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View Full Version : Is there a reason you hate BLMs?



RushLynx
08-02-2013, 04:25 AM
BLMs are completely useless in Adoulin. Not only does no one want them for alliance content, but they can't even do a whole lot in the new Reives. I'm actually fighting Yumcax right now, watching SMNs and CORs do tons of elemental damage per hit, and my BLM (which boasts an inordinate amount of MACC+ gear as well as tons of MATK+ and some MDMG+) can't go over 550 dmg even with Elemental Seal.

So I'm asking, in all seriousness, is there some reason why you guys decided that you hate BLMs? Or was it just something you decided to do at the last minute?

dasva
08-02-2013, 09:07 AM
It's probably more of a dt issue then macc. Don't more most jobs are having the same problem.

RushLynx
08-02-2013, 11:57 AM
CORs (Quick Draw) and SMNs can consistently deal over 1k dmg to Yumcax, without Elemental Seal my BLM couldn't go over 100 dmg, with Elemental Seal I couldn't go over 550 dmg...

DDs these days have no problems dealing damage... BLM can only deal good dmg to select mobs in this level range of content, and the fact that we easily steal hate and have to rest MP if we want to keep up with DDs means that BLMs are useless in this content. You can't get good evaluations in reives with BLM, you have to pretend you're a WHM and just heal people... Go ahead, give it a shot... You'll quickly find that trying to use offensive magic is risky if you can actually deal decent damage and it's always a waste of MP.

Demon6324236
08-02-2013, 12:04 PM
In all honesty I find it horrible how stupid they are with this job, or rather, magic damage in general. Back when they originally talked about the magic damage update magic damage sounded like it would become a useful type of damage, like BLM might be useful again, but no. They gave us weapons with twice our old damage, and basically made BLM twice as good thanks to lower costs & higher damage while keeping MP & recast low or lower than before. Some mobs, we can nuke fine on, others, like WKs, are fucking terrible. On RDM/SCH with Dark Arts up I had my GF(BLM/RDM) put Elemental Seal Burn on Yumcax, to lower its INT, and then threw Impact on it as well, after which we both spammed nukes at it, we are not gimp, we have some great gear, but even with us both sporting quite higher end gear we were unable to hit for more than even a 100 with our strongest spells while these enfeeblings were on Yumcax. It was a pathetic experience, one which proved to us both that BLM, or rather nuking in general, was still shit on. No matter the rate of the area & DT of the NM, we would have been casting T4 & T5 spells which would be hitting for under 500 damage(20% rate means -80% DT, under 100 times 5 = under 500) which is stupidly low damage for a mage.

detlef
08-02-2013, 12:26 PM
I think SE still has magic evasion screwed up on certain mobs.

hiko
08-02-2013, 06:08 PM
CORs (Quick Draw) and SMNs can consistently deal over 1k dmg to Yumcax, without Elemental Seal my BLM couldn't go over 100 dmg, with Elemental Seal I couldn't go over 550 dmg...



WR mobs have DT affected by colo rate
yorcia map is stupidly useless and nobody reive there=>low colo rate

=> your damage are lowered

QD ignore DT=> they deal same dmg no matter col rate


tldr:/cry I fight a mob that have -50~-75%dmg taken and get out damaged by some ja that ignore DT!

RushLynx
08-03-2013, 01:03 AM
WR mobs have DT affected by colo rate
yorcia map is stupidly useless and nobody reive there=>low colo rate

=> your damage are lowered

QD ignore DT=> they deal same dmg no matter col rate


tldr:/cry I fight a mob that have -50~-75%dmg taken and get out damaged by some ja that ignore DT!

You didn't address SMN's elemental BP consistently dealing 2-3x more damage than a BLM's nukes, and I know for a fact that QD damage can be resisted just like any other magic damage. You are the first person I've ever seen claim that QD ignores DT- effects.

Colonization rate in this area was a little over 40% (41-42%) most of the fight. Let's say a teir 5 nuke usually does 3k damage, at 40% damage that's 1.2k... So try again, explain why those same nukes couldn't go over 100 dmg in actuality, and even with Elemental Seal the damage was still less than half of that. Is it MDB, that would be understandable but I think I have more than enough MAB to counteract it to the extent that a SMN could.

My BLM's Unbuffed Stats:
171 INT, 459 Elemental Magic Skill, +153 Magic Attack Bonus, +42 Magic Accuracy

dasva
08-03-2013, 09:03 AM
You didn't address SMN's elemental BP consistently dealing 2-3x more damage than a BLM's nukes, and I know for a fact that QD damage can be resisted just like any other magic damage. You are the first person I've ever seen claim that QD ignores DT- effects.

Colonization rate in this area was a little over 40% (41-42%) most of the fight. Let's say a teir 5 nuke usually does 3k damage, at 40% damage that's 1.2k... So try again, explain why those same nukes couldn't go over 100 dmg in actuality, and even with Elemental Seal the damage was still less than half of that. Is it MDB, that would be understandable but I think I have more than enough MAB to counteract it to the extent that a SMN could.

My BLM's Unbuffed Stats:
171 INT, 459 Elemental Magic Skill, +153 Magic Attack Bonus, +42 Magic Accuracy

QD has always ignored DT so let's put QD aside for now. Yes it can resist but it has always proven to be inherently much more accurate. Probably partly in due to the fact there isn't alot of mab gear for it that doesn't also have agi/macc and some slots don't have any good mab gear so they just use macc/agi to improve it.

As for smner it's hard to say without exact numbers but I can tell you personally that smn without the new equipment that bumps there lvl up to 113 they are doing double digit dmg too. Not alot of testing has been done on it but from general reports it seems to be doing alot

So let's address what I can so far. I don't believe there has been any testing on yumcax or even really wkr in general to give an exact colo rate to -dt or -mdt so it might be more than -60%. The fact that you were getting almost 4X the dmg with elemental seal suggest your macc is actually really really bad for those mobs. Which makes sense considering it was designed at content lvl 115 and from the sounds of it you are using a bit less than that. Also what exact nukes were you using elemental seal? Also which blood pacts being used?

In the end this isn't anything blm specific. QD has always been like this which is why cor is so wanted for these events. While it seems like smn is doing alot go to a 100% hurkan run and watch them do 4-5k bps and you will seem there dmg is being gimped here too it's just that ammo is pretty damn good. I often melee while I'm tanking and I pretty much never connect because it's evasion is so high. But when I do it's often single digit dmg. Everyones dmg (except qd) is super gimped with low colo rate just some are doing more to begin with and/or are more accurate to begin with

Demon6324236
08-03-2013, 10:20 AM
Which makes sense considering it was designed at content lvl 115 and from the sounds of it you are using a bit less than that.I was RDM/SCH with Dark Arts up and nuking with this (http://www.ffxiah.com/item-sets/309941) set but still did about as bad if not worse than Valflux was. My gear is comprised of a level 113 Staff, 109 Grip, 100 Hands & Legs, as well as a Delve Back piece which has no level on it. My gear should be more than enough to damage this NM reasonably, unless we are expected to have either A, a set just for this NM and its stupid high Magic EVA/MDB, or B, we are supposed to have the gear from this NM, the gear with a lot of Magic Acc & INT on it already, before we kill it, to get the gear it drops, which we need to kill it. If its A, that's stupid because we should not need to make special sets just for a single NM we will probably do only a few times, while other jobs do so much more with so much less, and if its B, then its chicken or the egg, a situation which should never arise in this game with these NMs...

dasva
08-03-2013, 10:38 AM
Actually you just have to wait a few days until the update. They recognized that most recent updates content lvl was kinda out of whack with previous. So that staff for example is gain a whopping 120 macc on top of some more magic dmg though supposedly loses some MAB

Demon6324236
08-03-2013, 10:58 AM
I know, but still. They should never release content like this with problems such as this... They should either have done it right the first time, or simply made the NMs easier to begin with and updated the NMs when they updated the gear...

dasva
08-03-2013, 01:27 PM
Honestly I think they are just trying to churn out content as fast as possible and not really doing much if any testing on it or even much planning since some of the many problems so far have been easily forseeable. At least they seem to be updating the test server again so we can ya know test it for them since they aren't before it goes live lol

Babekeke
08-11-2013, 05:56 AM
BLMs are completely useless in Adoulin.

I find it incredibly annoying when trying to do a reive on a DD job and a (completely useless?) BLM keeps 1-shotting all the mobs with an aga.

I wish I was that useless.

radicaldreamer
08-14-2013, 10:20 AM
A problem I have in reives is that Elemental magic has never gotten me any bayld or exp, and I have even failed to get credit for clearing reives, after expending my mp over and over in a single reive. Yet I can go in as monk and auto attack and do a couple ws and get credit just fine. >_>

dasva
08-14-2013, 10:22 AM
That is a huge bug I find. It's not just elemental magic but seems to be all magical dmg seems to give little no credit in reives. Same goes for buffs and debuffs. Basically it seems like the only thing that does get your credit right now is taking dmg, dealing physical dmg and curing. And people wonder about the silly selfish seeming play styles in there. I know it didn't used to be like this had a friend that would klcub wildfire for tons of points before they changed it

Bamph
08-14-2013, 08:52 PM
That is a huge bug I find. It's not just elemental magic but seems to be all magical dmg seems to give little no credit in reives. Same goes for buffs and debuffs. Basically it seems like the only thing that does get your credit right now is taking dmg, dealing physical dmg and curing. And people wonder about the silly selfish seeming play styles in there. I know it didn't used to be like this had a friend that would klcub wildfire for tons of points before they changed it

I'm not sure where you're doing your reives, but I was doing them in marjami last night on BLM making a tidy little sum (like 6k on 2 reives)... Maybe they fixed it?

dasva
08-15-2013, 02:53 AM
They might have. Though 6k sounds like you were soloing them which is kinda different

Bamph
08-15-2013, 03:21 AM
They might have. Though 6k sounds like you were soloing them which is kinda different

Nope, this was in Marjami... I was up there smacking the rocks and blasting quickly with T1 nukes

dasva
08-15-2013, 11:13 AM
I find this highly dubious.

Babekeke
08-16-2013, 01:06 AM
Magic damage was set to give very low points return due to being able to aga all the mobs/roots at once.

It's possible that to 'fix' this, there is now a set # of points per nuke, irrelevant of how much damage or how many mobs you hit with it. Therefore, T1 nuke spam is the way ahead. Not to mention that when using big nukes, a DD might have killed the mob(s) before your nuke even goes off.

Zumi
08-16-2013, 03:15 AM
BLM has never been balanced in terms of damage vs other melee jobs in FFXI. They preform the same role dps yet are vastly behind. Honestly it would take a major redesign of the job to make them useful or on par with other melee dps jobs in the game.

Add that to the long list of stuff that doesn't work right in the game such as tanking among other things.