caused the problems we had before, Neo-Nyzul & Neo-Salvage became irrelevant as well. A solution such as the one you suggest still depends on 2 things, that the content stay relevant rather than die off at some point, and that people continue to do it long enough to fuel the market for the item in question.



If you compare Relics to Mythics for a moment, you will see a large difference in how these two things progressed.

Mythics, or more specifically, Alex, dropped from Salvage, rather than lowering the amount needed, they made revised content which dropped Alex, thus, increasing the supply. By doing this, people did the content for a bit, but in order to keep the game from growing stagnant, more gear was added, and just as fast as this event came, it left, now being done only by a handful, and the supply has started to dwindle again.

Relics, dropped from Dynamis, rather than making a new Dynamis area, they revamped the old ones in a way that allowed multiple people to come in and fight for currency. The primary reason for Dynamis is currency, rather than gear, and the overall goal is focused on currency, your only limit on currency is your own performance as an individual as well as the limit of enemies around you, but you fight until your time runs out.

The main reason why it worked for Dynamis but not Salvage is simple. The focus of the event, entry requirements, and the ability to focus on the goal you set. If you do Salvage you can go in for Alex, but no matter what you do, how well you do, or how fast you do it, you are limited by how many gears exist in a zone, Dynamis has no such limit. In Salvage, the event is made so that just getting to the enemies which drop the currency in question is a long and time taking process in and of itself, where as Dynamis you simply enter, get TEs, and begin your farming. Salvage requires 3 people or more to enter, Dynamis has no requirement of the sort, its a KI you buy once and can enter every day, once a day, from then on.

The overall differences here all play a part in the end as to why people do Dynamis still for currency and have been for a while now even if just to sell it, while at the same time Salvage has been left dead for the most part by compare. Simply adding Alex to another event makes no sense, all of the Mythic requirements are in Aht, its not like Emps, where everything was spread across the world, its all in a single region. For them to add Alex as a drop somewhere, it would need to be Aht related, and perhaps even more specifically related to Alzadaal since its the place where both Nyzul and Salvage take place, the only events to drop Alexandrite. So in the end, you are talking about either A, creating a brand new event for an old expansion, which I highly doubt SE would do, or B, making them come from somewhere outside of Aht, which is against everything else that goes with Mythics being so very tied to that place.



All in all, adding it as a drop to more content is not the answer, it will either become outdated and abandoned later on, which will make this problem come right back again, or it will simply not make sense with the rest of the quests for a Mythic.

Dazusu
08-04-2013, 07:33 PM
I'm mid way through building a Yagrush, and have to say.. I oppose these proposed changes. It's fun having something to work on while the rest of the game sucks.

Archades
08-04-2013, 08:17 PM
My main problem w/ mythics isn't that the Reqs are hard. There's so much. Relics are all contained in one event (as far as I know). for mythics you have to do Every event in ToAU (some multiple times) to the highest rank in said events. For the quality of weapon that mythics are, its not worth effort.

That my 2 cents.

Karbuncle
08-05-2013, 08:49 AM
YAY


No one say a thing about Mythic being easier to get due to wasted effort?

Wtf with all the rage.

Hi! My name is Karbuncle, I don't think we've met yet. My arguments rarely include rage. Rampant sarcasm, and a teensy bit of astonished disbelief at the idiocy of some arguments...? yes, even though that doesn't apply here, There's plenty of that, but rage? I like to smile while writing these so If you can smile in rage, maybe. But personally I enjoy a good argument.

I just find a take a more P&T approach to liberal use of wtf'ing.


I think it should take time, because this game needs something you can accomplish than more than a few days or even 3hr.

True. But does at minimum several Months make sense? Is there no middle ground? we're not saying MAKE IT RAIN SUCKA but instead "Please downsize some of the crazy this trial represents".

I mean, take a second to really understand how ridiculous and time consuming a Mythic is. That Even if you bought every piece of Alex you're looking at, at least 60-70 Days to get the base product? Being the 60+ days it takes to do all 50 assaults and get the points for Nyzul Isle item. thats 2 months of your time gone. Yes, MMOs need some devoted time sinks, its how they keep you playing, but even severely underestimating the time involved in a Mythic, 60 days. SIX. ZERO. Days, and that's assuming you don't miss a single day, and always have 2 people on hand to help you with the Assaults.

This is also assuming you do your ZNM, Beastmen Kings, and Ichor between doing the assaults. Heck I'm probably underestimate the time it takes to get the Nyzul Portion of it done. Point is, Yes, not everything should be 3 hours, but 60 days at the barest minimum is downright unreasonable.


If you want every accomplishment in an MMORPG hand out to everyone, go ahead, since whether this game still makes money or not won't affect you. But this isn't helping current sub, and it's not about how you think which is better.

Strawman yo.

Just because I'm asking for one aspect of an incredibly mundane and overly complicated, time consuming, and expensive weapon be lessened does not mean i want everything handed to me on a silver platter.

Plus, The current Sub consists mainly, not entirely, of the casual or the hopelessly addicted. Both of which have moved on from the idiocy of Mythic requirements. You might see a handful of people working on them, but thats what there have always been... a Handful. The proposed nerf is actually working for the casual crowd, and whats left of FFXI, not against it.

FFXI has changed, some think for the better, some think for the worse. My opinion, as I admit, is no more fact or full proof than your opinion. We're two sides of a debate and the only person who matters is already calling the shots in Japan.


Even you agree "Nothing is really an achievement since Item Levels", since this game has no achievement, the right way to do it is to make 1 achievement exist, not to kill every achievement. SE is making a MMO, and that's how MMO with a monthly fee stays alive. If game has no achievement I fail to see how the game can continue to exist.

I'm all for achievements existing. I got my Mandau for two reason. 1) I love THF, 2) I've always wanted one and I felt it was an achievement even though i got it post Dynamis Nerf. If they nerfed Mythic Requirements and I got a Vajra for the funsies, Would it be any less of an achievement to me? Nope! Cause doing 30k or 15k~20k Is still a chore, but significantly more obtainable and more in line with Relics. Cutting even 33% of the Alex would likely attract attention.

But I digress, Achievements really just.. don't seem to be coming back. The new director seems very clear on the idea of a progressive Item Level scale where everything you own is crap in a month. Items will come and go as quickly as that stack of Red Curry Buns in your inventory. Achievements are dead, and the game is taking this new direction. I'm picking my battles here, and as "Bring back meaning to armor" is a losing fight, I chose to back away from it, and instead focus on making old Tanaka era a**raming content less painful.

Like say, Mythics.

You can fight for it, I just wish the reasons weren't "MA ACHEVMINTS", and were something more reasonable. But thats asking the impossible and i know it, as there is nothing reasonable about Mythic requirements.

Kristal
08-05-2013, 06:51 PM
They reduced the EXP required for 75 after people had gotten 75.

They exponentially increased the rate of EXP gain for levels 30-75 after people had already gotten jobs to 75.

They substantially reduced the number of soul plates needed to complete the ZNM portion of mythic by an insane amount when they introduced Nauls, multiplied each soul plate's value by 10, and made the ZNM tier IV trophies 100% drops.

They reduced the amount of bayld required for wildskeeper reives and peacekeeper equipment even after people wasted tons of bayld.

They reduced the number of gunpowder swathes for that Abyssea quest from 50 to 10 even after people had traded more than 10 or completed the quest.

They're giving away free atma, lunar abyssite, and cruor in a couple days even though some people busted their asses for them.

They gave away tons of Dynamis - Beaucedine and Xarcabard relics just for logging in even after people spent hours, months, and years doing Dynamis hoping for Duelist's Chapeau or Assassin's Armlets.

They reduced the cruor needed for a primeval brew by 800,000 even after people had bought brews.

They reduced the entry requirement for salvage by 2/3 even after people had done tons of salvage.

They reduced the entry cost for Dynamis by half and then to 0 even after people had blown millions of gil entering Dynamis.

They already reduced alexandrite required from 50,000 to 30,000, although I grant that this is the one example where no one accomplished the feat before the change.

You were saying?

I'm saying you got a list of irrelevant situations. Some of them are outright silly, and none compare to the sheer destruction of gil that reducing alexandrite cost would bring.

Imagine being at 28.000 alex.. suddenly the amount needed is reduced to 3000. Alex prices will increase to 30k overnight and a staggering 750 million gil just vanished. (And that 750 million is not a typo.) But if alexandrite droprate was increased 10-fold, the remaining 2000 alex would just take a lot less time. Cost of alex wouldn't change much, so your 75 million is only subject to the normal devaluation that all items experience.

Demon6324236
08-05-2013, 07:21 PM
Imagine being at 28.000 alex.. suddenly the amount needed is reduced to 3000. Alex prices will increase to 30k overnight and a staggering 750 million gil just vanished.What? Tell me, where did this 750M go? I assume you are talking about the 750M that the person with the Alex would make, in which case, it did not vanish, it simply was made back as profit off of the Alex they spent the time to farm. In which case, how is it any different than someone who buys AC at lower prices and sells higher, or people who would have farmed it either way?

Afania
08-06-2013, 01:11 AM
I mean, take a second to really understand how ridiculous and time consuming a Mythic is. That Even if you bought every piece of Alex you're looking at, at least 60-70 Days to get the base product? Being the 60+ days it takes to do all 50 assaults and get the points for Nyzul Isle item. thats 2 months of your time gone. Yes, MMOs need some devoted time sinks, its how they keep you playing, but even severely underestimating the time involved in a Mythic, 60 days. SIX. ZERO. Days, and that's assuming you don't miss a single day, and always have 2 people on hand to help you with the Assaults.


I've been playing this game for 4 years with no break, pretty sure plenty of ppl play longer than me. Not sure how a couple of months is a big deal. I think spending 6 months to 1 year to build 1 epic trophy item(that doesn't stop you from enjoying the game if you don't have it, mind you) in an MMO is reasonable. Spending 1 month to build it took away the epicness and sense of accomplishment of it, making it not so appealing anymore.

Yeah, before you wanna go "BUT FUCK PLAYING A VIDEO GAME FOR 1 YEAR FOR AN ITEM", you don't have to do it if you don't want to, nobody force you to. And nobody would reject you in pt if you don't have Mythic. But for those who really want to waste 1 year of their life in a video game, what's wrong with having the option to exist?

MMO should have option to let ppl waste their time, if they just have the time to waste and want to do it. There's like one item is like that, every other item isn't, so it's not like every item takes 1 year and no avg player can continue.

By having an option for ppl with too much time, you get ppl with too much time willing to stay. You take that option away, those ppl with too much time get nothing to do, bored and quit.

A healthy MMO should have something to do for both hardcore(or rather ppl with too much time) and casual players. If hardcore players run out of things to do and quit, casuals won't have anyone to pt with for harder events. Having an item that takes 1 year to get effectly keep those ppl sticking around, so at least casuals get someone to pt with.

You argue about Mythic requirement not being "reasonable", that is the whole point, not being "reasonable" is the main reason why it's attractive, a goal for ppl to pursue(and again, if you don't want to do it, it doesn't hurt you). If it's reasonable, please pitch a way to keep ppl around, instead of cap gear, quit, come back and cap gear next update, quit, and maybe never coming back after next update.

Being reasonable is really not a valid arguement for Mythic IMO. Which job actually needs mythic to perform properly now? None. So what's the point to fight for it being reasonable? You won't starve to death if you can't finish a Mythic, you won't stuck in FFXI if you don't have a Mythic. I find iPhone price very unreasonable, but hey that's the whole point of buying an iPhone to begin with. And I just don't buy one because I find it unreasonable, it's not like I'm gonna die on the street without it. But ppl with too much money want to spend on it and be happy? Go ahead. I certianly wouldn't ask "please lower the price of iPhone to 60$~$100 so everyone can afford it", that'd took away the pleasure of ppl with too much money and want to waste on something over priced.

Seeing how recent population been dropping and most of the players unhappy, due to hardcore ran out of things to do and casuals unable to progress further in delve boss runs, I fail to see how new direction is a good direction for FFXI. So why are you advocating inferior game direction, when it doesn't seems to work atm?

FaeQueenCory
08-06-2013, 03:12 AM
While building a Mythic is... a staggering process... to say the least... I think it kinda should be.
Empyreans are the "easy" REM to make...
And Relics are the "money" REM to make...
If they add an iLv120 tier ("99-3")...
Made 99-2 something like iLv109-116...
And maybe even make the 99 like iLv103-106...
That should be the top priority...

THEN (after making them >delve gear) should they reevaluate the process. I don't think they should reduce requirements by too much... I mean.... these are supposed to be "mythical" items.... so the entry level is high because it's... well... Mythic.
But with the current form of the game... they really should address the requirements for upgrades.
And I suspect that the reason for why they haven't beefed up the REMs is because they are doing both of these things at the same time...
Why I suspect this is because: abyssean quest seal rates are receiving a large boost, and the much needed feet trading is being implemented.
Why is that happening now? Well, I think it's because of 2 reasons: 1) Abyssea noob campaign and 2) the overall state of the game.
Ain't nobody going seal or +2 farming anymore... at least outside of LSs. Why bother when you can just get some serviceable bayld gear and start working on Delving...
I might be thinking too deeply... but I believe that this is why there has been nothing about the REMs except "shut up! we're working on it!"...
I think they're trying to solve both issues at the same time...
rather than just increasing numbers and displaying iLv...
And then later adjusting the extreme demand placed on them.

Though I really feel that this should be the easy work of an intern with a spreadsheet... I don't know the game's programming... So I can't say for certain that such actions are done as such... (though this super buff to >99 gear seems to indicate that it IS just speadsheet-work...)

Karbuncle
08-06-2013, 04:21 AM
Mostly good argument

ok, Its been fun grinding our gears in circles but I'll just end on this note.

No game should have you invest at the bare minimum 2 months or longer of your life on a Vanity Item. No reason. Games need challenges, they don't need artificially lengthened time sinks from an Era in FFXI that was essentially nothing but time sinks.

I've been playing since NA Beta, over 11 years off and on, It does not mean I think I should be forced into unreasonable time sinks just because its in the game. Mythics are a relic of Tanaka-Error time sinks and artificial walls. They should be updated.

I simply don't think reason can be applied to Mythic requirements but I'd have better luck convincing someone with severe Stockholm syndrome that their kidnapper is in fact a maniac. Your Kidnapper just happens to be FFXI and theres nothing I can do to change your mind.

For better or for worse, those of you for keeping Mythics tedious won't change your views. I'm not one of those folks who thinks everything in FFXI should be easy, but there's Difficulty, and then there's just going too far. Mythics go too far.

Rustic
08-06-2013, 04:25 AM
I have a better idea.

Get what works best, not what takes the most work.

I'd like to finally see the R/M/E route retired- and the stuff used for it made into augment material instead. Just like they did with the old Sky stuff- tatters and scraps that can be used to enhance the new gear, rather than making the road to a "modern" R/M/E weapon even more lengthy and insane.

Give people who did the whole route up a nice special augment for their Adoulin gear and be done with it. Or an atma-ish buff. Whatever.

FaeQueenCory
08-06-2013, 05:11 AM
For better or for worse, those of you for keeping Mythics tedious won't change your views. I'm not one of those folks who thinks everything in FFXI should be easy, but there's Difficulty, and then there's just going too far. Mythics go too far.
Oh it's not that I'm for keeping it tedious.... I just want there to be SOME work to it. I want the Mythic to be something that takes a while to get because... it's supposed to be mythical.
So it should at least require a little more work than your average magian trial... cause they're like special magian trial weapons.

That being said, I also see the great need to drop the arbitrary time sink of it down to a reasonable level... 30k items... is just insane... especially when you can't solo the stuff for that like you can with Relics...
They either need to lower entry requirements to a soloable level (like with Dynamis) and/or make the stuff rain from the sky.... Or they need to severely curtail the great quantity needed.

The Mythic items are SUPPOSED to take a great deal of work... BUT with the way the game is evolving, the amount of work required has gotten a bit unrealistic and it needs to be addressed.
Relics and Empyreans however... have no need for the artificial time sink... They aren't the super-shiny-look-at-my-e-peen that Mythics are.
And I'm all for keeping Mythics as a status symbol... but the rest... I could care less. (I have no mythics btw... not yet... but I plan on a Nirvana.)

And as it is now, they are JUST status symbols... REMs are crap in the >99 Adoulin world.... BUT Matsui HAS said that they will be severely increasing the power of the 90, 95, 99, 99-2 REMs (iirc 90... but it might have been only 95+) to comparable and/or better than Delve weapons... because of the great timesink that those took to make.
So once that happens... then they will once again be WORTH the effort.
And I think that's the biggest beef with the state of the REMs... is that they actually take a LOT of work to get and beef up... while delve gear only takes a few hours.
Once they make them the top tier weapons again... then they will be more than just a shiny sticker on your character.

Edyth
08-07-2013, 01:50 AM
Some of you are missing my biggest point. Compared to amazing weapons you can get in 3 hours or less, 90% of these "mythical weapons" are no more amazing than a dhalmel scrotum. There is NO reason they should be so difficult to obtain. Actually, a dhalmel scrotum would be far more amazing due to the novelty value of a scrotum in FFXI. Level 75 mythic weapons, and even most 99 ones, are useless/nearly useless now, and they should not cost the soul of a person who wants to obtain one. Similarly, if a dhalmel scrotum were ever implemented, it should not take a year's worth of work to obtain one.

And before the obscenity hammer comes down, Rocky Mountain Oysters. That's why I went with dhalmel, and it is not obscene.

FaeQueenCory
08-07-2013, 05:34 AM
Some of you are missing my biggest point. Compared to amazing weapons you can get in 3 hours or less, 90% of these "mythical weapons" are no more amazing than a dhalmel scrotum. There is NO reason they should be so difficult to obtain. Actually, a dhalmel scrotum would be far more amazing due to the novelty value of a scrotum in FFXI. Level 75 mythic weapons, and even most 99 ones, are useless/nearly useless now, and they should not cost the soul of a person who wants to obtain one. Similarly, if a dhalmel scrotum were ever implemented, it should not take a year's worth of work to obtain one.

And before the obscenity hammer comes down, Rocky Mountain Oysters. That's why I went with dhalmel, and it is not obscene.I agree.
Completely.
But you have to remember that they will be made worth it again. That has been said multiple times by Matsui himself.
They will have mythical stats again (like they did before Delve)... and once that happens, a lot of the resentment will dissipate.

After that... then we can go back to discussing how 30,000 alexandrites is obscene in the modern game.

In fact, given the nature of this most recent update... I'm fairly certain that the dev team is using the Adoulin gear to test the waters so they can see how to boost the REMs without breaking the game. (think the whole "measure twice, cut once" idea)
The easiest thing to remedy the main problem, would be to just double the numbers... but what would be the repercussions of that? (not to mention the lack of fake skill boosts)

Afania
08-08-2013, 02:34 AM
You're not allowed to like what I don't like, /bash /bash /bash

Mentioning Stockholm syndrome and FFXI is pretty much the same as saying ppl paying for an iPhone having Stockholm syndrome. Next I'm going to call ppl liking apples have Stockholm syndrome, because I hate apples, and I never understand why ppl like apples because they're so bad that I'm in pain whenever I deal with apples, eating apples is just not....reasonable. So there, if you like apples, you have stockhome syndrome.


2 months in a game for a vanity item may work in other faster paced games, but for FFXI's pace it's too fast for legendary item IMO. FFXI IS a slow game, it has slow pace, and it's accomplishment is based on getting epic items, rather than your skill, everything takes longer than other games.

This is the nature of FFXI, and whoever doesn't like this already quit the game before SoA. For those who haven't quit, they'd rather want something that's FFXI style. If I like skill based games, I'd go play fighting game and practice my skill 24/7 until I rank high. But no, I'm playing a RPG, a genre that's mainly about grind level and gears. And IMO, RPG should be more friendly toward ppl with less skill/reaction speed and more grinding. If you don't like grind, only want a skill based games, you shouldn't play RPG.

Your only reason against Mythics are mainly because you personally don't like the requirement, and that's it.

Ravenmore
08-09-2013, 05:52 PM
Mentioning Stockholm syndrome and FFXI is pretty much the same as saying ppl paying for an iPhone having Stockholm syndrome. Next I'm going to call ppl liking apples have Stockholm syndrome, because I hate apples, and I never understand why ppl like apples because they're so bad that I'm in pain whenever I deal with apples, eating apples is just not....reasonable. So there, if you like apples, you have stockhome syndrome.


2 months in a game for a vanity item may work in other faster paced games, but for FFXI's pace it's too fast for legendary item IMO. FFXI IS a slow game, it has slow pace, and it's accomplishment is based on getting epic items, rather than your skill, everything takes longer than other games.

This is the nature of FFXI, and whoever doesn't like this already quit the game before SoA. For those who haven't quit, they'd rather want something that's FFXI style. If I like skill based games, I'd go play fighting game and practice my skill 24/7 until I rank high. But no, I'm playing a RPG, a genre that's mainly about grind level and gears. And IMO, RPG should be more friendly toward ppl with less skill/reaction speed and more grinding. If you don't like grind, only want a skill based games, you shouldn't play RPG.

Your only reason against Mythics are mainly because you personally don't like the requirement, and that's it.

You seem to have missed it but that is what the game is turning into. Really they are giving away chance's at D.rings only thing slowing people down is there is only one ???. With 16 char on one account even just holding one pop on each that is still 16 free chance's at the pops needed for D.ring, now if you fight the crowds or stand in line and manage to burn all the pops you can buy which iirc is 4 that is 64 free (well outside the $15 usd for the mules) pops that used to only be obtained with 99 KS which are far slower to obtain then just logging in once a day. D.ring is still the best in slot -pdt that unlike mystic might not ever be outdated since it only takes a ring slot. Then there is also Black belt being stupid easy to get now again with the influx of easy to get pops.

Want proof look at skirmish the first 3 WKR, some delve plasma weapons, when delve in the new areas are released the last 2 WKR gear will be next.

Creelo
08-10-2013, 06:03 AM
Mythics are the last thing in this game that truly distinguish players.

I am biased of course, but personally I'd rather that not change. I think if anything SE needs to hurry up and update REMs to their new ilvls (118 I think they said?). I would think this would increase participation and currency for REMs since they'd be much more desirable and also return many of the weapons to the top slot (Ryu, Koga, Conq, Annihilator, Mandau come to mind). I almost feel like SE is hesitant to upgrade REMs because they're afraid people may not want to do future content if upgraded REMs become the best again, Idk.

Demon6324236
08-10-2013, 08:40 AM
The amount of Alex in the market will not really increase to much. The reason it was fine before Adoulin was simple, people did Salvage for the gear, Alex was a bonus. With all of the stupid requirements for Salvage, no one will do Salvage II solo for money really, and hardly anyone will go out and do it at all for money since you need others to enter. In the end, without gear incentive, it would have never gotten better, that's gone now, market sucks again.

Daemon
08-10-2013, 08:44 AM
The amount of Alex in the market will not really increase to much. The reason it was fine before Adoulin was simple, people did Salvage for the gear, Alex was a bonus. With all of the stupid requirements for Salvage, no one will do Salvage II solo for money really, and hardly anyone will go out and do it at all for money since you need others to enter. In the end, without gear incentive, it would have never gotten better, that's gone now, market sucks again.

Unless SE plans never to update mythic, then I vote they should make the quest easier. But I highly doubt that. I mean if it was meant for everyone to run around with something like Yagrush, it would have happened long before SoA. I still think the item is too powerful for the features it gives you.

Personally I also still have interest to work on Yagrush myself.

Although I vote SE give such power to the rest of the mythics and suggest making WS graphics bigger and better for such a difficult item to get. Some of these graphics look weak. And these designs look outdated.

Vold
08-10-2013, 10:47 AM
I adore epic quests. But the rewards have got to be epic and immune to being replaced, or it's no epic quest at all. Is any mythic really epic? I think the only two you can argue yes to that question is brd and drg. Which leads me yet again to this question: Is it logical to hold back an entire weapon quest line over two items that are worth the effort? Maybe they need to just abandon the idea of "RME"s and start focusing more on the EQ epic mindset where each item has it's own epic quest and not part of any quest line that shares the quest requirements. Just food for thought for the future, though at this point I'm pretty sure "epic questing" is dead for good in FFXI.

Daemon
08-10-2013, 10:54 AM
I adore epic quests. But the rewards have got to be epic and immune to being replaced, or it's no epic quest at all. Is any mythic really epic? I think the only two you can argue yes to that question is brd and drg. Which leads me yet again to this question: Is it logical to hold back an entire weapon quest line over two items that are worth the effort? Maybe they need to just abandon the idea of "RME"s and start focusing more on the EQ epic mindset where each item has it's own epic quest and not part of any quest line that shares the quest requirements. Just food for thought for the future, though at this point I'm pretty sure "epic questing" is dead for good in FFXI.

Yup I agree you you. Earned you a "Like" for your point of view.

Anjou
08-10-2013, 01:58 PM
I think most of us can agree on this one:

They can make all the changes they want to RME, but M won't be as appealing if it takes forever and a -mountain- of gil to obtain just to get the -base- whereas upgrading the damn thing doesn't take their soul. If getting the base weapon is so hard, make it not as hard anymore, and boost the magian trial difficulties so everythingevens out, and everyone can be happy because quite frankly, I've sat on my Wightslayer for a -while- now and I've always wanted Tizona, but that giant wall of stuff is so intimidating, I never want to even attempt it despite knowing it'd be a nice thing to add to my BLU and get rid of that stupid Tyrfing and bump Isador into offhand.

FaeQueenCory
08-10-2013, 09:26 PM
I think most of us can agree on this one:

They can make all the changes they want to RME, but M won't be as appealing if it takes forever and a -mountain- of gil to obtain just to get the -base- whereas upgrading the damn thing doesn't take their soul. If getting the base weapon is so hard, make it not as hard anymore, and boost the magian trial difficulties so everythingevens out, and everyone can be happy because quite frankly, I've sat on my Wightslayer for a -while- now and I've always wanted Tizona, but that giant wall of stuff is so intimidating, I never want to even attempt it despite knowing it'd be a nice thing to add to my BLU and get rid of that stupid Tyrfing and bump Isador into offhand.
I think also the fact that you can much easier get a better weapon than your mythic without the need of climbing that huge wall.
The first step should be to make them worth climbing that wall again.
Then they need to evaluate that wall's height in 2013/4 and beyond and if it's not feasible... lower it... or, better yet... change it.

They've already implemented the Cat's Eye item for the mog bonanzas.... why not implement a NM that drops a similar item? (obviously not a Cat's Eye... that's too easy... but something that = 1-10k alexandrite... that would solve the height issue.. and maintain the harshness of the work needed to forge something that is mythic.)

Anjou
08-10-2013, 11:45 PM
This is just me, but I think that the difficulty needs to be spread out, like for instance the first stage (The base Mythic) requires just the alexandrite, then boosting the mythic to lvl 80 requires the items from nyzul/einherjar/the other thing. Then to boost it up to 90, you can do a standard magian trial like the relic (XYZ amount of weaponskill killshots). In the end, the Cat's Eye should be to take your mythic to 95, then do the Mulcibar Scoria for 99 (Or was that for the afterglow?)

Babekeke
08-11-2013, 06:13 AM
Reducing the number of alexandrites is no longer possible as people already completed mythics, but the droprate for them can be drastically increased. For example, a chance to have 100 pieces drop from bosses in salvage areas.

Seriously...

Everyone that already has a mythic would just say "sweet, now I can get another one for another job or 2 that I couldn't be bothered to farm alex for before".


Is any mythic really epic? I think the only two you can argue yes to that question is brd and drg.

This kind of depends on whether or not you are accepting the fact that they will eventually be increased in level to be competitive as DD weapons again.

If you're not, then you only need to add Burtgang and Yagrush to the list.

If you are, then you can add pretty much every weapon to the list. Once they reach level 118 (or whatever the plan is) then almost every mythic will end up being better than almost every delve/boss/WR weapon, and most were already superior to every relic/empy. Main exception probably being Ukon >Conqueror, and if we are able to unlock Empy WS from WoE weapons, then even that will cease to be.

Creelo
08-11-2013, 11:56 AM
I think most of us can agree on this one:

They can make all the changes they want to RME, but M won't be as appealing if it takes forever and a -mountain- of gil to obtain just to get the -base- whereas upgrading the damn thing doesn't take their soul. If getting the base weapon is so hard, make it not as hard anymore, and boost the magian trial difficulties so everythingevens out, and everyone can be happy because quite frankly, I've sat on my Wightslayer for a -while- now and I've always wanted Tizona, but that giant wall of stuff is so intimidating, I never want to even attempt it despite knowing it'd be a nice thing to add to my BLU and get rid of that stupid Tyrfing and bump Isador into offhand.

You want a Tizona, yet now you still are using Tyrfing and Isador??

Don't you refuse to do SoA content? You really can't be asked to upgrade/update your weaponry by simply getting a Halachuinic Sword or Buramenk'ah from Morimar Delve, the easiest Delve area that is being cleared more and more by PUGs every day?

See, this is where I get annoyed. I'm sorry but I just really don't feel like people who have severely outdated equipment and can't even be bothered to do the new content to upgrade themselves should be complaining about the amount of effort it takes to get a mythic weapon, especially when SE's intention is for these weapons to be an immense task to take on in the first place.


I know some people are also arguing that because current Delve weapons beat DD mythics, the workload for mythic weapons should be lessened. Yet, SE has plans to greatly increase mythic weapons' ilvl, and when this happens, the usual mythic weapons should reign supreme again (Koga, Conq, Ryu). If SE implements their plans to make Empyrean Weaponskills unlockable universally through WoE weapons, then I'd wager most mythic weapons will be in the top slot. Why should SE lessen Mythic weapon requirements when they are going to be so powerful in the future?

Anjou
08-11-2013, 02:44 PM
It has nothing to do with outdated weapons, I refuse to do SoA content because I myself do not like the content and what it brings. I could care less for w/e jeer you have cooked up for me because I said something stupid just now, but it's my opinion, I'm entitled to it, and even with my Isador/Tyrfing, I am still keeping pace with Delve weaponry based on the the sheer fact all of my skills are capped and my spells are being boosted by their corresponding stat bonuses.

It also comes down to the fact I barely have enough money to hold over this month's fee, buying an expansion that ended up crapping out on me because apparently I have to completely reinstall FFXI AND THE UPDATES because I had a pres siting copy from steam and I bought the expansion pack through steam. So tell me, do you think I'm going to form over more money on a video game because 'omfg you have such outdated gear' no here's the thing: I could give -2 shits- about what you think about me, I'm not in delve, I'm not in WK so you don't have to worry about your oh so precious plasm/weapon farming. I'd rather explore the content I currently have then move on to XIV once I reestablish a better income with my on campus job, because quite frankly (and I seriously mean this) I hate XI's community, I hate how awful they have treated me, friends, random people, it's just inhuman what goes on there, from tyrannical endgame linkshell leaders bitching at you because you had a legitimate reason why you couldn't make an event and they decapitate you and bump you to the bottom of the line after repeated nights of perfect attendance, more so than the damn sack holders themselves whom always get the crap first despite not putting in HALF the effort I see others put out. I hate it all, the absurd respawn times, the horrible drop rates, the community, the piss poor customer service that we get most of the time, and if we say anything about it the forum mods immediately silence us because of it.

I just wanna say sorry for blowing up lately, but gdi I seriously just cannot take night after night of "Of we take 2 steps back we can leap forward' mentality, because now everything I've wanted/worked for will never see the light of day because I can't ever gwt help from anyone, including my so-called shell'mates' who sat on their rears while I blew two brews trying to get my kaftan, when the moment I said I got it, the LS sprang back to life. That makes me sick to my stomach.

Daemon
08-11-2013, 03:37 PM
Seriously...

Everyone that already has a mythic would just say "sweet, now I can get another one for another job or 2 that I couldn't be bothered to farm alex for before".



This kind of depends on whether or not you are accepting the fact that they will eventually be increased in level to be competitive as DD weapons again.

If you're not, then you only need to add Burtgang and Yagrush to the list.

If you are, then you can add pretty much every weapon to the list. Once they reach level 118 (or whatever the plan is) then almost every mythic will end up being better than almost every delve/boss/WR weapon, and most were already superior to every relic/empy. Main exception probably being Ukon >Conqueror, and if we are able to unlock Empy WS from WoE weapons, then even that will cease to be.

My point of view, I don't even have a Yagrush or even a Mythic however if SE did make it easier, I'd lose interest to even waste my time over something you will see everyone else running around with. I mean Mythic is very time consuming. Which requires real dedication.

One thing is, when I do find the time and motivation to go back and continue working on Mythic, I still have interest in doing it. I mean Yagrush is too Godly to be devalued.

I see so many people ask for things to drop easier. Does no one value rares and difficult items anymore? I mean to spend so much time on earning something only for SE to turn around and make it easy would insult those who put in real effort on items like Relic, Emp also Mythic.

Which I agree with Babekeke. If SE didn't mention upgrading REM later and I saw every Mythic was useless , then I'd say
yeah make it easier because there's no point hunting them anymore since Delve weapons and Nakuul gear have far better stats that doesn't even take a tenth of the time it takes to earn mythic. However item like Yagrush is godly enough to keep anyone interested.

Only thing I suggest is that when SE does update Mythic Weaponskills, i hope they improve the graphics because some of them look realky outdated like Vidohunir.

And make mythics for all jobs Godly for the amount of time and effort it takes.

I mean Omniscience, Vidohunir WS didn't work because mages are not DD and the effects dont last long enough to waste time gaining TP to use them only for the effect to wear off before even gaining 100% TP again. so SE took (Magic Defense and Magic attack down) and implemented it to Geomancer instead.

detlef
08-11-2013, 06:32 PM
I see so many people ask for things to drop easier. Does no one value rares and difficult items anymore? I mean to spend so much time on earning something only for SE to turn around and make it easy would insult those who put in real effort on items like Relic, Emp also Mythic.The difference between Mythics and Wildskeeper drops is that no matter what happens with the game, you'll always be able to make a Mythic because every event (Salvage, Assault, Nyzul, Einherjar, ZNM) can be completed with a PT or fewer. Whereas Wildskeeper requires dozens upon dozens of players to participate and will not be a viable event forever.

As I posted earlier, I don't think that Mythics should be much easier than they are now. It's nowhere near as impossible as people make it out to be.

Creelo
08-11-2013, 07:16 PM
It has nothing to do with outdated weapons, I refuse to do SoA content because I myself do not like the content and what it brings. I could care less for w/e jeer you have cooked up for me because I said something stupid just now, but it's my opinion, I'm entitled to it, and even with my Isador/Tyrfing, I am still keeping pace with Delve weaponry based on the the sheer fact all of my skills are capped and my spells are being boosted by their corresponding stat bonuses.

That's the thing though. You technically aren't keeping pace with Delve weaponry even if your skills are capped, especially as a Blu. I am confused though, what SoA content did you not like? I could understand not liking Skirmish/WKR/Reives for their obvious flaws, but Delve too?

What it sounds like to me is that you need to calm down and figure out things irl because stuff like this


It also comes down to the fact I barely have enough money to hold over this month's fee

Honestly has me worried for you. Just take a break from FFXI and save some irl "gil" if you need to! :)


In the end, I think Phil stated things perfectly about Mythic weapons in his last post.


As I posted earlier, I don't think that Mythics should be much easier than they are now. It's nowhere near as impossible as people make it out to be.

/endthread!

Kimjongil
09-10-2013, 03:56 AM
M's are hard to make to 75, but you can literally solo them to 99 excluding PW. But even he can be done 3x in one evening. Compare that to a 95 or 99 Empy, their is no way you will get all that Rift dross and cinder or 1500 HMP's easily. But when you do it you will feel a sense of accomplishment

Rubeus
09-10-2013, 04:03 AM
2 things. 1: the argument "if you make it easier, hardcore people will have too much free time and quit and then nobody will have anyone to party with to do harder events" is a logical fallacy. If the hardcore is busy doing 50 assaults and spamming einherjar and salvage every day, when exactly do they have time to help the casual player do hard content that is largely abandoned anyway (I'm looking at you, Legion...)?

2: to the person that said "make alexandrite drop from more events that people are doing in an effort to make them more common without reducing the necessary amount of alexandrite," I fully support this. We now have Geomancer and Rune Fencer, who are entirely NOT AU jobs, and by ffxi lore, couldn't have even been known by AU during the time period of "the myriad arms." Making them drop from SoA is a great idea to justify the mythic weapons for these 2 jobs, and honestly, I'm all for pouches being dropped by coalition assignments. That would also help prevent the same scenario that Campaign is currently 'enjoying', e.g. being completely abandoned and a fool's errand to try to get nocturnus.

detlef
09-10-2013, 04:37 AM
They added BLU, COR, PUP, SCH, and DNC to Dynamis. Therefore they can add any gear to any event, FFXI lore be damned. Unless it’s inconvenient for them, in which case they’ll use it as an excuse not to implement something.

Rubeus
09-10-2013, 06:43 AM
point taken; but it's theoretically possible that dynamis gear would've existed for those jobs. After all, the lore behind the hydra corps was that it was "gear especially designed to enhance the innate prowesses of the respective jobs." And considering dynamis technically takes place in the shadowreign era, DNC and SCH make perfect sense, honestly. as for BLU, COR, and PUP, while it's true that those things shouldn't have been encountered by shadowreign-era people because of the then-emperor's refusal to take part in the war, I've always chocked it up to "it's just the elite version of gear that should naturally exist for those jobs." After all, they never said people couldn't GO to AU during shadowreign, simply that they wanted nothing to do with the war. Maybe there were already craftsmen in the hydra corps who knew about the jobs because of travel between the two and were interested in seeing if they could expand on those prowesses by making armor they knew couldn't be worn for awhile. Although I suppose by the same measure of logic you could say that since Achtelle exists in Shadowreign era, SOMEHOW despite Adoulin's great distance from Mindartia they could've met Geomancers and Rune Fencers. It doesn't exactly give a date as to when the two jobs came into existence in Adoulin, and IIRC the AU ban on travel happened after the shadowreign era; AU's opening vignette explains that the empress "lifted the trade ban with Mindartia and allowed mercenaries onto her shores." I'd be interested in seeing a timeline for these things, either way.

Anjou
09-10-2013, 07:13 AM
Kinda interested what kind of color shift they'll make to the RUN/GEO relic if they ever implement it.

Fynlar
09-10-2013, 07:38 AM
Kinda interested what kind of color shift they'll make to the RUN/GEO relic if they ever implement it.

I'm pretty sure potential relic models for those jobs have already been dat mined out somewhere, but hell if I know where I saw them at

Demon6324236
09-10-2013, 09:19 AM
If I remember right I think it was the same look for the gear, but RUN is more pinkish & GEO is more blackish. At least that's what I remember seeing.

Anjou
09-10-2013, 12:51 PM
More pinki-oh god it's Aurore all over again....

Mirage
09-10-2013, 06:55 PM
I feel no pity. these were meant to be tough to create...

Actually, they were meant to be easier to create than relics.

Aarahs
09-11-2013, 06:21 AM
Actually, they were meant to be easier to create than relics.

Actually, they were supposed to be able to complete in small groups, which they are. 'Easier' is what the players said, but even then it was true since you didn't need an entire linkshell to farm everything like relics at the time.