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Catmato
01-18-2014, 01:11 PM
Yeah right. Static Prison has NEVER done less than 2400 with Shellra V Barthundra and 50 cap PDT/MDT on.

Okay you're right. Its definitely 1-shot me (more often than not, actually). Here are my logs:


[20:53:05]Hurkan uses Static Prison.
[20:53:05]Catmato takes 128 points of damage.


[20:55:52]Hurkan uses Static Prison.
[20:55:52]Catmato takes 2784 points of damage.


[21:17:29]Hurkan uses Static Prison.
[21:17:29]Catmato takes 1460 points of damage.


[00:11:09]Hurkan uses Static Prison.
[00:11:09]Catmato takes 2242 points of damage.


[00:24:41]Hurkan uses Static Prison.
[00:24:41]Catmato takes 2089 points of damage.


[01:49:14]Hurkan uses Static Prison.
[01:49:15]Catmato takes 3120 points of damage.


[02:00:14]Hurkan uses Static Prison.
[02:00:14]Catmato takes 1007 points of damage.


[07:36:44]Hurkan uses Static Prison.
[07:36:44]Catmato takes 2283 points of damage.

All of those are on WHM, but I can't guarantee Shell5 and barthundra were up for all of them.

Karah
01-18-2014, 06:04 PM
That's on whm with magic defense bonus trait, and you still take massive damage....

Whm should never even be the one getting hit by it.

Melee's get devastated by this absurd tp move without the extra;

Magic Defense Bonus VI

Obtained: White Mage Level 91
Magic Defense Bonus +20

So whm is the job that takes the LEAST damage from it (aside from RUN and PLD).

Catmato
01-18-2014, 09:03 PM
So whm is the job that takes the LEAST damage from it (aside from RUN and PLD).

True, but that's all in TP gear.

Edit: I guess Espial does have a silly amount magic of evasion and MDB+18.

Renaissance2K
01-24-2014, 11:27 PM
This morning, I logged in to see a Japanese yell that said the following:

{Yorcia Weald} {Wildskeeper Reive} 0% ... {Thank you.}

So, there's at least one person who appreciates the colonization changes.

Griblit
01-25-2014, 12:34 AM
I think WKRs are fantastic. The difficulty is well balanced. The rewards are substantial. And if you get enough people together, they can be really fun.

The only problem I have, is actually getting the people together! *cough* merge servers *cough* :p

Afania
01-25-2014, 10:25 PM
I think WKRs are fantastic. The difficulty is well balanced. The rewards are substantial. And if you get enough people together, they can be really fun.

The only problem I have, is actually getting the people together! *cough* merge servers *cough* :p

WKR issue isn't really server issue. To clear WKR in reasonable amount of time, you need like 50+ or even 100 people for higher tier, or else it'd go on forever.

So most people just afk in zone, or join when it's 40% when there are 50~100 people in zone, making the NM fight even longer.

I wonder why SE go out to adjust delve party requirement, but not WKR. Delve requires 9~18 players and it's considered way too many by SE, WKR requires 50+ and there's still no word about adjustment.

Imakun
01-30-2014, 09:46 PM
The problem I have with WKRs, aside the need to shout for what seems like an eternity to get people to come and fight, are Trust NPCs.
Whenever I enter a WKR all I see is a sea of Trusts. Why would you rather summon Trusts instead of forming a party with real people is beyond me. I can understand if you're a melee, soloing minions to get buffs.
But when everyone cries for a PLD to hold the boss and when a PLD actually does come and gets aggro he's left alone to die because everyone is too busy spamming Stone on the boss or killing minions with Mihli and Lion. This is especially true with Kamhir Drifts' WKR, which is reasonably more challenging than the others. I saw a friggin' Aegis PLD getting pummeled to death because no one was curing him, and my SMN heals aren't exactly optimal for the task.
I also see people bringing mobs or even the boss to where all the weakened people are resting, just for the hell of it I presume. This is a direct result of a lack of experience in party-oriented environments. We shouldn't be able to kill everything with Stone/WS spamming. Not everything is a GoV party.

I guess this doesn't have much to do with SE and WKR as much as it has to do with players (lack of) cooperation skills. And I'm not that sure about not allowing Trusts in this kind of large scale events. I just wish players would at least consider the option of actually playing together instead of in their little NPC party.

Hopefully SE will consider calibrating future additions with more parties and less Trusts in mind. I understand population is not what it used to be anymore, but promoting further isolation is not the answer.

Selindrile
02-19-2014, 06:51 PM
Can I have your stuff?

Alexandero
02-27-2014, 04:19 PM
Here is my feedback Square Enix as a tank. For the last three Wildskeeper Reives I have tanked the NM for 2+ hours straight. I don't get to afk, I don't get to watch Youtube videos or anything else. For two or more hours I am constantly trying to stay alive and keep the NM off of the rest of the group. I have been doing this as RUN not PLD. The best drop I got after a cumulative 7+ straight hours of nonstop tanking was from Hurkan. That drop was a Handful of Iron Sand. Guess who isn't tanking another WKR? Way to go Square. I'm not expecting a great drop everytime but if tanks are going in here and putting 2+ hours in tanking these things I think they deserve more than a piece of vendor trash. Or keep it like it is, we don't have to go anyway. For the posts above mine, this is why you can't get anyone to go. You are going to be hard pressed to find a tank that is willing to come in there and bust their butt for hours on end only to walk out of there when it's over with Iron Sand and needing to cap xp again.

bloodbeat
08-25-2014, 09:40 AM
Yumcax mustve been designed by a sadist, because there's nothing good to be said about it. The arena, mobs, tp moveset, all of it is terrible.
You know your content is bad when even a hobby-AFKer loses patience waiting for the end.

FrankReynolds
08-25-2014, 02:29 PM
Here is my feedback Square Enix as a tank. For the last three Wildskeeper Reives I have tanked the NM for 2+ hours straight. I don't get to afk, I don't get to watch Youtube videos or anything else. For two or more hours I am constantly trying to stay alive and keep the NM off of the rest of the group. I have been doing this as RUN not PLD. The best drop I got after a cumulative 7+ straight hours of nonstop tanking was from Hurkan. That drop was a Handful of Iron Sand. Guess who isn't tanking another WKR? Way to go Square. I'm not expecting a great drop everytime but if tanks are going in here and putting 2+ hours in tanking these things I think they deserve more than a piece of vendor trash. Or keep it like it is, we don't have to go anyway. For the posts above mine, this is why you can't get anyone to go. You are going to be hard pressed to find a tank that is willing to come in there and bust their butt for hours on end only to walk out of there when it's over with Iron Sand and needing to cap xp again.

For what it's worth, I tank all of them on mnk/run with my whm mule so I imagine that anyone who can scrape together a couple of friends should be able to do the same. I die occasionally and some other DD has to try to stay alive for a few minutes, but it's rarely a big deal. I don't think many people realize that you can just throw DDs at these things. The biggest issues I run into are it takes too long and mages who want to go nuke crazy and then kite it through all the healers and weakened people.

saevel
08-28-2014, 09:37 PM
WHM and RUN take dramatically reduced damage from SP due to native MDB, melee's don't. Due to how MAB/MDB work, having a 20+ native boost makes a huge difference in the final damage taken. When I fought hurkan as a 99BLU with typical 119 gear and no Shell / Enhanced Barthunder (WHM's gives MDB) it did about 4000 damage, Hurkan has some insane MAB. On RUN though it barely scratch's me, the paralyze effect is worse then the damage. This is why melee's are completely useless on it, they simply die too quickly to be useful.

Byrth
08-28-2014, 09:47 PM
Assuming Hurkan does 4000 damage because he has +300 MAB and is doing a 1k damage attack to you while you have +0 MDB:
1000*((100+300)/100) = 4000 damage

Now assuming you have 22 MDB because you're on level 99 RUN, you should take:
1000*((100+300)/(100+22)) = 3278 damage


So no, the dramatic reduction you observe is not due to MDB.

Olor
08-29-2014, 02:20 AM
Yumcax mustve been designed by a sadist, because there's nothing good to be said about it. The arena, mobs, tp moveset, all of it is terrible.
You know your content is bad when even a hobby-AFKer loses patience waiting for the end.

yeah Yumcax is the worst -.-

FrankReynolds
08-29-2014, 01:13 PM
WHM and RUN take dramatically reduced damage from SP due to native MDB, melee's don't. Due to how MAB/MDB work, having a 20+ native boost makes a huge difference in the final damage taken. When I fought hurkan as a 99BLU with typical 119 gear and no Shell / Enhanced Barthunder (WHM's gives MDB) it did about 4000 damage, Hurkan has some insane MAB. On RUN though it barely scratch's me, the paralyze effect is worse then the damage. This is why melee's are completely useless on it, they simply die too quickly to be useful.

I tank it on mnk/run with my whm mule. DDs aren't completely useless, they just need some support.

Liteholt
09-07-2014, 12:18 AM
I know that a lot of people probably wouldn't be able to pull it off, but the other day I was able to beat Hurkan by myself. The only 'assistance' I had was from Ulmia, Joachim, and Cherukiki tossing the occasional buff at me, but all the damage came from me. I was DNC/RUN. Kept Barthunder and two Tellus up, and whenever he used Crashing Thunder to activate his aura, I would do Rudra's Storm -> Reverse Flourish -> Rudra's Storm (Darkness), and then used Swipe or Lunge. This would do enough earth damage to break his aura and get the !!s. Below 25% it becomes very important to break the aura as soon as it appears, as Static Prison is an at-will from that point, but without the aura the damage it does is mitigated. Took me about 90 minutes to crush that bird. Not something I'd want to repeat often, but it just goes to show that there are ways to deal with WKRs in ways that people might not have thought of or tried.

Daydreamer
12-28-2014, 05:59 AM
Id like to suggest and it may have been tossed out there already, but I will suggest it again then ^^...

New WKR "Style" Fights. Toss Kefka at us, or the Witches like Ultameicia, Roll over us with OZMA, hehe ... I like WKR fights and I love all the old Final Fantasies. I think it would be fun to have some more WKR fights tossed into the game. I dont think they all need to have a story behind them sometimes its fun to just gang up on an old baddie.

;)

Eaglestrike
03-01-2015, 02:26 PM
I have a "solution" that could overhaul the activity present in WKR's:

Make the "aged box" of HP Bayld a far more common drop. If people going in and contributing well can get 5-15 of an item presently selling on my server for 30k/each, they'll go and focus on what they're doing. As well, the bayld market is somewhat being held up by reive botters and this would bring the bayld production back into the hands of legitimate players. Also, Ergon weapons are at about twice the cost of Mythics, so it might help lower the overall cost there, too.

Zeargi
03-02-2015, 03:54 AM
For my feed back, I'd personally like to see the Delve Boss Items return and stay as drops from the WKR. I have still yet to get an actually win from Delve and I'd like some other chance to get the items I need for reforge without have to shell out hand over fist
for everything. I'd rather farm my items if at all possible.

Mnejing
04-03-2015, 05:07 AM
Bring back the WKR campaign.. there's a very low supply of high purity bayld going around.

Sayomi
04-03-2015, 05:29 AM
Yutunga Jungle and Yoat need WKR too =D