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Secondplanet
06-24-2013, 01:06 AM
I think SE should take away the 20min timers on the outside delve NM's. I've been in several groups trying to get the KI's and always fall short of killing them and to add insult to injury there was no time limit to them originally so everyone who was there at day 1 was able to get these KI's easily and now the difficulty was increased and the only way it seems i can get these KI's is to pay some LS thats always shouting upto 30million to come along.

Also before anyone says the groups i've been with were gimped most of the DD's had delve weapons and all the others had relic/emp weapons.

Demon6324236
06-24-2013, 01:24 AM
I have killed these NMs with the time limit, some easier than others, I will say that by pointing out you had Delve & RME DDs you are saying your DDs are good, but were there BRD swaps? Buffs up at all times? Was the NM's weakness being hit at all times to full effect? If yes, then I have not much I can say, if everything is maintained the NM should go down easily with about 5 minutes left, if not, then it makes things much harder.

I say increase it to 30 minutes, I have had many groups do well and fail at under 5%, removing it completely would be bad, but increasing it to 30 minutes, giving a 50% increase, would be quite helpful to those who have groups good enough to do it who fall short because of 1 or 2 mistakes.

BST
06-24-2013, 12:37 PM
This is a great example on why I dislike this expansion.

Here is an idea, Remove the timer, it wasn't there in the first place.
Next time, put some thought in your design (SE) before you let it lose on the community.

Demon6324236
06-24-2013, 02:31 PM
Here is an idea, Remove the timer, it wasn't there in the first place.
Next time, put some thought in your design (SE) before you let it lose on the community.As I have explained a few times now, I am sure the reason they released it with no timer is because for a long time now the community has complained about forced zerg strats and restrictive timers which force them upon us. I have to say I think that Delve shows quite a bit of thinking when it comes to the NMs themselves more than normal, each has a mechanic unique to themselves which you can use against them to win, most of which are a must. Normally we had something bland like Abyssea or VW, where all weaknesses were random and provided the same effects, not here, each is special, unique, and requires real strategy to use, not just bring 1 of every job you can.

While it is unfair in a way to have the restrictions now after the damage has been done from this, we as a playerbase must accept in this case it is actually all our fault it happened at all. Every person who complained an event was to time restrictive, I honestly think this was an act of them trying to do as we asked to an extent, and we messed it up. We being the playerbase that we are, we went in and did whatever insane thing was needed to take down the NM. Back at level 75 we had NM fights lasting near 20 hours, and today, we had NMs lasting near 8 hours, nothing changed. They gave us an event without the restricted timers that the majority hated, and by doing so, opened it ripe for abuse by players, especially with the nearby warps or Twilight everyone is accustomed to.

So while I can understand anger and annoyance at it, and do think it is somewhat unfair, I also understand why they did what they did afterward, and believe that we messed up the entire event and progression tree because we are impatient. Yes I know, I'm a white knight blah blah blah, how dare I blame the playerbase for playing zombie with a NM for 8 hours causing an imbalance in the game, blah blah blah. I have spoken my mind on it a few times so you probably know everything I just said and where I stand already, up to you what you want to believe, to me, it makes sense we just messed up a chance they gave us with something we asked for.

Olor
06-24-2013, 03:08 PM
kurma, matamata and taxet are easy to do in the time limit - just gotta follow the strategy. My group had trouble with the orobon first time (but they got the KI on a different day when I couldn't come)

But think about this, when I got the Tax'et KI my group tried 4 times before we got it. Sometimes you just gotta perfect your strategy. Each time there was a slight problem. We learned from it and did better. We weren't even super equipped either.

But for say, Taxet, you need to count the exuviations and then when it has done it's thing 20 times, you need to soul voice/nightingale/troubadour bard rotation with marchmarch/minmin/madrigalmadrigal - then DD all pop their (useful) 1 hours and go to town.

I suggest practicing the rotation before starting. Make sure party leaders have macroed in the bard invites etc and that everyone can do it really quickly. That helps.

Or with matamata, first time we did it, we messed up the count or whatever and the monks didn't kill it in time. So instead of waiting on hundred fists, we did opposite of usual strategy with magic damage only until it had built up magic resistance and just kicked the crap out of it with all DD

Zumi
06-24-2013, 05:20 PM
This is a great example on why I dislike this expansion.

Here is an idea, Remove the timer, it wasn't there in the first place.
Next time, put some thought in your design (SE) before you let it lose on the community.

They use to rage. Only difference is people were willing to fight them in raged state, die a bunch of times to finish off the last of the mobs HP, however damage went way down, sometimes causing a 20 min NM to turn into a 2-3 hour fight.

raps1355
06-24-2013, 09:41 PM
Tax'et, Kurma, Neverik.

Tax'et- Use debuffs and feed tp until it uses 20 exuviations. Stop debuffs have everyone gather but the tank. Use brd rotations for x2 march 4 x min + cor Chaos + hunter. DD use sushi. If everyone has delve or 99 relic/empy then you cant lose if you tried.

Kurma - Step 1: Use t1 nukes to build the damage multiplier after about 4.0 worth off multiplier start to land MB (each nukes is 0.1 and any harden shell tp move is 1.0)

Step 2 : Sam's make back to back light SC which all mages MB thunder/ramuh on. If at any time tortoise song gets used go back to step 1.

Things to note; any nukes that miss the MB is wasted mp that will lead to you losing the run. This is all in the timing, if everyone consistently hits a MB every 30 secs using thundaja or thunder 5 you will win. The nukes will travel upward to 10-15k per person. Do not nuke outside of MB unless its a t1 building the multiplier.

Neverik - Fight at biov #3 have someone bring it in. blu uses absolute terror followed by another which the DD will break the lanterns by then. Use brd rotations and DD must use sushi. 3 blu's with absolute terror make it almost 100% victory. The blu's must set their home point at the MH and sub blm to warp in and out reseting the JA by changing sub job.

Anyone who dies automatically home points and warp's strait back in under 20 secs.

With these key things you cannot lose unless someone deliberately messes up.

Vold
06-25-2013, 12:28 AM
Tax'et, Kurma, Neverik.

Tax'et- Use debuffs and feed tp until it uses 20 exuviations. Stop debuffs have everyone gather but the tank. Use brd rotations for x2 march 4 x min + cor Chaos + hunter. DD use sushi. If everyone has delve or 99 relic/empy then you cant lose if you tried.

Kurma - Step 1: Use t1 nukes to build the damage multiplier after about 4.0 worth off multiplier start to land MB (each nukes is 0.1 and any harden shell tp move is 1.0)

Step 2 : Sam's make back to back light SC which all mages MB thunder/ramuh on. If at any time tortoise song gets used go back to step 1.

Things to note; any nukes that miss the MB is wasted mp that will lead to you losing the run. This is all in the timing, if everyone consistently hits a MB every 30 secs using thundaja or thunder 5 you will win. The nukes will travel upward to 10-15k per person. Do not nuke outside of MB unless its a t1 building the multiplier.

Neverik - Fight at biov #3 have someone bring it in. blu uses absolute terror followed by another which the DD will break the lanterns by then. Use brd rotations and DD must use sushi. 3 blu's with absolute terror make it almost 100% victory. The blu's must set their home point at the MH and sub blm to warp in and out reseting the JA by changing sub job.

Anyone who dies automatically home points and warp's strait back in under 20 secs.

With these key things you cannot lose unless someone deliberately messes up.In other words, wildskeeper reives are too frigging hard for content level 7.

raps1355
06-25-2013, 02:18 AM
In other words, wildskeeper reives are too frigging hard for content level 7.

What have wildskeepers got to do with this?

Edyth
06-25-2013, 02:33 AM
I think 30 minutes would be fair: the same amount of time as the average battlefield or confrontation. Twenty minutes is pushing it, but then again, it's also encouraging strategy for the first time in a long, long time.

I feel that the only reason the 20-minute timer is functional at all is because some people had an unrestricted opportunity to attain the weapons necessary to defeat certain delve NMs in 20 minutes or less.

raps1355
06-25-2013, 03:24 AM
I think 30 minutes would be fair: the same amount of time as the average battlefield or confrontation. Twenty minutes is pushing it, but then again, it's also encouraging strategy for the first time in a long, long time.

I feel that the only reason the 20-minute timer is functional at all is because some people had an unrestricted opportunity to attain the weapons necessary to defeat certain delve NMs in 20 minutes or less.

These are more than doable within 20 mins though some within 10. The problem is some people dont want to use specific tactics they just want to go in and do anything and somehow squeeze it. The very fact that the OP lost with delve users proves it.

Demon6324236
06-25-2013, 03:51 AM
30Min is acceptable because it is one of their common and standard measurements of time to be used, unlike 20Min, which is only this event so far as I know.

Trumpy
06-25-2013, 05:07 AM
I can't help but think there is no way SE made a NM that would require home pointing to mog house to reset JAs to win, there has to be other ways. I know its apparently the way we found to do it but just seems ridiculous.

raps1355
06-25-2013, 05:19 AM
I can't help but think there is no way SE made a NM that would require home pointing to mog house to reset JAs to win, there has to be other ways. I know its apparently the way we found to do it but just seems ridiculous.

I agree its not a normal strategy but its a one time fight which i suggested doing it that way so people can do it and move on.

Zumi
06-25-2013, 06:53 AM
30Min is acceptable because it is one of their common and standard measurements of time to be used, unlike 20Min, which is only this event so far as I know.

Fight the mobs inside before doing outside ones. Outside NMs are more meant for bead farming not first kills

Tier 1-3 NMs you can take a full 45 min to kill in a fracture.
Tier 4-5 NMs you get 30 min to kill in a fracture. The wall breaks at the 15 min mark.

Eri
06-25-2013, 07:31 AM
My shell took a tier 2 inside on with 10 ppl 30 min kill...
not hard really so ye...

I did some outside ones (T4-5)... that needs 18 (Good Geared) ppl and a real setup and such but really.
Ppl just make it sound hard...

If you have a Weapon you got in Abyssea or even a Magian Trail...
how about picking up a Skirmish or Naakual one before you try for a Delve Weapon.

My Point is the Content seems hard due to ppl that are horribly geared.
I mean ist not hard to slowly get better Gear.
But if ppl dont try that but Q.Q cause they can't get the currently best Gear.....

Demon6324236
06-25-2013, 07:36 AM
Fight the mobs inside before doing outside ones. Outside NMs are more meant for bead farming not first kills

Tier 1-3 NMs you can take a full 45 min to kill in a fracture.
Tier 4-5 NMs you get 30 min to kill in a fracture. The wall breaks at the 15 min mark.T4~5 is what people have the most trouble with, and the problem with doing it inside is the fact you not only have to wait on the wall, but get everyone to the NM after you find it, and pull it. Many times it is in the same room as another NM or a hoard of mobs, all of which cuts down on time, in the end by the time you get to it and set up to kill it you can very well end up having spent more time than the extra 10min you have inside.

Daemon
06-25-2013, 01:55 PM
Asking to make this easier so everyone can get their new shinies faster so Delve can die out leaving players with yet again nothing else to do rather than learn why you can't defeat the boss within the time given and go back to working on your gear / strategy and perfect your skills?

Compared to doing REM trials, spamming voidwatch disgustingly just to get 1 item vs the amount of time it takes to earn 1 delve weapon. I don't see why SE needs to make it easier.

If anything this expansion is teaching players to go back and reanalyze battle strategies, how to try different techniques, learn new mistakes and brings players together to work harder on teamwork and yes encourages those undergeared to work harder.


Whatever are we going to do once the majority of players have several delve items, max rank upgrades? Harass and complain to the devs that we need more new content because we rushed through the previous one after not being released more than a month?

Daemon
06-25-2013, 02:27 PM
My shell took a tier 2 inside on with 10 ppl 30 min kill...
not hard really so ye...

I did some outside ones (T4-5)... that needs 18 (Good Geared) ppl and a real setup and such but really.
Ppl just make it sound hard...

If you have a Weapon you got in Abyssea or even a Magian Trail...
how about picking up a Skirmish or Naakual one before you try for a Delve Weapon.

My Point is the Content seems hard due to ppl that are horribly geared.
I mean ist not hard to slowly get better Gear.
But if ppl dont try that but Q.Q cause they can't get the currently best Gear.....

I totally agree with this, even getting adoulin gear is more than enough to enter plasm farms. Yet so many people choose to skip this and all other parts that matter.

If you left it up to kids, they rather eat icecream all day rather than eat a proper meal first and save desert for last.

Skipping to the very end and playing the game too fast all for the addiction of power is like a drug. Don't care about anything else except the drug itself.

Zumi
06-25-2013, 03:13 PM
T4~5 is what people have the most trouble with, and the problem with doing it inside is the fact you not only have to wait on the wall, but get everyone to the NM after you find it, and pull it. Many times it is in the same room as another NM or a hoard of mobs, all of which cuts down on time, in the end by the time you get to it and set up to kill it you can very well end up having spent more time than the extra 10min you have inside.

If your leader is organized and tell people to wait at the wall where there is no trash spawns, you have 1 sacer and 1 person to pull the targeted NM you get almost the full 30 min to kill the T4 or T5. More realistically its 29 min due to pulling

Its when people start running off, not following directions doing their own thing that makes you lose time.

Secondplanet
06-25-2013, 10:52 PM
[QUOTE=Eri;447727My Point is the Content seems hard due to ppl that are horribly geared.
I mean ist not hard to slowly get better Gear.
But if ppl dont try that but Q.Q cause they can't get the currently best Gear.....[/QUOTE]

I love how people always go automatically to Q.Q when people have problems with stuff. The parties i've been on people weren't horribly geared and most times the monster is down to 5-15% before it depop's outside, and while your LS may have people who have the gear to fight (i'm assuming delve weapons(again what came first the chicken or the egg as in how can you get delve when you need to do delve)). I'm also assuming that most people who have a problem with the time limit being extended already have the bulk of the stuff done, so from my perspective your the ones Q.Q'ing cause you don't want others to get the gear as easily as you did.

I'm not saying to allow the fights to drag on for hours, but 20mins is to low sometimes and even with well geared people and a good plan it can still take some time for the fight to finish. I can say even if they extend the fight to 30mins it would be more then enough time to get the job done. The people i go with on these runs may not have the best gear but they have something that it seems like most have forgotten, how to do the job.

Eri
06-25-2013, 11:22 PM
I've been to pickup shouts myself to help friends.
As you may see my main Jobs are not what you would call DD,
so they are not accepeted most cases.
However in pickup honestly i always see that Heavy DD
Wearing a Lvl 80-90 Weapon doing no dmg at all.
Then even my Jobs woul've been a better pick.

If your ppl do know what they do and you have enouth supporters.
I dont see how you would lose tbh. If you still lose you...

As mean as that may sound... should check your pt members
As in Delve even if someone is good at their Job. Gear does matter.

But if all is good gearwise ... maybe your stategy isn't fitting for the Group?

And if its for Keyitems you could always try to beat said NM in a Fracture
as someone perviously mentioned, you will have a longer timelimit to kill it.