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View Full Version : How to fix the current situation with Col. reives and WK reives.



Gippo
07-25-2013, 03:09 PM
In this game, it all comes down to time vs reward. Everyone wants to get items, yet unfortunately most would rather ride the coat tails of others to profit. Hence, it has led to the current situation with col. reives and wk reives.

Here's the problem:
A lot of people want gear off wk reives, yet no one is doing reives in certain zones to raise the col. % to allow people to do them without an "army of cors and smns".

The rate at which col. % increases/decreases shows that it's a server wide problem, as no dedication from 5-6 players will make any noticable difference.

The current col. rate in Marjami ravine however proves that people do in fact do reives. The reason is clear though as to why. People want capes. If someone can get bayld in any zone, but a certain zone has items that drop that people want, it stands to reason that is why this zone's col. rate is skewed vs. the others.

Allow me to make the following Proposal:

Make highly sought after items drop from zones' reives when colonization is at a low %.

Items would include:
Airlixer +1's
100 pieces from dynamis
linen coin purses
heavy metal pouches

Short term results: People will spread out and do reives where zones are at the lowest % for a chance at certain items.
Long term results: col % will increase steadily over all zones until all zones are at 100%, allowing people to do wk reives not only faster, but easier, and thus everyone wins. This would also "address" the situation where players are unable to obtain certain items due to interest in said content waning, i.e. voidwatch and salvage. This would also address the current complaint that certain players are unable to obtain airlixers to upgrade delve armor.

Suggested drop ratio:
0-19% col. rate - 50% drop on one of the above per reive.
20-39% col. rate - 40% drop on one of the above per reive.
40-59% col. rate - 30% drop on one of the above per reive.
60-79% col. rate - 20% drop on one of the above per reive.
80-100% col. rate - 5% drop on one of the above per reive.


At the end of the day, it's not only the players that want to get paid. This would extend the value and playtime of the playerbase, thus allowing development to get the most playtime out of Adoulin content, increasing potential revenue to Square Enix lost from cancelled accounts due to frustration over the current situation.

Kristal
07-31-2013, 06:22 PM
Just give Yorcia Weald a 50% chance of cape drops on any reive. The zone is a nightmare to navigate, and I get the impression it was designed by two different people that didn't coordinate. Those shrubs that block paths should have been alternate routes around reives, not block shorter routes so people are forced to back-track through truesight~truehearing panopt infested areas.

dragmagi
08-01-2013, 02:47 AM
SE taking those eye out next update. Also u should add plasma to rewards list and allow for skilling.

dasva
08-01-2013, 08:40 AM
Make 80% colo rate remove the ability to get the same drop you already have

detlef
08-01-2013, 10:14 AM
Each Naakual kill should raise colonization rate 5%.

Solonuke
08-02-2013, 12:26 AM
My problem with reives are that they're incredibly dull and super easy to abuse. Get one Ochain PLD to grab all the adds so the entire team can clear the obstacle or just AFK because of they're sleep inducing to do.

...Why do the monsters even want to protect a 5 foot tall wall in the first place? Is it warm and comfy or something?