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Nidhogg
07-10-2013, 04:28 PM
ISP: ADSL AT&T
Type of Internet Connection: ADSL
Internet Connection Speed: 3Meg up .5meg down
Date & Time: 7/9/2013
Frequency: Very High
Character Name: Angierus
Race: Mithra
Main Job: Red Mage
Support Job: Scholar.
Area and Coordinates: Morimar Basalt Fields
Party or Solo: Party
NPC Name: ---
Monster Name: Kurma
Steps:
1. GEO cast Geo-Languor on Kurma, and Indi-Focus near the Red Mage.
2. SCH cast Voidstorm on the RDM to further enhance Dark Magic Accuracy.
3. RDM Casts Klimaform to gain benefit from Voidstorm.
4. Kurma readies Harden Shell.
5. Kurma has suddenly become nearly immune to Dispel.
6. Kurma has always been very resistant to Finale.
7. GEO uses Bolster for GEO-Languor.
8. Kurma is still nearly immune to Dispel & Finale.

Can we please have this looked into, this has been a tactic that had been utilized to handle the time it takes to take down the NM in a feasible amount of time, both inside and outside of the Fracture.

Asymptotic
07-10-2013, 09:51 PM
[Issue Details]

-A part of Delve's Notorious Monster"Kurma" is not showing correct resistance value.
http://www.playonline.com/ff11us/polnews/news22384.shtml

Hooray!

Camate
07-11-2013, 03:38 AM
Greetings,

I'd like to apologize that one item was left off of the version update announcement. We've increased the magic resistance value cap for both characters and monsters.

As a result of this adjustment, we've been receiving reports that Kurma's resistances to certain spells have gone way up, and we will be making edits to reduce the resistances to these spells.

Currently the development team and QA team are making the fixes and performing testing, and as long as there are no major issues we will be implementing these fixes during tomorrow's maintenance.

Once the maintenance time has been decided we will make an announcement on PlayOnline News. Again, I apologize for the inconvenience and appreciate your patience while we address this.

Raksha
07-11-2013, 04:49 AM
Greetings,

I'd like to apologize that one item was left off of the version update announcement. We've increased the magic resistance value cap for both characters and monsters.



Something like this is exactly what the test server was made for.

Lithera
07-11-2013, 10:39 PM
Unfortunately not enough people are on the test server to be able to group up and pop delve nms for useful testing. Though I suppose if the adjustments had been mentioned when they were added to the test server someone may have solo popped Kurma and other NMs to see the effect of the adjustment.

Xerius
07-11-2013, 11:42 PM
Unfortunately not enough people are on the test server to be able to group up and pop delve nms for useful testing. Though I suppose if the adjustments had been mentioned when they were added to the test server someone may have solo popped Kurma and other NMs to see the effect of the adjustment.

There aren't enough people on the test servers because it's not updated frequently enough to be on it, though. :(

Godofgods
07-12-2013, 02:28 AM
Something like this is exactly what the test server was made for.

Logic like this is why they are the programmers and you're not ;)