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View Full Version : Tantra Attire +2 Set



Valefor4life
03-23-2011, 09:53 AM
Has anyone figured out what Set: Augments "Kick Attacks" actually means?

Greatguardian
03-23-2011, 09:57 AM
It gives you the ability to launch a second kick attack during your normal punching TP rounds.

Eg: Punch, Punch, Kick, Kick.

Proc rate for 2 pieces is 1%, 3 pieces is 2%, 4 pieces is 3%, and full set is 5%.

Valefor4life
03-23-2011, 10:02 AM
So basicly second way to proc kick attacks.

Greatguardian
03-23-2011, 10:06 AM
Pretty much. It's a pretty solid set bonus.

Diasetsu
03-23-2011, 10:14 AM
It is a decent set bonus since MNK Empyrian Armor is actually a nice set. Greatguardian's proc rates are a little off though. I only tested 3 pieces when I discovered the augment was a 2nd attack, and at that time 3 pieces equaled a 5% 2nd kick, or aprox KA+ 1.25%. With the full set the proc rate is 10%, or equivalent to KA + 2.5%.

Cream_Soda
03-23-2011, 10:15 AM
10% seems way too high. It's not often I see double kicks.

Diasetsu
03-23-2011, 10:29 AM
You probably don't pay enough attention to your attack animations while fighting, I know I don't. Much like how no one could even figure out what the hell the augment was to begin with originally, because MNK attacks so fast ya miss things like this. I'm sure I wasn't the 1st to have the initial 3 pieces, and it was still about a week after I did have 3 that I posted the initial augment on BG. Not like 10% of an event that only happens aprox. 25% of the time is all that high though either.

Valefor4life
03-23-2011, 10:32 AM
Ya you're right I never payed attention XD.

Cream_Soda
03-23-2011, 10:32 AM
I actually pay attention a lot, because I like the kick animation on Elvaan, lol. I'll play around w/ it myself when servers are back up.

Diasetsu
03-23-2011, 10:40 AM
You should, I had posted my 10% findings forever ago after about 350 rounds with a KA occuring. Since then I went and did about another 150, but would like to see that sample size upped to atleast 1k. I used only like 18% haste so I wouldn't miss out on any animations, making it a much slower process than when I usually test things. I was really hoping back when I posted that some other players would go get some numbers, but neither your nor appie nor even kirschy ever added anything to my findings.

Kirschy
03-24-2011, 06:34 AM
The problem with testing Kick Attacks is that you need to attack slow enough to actually see all your hits in an attack round. -_- I came up with a decent idea to parse it though, so I'm hoping to have a decent sample size sometime soon!

turtlebuddah
03-24-2011, 06:44 AM
this may sound a bit stupid but does it effect footwork as well?

Gaiben
03-25-2011, 02:50 AM
Why not in testing go without a weapon and have no double attack gear. That way you will still attack relative fast and can go back and simply read the logs later. The kick attacks will be easy to identify as they will be when you did 3-4 time damage of your punch attacks.

Kirschy
03-25-2011, 07:02 AM
Why not in testing go without a weapon and have no double attack gear. That way you will still attack relative fast and can go back and simply read the logs later. The kick attacks will be easy to identify as they will be when you did 3-4 time damage of your punch attacks.

Yea that's pretti much the idea. You can reduce the margin of error by using Crit Atma in Abyssea, since critical hits will reduce the damage variance and you can determine with ease when a kick attack fired. Just need to make sure you account for attack rounds that end earli because you killed the mob before the full attack round got off!