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Umisame
07-27-2013, 04:47 AM
SE is going to change stats on all weapons lvl100+, Balsam staff will get a good boost:

NOW:
DMG:157 Delay:366
MP+40
Avatar: Magic Attack Bonus+60

TEST SERVER:
DMG:157 Delay:366
MP+85
Staff skill+215 Parrying skill+215
Avatar: Magic Attack Bonus+120


While im very happy with this change i would like to see other stats on it and change staff/parry skill for summoning +215, magic acc +100-191, -7(or more) perp all avatars(this maybe is saved for a future smn staff), etc.

I want to see more items that boost pet not main.

SpankWustler
07-27-2013, 12:04 PM
Parrying skill isn't useful for a job with no native parrying skill, as well as the ability to just idle in an earth staff, and should be replaced with something else? Whoever would have thought of such a novel idea?!

Not the guy who adjusted the bonuses that staves provide, sadly.

Secondplanet
07-28-2013, 12:17 AM
that would be kinda of a piss off if a buyable weapon would have better stats then a delve weapon fully upgraded, personally i like the delve weapon cause you get 5 less MAB but get +18 MACC. I just hope they scale the delve pole up also.

Umisame
07-28-2013, 02:23 AM
that would be kinda of a piss off if a buyable weapon would have better stats then a delve weapon fully upgraded, personally i like the delve weapon cause you get 5 less MAB but get +18 MACC. I just hope they scale the delve pole up also.

Weapons level 113 are very easy to get and cost less than 9m to rank15, Balsam Staff is lvl 117 and can cost a bit more money. Just think that in a future patch they will add a good staff rare/ex lvl 119 and ammo lvl 119, too bad that we still cant get cool lvl119 end game items like other jobs.

Mokeil
07-28-2013, 04:39 AM
Parrying skill isn't useful for a job with no native parrying skill, as well as the ability to just idle in an earth staff, and should be replaced with something else? Whoever would have thought of such a novel idea?!

Not the guy who adjusted the bonuses that staves provide, sadly.

As near as I can tell, all main-hand equippable weapons are being given equal amounts of +Combat Skill and +Parry Skill. Stats like Evasion and Magic Evasion are being placed on the armors. It seems to be a blanket attempt to catch up to some of the reality of having our character growth be handled by items and not actual levels/skills.

Playing catch-up like this seems to indicate they didn't put enough thought into this item level system in the first place...

Secondplanet
07-28-2013, 12:33 PM
Weapons level 113 are very easy to get and cost less than 9m to rank15, Balsam Staff is lvl 117 and can cost a bit more money. Just think that in a future patch they will add a good staff rare/ex lvl 119 and ammo lvl 119, too bad that we still cant get cool lvl119 end game items like other jobs.

and with that being the case i can see RMT coming back like wild fire to sell people gil just to get it back when people buy these items. If the would allow an easier lowman way to do these fights there might be a hope but until then this will just increase RMT's hold on the game yet again.

Babekeke
07-29-2013, 02:37 PM
and with that being the case i can see RMT coming back like wild fire to sell people gil just to get it back when people buy these items. If the would allow an easier lowman way to do these fights there might be a hope but until then this will just increase RMT's hold on the game yet again.

Actually, by making them hard items to get hold of, and very high crafting required, it's less likely to have RMT involved. At least in the short term, until they can get their crafts up again.

Making them available through an easier fight would open the door for RMT to obtain the crafting items much easier.

Secondplanet
07-30-2013, 01:23 AM
Actually, by making them hard items to get hold of, and very high crafting required, it's less likely to have RMT involved. At least in the short term, until they can get their crafts up again.

Making them available through an easier fight would open the door for RMT to obtain the crafting items much easier.

I can't even begin to say how wrong with your claim, by making it hard to obtain makes it easier for RMT to control the market, look at the 24hr NM's they had more bots in the zone then actual players to claim and fight the NM's and then automatically offer to sell the rare/ex item's to players who were outclaimed. Also going on about them leveling crafting, there are so many players i've seen with multiple accounts (most i saw 1 person had almost a full alliance at his command of bots) It would be beyond easy for RMT to take hold of these items. By making them easier to obtain would insure that the market would have more of these items which would control the price.

Mahoro
07-30-2013, 02:02 AM
Oy gevalt.

If an ally of 18 RMT's is capable of actually clearing Delve Boss content, with all of the specialized gear sets, array of support jobs, communication, and coordination that entails, they frikkin' DESERVE to control the market.

Secondplanet
07-30-2013, 03:03 AM
Oy gevalt.

If an ally of 18 RMT's is capable of actually clearing Delve Boss content, with all of the specialized gear sets, array of support jobs, communication, and coordination that entails, they frikkin' DESERVE to control the market.

Wow, you must be new to this game.... you know back in the day on my server there was this group called 24/7 the scum of the server. They had bots stationed all over the server grabbing everything and controlling the market. If you think bot programs can't do what we can do but better then you must not have played this game that long.

Mahoro
07-30-2013, 03:51 AM
Played since NA launch, and I'll stand by my statement and raise you another:

RMT bots auto-pulling Argus is not the same as an ally of 18 people with (i) tricked-out MNKs with ACC builds and T1-T5 Delve gear, (ii) Daurdabla BRDs, (iii) SCH/BLMs with tweaked Stun sets, (iv) WHM's who are familiar enough with mob attacks to know what to Erase or -na based on the mob's TP move, (v) GEO's with capped Skill, (vi) members who actually know how to swap BRDs and CORs, (vii) an Ochain PLD, (viii) BRD's and COR's who can keep up Haste on designated melee, and (ix) probably a dozen more things that I can't be arsed to list.

If RMT's go to all the above trouble to "control the market" on items that are already selling for less than 10M per server, then again: they DESERVE to do so.

Secondplanet
07-30-2013, 02:16 PM
Played since NA launch, and I'll stand by my statement and raise you another:

RMT bots auto-pulling Argus is not the same as an ally of 18 people with (i) tricked-out MNKs with ACC builds and T1-T5 Delve gear, (ii) Daurdabla BRDs, (iii) SCH/BLMs with tweaked Stun sets, (iv) WHM's who are familiar enough with mob attacks to know what to Erase or -na based on the mob's TP move, (v) GEO's with capped Skill, (vi) members who actually know how to swap BRDs and CORs, (vii) an Ochain PLD, (viii) BRD's and COR's who can keep up Haste on designated melee, and (ix) probably a dozen more things that I can't be arsed to list.

If RMT's go to all the above trouble to "control the market" on items that are already selling for less than 10M per server, then again: they DESERVE to do so.

I really have to call in to question that you have been playing since release, How could you have not known about all those bots that took over the game before the MASSIVE banhammer took effect. Bots can do anything you can do but better, as for gear, its nothing for an alliance to get enough to make a mere relic or harp in a matter of weeks. They could get a full alliance going in about a month easily. As for skills, their worth almost nothing now since everyone seems to use skill bots......

And have you ever actually seen bot programs fight? They are like clock work, its like OMG yellow health, opps it was cured before it actually went yellow on the screen cause the bots can read the code before it is visually displayed.

Babekeke
07-30-2013, 02:37 PM
I really have to call in to question that you have been playing since release, How could you have not known about all those bots that took over the game before the MASSIVE banhammer took effect. Bots can do anything you can do but better, as for gear, its nothing for an alliance to get enough to make a mere relic or harp in a matter of weeks. They could get a full alliance going in about a month easily. As for skills, their worth almost nothing now since everyone seems to use skill bots......

And have you ever actually seen bot programs fight? They are like clock work, its like OMG yellow health, opps it was cured before it actually went yellow on the screen cause the bots can read the code before it is visually displayed.

Yeah you've either never done delve, or you have absolutely no idea what you're talking about when it comes to 'bots' fighting.

It's not efficient for RMT to gear up to do delve, as the gear required (r/m/e), and all the spells (Geo can cost several million gil), plus all the time that could have been spent making gil lost to doing trials (for stun staff for SCHs).

The only way they would get a hold of the market on these is by botting the AH and bumping the prices up.

Archades
07-30-2013, 11:12 PM
I remember when ppl were saying rmts were not able to do sky, dynamis and such. then they did. if there is a market they can get into they will. but that was back when SE didn't care. so to say that RMT cant just because its difficult is not enough to stop em. Ill find it funny though that theyll do event w/o the requirement the player base puts on the event.

Fermion
07-31-2013, 02:22 AM
It's not efficient for RMT to gear up to do delve, as the gear required (r/m/e), and all the spells (Geo can cost several million gil), plus all the time that could have been spent making gil lost to doing trials (for stun staff for SCHs).

I don't think you're aware of how well bots can execute all their various commands.

But speaking of SCHs stunning, most strategies resort on stun-locking. Bots will never miss a stun...never. Curing comes instantly, status effects are removed before the message even comes up that you have one. Buffs are up 100%. They flawlessly do whatever they're programmed to do. It really is impressive. The thing with bot accounts is that they use the best and most obvious cheats. They aren't emotionally connected to their character (no fear of perma-ban), which besides morals, is what keeps most people from going all out hackmode.


RMT bots auto-pulling Argus is not the same as an ally of 18 people with (i) tricked-out MNKs with ACC builds and T1-T5 Delve gear, (ii) Daurdabla BRDs, (iii) SCH/BLMs with tweaked Stun sets, (iv) WHM's who are familiar enough with mob attacks to know what to Erase or -na based on the mob's TP move, (v) GEO's with capped Skill, (vi) members who actually know how to swap BRDs and CORs, (vii) an Ochain PLD, (viii) BRD's and COR's who can keep up Haste on designated melee, and (ix) probably a dozen more things that I can't be arsed to list.

People seem to confuse difficulty with inaccessibility . Buff > Stun > Zerg. That's pretty much it in a nutshell. There is no action you mentioned there that a player can do faster than a program. As for the gear, assuming that RMT would be doing this for a living, I'm pretty sure they'd spend time to do the research.

RMT have a rep of being idiots. It's not so much the RMTs personally, that I worry about. It's the hacks and programs that concern me. Especially since Delve has virtually no accessibility limitations. Once they take a little while to get to the point where they can beat it once (won't take as long as you think, with cheats doing the heavy lifting), they'll spam it 24/7, literally.

Mahoro
07-31-2013, 03:45 AM
As a preliminary matter, many of the programs you cite are already being utilized by linkshells that regularly clear this content, and the mats have been flooding the market and tanking in price.

As a secondary matter, difficulty and inaccessibility are sometimes conflated more than you'd expect. It's not an either/or, black and white proposition.

As a tertiary matter, in the off chance that my comments are further misinterpreted by you or Secondplanet, I'll say it again using fewer non-exhaustive lists:

Nowhere in my posts did I say that it is IMPOSSIBLE for bots or programs to automate a Delve Boss fight. You could argue some players largely do it now. However, based on the history of the game and the types of botting behavior RMT have demonstrated in the past, it is UNLIKELY that they will set something up to simulate the degree of timing and coordination required in a typical Delve Boss fight. That being said (and here is the part Secondplanet himself has failed to glean while making judgments about what I do or do not know):

IF the RMT's put in ALL THE UPFRONT WORK to gear each and every one of the jobs required in a Boss fight cited above, work that most players don't want to do now mind you, all in the hopes of monopolizing a "market" that is already tanking due to the players themselves who are spamming and putting the mats up for sale, then they DESERVE to do so. Capitalism, yo.

Yinnyth
07-31-2013, 11:52 AM
But speaking of SCHs stunning, most strategies resort on stun-locking. Bots will never miss a stun...never. Curing comes instantly, status effects are removed before the message even comes up that you have one. Buffs are up 100%. They flawlessly do whatever they're programmed to do. It really is impressive. The thing with bot accounts is that they use the best and most obvious cheats. They aren't emotionally connected to their character (no fear of perma-ban), which besides morals, is what keeps most people from going all out hackmode.

The stun bots would need to communicate with one another to prepare for contingency plans. Delve NMs spam WSs incessantly while they're being zerged. What happens if one bot stuns thundaga IV, the other stuns calcifying mist immediately after and tutewehiwehi decides to use calcifying mist while both stuns are still down? The RDM bot would need to recognize that both stuns are down and cover for it.

A poorly programmed bot would reach the stun cap on delve bosses well before the DD bots could kill it. You have to know what does and does not need to be stunned, and weigh these decisions in real time. Is it worth stunning Tojil's sleepga on the melees while his aura is up? No. Is it worth stunning his sleepga during the pull? Yes.

Cure bots would also need to be well programmed to not only avoid wasting MP (because MP is a large issue on delve bosses... even with 99 gjallarhorn ballads), but to anticipate important cures. Dakuwaqa always uses marine mayhem after he puts his aura up. A good whm will have their curaga land on their melees right after marine mayhem goes off because it's an easily predictable thing, and you don't want your melees killing themselves on the ice spikes.

When's the last time you saw a bot do anything which requires moving? The uragnite puts up a doom aura that you have to run away from, then run back in.

In short, the level of complexity these bots would require in order to be successful in delve is not impossible, no. But the sheer cost of developing the software necessary to create a bot which beats delve would not net enough profit to justify creating it in the first place, to say nothing of tweaking and maintaining it as patches add new gear and new abilities.

FrankReynolds
08-01-2013, 05:24 AM
I think they will just keep doing what they do now. Perform simple repeatable tasks like fishing, farming NPC-able items and doing cleave type stuff on 1,000,000 characters at a time instead of leveling and gearing and networking a leet team of bots.

People will just buy the wins / gear from real players.