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Kirito_Wind
07-27-2013, 10:35 PM
It seems players that don't already own the abysea expansion can only use it if for the length of the campaign, and players can only have a huge increase in traverse stones during the event... it seems that the cruor given and the lunar abbysite we get to keep, and I am hoping we get all the atma's and get to keep it them all but for the sounds of "participants" it sounds like that is only the case if you try the event, which should be no problem...

Puck
07-29-2013, 08:35 AM
What I don't get is whether or not existing players who paid for the add-ons get to benefit from free atma during the event. I doubt the atma are yours to keep after the event ends, though.

OmnysValefor
07-29-2013, 09:00 AM
I doubt SE would go through the trouble of taking the atma back, and honestly, I hope they're for keeps. Will help a lot of newbies / those recently returned.

Actually I wish the campaign would last indefinitely. Abyssea doesn't matter anymore, the AH cost of most pops has already crashed, it's not like a small wave of people is going to hurt anything.

Moppet
07-29-2013, 04:19 PM
I'm also wondering if the atma is going to be gifted permanently...

Camate
07-30-2013, 03:33 AM
Greetings,

This campaign was designed to help out players who have yet to purchase and play through Abyssea content. However, even if you have already purchased Abyssea you will still be able to receive the Atma and cruor gifts. Players that do not possess the lunar abyssite that is purchasable from certain NPCs will be gifted one, and those that already have this will receive 100,000 cruor instead.

As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)

Vold
07-30-2013, 04:02 AM
As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)
Oh boy you just opened a can of worms. I do accept paypal, cash, check, or money order for my 30 dollar refund. Also willing to take slave girls in place of money, or a GA, sword, or THF/BRD dagger mythic weapon.

Don't remember the giving it away part from before. That must have been decided recently and the wording changed. Still, either way what I said holds true.

Demon6324236
07-30-2013, 04:13 AM
This campaign was designed to help out players who have yet to purchase and play through Abyssea content.Well please, I beg of you, help players to come in the future as well, do not simply make this another campaign, make it a full time thing that goes on as long as this game does. This add-on comes with the game in any form you buy it in anymore, so giving the add-ons to the players should not be a big deal, but the other things are good enough to truly help new players in this game, that should not be a limited feature!

Demon6324236
07-30-2013, 04:14 AM
30 dollar refundYou're an idiot.

detlef
07-30-2013, 04:26 AM
As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)This is a very nice gesture. Is this essentially giving these add-ons away for free then?


Oh boy you just opened a can of worms. I do accept paypal, cash, check, or money order for my 30 dollar refund. Also willing to take slave girls in place of money, or a GA, sword, or THF/BRD dagger mythic weapon.I can't tell if you're joking or not. If you bought Abyssea when the add-ons were released, then you've gotten your money's worth for years of enjoyment.

Karbuncle
07-30-2013, 04:44 AM
You're an idiot.

correeeccttt yoourrseellss quick D:

also I tend to agree. Why should they give us a Refund because they're letting players who haven't bought the expansion play it for a few weeks? No way they're going to finish every Empyrean Equipment or weapon in that allotted time and even if they did half of them are worthless now :D.

This is a good way to let players who haven't bought the Abyssea add-ons (Rather it be because they're new or something, IDK?) a chance to try them out. A chance to participate and not be so far behind they can't hope to accomplish any thing.

Kirito_Wind
07-30-2013, 05:20 AM
Greetings,

This campaign was designed to help out players who have yet to purchase and play through Abyssea content. However, even if you have already purchased Abyssea you will still be able to receive the Atma and cruor gifts. Players that do not possess the lunar abyssite that is purchasable from certain NPCs will be gifted one, and those that already have this will receive 100,000 cruor instead.

As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)

Thank you for feedback. :)

Morier
07-30-2013, 05:40 AM
Your an idiot.

LOL The irony is delicious. You're*

Demon6324236
07-30-2013, 06:11 AM
Why should they give us a Refund because they're letting players who haven't bought the expansion play it for a few weeks?
As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)This is not a limited time ability to play, its the ability to play them forever, basically if you play during this time, you get them for free.

Though its still stupid to ask for a refund all the same...


LOL The irony is delicious. You're*I could care less about proper spelling of the English language in all honesty, point still stands all the same.

Karbuncle
07-30-2013, 06:53 AM
This is not a limited time ability to play, its the ability to play them forever, basically if you play during this time, you get them for free.

Huh... Thats.................. interesting. I mean, Most of the content in Abyssea is rather pointless so its like giving us RoTZ, CoP, Toau.. Oh, wait, we do get all of those free with any given "Rerelease" of the game... Basically all of these expansions are generally given out for free with purchase of the game anyway, I guess this is their way of giving them out to people who missed purchasing an ultimate collection or something...?

Dude theres no way someone in this game cannot have the Expansions by now, This is almost certainly going to be all about the free Atma and Cruor >_>

(P.S in case it needs to be said this isn't directed >at you<)

Catmato
07-30-2013, 07:15 AM
I could care less
Your doing this on purpose, are'nt you?

Dazusu
07-30-2013, 08:44 AM
I could care less about proper spelling of the English language in all honesty, point still stands all the same.

I feel this is highly appropriate:
http://www.youtube.com/watch?feature=player_detailpage&v=om7O0MFkmpw&t=48

Venat
07-30-2013, 09:33 AM
Just another sign XI is gonna die.

First its Abyssea,

Then its Exp Weekends,

and now its this.

pretre
07-30-2013, 09:44 AM
if you want abby to be revived then let us sell our cruor again,i never really understood why you stopped it in the first place.

Demon6324236
07-30-2013, 09:52 AM
Just another sign XI is gonna die.

First its Abyssea,

Then its Exp Weekends,

and now its this.Yes, free add-ons which are nearly required to play this game anymore as well as free key items and currency which can not be traded in any way which aids newer players greatly is going to be the end of this game, if only SE did nothing, then we could truly be better off! >:O

Demon6324236
07-30-2013, 09:53 AM
if you want abby to be revived then let us sell our cruor again,i never really understood why you stopped it in the first place.Did you ever notice the super high amount of gil being created every day or the RMT trains going to cash in on it?

Puck
07-30-2013, 09:54 AM
Greetings,

This campaign was designed to help out players who have yet to purchase and play through Abyssea content. However, even if you have already purchased Abyssea you will still be able to receive the Atma and cruor gifts. Players that do not possess the lunar abyssite that is purchasable from certain NPCs will be gifted one, and those that already have this will receive 100,000 cruor instead.

As long as you participate during the campaign period everything you receive (including the 3 battle area add-ons) will be yours to keep! :)

Wait, so what you're saying is... I'm getting Sanguine Scythe and Omnipotent without having to deal with Bukhis and Pantokrator? Those are two of the few Atmas I'm still missing, and SS is awesome.

Yes. Fuck yes. Hell fucking yes. :cool:

Demon6324236
07-30-2013, 09:59 AM
I could care less about proper spelling, but not by much, however your critisim of my English while avoiding the point behind the words themselves and their obvious meaning, that I could not care less about, as its pointless, and rather stupid in the end. But ok, lets nit pick one another on details of spelling & proper use of words rather than understanding the idiocy behind the idea of getting a refund for an item that comes standard with the entire game for 10 dollars as well as every other expansion and the fact its been out for a few years now.

Puck
07-30-2013, 10:11 AM
Just another sign XI is gonna die.

First its Abyssea,

Then its Exp Weekends,

and now its this.

So when's your LittleBigPlanet FFXI level gonna be finished? You've had that sig forever.

Limecat
07-30-2013, 10:45 AM
Hah, forget the campaign. If there's anyone who's seriously still missing any pre-Adoulin expansion they may as well just be given it, this late in the game.

Demon6324236
07-30-2013, 11:36 AM
Hah, forget the campaign. If there's anyone who's seriously still missing any pre-Adoulin expansion they may as well just be given it, this late in the game.You have special people who refuse to play special parts of the game, such as those who refuse to touch Adoulin as well as others who refuse to touch Abyssea, this could be for them, though it will change nothing on those people. New people however will get something out of it, but they will also have this add-on already...

Daemon
07-30-2013, 11:47 AM
Did you ever notice the super high amount of gil being created every day or the RMT trains going to cash in on it?

RMT would only cash in "IF" players give in and buy gil from RMT.

Making it easier to earn gil would give players a reason "NOT" to buy gil from RMT. Atleast that's how I see it.

Most of the older content is irrelevant now so if anything, making it easier to earn gil would only help those catch up to the crowd doing SoA content. And maybe those wanting to do REM could get it done faster too.

What's the point of RMT earning so much gil if they can't sell it? O.o

Those stupid /tell from RMT promoting where to buy gil started raising the price of $$$ after SE nerfed Chocobo blinkers. (That's proof that making it harder to earn gil in game makes it a business for RMT)

Haven't you noticed that after the nerf all items dropped in value? Dyna currency falling to 3k? In my opinion, gil became scarce, desperation made economy drop.

Demon6324236
07-30-2013, 02:06 PM
Those stupid /tell from RMT promoting where to buy gil started raising the price of $$$ after SE nerfed Chocobo blinkers. (That's proof that making it harder to earn gil in game makes it a business for RMT)

Haven't you noticed that after the nerf all items dropped in value? Dyna currency falling to 3k? In my opinion, gil became scarce, desperation made economy drop.It wasn't a matter of them trying to sell it off cheaper or the market becoming desperate, rather, the inflation that blinkers were causing stopped, and instead the value of gil started to go back up. During the blinkers era gil was becoming increasingly worthless, as such, RMTs were charging less for it, instead of a Mil being 9 dollars it would be 5, or something like that, because the gil was worth less real money thanks to the inflation. The same goes with the player market, 7k currency specifically had something different between now & then happen, which brought it down to 3k, but all items did drop in price for the most part because of the fact the inflation via blinkers stopped. I doubt people bought gil then as much as now, or that RMTs are easier to catch now than before, but I honestly think that's part of why SE did it, that, as well as the inflation.

Daemon
07-30-2013, 02:28 PM
It wasn't a matter of them trying to sell it off cheaper or the market becoming desperate, rather, the inflation that blinkers were causing stopped, and instead the value of gil started to go back up. During the blinkers era gil was becoming increasingly worthless, as such, RMTs were charging less for it, instead of a Mil being 9 dollars it would be 5, or something like that, because the gil was worth less real money thanks to the inflation. The same goes with the player market, 7k currency specifically had something different between now & then happen, which brought it down to 3k, but all items did drop in price for the most part because of the fact the inflation via blinkers stopped. I doubt people bought gil then as much as now, or that RMTs are easier to catch now than before, but I honestly think that's part of why SE did it, that, as well as the inflation.

Do you think it's better that gil be harder to obtain? Honestly I think the amount of time earning Cruor vs running back and forth selling and refilling inventory worth of CB wasnt omg easy and was actually worth the effort.

I've only really farmed Dyna with BST because I've invested so much gil into the job, found it much more fun than playing THF however honestly speaking the amount of gil it cost for food, meds, pets, pet food, etc...

It use to be worth the effort to spend 2 hours farming currency when the value was 7k+.

If a player earned 250 currency in 1 hour, at 7k each that's 1,750,000gil.


Vs

250X3k is 750,000 gil.

That's a big difference. This is the reason I stopped farming Dyna wasting 2 hours of my time on a daily basis farming for the economy.

When value of stuff like this drop in price, people stop providing it. Atleast that's what I did.

I use to look forward to farming Dyna each day, was on the top of my list. From my point of view? SE killed it, just the same as every other fun thing that made you feel like putting in the time and effort gave you a sense that you were making progress.

When you play something that makes you feel like you are barely making any progress, ya give up. Especially if its just a wasting valuable time.

Too much gil in circulation? Is too much Bayld in circulation? SE could have implemented more ways to make players spend gil if that's the case.

OmnysValefor
07-30-2013, 02:37 PM
To be honest, there was so much gil floating around abyssea, I think people just stopped caring about gil. I also don't believe prices have really gone down since abyssea. Currency held up til the release of delve, and it hasn't dropped terribly far anyway.

I'm sure some people did buy gil, but honestly, I think that it wasn't a concern for as many people as it was at 75. If you want gil, go burn blinkers. It worked.

Daemon
07-30-2013, 02:43 PM
To be honest, there was so much gil floating around abyssea, I think people just stopped caring about gil. I also don't believe prices have really gone down since abyssea. Currency held up til the release of delve, and it hasn't dropped terribly far anyway.

I'm sure some people did buy gil, but honestly, I think that it wasn't a concern for as many people as it was at 75. If you want gil, go burn blinkers. It worked.

Well I'm not sure about your server but on ours, Dyna currency dropped to 3k in the course of a few months "after" Chocobo blinker nerf.

People stopped making Cruor farm parties too. I use to have fun making those events myself. Point is, nerfing things may stop one thing to SE, but also stops everything evolved around that one thing.

Nerfing Scholar embrava? How many scholars you see trying to farm voidwatch gear to reach 500 enhancing now?

I've even seen players so desperate to get rid of their Dyna currency even sold it for 2k recently.

Demon6324236
07-30-2013, 02:52 PM
Do you think it's better that gil be harder to obtain? Honestly I think the amount of time earning Cruor vs running back and forth selling and refilling inventory worth of CB wasnt omg easy and was actually worth the effort.It was super easy, you went to worms or VW, if worms, 1shot everything for a few hours, if VW, spam some Qilin or other VWNM which was easy. After that, empty your inventory & go blinkering. It was super easy, it was just boring & tedious beyond compare.


I've only really farmed Dyna with BST because I've invested so much gil into the job, found it much more fun than playing THF however honestly speaking the amount of gil it cost for food, meds, pets, pet food, etc...

It use to be worth the effort to spend 2 hours farming currency when the value was 7k+.

If a player earned 250 currency in 1 hour, at 7k each that's 1,750,000gil.


Vs

250X3k is 750,000 gil.

That's a big difference. This is the reason I stopped farming Dyna wasting 2 hours of my time on a daily basis farming for the economy.

When value of stuff like this drop in price, people stop providing it. Atleast that's what I did.

I use to look forward to farming Dyna each day, was on the top of my list. From my point of view? SE killed it, just the same as every other fun thing that made you feel like putting in the time and effort gave you a sense that you were making progress.

When you play something that makes you feel like you are barely making any progress, ya give up. Especially if its just a wasting valuable time.If everything dropped in price by 50%, then you would be making 3.5k per piece of AC on average, the worth would be the same, the only change is the number. In such a case, whats it matter if its 7k, 3k, or 100 gil, if the overall worth is the same then it really means nothing. I understand what you are saying, but overall if the value of the currency itself is what dropped, which is the case of AC because of Delve gear, then yes, it becomes less worth doing. If the worth of it does not decrease, yet the amount of gil being spent is, then you are not losing anything, you are making as much money as you were before, just represented by a smaller number.


Too much gil in circulation? Is too much Bayld in circulation? SE could have implemented more ways to make players spend gil if that's the case.Bayld is a vastly different form of currency. Bayld can not be traded from one player to another and is not the currency used in the player market for the majority of tradable objects and services. Gil on the other hand, is, and SE has made more ways to spend gil, ways such as Meebles, where you could buy wins on your book, or the KIs, VW with Voidclusters, Legion & Einherjar where you pay a gil fee to enter, and so on. These all fail because the amount of money coming into the market far outnumbered the ways it was leaving it. Even with all of those methods, the amount of gil coming in was probably 10 times as much than what was being taken out if not more. 120k cruor, the reward for your average Qilin run was worth around 311,400 gil. That means if you add up a single x6 Qilin run's worth of cruor and turn it into gil it would be around 5Mil. Now that's only a times 6, most runs at the time were between 12 & 18, many runs a day, and this counts only a single NM from a single event, count in other NMs, Abyssea, and so on, its hundreds of millions of gil week. Now, how many people spend gil on NPCs and such rather than the player market where it continues to cycle? Not enough to keep up with that output, that's for sure, while I cant pin down a number, I know I used to have a lot more gil & a lot more income at that time, and it was all because of blinkers.

Daemon
07-30-2013, 03:14 PM
It was super easy, you went to worms or VW, if worms, 1shot everything for a few hours, if VW, spam some Qilin or other VWNM which was easy. After that, empty your inventory & go blinkering. It was super easy, it was just boring & tedious beyond compare.

If everything dropped in price by 50%, then you would be making 3.5k per piece of AC on average, the worth would be the same, the only change is the number. In such a case, whats it matter if its 7k, 3k, or 100 gil, if the overall worth is the same then it really means nothing. I understand what you are saying, but overall if the value of the currency itself is what dropped, which is the case of AC because of Delve gear, then yes, it becomes less worth doing. If the worth of it does not decrease, yet the amount of gil being spent is, then you are not losing anything, you are making as much money as you were before, just represented by a smaller number.

Bayld is a vastly different form of currency. Bayld can not be traded from one player to another and is not the currency used in the player market for the majority of tradable objects and services. Gil on the other hand, is, and SE has made more ways to spend gil, ways such as Meebles, where you could buy wins on your book, or the KIs, VW with Voidclusters, Legion & Einherjar where you pay a gil fee to enter, and so on. These all fail because the amount of money coming into the market far outnumbered the ways it was leaving it. Even with all of those methods, the amount of gil coming in was probably 10 times as much than what was being taken out if not more. 120k cruor, the reward for your average Qilin run was worth around 311,400 gil. That means if you add up a single x6 Qilin run's worth of cruor and turn it into gil it would be around 5Mil. Now that's only a times 6, most runs at the time were between 12 & 18, many runs a day, and this counts only a single NM from a single event, count in other NMs, Abyssea, and so on, its hundreds of millions of gil week. Now, how many people spend gil on NPCs and such rather than the player market where it continues to cycle? Not enough to keep up with that output, that's for sure, while I cant pin down a number, I know I used to have a lot more gil & a lot more income at that time, and it was all because of blinkers.

Well who does VW anymore? No more Cruor farming parties, no more blinkers. You also have to look at this fact. The amount of gil players spend on BST to make that 250 currency?

For me I always bought Red curry bun +1, silent oil, prism powder, lucky broth, Vile Elixer +1, Icarus Wing, pet food theta, Dawn Muslim...

For 750k for 2 hours is not worth the effort.

I still think SE could have implemented more ways to making players spend gil for basic needs like Warp scroll. Even way point warps. But instead they just implemented different types of currency and point systems.

People do pay for Airelixer+1 and +2's through auction house. I think if people are willing to pay gil for it, why do we need a new type of currency everytime a new expansion is implemented?

Some players may not show up well prepared for events out of laziness. Some players show up because they don't have the gil to support buying basic needs.

Last time I checked Vile Elixer +1 was 300k.

In all other Final Fantasy games, you only had 1 type of currency to pay for everything.

I would gladly pay gil to enter Salvage than earn assault points. Same goes for NNI and Assault than wait for tags.

Demon6324236
07-30-2013, 03:54 PM
For me I always bought Red curry bun +1, silent oil, prism powder, lucky broth, Vile Elixer +1, Icarus Wing, pet food theta, Dawn Muslim...Aka, you brought way to much shit with you to Dyna in the first place. I did Dyna daily with 2 stacks of Falcorr & 2 stacks of Theta with 2 stacks of Oil/Powder, I logged on my other character for 1 run every day, those 2 stacks lasted me 2 weeks. You should never need anything close to that much stuff for Dyna...


I still think SE could have implemented more ways to making players spend gil for basic needs like Warp scroll. Even way point warps. But instead they just implemented different types of currency and point systems.

People do pay for Airelixer+1 and +2's through auction house. I think if people are willing to pay gil for it, why do we need a new type of currency everytime a new expansion is implemented?

Some players may not show up well prepared for events out of laziness. Some players show up because they don't have the gil to support buying basic needs.I mostly agree, but the point is that money was not, and is not, being drained out faster than it was being put in. Removing blinkers solved that problem, by compare, gil is at a standstill now.

Daemon
07-30-2013, 04:13 PM
Aka, you brought way to much shit with you to Dyna in the first place. I did Dyna daily with 2 stacks of Falcorr & 2 stacks of Theta with 2 stacks of Oil/Powder, I logged on my other character for 1 run every day, those 2 stacks lasted me 2 weeks. You should never need anything close to that much stuff for Dyna...

I mostly agree, but the point is that money was not, and is not, being drained out faster than it was being put in. Removing blinkers solved that problem, by compare, gil is at a standstill now.

Things happen, depends which Dyna you are doing. I don't think carrying those items are considered too much. From my experience, it's being well prepared than make a mistake and waste time because we know its easy to turn a Dyna run into a failed run.

Plus those items may last longer if you only played BST for Dyna and nothing else. To play the job for many other occasions than Dyna would drain your wallet pretty fast. I believe I was spending up to 1.5 mil per day on basic needs. From abbysea, NM hunts, Missions, quests, BCNM..

Sure it's at a standstill now. But some of us don't have the motivation to spend endless hours a day to make gil. Login campaign devalued beastly shank etc.

Personally I don't have the motivation to go back and waste hours farming in the tree or abbysea like I did before SoA made a good portion of the game irrelevant.

Demon6324236
07-30-2013, 07:36 PM
Things happen, depends which Dyna you are doing. I don't think carrying those items are considered too much. From my experience, it's being well prepared than make a mistake and waste time because we know its easy to turn a Dyna run into a failed run.

Plus those items may last longer if you only played BST for Dyna and nothing else. To play the job for many other occasions than Dyna would drain your wallet pretty fast. I believe I was spending up to 1.5 mil per day on basic needs. From abbysea, NM hunts, Missions, quests, BCNM..

Sure it's at a standstill now. But some of us don't have the motivation to spend endless hours a day to make gil. Login campaign devalued beastly shank etc.

Personally I don't have the motivation to go back and waste hours farming in the tree or abbysea like I did before SoA made a good portion of the game irrelevant.Well as my last post on this offtopic subject, I have to say. If you are talking about the cost of doing Dynamis you can not count what items you use for other things. For instance you list BCNMs or quests but really, you would have spent the same amount on those probably either way, so while they deplete r ptjerwose/your gil it would have been depleted either way no matter if you got your gil from Dynamis or otherwise. So far as being prepared, yes, preparation is good, but if you are factoring in the cost of each of these items into each of your runs, that means you expect to use them each run, which is insane given the ease of Dyna generally, and you should never need any of this unless the most extreme of cases in my opinion. Some items, like Viles, can also be left out due to high cost. To use one of those during a run would cut your profit quite a bit, and I can understand the problem if you have to use those each run, but in all honesty, you don't, or at least, shouldn't need to.

Puck
07-30-2013, 07:42 PM
When did this thread devolve into two demons arguing about cruor farming or whatever plus making out with each other? Get a room, you two.

OmnysValefor
07-30-2013, 11:25 PM
They can't get a room. Noobs would get the free continental breakfast too and there'd be a whole new argument!

;)

Venat
07-31-2013, 12:08 AM
Yes, free add-ons which are nearly required to play this game anymore as well as free key items and currency which can not be traded in any way which aids newer players greatly is going to be the end of this game, if only SE did nothing, then we could truly be better off! >:O

Where are these newer players? There is none and what about the newer players that come in after this little event? Are they gonna still get help? Nope. If they are new players im sure they are playing on the first copy of XI they only bought out.

I mean if there new players they would of bought the bundle set of games. Its not like anywhere sells the older copies.

Venat
07-31-2013, 12:18 AM
So when's your LittleBigPlanet FFXI level gonna be finished? You've had that sig forever.

When 14 first came out I stop working on it. Might convert all the programing into the ps4 version. Be better if its in a 3D space. As of that photo... thats been there since like 2010 or 2011. I took alot of 11 & 14 stuff and put it into one game. That Shinryu image was first fight I worked with crap UI and battle programing. I remade the combat system like 3-4x by then. Game had limitations and needed to know how much to I could put into a level before it lagged up to the point where you couldnt play. I only really finished with SAM. I had only worked on 4 Jobs. DRG,SAM,WHM,BLM. I had a problem because I had no tank so needed to make DRG sorta a tank with its pet healing abyilities. So theres huge number of problems when creating a MMO on LBP. Like if I had to fix UI on the characters I would have to republish all the level zones with the new UI. You can play the Shinryu level with the old UI and battle system. Thats been published. If you want to see more of the project its here...

http://www.lbpcentral.com/forums/showthread.php?55791-Final-Fantasy-Online-Project

Equip system

http://i1.lbp.me/img/ft/a5139056c81eab30790fed5870493d8fd93e1dc1.jpg

http://i2.lbp.me/img/ft/502df5316cc2e7318b184f42ca68dab0e45e3ea1.jpg

http://ic.lbp.me/img/ft/40c98376bc506d5779a894ec1fb8ff577b3f4418.jpg

Gustaberg Region http://i0.lbp.me/img/ft/7a0b2ad5112a6092360bef539542e26c77f4d392.jpg Ronfaure Region http://i4.lbp.me/img/ft/e2486bccbf66d96fdf63cd95f5211a220e1572ca.jpg Saurbura Region http://i6.lbp.me/img/ft/74639810d5dd10bb64ea1c13de9797ae811ed188.jpg

Demon6324236
07-31-2013, 04:23 AM
Where are these newer players? There is none and what about the newer players that come in after this little event? Are they gonna still get help? Nope. If they are new players im sure they are playing on the first copy of XI they only bought out.

I mean if there new players they would of bought the bundle set of games. Its not like anywhere sells the older copies.I know there is at least one person on this forum who keeps complaining about Abyssea, I know in game 3 people who have very little done in Abyssea and have started recently, I know a friend in real life who is not currently playing, but got a character to 90 and has since been waiting till he has the time to play. All of these people will benefit from this event. Even if no one new benefited, giving anyone enough cruor for 1 brew, atma most long term players will already have, and some stones on top of the thousands sitting on the NPCs waiting for us... I honestly fail to see where this is making the game go bad, or is a sign of it.

Daemon
07-31-2013, 04:38 AM
When did this thread devolve into two demons arguing about cruor farming or whatever plus making out with each other? Get a room, you two.

There's nothing wrong with us talking about Abyssea is there? I mean look at the current state of the game? Several players are now beyond it doing SoA. Not many people need or are willing to go back and do that content. I mean, colonization Reives to earning Bayld to doing Nakuaals, and those still doing plasm runs.

Demon and I were debating on some of the things Abyssea use to have. Before Chocobo blinkers were sold at an NPC in Misraeux coast for 512Gil each. People use to make Cruor farming parties (opposite of exp) to buy blinkers to make gil.

Which was great back then because spells like Thunder 5, Comet were 7-10mil +.

I just think people would go back to Abyssea and join exp parties or make Cruor parties again if they re-implemented Chocobo blinkers which would help all new, returning or any player earn gil to help them catch up to everyone in SoA.

Maybe this campaign event might help what 1 or 2 people? But what about the rest sitting in town wondering how they are going to progress?

Maybe it's just me, but when I had a hard time finding someone to help, people would very well do it for gil. That's how I got my things done atleast.

FaeQueenCory
07-31-2013, 04:56 AM
There's nothing wrong with us talking about Abyssea is there? I mean look at the current state of the game? Several players are now beyond it doing SoA. Not many people need or are willing to go back and do that content. I mean, colonization Reives to earning Bayld to doing Nakuaals, and those still doing plasm runs.

Demon and I were debating on some of the things Abyssea use to have. Before Chocobo blinkers were sold at an NPC in Misraeux coast for 512Gil each. People use to make Cruor farming parties (opposite of exp) to buy blinkers to make gil.

Which was great back then because spells like Thunder 5, Comet were 7-10mil +.

I just think people would go back to Abyssea and join exp parties or make Cruor parties again if they re-implemented Chocobo blinkers which would help all new, returning or any player earn gil to help them catch up to everyone in SoA.

Maybe this campaign event might help what 1 or 2 people? But what about the rest sitting in town wondering how they are going to progress?

Maybe it's just me, but when I had a hard time finding someone to help, people would very well do it for gil. That's how I got my things done atleast.
They'll never do that.... probably...
because didn't they nerf the blinkers to deal with RMTs?
I think it's a bit harsh to punish everyone for the sins of a few..... but I don't really mind it... everything is a ra-ex drop/bayld/plasm nowadays anyways....
for better or worse.

Daemon
07-31-2013, 05:09 AM
They'll never do that.... probably...
because didn't they nerf the blinkers to deal with RMTs?
I think it's a bit harsh to punish everyone for the sins of a few..... but I don't really mind it... everything is a ra-ex drop/bayld/plasm nowadays anyways....
for better or worse.

True but I pointed out that if SE made gil easier to obtain, RMT can't make money if no one buys gil from them. Since the beginning, I was there when RMT made its way into FFXI turning gil into a business. I read forum posts back then that several players did not want or have the time to farm for several weeks and that it was ridiculous at how slow it was to earn it in game.

When SE nerfed blinkers, even RMT were sending private messages to everyone that the $$$ amount was raised being that its harder for RMT to farm it. That should have been the perfect example of how nerfing gil makes it more of a business to RMT.

Spectreman
07-31-2013, 12:13 PM
Well if they give us the Atmas and let us keep them after it will be a huge step towards helping those who returned to the game or are starting to be ready for Adoulin. Hope we get a new wave of players wanting to do +2 runs.

It means nothing for any elite player. It means everything for those that didn't have the luck to be there at the right time. If you really do this SE you have my sincere thanks and a long time susbscription to back you up.

Quetzacoatl
08-01-2013, 12:45 AM
omg guyz i wantz my 30 dolers bak cuz evry1 els who had 2 pay 4 aby jus got ripd off

Okay, seriously, there's a time when video games go down in price, and this is one of them. Are you guys telling me you're surprised by this? You shouldn't have been when they released the Ultimate Abyssea Edition package on Steam for $19.99.

Stop getting butthurt about 3-year old content that you've already done and let everyone else have their own fun.

Morier
08-01-2013, 03:57 PM
Where are these newer players? There is none and what about the newer players that come in after this little event? Are they gonna still get help? Nope. If they are new players im sure they are playing on the first copy of XI they only bought out.

I mean if there new players they would of bought the bundle set of games. Its not like anywhere sells the older copies.

Shaddap and stop acting you count all the new log ins. I have been helping quite a few new people that shout for help, missions/limit breaks. Try that instead of afking in adoulin and complaining.

hiko
08-02-2013, 12:51 AM
Do you think it's better that gil be harder to obtain? Honestly I think the amount of time earning Cruor vs running back and forth selling and refilling inventory worth of CB wasnt omg easy and was actually worth the effort.

I've only really farmed Dyna with BST because I've invested so much gil into the job, found it much more fun than playing THF however honestly speaking the amount of gil it cost for food, meds, pets, pet food, etc...

It use to be worth the effort to spend 2 hours farming currency when the value was 7k+.

If a player earned 250 currency in 1 hour, at 7k each that's 1,750,000gil.


Vs

250X3k is 750,000 gil.

That's a big difference. This is the reason I stopped farming Dyna wasting 2 hours of my time on a daily basis farming for the economy.

When value of stuff like this drop in price, people stop providing it. Atleast that's what I did.

I use to look forward to farming Dyna each day, was on the top of my list. From my point of view? SE killed it, just the same as every other fun thing that made you feel like putting in the time and effort gave you a sense that you were making progress.

When you play something that makes you feel like you are barely making any progress, ya give up. Especially if its just a wasting valuable time.

Too much gil in circulation? Is too much Bayld in circulation? SE could have implemented more ways to make players spend gil if that's the case.

how fast gil can be done doesn't really matter .
if average player can farm 1M/h, an item that seller estimate it to be worth 1h of time will be AHed >1M
if avaerage player can farm 999M/h the same item will be sold for >999M, if it sell for less nobody will bother selling it