View Full Version : Please, stop making new content!
Demon6324236
06-28-2013, 05:04 AM
I know this sounds like a weird request, but really, stop please.
Adding more and more content to the game would be great if the game were ok how it is now, because your just adding things to make it better, building on it. The bad thing is, that is not how things are right now, you need to address the problems the game has right now, new content be damned. Besides that, fulfill old promises, I understand the idea of getting inspiration to do something new and make new content, really, I do. The problem is that if you keep just adding new content and never going back to fix what has been left undone or you do not do as you say its going to end badly. Right now many people are leaving the game for various reasons, many of which you should be immediately concerned about rather than putting it off.
Look at what you are doing right now, your working on Monstrosity, Skirmish, Delve, Reives, Mog Gardens, and many other things, all of which you said are coming in the next two months. But what is missing? Inventory, RME99s, Spells, Traits, and Abilities for various jobs, fixes to jobs which are broken or not used like SMN or RDM, or even the AF for the new jobs, the ones which right now are very unused, GEO having limited use in new content and nothing more. Last but not least there is Cait Sith, which has gotten so bad I now am calling Cait Sigh because its what I do every time I am reminded of it.
Why are you so hell-bent on making something new when the foundation you are building on is so weak and crumbling as we speak? You need to fix up the place, reassert a sense of balance, give people what they want so they will be happy, not rip the game apart and start over. We have been here for years, you have changed the FFXI we knew and loved, you are making it into something different, we never asked for this, we asked for changes to the game, but never anything close to this. By what you are doing in these changes you are making us all feel as though this is not even FFXI anymore, its an entirely different game. Please do not forget, FFXIV is on the way, you are working on another game, not that, we want FFXI to stay FFXI, new things added, some things fixed, but we want FFXI.
Right now we have a lot of problems with the game. Adding something new sounds great, but what are you really doing? You are creating more content which will be stun zerged. You are creating more items which we already cant fit into our inventories. You are creating more content where people will be excluded because of their job preference, or lack of special, new pieces of gear, which are so far above the rest. You are creating a tree that no one is following, an outline for levels which no one cares about, a plan to have us do every bit of content climbing a latter, but Delve has shown us just how badly that fails here. I understand what you are trying to do, but what you are doing is not the same. If you continue to create content like this you will end up finding it was all for naught because by the time you are finished there will not be enough people left to enjoy it anyways.
This game has a great deal of things to do, its a decade old, its hard to make everything work, but we do not need everything to work. We need some specific problems fixed, things of which have been promised for a long time in some cases. Without these things, the game is falling, and unless something is done, it will continue to do so I'm afraid. Even if it was not you exactly, we were told certain things were on the way, Cait Sigh, Inventory, new SPs, and so on, rather than making something new, would it not be better to focus on giving us what was already announced before? I know you have announced these things too, but by waiting your just putting it off once again, the longer you wait the more it seems it will never even come in the first place.
So I ask of you, please, stop adding brand new content, stop trying to cram in more things. Worry about the issues we already have with the game, fix the foundation, fix up the first part of what was built, and put in what was already planed, so when you do build upon it you are building something great! If you continue doing what you are now, I fear you will only end up building something which will fall shortly after, this game does not deserve that fate, it is not the way it should end.
If possible someone please repost this on the other Forums to see how many agree or disagree. Also if you agree please do not forget to click like. I hope by doing so we might influence a change in their actions. As this game is going now I fear the end of FFXI is coming soon due to recent changes in development and the fact so many are leaving or have already left. Thank you.
Daemon
06-28-2013, 05:22 AM
There's just too much gear and instead of giving us more space or fixing moogle slip storage... They are going to add yet more gear looking at the outline for the summer... Sigh.
Yinnyth
06-28-2013, 05:42 AM
Wait, wait, wait. Cait Sith being added to the game would not be considered new content? *mindblown*
Demon6324236
06-28-2013, 06:12 AM
Wait, wait, wait. Cait Sith being added to the game would not be considered new content? *mindblown*To me, no, it was announced years ago, and has been highly demanded since, they have put off finishing and releasing it for over 2 years, almost 3 now. When I say new I mean something that is related to Adoulin basically, as it is where everything new takes place. Besides that, when I say new I also mean something which has not been done yet, or is fairly recent. For instance, they released these announcements only a few days ago, Cait Sigh was years ago, why not do what you said you would first, then work on this? Also, new things must be created for this, such as new enemies, animations, and so on, where as for Cait Sigh, it is a prominent character of WotG and even makes an appearance in VW, many animations exist for it, and it's model exists. They have a lot of animations to use for CSs involving it, many details already known, and a lot of work done on the character. So its new in the fact it was not yet released, yet much work has been done on it without even thinking about it as an Avatar. To me, new, would be starting from very little or from scratch, Cait Sigh, is not one of those things.
If they have everything they announced already done, or have most of it done, I find it hard to believe they would be taking more than a month to get us half the stuff, as such, I believe there is a lot of work to be done. If so, I think its better to put that on hold and fulfill other things first, then do it, clear the slate of things you need to work on, then move forward. It would put us all at ease when it comes to content that was announced but never seen, and it would make their job easier because they would no longer have to worry about old content they need to get around to eventually.
Yinnyth
06-28-2013, 06:31 AM
Oh, I see. But wouldn't AF for new jobs count as new content? I mean, it's going to have quests, and it's going to be in Adoulin.
Also I think it would be a mistake to try putting everything on hold until there's perfect job balance... there will never be perfect job balance. It's something which needs to be addressed constantly and little by little.
Edit: also, there are a few cases where they address job balance through the addition of new content. For example, alternator. They also seem to be adding similar things for smn and bst next update.
Hashmalum
06-28-2013, 06:56 AM
It just seems really odd to me that after effectively blowing up all their old content--a stunningly, insanely bad decision--that someone should advocate making even less to replace it.
Demon6324236
06-28-2013, 07:05 AM
Oh, I see. But wouldn't AF for new jobs count as new content? I mean, it's going to have quests, and it's going to be in Adoulin.Yes, but that is also a fix for two jobs. New content or not that is actually essential to balancing these two jobs in a way that will make them more useful, and get them caught up with other jobs. As of right now they have no way to specifically enhance their own abilities, where as every other job has a way to enhance, say, Warcry, by wearing a specific piece of gear. I put that in a different category than something like more Delve, Reives, Areas, Skirmish, and the like, because it is not simply a new event, but rather, a vital part to helping a job be useful in events.
Also I think it would be a mistake to try putting everything on hold until there's perfect job balance... there will never be perfect job balance. It's something which needs to be addressed constantly and little by little.I never asked for perfection, nor did I say it was job balance specifically I am talking about. People were outraged by the new weapons, they themselves make all older content much easier than ever before, these things together should seem to suggest they are a bad idea. These are unbalanced, completely, and need to be rebalanced for the game. Jobs need balance as well, yes, but as you said, balance will never be perfect, thing is, it can get much better than it is now if they put in some of the new spells or JAs they have talked about or have been suggested.
If they continue moving forward they may never look back, right now they seem to be doing very little to keep up with past announcements, only focusing on what they have come up with recently. This needs to stop, they are only building on a game right now which is driving people away, and they are seemingly ignoring the issues people have in favor of moving on their own way, its the exact kind of behavior this community has hated for a long time, only now, its got to the point people are leaving in droves.
Edit: also, there are a few cases where they address job balance through the addition of new content. For example, alternator. They also seem to be adding similar things for smn and bst next update.There is no reason a fix for an entire job should be implemented through a single piece of gear gotten from an event. That is not a real fix, its a piece of gear. I have no doubt they do not really intend it to be a fix anyways, it just inadvertently became one. The Alternator is a level 115ish level piece of gear I believe, if so, then going by all of the weapons released as well, I would have to assume this was meant as a fix to replace the fact the Automaton will not get higher stats naturally as the players real level does not increase. It is the same way with BST, a BST's pet normally scales with the players level, but what happens when the player is no longer leveling normally, instead, leveling by gear? You add gear to make the pets level raise as well, I think that is what we are seeing here, not a job fix via gear.
Demon6324236
06-28-2013, 07:10 AM
It just seems really odd to me that after effectively blowing up all their old content--a stunningly, insanely bad decision--that someone should advocate making even less to replace it.Because they should not be replacing it to begin with, they should be rebalancing their current content they just recently made so its all balanced. By doing nothing but continuing to make new things they are ignoring the issues we have, ignoring past announcements, and ignoring our feedback on the issue. No matter what they add right now if it does not create real balance between the content to the point of making more things worth while, and it does not make more people come back, they are doing more harm than good by making new things. Basically I ask that they reverse that decision that blew up all the old content by balancing new things while going back and fixing what other issues plague this game so that its actually worth moving forward in the first place. Like I said, at the rate they are going they will create a bunch of cool new things but half the players will be gone, so really, who will be left to enjoy it?.
Demon6324236
06-28-2013, 07:36 AM
Let me try to explain a little better...
Imagine this game as a building. Tanaka was here and built the first 8 floors, then Yoshi came in and built 1~2 floors, then Tanaka came back and built 1 more, and now Matsui came in to continue the work on it. While building the first 8 floors it went well, sometimes it had some weird or bad design ideas in the floors and how they were built, but overall it was a sound structure. Yoshi came in and built two amazing floors, not everyone liked it of course, always some problems, to large of entrances being one of the largest, but overall it was great. Then Takana came back, his weird design with him, and people were upset, he did not follow the example of the last 2 floors, the ones where almost everyone was happy with them, on top of that, some of his work was left unfinished when he left the project. Now Matsui stepped in, and he made a floor that was so big it creates structural problems, sure, the floor looks good in design, but its to big, the building is on the verge of collapse now because this floor was done in such a way that the building was never meant for. The people who are in the building or will be in the building were never expecting it and do not want it, yet at the same time, its there. Now the building is going to collapse possibly but instead of going back and working on finishing the last floor started by Tanaka and trying to get things tied up there he left it unfinished, and instead of going back to fix the mistakes made with the last floor, the one threatening the entire building itself, he is trying to build on top of it!
This is how I see FFXI. The game worked for many years, it was never perfect, but it was a good game to a lot of people in a lot of ways. Abyssea came, it had flaws, to some people the biggest of them was always the early entrance to low levels, to others it was the fact it hurt large linkshells a ton with lowmaning things. All in all, it was thought of as one of the best parts of FFXI to many people, and is still thought highly of by many. When Tanaka came back he took all of the worst parts of that, Procing for drops for instance, and put them in VW, as well as many other ideas which were bad like the low drop rates. These hurt the game a bit, but overall it was not to bad in the end. As things went on, he left, with some unfulfilled promises in there, and now we have Matsui in charge. He seems like he wants to get things done, and I like a lot of his ideas and such which have come forth, I still think Delve is one of the best events the game has ever had in terms of design, the problem is, what came with it was also bad. He brought in some of the most unbalanced things ever, told the players he was changing the entire design of the game so far as progression goes, and no longer supporting RMEs as the best weapons, all together, this is causing many people to leave. Unless something is done to go back and finish what was announced before, fixes the problems he created, and goes back to the old design ideas, I think the game will die out. The player base right now is not one that can or should be replaced, this game is old, it looks old, it plays old, to remove this player base and go for a new one not only upsets and alienates the current players, but it also kills the game because the idea of getting a new player base seems unrealistic at best. They need to finish what was started, fix was they broke, and return to what they know works, what kept players playing for years.
I am not sure who said it exactly, but I remember reading yesterday or day before on here someone said, and I paraphrase... Its not like we have been playing this game for years just waiting for it to adapt WoW like progression or something. Its true, we are here for FFXI, and this game, is changing, it is becoming something different, something many of us don't like, and right now were showing that by leaving. If so many keep leaving, soon, nothing will be left.
Ziyyigo-Tipyigo
06-28-2013, 08:36 AM
There's just too much gear and instead of giving us more space or fixing moogle slip storage... They are going to add yet more gear looking at the outline for the summer... Sigh.
They're giving demonstrably better gear from here on out instead sidegrade swap pieces. No longer requiring players to lug around 5+ complete sets of gear simultaneously is how you solve the inventory problem with extreme prejudice.
Demon6324236
06-28-2013, 09:06 AM
They're giving demonstrably better gear from here on out instead sidegrade swap pieces.I have yet to see a new piece of gear for my RDM which fills 2 roles, allowing me to create space, all I have seen is new gear which allows me to throw out 1 old thing for 1 new thing. My RDM has more sets than almost any other job could I would think, between, this is the list. Enhancing, Cure, MND Enfeeble, INT Enfeeble, Stoneskin, Fast Cast, MAB, Refresh, Party Buffing, Merit Spells, TP, TP-Acc, TP-DT, PDT, MDT, KoR, DB, CDC, and Req. Out of all of those sets, not a single piece that was added and new fulfilled 2 roles, giving me more inventory space, in all of Adoulin so far. So I find it hard to believe that my 140ish inventory needed for all of my optimum RDM gear will be shortened much, as SE often hates to stack many stats on 1 piece.
They may not be side grades, but they still did not save me extra room, if anything, they are so much better at different things I now have more reason to pack my inventory with more gear. Before, if I had a pair of hands with 10 Magic Accuracy and 10 Magic Attack, but there was a pair with 12 MAB and another pair with 12 Magic Acc, I could go with the first of the 3 and be content. Now its more like 10 on the pair of hands with both, but then 24 on the other 2 for their separate stats, now why would I only wear the one pair, when I could carry these much better hands around and be so much better?
This is all somewhat off topic though, shared my opinion for arguments sake, but back to the matter at hand.
OmnysValefor
06-28-2013, 10:46 AM
They're giving demonstrably better gear from here on out instead sidegrade swap pieces. No longer requiring players to lug around 5+ complete sets of gear simultaneously is how you solve the inventory problem with extreme prejudice.
You say that but, for instance, I've got four more earrings now, and still can't justify dropping Brutal.
My paladin still has something stupid like 6 bodies?
AF3
Relic+2
Twilight
A TP Body, there's a few different ones I have and can use
Mekira
WS's have different mods so I have a few different ws bodies, though I could just Twilight Mail ALL THE THINGS (sarcasm).
I have
Movement Legs
Fast Cast Legs
PDT Legs
WS Legs
A macro piece *just to make invincible better* Legs
As Demon suggested in another thread, we need a way to convert some of these into key items. My Ogier's Leggings (plate feet) are better than my Valor Leggings+2, but I still carry them around for the sentinel enhancement.
And then I had to unlock Mijin Gakure enhancement for my nin relic+2 legs just so I could store the silly things.
Yinnyth
06-28-2013, 12:13 PM
Several people have raised complaints that there is only one thing to do in the game right now: delve. They also say it's boring and they're not willing to keep grinding away at it, so they quit instead. What you're suggesting would put all future additions to the game on hold while fixing older issues. These two matters seem at odds with one another. On the one hand, they could stop everything and deliver on old promises, help rebalance job functionality, and give us nothing new to explore. On the other, they could continue revising SoA and giving us new diversions while they slowly work their way towards the things which are currently side projects.
Don't get me wrong, I'd be ok with what's currently in the game to keep me occupied for a few months, but there would come a time where even I would grow bored with a lack of things to do. Perhaps instead of halting all progress on SoA storyline/quests/events, they could just redirect some of their attention and work towards the things you're interested in a little bit faster than they originally intended?
Duelle
06-28-2013, 01:42 PM
They're giving demonstrably better gear from here on out instead sidegrade swap pieces. No longer requiring players to lug around 5+ complete sets of gear simultaneously is how you solve the inventory problem with extreme prejudice....oh my god. Someone actually gets where the inventory problems come from! +1 to you, sir.
I have yet to see a new piece of gear for my RDM which fills 2 roles, allowing me to create space, all I have seen is new gear which allows me to throw out 1 old thing for 1 new thing. My RDM has more sets than almost any other job could I would think, between, this is the list. Enhancing, Cure, MND Enfeeble, INT Enfeeble, Stoneskin, Fast Cast, MAB, Refresh, Party Buffing, Merit Spells, TP, TP-Acc, TP-DT, PDT, MDT, KoR, DB, CDC, and Req. Out of all of those sets, not a single piece that was added and new fulfilled 2 roles, giving me more inventory space, in all of Adoulin so far.Considering all we've gotten is either more mage gear and a handful of decent melee pieces we happen to be on, it's not a surprise to see we didn't get much.
That being said, I wouldn't mind them holding off on stuff if it meant them actually putting effort in fixing jobs like RDM to be either more useful or better set in the game. RDM went from refresh-bitch to heal-bot to nothingness (Abyssea) to token (Voidwatch) to poor gimmick (Adoulin). I'd like to see my job fixed.
Demon6324236
06-28-2013, 02:31 PM
Several people have raised complaints that there is only one thing to do in the game right now: delve. They also say it's boring and they're not willing to keep grinding away at it, so they quit instead. What you're suggesting would put all future additions to the game on hold while fixing older issues. These two matters seem at odds with one another. On the one hand, they could stop everything and deliver on old promises, help rebalance job functionality, and give us nothing new to explore. On the other, they could continue revising SoA and giving us new diversions while they slowly work their way towards the things which are currently side projects.
Don't get me wrong, I'd be ok with what's currently in the game to keep me occupied for a few months, but there would come a time where even I would grow bored with a lack of things to do. Perhaps instead of halting all progress on SoA storyline/quests/events, they could just redirect some of their attention and work towards the things you're interested in a little bit faster than they originally intended?That's the thing though, I have no faith that as long as they keep trying to build forward they will actually do the stuff they have left behind as well. Even at the slowest of times we have still seen nothing to do with some of the most important updates, like the UI, job fixes, or inventory, other things like Cait Sigh have been around a long time without much work ever shown on them. After so long, even if they worked on them slowly, I would expect them to be done right now. Hell, at this rate, I would think Cait Sigh has not been worked on at all in a long, long time, because I think if they had only 1 person who worked on it, and they worked on it only a hour a day, every day, it would have been done long before now, let alone actually devoting some time to it when there are so many players looking forward to it, and it has become such a symbol of their failure to keep their word on announcements!
So far as conflicting things, I understand your point, but at the same time, by putting off this I think the RME update would be sooner as well, as it seems to be on the back burner right now, and it is a primary concern for many players as well.
Tamoa
06-28-2013, 06:46 PM
Demonjustin - you have all my likes. Unfortunately it's only one per post. :(
Daemon
06-28-2013, 07:04 PM
They're giving demonstrably better gear from here on out instead sidegrade swap pieces. No longer requiring players to lug around 5+ complete sets of gear simultaneously is how you solve the inventory problem with extreme prejudice.
Hmmm 50% -PDT on 1 piece, 25% Haste on another.... When that day comes maybe then ill have enough inventory space to receive the drops from VW logs logs and more logs, petrifact, cells from salvage, seals from abbysea, currency and forgotten stuffs from Dynamis, beastcoins and synthesis from limbus, Coins, devious die, liminal residue, synthesis materials jewels, ingots, more logs from WoE, kindred seals, Ores, flint stones, Loots from abbysea exp parties, Magian trial items sobek, Briarius, Itstapaplatol, quests that require you to carry several pieces of equipment for reward such as stearc subligar, sigh.... I could be here all day writing items... Oh did I mention +2s? I think I forgot that...oh and the million eye drops from kaagan, Fajin boots enough to put Payless out of business...then there's alexandrite...SE sure knows how to add stuff.
They're giving demonstrably better gear from here on out instead sidegrade swap pieces. No longer requiring players to lug around 5+ complete sets of gear simultaneously is how you solve the inventory problem with extreme prejudice.
None of the new gear solves that problem. They are just stronger gear swap pieces that are demonstrably better than previous gear swap pieces in certain situations...and yet not stronger than previous gear in certain situations.
There is nothing you could really "Full-Time" and be better for it.
Case in point: I have added 6 new plasm earrings to my inventory. And still can't get rid of previous ones because they come out ahead in certain situations.
For THF, Manibozho Body beats Thaumas at certain ACC percentages and Ddex values, but Thaumas wins handily in many situations. So one did not allow me to get rid of the other.
Even loki's Kaftan still Beats Manibozho in certain situations for Sneak Attack and Trick Attack so its not even replacing other (better) body options in that case.
It's just more swap pieces for me, not getting rid of all my sets.
Several people have raised complaints that there is only one thing to do in the game right now: delve. They also say it's boring and they're not willing to keep grinding away at it, so they quit instead. What you're suggesting would put all future additions to the game on hold while fixing older issues. These two matters seem at odds with one another. On the one hand, they could stop everything and deliver on old promises, help rebalance job functionality, and give us nothing new to explore. On the other, they could continue revising SoA and giving us new diversions while they slowly work their way towards the things which are currently side projects.
Don't get me wrong, I'd be ok with what's currently in the game to keep me occupied for a few months, but there would come a time where even I would grow bored with a lack of things to do. Perhaps instead of halting all progress on SoA storyline/quests/events, they could just redirect some of their attention and work towards the things you're interested in a little bit faster than they originally intended?
I think a lot of people would be less bored with delve if they could come on the jobs they love, instead of "R/E/M/D DRK/MNK/PLD? No? K, come WHM, SCH, COR or BRD"
To people that really love DRK MNK WHM SCH COR and BRD (and to a lesser extent standing there and super tanking NM's on PLD...which is not really PLAYING the job), they may not get bored.
But the people that are forced to play DRK MNK WHM SCH COR and BRD when they would much rather be playing RUN, THF, DNC, BLU, BST, RDM, BLM, SMN etc, are more likely to get burned out playing delve because they are not enjoying the game play on a job they like.
They may also be frustrated because if they don't have one of those jobs.../shout groups will not take them...and delve linkshells won't accept their application. So making friends and joining groups becomes very very difficult (and, at times, impossible).
As Mr. Matsui said, most other MMOs don't have this issue due to auto-group finders and MUCH more intuitive grouping mechanisms...but FFXI doesn't have that. So we have to find another way to alleviate this situation if the game is going to survive (maybe it won't/they don't want it to?).
If they put a more immediate focus on some of these things in the short term....
Job adjustments, making more jobs valuable and playable in delve
Low man content of a significant content level with solid rewards
R/E/M updates so that our Leaders don't leave and our economy doesn't completely tank (lets not kid ourselves, this affects all of us, not just the players that equip the weapons)
...there would probably be a lot less boredom across the board. I mean, people are STILL farming dynamis all these years later because it is a viable income source and a way to build toward some of the most powerful weapons in the game.
If players start to actually be allowed to play the jobs they love, they will be more motivated to from groups, join groups, do things. People will feel good about that.
A big part of fixing this issue is talking to us more...and LISTENING to what we have to say (maybe even read the NA forums from time to time :eek:).
Because the development team simply does not understand many of these issues. Whatever calculations they are using to gauge DPS and job balance (as mentioned in the DRK thread about Twilight Scythe) are not matching reality. There is a disconnect and they really need to work with us if they are interested at all in finding it.
Oakrest
06-29-2013, 01:31 AM
About a year or so ago I posted saying they need to come out with a new expansion and that we'd be willing to pay money for it. SoA was not an expansion: it was a new town, some new zones, 2 unfinished jobs, and a couple sub-par events. Their recent version update revealed that the expansion was clearly incomplete. No missions, no meaningful content, no substance.
I 100% agree with the OP. No more new content until you fix what's in place (and no we don't mean new expansions, we mean new content, i.e. don't do anything else with SoA until what exists is fixed). +1 to OP.
DarkStoneDragon
06-29-2013, 01:47 AM
Correct me if I'm wrong, but if you don't want more content, but put in what they promised, isn't that still "adding more stuff"?
Garota
06-29-2013, 02:47 AM
Yeah, and there's stuff from old content such as Meebles and Legion that I'm not gonna be able to get now.
svengalis
06-29-2013, 04:07 AM
This I do not agree with. There is almost nothing to do in aldoulin after you have done reives, delve, skirmish but repeat it all over again. They need these new areas etc because as far as an expansion goes aldoulin is barebones. I do feel they need to adjust old content but not at risk of not getting any new content. Still don't know why they released the new jobs with no af though.
Demon6324236
06-29-2013, 04:15 AM
Correct me if I'm wrong, but if you don't want more content, but put in what they promised, isn't that still "adding more stuff"?Yes, it is adding more stuff, but its stuff they already announced months or years ago, they would do a lot better in the eyes of the players if they did not drag it out. If they keep adding new things, at what point will they go back and work on Cait Sigh, Atomos, Inventory, UI, Job Adjustments, new SPs, new Merit Powers, and so on? The simple fact is, they need to go backward right now, complete what was talked about before, fix what needs fixed, then continue working on the things they are right now. If they keep working forward, we know how this will turn out, they say it is being worked on or they are doing something, but even after all this time we get very little in the form of updates. When was the last time we heard about the UI? Why was Cait Sigh shown in a video which a .dat mod could have done? Its simple, while they have worked on their new things they put no man power on old things, and unless they stop and do these old things first, I doubt they will ever be finished.
I admit, in the title of this topic I named it a little wrong. I should have said...
Please stop making brand new content
Because many of the things we are asking for, or have been announced, are not brand new. Like I said earlier this thread, in the case of something like Cait Sigh, there is already a lot of work done both in game and in the actual work SE would have to do. No matter if its the lore around Cait, the animations, the models, the way of talking, all of this stuff has a lot of work, we even fought Cait Sith Ceithir, a Cait who used a few attacks they can put into Cait Sigh. So much work is done without even thinking about an Avatar that I can not call it brand new content. On the other hand, many other things they are doing now have little to no relation to what we currently have. To build on nothing takes much more work, time, and effort, than for them to simply build on what they already have. So while it is adding more stuff, I think it is stuff that has already been half done for them, it makes more sense to go back and finish these things before moving forward, and it would stop us from having to use against SE every time an update is talked about once, then never again.
Demon6324236
06-29-2013, 04:21 AM
This I do not agree with. There is almost nothing to do in aldoulin after you have done reives, delve, skirmish but repeat it all over again. They need these new areas etc because as far as an expansion goes aldoulin is barebones. I do feel they need to adjust old content but not at risk of not getting any new content. Still don't know why they released the new jobs with no af though.That's part of the problem as well though. Right now when they add the new areas what do you think will happen here? There will be new Reives, new Skirmish, and new Delve, they have shown no signs of giving us anything different. We get some new missions and quests, a few things like that too, but for the most part the same content you are talking about repeating will just be coming back for another round it seems. So even if they add new areas, you will bash another target, this time it wont be some rocks or some roots, now it will be, say, a log, or something like that, the content wont be different, only the target and the location. If I am wrong, so be it, but so far as your reasoning goes, I find it hard to believe that anything will change with the new areas. If anything, Monstrosity seems to be new content for old areas, Mog Gardens seems like HELM redone to be more personalized and possibly more enjoyable, which is not hard to imagine. But the new areas, I find little hope in, even if Adoulin now feels somewhat small, making it bigger with only 3 pieces of content will still leave only 3 pieces of content, and your complaint will not be addressed anyways, right?
DarkStoneDragon
06-29-2013, 06:53 AM
Yes, it is adding more stuff, but its stuff they already announced months or years ago, they would do a lot better in the eyes of the players if they did not drag it out. If they keep adding new things, at what point will they go back and work on Cait Sigh, Atomos, Inventory, UI, Job Adjustments, new SPs, new Merit Powers, and so on? The simple fact is, they need to go backward right now, complete what was talked about before, fix what needs fixed, then continue working on the things they are right now. If they keep working forward, we know how this will turn out, they say it is being worked on or they are doing something, but even after all this time we get very little in the form of updates. When was the last time we heard about the UI? Why was Cait Sigh shown in a video which a .dat mod could have done? Its simple, while they have worked on their new things they put no man power on old things, and unless they stop and do these old things first, I doubt they will ever be finished.
I admit, in the title of this topic I named it a little wrong. I should have said...
Please stop making brand new content
Because many of the things we are asking for, or have been announced, are not brand new. Like I said earlier this thread, in the case of something like Cait Sigh, there is already a lot of work done both in game and in the actual work SE would have to do. No matter if its the lore around Cait, the animations, the models, the way of talking, all of this stuff has a lot of work, we even fought Cait Sith Ceithir, a Cait who used a few attacks they can put into Cait Sigh. So much work is done without even thinking about an Avatar that I can not call it brand new content. On the other hand, many other things they are doing now have little to no relation to what we currently have. To build on nothing takes much more work, time, and effort, than for them to simply build on what they already have. So while it is adding more stuff, I think it is stuff that has already been half done for them, it makes more sense to go back and finish these things before moving forward, and it would stop us from having to use against SE every time an update is talked about once, then never again.
This is how I see it, when they add what was promised, its not going backward, but moving forward, they need to make sure the balance is right before they add it or the player base will complain about them sending out content that's broken, and then the players won't be happy with what they did get that was promised, so if the case is they are ironing out the kinks before they bring it out, then it's work the wait IMO.
Demon6324236
06-29-2013, 07:23 AM
It should not take 2 years to iron out kinks in the content. I do not mean its really a step backwards, but more or less picking up what they left behind and bringing it out finally. It is going backward in the timeline of the game to finish that, then moving forward with truly new content, not backward meaning that they are reverting to an old way of doing things which are bad instead of advancing. In either case, at this point they need to finish what was started before rather than leaving things half done and never finished.
Another thing that comes to mind since it came up in here was Meebles, they seem to have forgotten that event, they said there would be a KI to lower the time between sacks, never happened, a second expansion to it, we got 1, never a second. When is this ever talked about? Never, and they probably never will at this rate, to much content to do with Adoulin, so they don't touch the things outside, not except for adjustments at least, nothing new added to them. This is the kind of update which got left behind, and they have shown no signs of continuing to support them, truly sad and problematic to me since this is one of the most fun things they brought out in recent times imo.
Yinnyth
06-29-2013, 10:47 AM
It should not take 2 years to iron out kinks in the content.
SE could find a way.
Louispv
06-29-2013, 01:18 PM
SE should give us less new content for a different reason.
They intend us to do skirmish until we have perfectly augmented skirmish weapons, then sue those to do the Delve NM's outside and get armor. Then they want us to use that armor to farm inside the fracture to upgrade it. Then use fully augmented armor to take out the weapon NM's, then farm more and upgrade those. Then use those weapons to get skirmish 2.0 gear and upgrade that. Then use all that to kill Delve bosses 1.0. Then move on to reives 2.0 and get that gear. Then do delve 2.0 and all it's steps.
But none of this happened. We started with skirmish. But before we could even figure out where the entrance items come from (we didn't by the way, all the theories were wrong, and SE reps had to tell us what it was in their disappointment.) they added delve. So why even do skirmish anymore, when you can skip straight to delve? And it looks like skirmish 2.0 will also be dead on arrival, because they're adding delve 2.0 before skirmish 2.0. Hell why even do delve V 1.0, when you can skip straight to delve 2.0 which will have even better gear than delve currently does?
If you want us to progress up a tree of events, slowly getting better gear to use to get better gear in the next event, they need to be introduced 4-6 months apart, so there's nothing to do but skirmish for a long time before delve comes out, giving everyone time to do it. Then when everyone has several skirmish weapons, add just tier 1-3 delve NM's, and a megaboss-less fracture. Then 3 months later when everyone has delve armor at least half upgraded for their favorite jobs, add the weapon NM's and the mega boss. And maybe the Skirmish 2.0 since it's going to be weaker than delve gear anyway. Then add no mainstream content for another 6 months.
Fill the time in between with other stuff. Job adjustments, monstrosity, moogle islands, RUN/GEO artifact, this is perfect stuff for updates in between to fill space. For the love of god, space this stuff out more. Most people haven't even gotten any delve equipment yet from the current zones, and they're going to be completely dead soon, with the new zone Delve zones coming out and adding gear that makes Delve 1.0 gear look like everything we had 6 months ago, again.
If you want us to progress up a tree of events, slowly getting better gear to use to get better gear in the next event, they need to be introduced 4-6 months apartNot necessarily. Tacking on 20 minute timers to stuff was their way of trying to police players that wish to skip content for the top tiered stuff. It's not the only measure they can take. They can force people's hands through key items in various ways. Ultimately it doesn't matter when the content is released. What matters is people not being able to skip everything in SoA and start with delve content.
Now I know we loathe KI based content and having to do clears and stuff. But in the case of SoA, with what they are trying to do, it's the only way. Requiring everyone to have KIs to do content is part of the solution, but that still doesn't police gimper players from skipping their tiered farming needs. They need to implement gear KIs. When you have sufficent gear that flags you for the next tier then you can do the next tier. Problem with this is, it doesn't work for a work in progress like FFXI. It needs to be finished content. If this game were more like EQ or WoW you'd have no choice simply because of how upgrades work in those games, though you could get away with skipping if your tanks had the HP gear for it. But it's not like those games. So you have to implement different methods of forcing people's hands to do lesser content and move up the tiers. We have proven time and again we rather do an encounter for several hours and slowly peck away at a monster than farm lesser gear first to make said encounter easier.
So, yeah, you're probably right. The way to go here is to release one piece of content at a time every 3 months. Doesn't mean they won't try something more to force our hands, and we should be prepared for such attempts so we're not blind sided and rage quit as a result. A year from now little Billy isn't going to have the luxury of waiting for updates, he's going to be faced with the full wraith of SoA content levels 1-20 or even higher which it probably will get to eventually. SE will consider that little Billy, whom has recently joined the game to play with his hardcore pals, will consider skipping content levels 1-19 and do content level 20, probably because his hardcore pals said screw doing 1-19 it's a waste of our time. We'll just let you leech gear at content level 20, ole pal.
THEN, the can of worms with this forcing our hand business, as usual, is players completing the content and never going back to it. So if say little Amy showed up late to the party, she'd probably be SoL like so many others before her on past content.
So, you know, pick your poison. There isn't a perfect solution partly because of how FFXI end game is designed, and partly because it is our fault. Our unwillingness to follow the code, so to speak.
Naraku_Diabolos
07-01-2013, 07:26 AM
I cannot agree any more with the OP and this thread. I am quitting FFXI for good because of bad inventory space (I only have 35 spaces in there, and it's full of armor and weapons for my jobs), I find it hard to make gil on there (I don't craft), I cannot find parties to go into, the AH is in shambles (I can't even purchase scrolls for my jobs because the prices are too high and I lack the gil, plus inventory space) with its prices (so people are selling on the streets of Jeuno like it's a city market in a foreign country by shouting what they are selling), and so on. I've moved on and I call FFXIV now "HOME." The FFXI producer could learn a thing or two from Yoshi-P about how to make the game better. I just think FFXI is now stuck in the past with its architecture and UI. At least Yoshi-P listens to our feedback and has made FFXIV a much better game pre-ARR.
svengalis
07-03-2013, 07:49 AM
Honestly this is the most ridiculous thing I have ever seen someone request on this forum. Why can't they add new content and fix old content like they are doing now? There seems to be a lot of fixes come Tuesday.
Demon6324236
07-03-2013, 08:06 AM
Why can't they add new content and fix old content like they are doing now?Why? Because they never have before, we always see them making some new content but when was the last time we saw real progress on old promises? Cait Sigh? A video which .dat mods would make possible. UI? Not on test server or anything close it seems. Job fixes? No where in sight. New SPs? No word until last week in the last few months, and no way to know if our feedback was heard about most of them in the end anyways. How about fixes? Seems like the only fixes we get are the ones which make the game worse, like fixing Delve, which screwed a ton of people, or something similar to that. So why cant they? Because apparently their low man power forces them to pick between them it seems, and I rather them fix the game so its good, then make new things, instead of having the game be broken, and then add more on top to break it further.
Damane
07-04-2013, 06:18 AM
Why? Because they never have before, we always see them making some new content but when was the last time we saw real progress on old promises? Cait Sigh? A video which .dat mods would make possible. UI? Not on test server or anything close it seems. Job fixes? No where in sight. New SPs? No word until last week in the last few months, and no way to know if our feedback was heard about most of them in the end anyways. How about fixes? Seems like the only fixes we get are the ones which make the game worse, like fixing Delve, which screwed a ton of people, or something similar to that. So why cant they? Because apparently their low man power forces them to pick between them it seems, and I rather them fix the game so its good, then make new things, instead of having the game be broken, and then add more on top to break it further.
I am sorry you are completly wrong on every occasion you mention:
Job fixes:
-Upcomeing 1 hander adjustments (this is a direct job fix to 1 handers)
-Defense/attack ration adjustment on the adoulin launch (this is an indirect adjustment to jobs)
-Merit WS adjustments on the last update (this had a big impact on availability for alot of jobs)
-Adjustments to geo and run
-Enmity adjustment
in the past:
-Adjustment to various jobs
-adjustment to merit category 2
-adjustment to SP recast
Event related adjustment:
-Legion nerf pre/on adoulin launch
-Legion HP nerf
-Nyzul isle nerf TWICE
-Einherjar 2.0 nerf (odin much lower HP)
-Einherjar easier acces to odin nerf
-Enhancmenet of ZNM points
-Provenance Watcher via beading nerf
-WoE nerf
-VW nerf
-another VW nerf
-availability to enter Dynamis solo
-enhancement to meeble burrows points via haveing more party members
And there is alot of stuff I left out
So pls stop posting things that arent true like you allways do.
new content is good.
Demon6324236
07-04-2013, 06:51 AM
I am sorry you are completly wrong on every occasion you mention:You have the new UI, Cait Sith, more inventory, and new SPs? If not, apparently I'm not wrong on every occasion huh?
Job fixes:
-Upcomeing 1 hander adjustments (this is a direct job fix to 1 handers)
-Defense/attack ration adjustment on the adoulin launch (this is an indirect adjustment to jobs)
-Merit WS adjustments on the last update (this had a big impact on availability for alot of jobs)
-Adjustments to geo and run
-Enmity adjustment
in the past:
-Adjustment to various jobs
-adjustment to merit category 2
-adjustment to SP recast-All jobs
-All jobs
-All jobs
-Two jobs that are brand new
-All jobs
So far, looks like almost all of this is all jobs, all job adjustments help, but guess what, RDM, THF, BST, SMN, all still just as irrelevant, none of them have gotten a specific boost.
-Most of most needed job got next to nothing
-All recast timers were removed, some of the worst merits still around, and most of the ones which were adjusted, were on jobs which were already ok
-All jobs once again
Event related adjustment:
-Legion nerf pre/on adoulin launch
-Legion HP nerf
-Nyzul isle nerf TWICE
-Einherjar 2.0 nerf (odin much lower HP)
-Einherjar easier acces to odin nerf
-Enhancmenet of ZNM points
-Provenance Watcher via beading nerf
-WoE nerf
-VW nerf
-another VW nerf
-availability to enter Dynamis solo
-enhancement to meeble burrows points via haveing more party membersWhen did I say they did not adjust events? The only comment I remember making about them is that they no longer seem to support events besides small adjustments. By that I meant, the next part of Meebles we never got, the VNM adjustments we always ask for but never get even with how horrible it is, making Assault and Salvage able to be entered by 1~2 people instead of having to be 3+, making VW drops better and giving us a use for the Petrifacts like they said they would, but never did. But yes, I know they do some adjustments.
And there is alot of stuff I left out
So pls stop posting things that arent true like you allways do.
new content is good.Did I say its not good content? No, I said there is a lot of stuff left to do, a lot of things they never did after announcing them, and on top of that, fix the broken balance brought with the content. You misunderstand if you think I don't like the content, as I have been saying, to heavy criticism, I think Delve is the best event we have gotten in a long time, my problem is that the rewards brought with the content was overpowered and has created many issues with the player base they are taking to long to address like normal. All in all, your post seems fairly pointless, you say I post things which aren't true, but I don't think you have a lot of these things which were never added I have a problem with, you point out a lot of adjustments, but none of which are relevant to my argument really, so I have to ask, how am I wrong? Tell me in specifics, what posts do I post with information which is not true?
Damane
07-04-2013, 07:13 AM
You have the new UI, Cait Sith, more inventory, and new SPs? If not, apparently I'm not wrong on every occasion huh?
-All jobs
-All jobs
-All jobs
-Two jobs that are brand new
-All jobs
So far, looks like almost all of this is all jobs, all job adjustments help, but guess what, RDM, THF, BST, SMN, all still just as irrelevant, none of them have gotten a specific boost.
to elaborate: RDM is actually usefull again in delve, to further elaborate RDM ist still usefull in other content as well
BST is getting new jugpets that are more powerfull: check
SMN is getting gear to enhance their pets, but the job was flawed for the very beginning it was introduced WAY back then.
you cant make ALL jobs usefull in EVERY event, that is just not possible, some jobs shine more in various different events. That is just a given fact and that is also WHY you CAN change jobs in FFXI whenever YOU want.
Besides the all jobs adjustment you are mentioning are bringing the jobs closer together.
And I forgot to mention the elmental magic adjustment upcomeing in the next version update.
In lowman events Jobs like DNC BLU THF RDM etc shine way more then other jobs because of the utility theiy have, while in alliance like events specialised jobs shine more but are usually garbage or less preferd in low man events like for example GEO WAR RNG
It all evens out you just need to use that damne button that is called JOB CHANGE!!!!
God it is implemented in the gamesystem itself!??? and part of it!!!
Why do people not understand that? its just not possible to make all jobs viable for all events, thats not how it works. one of the big features off FFXI is the possibility and availabilty to change Jobs on one character how you like, if you want to stay stuck on ONE job only you are playing the wrong MMO honestly.
Demon6324236
07-04-2013, 10:15 AM
to elaborate: RDM is actually usefull again in delve, to further elaborate RDM ist still usefull in other content as well
BST is getting new jugpets that are more powerfull: check
SMN is getting gear to enhance their pets, but the job was flawed for the very beginning it was introduced WAY back then.Oh look, indirect job fixes that are only going to be available to those who can do Delve enough to afford them as SE basically said it would all come from Delve. RDM is useful in Delve, sounds like a single event to me, and again, indirect. Shall I pull up the quotes from our long lost RDM Enfeebling spells and Enhancing spells we were supposed to get that were very different from what we have now, or Haste II, or anything like that? They are not fixing jobs with what they are doing in all reality, they are implementing more overpowered gear like the weapons we got which do fix them, but I highly doubt that was their intention. Think of it this way, we are supposed to be getting higher levels via gear, so if I remember right Delve T4~5NMs drop roughly level 113 gear, as our Automatons do not get effected by our gear to level up, but rather our actual level, Alternator is supposed to simulate a similar effect to us leveling an extra 14ish times. This was not a job fix, it was an upgrade to bypass the level system, and I have no doubt that's what the SMN and BST items will be like as well, difference that BST has from the rest, SMN will be an Ammo or Grip, PUP is an Ammo, BST uses a consumable, fun.
you cant make ALL jobs usefull in EVERY event, that is just not possible, some jobs shine more in various different events. That is just a given fact and that is also WHY you CAN change jobs in FFXI whenever YOU want.Yes, I know, this is obvious, when did I say I wanted them all to be awesome at every event? Never, but there is a vast difference between real use and what we see from many jobs today. SMN for instance for a long time has been PD, that's all, just PD, rest of the Avatars existed but you would never bring a SMN if not for PD, now they have a role in Reives, but that's about it, maybe, if your lucky, a party will let you come SMN for NMs and use Odin at the start then spam either Enfeeble abilities or Hastga and other buffs for the rest of the fight. RDM, was used for nothing, now used for Delve NMs only, a single use in any content made in the last, what, 3 years? Yay~. BST, still no use, probably no future party use, it has Dynamis, which apparently is its only reason for existence at this point besides maybe Salvage.
Besides the all jobs adjustment you are mentioning are bringing the jobs closer together.
And I forgot to mention the elmental magic adjustment upcomeing in the next version update.Yes, the update which puts BLM back on the table potentially, to bad it took them this long to get it here when Delve weapons smash everything so fast that it probably wont matter much. But it is the exact reason I left BLM out of the list of jobs, RDM sucks at nuking so I ignored that as something to do with it in all honesty.
In lowman events Jobs like DNC BLU THF RDM etc shine way more then other jobs because of the utility theiy have, while in alliance like events specialised jobs shine more but are usually garbage or less preferd in low man events like for example GEO WAR RNGReally? RDM still lacks a reason to bring, more in low man events than in Alliance based things anyways, in smaller events you don't need Enfeebling, what more can RDM bring SCH cant? Melee, well lets not go there right now, shall we, cause I get trolled enough for that. So take SCH, get Regen V, better cures, and your set, looks like RDM wasn't a good choice.
Now onto those other jobs since I got the more personal thing out of the way. WAR, never seen a reason not to bring, the rest, I agree, but ya know what? Again, this is obvious to me, not something new to me, and I never asked for every job to be awesome everywhere, but guess what, some jobs are useful almost no where. If every job had 3 events they could go to and be good, then some jobs had more like 5 or 6, it would be balanced to me, why? Simple, everyone has their place. Now, its like 1 event for some jobs, maybe 2, and all events for other jobs, when is a WHM, SCH, WAR, SAM, DRK, MNK, COR, or BRD, a bad option? Almost never, when would you bring a RDM, SMN, GEO, BST, or RUN to a party? Almost never. So it seems to me that even if they did some changes and even if some jobs have a use in different content, some jobs are much less useful overall than others, right? That is my problem with the imbalance here.
It all evens out you just need to use that damne button that is called JOB CHANGE!!!!
God it is implemented in the gamesystem itself!??? and part of it!!!
Why do people not understand that? its just not possible to make all jobs viable for all events, thats not how it works. one of the big features off FFXI is the possibility and availabilty to change Jobs on one character how you like, if you want to stay stuck on ONE job only you are playing the wrong MMO honestly.I use WAR, WHM, and RDM, to do events, RDM is my main, do you know how often I use RDM instead of the other two? If its not clear by now, I am not sure how to explain it. They have made promises in the past to bring out new spells, unique things, to make the job more appealing, they haven't done it yet, they have shown no signs of doing it yet. Is that what this thread is about? No, you have completely side tracked it, but this is a little on track at least, about old promises gone unfulfilled. My job would be a lot better off if they did their part they said they would and made it have more unique spells, you wanna tell me to job change, I do, all the time, it doesn't solve problems with my job though does it? It runs away from them, sorry if I do not wish to do that, and instead, want to see action from SE based on their previous reposes instead of being an idiot and just forgetting them whenever they say they are making new shiny content for me, that I wont even get to do on my favorite or main job I have worked on for the last few years!