View Full Version : Oh Chatoyant Gorget.
OmnysValefor
06-29-2013, 08:17 AM
I know this has been brought up before, but I don't think SE realizes that this is one of the little things that we would really really appreciate. Like Chatty Staff, it's the kind of thing you sic a dev on for a few hours, and the community really is grateful.
Hey SE~
About a year ago, you gave us Chatoyant Staff because you finally heard mage's cries that they simply didn't have the inventory. Chatty staff flies in the face of the principal of the staves (using the right one for the wrong things, and especially not using the wrong staff).
Gorgets are exactly the same. Precisely. Inventory hasn't been "fine" in years, but back at 75, most of us only had a few gorgets because we really only had a few jobs.
Please, make the same consideration for melee. Give us Chatoyant Gorget, A Chatoyant ws belt, and Chatoyant obi's for completion's sake.
Chatoyant gorget could require a smith's product to turn into an npc, along with the gorgets.
Chatoyant ws-belt could require a leatherworker's product.
Chatoyant obi could require something from clothcrafters.
Umichi
06-29-2013, 09:34 PM
Idk I'd much rather have the gorgets since they are built require you to build a chatoyant on your own... the belts...... Idk a quest maybe involving you aquiring all the belts and fighting and abyssea monster...... the reason we have these items is for choices.... simplifying everything just takes away from the games general purpose...
I don't know about melees, but I know mages would die for a chatoyant obi, ESPECIALLY scholars. For sch who give themselves fulltime weather of their choice, having access to all eight obis at any given time is extremely valuable. There is no other piece in this game currently that can beat a correct obi with the correct weather up. This is true for all magic types except enhancing and geomancy. Perhaps this is why they won't do it, although SE you really should consider it. Cycling the obis in and out my mog sack as the situation desires it is really inefficient.
Demon6324236
06-30-2013, 04:07 PM
simplifying everything just takes away from the games general purpose...Simplifying things just makes people have more inventory space and helps to solve one of the games general problems. If you wanna carry 2~4 gorgets even if they made this be my guest, I prefer to have inventory space saved. Right now I carry 3 gorgets/belts, I know mages which carry 3~8 Obis, to say its a good idea to keep it the way it is, is only making this problem stay around longer as they claim they can not do what is truly needed to fix it.
Jerbob
06-30-2013, 07:17 PM
Combining these items really does need to happen. I really don't know why SE are being so stubborn about it - the chatoyant staff proves that they can put enough effects on one item. I see the "but it's overpowered!" excuse for this sort of thing so often, but the point is that we do it already anyway, and it is just an inventory saver - nothing more.
With that said, they only released the chatoyant staff after they released staves that were twice (or more) as potent, so undoubtably we'll be getting combined obis a couple of months after they release HQ obis that give 1.5x the bonus.
(insert obligatory magian staff combining request here)
Umichi
07-01-2013, 12:18 AM
Simplifying things just makes people have more inventory space and helps to solve one of the games general problems. If you wanna carry 2~4 gorgets even if they made this be my guest, I prefer to have inventory space saved. Right now I carry 3 gorgets/belts, I know mages which carry 3~8 Obis, to say its a good idea to keep it the way it is, is only making this problem stay around longer as they claim they can not do what is truly needed to fix it.
I never said due away with it... I was only implying simplifying the way of obtaining such an item like leaving it to crafting would only take away from the original intent of these belts and the games purpose which is choices... just because everyone chooses to bring along everything they possibly can doesn't mean SE has to remedy it on a constant basis...
Rwolf
07-01-2013, 01:46 AM
I agree they need to finally combine the elemental gorgets, belts, obi's and sachets too. This game will always have situational gear and especially now with the new way of vertical progression with armor and item levels, it will increase exponentially of situational gear.
While I see the intent of forcing you to pick certain gear over another, I don't agree with it to the extent of these items. Which easily take up a good chunk of inventory. Requests like this are not overpowered, they are a quality of gaming adjustment because it only affects inventory. To me, it's like saying that Moogle Slips are overpowered because it allows more space for armor you couldn't carry otherwise.
They've already expressed that as content grows older, they will adjust it. Why not the same for items? Most of these items have been out for years, make it easier to use to alleviate some of the current issues with inventory.
Oddwaffle
07-01-2013, 01:53 AM
@Umichi: The op idea isn't that simple. You need to obtain all the elemental gorgets before you can get a Chatoyant Gorget. Similarly for belts and Obis. Right now, the ones who can effectively use the obis are using 3rd party cause you have to make different sets of macro based on weather and/or day to use them effectively.
Trumpy
07-01-2013, 02:26 AM
It isnt overpowered since you can only have one day and one weather on at a time. Its not like you're gonna gain the power of all 8 weather and days at once! Inventory is the only issue with this really
OmnysValefor
07-01-2013, 03:38 AM
simplifying everything just takes away from the games general purpose...
I covered that in my OP. I realize that Chatoyant staff defied the purpose of the use of staves, but inventory is getting worse, not better. I'm glad when I get the rare piece that replaces two.
Umichi
07-01-2013, 04:39 AM
I covered that in my OP. I realize that Chatoyant staff defied the purpose of the use of staves, but inventory is getting worse, not better. I'm glad when I get the rare piece that replaces two.
I concur, again I'm not saying they shouldn't make them just keep the challenge present throughout the chain of completion... Just throwing in my two cents... not like the developers listen to us anyways lol....
@oddwaffle the fact that you are using 3rd party software implies your inability to follow the guidelines SE has set in place which would imply your breaking the rules to become OP in the first place... especially when they said they never really intended people to macro swap out every piece of gear to be able to play this game correctly in the first place.
Daniel
07-01-2013, 05:02 AM
While I'd never argue with inventory -, I think the need for this is smaller on gorgets because you typically don't need more than one or two of them at any given time.
raps1355
07-01-2013, 06:18 AM
especially when they said they never really intended people to macro swap out every piece of gear to be able to play this game correctly in the first place.
They kind of do as they know full well that players will do so yet they continue to design situational or minimal use pieces. As long as these multiple optimum set ups are available players will be pressured to use them at end game.
Umichi
07-01-2013, 07:04 AM
it saddens me that this is the mindframe most take when it comes to playing MMOs.... It is a legitimate view and i wish SE would adress it only because it deters me from playing to my potential because i can't multi everything...
OmnysValefor
07-01-2013, 08:49 AM
When players asked about a more potent stoneskin, SE replied that there's a few stoneskin enhancing pieces out there, so they wouldn't be making changes at this time.
They certainly do intend for us to make a ridiculous amount of swaps.
Also, if they ever actually intended LSs to be downing 6/6 bosses in delve, they certainly did intend for intense gear swapping. If all your DD are tping in WS sets, WSing in TP sets, or doing both in their -DT sets, the speed of a kill really drastically changes.
Honestly there is no way in hell that SE can use the excuse that a chatoyant obi or gorget would be "overpowered" after releasing delve weapons.
Demon6324236
07-01-2013, 01:54 PM
Honestly there is no way in hell that SE can use the excuse that a chatoyant obi or gorget would be "overpowered" after releasing delve weapons.Why not? Twilight Scythe was over powered a month before Skirmish weapons, 2 months before Delve weapons.
Karah
07-01-2013, 07:08 PM
Why not? Twilight Scythe was over powered a month before Skirmish weapons, 2 months before Delve weapons.
Twilight scythe was never good for anything. It had one use, I used it one time, to DESTROY an elemental in abyssea, and it was -AWESOME- lol!
That's. Literally. It. Even if they never changed it, you wouldn't see anyone use it, Not only is it an lol scythe. Its base damage is trash compared to what these new bandwagoned MNKs with Oatixur do with formless strikes.
That's way off topic though. It's like apples v oranges. It would really only be an inventory issue. If you wanted to make a valid comparison;
You would compare a chatoyant obi/gorget/belt to a Gjallerhorn. It really has no practical advantage to being used over each individual instrument, AND it has a 100,000,000 price tag. But do people make them, hell yes they do.
(now realize, gjallerhorn has +1 higher than any other instrument, but be realistic. +1 isn't mind blowing.)
Demon6324236
07-01-2013, 07:24 PM
I made my comment because I find it funny that 2 months after the terribly needed Twilight Scythe nerf, they added weapons twice as powerful as everything else in the game...
If you have not caught on, I am pointing out the stupidity of that nerf, as you said, it didn't matter, it had use only for its additional effect, and they intentionally killed that effect, making it 100% worthless, before it had some use at least on the Hydra in Salvage or things like it, after the change, nothing at all.
Umichi
07-02-2013, 03:55 AM
Honestly there is no way in hell that SE can use the excuse that a chatoyant obi or gorget would be "overpowered" after releasing delve weapons.
It wouldn't be but they should keep it's power in check as they did with building all the obi's and gorgets
Byrth
07-02-2013, 04:14 AM
I would have no problem spending a night or two collecting the remaining Gorgets, Obis, and belts. I've been hitting "Like" on this idea each time it is reposted since the forums were introduced. It would be nice to finally see it done.
Tamoa
07-03-2013, 08:48 PM
This needs to happen. This should have happened a long time ago already.
Ilpalazzo
07-04-2013, 03:09 PM
In my opinion here's a solution that pertains to all gear/inventory problems to some extent at the very least. Since they don't seem to want to give all jobs JSE all the time give us large stat boosts that stay the same for that specific piece of armor and those stats stay with that particular piece for all jobs jobs represented on those 3 typically sets we usually get.
For instance say the hand piece's for a heavy set would always have STR, DEX, ACC and when the new higher item level gear shows up it's just in increased amount in those particular area's. This could also extend to other gear as well such as belts, earring's etc. what would be nice about this is far less gear carried around because now we don't for the most part need to gear swap since the stats are just upgraded versions of it. The only set problem I see is future JSE sets but hey atleast we only now need to swap around 2 sets max.
This also gets around the well we only have so many spaces to put specific stats on that piece (such as the staff the OP mentions) since they are large to begin with and across different pieces no need to worry about that. It also helps RDM since they could finally get that hybrid melee/spell gear in one set I might add RDM mains jaws would probably drop the instant they saw it. And hey if my WHM, BRD, SMN etc. can melee a bit better that's just a fun bonus when I want to play around up front for giggles and random crap it's not like any of those jobs are going to be doing seriously DMG like the main front lines anyways.
I'll be honest since this thread is being honest and say give me a reason not to swap gear it's really that simple and seriously needs to be taken care of. It should have been taken care of years ago.
OmnysValefor
07-04-2013, 04:14 PM
Gear swapping is a core of this game.
One of the reasons I like XI is that you can pick a main and really shine at that main by seeking out the various gears that improve it.
Ilpalazzo
07-05-2013, 11:06 AM
Gear swapping is a core of this game.
One of the reasons I like XI is that you can pick a main and really shine at that main by seeking out the various gears that improve it.
Well while gear swapping is a mechanic I won't agree it's a core mechanic such as the basic attack function is many people mistake this so no biggy. It's not like it's needed to do your job correctly and do it well I'm more of the thinking that it's extremely abused tool that people like to use in order to circumvent the lower stats and effects on various gear to get around it. And even if they were to do what I basically said it's not like you wouldn't be seeking out new gear and still gear swapping because you would be still. It's just that you would be seeking out less of it and saving space because of it. All in all they would literally need to remove gear swapping when you enter battle in order for it to go away more or less which I do not see happening any time soon or at all.
Now with that said if I'm reading this last one correct you more or less want 25-30% more inventory space while I rather have 80-90% which is fine. I'll personally take any inventory space I can get since even the slightest more is better than none. This also extends past gear and into logs, ores etc. it's not going to break the game if these stack.
OmnysValefor
07-05-2013, 11:13 AM
I don't see gear-swapping as abuse in any fashion and I think it's silly that to say that it is.
I want 90% more space too!... but I too will take what I can get.
Yeah, ores and medicines stacking would be a great inroad into this. There was another thread where I pointed out the fact that ores could stack in player inventory without being stack-sellable on the auction house. SE has just never done it before.
Umichi
07-07-2013, 10:03 PM
Its an abuse when people use third party tools to increase macro lines...
Demon6324236
07-07-2013, 11:38 PM
Its an abuse when people use third party tools to increase macro lines...Which not every gear swapping player does. So I ask, what is your point? Better yet, how is gear swapping an abuse just because some players do it with a third party tool? To me, that would mean that some people are using a third party tool to do so, not that because they take a certain action while using one that the action becomes an abuse itself.
Daemon
07-07-2013, 11:51 PM
It isnt overpowered since you can only have one day and one weather on at a time. Its not like you're gonna gain the power of all 8 weather and days at once! Inventory is the only issue with this really
^Lol I don't know what overpowered means anymore. Even if we did get any power. It wouldn't be compared to the atmas, Cruor buffs and temps we gain in Abby.
And even if we were overpowered in Abby, not like the gear content is better than delve/SoA. No Primeval brew in SoA either.
How much power would it take to be considered over powered before we can stop relying on alliances to defeat T5 bosses in Delve? O.o
Somewhere along the line we have been tricked by the dev team in what the meaning of the word overpowered is.
Ilpalazzo
07-08-2013, 02:32 AM
Hmmm well probably worded that last comment badly should have chose a different word damn my vocabulary skills sometimes. Since we're kinda on the topic of gear swapping and having some time to think about it I've come to the conclusion that it's kinda of worst enemy as far as inventory goes.
In the fact that say... if we never got to gear swap in the first place we wouldn't have all the inventory woes we have now since we would probably much better designed stats on gear to make up for it which in turn we'd have just our main set and that would be it.