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View Full Version : Future of the Dark Rider and the Iron Colossus



skullreaper
07-31-2013, 03:17 AM
I never understood why Alexander and Odin were made into astral flow avatars not only is it an unnecessary requirement, but in addition if they were added as regular avatars they would have still received an astral flow ability just like all our other avatars. I think that instead of making new avatars Square Enix should focus on these avatars to make them a better part of the summoner arsenal either way all their abilities and movement data is already in the game so how hard can it exactly be. Here my framework of how I envision these avatars being reworked.


Odin

Attributes
-Job: Dark Knight
-Favor: Regain
-Element: Dark
-Weakness: Light
-Unlockable: Level 1
-Initial Summoning: 7 MP


Perpetuation Cost
-Level 1: 4 MP Tick
-Level 12: 6 MP Tick
-Level 24: 8 MP Tick
-Level 36: 10 MP Tick
-Level 48: 12 MP Tick
-Level 50: 14 MP Tick
-Level 62: 16 MP Tick
-Level 74: 18 MP Tick
-Level 86: 19 MP Tick
-Level 91: 20 MP Tick


Special Abilities
I.) Level 1 Zantetsuken: Inflicts Death on all enemies within range.
-Bloodpact: Rage (Requires Astral Flow)
-Element: Dark
-Range: Cone
-Notes: This ability does not consume Astral Flow similar to the other avatars.


Blood Pact: Rage
II.) Level 10 Gagnrath: Deals damage to all enemies within range, and inflicts terror for a short duration.
-Bloodpact: Rage
-Element: Dark
-Range: Cone
-Notes: The Terror effect is very short about the same duration of a stun.

III.) Level 34 Ofnir: Deals damage to all enemies within range, and inflicts them with defense down.
-Bloodpact: Rage
-Element: Dark
-Range: Cone

IV.) Level 66 Valfodr: Deals damage to all enemies within range, and inflicts them with silence and curse.
-Bloodpact: Rage
-Element: Dark
-Range: Cone

V.) Level 93 Geirrothr: Deals high damage to all enemies within range.
-Bloodpact: Rage
-Element: Dark
-Range: Cone


Blood Pact: Ward
VI.) Level 58 Yggr: Gives all party members within range the ability to intimidate the monster.
-Bloodpact: Ward
-Element: Dark
-Range: Cone

VII.) Level 87 Sanngetall: Dispels a buff from all enemies within range.
-Bloodpact: Ward
-Element: Dark
-Range: Cone


Alexander

Attributes
-Job: Paladin
-Favor: Critical Defense Bonus
-Element: Light
-Weakness: Dark
-Unlockable: Level 1
-Initial Summoning: 7 MP


Perpetuation Cost
-Level 1: 4 MP Tick
-Level 12: 6 MP Tick
-Level 24: 8 MP Tick
-Level 36: 10 MP Tick
-Level 48: 12 MP Tick
-Level 50: 14 MP Tick
-Level 62: 16 MP Tick
-Level 74: 18 MP Tick
-Level 86: 19 MP Tick
-Level 91: 20 MP Tick


Special Abilities
-Level 1 Divine Judgement: Deals heavy light elemental damage to enemies within area of effect.
-Bloodpact: Rage (Requires Astral Flow)
-Element: Light
-Range: Circular
-Notes: This ability does not consume Astral Flow similar to the other avatars.

-Level 1 Perfect Defense: Reduces damage taken and greatly increases resistance to most status effect for party members within area of effect.
-Bloodpact: Ward (Requires Astral Flow)
-Element: Light
-Range: Circular
-Notes: Unlike the other avatars Alexander has 2 astral flow abilities, but this one automatically consumes the astral flow status.


Blood Pact: Rage
-Level 10 Divine Spear: Deals low damage to an enemy, and has an additional effect of attack down.
-Bloodpact: Rage
-Element: Light
-Range: Single

-Level 27 Radiant Sacrament: Deals moderate damage to all the enemies within range has an additional effect of magic defense down.
-Bloodpact: Rage
-Element: Light
-Range: Circular

-Level 40 Holy: Deals light elemental damage to the target.
-Bloodpact: Rage
-Element: Light
-Range: Single

-Level 85 Holy II: Deals heavy light elemental damage to the target.
-Bloodpact: Rage
-Element: Light
-Range: Single

-Level 97 Mega Holy: Deals light damage to all enemies within range, and wipes shadows.
-Bloodpact: Rage
-Element: Light
-Range: Circular


Blood Pact: Ward
-Level 81 Gospel of the Lost: Single target cure that heals one debuff from the target.
-Bloodpact: Ward
-Element: Light
-Range: Single


~~~Other Information~~~

1.) Unlike the other avatars attributes that are very similar to a black mage or white mage, odin takes the attributes of a dark knight making his attack power much more suitable, and alexander takes the attributes of a paladin making his defense much more suitable for taking damage.

2.) Alexander avatar functions similar to his prime version meaning that he's mobile; however, his auto attack power is quite low comparable to carbuncle but his bloodpacts still pack quite a punch. In addition Alexander is also the only avatar to have 2 astral flow abilities.

3.) Odin has no single target bloodpacts, all his bloodpacts are area of effect and cone range making him quite different from the other avatars, only his auto attack is single target.

4.) As you might have noticed the summoning cost is similar to the other elemental avatars; however, they have a much higher Perpetuation Cost that is because they have many addition benefits that the other avatars do not, and I felt that the high Perpetuation would make them hard to maintain by low level summoners making it unwise for low level summoners to use them in order to keep there powerful image, but they still have benefits for low level summoners.

Trumpy
08-01-2013, 03:11 AM
POSSIBLE SPOILERS ahead

I could be wrong but I think its their size. My LS used to not allow BST to bring in antlion pets to dynamis cause they were just too big, interfered with seeing what is happening, and might have caused lag for some people. I would imagine Alexander being such a case as well. Odin is pretty big too.

Its the same reason they never made Bahamut a summonable avatar. Also they wanted Bahamut to remain a bad ass and making a small version of him with moves that arent as powerful as Bahamut himself would make him less of a bad ass in SE's eyes. I feel its the same with Odin and Alexander, they dont want to diminish their power. These are the gods who were to fight in a huge apocalyptic battle after all. Atomos is supposed to be a 2 hour only summon too (He is also pretty bad ass).

I would be all for it however if they were to change them to regular summons, but I just would not hold my breath. Look at our lovely Cait Sith and Atomos avatars, oh that is right they are still not in our hands yet.

skullreaper
08-01-2013, 07:04 AM
POSSIBLE SPOILERS ahead

I could be wrong but I think its their size. My LS used to not allow BST to bring in antlion pets to dynamis cause they were just too big, interfered with seeing what is happening, and might have caused lag for some people. I would imagine Alexander being such a case as well. Odin is pretty big too.

Its the same reason they never made Bahamut a summonable avatar. Also they wanted Bahamut to remain a bad ass and making a small version of him with moves that arent as powerful as Bahamut himself would make him less of a bad ass in SE's eyes. I feel its the same with Odin and Alexander, they dont want to diminish their power. These are the gods who were to fight in a huge apocalyptic battle after all. Atomos is supposed to be a 2 hour only summon too (He is also pretty bad ass).

I would be all for it however if they were to change them to regular summons, but I just would not hold my breath. Look at our lovely Cait Sith and Atomos avatars, oh that is right they are still not in our hands yet.

There size isn't so bad they are around as big as diabolos, the reason why I am suggesting this change is because not only are the requirements high to unlock these summons but also because they would be much more appealing and powerful looking than having cait sith as our next avatar. Plus there isn't any lore in the game suggesting that cait sith is an avatar so it would be kinda of weird to just add a battle with her and say yup she's an avatar, either way we need a strong light elemental avatar and alexander would fit that picture.

Kristal
08-02-2013, 12:13 AM
There size isn't so bad they are around as big as diabolos, the reason why I am suggesting this change is because not only are the requirements high to unlock these summons but also because they would be much more appealing and powerful looking than having cait sith as our next avatar. Plus there isn't any lore in the game suggesting that cait sith is an avatar so it would be kinda of weird to just add a battle with her and say yup she's an avatar, either way we need a strong light elemental avatar and alexander would fit that picture.

Odin and Alexander summons are as they are due to lore. Summoners aren't so much summoning them, as they are tapping into the energy that is seeping into Vana'diel and dissipate it before they can fully form and have another Ragnarok mosh pit. If summoners are allowed to summon those two for real, you can't have any puppetmasters or corsairs in the area, or another summoner for that matter...

Also, Caith Sith NOT being an avatar? She appears out of thin air, walks on surfaces and ceilings, slips between dimensions with ease and is best buddies with Atomos...

skullreaper
08-02-2013, 04:01 AM
Odin and Alexander summons are as they are due to lore. Summoners aren't so much summoning them, as they are tapping into the energy that is seeping into Vana'diel and dissipate it before they can fully form and have another Ragnarok mosh pit. If summoners are allowed to summon those two for real, you can't have any puppetmasters or corsairs in the area, or another summoner for that matter...

Also, Caith Sith NOT being an avatar? She appears out of thin air, walks on surfaces and ceilings, slips between dimensions with ease and is best buddies with Atomos...

1.) Remember when we call upon an avatar they are not the true beings themselves but rather a manifestation created from the summoner energies. Likewise if there are 2 summoners in a party and one uses alexander and one uses odin they don't just stop there astral flow ability and start attacking each other if that was the case we wouldn't even have them as summons :D .

2.) Cait Sith might have some avatar qualities and granted she is an avatar because SE confirmed it when they announced they are considering adding her but in the game she is never called an avatar, and there are other creatures with avatar like features for example Ixion. Another detail I wanted to bring up is that all the elements have powerful looking summons except for the light element which is controlled by carbuncle and cait sith looks awfully familiar to carbuncle lol.

OmnysValefor
08-02-2013, 05:11 AM
Now I want an Odin v Alex knockdown dragout each time that happens. :(