PDA

View Full Version : New Lowman Content/Reward Requests



Randnum
07-01-2013, 08:23 PM
Thank you, Mr. Matsui, for letting us know what type of feedback you need most at this time. I hope you continue to be well, and that these opinions are useful to you.

Before I begin I would like to say, please understand that these requests are for less current content and requests are aimed toward version updates toward the end of the year perhaps.

Content:
1. Please reduce the spawn times on some of the older NMs, specific examples would be Tiamat, Sandworm, and Voidwalkers.
2. Please change Reives in a way that allows all players to progress without completely winning the fight, and have enemies respond more aggressively as the damage done to the target increases (enemies spawn every X minutes but spawn depending on current HP of Lair, etc)
3. Please implement a system where certain items from completing Lair Reives are granted, other than Bayld, which further greatly reduce the cost of the Key Items for Wildskeeper Reives, to reward smaller friendly groups for clearing Lair Reives (in this way, even if evaluation per person is difficult to balance, the group can work together toward another goal by aiming for complete victory)

Rewards:
1. Please make older content that the average player can clear, and low level Seekers of Adoulin content, drop Evolith with power comparable to gear of that content level (preferably of the Filled Up Triangle type, see point 2).
2. Please make all (or almost all) non R/EX Waist and Neck items etchable with one the 'Filled Upward Triangle' Evolith slot, allowing players to customize gear pieces such as the Lemegeton Medallion and Phos belt with situational power such as Attack +20 vs X Family, to help them attack Reives of both kinds.
3. Please include new Synergy and crafting recipes to make decent gear with simple bonuses balanced for levels 90 to 99 (in terms of item level) which players can then etch with the dropped Evolith mentioned above, to give crafters more flexibility.

Thank you, all staff, for your efforts and please continue to keep us updated on your plans when you can, so that we can give useful feedback accordingly.

Kristal
07-02-2013, 05:12 PM
They are already going to make reives easier, by reducing the number of mobs, reduced agro range and increased respawn times.
But even with the current difficulty, all you really need is a PUP. (Except on reives where the area is so small that you can't avoid mobs at all, then you want another PUP or a PLD or aoe sleeper.)

Jesra
07-05-2013, 01:12 AM
They are already going to make reives easier, by reducing the number of mobs, reduced agro range and increased respawn times.
But even with the current difficulty, all you really need is a PUP. (Except on reives where the area is so small that you can't avoid mobs at all, then you want another PUP or a PLD or aoe sleeper.)

If the answer to "please make this content accessible to the rest of us" is "just play PUP", a lot of people will be disappointed. If people are forced to play a few specific jobs, they will get bored or frustrated and quit.

Making Reives easier helps. But that will either leave larger groups bored, or still leave smaller groups out. Making Reives increase in difficulty as the battle progresses will challenge players of any level.

Kristal
07-06-2013, 10:49 AM
If the answer to "please make this content accessible to the rest of us" is "just play PUP", a lot of people will be disappointed. If people are forced to play a few specific jobs, they will get bored or frustrated and quit.

Making Reives easier helps. But that will either leave larger groups bored, or still leave smaller groups out. Making Reives increase in difficulty as the battle progresses will challenge players of any level.

Playing PUP is a lot of things, but it's never disappointing :D Anyway, they ARE making changes so you aren't forced to level and learn the job. Besides, there's too many PUPs running around already... damn bandwagon PUPs... (I hear even Maat is secretly leveling the job now...)