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Clou777
07-17-2013, 05:08 AM
where are the things we've been promised years ago? such as the 2 new avatars and new meritable 1hr abilities? you've been holding back the information for far too long and have annoyed so many people! can we get an answer to this please? this isnt a free to play game and we demand that you answer our simple questions!

Siviard
07-17-2013, 04:30 PM
I say this thread just needs to get locked up and the key thrown away. Go play with your new Satchet that makes your avatars spawn at Lv. 113 please.

See the horse over there that has recently passed away? Take this bat and go beat on it a while. Because that's all you're ever going to do until the Development Team actually says NO we're not implementing 2 new avatars. Yes, they did promise it YEARS ago. Yes, YEARS. But it's obvious now the Development Team has decided to move in a different direction with Summoner. Hence the new Stachet. I cannot believe the Summoners are still harping about it to this day. It's getting to the point of annoyance and it needs to stop. Be quiet, and move on.

http://ts2.mm.bing.net/th?id=H.4962260220119849&pid=1.7&w=267&h=186&c=7&rs=1

FrankReynolds
07-17-2013, 05:22 PM
I say this thread just needs to get locked up and the key thrown away. Go play with your new Satchet that makes your avatars spawn at Lv. 113 please.

See the horse over there that has recently passed away? Take this bat and go beat on it a while. Because that's all you're ever going to do until the Development Team actually says NO we're not implementing 2 new avatars. Yes, they did promise it YEARS ago. Yes, YEARS. But it's obvious now the Development Team has decided to move in a different direction with Summoner. Hence the new Stachet. I cannot believe the Summoners are still harping about it to this day. It's getting to the point of annoyance and it needs to stop. Be quiet, and move on.

http://ts2.mm.bing.net/th?id=H.4962260220119849&pid=1.7&w=267&h=186&c=7&rs=1

Why are you still reading these threads? Perhaps it is time to put down your bat too.

Siviard
07-17-2013, 06:55 PM
Hey Frank, try telling the Development Team that too. Lets see how that goes. It's unfortunate they have to real all the complaining from the Summoners at all. Surely they're beyond annoyed with it by now.

And by the way, I look at all threads. "Selective Reading" isn't my forte...

Xerius
07-18-2013, 12:49 AM
Hey Frank, try telling the Development Team that too. Lets see how that goes. It's unfortunate they have to real all the complaining from the Summoners at all. Surely they're beyond annoyed with it by now.

And by the way, I look at all threads. "Selective Reading" isn't my forte...

It's because it's something new and exciting for our job. A lot of people really enjoy playing SMN and we've had the same spells for years with the inclusion of a few abilities and 2 "avatars" we've really not received much love from the development team. Yes, we may be beating a dead horse but it's because we want the devs to know that this was a big deal for those of us that enjoy the job and that we still want it. Even the new satchets don't "add" anything to our job they just make our pets bigger and badder and when BSTs are getting 2 or 3 new pets every other update it seems you can see our frustration.

Daemon
07-18-2013, 12:51 AM
It's because it's something new and exciting for our job. A lot of people really enjoy playing SMN and we've had the same spells for years with the inclusion of a few abilities and 2 "avatars" we've really not received much love from the development team. Yes, we may be beating a dead horse but it's because we want the devs to know that this was a big deal for those of us that enjoy the job and that we still want it. Even the new satchets don't "add" anything to our job they just make our pets bigger and badder and when BSTs are getting 2 or 3 new pets every other update it seems you can see our frustration.

Some of us may argue that us Red Mages deserve attention before you Summoners. I mean when was the last time we had any new spells added compared to you guys getting Odin, Alex and the new delve item?

Xerius
07-18-2013, 12:54 AM
Some of us may argue that us Red Mages deserve attention before you Summoners. I mean when was the last time we had any new spells added compared to you guys getting Odin, Alex and the new delve item?

I play RDM as well and RDM has received some love with the Gain spells and Temper (albeit these spells hardly ever see use outside of soloing). The problem with right now is that it doesn't excel enough at anything. The only real reason RDM was so popular in the past was because it had exclusive rights to Refresh and Convert. I understand where you're coming from though.

Kincard
07-18-2013, 12:56 AM
Siviard's post is funny, because he's implying that the devs read our posts.

Daemon
07-18-2013, 01:08 AM
I play RDM as well and RDM has received some love with the Gain spells and Temper (albeit these spells hardly ever see use outside of soloing). The problem with right now is that it doesn't excel enough at anything. The only real reason RDM was so popular in the past was because it had exclusive rights to Refresh and Convert. I understand where you're coming from though.

Yes we are talking about Pre SoA. Summoners just got a new sachet to play with from Delve, that's current attention. While RDM has been left out on everything from Abyssea, Voidwatch, And all other content making RDM irrelevant from resist/completely resist.

The only thing we are given in SoA isn't new. They just gave us back our ability to do our job as intended. Enfeeble.

Haste 2 was supposedly an idea, bards were also promised a higher tier March for the future. Never happened.

http://forum.square-enix.com/ffxi/threads/25480-New-Red-Mage-Spells

So yeah that's why I said before Summoners get 2 new summons, red light is still up ready for war / rage quit / make devs life miserable from spamming complaints on forums until it gets overloaded, forums shutdown for maintenance and so on..

If in fact they show you summoners more attention before us.

Xerius
07-18-2013, 02:42 AM
Yes we are talking about Pre SoA. Summoners just got a new sachet to play with from Delve, that's current attention. While RDM has been left out on everything from Abyssea, Voidwatch, And all other content making RDM irrelevant from resist/completely resist.

In all honesty the new satchet isn't really anything new. I have one and it's nice to have but it's really just bringing us up to where we were pre-adoulin. All it does is make it so my avatars aren't being completely annihilated when I'm out soloing.

But a quick trip to the Red Mage or Blue Mage sections of the forums will show that it's not just SMN's that are up in arms about things we've been promised. In my opinion it's important to keep these topics relevant to show the developers that these are things that we are excited about and still want implemented and that we're not going to just turn a blind eye to them and that goes for all jobs that have been struggling for a niche in more recent content not just SMN. RDM's have been rallying for real melee capabilities for years now.

I believe that you and I are in violent agreement. :D

Siviard
07-18-2013, 02:49 AM
日本語であなたのポステを書いた場合、おそらくそれは、はるかに真剣に取られるでしょうか?

translate.google.com to translate, assuming you're not lazy and tl;dr does not apply.

Daemon
07-18-2013, 02:54 AM
In all honesty the new satchet isn't really anything new. I have one and it's nice to have but it's really just bringing us up to where we were pre-adoulin. All it does is make it so my avatars aren't being completely annihilated when I'm out soloing.

But a quick trip to the Red Mage or Blue Mage sections of the forums will show that it's not just SMN's that are up in arms about things we've been promised. In my opinion it's important to keep these topics relevant to show the developers that these are things that we are excited about and still want implemented and that we're not going to just turn a blind eye to them and that goes for all jobs that have been struggling for a niche in more recent content not just SMN. RDM's have been rallying for real melee capabilities for years now.

I believe that you and I are in violent agreement. :D

Yeah Devs need to play catch up to make all jobs relevant to their new content vision.

Daemon
07-18-2013, 02:57 AM
日本語であなたのポステを書いた場合、おそらくそれは、はるかに真剣に取られるでしょうか?

translate.google.com to translate, assuming you're not lazy and tl;dr does not apply.

I doubt it unless if it was posted on the JP website.

Siviard
07-18-2013, 03:00 AM
I doubt it unless if it was posted on the JP website.

Of course. Posted in the Japanese section of the forum. Should have specified....

Demon6324236
07-18-2013, 05:29 AM
So far as I know, translator programs and sites do translate but not perfectly, many things read very weirdly, try taking a JP post & using that to translate it, it comes out very weirdly. So while its possible, it would also become hard to read, and at the same time, it would possibly become a little distorted, besides the fact it would obviously not be a JP player in reality, because the writing is so weird. Its kinda like if someone comes here and does not know English well, you can tell I'm sure, so if they truly want to ignore our opinions, it would still be easily possible.

Kaisha
07-18-2013, 07:56 AM
New producer took over, prioritizes changed, live with it, and be happy with your band-aid of a new ammo slot that does more for SMN than they've had at all in the past two years.

FrankReynolds
07-18-2013, 08:33 AM
New producer took over, prioritizes changed, live with it, and be happy with your band-aid of a new ammo slot that does more for SMN than they've had at all in the past two years.

NO.

That is all.

Daemon
07-18-2013, 08:40 AM
NO.

That is all.

Lol Frank... Do you even play summoner? Maybe you forgot to list it in your collection of 99's hehe

FrankReynolds
07-18-2013, 09:17 AM
Lol Frank... Do you even play summoner? Maybe you forgot to list it in your collection of 99's hehe

Yeah, I haven't really played it since level cap increase because I never bothered to get alex/odin and this was my alt at the time. Then they changed up the billing system and I lost access to my JP account so I had to make this my main. I have a few +2 gears for summoner, but I kinda lost interest during abyssea because it wasn't used for anything but soloing and I have a nin and a whm char for that stuff.

I'm messing around and gearing some jobs since end game gear is a cluster *&^*& at the moment, so I'll probably get around to redoing my macros and whip out summoner again soon. I always thought it was a fun job.

I just hate people who don't push for a better game. They are the reason things suck. It's a weird dynamic in FFXI. Very few other places would you hear customers siding with a company that treats them so poorly. I suspect that's why they created forums. So that they could moderate all the things people say about them. They really need to fix some of these jobs.

Daemon
07-18-2013, 09:23 AM
Yeah, I haven't really played it since level cap increase because I never bothered to get alex/odin and this was my alt at the time. Then they changed up the billing system and I lost access to my JP account so I had to make this my main. I have a few +2 gears for summoner, but I kinda lost interest during abyssea because it wasn't used for anything but soloing and I have a nin and a whm char for that stuff.

I'm messing around and gearing some jobs since end game gear is a cluster *&^*& at the moment, so I'll probably get around to redoing my macros and whip out summoner again soon. I always thought it was a fun job.

I just hate people who don't push for a better game. They are the reason things suck. It's a weird dynamic in FFXI. Very few other places would you hear customers siding with a company that treats them so poorly. I suspect that's why they created forums. So that they could moderate all the things people say about them. They really need to fix some of these jobs.

Walk of the echoes... The playground for Summoners. Can make millions if not billions of gil..although I'm in the same boat as you, had my first account deleted for not paying after 3 months. Never wanted to touch the job again unless I know I can get all summons.

Edit: There's also an inventory crisis I'm having lol...

FrankReynolds
07-18-2013, 09:30 AM
Edit: There's also an inventory crisis I'm having lol...

Yeah, that and the Macros. All those staves and all those macros... ugghhh.

Anjou
07-18-2013, 09:48 AM
So to sum this all up:

Summoner: SE please it's just a simple addition of an existing dat file into the battle system/adding abilties, HP/MP to them. This should not have taken years to do, and it's stupid that people have to wait this long.

Red Mage: Needs a little more 'mmf' to them, I mean it -is- considered a jack of all trades, but tbh it's been lacking in a few areas of late.

Blue Mage: (Don't even get me started) Some issues with this job, some spells need to be fixed, some debuffs need to be able to stick a little better or they aren't even worth setting. In terms of physical spells, Barbed Crescent and of course Quadrastrike (imo at least) were huge let downs, make Quadra almost if not more powerful than Quad continuum, since Quadra is a higher level, and also has more MP cost than Quad Continuum.

Rwolf
07-19-2013, 02:18 AM
One of the real issues is the communication. Even if the Development Team and Matsui decided to go into another direction with Summoner, then say and explain the prior projects are dead. There's no legitimate reason to just ignore the player base after not only stating that Summoner is receiving something but going through the motions to make a quick .dat swap video of it.

Quoting Matsui on his recent post in Item Levels (http://http://forum.square-enix.com/ffxi/threads/34679-Item-Levels?p=454220#post454220), on one of his many repeats on stating they will improve communication:


I feel that the development team has a tendency to prioritize implementation over communication in order to meet deadlines. Going forward, I've taken steps to ensure that they place the same amount of importance on properly communicating information to users as they do for implementation. I'll continue to repeat this and make sure we are thorough.

There is also too much focus on projects no one asked for. Leaving projects that they were planning on working on for years left untouched, and worst not communicated as to if they are still in development and why it has not been implemented yet. They would be doing themselves a huge favor and the player base a great service to just flat out grab the old list of promises (not ideas) and just say in a list if they are still on the table.

Whenever I see someone complaining that someone is bringing up a concern, I wonder if they realize this isn't a typical forum on some random fan website. It's the official forum, which they specifically set up to get player feedback. If it's annoying to read player feedback, then stop looking in a forum dedicated to feedback. >_> Just as FFXI is diverse in what players goals/interests are, there will always be players who complain about something you don't care about in the game.

Dead horse or not, they could stand to communicate better.

Peepiopi
07-19-2013, 09:22 AM
where are the things we've been promised years ago? such as the 2 new avatars and new meritable 1hr abilities? you've been holding back the information for far too long and have annoyed so many people! can we get an answer to this please? this isnt a free to play game and we demand that you answer our simple questions!


Demand... lol. Thats cute.

Babekeke
07-19-2013, 02:39 PM
Some of us may argue that us Red Mages deserve attention before you Summoners. I mean when was the last time we had any new spells added compared to you guys getting Odin, Alex and the new delve item?

Odin and Alex were level 75, from ToAU.

Every spell that RDM has received since lvl 76 was introduced is more recent than Odin/Alex. You may not like Temper and Grav 2, but they're newer than SMN has had.

Daemon
07-19-2013, 03:24 PM
Odin and Alex were level 75, from ToAU.

Every spell that RDM has received since lvl 76 was introduced is more recent than Odin/Alex. You may not like Temper and Grav 2, but they're newer than SMN has had.

Yeah but SMN got new Delve item. Again like I said before since SoA release, the only think we got isn't new. They only gave us our ability to enfeeble. We got placed on Orvail set >.> which is pure Magery.

Mokeil
07-19-2013, 07:39 PM
Again like I said before since SoA release, the only think we got isn't new. They only gave us our ability to enfeeble. We got placed on Orvail set >.> which is pure Magery.

Let me preface this with the following disclaimer: I think there are a handful of jobs that need some love, not just SMN; RDM is definitely among them.

But, seriously... What do you think that delve item does for us Summoners? It doesn't boost our Wards so that more than six of them are useful. It doesn't remove the stifling 45 second hard cap on our Blood Pacts. It doesn't make it so that Favor is worth using outside of a few, very niche uses. It does nothing to fix any of the actual problems with the job. The only thing it gave us is the ability to do decent spike damage on too slow a scale to actually be useful for any of today's fast-paced events. Which is exactly what Summoner had before.

And, since you brought it up, guess who else got placed on the Orvail set? At least that set does something for RDM, even if it's a part of the job that perhaps didn't need the boost as much as other parts did. However, it does nothing useful for SMN at all.


Yeah but SMN got new Delve item.

Really? And Red Mage got nothing, huh? You do know RDM can equip both of the new Delve swords, right? Yea, OK, it still doesn't actually fix any of the problems inherent in a RDM trying to melee (example: lack of melee based armor that would actually give you the Acc/Att/etc needed to melee usefully)...

But as I said above, that's really all SMN got with their new item, too. All that recent item did was help us catch back up to where we were (relatively speaking) before Adoulin came along. It's a nice boost, but we - Summer and Red Mage both - are still just as far behind the curve as we ever were.

Daemon
07-19-2013, 08:52 PM
Let me preface this with the following disclaimer: I think there are a handful of jobs that need some love, not just SMN; RDM is definitely among them.

But, seriously... What do you think that delve item does for us Summoners? It doesn't boost our Wards so that more than six of them are useful. It doesn't remove the stifling 45 second hard cap on our Blood Pacts. It doesn't make it so that Favor is worth using outside of a few, very niche uses. It does nothing to fix any of the actual problems with the job. The only thing it gave us is the ability to do decent spike damage on too slow a scale to actually be useful for any of today's fast-paced events. Which is exactly what Summoner had before.

And, since you brought it up, guess who else got placed on the Orvail set? At least that set does something for RDM, even if it's a part of the job that perhaps didn't need the boost as much as other parts did. However, it does nothing useful for SMN at all.



Really? And Red Mage got nothing, huh? You do know RDM can equip both of the new Delve swords, right? Yea, OK, it still doesn't actually fix any of the problems inherent in a RDM trying to melee (example: lack of melee based armor that would actually give you the Acc/Att/etc needed to melee usefully)...

But as I said above, that's really all SMN got with their new item, too. All that recent item did was help us catch back up to where we were (relatively speaking) before Adoulin came along. It's a nice boost, but we - Summer and Red Mage both - are still just as far behind the curve as we ever were.

Ok cool I like this. You are debating but I like how your approach is better than previous encounters I've had with others.

I do agree that Summoner needs attention too. However, Delve item does make a difference in Pet Level and survivability. You do know that the #1 Area for Summoner is Walk of the Echoes. It is the best money making area in game with no limits except the 45 minute battle time in which everyone will be booted out if Boss has not been defeated. Summoner has the ability to rule over all other jobs now and can earn a higher amount of exp and qualify for max drops.

To compare your example of 45 second Bloodpact Vs Beastmaster Pet TP gain would be similar however Summoner Abilty attack is much more powerful than Beastmaster TP move.

Beastmaster also has a cruel 5 minute recast time on Call beast and consumes 1 Jug Vs Summoner who does not require any item to summon a pet.

As for Summoner and Orvail set, you do have MP augments that can give you a total of 320 additional MP total, higher Defense. Do know that high MND is potency for cure and WHM spell enfeebles. INT is for Elemental/Enfeebles.

Depending on which Subjob you use Orvails does make a difference also being that it has high Magic Accuracy. So to say this is totally useless would be doubtful.

Defense +174
Magic Accuracy +27
MP recovered while healing +4
Enmity -14
MND +46
INT +49
CHR +47
Adds "Refresh" effect
Enhances "Fast Cast" effect

Maybe this does not do anything to help your role as a Summoner, but I'm sure this would better help make a difference with your support jobs which focusing on both main and sub as a whole can make an overall difference.

Summoner also gets Yaskomo's Pole (SMN Only) which gives DMG 150 compared to 145 DMG using Soothsayer Staff available to other jobs. Do know one very powerful merit WS is Shattersoul which is INT base WS therefore also complements using Orvail. New items like Heartseeker and Steelflash earring gives Accuracy, Dudgeon and Bladborn Earring earring, Asperity Neckalace for Attack, Dashavatara which brings your pets power, evasion, defense etc to level 113.

Summoners have the ability to be a powerful soloist.

Much more powerful than Beastmaster now.

And yes, what's the purpose of having Delve sword if we lack the gear for the Melee aspect of the job?

Now my issue with RDM is that we were shunned out of the game when Resist/Completely resist hoarded most of the content putting Redmage in mommys pink stiletto shoe box thrown in the back garage buried, decades of dust collected and to the point of no recognition. Ok maybe I exaggerated a bit but yeah it was pretty bad.

Temper was cool until SE gave multitudes of jobs double/Triple/Quadruple attack gears. Shame, now temper isn't that special but before that..

Watering down almost the majority of our trade mark abilities and spells by allowing everyone to use dispel, refresh 1, Enspell tier 1s, Gravity and phalanx. To add insult to injury SE also allowed Fast cast, Convert useable through sub.

So where are we now today in this age? Given back our intended ability to Enfeeble yet Jack of all trades has been long outdated in today's fast pace environment where we are more like a slacker whose not really great at most things other than enhancing ourselves for solo and enfeebling.

Mokeil
07-20-2013, 06:19 AM
To compare your example of 45 second Bloodpact Vs Beastmaster Pet TP gain would be similar however Summoner Abilty attack is much more powerful than Beastmaster TP move.

Beastmaster also has a cruel 5 minute recast time on Call beast and consumes 1 Jug Vs Summoner who does not require any item to summon a pet.


Summoner Vs. Beastmaster is a whole different arguement! :p

Now, I'll admit I don't know how BST stands now that they've gotten their delve thing, too, but we were fairly even in most things before hand. SMN had undeniably better damage spikes, but BST had the better DoT... SMN could simply re-summon at need, but BST pets had 5 times the HP, a JA that lets them heal any of their pets, and a JA that lets them pawn off all hate onto their pets... It sort of balanced out.

Now, I don't know. I haven't really poked at their forums since the update. However, even if SMN is in a better position now than BST, it doesn't change the fact that SMN still has some pretty fundamental problems. It just means that BST has problems and needs some Developer Love, too.




Maybe this does not do anything to help your role as a Summoner, but I'm sure this would better help make a difference with your support jobs which focusing on both main and sub as a whole can make an overall difference.


That's just it, Orvail gear does nothing to help our main job. None of those pieces boost avatar performance, and we'll swap off of them the second we pull out an avatar. When that happens, the extra MP from the augments disappears, making that part useless, too.




And yes, what's the purpose of having Delve sword if we lack the gear for the Melee aspect of the job?

Sorry, reading back over what I wrote, I guess I didn't make my point clear enough. I suppose I did spread it out between two different quites. Let me see if I can do better...

Red Mage got something that gives them a boost in melee power, without actually doing anything to address the fact that Red Mage has some seriously fundamental problems that keep them from being able to melee. Likewise, Summoner got something that gives them a boost in avatar power, without actually doing anything to address the fact that our avatars have some seriously fundamental limitations, too.

Both jobs have gotten something, but ultimately that something merely helps us both to catch back up to the back of the line - right back up to where we were when Adoulin just came out (and before Delve). We both still have our problems that need to be addressed before we can actually perform well.



Now my issue with RDM...

A good summary of where RDM stands now! I agree with you on all those points. Especially on the point about things being sub-able. Red Mage just felt like it lost part of its identity once everyone got access to most of their tricks. And I have no clue why they're not on any of the new melee gear. I figured they'd be a shoe-in for Thurandaut, at least.

I suppose, ultimately, the point I was trying to make in my previous post is that while Summoner got a fancy new item, it really doesn't do anything for us, and we're more or less in the same boat as all the other neglected jobs - of which I'd say SMN, RDM, and BST are firmly in that category. All the neglected jobs have been getting are temp patches that sort of help them limp along just a little while longer. (I'd have added BLU to that list of neglected jobs, but I think BLU is actually slated to get the Love it needs in August. Time will tell for them.)

Daemon
07-20-2013, 07:18 AM
Summoner Vs. Beastmaster is a whole different arguement! :p

Now, I'll admit I don't know how BST stands now that they've gotten their delve thing, too, but we were fairly even in most things before hand. SMN had undeniably better damage spikes, but BST had the better DoT... SMN could simply re-summon at need, but BST pets had 5 times the HP, a JA that lets them heal any of their pets, and a JA that lets them pawn off all hate onto their pets... It sort of balanced out.

Now, I don't know. I haven't really poked at their forums since the update. However, even if SMN is in a better position now than BST, it doesn't change the fact that SMN still has some pretty fundamental problems. It just means that BST has problems and needs some Developer Love, too.




That's just it, Orvail gear does nothing to help our main job. None of those pieces boost avatar performance, and we'll swap off of them the second we pull out an avatar. When that happens, the extra MP from the augments disappears, making that part useless, too.




Sorry, reading back over what I wrote, I guess I didn't make my point clear enough. I suppose I did spread it out between two different quites. Let me see if I can do better...

Red Mage got something that gives them a boost in melee power, without actually doing anything to address the fact that Red Mage has some seriously fundamental problems that keep them from being able to melee. Likewise, Summoner got something that gives them a boost in avatar power, without actually doing anything to address the fact that our avatars have some seriously fundamental limitations, too.

Both jobs have gotten something, but ultimately that something merely helps us both to catch back up to the back of the line - right back up to where we were when Adoulin just came out (and before Delve). We both still have our problems that need to be addressed before we can actually perform well.



A good summary of where RDM stands now! I agree with you on all those points. Especially on the point about things being sub-able. Red Mage just felt like it lost part of its identity once everyone got access to most of their tricks. And I have no clue why they're not on any of the new melee gear. I figured they'd be a shoe-in for Thurandaut, at least.

I suppose, ultimately, the point I was trying to make in my previous post is that while Summoner got a fancy new item, it really doesn't do anything for us, and we're more or less in the same boat as all the other neglected jobs - of which I'd say SMN, RDM, and BST are firmly in that category. All the neglected jobs have been getting are temp patches that sort of help them limp along just a little while longer. (I'd have added BLU to that list of neglected jobs, but I think BLU is actually slated to get the Love it needs in August. Time will tell for them.)

Yeah I agree, sad that its taking this long but hey I can't imagine what it's like to code a video game. Hope they can speed it up a little. This game stole my youth. Not getting any younger. Sure dont wanna wait until retirement. =p

Clou777
07-21-2013, 05:54 AM
this isnt really about smns in particular getting butthurt, its about trust, how can we actually trust anything this company is saying if they continually give us reason to distrust them?

Zumi
07-21-2013, 06:29 AM
RDMs still have their place. The one thing they do well is enfeebling which earns them a spot in endgame. Since they are the best at enfeebling NMs and bosses. With the new high value magic accuracy weapons, the club, and eventually staffs coming, lets you use a lot of different gear.

RDM is a mage at its core, if you guys want to melee I would play a melee job where that is their main purpose.

Daemon
07-21-2013, 08:05 AM
RDMs still have their place. The one thing they do well is enfeebling which earns them a spot in endgame. Since they are the best at enfeebling NMs and bosses. With the new high value magic accuracy weapons, the club, and eventually staffs coming, lets you use a lot of different gear.

RDM is a mage at its core, if you guys want to melee I would play a melee job where that is their main purpose.

Personally I wouldn't use Redmage to Melee in party. However it would be nice to Melee better solo than the current state we are left at. Our spells are not cheap and we don't have nearly comparable gear options as a Blue Mage. Since in reality Bluemage might be the closest job to compare with (although Blue has it much better than us ><). While BLU got placed on Thuradaunt set, we were placed on Orvail.

Yes we are used highly for enfeebling. That's pretty much the only thing we are used for. Along with back up healing and Refresh II.

Our spells are pretty much designed for solo purposes. Unless we sub SCH for accession Enspells really aren't that great. Little damage is better than no damage? But what choice do we really have in the matter. strategems sux as a sub so its really not worth it to waste on Enspells. When fighting Kurma, all enfeebles resisted even with high INT, MND, Mag Acc and 500+ enfeebling.

I just think SE should give us new spells either unique to RDM only or atleast give us something to better help support the others in party because honestly what use to be unique to us specifically all other jobs can use a good portion using RDM as a subjob. Regen II is the highest tier we have which was fine back at level 75 era but at 99 it's like using Regen 1.

It's pretty much like telling SE that we need a boat to cross the river they built, but they only gave us a log. And while they keep adding more water and building different obstacles in our way, the log they gave us is becoming harder to use for crossing.

Umichi
07-21-2013, 08:59 AM
What about drg? all we complain about is our relic..... can you fix the agi mod on relic? I'll be happy for all eternity if you do!

Annalise
07-21-2013, 01:59 PM
Why does it have to turn into a pissing contest?

Here is an idea. Fix all of the jobs that need some balancing. Not just one job.

Babekeke
07-21-2013, 04:39 PM
What about drg? all we complain about is our relic..... can you fix the agi mod on relic? I'll be happy for all eternity if you do!

And the aftermath on Gungnir.
And the fact that it has no native JA haste OR attack boosting ability, so DRGs have to choose between capped haste OR decent attack.
And the fact that offensive breaths are useless against anything since abyssea.
And the fact that the Wyvern's white damage is barely a contribution to a fight (yet that's why DRG gets no native attack boosting JA).

FrankReynolds
07-21-2013, 06:05 PM
And the aftermath on Gungnir.
And the fact that it has no native JA haste OR attack boosting ability, so DRGs have to choose between capped haste OR decent attack.
And the fact that offensive breaths are useless against anything since abyssea.
And the fact that the Wyvern's white damage is barely a contribution to a fight (yet that's why DRG gets no native attack boosting JA).

It's too bad too, because it's a really fun job. I get the impression that the devs use a special balance formula in which the more fun a job is, the worse it must perform. The whole yin/yang thing. I'm still trying to figure out why though.

Stompa
07-21-2013, 06:23 PM
Giving DRG pets autonomy to be able to go pull mobs and return to the master, like BST PUP SMN have, is a long overdue and commonsense addition to the To-Do list. Especially it makes no sense since the master and pet in DRG job share a much stronger life-long bond, than disposable BST jugpets' bond to the BST, so you would expect the wyvern to have better AI and more commands including remote action.

Babekeke
07-21-2013, 10:30 PM
It's too bad too, because it's a really fun job. I get the impression that the devs use a special balance formula in which the more fun a job is, the worse it must perform. The whole yin/yang thing. I'm still trying to figure out why though.

Explains why MNK performs so well. It has to be THE most boring melee job in the game!

Daemon
07-21-2013, 10:42 PM
Explains why MNK performs so well. It has to be THE most boring melee job in the game!

I guess that only applies to DD jobs. Sorry but look at Summoner? The job in my opinion is pretty boring due to its limitations. Yet not powerful enough to be included in most events.

Scholar is fun IMO, has more functions than any other mage job. Has the power of 3 jobs in 1 if subbing Redmage. Still powerful and not boring.

But I know we all have different opinions.

Although to me bard is horribly boring. Geomancer too.

Umichi
07-21-2013, 10:58 PM
Giving DRG pets autonomy to be able to go pull mobs and return to the master, like BST PUP SMN have, is a long overdue and commonsense addition to the To-Do list. Especially it makes no sense since the master and pet in DRG job share a much stronger life-long bond, than disposable BST jugpets' bond to the BST, so you would expect the wyvern to have better AI and more commands including remote action.

I concur of all the things they could add to drg, pet control would top the cake and make me a very happy drg for a long time..perhaps not pet control but have command names that are teamwork oriented..... I think the primary reason why we can't really control our wyverns is because they are just that. Wyverns and dragons are notorious for never bowing to mortal races but have been known from time to time to work side by side.

Yeah someone mentioned some problems with drg but you forget that Drg is not just a mele DD job, It has many roles it can fill people just choose to not specialize in them... ever seen a drg healer? might not be able to wipe off buffs as strongly as an actual healer job but with refresh songs and a cheap wyvern heal which they can macro to all spells they can actually be a very decent back line healer...

Vold
07-22-2013, 02:15 AM
Yes it is unacceptable, but this has always been the case for many years. Things get thrown on the backburner and slide further and further back. It apparently happens when a MMO is abandoned for a redo MMO replacement. Again, where is my reduced sub fee? Since I'm getting a third of the service I used to. Man oh man if only we could all come together and quit for a single month and not give them any money, they would think long and hard about their stance on a skeleton crew for FFXI, but alas at least 50% of the players will have panic attacks and possibly commit suicide from the protest experience. I don't know if I am joking when I say that or not.


Lol Frank... Do you even play summoner? Maybe you forgot to list it in your collection of 99's hehe
You don't need to play a job to defend against pointless trolling of players who have nothing better in this world to do than tell another person to essentially stop providing feedback and suggestions and "live with it" on a forum that's more or less strictly limited to.... feedback and suggestions.

There's a time and place for the "live with it" argument. This is not it but that won't stop anybody. This is the internet. There are people left and right drooling at every chance they can get to talk down on someone by saying "deal and live with it"

I will leave on this note: SMN is in a league of it's own. It's avatars selection are extremely limited due to the lore of the game. It's not like they can add dozens of new avatars like BST gets new pets, and SMN doesn't really need dozens of new avatars. What SMN needs is for the existing avatars to be reworked in such a way that it makes having a SMN worthwhile beyond the now gimped PD(and even before the gimpness) But frankly SMN is worthwhile already, and if you, as a leader of a LS or PUG, have an ounce of FFXI knowledge to speak of you'll be abusing SMN for all it's worth at whatever the cost that makes logical sense. Still, it needs better in some places like some wards and avatar's favor. I'm drooling at the thought of using magic evasion over DA /sarcasm

I know SMN mains don't want to face a future where they get little attention but I really don't know what to say other than SE can allow the FFXI dev team some breathing room and let them create some all new avatars so there can be I guess two for every element. No offense to the known summons of FF, but I would like to see some new ones exclusively for FFXI, or at least born from FFXI. "Dark" versions of the existing avatars doesn't work for me, FYI SE.

Babekeke
07-22-2013, 03:11 AM
I guess that only applies to DD jobs. Sorry but look at Summoner? The job in my opinion is pretty boring due to its limitations. Yet not powerful enough to be included in most events.

Scholar is fun IMO, has more functions than any other mage job. Has the power of 3 jobs in 1 if subbing Redmage. Still powerful and not boring.

But I know we all have different opinions.

Although to me bard is horribly boring. Geomancer too.

Essential NON-DD jobs:

WHM, BRD, COR.

WHM and BRD are incredibly boring. COR is actually one of the most interesting jobs in the game, but most people can't be bothered when they play it and just stick to rolls and the occasional Ele Shot.

As for SMN: Personally I find it one of the most interesting jobs in the game (if you don't, I have to ask: why do you even play it?). Though it's not the most powerful job, it does have quite a lot of utility. Like COR, it can deal out a decent amount of damage for a Support Job. It has a lot of nice buffs (including a 3 min 50 second warcry effect!) that people rarely ever seem to use. Also some nice enfeebs. Att and eva down, long duration stun from both ward and also 2 different rages, Slowga which is more potent than most people realise, 2 ways to paralyze, etc. etc. etc.

Unfortunately, people only like to predator claws and hastega or GTFO lol.

BLU, really fun job, lots of utility be it DD, healing, support buffs, enfeebling. Unless they fix the spells though, completely useless in endgame.

RDM, jack of all trades, can do everything ok, but in end-game it's just buff, cure, focus on that 1 particular enfeeble that we need to land under all costs. Not much fun.

I can't really comment on SCH (can't even remember if I got it to 99) as I've never used it outside of abyssea exping. And my GEO is lvl 1.

Daemon
07-22-2013, 03:34 AM
Yes it is unacceptable, but this has always been the case for many years. Things get thrown on the backburner and slide further and further back. It apparently happens when a MMO is abandoned for a redo MMO replacement. Again, where is my reduced sub fee? Since I'm getting a third of the service I used to. Man oh man if only we could all come together and quit for a single month and not give them any money, they would think long and hard about their stance on a skeleton crew for FFXI, but alas at least 50% of the players will have panic attacks and possibly commit suicide from the protest experience. I don't know if I am joking when I say that or not.


You don't need to play a job to defend against pointless trolling of players who have nothing better in this world to do than tell another person to essentially stop providing feedback and suggestions and "live with it" on a forum that's more or less strictly limited to.... feedback and suggestions.

There's a time and place for the "live with it" argument. This is not it but that won't stop anybody. This is the internet. There are people left and right drooling at every chance they can get to talk down on someone by saying "deal and live with it"

I will leave on this note: SMN is in a league of it's own. It's avatars selection are extremely limited due to the lore of the game. It's not like they can add dozens of new avatars like BST gets new pets, and SMN doesn't really need dozens of new avatars. What SMN needs is for the existing avatars to be reworked in such a way that it makes having a SMN worthwhile beyond the now gimped PD(and even before the gimpness) But frankly SMN is worthwhile already, and if you, as a leader of a LS or PUG, have an ounce of FFXI knowledge to speak of you'll be abusing SMN for all it's worth at whatever the cost that makes logical sense. Still, it needs better in some places like some wards and avatar's favor. I'm drooling at the thought of using magic evasion over DA /sarcasm

I know SMN mains don't want to face a future where they get little attention but I really don't know what to say other than SE can allow the FFXI dev team some breathing room and let them create some all new avatars so there can be I guess two for every element. No offense to the known summons of FF, but I would like to see some new ones exclusively for FFXI, or at least born from FFXI. "Dark" versions of the existing avatars doesn't work for me, FYI SE.

Frank actually stated that he did play the job before and we both had similar experiences of putting the job down.


Yeah, I haven't really played it since level cap increase because I never bothered to get alex/odin and this was my alt at the time.

I would never tell anyone to "live with it" as I keep an open mind that all jobs need improvement and not everyone has the same point of view as me.

Just wanted to point that out.

Clou777
07-24-2013, 03:44 AM
this was a post about how poorly we are being communicated with by the company and now this post has turned into a job war?

Daemon
07-24-2013, 04:26 AM
this was a post about how poorly we are being communicated with by the company and now this post has turned into a job war?

Poorly communicated or poorly attended to the demands of new content that all jobs have been needing attention for quite some time?