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Daemon
06-16-2013, 02:44 AM
Our main Inventory Space caps at 80 and I just wanted to say that as more and more gear is released (Meebles, VW, Adoulin, Delve, Soon R/E/M Update etc) especially several rare/ex items plus Auction House gears that can't be stored in Moogle...

This is becoming a serious issue to some if not most of us. A good amount of VoidWatch gears cannot be stored in moogle slip still.

Although there is a Relic+2 slip, after upgrading some equipment to +2, I was unable to store them because I guess I did not complete the final 20k exp trials? (even when the trial was not activated)

Sky gear that has been augmented will not store in slips unless I missed something.

As a Mage I carry MAB, Fastcast, Auto Refresh, Enhancing, Enfeebling, Dark Magic, TP/Haste, -PDT sets and other gear plus Food, Medicine just for 1 job as other jobs have different gears. Oh and weapons..

Between storing +2 items, Seals, Abjurations (Because item not available in AH)
EMP trial items, Relic currency/items, Salvage Alexandrite (Some Gear that does not store on moogle slip) AH items such as pet food, jugs, ninja tools, earrings, rings.

Abbysea items/weapons/Augment equipment like Dark Rings

Magian trial weapons / Gear and the list just goes on but you can get an idea right?
This is the reason why all other storages are full.

I'm at the point where I have 2 mules filled with synthesis material / newbie gears
And on my main account I'm starting to toss items that I wanted to keep but need the space more..

Had to even give away/ toss all woe coins, limbus upgrade synthesis materials just to have space for the never ending new gear implements.

And it really is a hassle to login to other characters just to get gears, and the majority of friends are the same as me, we even filled the item sender npc with gear sent to our moghouse.

I understand we have locker, storage, etc but the real issue is that it's hard to carry all the sets that help us be the best player that we can be in our main inventory at 80 cap when new content keeps adding new gears. After upgrading all Relic gear to +2 and not being able to store these, plus augment sky gears, adoulin equipment and delve, can we get a little help here?


By the way a search box allowing us to look for specific gear within all storages would really be a huge help and save everyone so much time gearing up jobs for events.

Anyone else agree please leave a comment in hopes that the devs will take notice.

SqEnisfilledwithgeniuses
06-16-2013, 05:57 AM
I kind of like what they did with XIV. You have your main player inventory, and an "Armory Chest" which appears to be independent of standard inventory. Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?

OmnysValefor
06-16-2013, 09:48 AM
Most of what our inventory contains is armor pieces. Between meds, tools, ammos, and armor, a lot of players carry around 70+ pieces for their favorite jobs.

Ziyyigo-Tipyigo
06-16-2013, 10:37 AM
I like how they announce they have no new plans to expand inventory, and then release Reive-only equipment and other such sidegrades and swap pieces.

Demon6324236
06-16-2013, 10:43 AM
I kind of like what they did with XIV. You have your main player inventory, and an "Armory Chest" which appears to be independent of standard inventory. Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?They have said before it would take the same amount of stuff in game to make a sack for just armor as it would be for a sack that can hold anything, it would just be a worthless restriction, which we can do without.

Kincard
06-16-2013, 02:30 PM
Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?

A new satchel-type slot would be nice, but I would really rather have an increase in gobbiebag size because I think it's dumb that even if I only play one job, I can easily run around with 79/80 in my Bag at all times while there's 100+ slots in my mog house (I don't have that space in my mog house, but I'm sure you see my point).

Either increase bag size or stop introducing all these dumb macro-in pieces. It's absurd. Lotting an item shouldn't be this much of a hassle that I have to shuffle through my bags every single time something I want drops.

Demon6324236
06-16-2013, 03:05 PM
A few ways to cut down on inventory.

First off, enhances JA/Spell gear, for the most part, just make it so once you obtain the gear you can do something to permanently have the effects. Something like, Enhances Warcry for instance which improves the duration of a JA's effects would simply be made permanent. Things like Brutal Earring which does not really Enhance Double Attack, but rather gives you a % of Double Attack, would not count, because it does not really Enhance something you already have. This kind of change would cut down on pieces of gear literally used for a JA or Spell and nothing more.

Second, make more gear like Adoulin's gear, a lot of gear there is great for everything, like the Yao Helm from Tojil or the Delve legs for Light DDs, where these pieces are basically great for TP and WSing. Also, more pieces with DT and those kind of stats would help cut down as well. All of this can create some over powered characters in general, more the DT than the TP/WS part, but all in all it serves to cut down on extra gear we would use!

Thirdly, if its not gear, make it stack... Yes, I know, you fear that we will go harvesting a ton and will stack up tons of items to sell, really, not a threat. Making things like Logs and Ores not stack only makes it so more people drop them, putting less into the market, which to me is a bad thing. Also it forces us to keep items like this around for no reason, for instance I craft Gold Ore into Gold Ingots, but normally end up holding on to 2~3 of them till I do WoE or VW to get another few to finish a craft, during this wait I am eating up space I do not have. Its really a meaningless limitation, based on the fear of something so unlikely that I am probably sooner going to win a Mog Bonnanza than I would see people really spamming things for logs or ores for uber money when they are almost all so common and cheap.

OmnysValefor
06-16-2013, 04:59 PM
I'd love a magian trial that let me turn my Valor Leggings +2 into a key item, since that's more or less what you're talking about.

Also, I'd think that things could be stackable in bags, without being stack-sellable on the AH. They've never done it before but there's no reason they couldn't make it so that you couldn't sell a stack of an item.

Zarabi
06-16-2013, 11:35 PM
What I always dreamed of that would be neat would be a "always with you" inventory that has the items you put in it regardless of what job you are, plus a "job inventory" which switches automatically as you change jobs. You could equip gear and use items from both inventories in the field as you wish.

Oh, if I only had the skill to make games and program things.

Trumpy
06-17-2013, 12:58 AM
I believe they said they were thingkin about adding a new sack or satchel type thing but youd have to get progress somewhere to do it. AKA they dont want people to get this new storage on all their level 1 mules. I think they said something bout server load (every time you zone) with yet another storage space would be worse if they allowed every single character to get it as the reason progress would be required.

Demon6324236
06-17-2013, 01:44 AM
I'd love a magian trial that let me turn my Valor Leggings +2 into a key item, since that's more or less what you're talking about.

Also, I'd think that things could be stackable in bags, without being stack-sellable on the AH. They've never done it before but there's no reason they couldn't make it so that you couldn't sell a stack of an item.Basically, and I agree.

In all honesty its very stupid that we end up carrying around gear that is literally used for a single JA or spell and nothing else, in the case of spells, ok, we get a boost in return for losing other stats in that slot, but its still annoying we carry these pieces for these single reasons. A KI which allows you to use it with its additional effects with any gear on would be awesome, and would shave the optimum gear amount for almost all jobs by removing a good portion of JSE which is used for literally nothing else.

sc4500
06-17-2013, 01:59 AM
The keep it simple stupid way (KISS way) for inventory, would be just design a systems so you no longer needed to macro your gear in or out at all. With the flow of the game moving normal speed.

They would use there data and see all the stuff being macro in and out, and be able to add that effect or what not to your armor and have a delay on the macro when the stats added to the gear to prevent double macro swaps.

Then maybe have some armor colors systems so you can look different in the armor.

Glamdring
06-17-2013, 04:35 AM
as a bard with a steamertrunk full of instruments I fully support this. Or just give me roadies...

BigPapaBlueJay
06-17-2013, 08:01 AM
They could always add an option to pick which bag (sack, satchel, inventory) you want loot pool items to fall in to; or better yet have it automatically pick in an order so shuffling isn't needed (items fall into inventory, if full, fall into satchel, if full, fall into sack, if full, oh well). The only problem here is if someone is running around with 1 slot open and wants to get a pop item to pop an NM, and to that I say, allow us to use all 3 of the bags we carry in the same fashion as our inventory, allow trades from, synthesis from, and preferably, consumption and equipping from our sack, satchel and inventory.

Babekeke
06-17-2013, 03:15 PM
Once a year (or 6 months, depending), SE decides that what would be fun is a lottery system where we have to decide what we want to toss and what we want to keep, in order to free up space for 10 marbles on all of our chars...

...surely there's a better system than taking up inv slots for over a month!?

It makes me wait until the last minute to buy them, and this increases the chance that I'll forget ><

Miradel
06-18-2013, 02:37 AM
Once a year (or 6 months, depending), SE decides that what would be fun is a lottery system where we have to decide what we want to toss and what we want to keep, in order to free up space for 10 marbles on all of our chars...

...surely there's a better system than taking up inv slots for over a month!?

It makes me wait until the last minute to buy them, and this increases the chance that I'll forget ><

Thanks for reminding me of this >< I kept wondering why I've had such a terrible time with inventory lately, forgetting that 10 slots of storage were being used for the gods-cursed marbles.

*sigh*

I also support any ideas that will make it easier on us to carry stuff around. I only have a handful of jobs leveled to 99 and I have serious inventory issues. I can't imagine the inventory problems encountered by people who have more than 6 jobs at 99 ><

Help us SE, help us!

Spectreman
06-18-2013, 11:11 AM
If they make characters innate abilities stronger and give us passive things that requires us to swap so much gear then we could drop 90% of what we carry and only switch those 10% real vital items that would make a difference.

FFXI characters are extremely weak. If they give them innate powers to lessen the requirement for things like store tp for samurai, haste for ninja, evasion for thief, magic accuracy and power to blm, pet acuracy and power to bst/smn without having to gear for them it would allow players to get rid of a lot of stuff.

Daemon
06-25-2013, 01:41 PM
After tossing several items from storage and mog sach, the main issue is mostly Main inventory. Delve really does force us to buy more gear than ever for macro switching.

Vizzer
06-25-2013, 02:26 PM
They don't require you to carry 6 sets of gear with you, the low amount of inventory space isn't new, this could just be one of those "complex" mechanics from SE, you have limited space, figure out how to best make use of your character without carrying every piece of gear in the game that you can equip.

Daemon
06-25-2013, 02:44 PM
They don't require you to carry 6 sets of gear with you, the low amount of inventory space isn't new, this could just be one of those "complex" mechanics from SE, you have limited space, figure out how to best make use of your character without carrying every piece of gear in the game that you can equip.

True it's not a requirement however there's just too many different gear sets to choose from as a mage it's hard to decide which ones to carry to better help you from AF2, AF3, Weapons, Fastcast, -Pdt, MP recovery, Refresh, Conserve MP, Enhancing, Enfeebling, Elemental Magic Skill, Magian Trial staffs, MAB, INT, MND, Stoneskin, Gravity, Cure Potency, Healing, Divine, Cursna, Cure Casting Speed, then theres augmented gears that cant be stored, Adoulin gear that cant be stored, some VW, rare/ex and others I could list but you get my point?

There's just too many gear options to choose from making it difficult to carry several of the sets we really need especially at end game fighting T5 Delve bosses...

Daemon
06-25-2013, 03:01 PM
If we earned it, paid for it, put in those hours, days, weeks, months, years to obtain that item. The least SE could do is allow us more space to carry it, use it, store it.

Vizzer
06-25-2013, 03:10 PM
I agree that there are issues with the inventory system, there are some things that won't ever be able to be fixed (storing equipment with augments) because of the base programming of the game, it is 11 years old, and has to accomodate PC, PS2 and XBOX 360, that is one of the trade offs. I think it is great that it is available cross platform, it was one of the first games to do this, and I think the first that did it successfully. Working around what some would call flawed mechanics has unfortunatley become part of this game though, this falls onto the players. After years of gear being sidegrades, people wanted actual upgrades, it was put in with SoA, and people got mad that alot of the gear they had worked so hard for was becoming obsolete, so now the devs say they will be upgrading some of it to match, and this will just lead to more inventory issues down the road. Fortunately SE did learn from this, the inventory in XIV is one of the best features of the game, the armory chest lets you carry 25 pieces of gear per slot without going into your actual inventory, crystals, shards, and clusters have their own inventory, you can carry 999 of each kind on you, then you can store the same on each of two different retainers.

Daemon
06-25-2013, 03:18 PM
I agree that there are issues with the inventory system, there are some things that won't ever be able to be fixed (storing equipment with augments) because of the base programming of the game, it is 11 years old, and has to accomodate PC, PS2 and XBOX 360, that is one of the trade offs. I think it is great that it is available cross platform, it was one of the first games to do this, and I think the first that did it successfully. Working around what some would call flawed mechanics has unfortunatley become part of this game though, this falls onto the players. After years of gear being sidegrades, people wanted actual upgrades, it was put in with SoA, and people got mad that alot of the gear they had worked so hard for was becoming obsolete, so now the devs say they will be upgrading some of it to match, and this will just lead to more inventory issues down the road. Fortunately SE did learn from this, the inventory in XIV is one of the best features of the game, the armory chest lets you carry 25 pieces of gear per slot without going into your actual inventory, crystals, shards, and clusters have their own inventory, you can carry 999 of each kind on you, then you can store the same on each of two different retainers.

Being that FFXI is the first MMORPG throughout the entire FF series, of course we are the dummy version where many mistakes have most likely been documented and fixed in 14. But still the Dev team should do a better job at correcting these issues rather than wait this long to let them pile up like this. After all we are still paying clientele supporting the game for many years. Our money has to mean something. It's not impossible because they did show us progress before adding moogle slips, adding gears to the list of what can be stored. We just stopped seeing such improvements lately

Zumi
06-25-2013, 03:21 PM
The reason they cap it at 80 was because that was the max that PS2 could store in its limited ram.

Vizzer
06-25-2013, 03:29 PM
Being that FFXI is the first MMORPG throughout the entire FF series, of course we are the dummy version where many mistakes have most likely been documented and fixed in 14. But still the Dev team should do a better job at correcting these issues rather than wait this long to let them pile up like this. After all we are still paying clientele supporting the game for many years. Our money has to mean something. It's not impossible because they did show us progress before adding moogle slips, adding gears to the list of what can be stored. We just stopped seeing such improvements lately
I'm not trying to be hateful, but if you are paying for the and not happy with it, that is on you. Many other games you don't keep your gear forever, once you outlevel it, you get rid of it, no matter how much time you spent getting it. The players with this game however refuse to accept a system like that, if you keep paying and the devs can keep you paying, by putting out little fixes here and there, why wouldn't they, it's cheaper than big fixes and if it doesn't cost them that many subs, then it is smart money, after all for you this is a game, for SE it is business.

Daemon
06-25-2013, 03:30 PM
The reason they cap it at 80 was because that was the max that PS2 could store in its limited ram.

People still play on PS2?

Daemon
06-25-2013, 03:31 PM
I'm not trying to be hateful, but if you are paying for the and not happy with it, that is on you. Many other games you don't keep your gear forever, once you outlevel it, you get rid of it, no matter how much time you spent getting it. The players with this game however refuse to accept a system like that, if you keep paying and the devs can keep you paying, by putting out little fixes here and there, why wouldn't they, it's cheaper than big fixes and if it doesn't cost them that many subs, then it is smart money, after all for you this is a game, for SE it is business.

Well a good portion of my gear is level 99 stuff which is not outdated gear to be thrown away. Regardless of being a business somewhere along the line there has to be a standard. Keep adding gear and not giving us proper storage can maybe work for so long. But it is getting that ridiculous.

If its all about the money and not about the clients interest, that's when business fails.

Daemon
06-25-2013, 03:40 PM
Unless this game is coming to an end and SE doesn't care about dropping this to move on to a new generation of clients through FF14, keeping us hanging in the dark and behind on its several outlined promises is only making a devoted fanbase lose hope and interest.

As I said our money has to mean something? Especially to the many fans who just bought Seekers of Adoulin.

Vizzer
06-25-2013, 03:46 PM
They will keep you as long as you keep paying, and if they see that you will pay for less, it just makes sense to keep giving you less, so the community is left with that decision, keep paying for sub par service, or stop paying with the hope that the devs wil come around, but the risk that the game dies.

Daemon
06-25-2013, 03:50 PM
They will keep you as long as you keep paying, and if they see that you will pay for less, it just makes sense to keep giving you less, so the community is left with that decision, keep paying for sub par service, or stop paying with the hope that the devs wil come around, but the risk that the game dies.

That's the reason this post was created to begin with that if enough players agree and list their concerns over this issue, maybe the Devs will take notice and do something to address it.

Vizzer
06-25-2013, 04:13 PM
Have you put a post in the Gameplay section of the forums, from what I've read, devs are more likely to respond to those forums over general discussion?

Daemon
06-25-2013, 04:29 PM
Have you put a post in the Gameplay section of the forums, from what I've read, devs are more likely to respond to those forums over general discussion?

I haven't thanks for letting me know this :)