View Full Version : Petition: Changes to Requiescat
HimuraKenshyn
07-30-2013, 02:52 AM
Please make the following changes to make Blue Mages more competitive in today's game.
Change the mod of Requiescat from MND to STR and remove the attack penalty. This would be a easy adjustment to a job that's getting left in the mog house unless special circumstances arrive ie SA+ BT spam is needed.
Thanks
Tennotsukai
07-30-2013, 01:34 PM
This or cdc would be cool
SpankWustler
07-30-2013, 02:51 PM
Requiescat would be fine as it is if we could use Chant du Cygne on a weapon that's presently worth a quarter of a damn. The special property on it makes it amazing as a situational weaponskill and the high fTP makes it great against weaker enemies. Being forced to use Requiescat as a general purpose weaponskill, however, sucks sometimes.
If the tentative plans to enable WoE weapons to transfer Empyrean weaponskills get the kibosh, something should definitely be done about the situational merit weaponskills such as Requiescat (only good on certain monsters) and Apex Arrow (only good at 300% TP), and the generally mediocre merit weaponskills such as Blade: Shun.
Metaking
07-30-2013, 03:03 PM
don't need both changes dropping the attack penalty and keeping it mnd or making it str with an attack penalty would still leave it in a great position considering its special ability, tho considering rdm uses this the mnd option with no penalty is probably the better of the 2.
Lordkrys
07-30-2013, 10:22 PM
I'd be happy with the attack penalty being removed. As someone who has played blu as a my main for years I feel the devs need to do something to help us out. Being almost completely shut out of delve because none of the 5 lv99 jobs I have are welcome there has really limited my options for weapons for my blu. I tried using the Skirmish sword paired with the forefront blade to see how my dmg output would go.....and I quickly gave up on using resq. Even at only lv 85 I still prefer my Almace and cdc paired with a str/atk magian sword. Hopefully I'll finally get the Morimar t4-5 ki one day, or even a megaboss run there but chances of that happening are slim. I just can't let my Almace go for anything less than the delve swords. Not to mention that it took me over a year just to get my Almace.
dragmagi
07-31-2013, 02:01 AM
yeah know the feeling, stardiver on DRG has the same trouble also, right stats but penalty to attk.
Tennotsukai
07-31-2013, 02:03 AM
yeah know the feeling, stardiver on DRG has the same trouble also, right stats but penalty to attk.
I noticed that blu and drg, 2 of my favorite jobs, are very much neglected by se
Prothscar
07-31-2013, 04:38 AM
Stardiver doesn't have an attack penalty, Drakesbane does. Stardiver is in the top 5 best merit WSs.
Shoha, Resolution, Ruinator, Shijin Spiral, and Stardiver are the "elite" of the bunch. The rest range from terribad to acceptable.
Damane
07-31-2013, 05:20 PM
Stardiver doesn't have an attack penalty, Drakesbane does. Stardiver is in the top 5 best merit WSs.
Shoha, Resolution, Ruinator, Shijin Spiral, and Stardiver are the "elite" of the bunch. The rest range from terribad to acceptable.
Last stand is missing up there somewhere
Prothscar
07-31-2013, 05:54 PM
Last Stand's lead over other ranged weaponskills, Slug Shot and Coronach in particular, has become nearly non existent. It isn't any better than "acceptable".
saevel
08-05-2013, 08:10 AM
The problem is that they would then have to remove Req's special property of saying "F8CK YOU!" to NM's PDT and special resistances. Leave req the way it is and allow CDC to be used without Almace. That would allow a powerful WS while also having the incredibly useful special situation one.
Karbuncle
08-05-2013, 08:37 AM
Stardiver doesn't have an attack penalty, Drakesbane does. Stardiver is in the top 5 best merit WSs.
Shoha, Resolution, Ruinator, Shijin Spiral, and Stardiver are the "elite" of the bunch. The rest range from terribad to acceptable.
Shattersoul is the best Damaging Staff WS by tremendous Leaps and bounds. It may be attached to a poop weapon but Its the Shinning Piller of Poop amongst Staff WS :D
I DEMAND IT ADDED.
On the topic of the OP. I think if Ruinator can have a STR mod and an Attack Bonus, that Requis can at least have the Attack Penalty Removed, seeing as how there's not exactly a slew of MND/Attack gear.
Req. is great on fodder but it being a Multi-hit Spirit Damage weaponskill doesn't make it good SE, especially when sh*t still resists it. please halp :3
Milva
08-06-2013, 03:06 AM
Please make the following changes to make Blue Mages more competitive in today's game.
Change the mod of Requiescat from MND to STR and remove the attack penalty. This would be a easy adjustment to a job that's getting left in the mog house unless special circumstances arrive ie SA+ BT spam is needed.
Thanks
Thanks for the post, I was meaning to make a post about it myself, but kept forgetting.
Not much explanations needed really. Anyone who plays this game (or develops it) as RDM or BLU knows that with Almace discontinued, we were left without any good weaponskills to use. The next best thing (unless skilchaining or doing special damage) is Vorpal Blade now. All other jobs (see WHM Hexa Strike -> Realmrazer) got some useful upgrades from merit WSs. At least PLDs can use Realmrazer with new club if they really want to.
Milva
08-06-2013, 03:09 AM
The problem is that they would then have to remove Req's special property of saying "F8CK YOU!" to NM's PDT and special resistances. Leave req the way it is and allow CDC to be used without Almace. That would allow a powerful WS while also having the incredibly useful special situation one.
If you're in that special situation, you change job to Murasamemaru SAM and spam Shoha, am I wrong?
-20% ATK penalty means Requiescat can not be used for any end-game content, unless you have 5 minuets and chaos roll on you. Awesome to farm clusters in Sky, I'll agree on that.
Tennotsukai
08-06-2013, 09:11 AM
SE no like blu :(
saevel
08-06-2013, 09:16 PM
If you're in that special situation, you change job to Murasamemaru SAM and spam Shoha, am I wrong?
-20% ATK penalty means Requiescat can not be used for any end-game content, unless you have 5 minuets and chaos roll on you. Awesome to farm clusters in Sky, I'll agree on that.
Mura is DMG:111
I've taken BLU to Foret, it absolutely destroys ~everything~ in there.
You people seriously misunderstand the amount of buffs and debuffs present. It completely changes everything, 4K was not an uncommon number on stuff like Pugil. Krab and Craklaw were absolute jokes, I parsed nearly 50% on the krab and we had it dead stupidly fast. Everyone was like O.o? WTF.
Req. is great on fodder but it being a Multi-hit Spirit Damage weaponskill doesn't make it good SE, especially when sh*t still resists it. please halp :3
This is the reason people think BLU sucks. Absolutely f*cking ignorant statements. Req is a 5-hit physical WS with 1.2 fTP per hit. When your DW you have six hits for a total of 7.2 fTP. And DA/TA/QA that procs will add another 1.2 fTP per hit. No such thing as "spirit damage", the WS "Spirits Within" is actually breath damage and that's why it's resisted on many NMs. Req is non-elemental magic that ignores PDT/MDT effects. The only thing I've ever seen that reduces it's damage is magic immunity like what you see in that one Limbus zone.
The 100% MND mod was lukewarm, we had plenty of gear that had STR / attack/ acc / MND on it, but now it's insane with the amount of gear that has a ton of all the above. So your only issue is the attack penalty which is easily overcome via *drum roll please*, buffs and defense down debuffs. With what the recent update did to Burk / Hala BLU just become a very powerful option to bring to Foret / Ceizek. Anything that has a PDT damage mechanic a BLU would destroy.
Tennotsukai
08-07-2013, 05:22 AM
Pretty sure cdc would be nice to have again. I'm tired of blu being told not to join end game content other than crab and fish nm. Guess we'll see what happens in 2 updates from now.
Alpheus
08-07-2013, 05:43 AM
I prefer the niche if only because it's very lacking since BLMs aren't wanted/needed till SE fixes the Magic Damage+ stat to where they want it and even then they won't be a shoe-in. So magic damage comes from either MNK Formless, Mura SAMs and their increasingly weaker weapon, DRKs w/ their Twilight Scythe (i guess?) and Requiescat from BLUs, PLDs and RUNs which has advantages since its not tied to a DMG rating that seems to look lower and lower with each update.
So the two real choices are Req and Formless Strikes for magic damage I'm glad one of the jobs I play can fill that role, though admittedly I'm a WHM at heart.
saevel
08-07-2013, 07:35 PM
Pretty sure cdc would be nice to have again. I'm tired of blu being told not to join end game content other than crab and fish nm. Guess we'll see what happens in 2 updates from now.
BLU dominates the Bee path also, three of the NM's there have PDT damage. Mastop, Taxet and the Bee itself all are easy for a BLU to damage. Yeah I want CDC also, Req for all it's usefulness isn't quite as strong as CDC is.
Also understand the reason people are not using BLU isn't that the job doesn't have uses or is actually lacking anything, but that those people are seriously misinformed about BLU due to the legions of crappy BLU/WHM players. To play BLU well requires a ton of skill and in depth knowledge of game mechanics. I'm constantly having to correct people have basic things like pDiff, fSTR, fTP, MAB/MDB, damage types and so on. They just have no clue how the game works and by extension how to maximize the capability of such a complex job. Jobs like WAR/DRK/SAM/MNK are hard to screw up, especially SAM and MNK. Read a single post on FFXIAH, build the gear macros and rotate those few buttons. It won't be playing them to their fullest but it'll definitely be enough to "get the job done". BLU on the other hand isn't nearly as simple and just reading Proth's posts won't make up for the sheer amount of mechanical knowledge required.