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bluethao5
06-27-2013, 03:12 AM
Give Red Mage Haste 2.

SE has already decided Red Mage isn't a debuffer as they made most mobs highly resistant or gave debuffs a negative rage effect.. Not healer, Removed Cure 5 already. So what is it?

WHAT IS IT?

Lets give Rdm a last leg boost..
Haste 2, give Rdm the ability to alongside brd, boost the haste ratio to capitalize on better strategies. No one debuffs anymore.

Example of what I do on RDM in a party: 5/5 Phalanx 2 and Refresh II. When is that needed? Never really, everyone has pdt gear anyhow..

Please, last leg spell needed for..LAST LEG of game...

Calatilla
06-27-2013, 05:43 PM
I think SE already hinted at a possible new haste spell but I doubt RDM but be the only job that got it so it wouldn't really change much for the job. I would also like to know what roll RDM is supposed to play since SE seemed to like calling it a party buffer when 90% of it's buffs are selfcast only and the party buffs it does have WHM has the same or better versions of. As you said, nobody really debuffs anymore except for maybe dia spam but any mage can do that.

RDM was never a good healer, only reason it was first choice in merit parties was because of convert + refresh. SCH pisses all over RDM in every department right now bar enfeebling which nobody cares about anyway.

In short, SE themselves can't decide what role RDM is supposed to fit into because it sure doesn't fit into their job vision they posted a while back.

Kristal
06-27-2013, 06:30 PM
Don't forget about Regen IV. If a RDM ripoff gets it, so should RDM.

Demon6324236
06-27-2013, 06:47 PM
Well as I have said before, Regen would do more for RDM anyways than it does for SCH in the end. SCH is fine, but look at RDM, with Regen, RDM could fight on the front lines and provide cures at the same time via Regen, the same can be said of AoE spells though, where as RDM would have to spend less time recasting every buff. This is all under the idea RDM is a job meant to melee though, which SE can not make up their mind on...

Calatilla
06-27-2013, 09:47 PM
RDM using regen as a form of hp recovery while fighting on the front lines using enspells as an added effect for extra damage, where have I seen that before? Oh yea, Rune Fencer. SE`s answer to fixing RDM using ideas posted here is make an entirely new job. SCH, BLU, RUN and GEO were all born from ideas posted in the RDM forums.

So next time anyone feels like adding a new job to XI just post an idea on how to fix RDM and give it a year and we`ll have another new job or 2.

Demon6324236
06-28-2013, 01:53 AM
I would not say RUN exactly describes what I was talking about but to a point your right. RUN does not have any duration enhancements like we do, Regen has a bad duration either way, but if we had the duration bonus SCH got as a trait or something and could AoE it we could heal the party while fighting. Its the same reason I legitimately made a TP set for SCH back when NNI was 4DD+2SCH. I simply went to the front lines with the DDs because of Embrava+Regen covering healing most the time, then spammed Shattersoul to my hearts content to kill stuff and help out kill speed. If RDM had that same kind of healing power for a party without casting actually it could be extremely beneficial for RDM, in fact, its a match so perfect it might make RDM melee a little less lol worthy.

Damane
06-30-2013, 10:28 PM
Don't forget about Regen IV. If a RDM ripoff gets it, so should RDM.

sch isnt a ripoff, I would rather say SCH is the master and RDM is the student that still has to learn alot!

saevel
07-01-2013, 07:04 AM
U guys know that asking for it will have SE give Geo and SCH Haste II.

Daemon
07-07-2013, 02:28 AM
We need something... New updates not looking good from my point of view.

saevel
07-07-2013, 09:01 PM
We need something... New updates not looking good from my point of view.

RDM is currently usable in Delve. This time around SE didn't make their NM's immune to many of the debuffs and for many fights debuffs can be very important. Blind / Gravity II / Silence are all important, you can even sleep II the Shark MB.

So dust your RDM's out, their actually usable now.

Daemon
07-08-2013, 06:34 PM
The issue is getting people to realize that RDM is not a main healer regardless if we have 50% Cure potency >.> and some parties don't want to accept that our focus needs to be on enfeebling.

Most of the time I get...

Do you have WHM or SCH instead? We really don't need a RDM, Just a healer, some bards, Cor and DD and that's it...

Asking RDM to main heal would be the same as Asking Bard to main heal although we might have more MP, still doesn't compare with WHM & SCH.

Better yet its the same as asking Geomancer to be main healer.

Ophannus
07-19-2013, 11:43 PM
RDM Elemental Seal+Saboteur+AF3 Hands+AF3 Body+New Feet= Extremely potent Gravity II that gives -90 Evasion Down on the mob which is very, very good.


Gravity II = -40 Evasion
Saboteur+AF3 Hands= Enfeebling Potency x 2.10(on NMs, 2.20 on fodder)
AF3 Body= Enfeebling Potency x 0.10
New Feet= Enfeebling Potency x 0.05

So 40 * 2.25= 90

That's assuming it's additive and not multiplicative(92ish if multiplicative).

Either way, that's a pretty sweet bonus to hit rate for 4-5minutes.

RDM can be a decentish healer, Cure IV's for ~900ish with the right gear, with haste on and Composure off, you can get a 2-3 second recast on Cure IV and it's basically instant cast with our Fast Cast gear. I would never ask a RDM nor would I want my own RDM to be a main healer for any kind of serious end game content, maybe Odin v2/ADL/Neo Limbus/Salvage but not Delve. RDM/SCH has enough tools to keep lowman content parties alive. We may not have Cureskin but with /SCH we can still have Acession+Cure IVs which is still an AoE 900+ cure and Phalanxga. I wouldn't put the RDM in charge of main healing a DD party on any serious NM in Delve, but they can definitely cure across alliance during delve when they're not enfeebling(for example when fighting the Eft and everyone is in yellow/red, can Spontaneity+Accession+Cure IV one party then Accession+Cure IV another party, bringing both parties up to white HP in as little as 3 seconds. Doing this will earn you love amongst your WHMs since Curagas have long recast and eat ton of MP(try this, seriously, if you have trouble with eft or peiste this can save your run). I always ask for Aurorastorm when fighting eft so I can get an extra chunk of cure potency with korin obi and do 1k cure 4 AoEs, if you have a good chunk of -enmity in your cure set(I have -48 not counting tranquil heart) the mob wont pay you any mind.

Can /SCH to most Delves except Shark zone since you need ES for Impact probably. Also /SCH gives you Klimaform and Windstorm which helps immensly in landing Silence/Gravity and if you ask a SCH for voidstorm, your Dispel rate will go up significantly.


I'd rank healers:
WHM>>>SCH>>>>>>RDM>>>>>>>>>>>>>everything else.

RDM is sizeably behind a SCH but we can temporarily hold our own. For example during the shark fight, our WHM died because they were in range of Mayhem. I popped Chainspell and was able to cureIV bomb that party for a good 1:20, using Convert wisely until the WHM was Arisen and no deaths occured for that party.

RDM has limited potential in healing but we make excellent support/backup healers, it's a shame we can't Spontaneity across alliance, or it would help with Arises or Curaga IV's. When it comes to debuffing a mob, lowering it's EVA by a ton, ES+Impacting, Hasting SCHs, Refreshing GEOs, nuking Mata, Keeping PLD alive on pulls, supporting healers on AoE-spammy mobs, emergency healing RDM is invaluable in the current endgame paradigm.

Demon6324236
07-20-2013, 12:49 AM
Gravity III could be wrong, but I think those effects only work on spells where potency varies with MND/INT like Para/Slow/Blind.

Ophannus
07-20-2013, 04:39 AM
Nope, works on Poison too.

Demon6324236
07-20-2013, 04:59 AM
Point was, does it work on Gravity? ><;

I figure most enfeebling spells which are not effected by Enfeebling Magic/INT/MND would not be enhanced except in perhaps duration, but if I am wrong, please do tell. ;x

Ophannus
07-20-2013, 05:06 AM
All are enhanced by Saboteur. Ones that have no special bonus just receive a duration bonus(Silence/Break/Bind/Sleep), debuffs that lower stats or inflict a variable effect increase also(Paralyze procs more often, Slow potency enhanced, addle casting speed and m.acc decreases, gravity has more potent movement speed penalty and -evasion, poison dot increases). The sole exception to this is Dia, in that case the duration and dot potency increases but not def-down.

Babekeke
07-21-2013, 11:09 PM
Gravity II = -40 Evasion
Saboteur+AF3 Hands= Enfeebling Potency x 2.10(on NMs, 2.20 on fodder)
AF3 Body= Enfeebling Potency x 0.10
New Feet= Enfeebling Potency x 0.05

These should surely be 1.10 and 1.05 if multiplying, otherwise, wearing just AF3 body would take grav potency from 40 to 4, instead of 44 lol

saevel
07-29-2013, 08:06 AM
Gravity II's effect is static and not enhanced by Sab or anything else. It's similar to Dia in that your enhancing a different effect then you want. You can still get duration bonus on it however.

Spectreman
08-05-2013, 07:51 AM
Give Resfreshga 1 and 2, hastega 1 and 2 to rdm and the job is fixed.

Demon6324236
08-05-2013, 09:53 AM
Give Resfreshga 1 and 2, hastega 1 and 2 to rdm and the job is fixed.While I would like these spells, that would only really make cycles easier, and they would be party locked I am sure, since I can not think of any other AoE spell that is AoE by default but isn't locked to being cast on party members only. Its not a solution to the jobs issues, its an assist to the quality of the jobs performance, it would make RDM faster at throwing these spells around, but that's about it. Also, as much as Haste II sounds amazing, I highly doubt it would make RDM become a staple job, really, your talking about adding more Haste, a stat we so easily cap between gear, abilities, songs, and just normal Haste, a second tier would be cool, and would help make us more useful, but at best you might get a different song from your BRD, maybe, but not really a full reason to bring a job, it would be another side feature of the job.

What RDM needs is a good deal of unique enfeebles which we get normally and naturally, rather than by merits. When you look at RDM's spells our most important use is Enfeebling in the end, while we stand out at nothing else, Enfeebling is the one category we do better in than anyone else, but what is so unique about it? We have the same spells everyone else has, the only tier II enfeebles we even have without merits are Dia, Bio(sort of enfeeble), Poison, Sleep, and Gravity, 3 of which are learnt by other jobs as well. Our only unique enfeeble we have, not counting merits, is Gravity, nothing more, really our merit spells are all simply extra tiers of existing spells, so they are not even unique really.

If you look at enhancing we are failures at it too, though we are not masters of it and have never claimed to be, it is our secondary in a way, yet again, we share the same spells as many other jobs, giving us almost nothing that stands out. Of the ones that do stand out, Refresh is not in any way unique really, so far as the spell itself, its unique to RDM for the most part, however the effects of the spell are mimicked by many pieces of gear as well as other spells or effects. Phalanx is great, but only on lower level mobs or mobs that hit for low damage, so it loses points against higher enemies where it counts, and that's not even counting the fact SCH can make AoE at the same level of potency we get with our merit version. The last unique spells we really have are en-spells, which after the weapons we have now, where people are hitting for 400+ damage on normal hits, these are pathetic, even if you /SCH and accession them, not to mention SCH gets them from a sub, and can do the same thing, but at 35 damage a hit extra, it doesn't help most jobs anyways...



In the end, our magic side needs something new to make it stand out, without it, nothing will be a real fix without making us overpowered. The only spell I left out of everything above is Temper, which is pointless on our magic side, and would help our melee side if we get a fix to that, but that's an argument for another time...

Daemon
08-07-2013, 05:51 PM
Give Resfreshga 1 and 2, hastega 1 and 2 to rdm and the job is fixed.

Well Scholar sub allows refreshga. That's really sad that Refresh is a RDM spell and we don't even have the power to cast it on our entire party.

Also a Refresh III would be nice.

Deifact
08-07-2013, 06:18 PM
How about En-Enfeeble spells? Such as En-Blind, En-Slow etc. It would make melee RDM happy since its applied on weapon hit, and it would recover some of RDM's usefulness as an enfeebler similiar to a GEO.

Or if people prefer back line they could introduce the Dark elemental nukes such as Dark-Fire and Dark-Lightning? Like they had in crisis core? If i remember correctly they applied random enfeebs on enemies when used.

Demon6324236
08-07-2013, 07:47 PM
How about En-Enfeeble spells? Such as En-Blind, En-Slow etc. It would make melee RDM happy since its applied on weapon hitThis would do nothing. Why would I waste potential damage on an En-Spell for an Enfeeble I can already cast, which would likely be less potent, when I can throw on a ton of MND gear or INT gear and use the same Enfeeble but with more potency? I like the idea of coming up with ideas, but the problem is its hard to come up with good ones which would be of use, sadly, this is one of the ideas which fall into the category of those which would be better left undone.

So far as En-Spells go they really just need to make them scale to higher damage at faster rate, that's it, it would make RDM more powerful on the front lines if the En-Spell damage on En-Is was simply Enhancing Magic/5=En-Spell DMG. En-IIs simply need the same type of thing, but with it having the additional effect it has, and maybe a little more damage.

Umichi
08-07-2013, 10:58 PM
Well Scholar sub allows refreshga. That's really sad that Refresh is a RDM spell and we don't even have the power to cast it on our entire party.

Also a Refresh III would be nice.

SCH has to blow a strategem in order to use it..

and expend triple the mana cost to cast it alongside double cast time.

Daniel_Hatcher
08-08-2013, 02:36 AM
How about En-Enfeeble spells? Such as En-Blind, En-Slow etc. It would make melee RDM happy since its applied on weapon hit, and it would recover some of RDM's usefulness as an enfeebler similiar to a GEO.

Or if people prefer back line they could introduce the Dark elemental nukes such as Dark-Fire and Dark-Lightning? Like they had in crisis core? If i remember correctly they applied random enfeebs on enemies when used.

Enspell III would be better (Could be a mergence of tier I and II - Scales + All Hits), but we all know nothing is likely to happen with RDM.

En-Enfeeble would be mostly useless.

dasva
08-14-2013, 10:35 AM
Really if they just made all the self only spells party only it would go a long way. Even if you had to use a short delay ja like brds do to do it. I mean really wtf is the point of being able to boost your chr and only yours.... or agi or str or dex as a rdm? But whm automatically gets to AOE it wtf? Same goes for temper which would be awesome on DDs. Enspell/barspell wouldn't be horrible either.

Also making more enhancing spells somewhat based on skill would be nice. Ie rdm would be a better haster then a cor/whm <.<.

And make our enfeebles more potent for craps sake. Seriously why is my fully merited fully geared saboteur slow II still weaker than a lvl 75 naked brds elegy they don't even have to merit. Yes I know they stack but still... and ungimp saboteur. It needs to work with dia and this half potency on nms is BS

Demon6324236
08-14-2013, 10:56 AM
Really if they just made all the self only spells party only it would go a long way. Even if you had to use a short delay ja like brds do to do it. I mean really wtf is the point of being able to boost your chr and only yours.... or agi or str or dex as a rdm? But whm automatically gets to AOE it wtf? Same goes for temper which would be awesome on DDs. Enspell/barspell wouldn't be horrible either.People do melee with RDM, it is a part of the job like it or not, one which is under utilized and mostly ignored, Temper helped fix it a little, but as a spell to cast on others would be 'overpowered' and surely if it were made possible to cast on others, would be nerfed accordingly. By that same token, there are a ton of worthless spells we are given of no use, but, we get single targets while WHM gets AoEs, its how its always been.


Also making more enhancing spells somewhat based on skill would be nice. Ie rdm would be a better haster then a cor/whm <.<.That I can easily agree with, not only that, but if they wanted they could just add a Haste II to RDM as is the idea of this post and Haste would become a special spell for RDM of actual use. Not that it would matter, WHM would get it too, which would make our special power to use Haste II just another thing another job has.


And make our enfeebles more potent for craps sake. Seriously why is my fully merited fully geared saboteur slow II still weaker than a lvl 75 naked brds elegy they don't even have to merit. Yes I know they stack but still... and ungimp saboteur. It needs to work with dia and this half potency on nms is BSEnfeebling in general still needs some work, I mean honestly if Paralyze worked on NMs TP moves, who wouldn't use a RDM in their Alliance? We are forced to rely on stuns far to often like with Tojil & such, to allow Enfeebling to do more would only make RDM better really.

dasva
08-14-2013, 03:30 PM
I agree people do melee however the reason it is often ignore is because outside of something like lvl 75 content you are either contributing less than if you weren't meleeing or you didn't really need rdm and could've just brought something else to DD better. That said I don't see temper being overpowered if you could cast it on others. Fully capped out it gives the same DA as fighters can and without having to cast it once per person lol

Demon6324236
08-14-2013, 03:48 PM
I agree people do melee however the reason it is often ignore is because outside of something like lvl 75 content you are either contributing less than if you weren't meleeing or you didn't really need rdm and could've just brought something else to DD better. That said I don't see temper being overpowered if you could cast it on others. Fully capped out it gives the same DA as fighters can and without having to cast it once per person lol

1. This is SE were talking about.

2. COR needs 'luck' to get that.

3. RDM can become a competitive DD if you put in the work to make it work. The only things RDM DDing does not work on right now are Delve Bosses, T4~5 NMs, and Yumcax/Hurkan. Anything else in Adoulin you can melee as a RDM & do fine, in Delve Plasm farms a RDM can get a DPS of around 1k with normal buffs(your own buffs as well as Chaos/Fighters & March x2) which is not all to far behind normal DDs, meaning, it can be viable, as I said though, most people ignore it. You even proved my point a little with what you said...
you are either contributing less than if you weren't meleeing or you didn't really need rdm and could've just brought something else to DD better which is normally true, but last night my RDM did more DMG than both the DRK & MNK in my party in the deep tunnels of a Morimar Plasm Farm, so to say they could have brought something to DD better, I don't know, really, I think I did quite well. That is not to say all RDMs do, but, at the same time, it can do it, and Temper is one of our best things, I only wish Temper to stay as it is because I believe that SE would nerf it if they let us use it on others, which as a RDM who actually very much values his melee aspect to his job, I refuse to support that.

Ophannus
08-14-2013, 11:28 PM
Would be boss if Enspell III actually turned your physical hits into magic damage completely. So your 130DMG sword would be considered a 130 base DMG Fire Spell with every swing so it could overcome PDT/Invincible etc.

dasva
08-15-2013, 03:01 AM
1. This is SE were talking about.

2. COR needs 'luck' to get that.

3. RDM can become a competitive DD if you put in the work to make it work. The only things RDM DDing does not work on right now are Delve Bosses, T4~5 NMs, and Yumcax/Hurkan. Anything else in Adoulin you can melee as a RDM & do fine, in Delve Plasm farms a RDM can get a DPS of around 1k with normal buffs(your own buffs as well as Chaos/Fighters & March x2) which is not all to far behind normal DDs, meaning, it can be viable, as I said though, most people ignore it. You even proved my point a little with what you said... which is normally true, but last night my RDM did more DMG than both the DRK & MNK in my party in the deep tunnels of a Morimar Plasm Farm, so to say they could have brought something to DD better, I don't know, really, I think I did quite well. That is not to say all RDMs do, but, at the same time, it can do it, and Temper is one of our best things, I only wish Temper to stay as it is because I believe that SE would nerf it if they let us use it on others, which as a RDM who actually very much values his melee aspect to his job, I refuse to support that.

1. True I have no faith in there ability to care about rdm.

2. Not that much luck with jas and any cor worth his salt should be able to hit lucky or 11 and lucky is pretty close and then they can do another buff that is much better than any rdm can do AND they can do it for 2 pts while rdm will be stuck only doing it for 1 pt if it was reduced to single target party only. So given what cor can do either cor is waaaaaaaaaaaay OP or making temper pt only isn't. As is rdm buffing basically has no use in a pt.

3. The thing is with those same buffs other DDS can get MUCH higher dps. Now sure if you compare a pimped out rdm DD to a abyssea burned garbage mnk sure that rdm will win. Compare it to like geared/skilled DDs and it will go down everytime. Even more so in fights where you need hybrid sets. I mean I've beaten several 2hd DDs and mnks on bst while they were getting buffs and I wasn't but I know that doesn't mean bst is a better DD (though it is one of the better 1hders) so much as I was much better player/geared

Demon6324236
08-15-2013, 09:10 AM
Not that much luck with jas and any cor worth his salt should be able to hit lucky or 11 and lucky is pretty close and then they can do another buff that is much better than any rdm can do AND they can do it for 2 pts while rdm will be stuck only doing it for 1 pt if it was reduced to single target party only. So given what cor can do either cor is waaaaaaaaaaaay OP or making temper pt only isn't. As is rdm buffing basically has no use in a pt.I know, just I assume if SE looked at it they would say 'COR has a chance of giving you really bad buffs though and only a little chance at being the same as or higher than Temper, as such, we feel it must be reduced to 10% before being cast on others' or something such as that.


The thing is with those same buffs other DDS can get MUCH higher dps. Now sure if you compare a pimped out rdm DD to a abyssea burned garbage mnk sure that rdm will win. Compare it to like geared/skilled DDs and it will go down everytime. Even more so in fights where you need hybrid sets. I mean I've beaten several 2hd DDs and mnks on bst while they were getting buffs and I wasn't but I know that doesn't mean bst is a better DD (though it is one of the better 1hders) so much as I was much better player/gearedI know if equal geared & everything that a normal DD will win, that's obvious by the fact RDM misses out on so much in melee with no real attack buff on itself, which hurts Req a lot, and the forced sub NIN for Dual Wield. But my point was is that on anything besides the hardest NMs right now RDM may not be the best, but it can hold its own on DD power if you do it well enough. By well enough, I mean, you need a Buramenk'ah & Halachuinic Sword to do it as well as at least a decent TP & WS set with capped Enhancing Magic so your getting the most out of STR/Temper. But in the end all I was saying is that I feel like people restrict it a little to much when they don't bring it to higher stuff and leave it back at level 75 content and such, and as someone who does melee, I feel I can not trust SE to make Temper extend to others without also making it weaker, which would hurt my melee horribly.

dasva
08-15-2013, 11:20 AM
Even at 10% I'd take it though it's completely unjustified. Especially with cor rotations

I think we have a different defintions of hold it's own. Yours seems to be basically outdoing really bad players. But most people are comparing to similarly geared/played characters which is why they don't bring it to higher stuff. Sure could you do 1k dps with super buffs? Yeah maybe but the blu is doing 1.5k so that's why it gets brought instead. It needs something that really sets it apart from other jobs (and is useful lol) which right now it doesn't really have

Demon6324236
08-15-2013, 11:58 AM
But BLU doesn't, that I have seen. I don't know, I am going by the DPS sheets, that is all, besides personal experience. And I agree, 10% would be stupid, but again, its SE.

dasva
08-15-2013, 11:49 PM
That was probably a slight exageration but you plug both optimal DD sets for both jobs into spreadsheets with same external buffs/debuffs on same mob and blu will should out ahead. Of course it doesn't account for spell casting time to keep self buffs up

Daniel_Hatcher
08-16-2013, 12:59 AM
Would be boss if Enspell III actually turned your physical hits into magic damage completely. So your 130DMG sword would be considered a 130 base DMG Fire Spell with every swing so it could overcome PDT/Invincible etc.

Agreed, RDM would have a great use if their melee prowess was in magical damage.

Mxsx
08-17-2013, 03:16 AM
I don't understand where you guys are getting your information. RDM has been debuffing mobs in Delve since it came out. That is its purpose, it is used like that as well as to support the mage party. 90% of successful Delve Boss runs bring a RDM for get this "DEBUFFING". So to say that it isn't used for debuffs is COMPLETELY WRONG.

dasva
08-17-2013, 03:42 AM
The problem is with this new amounts of macc almost anyone can debuff. In fact sch right now would have more macc then rdm... while still being able to do plenty of other stuff rdm can't

Jamesy
08-17-2013, 05:55 AM
Ok let's get one thing straight red mage and debuffing are still relevant you are just an idiot or the people you play with are. Square enix even fixed the enfeebling system which was very much needed.

I honestly can't get over the ignorance of this thread purely because if you arent enfeebling specially in newer content your doing it wrong.

Schrute
08-17-2013, 02:02 PM
The problem is with this new amounts of macc almost anyone can debuff. In fact sch right now would have more macc then rdm... while still being able to do plenty of other stuff rdm can't

rdm main >> made all the ToM mag acc staves then upadate to items came out and now a well geared sch can land all debuffs like rdm. The one thing rdm had going for it before the update came out was if u took the time to get the right gear for enfeebs u could debuff anything in delve.

I like the idea of paralyze paralyzing tp moves, even if it wears off after a tp move it would be a ALMOST reason enough to bring a rdm. For the record I despise rdm melle, just not my cup of tea. But debuffing and completely controlling a mob and casting nukes, love it.

Duzell
08-18-2013, 09:41 AM
Stealing an idea for Disgaea here, but what if enspell instead of doing add magic damage instacasted a T1 nuke of the element with every sword swing. It would be a constant MP drain but the dps increase would be pretty sizable with the right hybrid set.

An example:
Duzell hits the crawler for 100 damage
Duzell's enflare casts fire, dealing 300 damage.

Even if it was first hand main hit (you would probably run out of MP way to fast otherwise), that is a vast increase in dps since rdm would do a majority of its damage in TP phase, not in WSs.

dasva
08-18-2013, 12:20 PM
rdm main >> made all the ToM mag acc staves then upadate to items came out and now a well geared sch can land all debuffs like rdm. The one thing rdm had going for it before the update came out was if u took the time to get the right gear for enfeebs u could debuff anything in delve.

I like the idea of paralyze paralyzing tp moves, even if it wears off after a tp move it would be a ALMOST reason enough to bring a rdm. For the record I despise rdm melle, just not my cup of tea. But debuffing and completely controlling a mob and casting nukes, love it.

Well before a well geared sch could but we had slighlty more macc now schs have more. Not like it matters since even geos can debuff almost anything in delve now anyways. Hell probably anything /sch that can use the staffs probably could

Sofrid
08-24-2013, 04:54 AM
Yeah, but (probably the wrong language forum for this) Japanese Delve shout/yell never ask for RDM.

RDM is inferior in most cases because (1) Refresh(II) isn't needed because of all the refresh gear (or SCH and/or /SCH) and the convert, (2) SCH/RDM does RDM's job much better than RDM, and (3) Most of our Meripo abilities aren't that great. Also, SCH/blm can stun better than RDM can when CS-stun isn't needed. etc etc...

dasva
08-24-2013, 05:47 AM
Interesting to note part of the reason rdm/blm sucked as stunning was the E rank dark skill so basically had to gear for macc and have a 20 sec recast or get resist but with staff could all out gear for fast cast/haste... if you were getting outside haste to to cap your magical haste could hit 9 sec recasts with a crazy good build for it while still having enough macc to actually stun things probably. Still way worse then sch or even blm probably but hey it's something lol

Spectreman
09-19-2013, 03:17 AM
RDM needs Cure V, Regen IV, Tier V elemental and Haste 2.

Demon6324236
09-19-2013, 06:09 AM
Cure V is overrated, we really don't need it, Cure IV is capable of getting up to around 900 HP cured, which is great, we really don't need more than that.

Regen IV, I don't know, I doubt they would give us that since WHM caps out at IV, however I would like to see III at least, Regen II sucks even with composure because its duration is just horrible.

T5 Elemental Magic is unnecessary because lower level nukes are now far better than high level nukes if you have decent gear & not only that, but we really shouldn't get the best of everything.

Haste II I agree with completely, and still want to hear back from SE about it, sadly, I am sure a WHM would get the spell too, and even if they didn't, BRDs & WHMs already cap Magic haste easy, so our use for it would be mostly personal & low-man, things which are far & few between in Adoulin.

Rubeus
09-20-2013, 06:48 AM
I disagree that en-debuffs would be worthless, provided they worked properly. Sure, they might be weaker, but this aspect was originally in FF5's "Mystic Knight", and is also on quite a few Enchantment pieces in FFXI already. That said, if it were able to inflict even a weaker version of the debuff on a mob that would normally be IMMUNE to it, you'd get a bypass similar to/additive with GEO, which could be very useful.

Also, as an aside, as I understand it when you paralyze a mob and it goes to use a special move/TP move and gets paralyzed, the log just doesn't show that it was, but it still did proc. Monk's "Counter" works in very much the same way.

Demon6324236
09-20-2013, 09:03 AM
Paralyze doesn't work on TP moves unless it doesn't show the TP move being readied at all even. And the only mobs immune to status ailments are the old pre-SoA mobs, anything in SoA has no immunity, none of them, they only have high resist at most.

So far as the En-Enfeeble idea goes, I disagree, the only thing I can see as a decent enfeeble for En-Spells would be silence, because it has no potency. The thing is, for this to be good we would have to have a 100% land rate too.

But all in all, I think we need En-IIIs, a fusion of I & II, En-spells would be more valuable that way, also, magic damage gear should effect them too, but in the same sense that 'Sword Enhancement Spell' effects work, then they could be more powerful as well.

Rubeus
09-20-2013, 09:50 PM
It doesn't show the TP being readied at all if it's paralyzed; same as Counter. At least, that's what bgwiki and ffxiclopedia have always said about the subject. I don't know exactly what testing was done to prove this, or how you would, but there it is. I dunno though, as many debuffs are in the .dats that we haven't had access to, it would be kinda cool to get up to Dia/Bio VI and Toad, Death, etc. But I'm sure the -ga versions of those would come out too because every "primary" mage job would whine about it and we'd be back at square one. Here's hoping today's announcement means worthwhile AF1-3 bonuses in the november update.

How about a mix of the 2 ideas? En-III spells could be a mix of I and II and also add a debuff of their element, i.e. a chance at adding Addle for Enfire III? that sounds like it could be pretty cool. I do like the idea of having it cast the ACTUAL spell though. How many Final Fantasy games had Fire Rods that actually used the spell, for example?

But I guess that's what Enchanting is for. :\

dasva
09-29-2013, 06:03 AM
Cure V is overrated, we really don't need it, Cure IV is capable of getting up to around 900 HP cured, which is great, we really don't need more than that.
Cure V main benefit isn't the extra curing so much as the better emnity (and also not having to use III when spamming). However with the update to the cure formula and the fact you probably wont be curing more than that much it might actually be more enmity most the time now. Well more CE anyways. Cure V should still have a shit ton less VE.

shantaru
02-26-2014, 07:58 AM
read my ideas on DUELaga JAbility 5 min timer casting AN AOE for first time to party member in area of effect AOE and attack boost with proper ammount per emnhacing skill to a cap of 50 skill or attack + ??? (se would figure the proper ammount per skill /cap)
ALSO:
JAbility ENDOW [endow other with the gain-spell prior only self target to pary members in AOEffect recieveing the same boost per skill/cap 500 as RDM
timer: 5 min since the cap 500 with composure will prob only last 2.5 min if that
HASTE II baby YES PLEASE a +20% perhaps skill based now and duration to skill/cap 500
DIA 4 mabey??? since most use whm dia II and brd + cor setups to damage through new content. that need change if rdm is the enfeebler still?
add all this together SE (and youll see if cor and brd boosting through roof is OK with you then a 6 party with 1 (cor <-OR-> brd AND now a -> RDM after ADDING the JA's and spell suggestions above should be ok and bring rdm BACK TO GAME. till then in ENDGAME,... we ARE THE WALKING DEAD!! and that just not right se this is an easy FIX!

Selindrile
02-26-2014, 11:00 AM
I'd say Blu heals slightly better than Rdm on paper for pure curing, Blu/Sch spamming Fruit with a proper Cure setup is actually very fast and efficient cures. Support wise, Rdm comes out ahead with a more reliable haste rather than the 70% of the time AoE haste (or whatever else you use Diffusion for), so it's not really the same argument, but just throwing that out there to say, nobody will ever invite a Blu to cure these days, but then again, they won't invite a Rdm either, just sayin.

And to fixing Rdm, I still say let Temper be cast on other people, give them Haste2, and semi-related, expand accession to cover more abilities, haste and haste 2, reraise, temper, and I guess Phalanx2 but accession Phalanx1 is stronger if you have enough enhancing magic anyway.

shantaru
02-28-2014, 02:25 PM
numbers are the handwriting of the gods and yes the math is RDM fit-it forums + OUR IDEA's = those new JOBS. i still think 2 ja that aoe are needed. ENDOW ability every 5 min to cast any gain-spell per anhancing magic skill/ per effect is needed. dont stack with whm boost? fine.. RMD JA endow AOE gain-str +25 to all or the choice to cast the temper [mage/chance rate double attack] at 500 skill is 20% chance rate the whm still could single target boost-dex to the melee if the effects if like stat boost didnt stack (gain-str and boost str well say wouldnt stack). JA DUELaga (thinking 10-15% attack boost to all in aoe range) so now needed to ever compete with a BRD or COR booster for invites without this. ) these effects being all based on enhancing magic gear equiped even under COMPOSURE would not last even 2.5 min at 500 cap with a timer on the 2 new JA's at 5:min. meaning the party would be waiting the other 2.5 min for rdm to once again aoe gain-str and JA DUELaga AOE attack up to all in aoe range. dont mean to repeat this but this is all how rdm works we all know this. effect per enhancing magic equiped. SE say rdm not an AOE]job. well after what been given to the brd and cor. IT NEEDED at least with these JA timers maxed under composer to duration of 2.5 min at 500 skill. timer on both JA as said 5 min. the other THING NEEDED THEN to compensate only 1 BRD now or COR in party and then RDM is that the rdm/nin could now melee (now my acc as rdm/nin with soul+1 is 929 with composure but WIHOUT a NEW HASTE II single target spell for RDM with lets say the new speed increase AND THE duration now per enhancing skill to 500 full effect and duration. i used to desighn games is all im going to say but this game was always the best i ever seen. now ifeel like i need at least spam some ideas to fix what other ideas have been taking and used to make other jobs in new content. fix rdm!! all this subroutines n timers basically exist and sE already knows how to use the old to make new. it a simple change in math/location, little tweek and tag it to rdm. 1 simple update after some testing on the test server. WHY NOT make rdm so fun as can BE? many earned rdm skills like me in pain parties at start. rdm/nin if ya take time to max at least sub nin and a decent close to cap Fascast set to macro shadows is GODLY! give rdm the smaller edge compared to brd or cor it needs. ENOUGH to fill a spot in party! RDM job could be the fun juice of game taking melee and mage skill , effort, macro flow to equip and much abuse to get to endgame to finally have the time of a rdm's life. entering into the arena one more and htis time as rdm/nin baby!!! im cap fastcast shadows -10% neck know as the running shadow! shanty shan of laksmi! bring back the luster of our pimp suits we wear and the clear minds we have proven in past story battles. im waiting se.... 2 ja to use what rdm already has and spread the love aoe. if se is ok with cor and brd in same party then why not rdm and 1 brd or cor with these changes? would it be end of world is rdm could actualy do something the entire server has access to in overkill x2 with cor and brd in same setup. they already can take 3 RNG [BRD/COR] PLD WHM . take 1 of em away add rdm/nin or rdm/whatever and it all good in the hood once again. someone reply to this or am i out of mind with this path for rdm doing waht it already does but now doing it the way new content not only needs from RDM it what aahm diff and stuff like that DEMANDS or no invite ever for rdm even on 119. ive done 31 wins on aahm 119- 119+ and we dont loose. that saying no one ever invited me since it came out. i make my own runs and force RDM down THROAT! then it up to impacts and super high mac and dot choke etc posion to compensate . it not right we gotta force rdm like this or that we never been invited. i cant imagine ive won 31 runs shouting and forming random teams and others are getting invites to AA but not me/that just dont make sense on any server.im on laskmi and rdm is dead dead dead as main. someone let me know what life is on the others. at this point so maxed out im decaying daily. fix rdm se and im ready to enter the arena right now and start fighting. it what i been developing rdm/nin for but i dont know what you all are thinking leaving us all dead as can be on all servers in endgame. so many have rdm not play it waiting. many want rdm but know much effort is rewarded with being left alone in the end never truly excpeted by the community in end game. please make this right!! we all waiting!!!!

Demonjustin
02-28-2014, 04:02 PM
Shan. I love talking about RDM, especially with other RDM Mains and people who know what they're talking about, but... I can't read your posts, you need to form them better, break it up, rather than a wall, I mean, I tried reading, but you post so much, and I just can't do it, sorry.

Blah
03-01-2014, 05:57 AM
Ok I think (think) you are suggesting:
Haste II
Dualega which is supposed to give 15% attack boost to party members
Endow which is supposed to...let us cast...either 2 songs at once or cast a gain spell and an en-spell...I think...
For dualega and haste II I don't see why they would say no (some might argue the haste cap is the reason it isn't in the game) but endow um either scenario might be denied because casting 2 at once is, as far as I know it, haven't been done with any other job.