Fermion
06-29-2013, 06:55 PM
I'm not going to go into an emotional rant, rather, I'd like to talk about why and how, R/E/M's resurgence can revitalize the game. With a few simple gameplay adjustments, it will be beneficial to R/E/M holders, and those without them as well.
Increase the discrepancy between Heavy DD and Light/Hybrid jobs.
This is an issue that has long been a problem, and is starting to careen out of control. I see that your staff acknowledges the problem (with the 1h adjustments) but I believe you're going about it in the wrong way.
Light/Hybrid jobs will never max out as high as the Heavy DD jobs. It's just simple mathematics. But, Heavy DDs will never have the self-reliance and party resource management as Light/Hybrids either.
A Light/Hybrid can't fill the shoes of a Heavy DD in an alliance setting. Inversely, a Heavy DD can't sub in for a Light/Hybrid in Solo, low-man either. This leads me to my next point.
Increase Solo and low-man options to include EVERY event.
Let the Heavy DDs have the big alliance fights. As party/alliance size increases, they have an inherent advantage. This is not an issue. The issue is the fact that the Light/Hybrid jobs have no way to use their natural advantages to procure the same gear. Although I do believe that based on the time and difficulty to set up an alliance should allow for relatively quicker rewards, there should still be a solo, low-man option, albeit, it should be slower. There is something to be said for being able to hop on the game, grab a friend or two, and immediately enjoy the content we're paying for.
The focus on raw dps is stagnating gameplay.
Everyone wants to improve their character. That's the whole point. But this obsession with damage over anything else has to stop. We have other skills that should be just as important as damage, when it comes to victory. Evasion, parry, adaptability, etc. These are very important skills and abilities that should not be overlooked any longer. Having multiple ways to successfully complete content (not just damage) can only help the game.
R/E/M should be back on top
Most R/E/M weapons belong to Heavy DDs. Heavy DDs have one job (well two if you count switching to - damage take sets, but I feel that every job should be doing that anyway) and that's to deal as much damage as possible. If they put in the work to excel at their job, don't take that from them. Don't take that from any job.
Conclusion
You guys are starting to do a lot of things right. The Elemental Magic update seems to be wonderful. It puts magical DDs right around the DoT of a lightly buffed Light DD. I believe it's going to give RDM a much needed boost as well, making the job extremely well rounded (healing updates, 1H adjustments, Elemental Magic updates).
All that being said, I hope you scale the solo, low-man adjustments properly. Because if you can do that properly, AND bring R/E/M back to dominance, I can't think of one person I know that would have a problem with that. These two changes will make Heavy DDs happy, Light/Hybrids happy, and Magical DDs happy. The only groups this doesn't affect are healers and buffers, but they're universally accepted, so that doesn't seem like too much of an oversight.
Increase the discrepancy between Heavy DD and Light/Hybrid jobs.
This is an issue that has long been a problem, and is starting to careen out of control. I see that your staff acknowledges the problem (with the 1h adjustments) but I believe you're going about it in the wrong way.
Light/Hybrid jobs will never max out as high as the Heavy DD jobs. It's just simple mathematics. But, Heavy DDs will never have the self-reliance and party resource management as Light/Hybrids either.
A Light/Hybrid can't fill the shoes of a Heavy DD in an alliance setting. Inversely, a Heavy DD can't sub in for a Light/Hybrid in Solo, low-man either. This leads me to my next point.
Increase Solo and low-man options to include EVERY event.
Let the Heavy DDs have the big alliance fights. As party/alliance size increases, they have an inherent advantage. This is not an issue. The issue is the fact that the Light/Hybrid jobs have no way to use their natural advantages to procure the same gear. Although I do believe that based on the time and difficulty to set up an alliance should allow for relatively quicker rewards, there should still be a solo, low-man option, albeit, it should be slower. There is something to be said for being able to hop on the game, grab a friend or two, and immediately enjoy the content we're paying for.
The focus on raw dps is stagnating gameplay.
Everyone wants to improve their character. That's the whole point. But this obsession with damage over anything else has to stop. We have other skills that should be just as important as damage, when it comes to victory. Evasion, parry, adaptability, etc. These are very important skills and abilities that should not be overlooked any longer. Having multiple ways to successfully complete content (not just damage) can only help the game.
R/E/M should be back on top
Most R/E/M weapons belong to Heavy DDs. Heavy DDs have one job (well two if you count switching to - damage take sets, but I feel that every job should be doing that anyway) and that's to deal as much damage as possible. If they put in the work to excel at their job, don't take that from them. Don't take that from any job.
Conclusion
You guys are starting to do a lot of things right. The Elemental Magic update seems to be wonderful. It puts magical DDs right around the DoT of a lightly buffed Light DD. I believe it's going to give RDM a much needed boost as well, making the job extremely well rounded (healing updates, 1H adjustments, Elemental Magic updates).
All that being said, I hope you scale the solo, low-man adjustments properly. Because if you can do that properly, AND bring R/E/M back to dominance, I can't think of one person I know that would have a problem with that. These two changes will make Heavy DDs happy, Light/Hybrids happy, and Magical DDs happy. The only groups this doesn't affect are healers and buffers, but they're universally accepted, so that doesn't seem like too much of an oversight.