View Full Version : Yorcia Weald
Eldelphia
07-21-2013, 06:26 PM
I very rarely make the effort to post on this forum but after yesterday, I really felt I should. I appreciate the new zones but honestly, I don't fathom how Yorcia Weald is an attractive zone for players at the moment.
I'm sure Delve will help but I'm not sure what the thought is behind the zone.
a) It's fairly difficult to get there. This I can accept, we're exploring and colonising and once we have the frontier station we can warp there.
b) The zone is awful to navigate. You start without a map (although we now have access). Not only is it a heavily forested zone which is very maze like, you have a bunch of moving obstacles on top of colonization reives.
c) It is impossible to get to the Wildskeeper Reive solo. You just can't. So if you're not part of a linkshell or even a largish group, you're absolutely screwed. I waited hours for a shout and joined but a friend and I had tried to get to a previous shout which was in progress and we couldn't do it because of the reives.
d) There is not enough incentive to run supplies to the bivouacs. The rewards aren't high enough and to get to them, you need a group. Not only that, you have to navigate through the zone itself which is a nightmare. It's a long enough run to GET to the zone, why make life in the zone so awkward?
e) The map is APPALLING. Are we being trolled? I appreciate it's a forested area. I appreciate that the map may not be complete. Drawing a bunch of trees in a square is not a map, it's a picture. Even if the map had partial trails on it, it would help... I get the idea that it's supposed to be the wilderness, so why bother with a map at all if you don't want it to be helpful? If Players can find trails then let those trails appear on the map!
I've done my Wildskeeper reive and I intend to never go back to this zone unless absolutely forced to.
Asymptotic
07-21-2013, 10:44 PM
The pathways and clearings actually are marked on the map. Look closer!
Kristal
07-22-2013, 01:22 AM
The pathways and clearings actually are marked on the map. Look closer!
That still leaves the fact that to get to the Wildskeeper Reive, you need to fight your way through 2 colonization reives, while dodging stealth chigoes and true-sight/sound panopts. PUP can solo those reives, and I suspect other pet jobs can as well once they got their lvl 112 pet item, but it still takes a lot of time. (Not that it matters on Yumcax, that one takes ages to kill regardless...) There is a good map on this forum somewhere, with only a few minor errors, so print that one out because the ingame map is useless for navigating.
Umichi
07-28-2013, 05:47 AM
That still leaves the fact that to get to the Wildskeeper Reive, you need to fight your way through 2 colonization reives, while dodging stealth chigoes and true-sight/sound panopts. PUP can solo those reives, and I suspect other pet jobs can as well once they got their lvl 112 pet item, but it still takes a lot of time. (Not that it matters on Yumcax, that one takes ages to kill regardless...) There is a good map on this forum somewhere, with only a few minor errors, so print that one out because the ingame map is useless for navigating.
SE has always encouraged community play when it comes to things like this....
"I'm sorry but the game is working as intended please refer to your community sites for help and assistance."
Quedari
07-28-2013, 11:18 AM
c) It is impossible to get to the Wildskeeper Reive solo. You just can't. So if you're not part of a linkshell or even a largish group, you're absolutely screwed. I waited hours for a shout and joined but a friend and I had tried to get to a previous shout which was in progress and we couldn't do it because of the reives.
You can if you're a BST or PUP with that great ability to sic/deploy/whatever your pet WITHOUT losing sneak or invis, then stand at the edge of the reive and do all your /ja to make the pet to skills. Yes, my SMN is not happy about this, because I lose invis when I assault and sneak/invis when I bloodpact. I'm starting to wonder if it's a bug that SE doesn't know about, and of course no one with BST or PUP wants to report it lol.
Alpheus
07-28-2013, 11:51 AM
Bst loses stealth when they command their pet to use a TP move like other pet jobs. They simply retain their stealth when selecting a target for the pet to attack. Then again it's been ages since I've been on BST so maybe it was messed with during the last 3 or so updates.
Quedari
07-28-2013, 02:20 PM
That's my point though, BSTs and PUPs will go right up to the roots/rocks, command pet to attack, run away with sneak and invis still on, and stand out of agro range and command pet to do TP moves. Regardless of this, Yorcia reives still suck. Mobs can be slept but are resistant and hit hard. I attempted to dualbox a colonization reive there the other night, and a PUP showed up just after I attacked. He ran up invis, commanded pet to attack, still invis, and ran to the back of the reive out of agro range. I died to agro shortly after, and died two more times trying to reraise because the PUP was still attacking. Ended up homepointing in frustration -_-
Louispv
08-01-2013, 11:26 AM
That's my point though, BSTs and PUPs will go right up to the roots/rocks, command pet to attack, run away with sneak and invis still on, and stand out of agro range and command pet to do TP moves. Regardless of this, Yorcia reives still suck. Mobs can be slept but are resistant and hit hard. I attempted to dualbox a colonization reive there the other night, and a PUP showed up just after I attacked. He ran up invis, commanded pet to attack, still invis, and ran to the back of the reive out of agro range. I died to agro shortly after, and died two more times trying to reraise because the PUP was still attacking. Ended up homepointing in frustration -_-
And it'll take the PUP an hour or a BST 2 hours to kill just one of the reive targets that way. (because SE decided to buff every pet job but BST) Whereas a well equipped SMN can clear a reive obstacle in 10 minutes solo if they can bloodpact. (Or all 3 at once if they keep getting their 2 hour back.)
And they can't issue pet commands from outside aggro range In Yorcia. For some reason they decided to make Marjami reives big enough to host a dinner party outside aggro range, but Yorcia's have no safe place to stand, because the enemies aggro anywhere where you have tags.
Twille
08-03-2013, 02:47 AM
this zone's map is a complete waste. thanks for nothing.
Camate
08-03-2013, 04:43 AM
Greetings,
As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.
Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.
As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.
Masamune11
08-03-2013, 05:09 AM
Greetings,
As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.
Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.
As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.
Camate, can we be given information as to whether it is beneficial to rank up in more than one coalition? You mention that there will be greater rewards for Support: Yorcia Weald, but that's an advisor rank. Currently you can't rank up past advisor so most players avoid the advisor tasks. I think we need more clarification on this.
Additionally, could we be provided clarification as to how to receive the library achievements? All of this secrecy (especially when it relates to content that everyone could be actively doing) actually causes less people to play. Nobody wants to waste their time.
FrankReynolds
08-03-2013, 05:35 AM
Greetings,
As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.
Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.
As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.
So to be clear, This zone sucks, but if everyone just subjects themselves to the suckiness over and over together for a while. eventually (Maybe) we can make it suck slightly less?
No thanks. Take the barriers down completely (And make a decent map FFS). If there is a huge outcry about it, you can put them back up later. I'm skeptic as to whether some servers even have the required amount of active players to change the colonization rate to begin with.
HimuraKenshyn
08-03-2013, 06:11 AM
Just up the drop rate of capes and mantles in the zone or hint that it is higher and watch the col rate soar....
Demon6324236
08-03-2013, 06:48 AM
Greetings,
As many of you may already know there are various passageways that open and close depending on the time of day in Yorcia Weald, but once the colonization rate for this zone has reached a certain percentage these pathways will remain open.
Certain passageways will require differing colonization rates to remain open, but once the colonization rate of the zone has been increased it will be much easier to move around this area.
As we previously mentioned, we will be temporarily removing the true sight monsters as well as boosting the rewards for "Support: Yorcia Weald" in the version update scheduled to take place next week, and we think you will have a bit easier time boosting up the colonization rate after these adjustments.This is only a small issue, the real issue is something you did not even mention, we need a map, this one is horrible...
Siviard
08-03-2013, 07:52 AM
This is only a small issue, the real issue is something you did not even mention, we need a map, this one is horrible...
Agreed. The PRIMARY reason why the Colonization Rate at Yorcia Weald is so low compared to Marjami Ravine on all servers is because the map is absolutely HORRIBLE! It's virtually useless!
Twille
08-03-2013, 08:09 AM
I'd also like to add my voice to the request for a better map. Currently its about as useful as an ashtray on a motorcycle.
detlef
08-03-2013, 08:21 AM
I've been openly critical of the Yorcia map in the past. It can definitely stand to be improved, with clearer pathways and darker lines. But if you compare the map to this marked up map:
http://wiki.bluegartr.com/bg/File:Yorcia_Weald_Map.png
http://wiki.bluegartr.com/bg/File:SpiraYorciaMap.png
You can see that the map matches pretty well with the marked map. The issue is that the your location as displayed on the map in-game is not properly displayed. If you stand at the frontier station, your current location is shown about half a coordinate box too far north. The map is still subpar, but at least it makes a bit more sense.
Demon6324236
08-03-2013, 08:48 AM
The thing is, if your going to give us a map, give us a proper one. I can deal with having no map to an area more than having this kind of map. At least if I have no map, I think they intended the map to me a maze where I can not tell where I am going, if they give me a sketch map such as this, it annoys the hell out of me. Seriously, this place reminds me of the Great Crystal from FFXII, my least favorite area of any game of all time. Admittedly this is better, we have a marker on our map which still moved, the crystal didn't, and its at least some form of an attempt at a map, but its still not helpful really, and is more annoying to use than simply winging it for me. I seriously seem to make more progress getting to Yumcax by ignoring my map & simply focusing on going south west than I do trying to decipher the map and use it...
Maurauc
08-03-2013, 09:58 AM
They already mentioned that the map being out was a bug, and is going to be fixed on Monday. The zone will be more bearable after that when you can actually see the pathways on the map.
Camate, can we be given information as to whether it is beneficial to rank up in more than one coalition? You mention that there will be greater rewards for Support: Yorcia Weald, but that's an advisor rank. Currently you can't rank up past advisor so most players avoid the advisor tasks. I think we need more clarification on this.
Additionally, could we be provided clarification as to how to receive the library achievements? All of this secrecy (especially when it relates to content that everyone could be actively doing) actually causes less people to play. Nobody wants to waste their time.
^this, also did any one mention the map?
Demon6324236
08-03-2013, 10:28 AM
They already mentioned that the map being out was a bug, and is going to be fixed on Monday. The zone will be more bearable after that when you can actually see the pathways on the map.They did? When? Where?
SpankWustler
08-03-2013, 11:38 AM
I get the feeling that if the map issue is classified as the bug, the change would be related to this:
The issue is that the your location as displayed on the map in-game is not properly displayed. If you stand at the frontier station, your current location is shown about half a coordinate box too far north. The map is still subpar, but at least it makes a bit more sense.
Rather than this:
I have long suspected that the cartographers of the Scouts' Coalition drop acid to "enhance the cartographic experience" before making maps of wooded areas. Damn hippies! I'll catch them in the act eventually!
Hayward
08-04-2013, 12:16 AM
I thought Yuhtunga & Yhoator Jungles' maps were bad. Yorcia Weald's is a catastophe by comparison. If that isn't enough the area can barely be navigated at night (the entryway's pitch dark and the outside's not much better). Getting rid of the panopts is a good first step--better to get rid of the entire species, but I'll take what I can get.
Splinters
08-04-2013, 01:02 AM
Frank, your Signature Gif exploded about a 1/3 of my remaining brain cells. Good Job!
I agree this map is horrendous. It looks like it was recycled from 14 v.1. The reason I can tolerate this map is because it's a challenge. If I want to get through it I will need several people to help me with it as there are a ton of easy Colonization Reives available. We don't need an Easy Button for everything in game.
Hayward
08-04-2013, 02:49 AM
Frank, your Signature Gif exploded about a 1/3 of my remaining brain cells. Good Job!
I agree this map is horrendous. It looks like it was recycled from 14 v.1. The reason I can tolerate this map is because it's a challenge. If I want to get through it I will need several people to help me with it as there are a ton of easy Colonization Reives available. We don't need an Easy Button for everything in game.
Can we kill this "Easy button" nonsense? There is NOTHING challenging about having to run around in the dark trying to get something done. The Wildskeeper Reives are a challenge, Delve is a challenge, Colonization Reives outside of Ceizak is a challenge to get people to do. Running through 3 areas to get to a Yorcia camp should NOT be filled with these kinds of obstacles.
Peepiopi
08-04-2013, 04:23 AM
And it'll take the PUP an hour or a BST 2 hours to kill just one of the reive targets that way. (because SE decided to buff every pet job but BST) Whereas a well equipped SMN can clear a reive obstacle in 10 minutes solo if they can bloodpact. (Or all 3 at once if they keep getting their 2 hour back.)
And they can't issue pet commands from outside aggro range In Yorcia. For some reason they decided to make Marjami reives big enough to host a dinner party outside aggro range, but Yorcia's have no safe place to stand, because the enemies aggro anywhere where you have tags.
Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.
With all of that said, I think in time as people's gear gets better (and I think a bunch of people have pretty good gear as it is), zones like Dho gates and Yorcia might be more accessible to organized groups. Get someone to tank the mobs, (+ healers, buffers, etc), get some DDs for to clear the mobs, and DDs to hit the wall. (There might be an ideal party makeup for Reives, idk) Overall I think you'd get a much larger Bayld gain than pet jobs lowmanning the reives.
Pet jobs have always been better equipped for solo/duo projects, so why not go back to the roots of Party-play, and go do the tougher reives with 6-mans?
FrankReynolds
08-04-2013, 05:52 AM
Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.
With all of that said, I think in time as people's gear gets better (and I think a bunch of people have pretty good gear as it is), zones like Dho gates and Yorcia might be more accessible to organized groups. Get someone to tank the mobs, (+ healers, buffers, etc), get some DDs for to clear the mobs, and DDs to hit the wall. (There might be an ideal party makeup for Reives, idk) Overall I think you'd get a much larger Bayld gain than pet jobs lowmanning the reives.
Pet jobs have always been better equipped for solo/duo projects, so why not go back to the roots of Party-play, and go do the tougher reives with 6-mans?
Because nobody wants to. It's really not worth it.
detlef
08-04-2013, 06:49 AM
You would never go to Dho gates. There are like 2 reives in the whole zone.
Louispv
08-04-2013, 10:11 AM
Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.
You go do reives with 2-3 anything they go down fast.
And I've soloed plenty of Yorcia colonization reives. Even at the very edge of the area where one more step will kick me out I still get constant aggro and have to pull the puppet off the roots to kill it. Maybe you've just gotten real lucky.
And until you can exchange bayld for plasm there's no reason to do reives anyway. Everyone has everything they need from bayld already, and after new gear goes up for sale, everyone will have that again in a week, too. They never should have added plasm or obsidian chips, it should have just been bayld for everything. Low man groups can grind out bayld 3k at a time in reives, hardcores can get it 70k at a time+ drops in fractures, mid range groups can get it from NM's and skirmish, everyone wins. But no, we need a half dozen new kinds of worthless one use currencies.
Peepiopi
08-04-2013, 11:25 AM
You go do reives with 2-3 anything they go down fast.
And I've soloed plenty of Yorcia colonization reives. Even at the very edge of the area where one more step will kick me out I still get constant aggro and have to pull the puppet off the roots to kill it. Maybe you've just gotten real lucky.
And until you can exchange bayld for plasm there's no reason to do reives anyway. Everyone has everything they need from bayld already, and after new gear goes up for sale, everyone will have that again in a week, too. They never should have added plasm or obsidian chips, it should have just been bayld for everything. Low man groups can grind out bayld 3k at a time in reives, hardcores can get it 70k at a time+ drops in fractures, mid range groups can get it from NM's and skirmish, everyone wins. But no, we need a half dozen new kinds of worthless one use currencies.
I don't know if I wholly agree with your second part. I agree with the first part though. I guess we have been lucky (my lowman group). We rarely get aggro in those reives. Yes in Dho gates/Cirdas sometimes, but rarely in Yorcia.
As for the second part, at least on my server there are plenty of people going after the wildskeeper reive gear which is also really really good. So at least for me, and most of the people I know (even people with plenty of delve gear), there is still a reason for doing reives.
Louispv
08-04-2013, 05:28 PM
As for the second part, at least on my server there are plenty of people going after the wildskeeper reive gear which is also really really good. So at least for me, and most of the people I know (even people with plenty of delve gear), there is still a reason for doing reives.
Won't be anyone going after Wildskeeper gear after the delve version's added, and probably won't be anyone after skirmish armor either. Plus on Carbuncle everyone got their drops in the first 2 weeks and no one does wildskeepers anymore. Was a shout for all 5 every 3 hours before, now you're lucky to see one of them once a day. Even the colonization rates are dropping everywhere but marjami and ceizak.
Ayrlie
08-06-2013, 01:03 AM
Everyone still spams the Marjami WKR, especially during JP prime time. The other WKR are done more on a weekly basis. Someone showed me the route to the Weald WKR that does not involve panopts but that one mission you had to get past a panopt.