View Full Version : Storage issues.... still... (not again, I mean still, because SE hasn't done much)
Belphantom
07-10-2013, 06:34 AM
I am sure that this has been posted numerous times, hell I bet there is even a response to it somewhere. However, i don't feel like the issue has been attended to properly by SE. Therefore I am hoping that the community can come together and stand ground about something. (most likely instead of banding together people would rather degrade the topic or my words/ideas)
I saw in the past about the storage slips for moogles to become key items,
Fantastic idea if you ask me.
How about something to store all this new delve gear/weapons?
What about some place to store bayld gear?
Storage slips need to be adjusted, more specifically the relic +2 storage,
yeah I know been addressed probably 100+ times. But seriously, some of the relic +2 is great but the augments are trash, great example, rdm hands +2, the hands themselves are great but the aug, not so much, so now I get to go around less invent space because I need the stats or the +2 but not about to waste the time getting 20k exp on bad augments when I have 18 more jobs I need gear/invent for.
Some of us don't buy extra characters, (personally why do that if you have to spend more money, gil and more time working on a second character? Thats my personal opinion and it will never change.)
Maybe some NPC to store the massive quantities of ammo I have for bst, rng, cor? Those dispensable items really take up a lot of space if you would like to have your jobs at the ready, due to the more jobs you have the less likely you know what job you will be going beforehand.
I am sure there are many more issues, and even better ideas. I either can't think of them at the moment or just have completely not noticed it.
Anyway throw out your ideas. Lets get some attention on this and get a decent response from SE.
FrankReynolds
07-10-2013, 08:38 AM
I am sure that this has been posted numerous times, hell I bet there is even a response to it somewhere. However, i don't feel like the issue has been attended to properly by SE. Therefore I am hoping that the community can come together and stand ground about something. (most likely instead of banding together people would rather degrade the topic or my words/ideas)
I saw in the past about the storage slips for moogles to become key items,
Fantastic idea if you ask me.
How about something to store all this new delve gear/weapons?
What about some place to store bayld gear?
Storage slips need to be adjusted, more specifically the relic +2 storage,
yeah I know been addressed probably 100+ times. But seriously, some of the relic +2 is great but the augments are trash, great example, rdm hands +2, the hands themselves are great but the aug, not so much, so now I get to go around less invent space because I need the stats or the +2 but not about to waste the time getting 20k exp on bad augments when I have 18 more jobs I need gear/invent for.
Some of us don't buy extra characters, (personally why do that if you have to spend more money, gil and more time working on a second character? Thats my personal opinion and it will never change.)
Maybe some NPC to store the massive quantities of ammo I have for bst, rng, cor? Those dispensable items really take up a lot of space if you would like to have your jobs at the ready, due to the more jobs you have the less likely you know what job you will be going beforehand.
I am sure there are many more issues, and even better ideas. I either can't think of them at the moment or just have completely not noticed it.
Anyway throw out your ideas. Lets get some attention on this and get a decent response from SE.
WOuldn't it be nice if the next time they were thinking about working on a silly event that rewards people with a funny hat, or planning to build an island where people could harvest and farm and fish instead of using existing areas, or a bunch of gear that will be outclassed into oblivion in like two weeks anyways...
Wouldn't it be nice if they just worked on something like storage instead? Wouldn't it?
I personally would have gladly paid $30 for a real, robust storage system rather than this crappy expansion that only caters to people who play with big groups of friends. Get it through your heads devs. These people always finish it a million times faster than you meant for them to finish it, they are always bored because nothing is a challenge and every time you try to build something that they won't blaze through, you inevitably screw everyone else.
Do something that will actually benefit everyone for a change. Not something that people could do if they felt up to it, and they had 20 friends, or a bunch of special gear, or a certain job of the week leveled, or a certain weapon or a certain skill, or a certain merit. Something that benefits everyone.
Build out a real storage system for the love of god.
RushLynx
07-14-2013, 08:21 PM
WOuldn't it be nice if the next time they were thinking about working on a silly event that rewards people with a funny hat, or planning to build an island where people could harvest and farm and fish instead of using existing areas, or a bunch of gear that will be outclassed into oblivion in like two weeks anyways...
Wouldn't it be nice if they just worked on something like storage instead? Wouldn't it?
I personally would have gladly paid $30 for a real, robust storage system rather than this crappy expansion that only caters to people who play with big groups of friends. Get it through your heads devs. These people always finish it a million times faster than you meant for them to finish it, they are always bored because nothing is a challenge and every time you try to build something that they won't blaze through, you inevitably screw everyone else.
Do something that will actually benefit everyone for a change. Not something that people could do if they felt up to it, and they had 20 friends, or a bunch of special gear, or a certain job of the week leveled, or a certain weapon or a certain skill, or a certain merit. Something that benefits everyone.
Build out a real storage system for the love of god.
::wipes tear:: That was beautiful. Thank you.
Kristal
07-15-2013, 05:25 PM
Storage slips need to be adjusted, more specifically the relic +2 storage,
yeah I know been addressed probably 100+ times. But seriously, some of the relic +2 is great but the augments are trash, great example, rdm hands +2, the hands themselves are great but the aug, not so much, so now I get to go around less invent space because I need the stats or the +2 but not about to waste the time getting 20k exp on bad augments when I have 18 more jobs I need gear/invent for.
The item storage and retrieval system is probably unable to store two items with the same ID, so you can either store it with augment, or without it, which leaves us with the current implementation. If you don't want to do the +2 aug trials but still want to store them, don't upgrade them to +2. If all you want is stats, there's likely better stuff already available or coming up in future Adoulin updates.
And who knows, maybe SE will make trials for +3 versions , which require the augmented +2, so all jobs have relic on par with GEO/RUN AAF. Those could then be stored, and you would have a reason to do the 20k exp trials.
Glamdring
07-16-2013, 08:08 AM
And who knows, maybe SE will make trials for +3 versions , which require the augmented +2, so all jobs have relic on par with GEO/RUN AAF. Those could then be stored, and you would have a reason to do the 20k exp trials.
which even the runes/geos will already be past since the job will be over half a year old by then...
Rustic
07-19-2013, 02:22 AM
It's one of those cases where the system is definitely showing it's age. Generic stuff like ammo? That could actually use a system similar to the seal-exhange system. Put an armory somewhere that you can trade in pouches/quivers to an NPC to offload later. It's the one big flaw in the job-switch system...the tremendous appetite for gear space it generates.
Belphantom
07-22-2013, 10:24 AM
The item storage and retrieval system is probably unable to store two items with the same ID, so you can either store it with augment, or without it, which leaves us with the current implementation. If you don't want to do the +2 aug trials but still want to store them, don't upgrade them to +2. If all you want is stats, there's likely better stuff already available or coming up in future Adoulin updates.
And who knows, maybe SE will make trials for +3 versions , which require the augmented +2, so all jobs have relic on par with GEO/RUN AAF. Those could then be stored, and you would have a reason to do the 20k exp trials.
Sadly enough we don't even get that much of an option, can't store the non-aug gear at all
Kristal
07-22-2013, 05:22 PM
Sadly enough we don't even get that much of an option, can't store the non-aug gear at all
Assume the system cannot handle storing/retrieving two items with the same ID, so you can either store the non-aug +2 or the aug +2. Which would you store? If you only allow non-augs, eventually there will be nothing left to store as all items get augmented, rendering the storage slip useless and requiring +100 inventory. If you only allow augs, eventually ALL items will be stored.
Anyway, that's my take on it. I can understand you want both non-aug and aug to be stored, but it's probably too much work, or downright impossible, to fix the system now, for what is essentially player laziness.
FrankReynolds
07-23-2013, 03:44 AM
Assume the system cannot handle storing/retrieving two items with the same ID, so you can either store the non-aug +2 or the aug +2. Which would you store? If you only allow non-augs, eventually there will be nothing left to store as all items get augmented, rendering the storage slip useless and requiring +100 inventory. If you only allow augs, eventually ALL items will be stored.
Anyway, that's my take on it. I can understand you want both non-aug and aug to be stored, but it's probably too much work, or downright impossible, to fix the system now, for what is essentially player laziness.
Except most of the augments suck, so most people will not augment them. Is 2 slips, one for augmented and one for non augmented really too much to ask? Or how about an overhaul?
This game keeps adding more and more collectible crap and the only solution is Mule accounts? How about at least allowing us to log in on more than one character to make the movement of gear between these accounts less tedious. Even if it's only in a designated "Lag Free" Zone where people are automatically kicked if thy afk for more than 5 minutes.
Camate
07-24-2013, 03:00 AM
Greetings,
With the influx of so many brand-new items, the development team is well aware of your inventory woes and they are currently looking into expanding the space.
However, due to the fact that both Gobbiebag and Mog Safe data are constantly on your character, simply expanding inventory size would affect loading times when changing zones, so they are looking into this very carefully.
Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
Ziyyigo-Tipyigo
07-24-2013, 03:16 AM
Inventory woes can be dealt with indirectly by allowing more concurrent auctions per character. I can't speak for others, but most of the stuff I have isn't stuff I want to have, and I'd rather see it go to someone that does actually want it rather than drop it outright.
Mnejing
07-24-2013, 03:49 AM
Sometime after Caitsith and Atomos will be released, right?
Vivivivi
07-24-2013, 04:15 AM
Fat Chocobo? :>
Washburn
07-24-2013, 04:18 AM
Make a chest wash ashore on my mog garden. Ill just use that.
Rustic
07-24-2013, 04:36 AM
Greetings,
Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
Ooh! Let us summon a Fat Chocobo! :)
HimuraKenshyn
07-24-2013, 05:42 AM
Call moggle summons a storage moggle to your location to allow gear storage.... Problem solved.....
Milva
07-24-2013, 06:06 AM
Sometime after Caitsith and Atomos will be released, right?
Aww, I'm beaten!
Hopefully before Toubillion fix!
Demon6324236
07-24-2013, 06:09 AM
However, due to the fact that both Gobbiebag and Mog Safe data are constantly on your character, simply expanding inventory size would affect loading times when changing zones, so they are looking into this very carefully.Camate,, can you please tell me, who has a problem with this?
Having a new porter like system would be cool and all but I have to much gear for a single job alone that I would carry on me. I would much rather get an expansion to my bag & sac which would make it, say, 100 inventory, or maybe even more. Even if I take 2 extra seconds to load up the area, it would allow me to play my jobs like RDM without having to store an item just so I can lot a drop, store it, and get my first item back out again. Trust me, that is infinitely more inconvenient to me than a few extra seconds when zoning.
It seems when you have said this before, most people, at least people on this side of the forums, thought the delay would be no issue for us. I can not think of anyone who said it was bad and could not be done for that reason. I myself rather an upgrade to my immediate inventory more than anything else, sacks & such can not use macros to retrieve gear or put on gear from there. So please tell me, are you talking about actually adding more immediate inventory space, accessible to you through macros instantly? Is someone actually complaining about this extra delay even if it provides more immediate inventory space?
I rather have more space and longer load times than none at all. Also would rather have it than another porter moogle type storage NPC.
okthis was mentioned in another thread somewhere i can be bothered to find the post so sorry to who evers idea it was but it is a truly briliant idea.
let us take all that situational gear af1 af2 af3 for example that we carry around just because it enhances X job ability and is macro'd in eqquiped for 1 second and macro'd out, let us turn that gear into KI's that allow us to get the benifit of the enhances X job ability when we use the JA without have to equip a piece of outdated gear that we carry just for that one reason, it changes nothing we still have to aqquire said piece of gear and would save each job a few slots, if you have alot of jobs that adds up, yes i know we can store it but thats not the point also makes even more sense now we have item levels
again sorry to who ever's idea i just stole
Zadimortis
07-24-2013, 07:04 AM
This sounds like the perfect thing to poll the users for.
*awkward side cough*
Glamdring
07-24-2013, 08:52 AM
Greetings,
With the influx of so many brand-new items, the development team is well aware of your inventory woes and they are currently looking into expanding the space.
However, due to the fact that both Gobbiebag and Mog Safe data are constantly on your character, simply expanding inventory size would affect loading times when changing zones, so they are looking into this very carefully.
Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
Cam,
I realize that I'm not representative of every player on the boards or even every casual player who chooses not to be on the boards. That being said, I'm not worried about what I would call additional "active" inventory, i.e. accessable in the field. I don't carry 5 different gear sets on me at all times, so the active space we have is sufficient for my gear swaping needs. What I need is space in town where I'm doing a job change, since I'm currently playing 10 level 99 jobs, and the newest ones' gear is not storable with the porter moogle, nor will the stuff I'm gunning for down the road. So, if it's easier and faster to create more storage space like the "Storage" slot that only needs to be loaded when we enter a Mog House my vote is you go for that.
I mean if you are willing to add more "active" slots in the field that's great, and I'll be singing your praises every time I do another farm session, but mostly I'm worried about the 20 active slots I need just to store my bard stuff when I want to go play my Rune. I don't need those 20 slots in the field, but I sure as hell do when I'm changing jobs in town. And to be honest, it isn't THAT bad as I haven't started building a delve armor set or something, my bard armor is currently almost all on the porter moogle. But the R/EX armor, instruments, food, meds and weapons, yeah, that's an issue. Now, multiply that by 10, taking into account that I'm primarily a beast and I always keep a full stack of every level 99 capable jug (yes, I know, just full-time Falcorr, no, not doing it, I LIKE my pet to intimidate now and then), 2 stacks of pet food, 5 dawn mulsums, more R/EX stuff, ammo for my rng, nin tools for /nin (so I can't use universals), some automaton oils and such... it adds up. Let's not forget I'm not done leveling jobs, either so this is going to get worse. But I only need the space in town-if I can get at it at a nomad moogle too, that's great, and that's only 5 more affected zones iirc (Rabao, Selbina, Mhaura, Norg and Kazaam, yep, 5), but even just in town would be good. I just don't want to have to mule to job change, it takes too long and it's rude to the party people waiting on me to do so-they should be happy I'm not a major gear swapper, it would take 5 times as long, and even longer if I was a dual or more box player.
So, even though I don't want you guys to use this as a solution for job change issues, a bigger delivery box would also be nice.
Trumpy
07-24-2013, 09:45 AM
If it was the time it took for me to get into a zone I'd be fine with it but previously Devs had said the items we have when we zone affect the server load, So this "load" might not be the "load" that you are thinking of. Kinda like the load of the Yell system they were always talking about.
FrankReynolds
07-24-2013, 10:42 AM
I would take double the inventory even if it meant quadruple the load time. Just sayin. I hate moogle slips and storage NPCs. Some days I log in and spend half of the limited time I have moving gear / items around. It's a major turn off. I want a game. Not a job at the gap stacking pants.
nyheen
07-24-2013, 11:53 AM
dont think most people would care about the loading times. we just would like more space already please:). and yes a poll would be a great idea.
more loading times but more space?!
less loading times and no space?!
Babekeke
07-24-2013, 02:27 PM
The extra loading times for zones through gear doesn't even seem to actually affect entering the zone itself, rather just the time it takes before any of your gear/items show up in the menus.
The only time this has ever been remotely an issue for me is when entering delve and spamming buffs immediately, only to find that my gear wouldn't change from fast cast to song potency/duration before the song went off.
However, I echo the views of everyone else before me who has already said it:
I'd rather put up with longer loading times and have more inv space.
SpankWustler
07-24-2013, 04:38 PM
To quote John F. Kennedy, "Surely the opening vistas of space promise high costs and hardships, as well as high reward."
That is to say, I'm more than okay with more loading time if that means I'll actually have room to lot stuff on mage jobs or not move various consumables in and out of my Satchel on Beastmaster. It would probably even save me time in the long run, since I would be able to change jobs without moving ten items at a time to and fro like a momma bird trying to vomit an equal amount of partially digested bug-parts into two fledglings.
BobbinT
07-24-2013, 06:51 PM
Thank you for replying our woes. But still from what I investigate, this matter has been arising for very... very long time.
Right now I'm on my 5th job, and I'm seriously are in really big trouble managing space alone. ><
I'm also sick and tired when trying to grind new jobs, I have to stick to starter gear and later on got lame-complains from other players (over and over again) that I seemed never took effort to gear up when space will never allow me for such feat.
No offense for ppl who has mules (which I bet very alot), but it kinda adds new problems rather than solve space issue. And yet lately I got a quite big "!" remark from other players on how I should really start making mules. I even found player who even upset at me because I still haven't make mule yet. It is like "Make mules or you'll be sorry!" ^^;
Vivivivi
07-24-2013, 10:11 PM
If storage slips were key items, we'd all have 14 more inventory spaces ^^;
Regardless of how we get more storage though, I'm all for it.
darkhorror
07-24-2013, 11:39 PM
How about 10 more inventory spaces now while the real problem is worked out.
Aselin
07-24-2013, 11:48 PM
You guys have to realize that FFXI was programmed using the lowest common denominator in mind-- the PlayStation 2. Anything they add or implement has to be able to accommodate that system. They also are ensuring that the network code in FFXI still also accommodates those on 56K connections.
The game was built with the PlayStation 2 and 56K connections as the base.
So, what may be 5 seconds to someone on broadband may be two to three times longer than that on 56k connection. Whatever they implement will more than likely be a sidegrade option that sidesteps the limitation instead of addressing the limitation head-on.
If SE took the time and the effort to reprogram FFXI to have a DirectX 9-based engine (like EVE Online) and drop support for the PlayStation 2 and 56k connections, I guarantee we will not be having the issues we are having right now in FFXI. Everything from texture flickers on some systems using Windows 7 to slowdowns in crowded zones to unreliable network connections to the server.
Again, like I said before, for a company that is larger than CCP Games, Square-Enix really does not know or does not want to spend the money it has to reprogram this game. Hell, CCP Games has dropped support for older hardware and upgraded the entire engine's graphics API from DirectX 8 to DirectX 9 during the Trinity expansion. And, the effort CCP has put into EVE Online shows. The ships and characters look better. EVE Online came out after FFXI and is nearly as old as this game, yet FFXI shows little to no technical improvements since its initial release in Japan in 2002.
Did it piss off some people in EVE Online on older hardware? Yes, but who wouldn't be pissed that their Windows 98 SE and DirectX 8 graphics card couldn't run EVE Online anymore.
Grow a spine and move on. I hate to be blunt, but drop the older hardware support because it's holding everyone else on better hardware backwards-- from the 360 to the PS3 and to the PC. There is no reason to be using 10-year old hardware at this point and time. It's like someone driving an old, un-maintained Pinto down the 91 Freeway slowing traffic down because it can't muster a speed faster than 65 MPH.
FrankReynolds
07-25-2013, 01:12 AM
You guys have to realize that FFXI was programmed using the lowest common denominator in mind-- the PlayStation 2. Anything they add or implement has to be able to accommodate that system. They also are ensuring that the network code in FFXI still also accommodates those on 56K connections.
The game was built with the PlayStation 2 and 56K connections as the base.
So, what may be 5 seconds to someone on broadband may be two to three times longer than that on 56k connection. Whatever they implement will more than likely be a sidegrade option that sidesteps the limitation instead of addressing the limitation head-on.
As I understand it, the connection to the server is capped in order to prevent people with broadband connections from having an advantage over dial up. Everyone should be experiencing roughly the same load speeds.
If SE took the time and the effort to reprogram FFXI to have a DirectX 9-based engine (like EVE Online) and drop support for the PlayStation 2 and 56k connections, I guarantee we will not be having the issues we are having right now in FFXI. Everything from texture flickers on some systems using Windows 7 to slowdowns in crowded zones to unreliable network connections to the server.
Again, like I said before, for a company that is larger than CCP Games, Square-Enix really does not know or does not want to spend the money it has to reprogram this game. Hell, CCP Games has dropped support for older hardware and upgraded the entire engine's graphics API from DirectX 8 to DirectX 9 during the Trinity expansion. And, the effort CCP has put into EVE Online shows. The ships and characters look better. EVE Online came out after FFXI and is nearly as old as this game, yet FFXI shows little to no technical improvements since its initial release in Japan in 2002.
Did it piss off some people in EVE Online on older hardware? Yes, but who wouldn't be pissed that their Windows 98 SE and DirectX 8 graphics card couldn't run EVE Online anymore.
Grow a spine and move on. I hate to be blunt, but drop the older hardware support because it's holding everyone else on better hardware backwards-- from the 360 to the PS3 and to the PC. There is no reason to be using 10-year old hardware at this point and time. It's like someone driving an old, un-maintained Pinto down the 91 Freeway slowing traffic down because it can't muster a speed faster than 65 MPH.
Gotta agree with you there.
Babekeke
07-25-2013, 02:02 AM
Wait, people still have a 56k modem.... SERIOUSLY????? WTF!?!?!?
FrankReynolds
07-25-2013, 02:28 AM
Wait, people still have a 56k modem.... SERIOUSLY????? WTF!?!?!?
IKR? Somehow I feel like stopping them from playing on 56k would actually be a service to them.
Godofgods
07-25-2013, 03:18 AM
Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
Funny... Thats exactly what i used my 'Storage' system for. (While access was limited.) Kept all the things i wanted to save but wernt using regularly, and couldn't mule, in there.
Godofgods
07-25-2013, 03:18 AM
IKR? Somehow I feel like stopping them from playing on 56k would actually be a service to them.
yea. screw everyone that doesnt have the best.
Rasputin
07-25-2013, 03:37 AM
I expect that storage was initially limited both due to memory and to keep packrats from hording. With the bulk of the new content and the high end gear being rare/ex, the hording is not really an issue. Just make your Mog House hold 500 items and call it a day. If you can carry around 200+ items in magical sacs and satchels and on your person, 500 for your "room" should be doable. Also would alleviate zoning load time issues. You don't need ready access to all your crap. You just need the ability to get it when you need it.
FrankReynolds
07-25-2013, 03:58 AM
yea. screw everyone that doesnt have the best.
It was more of a joke. You know, like someone might say they did a fat girl a favor by spilling wine on that incredibly small, tight shirt she had on and forcing her to wear something less revealing.
Seriously though. We're talking about basic internet here that is available to almost everyone who plays this game at a fairly low price. We're not talking about houses and yachts and things.
http://en.wikipedia.org/wiki/File:FixedBroadbandInternetPenetrationWorldMap.svg
http://en.wikipedia.org/wiki/File:MobileBroadbandInternetPenetrationWorldMap.svg
Ziyyigo-Tipyigo
07-25-2013, 04:13 AM
dont think most people would care about the loading times
You don't play on Xbox, do you?
FrankReynolds
07-25-2013, 04:40 AM
You don't play on Xbox, do you?
I do from time to time. Load times were never an issue for me. Just lag in areas like beieged. That isn't caused by the server though. It's an xbox issue.
nyheen
07-25-2013, 06:50 AM
You don't play on Xbox, do you?
used to long ago but use the pc now since xbox with the red ring of death + beieged problem is a pain to deal with. other then that load times was never a problem.
Wait, people still have a 56k modem.... SERIOUSLY????? WTF!?!?!?
go move in a rural area and see if you can get some high speed internet. because mostly your only option are Dial up or satellite.
Aselin
07-25-2013, 07:49 AM
used to long ago but use the pc now since xbox with the red ring of death + beieged problem is a pain to deal with. other then that load times was never a problem.
go move in a rural area and see if you can get some high speed internet. because mostly your only option are Dial up or satellite.
I have a friend who lives in a small town in South Dakota. No more than 2000 people in his town. Fastest internet service he can get is 3Mbps DSL. And, it's unreliable as the speeds will drop to somewhere around 256kbps during peak usage according to him.
But, even satellite would be better than dial-up. It isn't quite fast but at least it's still technically broadband internet.
If they are worried about increasing load times when increasing character storage, they should either drop support for 56k dial-up connections (and PS2 support) or implement a server-side storage that can be accessible at any time by the player when in town.
It would be similar to how the auction house and delivery box system are separate servers themselves connected to the actual World servers. Sure, loading items from such a system would be slower just as accessing items from Delivery Box is now, but such a system would never be limited by the client's hardware as it'll just load a preset maximum of items into memory. And, to access more items just shift to another page or "table" of items. It can list maybe a maximum of 80 items into memory before listing another 80. And, there shouldn't technically be any maximum limit to what you can store as it'll be server-side. If they can implement a separate server for such a system like they do now for Delivery Box and Auction House, it should hopefully side-step a lot of the issues we have currently.
As someone on the FFXIAH forum mentioned (http://www.ffxiah.com/forum/topic/39734/dev-new-item-storage/3/#2422530), it'll be the equivalent of a "bank" for the players which surprises me that an MMO such as FFXI doesn't have one.
So, in other words:
Character -> Key item with unique access to server-side storage -> Server-side storage (Unlimited)
Server-side storage (Unlimited) -> List 80 items maximum per page -> Character retrieves from or stores to server-side storage
It would make server transfers a bit more complicated though as the data would have to be transferred/moved from one server to the next.
nyheen
07-25-2013, 08:29 AM
I have a friend who lives in a small town in South Dakota. No more than 2000 people in his town. Fastest internet service he can get is 3Mbps DSL. And, it's unreliable as the speeds will drop to somewhere around 256kbps during peak usage according to him.
But, even satellite would be better than dial-up. It isn't quite fast but at least it's still technically broadband internet.
it took over 2 years in my area to get dsl.(2Mbps). now dial or satellite? when it comes to online games dial would be the best because of the low ping, only down side is the slow download speed,
now with satellite.. it sucks lot with the high ping rate, and on top of that most to all satellites got that dumb Fair Access Policy so mostly you will be caped at dial speeds if you download over 700MB a day. maybe it changed now but it still around that and it was over priced, but other then that download speed is faster.
so before i just used both. dial up to play games, satellite to download my updates o.o
Here we go with the broadband/56k debate. You know, back when this game was in development and release, it was a pretty smart decision to go with the dial up connection cap. But this is 2013. It's basically been like 12 years since they made the 56k decision. I can't believe cutting off dial up users will hurt them any more than cutting off PS2 FFXI users across the globe outside of Japan. If 14 can go BB only, so can FFXI. Just throwing that out there.
I know all too well what it's like getting the shaft because of my location. It's a miracle that I have DSL at all out here, though I might as well not have it at all now that most of my neighborhood is oversubscribed to our DSL boxes, and not a frick was given by AT&T since they can't just install their crap Uverse here so we can be oversubscribed to that instead. A 56k connection would actually be superior for me right now when it comes to FFXI.
FrankReynolds
07-25-2013, 03:04 PM
There aren't really any popular time popped NMs any more. What exactly is the point of the cap now? I mean this company puts out forum posts saying "We only expect a few extremely well geared organized groups to be able to complete this new content we just sold you, but you are all going to pay for it..." and then they are worried that the 3% of the world population who are still stuck on dial up might experience longer load times in between zones? WTF?
Kristal
07-25-2013, 05:52 PM
Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
Will this be... the Mog Shed? :D
saevel
07-29-2013, 08:02 AM
I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
BobbinT
07-30-2013, 01:10 AM
I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
We actually have that. It's called Mog porter. lol
and frankly... could use an overhaul so browsing through it doesn't feel cumbersome and take too many tickets for the cost of spaces. 14 ticket = 14 space wasted. ;D
FrankReynolds
07-30-2013, 01:31 AM
I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
... And doesn't require purchase of some external device and or 10 million gil worth of junk items.
Kristal
07-30-2013, 05:14 PM
I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
I think the limit of 80+80 still applies, so any new container would be capped at 80. Although the number of containers could be limitless (within reason). Unless ofcourse the devs are actually working on a way to fit 100 items in containers (and thus support 100+100 items in memory), which would be damn cool. (+60 inventory on person alone, with another +60 in moghouse. We'd be satisfied for at least a week!)
Sharnak
07-31-2013, 08:33 PM
In the case is very trouble to make new space, How about to let's player can access to other char in same account's storage directly with no need to sent item via del.box? like that ppl can expend they storage space via make new char. also still can apply same rule on del.box to direct access storage. Is that possible?
saevel
07-31-2013, 11:10 PM
I think the limit of 80+80 still applies, so any new container would be capped at 80. Although the number of containers could be limitless (within reason). Unless ofcourse the devs are actually working on a way to fit 100 items in containers (and thus support 100+100 items in memory), which would be damn cool. (+60 inventory on person alone, with another +60 in moghouse. We'd be satisfied for at least a week!)
Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.
There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
Rustic
08-01-2013, 12:32 AM
In the case is very trouble to make new space, How about to let's player can access to other char in same account's storage directly with no need to sent item via del.box? like that ppl can expend they storage space via make new char. also still can apply same rule on del.box to direct access storage. Is that possible?
They'd have to load the character to do it, so it wouldn't get around the load time issues. Though it'd be awesome.
PS2 limitations, however are a curse on this game at this point.
FrankReynolds
08-01-2013, 01:10 AM
Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.
There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
It Would be cool if they could just unload those JA / Spell animations whenever we accessed it and then reload them after. It's not like seeing them is necessary while you are moving items around.
Kristal
08-01-2013, 11:46 PM
Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.
There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
Oh, I understand that. But they are changing a lot of things, and I thought they were going to overhaul the memory usage as well. Simplifying the item display would free up resources, would it not?
Ofcourse, if we're talking about storage options that aren't immediately accessible, it's bound to be something more like the various NPC storages.
If only the last of the PS2's would die already....