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View Full Version : Fencing Degen (AF1 weapon)



Fenrirs_Takumi
03-23-2011, 01:39 PM
Hmmmm Red mage Might be fun to look at overall. Again if any modication, or anything
let me know, i won't write down any of the trial, but like Karbuncle from my previous posts, if you have any ideas shoot them. the more post and people interested, even for fun, the better.

Old
Fencing Degen
--------------
DMG: 22 Delay 224
MP+10 MND+1 INT+1

New and improved
Fleuret D'Artemis
--------------
DMG: 43 Delay 224
MP+30 MND+4 INT+4

Upgrades
--------------
Trial #1 : Enhancing Spell Recast -7%
Trial #2 : Increase Elemental by 5 Enfeebling by 5
Trial #3 : Increase Attack by 5 and Accuracy by 5
Trial #4 : New Weaponskill "Un pour tous" (from the 3 musketeers saying 1 for all and
All For one) Delivers 3 Fire Fold attack inflicting Burn, Duration of Burn Varies with MP.

If you have any comments please let me know :D

Seriha
03-23-2011, 05:34 PM
This is actually a decent example of trying for hybrid gear, but falling rather short. For a level 75 weapon it may have been decent, but at 90 or beyond, I'd say it wouldn't age well. Just for the base stats, I'd bump those up to D:51, Delay: 210, MP+60, MND+10, and INT+10. -Recasts aren't needed, but instead boosted durations and potency. If #2 is just MACC, make it potency instead. #3 should be more like +10-15 ATK/ACC. I'd even go for something more unique like ignoring 15% of a mob's DEF. #4's just too unknown to gauge fairly. Bare minimum, it'd need to be better than Sanguine Blade as a magic WS without the self-cure.

Supersun
03-23-2011, 06:28 PM
I don't think elemental WSs can actually multi-hit. I can't think of any that do.

Seriha
03-23-2011, 07:10 PM
I don't think it's so much a matter of "can't" as it just hasn't been done before. Conceptually, going through the damage/resist check 3 times shouldn't be impossible, meaning a potentially wider variance in magic damage if you got no resists on one, then like three 1/2s the next.

My only real beef is if the WS did wind up being good, you risk the whole "A good thing for RDMs, but at the end of an arduous series of hoops..." that might be impossible for some to finish in a reasonable time frame, if ever. If this theoretical "One for All" was level/skill learned and the sword itself further augmented it, then that'd be better. I'm actually having a hard time considering a WS of this name Fire, though. Doing Light damage and some kind of AoE party effect (Maybe an MP restore reflective of damage done?) would be more appropriate.

Supersun
03-23-2011, 08:04 PM
Well I know that if you dual wield and use an elemental WS you only gain TP for 1 hit. I mean sure it's theoretically possible, but it'd be a million times easier just to give it 3.0 FTP (which isn't that great for an elemental WS D: )

Fenrirs_Takumi
03-23-2011, 08:58 PM
hehe at first it was an idea for LV.74 job ><, i thought red lotus was a 2 hit ws?

Ophannus
03-24-2011, 09:45 AM
Tachi: Jinpu is a two-hit Wind elemental WS.

Fenrirs_Takumi
03-24-2011, 11:34 AM
Ophanus, your right! i forgot about Tachi: Jinpu..
So is Blade: Chi
Technicaly Seraph Blade and Seraph Strike are 2 hit

Supersun
03-24-2011, 01:08 PM
Tachi Jinpu is actually a physical weapon skill that will then add wind elemental damage based on the amount of the physical hit.

Shining Blade and Seraph Blade, although their animation looks like they hits twice, only return the TP for one hit.

Blade: Chi, not sure about that one, but I would bet that it's a similar case.

Siviard
03-25-2011, 09:52 AM
I agree with Seriha.

I'd bump the base dmg of the sword up to about 51 or 52 (to closely match a completed magian sword via elemental path)

Here's what I'd do if I were a developer. I just copy/paste the info from the OP and added my edits as to what, in my opinion, the different options should be. Bear in mind this is for a "completed" Lv. 90 RDM sword, with possible further enhancements with Lv. 95 and eventually Lv. 99.

Old
Fencing Degen
--------------
DMG: 22 Delay 224
MP+10 MND+1 INT+1

New and improved
Fleuret D'Artemis
--------------
DMG: 52 Delay 224
MP+60 MND+10 INT+10

Upgrades
--------------
Trial #1 : Increase "Enhancing Magic" duration (a la Estoqueur's Cape and +2 RDM Empyrean armor effect)
Trial #2 : Increase Elemental Magic Skill +15 and Enfeebling Magic Skill +15
Trial #3 : Attack +15, Accuracy +15, Sword skill +10
Trial #4 : New Weaponskill "Un pour tous" (from the 3 musketeers saying 1 for all and
All For one) Delivers 3 Fire Fold attack inflicting Burn, Duration of Burn Varies with MP.

Fenrirs_Takumi
03-25-2011, 11:23 AM
well i agree to that sword it would be level 90
but i guess to forget to include that if that trial will be duable, it would be LV.74 Max. but like Karbuncle did in 1 if my MNK WAR and THF posts, he actually did the whole List of trial possible for the augments to LV.90.

and as far i know if it would be a level 90 weapon i'd put 48~49 DMG b/c a the level 90 Almace is around that 52-54 dmg, and the reason they put high Dmg on it is because of the Delay. but meh. anyway even if i do all 20 jobs. i doubt SE will even look at it ><;

Supersun
03-25-2011, 03:31 PM
Trial #2 : Increase Elemental Magic Skill +15 and Enfeebling Magic Skill +15
I'd just change this to MACC +15

Siviard
03-25-2011, 04:25 PM
Fenrirs, with DMG: 49 people won't bother upgrading their RDM AF weapon.

Look at Shamshir +2 (any path, doesn't matter) it's @ DMG 54. IMHO if we are to do more trials to upgrade our dear old AF weapon (Fencing Degen) I'd like for it to be at the very least on par with the elemental trial Swords.

Lv. 90 Almace is DMG 61, so for RDM AF sword upgrade to be somewhat worth something, it would need to finish with DMG 54 at the very least. I say 54-57 range.

shantaru
03-01-2014, 04:07 PM
you on the right track that se need 119 the JOB speicfic gears and at same time fix delay on rdm and up damage (read post i list some simple fixes to RDM) and the idea you have and the fancy name and adding unique effects and WS is brillent) however id rather drown em or CHOKE em baby boy!) by the neck HAHA that a ws id want!! and a JOBSPEC sword to fix RMD (and make one for those that just wont drop dagger from subhand rdm/nin or not!!) make that sucker fast as wind! firm as mountain WSkill on it (like all 119 JOB SPEC need be uniQue and bad bad ASS!!! future can be bright but you gotta stair into the light!! im shining right now!! can you SEE ME SE haha! you rock and make this game. ROCK ON AND FIX RDM pls

Fenrirs_Takumi
07-18-2014, 06:06 AM
haha this was an 2011 old posts. really appreciate your interest in my ideas.

Creelo
07-23-2014, 06:57 PM
Despite being an old post, I always like the idea of adding more WSs into the mix. Unlocking Empyrean WSs to non-Emps was great, but I still can't help but want new WSs, which I feel we're overdue for. There is so much room for creativity with WSs too.

Taking some of the ideas from the previous page, multi-hit Ele WSs and party buff WSs could be really interesting (similar to Afterglow perhaps but without the Afterglow requirements lol). Despite them buffing a lot of older WSs and greatly increasing the benefit to holding TP, battle usually still devolves into spamming the same WS over and over again, which is sadly oftentimes the best strategy for damage.

Fudo, Fudo, Fudo, Fudo...