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Damane
07-03-2013, 05:23 AM
Just wanted to say "Thank you!" to the Devs. New content is very fun, refreshing and challenging but not unfair I am really enjoying Delve alot and enjoy the wildskeeper reives and Skirmish. Very good design choices, I really like all the new content you put out so far!

Siviard
07-03-2013, 05:25 AM
http://ts4.mm.bing.net/th?id=H.4887304471446087&pid=1.7&w=221&h=172&c=7&rs=1

Damane
07-03-2013, 05:28 AM
no not trolling, I am serious, I really like how SoA fleshed out so far. New content has keepen me busy and isnt a snoozefest and I would really like to thank the Devs for it. Delve boss figts with 5 pre NMs are the most intense thing in a while I had fought in FFXI, very exciting!

Daemon
07-03-2013, 07:37 AM
Just wanted to say "Thank you!" to the Devs. New content is very fun, refreshing and challenging but not unfair I am really enjoying Delve alot and enjoy the wildskeeper reives and Skirmish. Very good design choices, I really like all the new content you put out so far!

I wanted to say Damane, if i ever had any bad conflicts with you i apologize, some days i tend to let stress change the outcome of my reactions.

But also I wanted to say its great to have people like you around because of your positive energy. And I agree with you the Devs should be given thanks after so much hard working effort for providing us with a new expansion and trying to adjust things to balance out issues we are pouring our concerns over.

Again though, thanks for being an awesome person vibrant in your attitude and this has made my day ^^

svengalis
07-03-2013, 07:42 AM
+1 to the original post. I really how you actually have to do aldoulin content to get the rewards. It is also very fun. I can't wait for the new wildskeeper reives they are adding next week I really like the way aldoulin content us headed. Bring on more!

Siviard
07-03-2013, 12:07 PM
Please don't misunderstand me. I do enjoy the Adoulin content very much. I still think there could be some things that the Development Team could do to make some aspects of Adoulin much more rewarding and therefore, popular with the player base. Especially Colonization Reives.....I have ideas, but I'm not the best at putting idea to post very well.

If anyone is willing to help take my ideas and put it into a post, please let me know.

BST
07-03-2013, 05:34 PM
Just wanted to say "Thank you!" to the Devs. New content is very fun, refreshing and challenging but not unfair I am really enjoying Delve alot and enjoy the wildskeeper reives and Skirmish. Very good design choices, I really like all the new content you put out so far!

So, How much did they pay you to say that?
http://i55.tinypic.com/hvqc8n.png

Damane
07-03-2013, 08:45 PM
So, How much did they pay you to say that?
http://i55.tinypic.com/hvqc8n.png

omg mindblown that there are quiet alot of people that enjoy the new content !? *gasp*

Kriegsgott
07-03-2013, 11:12 PM
omg mindblown that there are quiet alot of people that enjoy the new content !? *gasp*
i just came back after a while had the chance to take a look in the new content and i must say i accept the challenge!
i'm not prepared for the NM fights but now i'm working on my gear/weapons thats the way how people managed FFXI earlier and not with cryflames @the forum (short version i agree with you ) and thx to the DEVs for the awesome new content :)

pretre
07-04-2013, 08:57 AM
0.0 a thread that doesn't mention R/E/M fix it fix it fix it!!!!!!!!!!! ahhhhhhh that's better

Creelo
07-04-2013, 06:25 PM
Finally! A thread praising SoA content!!

Personally, I feel that Delve should be the only content truly praised though. Regular Reives were fine and could be lots of fun to do low-man. Wildskeeper reives were exciting too at first, but they quickly grew into tiresome timesinks with poor rewards (I know some people who are 0/15+ on the Chocaliztli Mask, which is totally ridiculous considering the avg fight times). I also feel the Wildskeeper reives were poorly mapped out for the future since less and less people are going to need their clears or want to do them, and even if people did want to do them, colonization rates have dropped tremendously low, placing even greater odds against the few people who do need them.

Skirmish was simply phased out too quickly by Delve to be truly worthwhile. Had building simulacrum been easier like it is now rather than when Skirmish was implemented, then Skirmish would have been received better. Although probably not that much better because random augments are still just bullshit. I honestly don't know if I can look forward to doing Skirmish II because of the random augment system.

Then finally we have Delve, which easily has been FFXI's best event since probably... ever? Delve provided amazing rewards for all jobs, and you could choose your own augment paths for your armor and weapons. I do think they should've added 1-2 more augment paths to provide more flexibility (Manibozho set not having a Acc/Dex path was rather unfortunate for some pieces), but the rewards were still spread out wonderfully so that inexperienced players and groups could still receive awesome rewards (non-Mega Boss equipment, essentially) along with the veterans (non-Mega Boss equip and then eventually Mega Boss equip). The difficulty for Delve was set well too imo. Strategies, along with party coordination, needed to be discovered and understood to really gain an upper-hand in Delve battles. And while 5NM+Mega Boss runs can be done now by some groups, you can still lessen this difficulty through removing up to 3 NMs with their respective beads. I also thought it was a nice touch that they gave players the option to "eat" shards/beads for plasm, providing players with an option of solo farming shards. Obviously not as good as a plasm farm but it still exists.

So although I have honestly enjoyed SoA so far, I would say only Delve was the one event that was truly successful. Some may argue and complain about it phasing out DD REMs, which I understand. But for me, Delve really shook up FFXI and gave it a refreshing jolt. I also like how for SoA they've gone with this theme of players stepping up their game to complete its content. To me it comes off like a lot of sub-par players are complaining about not being able to complete all of SoA's content. A lot of these players I feel are also the ones complaining about their lvl 85-90 Empyrean weapons being easily outclassed. The fact that certain groups are able to clear Delve Mega Bosses while pick-up/small/underskilled groups can't I think has really exacerbated the already bad rift between the good and bad FFXI players.

Idk, I'm just sick of some players complaining about how they can't complete new content without ever having completed previous non-SoA content, or not being content with the generic Delve weapons/armor (as opposed to Mega boss equip). Then they complain about how Delve Mega Bosses require an alliance to be successful. Well, no shit. Then they never even try to network themselves or their smaller groups with other groups to team up against this content.

Clearing Delve Mega Bosses has easily been some of the most exciting content our shell has ever done. Personally, I'd rather they skip Skirmish II and go straight to Delve II, but w/e. Sorry for the looooooooooooong post lol, but yes, thank you Devs for Delve.

Alhanelem
07-05-2013, 12:53 PM
Oh, it's fun... just something needs to be done to ease the curve towards participating in it. Colonization went to hell in a handbasket so getting bayld isn't as easy as it used to be and the Naakuals (sp) aren't done at all, so that leaves only skirmish weapons, which aren't really good enough to bridge the gap to delve. Without at least a wildskeeper reive weapon, you have a snowball's chance in hell of getting into a Delve NM fight unless you go as support, but then you have to compete with all the other people in the same boat to get into the runs.

Don't get me wrong, the content IS fun- it's just not accessible at all unless you were already on the bleeding edge when it came out. I like the new monsters, the systemic design of delve itself is good, once you get your foot in the door you can get what you want without too much stress. So I like it, but it needs tweaking- I know some adjustments are on the way, but time will tell if they accomplish the results I'm looking for.

petezag
07-05-2013, 03:30 PM
Wow a thread of newbies who are happy with the new content that are paid by the developers. There is a reason why ppl are leaving in droves. IT's because all the new content is too easy and sucks balls!!! Point, case, match

Demon6324236
07-05-2013, 03:41 PM
Really, the ease of the content is the reason you think people are leaving?

petezag
07-05-2013, 04:29 PM
Being able to get a weapon in 3 hours that severely outclasses anything else in the game, or have crated weapons you can buy when people have done all their work for their past weapons including trial of the magian weapons is a slap in the face. We don't really give a damn that you decided to outclass them as much as to get these weapons takes you 2-3 hours max. It shouldn't have happened and the only reason it did is because the the guy does not understand the game like Tanaka did. Tanaka never had 10k+ jp's quit in a week because of his actions. Yes some were called retarded, but they are not half as retarded as this expansion which shy don't we just call it WoW SE style :P

Tsukino_Kaji
07-05-2013, 05:16 PM
Yeah, I'd like to see you pull down 30k plasm in 3 runs without any bosses.

That aside, just because soemthing takes longer or costs more money dose not make any intitled to anything more.

Demon6324236
07-05-2013, 05:17 PM
I think the reason why people are leaving is not because the content is to easy, its just that the rewards are much to powerful and the fact that their hard work went to waste anyways. If they outdated RME weapons but it took Mythic like proportions of work to make an Adoulin weapon on par with Boss weapons we would still be complaining about it because the RME weapons we made and took to 99 are still nothing now, all of the time and gil put in is nothing now. The reaction would be smaller, that's true, but in the end it would happen still I think. I don't know, saying its the difficulty just doesn't seem right to me, cause it seems just as hard or harder than what I have seen from any other content really, I would say its more or less just the rewards themselves that are the real cause of the issue.

Demon6324236
07-05-2013, 05:34 PM
Yeah, I'd like to see you pull down 30k plasm in 3 runs without any bosses.4 runs, if you exclude the gather times, since 45 minutes times 4 = 3 hours. I see 7.5k runs fairly often so not to unreasonable tbh.


That aside, just because soemthing takes longer or costs more money dose not make any intitled to anything more.So if you take 30 hours worth of Abyssea time to make a level 90 Emp you do not feel as though it should be better than half of the damage a Delve weapon you can get in 3 hours, or lets be fair, say 6 hours to count run times and NM win, or if you count failures as well, 10 hours. I myself think the weapon that takes at least 3 times as long should be better, it seems messed up for it to be otherwise. The same thing goes with Relics and Mythics, but they take much longer, and I was only talking about a 90 Emp. Depending on the weapon it can take longer or shorter. I can not say there is ever a perfect balance here but I truly think that RME weapons being this badly screwed is stupid, because at this point you would have to be an idiot to make one of the damage weapons and seriously think its worth using if you have access to a Delve weapon. Why should these weapons, and their WSs, be nothing but trophies? Even if they let us learn the WS, yay, still a trophy weapon. That is all going by the idea that they wouldn't update the weapons though, which they are, so pointless conjecture I suppose.

svengalis
07-06-2013, 04:13 AM
Yeah, I'd like to see you pull down 30k plasm in 3 runs without any bosses.

That aside, just because soemthing takes longer or costs more money dose not make any intitled to anything more.

I hate to burst your bubble but him and his buddies do 10k plasma runs on a regular on our server...

Tsukino_Kaji
07-06-2013, 07:20 AM
4 runs, if you exclude the gather times, since 45 minutes times 4 = 3 hours. I see 7.5k runs fairly often so not to unreasonable tbh.I am aware of what your calculations was, gather times acannot be excluded as it is part of the process.
So if you take 30 hours worth of Abyssea time to make a level 90 Emp you do not feel as though it should be better than half of the damage a Delve weapon you can get in 3 hours, or lets be fair, say 6 hours to count run times and NM win, or if you count failures as well, 10 hours. I myself think the weapon that takes at least 3 times as long should be better, it seems messed up for it to be otherwise. The same thing goes with Relics and Mythics, but they take much longer, and I was only talking about a 90 Emp. Depending on the weapon it can take longer or shorter. I can not say there is ever a perfect balance here but I truly think that RME weapons being this badly screwed is stupid, because at this point you would have to be an idiot to make one of the damage weapons and seriously think its worth using if you have access to a Delve weapon. Why should these weapons, and their WSs, be nothing but trophies? Even if they let us learn the WS, yay, still a trophy weapon. That is all going by the idea that they wouldn't update the weapons though, which they are, so pointless conjecture I suppose.By the same logic, the earrings you get from ZM should have +10-30 stats on them because of how long it takes you to finish the story line. Why shouldn't my moonshade earring give regain 5 because of how much effort it takes? You are simply feelign self intitled because you put some effort into something.

Demon6324236
07-06-2013, 09:38 AM
By the same logic, the earrings you get from ZM should have +10-30 stats on them because of how long it takes you to finish the story line. Why shouldn't my moonshade earring give regain 5 because of how much effort it takes? You are simply feelign self intitled because you put some effort into something.You are partially right, but at the same time, most of them have special unique stats which make them worth getting, like Suppanomimi or Ethereal Earring, so far as Moonshade goes, how many earrings have Regain or TP Bonus? Only Moonshade, so they are very special, also they can be swapped out at any times. Yes they take a long time, that is true, but their effects are very special and they are still useful. Now if you talk about Yagrush or Burtgang, utility RMEs, they are still good right now because of that. The difference between what you are talking about and what happened to RMEs is that those earrings you can only get 1 of as a reward and there is at least 1 useful one, where as with RMEs you can have however many you want, and yet very few are still useful. Also, to change out an earring, I can go do a single fight again and its changed, but to make another RME I have to do all of the work all over again, as though you would have to redo all of the expansion. Lastly, the expansions are much easier than RMEs.

Damane
07-07-2013, 10:51 PM
I think the reason why people are leaving is not because the content is to easy, its just that the rewards are much to powerful and the fact that their hard work went to waste anyways. If they outdated RME weapons but it took Mythic like proportions of work to make an Adoulin weapon on par with Boss weapons we would still be complaining about it because the RME weapons we made and took to 99 are still nothing now, all of the time and gil put in is nothing now. The reaction would be smaller, that's true, but in the end it would happen still I think. I don't know, saying its the difficulty just doesn't seem right to me, cause it seems just as hard or harder than what I have seen from any other content really, I would say its more or less just the rewards themselves that are the real cause of the issue.

The rewards are fine, they might have gone overboard with the weapons but REM 99 are getting upgrades. So I am fine with that, as long as only 99 REM get upgrades its ok

Demon6324236
07-07-2013, 11:55 PM
The rewards are fine, they might have gone overboard with the weapons but REM 99 are getting upgrades. So I am fine with that, as long as only 99 REM get upgrades its okSee how horrible of a mindset that it though? What about every other weapon at 99 or before? I mean in all honesty, things like Pulse weapons were very hard to get by compare to normal yet no use and no upgrade? That's sad to me, besides that, the amount of DMG gained... much to large, the gap in DMG is filled by almost nothing at all, its just overly stupid. Even if they fix 99 RME weapons to be strong as Delve weapons or better, whup te do, you fix 1 selection of weapons at the highest level they can get to, but every other weapon in the game is still complete trash by compare.

Daemon
07-08-2013, 12:04 AM
Yeah, I'd like to see you pull down 30k plasm in 3 runs without any bosses.

That aside, just because soemthing takes longer or costs more money dose not make any intitled to anything more.

Our team does 9k plasm per run :) so +1 run can reach that goal. Highly doubt anyone can do it in 3 without fighting any bosses.

Asymptotic
07-08-2013, 12:07 AM
70k runs only plz :(

Afania
07-08-2013, 02:00 AM
Just wanted to say "Thank you!" to the Devs. New content is very fun, refreshing and challenging but not unfair I am really enjoying Delve alot and enjoy the wildskeeper reives and Skirmish. Very good design choices, I really like all the new content you put out so far!

I'd enjoy SoA content a lot more if SE didn't kill REMs, but knowing no matter how hard I try to get delve boss weapons/gears, it's going to be trashed in new content next 3 or 6 months made the content not so exciting to do anymore.

Alpheus
07-08-2013, 09:56 AM
REMs are gonna die eventually though, they're just getting 1 more mulligan and after that Matsui says he has no intention of propping them up. Then again at least this way they get a slightly more dignified death.

Monchat
07-09-2013, 12:34 AM
Yeah, I'd like to see you pull down 30k plasm in 3 runs without any bosses.

That aside, just because soemthing takes longer or costs more money dose not make any intitled to anything more.


Our team does 9k plasm per run :) so +1 run can reach that goal. Highly doubt anyone can do it in 3 without fighting any bosses.

Any kind of pickup can kill several NMs in a delve farming run, if they wanted to (at least 2-3...). You only really need 6 "good" player (DD DD DD WHM SCH BRD) and 12 leecher/randoms/filler. Killing 5 NMs in morrimar was 12k+ IIRC, and you can kill NQs if there is time. Morimar NMS especially are all very easy once you know the trick.

Technically, the above PT of 6 just needs 1hour to kill 5 NMs (7mn matamata, 10mn eft or raptor, 15mn peiste or turtle). This means the organized LSes should spend no more than 20 on them (make it 30mn with down time), and even a mediocre random pickups of 18 can kill all five easilly in under 45mn once they are used to it. I mean, the organized LS esclaim to clear 5 NM +boss in what, 30mn? lol. The pb with delve is that it's too easy, the grind is unbearable and the gear is not even awsome like its supposed to be, except for the weapons.