View Full Version : Wake up, "Seekers" is failing
Damane
07-04-2013, 05:50 AM
....
So cram 3 years worth of events in time to do Delve while Delve is still current? Are you insane? And GEO and RUN are a gimmie for players like you and me who have kept current these past 3 years we're 15/15 in NNI so most of the fun pieces from there are taken care of there's no AF yet so we haven't needed to run around doing that stuff on top of random VW bodies or gear we got while that event was still popping.
So yes I agree with Sparthos there is a slight hint of a disingenuous tone. You cant go from stuck to ready to do Delve with 5 other people who are in the same boat as you AND still be ready to jump into a group in a week from now (as an example). It might be possible if it was 1 person getting geared by 5 other established players (like say a buddy came back from break or w/e) but your whole "Well just go wrangle some friends and lets get this done" advice while still the correct piece of advice comes with the caveat: "You probably won't finish in time by August when Tojil and Co become Old Hat."
That said I do agree with you, yours is the correct answer but it has its downsides, it isn't applicable to everyone because I assume once the time required is mentioned most people will become demotivated and deflated. Matsui and company would have to make serious adjustments (in some cases again) to make VW and salvage and NNI more "crammable" by players who are stuck: make VW lowmannable for drops and for salvage and NNI remove the cooldowns on entry. If Matsui is serious about having 10 years worth of content be the foundation for Delve then changes have to be made where all that is spammable and the fun part is that they don't have the limitations they did back when they first made Neo-Dyna.
They had to balance making it accessible while not crashing the currency demand market cuz Relics and the like were still in vogue and they repeated that balanced approach with Salvage cuz again they didnt want a flood of Alex. Now that we have confirmation that Delve weapons will have the last laugh (remember he said RMEs will get only 1 mulligan and then that's it) then who gives a crap if you can spam Salvage multiple times a day or what have you.
So for the players who are stuck it's a matter of convenience rather than difficulty dealing with content that has many restrictions in place for reasons that have now been rendered void.
Some jobs benefit hugely form +2 empy gear still, which easy doable by yourself + a mule
NNI is nerfed to the point where its easy to do, but if you dont have 5 friends to do, its not the events fault but yours. Besides NNI gear isnt the best anymore in each slot at all.
Some gear is replaced by normal delve gear (not boss gear). There are plenty of sidegrades options you can take if you cant do one event.
Not to mention that the new colo gear comeing out next version update will help and skirmish 2.0 too, which are both lowman events.
Relic +2 augments can be done solo on almost any melee job that is /dnc.
However the biggest problem is that people dont know how to gear properly, going out all haste with zero accuracy isnt gonna help you much.... neither going out all accuracy with no haste at all.
Sparthos
07-04-2013, 06:19 AM
Even if you follow the shopping lists easily available on sites like FFXIAH or BG you're still stuck needing gear from events that few people give a shit about anymore.
Gonna gather up the band and just farm a Murasamemaru np?
Empyrean +2 gear isn't whats being debated here because Abyssea by and large makes it stupid easy to access to win and get loot even if you have to fight mobs, get no procs and gather up +2 items one by one.
Salvage II got double plans because by and large the event gets little interest from the base. You can shout a while and offer the plans you don't want but chances are unless you find people to static with you, you're boned for a while. Legion? Same problem multiplied by 17 in addition to the extended period of time it takes to get Relics and beat ADLs if you aren't going to just print gil.
If Matsui wanted the gear ladder to work then completely tear down the old walls.
Damane
07-04-2013, 06:22 AM
Even if you follow the shopping lists easily available on sites like FFXIAH or BG you're still stuck needing gear from events that few people give a shit about anymore.
Gonna gather up the band and just farm a Murasamemaru np?
Empyrean +2 gear isn't whats being debated here because Abyssea by and large makes it stupid easy to access to win and get loot even if you have to fight mobs, get no procs and gather up +2 items one by one.
Salvage II got double plans because by and large the event gets little interest from the base. You can shout a while and offer the plans you don't want but chances are unless you find people to static with you, you're boned for a while. Legion? Same problem multiplied by 17 in addition to the extended period of time it takes to get Relics and beat ADLs if you aren't going to just print gil.
If Matsui wanted the gear ladder to work then completely tear down the old walls.
again for salvage II and Nyzul isle if you dont have 2-5 friends at hands that are willing to help you or gear along with you, its your own fault, thats what LSs are there for, and if your social LS cant provide that it fails honestly.
Legion can be done with like 12 people now with the new delve weapons (and no you dont need megaboss weapons). you would probably have the kill speed of pre legion nerf. So the option is there, make a shell!
18 people with new delve weapons and getting decked out on delve pritty much murder Legion now.
Voidwatch:
Sandy bastok and windurst can be done with as low as 6 people. you dont even need procs but you can bother if you want
Zilart and jeuno and upwards can be done with 12 people if you keep the NM at full strenght, EVEN LESS if you weaken them. Considering all you have additional is previous empy +2 gear etc and NQ delve weapons (non boss weapons).
This is of course assuming you have people that dont suck at their jobs
Alpheus
07-04-2013, 08:18 AM
Damane as I said in my earlier post I agree with you on the course of action players who are stuck should take. I was just pointing out that that road has a lot of limitations placed on it arbitrarily to prevent flooding of in game items needed for legendary weapons. Those limitations at the same time hamper people being able to gear themselves up to contribute to delve bosses and the like and its a problem that'll hurt XI if it doesn't get fixed because right now if players are stuck in limbo between Delve Boss attempts or heck even coming up with a group for Delve Boss attempts then their only recourse is to unsub until SE nerfs the fights as SE has mentioned was their intention to do and losing players is never a good thing for a MMO because if that direction is taken to its logical end point then it will be a game populated only with the best of the best which while it sounds nice it'll leave the game barren and that'll be a damn shame.
Schrute
07-04-2013, 01:29 PM
Damane is spot on in all her post, she even goes as far as giving basic strategies... I have 2 good freinds that i constantly do salvageII/meebles/limbus/sky/aby and I recently joined a linkshell where members alos off to help when they can. My Linkshell has cleared all 3 delve fractures and spams 5/5 Tojil for points and gear. 1 clear tojil run is roughly 70k plasm... and we win 90 percent of the time.
Sparthos, I have only seen you talk about melle jobs, ever think about gearing up a mage job? Lvling geo and capping skill? making a stun set with ToM magic acc staff for stun? One of the reasons this game has lived for so long is that one character can lvl any job. I personally think everyone should have both mage and melle jobs as it makes them a well rounded player. I have great DD jobs and lvl'd rdm and sch because I found an ls that was needing those jobs, geared them above par and now I, schute, am vital player.
FrankReynolds
07-05-2013, 12:59 AM
I'm gonna repeat it because it seems to be going over your heads still:
It doesn't matter how many guides you post.
It doesn't matter if you think people should have had the right jobs by now.
It doesn't matter if you think people should have had their gear up to snuff by now.
It doesn't matter if NNI is "Super Easy".
It doesn't matter if getting +2 gear for the new "Flavor of the week" job is Duoable.
It doesn't matter if "Anyone can build a relic in a few weeks".
It doesn't matter if VW is super easy with a PUG.
It doesn't matter if "some of the reive / skirmish gear is really good".
It doesn't matter if "This game should be all about 18 man content".
It doesn't matter if "Anyone can participate in delve".
It doesn't matter...
All that matters is that people either feel like they can't, or they just plain don't want to. Everyone here knows why they feel that way. Sitting around telling them to suck less or make more friends or writing a guide isn't going to change that fact because they know what they have to do and they don't want to do it. The game has to be changed to accommodate them or the game will die.
If your goal is to be the last guy left standing around scratching his head going "Pssshhhh... I don't know why all those noobs cancelled. This game is suuuuper easy. Psshhh whatever...".
Then by all means, keep telling the producer it is fine and telling the other players to suck it up. Otherwise, almost every event needs to be retooled to get people up to snuff for delve and delve itself needs to be retooled as well.
*and I have access to all that crap so save the personal attacks.
Raksha
07-05-2013, 04:04 AM
Sparthos, I have only seen you talk about melle jobs, ever think about gearing up a mage job? Lvling geo and capping skill? making a stun set with ToM magic acc staff for stun? One of the reasons this game has lived for so long is that one character can lvl any job. I personally think everyone should have both mage and melle jobs as it makes them a well rounded player. I have great DD jobs and lvl'd rdm and sch because I found an ls that was needing those jobs, geared them above par and now I, schute, am vital player.
http://img35.imageshack.us/img35/9832/mhg3.jpg
Xantavia
07-05-2013, 05:56 AM
Legion can be done with like 12 people now with the new delve weapons (and no you dont need megaboss weapons). you would probably have the kill speed of pre legion nerf. So the option is there, make a shell!
18 people with new delve weapons and getting decked out on delve pritty much murder Legion now.
So what you're saying is use Delve weapons to clear Legion so you have the gear to get Delve weapons?
Karbuncle
07-05-2013, 06:28 AM
(This Post is not directed specifically at you, Any points that may be taken as such are coincidental :3)
Then by all means, keep telling the producer it is fine and telling the other players to suck it up. Otherwise, almost every event needs to be retooled to get people up to snuff for delve and delve itself needs to be retooled as well..
I agree with a lot of what you say, But saddly theres two sides to the gravy train with MMOs.
If we turn the flip side and make the game super dooper easy, Almost every one of the hardcore players will likely up and leave within in a few months due to having everything or being unsatisfied with the level of content they are receiving, because theres no challenge, and with no challenge there is no accomplishment. No one enjoys a victory when you've basically had god mode on the entire time... At least most players do not, i certainly feel it cheapens the experience.
Now, after that, with content bogged down to Mario levels, people who remain will breeze through and complete it at record speeds, which means SE will either have to pump out content much quicker, which is impossible, or you'll have periods of time where theres stagnation due to events being easy enough to clear and now theres nothing left to do. That or lower drops rates to match the difficulty, which in turn will cause people to complain, and blah blah you see the pattern.
Without Content difficulty, and with things being too easy, you create a rather mediocre game with no reward-feel that most gamers over the age of 8-14 want. Delve is designed to be for the more seasoned players, the ones who have gotten the good stuff and are looking for the gooder stuff. Its not suppose to be something you can step out of Abyssea after a Exp burn to 99 and win. The Producer has already said the Strategy we're using now, while workable, probably wont work on the next two, and that these mobs have behaviors you can learn and use different set ups to win.
And the thing is, with a lot of those types of people who "don't want too" or "feel like they can't", they aren't ignoring it cause of any reason the devs can fix, Its because they're lazy. They're comfortable being Lazy and will make excuses to support their laziness, rather it be blaming difficulty or "elitists", you can make the event accessible to Perle DD and people will still want it to be easier, and the proof is in the pudding, See: demands/Wants to make Abyssea easier.
In reality most people have no idea what they want, and I bet if they made the game easier and easier will find a new reason to complain or a new excuse to simply not do anything cause its too much effort to move their fingers across a keyboard and turn the gears in their head to form cognizant patterns of thought.
Theres enough mid-tier gear thats acceptable for players and could get them in a spot, the problem isn't the content, its the community and their demands for perfection, While this is acceptable as its entirely their choice how they spend their time and not yours, its not something the Devs can rightly fix, cause no matter how easy they make Delve, people will still shout for RMED DD, and Devs cannot fix that... Outside of maybe adding some easily craftable/obtainable "Level ~105" weapons that are weaker than Delve weapons but only slightly so.
Frankly, the jump between Reive/RME and Delve weapons are f**king stupid... Going from D:~60 dagger to DMG:90~100+ Is gd retarded, They need to add DMG:75~85 Weapons in there for mid-range. But that being said even if they do that, Its still unlikely the Playerbase will accept less than RMED... Which is pitiful but true, Almost all the blame falls on the community, not the Devs. (outside of them creating these weapons out of the blue)
Damane
07-05-2013, 06:59 AM
So what you're saying is use Delve weapons to clear Legion so you have the gear to get Delve weapons?
Do you read what I write? I said NON-megaboss delve weapons, which imho should be achievable by most people.... they dont even need to be maxed out on aguments or have any augments on them
with a little bit effort everyone can get the KI and farm the plasm to buy a delve weapon from the NPC.
Demon6324236
07-05-2013, 09:02 AM
So what you're saying is use Delve weapons to clear Legion so you have the gear to get Delve weapons?Sounds like the circular logic I see all over our server, love how shouts for Delve are almost always for Delve weapon DDs only.
Sparthos
07-05-2013, 11:53 AM
http://img35.imageshack.us/img35/9832/mhg3.jpg
Funniest part is my PLD being a healthy lvl0.
But yes, for the record I have WHM and SCH at the ready though both are dedicated more to healing than a stungun/nuking setup. Perhaps after the nuking update I'll dedicate some time to preparing a proper nuking SCH if there is sufficient reason to do so.
I'd say GEO is also ready but it just isn't.
Raksha
07-05-2013, 01:57 PM
I was more posting to show the daurdabla. Single handedly the most sought after mage job (if we consider daurdabla to be a job) of this expansion.
Camiie
07-05-2013, 10:37 PM
You know why the gear treadmill works so well for WoW? You get the gear you need simply from leveling, and that gear you earned from leveling is good enough to get you the next tier of leveling gear or it can start you down the dungeon path. When the new expansion comes, even if you missed out on the dungeon/raid gear from the previous one, you can still earn the new leveling gear which will negate your need to get that previous expansion's dungeon/raid gear.
This is where SE's tier system falls apart. The closest equivalents we have to WoW's leveling gear comes from Curor and Bayld, and seemingly few players consider those acceptable replacements for the previous content's gear.
Tsukino_Kaji
07-06-2013, 09:37 AM
You know why the gear treadmill works so well for WoW? You get the gear you need simply from leveling, and that gear you earned from leveling is good enough to get you the next tier of leveling gear or it can start you down the dungeon path. When the new expansion comes, even if you missed out on the dungeon/raid gear from the previous one, you can still earn the new leveling gear which will negate your need to get that previous expansion's dungeon/raid gear.
This is where SE's tier system falls apart. The closest equivalents we have to WoW's leveling gear comes from Curor and Bayld, and seemingly few players consider those acceptable replacements for the previous content's gear.Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.
Demon6324236
07-06-2013, 09:42 AM
Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.No, people full timing Karieyh or Mikinaak still suck, even if they just swap between Adoulin gear, they still suck, previous stuff from events like Abyssea, Nyzul, or Salvage, are still great and needed.
Camiie
07-06-2013, 10:19 AM
They either should have gone all-in with obsoleting everything and making viable "starter" gear, or they should have just stuck to the sidegrades/minor upgrades philosophy and focused more on storyline and such.
Xantavia
07-06-2013, 09:12 PM
Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.
And this is the problem some of us are having now. FFXI has a history of keeping old stuff relevent. To suddenly switch directions after ten years is just awkward. For all the complaints with the old system and balance, it kept people playing. To suddenly pull a 180 with everything we have come to expect is poor design IMO.
Mahoro
07-07-2013, 05:28 AM
I think a fair amount of old stuff IS relevant, judging from the gearsets I see out there (armor, not weapons). The point some people seem to be making is that people "feel like" they can't do it or "don't want to,' no matter how lowman or easy the event becomes. And there isn't much that can be done to help that. After all, according to that rationale, if you just keep making X event easier, it won't matter. It's an attitude that originates with the player him- or herself, as is the wrongminded notion that one needs Delve weapons to farm plasm to GET Delve weapons.
Daemon
07-07-2013, 06:22 AM
I think a fair amount of old stuff IS relevant, judging from the gearsets I see out there (armor, not weapons). The point some people seem to be making is that people "feel like" they can't do it or "don't want to,' no matter how lowman or easy the event becomes. And there isn't much that can be done to help that. After all, according to that rationale, if you just keep making X event easier, it won't matter. It's an attitude that originates with the player him- or herself, as is the wrongminded notion that one needs Delve weapons to farm plasm to GET Delve weapons.
The majority of my arguments between other people were based on exactly what you just said here. And this is why I thanked you before for seeing it.
To add on to what you already said.
The majority of people who simply say "you don't need that" are taking from their point of view of them knowing and having better gear than the other person who has no clue.. However Sometimes it takes gear to obtain gear. Whether you are wearing Abyssea Perle Set or AF3, the fact is you had to have a decent set of gear allowing you to obtain better pieces because if you just head straight into areas unprepared, Winning is much harder than succeeding. Which leads to failure, wasting valuable time. That was part of the intro to my guide on how certain gear can help you explore higher areas.
While its easy to look up gear sets other people posted on FFXIAH. Gear doesn't make the skill for you. Statistics and mechanics can prove better on paper,but many things can change the overall outcome of what was being proven. Like if you try to prove someone that building a house is better than building a roof yet the person who chooses to build a roof didn't need to build a house since the roof showed to be good enough for what was being accomplished.
Some gears can teach you things other gear doesn't. You might try a haste set but then try using a fast cast set thinking they do the same exact thing only to find out something new on why the pieces are different.
I tried to explain with the example of looking at a gear set on FFXAH tends to lead people to not pay attention to small details.
Someone suggestion using Owl Eyes for Idle Refresh but they totally left out 1 important detail that makes a huge difference.
OWLEYES
[Main] All Races
DPS: 608 DMG:22 Delay:217 Damage taken +10% Adds "Refresh" effect
LV 80 WHM BLM SMN SCH GEO
What's highlighted means, you will take 10% more damage from mobs when equipping this. Which in the case if you are Taru, or have low HP and decide you need MP but ignore this detail, you just put your life in even more danger for not paying attention.
But from laziness, to having no motivation over how to overcome certain obstacles through bad experiences, people tend to give up not because they didn't try, but because they lacked the proper knowledge of accomplishing their goals effectively. Which details were included in my guide.
Alpheus
07-07-2013, 06:26 AM
I think a fair amount of old stuff IS relevant, judging from the gearsets I see out there (armor, not weapons). The point some people seem to be making is that people "feel like" they can't do it or "don't want to,' no matter how lowman or easy the event becomes. And there isn't much that can be done to help that. After all, according to that rationale, if you just keep making X event easier, it won't matter. It's an attitude that originates with the player him- or herself, as is the wrongminded notion that one needs Delve weapons to farm plasm to GET Delve weapons.
That's why personally they should adjust the older content and only touch the cooldowns on entry so it's more convenient. That way they keep their difficulty while offering the convenience to player's who do want to build themselves up and to be able to catch up with players who haven't taken breaks or what have you.
Ziyyigo-Tipyigo
07-07-2013, 06:27 AM
It's an attitude that originates with the player him- or herself, as is the wrongminded notion that one needs Delve weapons to farm plasm to GET Delve weapons.
It comes from nearly a decade of "new content" meaning "new face-grinding endgame." From Dynamis to Voidwatch, we've been slapped with "new content" where only specific jobs with specific gearsets are of any utility to anybody, not to mention the seemingly inevitable clash of outsized egoes that seem to come with such content. I have long since reached the point where my eyes skip over any update notes pertaining to "new battlefields," in much the same way they skipped over on sections on "chocobo racing."
Daemon
07-07-2013, 06:40 AM
It comes from nearly a decade of "new content" meaning "new face-grinding endgame." From Dynamis to Voidwatch, we've been slapped with "new content" where only specific jobs with specific gearsets are of any utility to anybody, not to mention the seemingly inevitable clash of outsized personalities that seem to come with such content. I have long since reached the point where my eyes skip over any update notes pertaining to "new battlefields," in much the same way they skipped over on sections on "chocobo racing."
Lol i was wondering how ever did they decide to allow legion up to 36 people to enter when it's hard to even find 3 people to do Salvage, 16 people to do VW, VNM? PW? I get that they wanted us to depend on others to do stuff so we can make friends than be loners throughout the entire game. But they fail to see that they made it so hardcore in forcing us to depend on others for help that they don't realize "Every person in game has a million things they need to accomplish" that it's hard to help others when we struggle to even get our needs solved.
Tamoa
07-07-2013, 05:11 PM
Lol i was wondering how ever did they decide to allow legion up to 36 people to enter when it's hard to even find 3 people to do Salvage, 16 people to do VW, VNM? PW? I get that they wanted us to depend on others to do stuff so we can make friends than be loners throughout the entire game. But they fail to see that they made it so hardcore in forcing us to depend on others for help that they don't realize "Every person in game has a million things they need to accomplish" that it's hard to help others when we struggle to even get our needs solved.
Not only that, but like I said in another thread - there's the fact of dwindling player numbers in addition to events like Legion and now Delve bosses not being pickup-friendly, aswell as the death of larger event-specific linkshells due to just about everything being lowmannable since the level cap increase. All this contributes to the majority being unable to do endgame reliably and with a decent success rate. Makes me wonder if SE really knows what's actually going on in their own game at times.
Daemon
07-07-2013, 05:32 PM
Not only that, but like I said in another thread - there's the fact of dwindling player numbers in addition to events like Legion and now Delve bosses not being pickup-friendly, aswell as the death of larger event-specific linkshells due to just about everything being lowmannable since the level cap increase. All this contributes to the majority being unable to do endgame reliably and with a decent success rate. Makes me wonder if SE really knows what's actually going on in their own game at times.
I agree. As for Delve, numbers, in my opinion, is the reason behind favoritism. Because people keep count of how much plasm can be earned, this leads to wanting to invite certain jobs so parties can net the highest amount. Not saying everyone does it, but a good amount basing performance on that.
I wrote out some suggestions on some ideas I think would make delve better
http://forum.square-enix.com/ffxi/threads/35183-Delve-Plasm-Adjustment-Idea
Warning, if you don't like to read, it is quite a long article. It's also just opinion based on ideas from my point of view.
Tamoa
07-07-2013, 05:47 PM
The sad truth is, I've pretty much stopped caring at this point. Chances are I won't be around for very much longer, seeing as I absolutely loathe how the game's become and the direction it seems to be going in. Not to mention how vague SE is regarding their future plans for the things that matter to me personally. In my opinion, FFXI has been broken beyond repair.
Daemon
07-07-2013, 05:57 PM
The sad truth is, I've pretty much stopped caring at this point. Chances are I won't be around for very much longer, seeing as I absolutely loathe how the game's become and the direction it seems to be going in. Not to mention how vague SE is regarding their future plans for the things that matter to me personally. In my opinion, FFXI has been broken beyond repair.
Yeah I know how you feel. I also wrote this article about how SE could make the game better if they lighten up and allow us to be a little more solo independent.
http://forum.square-enix.com/ffxi/threads/35177-Solo-Friendly-Content
We will have to see how the next two version update plays out though. FF14 is just around the corner. I think the next update will either be a "make it or break it" for those considering on moving over to 14.
Asymptotic
07-07-2013, 08:49 PM
OWLEYES
[Main] All Races
DPS: 608 DMG:22 Delay:217 Damage taken +10% Adds "Refresh" effect
LV 80 WHM BLM SMN SCH GEO
What's highlighted means, you will take 10% more damage from mobs when equipping this.
.
Oh wow, is that what that meant?
Daemon
07-07-2013, 09:25 PM
Oh wow, is that what that meant?
Yeah lol. The way SE does many items. Gives you something good but at a cost. That's why I didn't support the idea of idling this.
Also my huge argument over why it's important to pay attention to small details.
And why it hurts players to look up gear sets and not actually practice, learn and understand the gear they are working with.
I see that you actually read the entire comment I made because I didn't even highlight the bottom part. Makes a huge difference :)
Asymptotic
07-07-2013, 10:15 PM
No, I read it. But I don't believe you. Could you perhaps source testing that can confirm that "Damage taken +10%" actually means that I will take 10% more damage?
Daemon
07-07-2013, 10:22 PM
No, I read it. But I don't believe you. Could you perhaps source testing that can confirm that "Damage taken +10%" actually means that I will take 10% more damage?
http://wiki.ffxiclopedia.org/wiki/Damage
Then scroll down to equipment list. Remember this is Damage Taken +% and not Physical Damage Taken -%
Also read comments others made here:
http://www.ffxiah.com/item/17113/owleyes
Gear pieces that reduce damage would have listed it as "Physical Damage Taken -%" oppose to Damage Taken +%. Evidence can be seen in Colonization Reives when Yellow Message pops up "Damage Taken" where people receive an extra bonus of Bayld for tanking.
To further support my statement check out the Black Mage Valkyrie set.
http://wiki.ffxiclopedia.org/wiki/Valkyrie's_Coat_Set
This is the HQ set of Shadow Coat Set. The Shadow Coat Set is a mage cloth set providing significant bonuses to Magic Accuracy and enmity reduction. It also provides smaller bonuses to MP, Magic Attack Bonus, and various caster stats. As a drawback, extra damage is taken while this set is equipped, in even greater quantity than the NQ version. The set is attainable through abjurations obtained from Einherjar.
Although some pieces state Physical Damage Taken +% Valkyrie Trews has Damage Taken +5%.
Valkyrie's trews
[Legs] All Races
DEF: 29
"Magic Atk. Bonus" +5
Magic Accuracy +5 Enmity -3
Damage taken +5%
Lv. 75 WHM / BLM / RDM / BRD / SMN
Hope this answers your question.
Asymptotic
07-07-2013, 10:47 PM
l'm sorry but those sources do not cite any actual tests? How am I to believe a claim such as d Damage taken +10%" will cause me to actually take additional damage without a rigorous and conclusive test? I am sorry but you are going to have to produce some data
Daemon
07-07-2013, 10:53 PM
l'm sorry but those sources do not cite any actual tests?
I'm sorry I cannot find any info on testing. However the info I left for you should be enough to tell the difference between taking damage and reducing damage. If this was a reduce damage piece I'm sure it would have been listed in several players gear set options for -PDT. If Genbu Shield was listed, I'm sure others would have included Owleyes.
Daemon
07-07-2013, 10:54 PM
How am I to believe a claim such as d Damage taken +10%" will cause me to actually take additional damage without a rigorous and conclusive test?
Because its +% and not -%. That's the best answer I can give you. Sorry.
FrankReynolds
07-08-2013, 02:34 AM
Heh... That just made my morning. Good times.
Daemon
07-08-2013, 02:38 AM
Heh... That just made my morning. Good times.
Lol... Goodmorning :)
FrankReynolds
07-08-2013, 03:53 AM
Anybody speak / read Japanese? Matsui made a few related posts over on the JP threads which prompted quite a few angry responses judging by the number of deleted posts from players.
Babekeke
07-08-2013, 06:43 AM
No, I read it. But I don't believe you. Could you perhaps source testing that can confirm that "Damage taken +10%" actually means that I will take 10% more damage?
1) Equip Owleyes with no other damage taken% or Phys damage taken% gear on.
2) Solo a cactuar.
3) wait for 1000 needles.
4) observe damage taken.
Asymptotic
07-08-2013, 07:08 AM
I am having trouble believing that this is still going, so instead please enjoy my summary of Adoulin up to this point?
https://dl.dropboxusercontent.com/u/32078748/geooats.png
http://lmgtfy.com/?q=sarcasm
Asymptotic
07-08-2013, 07:17 AM
Anybody speak / read Japanese? Matsui made a few related posts over on the JP threads which prompted quite a few angry responses judging by the number of deleted posts from players.
Something about being unable to make salvage, assaults etc. solo-entry because generating a layer area (instance) puts a lot of burden on the servers.
Alpheus
07-08-2013, 08:53 AM
Boo. They should just remove the cooldown at least since you're still limited by tags and points.
Kaisha
07-08-2013, 10:01 AM
Something about being unable to make salvage, assaults etc. solo-entry because generating a layer area (instance) puts a lot of burden on the servers.
Because having no instances running is better than 2-3 instances for folks soloing? I don't get their logic.
Karah
07-08-2013, 10:05 AM
That's because there is no logic to get. "Logic" has no place in XI.
Daemon
07-08-2013, 10:30 AM
That's because there is no logic to get. "Logic" has no place in XI.
Cuz they busy adding new stuff than fix what's broken...
Hawklaser
07-08-2013, 11:30 AM
Cuz they busy adding new stuff than fix what's broken...
Which only adds more broken stuff to fix later on.
Demon6324236
07-08-2013, 11:54 AM
The thing is, they are always making new stuff instead of fixing whats broken, when are they going to actually say...
Hey guys, we made enough content now, the player base is not beating it to fast, we can finally sit back, relax, and fix the issues we have created while putting in a few of the things we haven't got around to yet which have been put off.
Never, do you know why? We beat every piece of content in the game in a matter of weeks, I cant think of a single thing that took us more than a month for someone, on some server, to beat, and after the first victory, it only gets easier. So they keep making new content, trying to make it so that once everyone beats the content we don't just hit a dead end, the problem is, while they do this, nothing gets fixed, and if they continue, nothing ever will.
Slaxx
07-08-2013, 11:59 AM
AV
34567890
FrankReynolds
07-08-2013, 12:05 PM
Because having no instances running is better than 2-3 instances for folks soloing? I don't get their logic.
That's what I was thinking.
Wouldn't it be infinitely better to lag out of NNI, Salvage, assault, Meebles, etc. once in a while rather than never enter at all? WTF is wrong with these guys?
Demon6324236
07-08-2013, 12:10 PM
AVPoint taken, I should have said since ToAU, since AV & PW did take a long time to beat, and I don't know that there were beat in a way SE thought was legitimate before the level cap was risen. The point was, been a long time since we had unbeatable content that kept us going at it, and at the same time, if they have to keep making content constantly then we will never see these fixes, they need to stop with new content and just fix things for a bit, I know we all want new content, but if only 1 of these things are done, it needs to be fixes to the game they are adding content to in the first place I think.
Hawklaser
07-08-2013, 12:16 PM
The thing is, they are always making new stuff instead of fixing whats broken, when are they going to actually say...
Hey guys, we made enough content now, the player base is not beating it to fast, we can finally sit back, relax, and fix the issues we have created while putting in a few of the things we haven't got around to yet which have been put off.
Never, do you know why? We beat every piece of content in the game in a matter of weeks, I cant think of a single thing that took us more than a month for someone, on some server, to beat, and after the first victory, it only gets easier. So they keep making new content, trying to make it so that once everyone beats the content we don't just hit a dead end, the problem is, while they do this, nothing gets fixed, and if they continue, nothing ever will.
This is one reason some other online games have some patch cycles that only focus on re-balancing content. As need to set aside time for things like that or they don't get done, or they have a team set aside to work on those issues alone. Though often times, those re-balancing patches are often number tweaks and bug fixes. SE's problems stem from two main things. So many effects are shrouded in mystery or hidden which leads to the bugs not being found. Then they either have things so convoluted in their coding that they can not make simple tweaks for Quality of Life adjustments easily, or they do not allocate much, if any, time and resources for addressing issues on a consistent basis. As to the code being convoluted vs time/resource allocation, I'd say it is more likely the latter seeing how quickly some adjustments do come when they think something is unbalanced or not working as intended.
Daemon
07-08-2013, 02:59 PM
This is one reason some other online games have some patch cycles that only focus on re-balancing content. As need to set aside time for things like that or they don't get done, or they have a team set aside to work on those issues alone. Though often times, those re-balancing patches are often number tweaks and bug fixes. SE's problems stem from two main things. So many effects are shrouded in mystery or hidden which leads to the bugs not being found. Then they either have things so convoluted in their coding that they can not make simple tweaks for Quality of Life adjustments easily, or they do not allocate much, if any, time and resources for addressing issues on a consistent basis. As to the code being convoluted vs time/resource allocation, I'd say it is more likely the latter seeing how quickly some adjustments do come when they think something is unbalanced or not working as intended.
I think because SoA was not carefully mapped out and in my opinion seems rushed that they are trying to add on to it, adjust it to relieve some of the complaints, arguments, disappointments, bad reviews, loss of interest, front page headline on Jay Leno, Parody broadcasted on SNL, Seth Macfarlaine critique on family guy, Kenny got killed again....
Vladislav
07-08-2013, 05:59 PM
July 9th tommorow , SE promised us update , will see if Seekers raise at least from "lv 1 to lv 15" lol . Really tired of reives that blocking all paths 24/7.
Daemon
07-08-2013, 06:22 PM
July 9th tommorow , SE promised us update , will see if Seekers raise at least from "lv 1 to lv 15" lol . Really tired of reives that blocking all paths 24/7.
Well looks like a big update, guess ima have to dig thru some PS3 games to keep me occupied for the next day or 2 given that I've never had luck to even get past login screen during update....
D:Patch.txt error
Vladislav
07-08-2013, 10:50 PM
Well looks like a big update, guess ima have to dig thru some PS3 games to keep me occupied for the next day or 2 given that I've never had luck to even get past login screen during update....
D:Patch.txt error
Ic , well i still missing NNI gear so doing runs atm , this only event i really satisfied atm D;
Detzu
07-09-2013, 02:10 AM
Sounds like the circular logic I see all over our server, love how shouts for Delve are almost always for Delve weapon DDs only.
People are always talking about DDs, but having a great DD is a million times easier than having a great mage. You wanna do Delve? Level SCH BRD GEO WHM pimp them and go to town. You'll even get in JPs parties if you're good enough.
Hawklaser
07-09-2013, 03:09 AM
People are always talking about DDs, but having a great DD is a million times easier than having a great mage. You wanna do Delve? Level SCH BRD GEO WHM pimp them and go to town. You'll even get in JPs parties if you're good enough.
I think it is about the same chance for having both, just some are easier to notice the difference in. Like for me it is a lot easier to spot the differences betweeen a good and great Nin than it is to see the difference between a good and great PLD. Same goes for DDs vs Mages. Harder to spot the difference between good and great DDs, while easier to spot it in mages if you know what to look for. I usually don't factor in gear into this judgment unless gear is really unusual, because someone that is great at a job will still be noticed even if they don't have the best gear.
FrankReynolds
07-09-2013, 03:45 AM
People are always talking about DDs, but having a great DD is a million times easier than having a great mage. You wanna do Delve? Level SCH BRD GEO WHM pimp them and go to town. You'll even get in JPs parties if you're good enough.
Yeah, That sounds fun. Pimp out whm so you can pimp out <Insert DD job> and then never get invited as anything but whm again. With the exception of the obvious fact that most people don't like playing those jobs, that makes perfect sense.
Not only that, but like I said in another thread - there's the fact of dwindling player numbers in addition to events like Legion and now Delve bosses not being pickup-friendly, aswell as the death of larger event-specific linkshells due to just about everything being lowmannable since the level cap increase. All this contributes to the majority being unable to do endgame reliably and with a decent success rate. Makes me wonder if SE really knows what's actually going on in their own game at times.
Pretty much spot on with what I think. Stuff like delve bosses being so inaccessible to pick ups to most of the player base just doesn't give me a reason to play anymore.
Tamoa
07-09-2013, 08:55 AM
Or, you can always cough up 50mil gil (or more) to a linkshell that does Delve bosses.
Yeah right.
Edit: I'm actually thinking that making this forum was a mistake by SE. We were invited to give them feedback, our opinions and ideas - but in the end our opinions and ideas are largely ignored. I don't know about everyone else here, but the feeling of being ignored hasn't exactly strengthened my faith in the dev team.
Raksha
07-09-2013, 11:38 AM
English forums, maybe.
FrankReynolds
07-09-2013, 11:41 AM
English forums, maybe.
Google translate is wildly inaccurate, but it sounds pretty similar over on the JP forums from what I can understand.
Mahoro
07-09-2013, 01:06 PM
Yeah, That sounds fun. Pimp out whm so you can pimp out <Insert DD job> and then never get invited as anything but whm again. With the exception of the obvious fact that most people don't like playing those jobs, that makes perfect sense.
This has been going on since the beginning of FFXI, and isn't really endemic to this expansion. There will always be more people who want to thwack things, but SE will never have endgame events that do not require healers and buffers in some fashion. It simply won't happen.
Many people who play those jobs would prefer to play something else, but they see the long game and realize that they are helping make the event possible. In the process, they are getting rewards for themselves and everyone else. It may not be AS fun as <insert DD job>, but it's part and parcel of FFXI at this point. Ideally, groups should try to shake things up for members as best they can so they don't get pigeonholed.
Detzu
07-12-2013, 03:09 AM
Yeah, That sounds fun. Pimp out whm so you can pimp out <Insert DD job> and then never get invited as anything but whm again. With the exception of the obvious fact that most people don't like playing those jobs, that makes perfect sense.
As long as things are getting done it shouldn't really matters. I'm personally trying to pimp my mages job, slowly but surely, and I'm trying to force my LS mates to do the same, so the mages could be DDs and the DDs could be mages.
And some mages jobs are fun to play.
FrankReynolds
07-12-2013, 10:28 AM
As long as things are getting done it shouldn't really matters. I'm personally trying to pimp my mages job, slowly but surely, and I'm trying to force my LS mates to do the same, so the mages could be DDs and the DDs could be mages.
And some mages jobs are fun to play.
Oh, cool. Well you should have said so sooner. I'm sure everyone will change their minds now that they know how you feel and just start liking things they didn't like before. I mean just because a game isn't fun doesn't mean you shouldn't keep paying for it right? There's other reasons to play like self hatred and masochism too I guess.
I'll have to try your argument with my old lady when I get home...
<her> Ewww... that's gross. Stop it.
<me> As long as things are getting done it shouldn't really matters.
<her> Oh, okay. Well since you put it that way...
Something tells me this won't end well.
Almantia
07-13-2013, 05:54 AM
Server down on a Friday, EU primetime with NA coming up, is a pretty good reason for a game to phail.