View Full Version : Server merge please, The Game is dead
Cledant
06-06-2013, 05:27 PM
Hello everyone
I'm worried about the game atm, linkshells are irrelevant now, there is nobody to play.
no one shouts or yell anymore for anything, my server is completely dead
with only 1099 players online atm, and half of those are afk
SE know this, why they don't marge all those empty servers? it's annoying because most people on this game pay a monthly fee to just go afk 24/7/ social purposes only
Ffxi is dead, scary how developers keep all these empty servers alive,
specially when a large scale of current subs that are going to return to ff14/move on
Ravenmore
06-06-2013, 05:53 PM
You know why there are less shouts, the content is not well geared to pick up groups and more people would rather do the content within their LS for better results. If anything the new content forces you to have a LS for the best results since having people you know that don't suck saves time and headache. It could very well be that anyone you had in your LS moved on to other LSes that could do the current endgame content or they switch to those to do the event then switch back. Also judging from the time of your post it might be a in between time of different time zones. Short of it, no we don't need more merges if you can't find a LS willing to take you in might be on you and not the game.
If you are not complaining about delve then you are complaining about VW and abyssea shouts, people are pretty much tired of both(least the people that put them together) and have moved on to delve.
Mnejing
06-06-2013, 07:29 PM
I think that Numquam guy has a new friend.
Runespider
06-06-2013, 09:51 PM
FFXI was never about shouting for content really, it was always exclusive to linkshells.
Wanted to do sky? Get a sky ls, sea, dynamis, limbus? all the same, you had to get a guild to do almost anything. The only shouts you heard really before Abyssea were for XP groups.
Then they released Abyssea and the entire game changed in a short amount of time, everyone got used to this new way of playing. You could shout for people and do content that was genuinly fun instead of punbishing and you didn't get left out if you weren't in the specific linkshells. You didn't have to get DKP and you didn't have to keep doing the content for years after getting your gear to get the rest of your group theirs, guilt trips were a thing of the past.
They saw people liked it but they saw that people ate through that content a lot faster, so they decided to go back to the old ways and ignore what people found enjoyable.
The player numbers are around half what they were from Abyssea times and this is just after a new expansion. Biggest problem with SE is simply that they don't ever learn from their mistakes and they will stubbornly stick with what isn't working, even if it kills the game. I guess they don't really mind that anyway anymore because they want us all to move to the horror of WoWish XIV anyway.
Mirage
06-06-2013, 10:39 PM
I dunno what you are talking about. There's consistently like 5-700 more people online on my server now than there was half a year ago.
Xantavia
06-07-2013, 05:31 AM
Sounds like you should transfer to Phoenix. I'll admit that I don't see many non-delve shouts (I play at off-peak US hours), but it seems no matter where I go, I still see other players running by. I spend a lot of time playing by myself, killing stuff in non-optimal xp areas. And yet, I can't tell you the last time I didn't see another player at all during a game session. The other day I was helping some ls members get some blu spells in Ar. Reef and sure enough I saw another player running around. I personally like the population of my server. Not enough people to be too crowded, but not few enough to feel abandoned.
Sarick
06-07-2013, 05:50 AM
Looks like my post that said, I think the developers screwed up disappeared when I hit reload. I explained that the game is centered towards hardcore players. The system design direction seems to be ignoring casuals. The game isn't fun if players can't log on jump into game play then have fun at their leisure. The only people who enjoy the game spend excessive amounts of time online, have time to deal with PUGS or are so hardcore that no effert is to much. This is why the servers are getting empty. .
Server mergers will not help if people can't participate in content leisurely. If the new content was more like WOTG where everyone could work towards the basic gear without getting rag dolled then maybe it would generate more interest. The casual subscribers that haven't quit aren't playing much anymore. They still pay subscriptions but don't log on. The numbers of AFK players are just players who have nothing FUN to do or have other RL stuff.
Again, I don't want to hear any responses from elitist who spend a lot free time online. These players aren't in the position to represent the people who are casuals. If you look around some you'll learn a few things that can't be mentioned here without the REPS deleting it.
Again mergers won't help, in fact they might just make more people quit who are on the fence about it.
Sarick
06-07-2013, 05:51 AM
I dunno what you are talking about. There's consistently like 5-700 more people online on my server now than there was half a year ago.
How many of them are really online active?
OmnysValefor
06-07-2013, 06:00 AM
"The game is dead" is a bad way to get people's attention. Not the attention you want.
Still, some servers are dead. Happens to every game as some people leave, others come back, and the spread sometimes becomes increasingly disproportionate.
Merges would be nice.
And yeah, so many mules, bazaars, and people too lazy to /shutdown. There's a lot of inactive people online.
Sarick
06-07-2013, 06:02 AM
"The game is dead" is a bad way to get people's attention. Not the attention you want.
Still, some servers are dead. Happens to every game as some people leave, others come back, and the spread sometimes becomes increasingly disproportionate.
Merges would be nice.
And yeah, so many mules, bazaars, and people too lazy to /shutdown. There's a lot of inactive people online.
Players are busy arguing this isn't a big deal because it has been known about for some time -- even though that apathy in the face of existing facts is precisely why we should be annoyed. I assume that's why the OP titled it as such: to grab attention.
Numquam
06-07-2013, 06:25 AM
Let's join forces and conquer the universe!!!
Alhanelem
06-07-2013, 06:52 AM
Hello everyone
I'm worried about the game atm, linkshells are irrelevant now, there is nobody to play.
no one shouts or yell anymore for anything, my server is completely dead
with only 1099 players online atm, and half of those are afk
SE know this, why they don't marge all those empty servers? it's annoying because most people on this game pay a monthly fee to just go afk 24/7/ social purposes only
Ffxi is dead, scary how developers keep all these empty servers alive,
specially when a large scale of current subs that are going to return to ff14/move on
There are plenty of people to play with... More and more people are doing events in small static groups rather than the big linkshells of the old days, which is also why you don't see as much shouting/yelling.
The game isn't dead, the number of people fluctiuates with the time of day, you can't just /sea all one time and get an accurate result.
IMO the last thing this game needs right now is server merges.
Alerith
06-07-2013, 07:05 AM
How many years have people been crying "FFXI is dead/dying"?
I think for the past six years or so?
OmnysValefor
06-07-2013, 07:53 AM
Just saying--
Your server isn't dead. You can't say for sure what other servers are like. Valefor is okay on the weekends but even NA primetime is pretty awful. JP Primetime looks pretty good, but honestly I've no idea what they're shouting about. It could translate to:
P1: The game is dead!
P2: Yes I know!
P3: I agree.
P1: I'm loging off forever!
Kidding. Of course they're clearly pugging something but Valefor's JP community doesn't seem so few and so quiet and NA. The number online just doesn't mean anything. If I could /sea all nonafk nonmule, I happily would.
Littlefoot
06-07-2013, 08:18 AM
Looks like my post that said, I think the developers screwed up disappeared when I hit reload. I explained that the game is centered towards hardcore players. The system design direction seems to be ignoring casuals. The game isn't fun if players can't log on jump into game play then have fun at their leisure. The only people who enjoy the game spend excessive amounts of time online, have time to deal with PUGS or are so hardcore that no effert is to much. This is why the servers are getting empty. .
Server mergers will not help if people can't participate in content leisurely. If the new content was more like WOTG where everyone could work towards the basic gear without getting rag dolled then maybe it would generate more interest. The casual subscribers that haven't quit aren't playing much anymore. They still pay subscriptions but don't log on. The numbers of AFK players are just players who have nothing FUN to do or have other RL stuff.
Again, I don't want to hear any responses from elitist who spend a lot free time online. These players aren't in the position to represent the people who are casuals. If you look around some you'll learn a few things that can't be mentioned here without the REPS deleting it.
Again mergers won't help, in fact they might just make more people quit who are on the fence about it.
i completely agree. i'm a casual player and i don't play often. even less anymore, but i can't bring myself to cancel my account. i just got back on from a 1 year hiatus and i've had other hiatuses in previous years. i love the game, but i cant play but maybe 3 hours in a given day at the most. and alot of missions or events on there can go 6hrs at a time easily. and i hesitate to join because i don't want to have to bail on a party or group, so i usually just work on my merits soloing with the field manuals. after i came back i found the LS i was in was disbanned so i had to join another one, but there are still enough people playing.
CrAZYVIC
06-07-2013, 09:03 AM
We have a lot of problems in the game =/ that is the reason for the people is leaving and there a lot of issues is not only 1 or 2. A merge probably will a help a little but i think merge is necesary now, the amount of people is leaving is massive. I will talk a little about the problems i see in the game.
i can call hardcore content to Delve NM T4/T5 or Delve Plasma Farms involve Kill T1/T2/T3NM + Farm. But i cant call hardcore content to NQ Delve plasma Farms.
The first problem i see with Delve is the Key Item Mandatory for buy the Items. The people has stoped help to kill DELVE NMS and a lot of players are just starting now, to play delve cant get the wins.
I Think the dev team can make buyable the KI with Plasma.
T1-T2-T3 Key item = 30k
T4-T5 Key item = 60k
Bosses Key item = 120k
This can Fix the main problem with players skiped the Initial DELVE Rush.
The second problem and probably the main problem with the game atm. i see with this content is the mandatory 18/18. We have a saturation of DD jobs because EVERYONE WANT PLAY DD. Then the leaders fill this spots with Friends or LS mates and shout for BRD,COR, WHMS and O Chain PLDS Only.
This Feel like at lv 75 when you had make a exp party and if the Tank or the Healers leave, then your Plasma farm Party is fucked.
For Fix this problem i suggest.
Make a Low Man ver of Fracture.
1 - 9 Players. 30 mins Limit without bosses, only NQ mobs. This will eliminate the problem with Support jobs and PLD requeriment.
You can go DDS /Nin,/DNC,/Sam, 1 or 2 healers and proceed with the Farm Run
For give an incentive to the "End game LS or People wish Shout for 18/18 Fracture version"
NQ mobs can give 100 plasma each one.
The third problem i see. A lot of players in FFXI play with THF,DNC,BST, BLU. This people are Really pissed because Rare/EX version of DELVE weapons. They are forced use Gimp Offhands weapons, and they cant keep up with h2h or Two handers :_:.
What i can suggest Remove the "Rare" From Dagger, Sword, Axe weapons and reduce the price to 15k Plasma each. This can fix the problem with Raged people with main 1 hander jobs.
Another issue i see. The dev team Need add more Delve Items in future updates, separating the jobs in armor set in the correct way and for the love the god use Pretty designs on the Weapons and Gear, the actual designs are Horrible, this is a hard critish for the 3D artists in FFXI Dev team, you guys are Terrible. We want see gear at level "ARES Gear" or abbysea AF3 gear.
Example.
For Warrior sets they need add a Path it have VIT - Attack or acu path depending on player Likes. Warrior use upheaval as main ws and they Need add their armor Those Stats
For Mnk, THF, DNC, NIN. They need add DEX, AGI paths + Acu or attack path depending on player likes again. 1 handers jobs cant learn Acu path only attack one and that Sucks.
Cor and Ranger need a individual set of gear, with Stats benefit this jobs separately. Merge this jobs with Monk or DW job is silly
PUP,BST,DRG and SMN. If they want add pet stats via items, in my opinion is a bad idea but as Mininium keep this jobs in a gear set separately. Give this jobs STR/DEX/AGI/INT/Refresh, STR/ACU/Avatar MAB/Avatar Magic Accuracy paths etc.
Example.
DRG weapon / Armor STR + 10 Pet STR + 10
Attack + 15 Pet attack + 15
Accuracy + 10 pet Accuracy + 10
SMN Weapon / Armor INT +10 Pet INT +20
Avatar perpetuation cost - 20 / Pet Magic attack bonus +20
Refresh + 2 / Pet Magic accuracy + 15
For Mage jobs. This is the harderst part to do. Because If you play RDM, you need Cure/Enfleebing/Nuke sets. If you are WHM, You need Cure potency, Healing magic skills, refresh sets etc. We need Individual Gear sets depending in our Needs. The Dev team is treating all the jobs like 1 Mage job and this is a horrible mistake.
If im RDM and my group is Demanding, i use enfeebles on a Mob. I want my Gear have augments like this
10 INT - 15 Magic Accuracy - 15 Enfleebing magic Skill
if im Healing as RDM I need gear with this aguments
10 MIND -10% cure potency - 15 Healing Magic Skill
If im a WHM.
Path 1 - 10 MIND - 10% Cure potency - 15 Healing Magic Skill
Path 2 - 10 MIND - 15 Magic Accuracy - 15 Healing Magic Skill
Path 3 - 10 Mind - Refresh +2 - 15 healing magic skill
If im a BLM
Path 1 -10 INT - 15 Magic Attack bonus - 15 Elemental Magic Skill.
Path 2 -10 INT - 15 magic accuracy - 15 Dark Magic skill
Path 3 -10 INT - 15 Magic attack bonus - 2 Refresh
If im a Blue Mage
Path 1 - 10 STR - 15 attack - 15 Blue magic Skill.
Path 2 - 10 DEX - 15 accuracy - 15 Blue magic Skill
The tank Jobs PLD/RUN and probably Nin. Need a separate set of gear. We cant forget about this jobs
BG wiki say the Shield block rate cap is 65%. Raising this cap of 15% can make a huge diference for the game, reducing the distance of an Ochain to all other Shields.
If im a PLD and i wish a defensive Set of gear for emergencies.
Example of a PLD BODY
Def + 100 STR + 10 VIT + 15
Attack + 15 Accuracy +25 Haste +4%
Enmity + 12
Set increase the Defense Bonus
Path 1 - VIT + 10 - Shield Skill +15 - Damage taken -8% - Elemental REsistances +40
Path 2 - VIT + 10 - Defense +15 - Damage Taken -8% - Elemental Resistances +40
If im a RUN or NIN.
Example RUN or NIN
Def + 100 STR +10 AGI +15
Attack + 15 Accuracy +25 Haste +4%
Enmity +12
Set increase the Evasion Bonus
Path 1 - AGI + 10 Evasion +15 - Damage Taken -8% - Elemental Resistances +40
Path 2 - VIT + 10 Defense +15 - Damage taken -8% - Elemental Resistances +40
In conclusion
Each Job need diferents needs.
We need Best design for the gear, the gear is ugly where is the 3D artists in square?
We need more Gear, more delve items, the amount of Delve items is small
We need more Low man content the 18/18 mandatory is killing the game
Fix Runefencer jobs and allow Ninja can tank again, boost the NQ PLDS. Because the o chain PLD only is destroying the game
FIX GEO for it can be competitive with BRD OR COR. Cor and brd are not enough for keep the demand of people asking for Support jobs.
if you guys can give Cure 5 to RDM and Scholar this can help a lot for Fill up the healers demand. The Healing Skill update was sexy but even so Sch and RDM have problems for take a main heal in the present, idiots without PDT sets are mp sponges. The Shout for WHM onry. slow a lot the creation of plasma farm groups.
OmnysValefor
06-07-2013, 09:40 AM
- I like when starter gear is made to look like starter gear, even if a large chunk of players are wearing some/all of it. Note that some of my jobs use some karieyh in their DD sets, my nin/dnc/thf use thurandaut boots. My bard idles in Orvail body--and all of these will become starter gear. They're very nearly free pieces to fill in sorely lacking slots (some are pretty good though >.>).
- There are a lot of delve items and most of them don't pertain to just one or two jobs (ok, Manibohzo hands having snapshot and no haste/acc etc on them do). They're mostly pieces designed to cover many jobs. For whatever reason, SE has long designed the game to have us carrying around older, or really old, pieces for situational uses. No one who mains a twilight job will likely ever drop it. It's likely that noone will ever drop it period, but at least the twilight jobs. There are plenty of pieces RDM can get (since you used that as an example) to boost their Enfeebling magic. A long-time player friend of mine decided to dig out his rdm and was able to clear 500 enfeebling skill.
- I like the idea of lowman content, as some others do, but no number will make everyone happy. The only fair number is 6, because the game operates around a 6/18 setup. Asking players to find 5 other people to play with is not a big deal.
- Ochain PLD is not destroying the game. Yes, right now we're in the spotlight, but in time the NM's will become more easily killable or avoidable (perhaps other sources for beads) and you might have a pld to tank the NM's you're killing, or you might not. A war in a DT set has suprising longevity and will pump out much more damage than the PLD.
I love my Ninja (I love my paladin more), and yeah it's shocking that Ninja got left out in the cold, but Ninja has never been the best at tanking multiple mobs and that's what the game is asking for. Ninja could supertank any NM in there and the scorp would be no threat, but multiple NM's, and it's a problem. There's also the fact that one of ninja's lines of defense, parrying, cannot be done while not engaged. The tricks to parry while supertanking in delve don't work as well, because mobs aren't just left sitting near you.
I've seen RUN tank. A lot of the people saying RUN can't tank go at it in DD gear. You know what, the WARs in DD gear can't tank either. The PLDs don't do so hot.
The difference between a PLD with an ochain and a pld without is often about more than just the shield, the shield represents an attitude towards the job--most paladins without either shield are people who also don't care about DT gear, and DT gear is as important to your survivability, and your mage's longevity, as the silver or gold dinner platter on your right arm.
- GEO is interesting. It needs some buffs, but it's not as bad as the bandwagon makes it out to be. Some of it's buffs/debuffs are unique, or unique in that they stack (geo/indi-para stacking with Paralyze II, whereas say Jubaku and Paralyze don't stack). The design of this expansion is that the next wave of 99 gear will be better than this.. It's something like.
99 - Karieyh
99.1 - Skirmish gear.
99.2 - Naakual gear / Delve gear
99.3 - Delve boss gear
99.3 (again) - probably next skirmish if we see more.
99.4 - More Naakual gear / Delve gear (different instances)
99.5 - Those boss' gear.
But along with that, the targets we're attacking we'll be increasing in level, etc. I think this area is where GEO will really shine, geo may become as indispensable as bard. Geo is designed, like bard, so that it's skills are added together. and things like increasing magic accuracy, beyond just weather, and decreasing magic evasion are very useful as resists could potentially become an issue.
It might not. Dunno.
Duelle
06-07-2013, 11:11 AM
Then they released Abyssea and the entire game changed in a short amount of time, everyone got used to this new way of playing. You could shout for people and do content that was genuinly fun instead of punbishing and you didn't get left out if you weren't in the specific linkshells. You didn't have to get DKP and you didn't have to keep doing the content for years after getting your gear to get the rest of your group theirs, guilt trips were a thing of the past.
They saw people liked it but they saw that people ate through that content a lot faster, so they decided to go back to the old ways and ignore what people found enjoyable.
The player numbers are around half what they were from Abyssea times and this is just after a new expansion. Biggest problem with SE is simply that they don't ever learn from their mistakes and they will stubbornly stick with what isn't working, even if it kills the game.I'll attest to this. I found myself participating and enjoying the game more during Abyssea than the years prior.
Aside from the "abyssea was a mistake" bit, I'm guessing it might be on the end of players clearing content faster. It would cost them more money and resources to make new content at the pace Abyssea-era progression mandated. It was far from perfect, but it certainly was a lot more inclusive and easier to get into.
sc4500
06-07-2013, 07:29 PM
All i know i remember back in the day when before COP came out , when the server in bismark had 4.7k to 5.5k 24hrs a day and 7 days a week o the good old days and sometimes have to wait a minute log in, And the worst day was on the cop failure when it went to 500 people to 1k people before launch of aht urhgan. Then that brought to 2k to 3.5k for along time then start to go to like 1.5k to 2k range. . And then when the xbox launch and it went back to 3k to 4k people 24hrs a day to 7 days a week . WOTG i skip first 6 month on that rush, but for most part was 1.8k to 2.9k , but i did tranfer server for some time back then and to hades server was 2.5k to 4k then when all the servers got real bad some alot servers at 500 to 1k people on then they did the merges. now days it 1k-2.3k 24 hrs a day 7 days a week. abby days was 2.5k to 4k with the merge. Alot this information can find from squares old censes reports. , plus for shi and giggles i will just do world search on usa time and japan time about 3 times a week since i was crafting alot and need understand the market better.
They really should look at merging servers again since game was design to have 3k to 5k on the game all the time.
Lotto
06-07-2013, 08:39 PM
Imo I think they're waiting to see how things will go with the release of XIV. Some people will quit for it and they'll probably be forced to make a new server merge after that.
Main problem happens during EU prime time, on Bismarck it's not that rare to see barely 1000 people. If you consider that there are afk mules/bazaars in that count that's really low.
sc4500
06-07-2013, 10:01 PM
Imo I think they're waiting to see how things will go with the release of XIV. Some people will quit for it and they'll probably be forced to make a new server merge after that.
Main problem happens during EU prime time, on Bismarck it's not that rare to see barely 1000 people. If you consider that there are afk mules/bazaars in that count that's really low.
Problem is they should have given advantages of ff11 and had stuff to do in ff11 for ff14. That way you get 2 subscriptions fees, since no matter what, people that have took them years to get there gear.
There no way they will ever play 14 unless they shut down ff11. If they cancel ff11 then they alienated a huge part of there fanbase also for mmos.
They need merge the servers now. Not wait till like wtf, both games are dead.
Give a option in ff11 were if on the pc side at least can talk to a npc and warps to ff14 no login also.
Glamdring
06-07-2013, 10:08 PM
I vote no, still against this stuff. I HATE having to fight other players for access to content, makes me have to play like an a-hole too.
svengalis
06-08-2013, 09:15 AM
How many of them are really online active?
1800+ on Phoenix right now, but it is a friday night at 8pm. 1k does sound like a low number though.
Babekeke
06-08-2013, 06:03 PM
I'm not against a server merge if there are servers out there constantly running 1k people online, but Phoenix doesn't need including in these mergers, thank you.
If you happen to be on a very low populated server, you can always jump to a new one, and eventually there will be so few people left on that server that SE will have to close it down.
Problem is they should have given advantages of ff11 and had stuff to do in ff11 for ff14. That way you get 2 subscriptions fees, since no matter what, people that have took them years to get there gear.
There no way they will ever play 14 unless they shut down ff11. If they cancel ff11 then they alienated a huge part of there fanbase also for mmos.
They need merge the servers now. Not wait till like wtf, both games are dead.
Give a option in ff11 were if on the pc side at least can talk to a npc and warps to ff14 no login also.
Two completely different games with different lore. The only similarities are the races that look a like, but even their backgrounds are different.
You'd be surprised at how easy it is for some to get into XIV, even with resistance. Back when 1.0 launched, I said to myself many times "no way I'll quit for this" because I had so many years invested in XI it was hard to let go. But let go I did.
I am ten years older than I was when I first picked up XI...needless to say, I do not have the time I once had to be able to sink hours into participating in XI's content. This is one of the main factors that made XIV more appealing. I didn't have to log in to wait 3 hours for a party/alliance to form to go do the latest voidwatch/delve/salvage/nyzul/whateverishotatm
There are many I've met in XIV that migrated from XI due to similar circumstances. XI is a huge huge time sink, but many are reluctant to budge because the XI way is all they've known for years. I kept both my subs going for a few months, but eventually I just stopped logging into XI altogether.
I reactivated about two months ago, and now play as a casual. It is considerably hard to play "catch up" in this game, since, coupled with the time sink and other factors, it has taken me at least a month to even fall into Voidwatch. Adoulin? Haven't even touched it, and I bought it the day it came out. I'm still playing catch up on the gear I missed in my 3 year hiatus.
I don't think tying these two games together is a good idea, since if one falls, the other will fall with it. Nothing wrong with having subs for both games, if you have the time for both obviously. I also don't think XI will suffer when XIV relaunches. There were similar predictions made back when it first launched, and here we are three years later with about the same number of people more or less lol.
Server merging, much like F2P, will not fix the game. One thing everyone has to take into consideration is that this game is old..ten years old. It's kinda like asking someone today to try to get into a PS1 game..its a hard sell when there are newer, better things to invest one's time in. Unless someone is there to show you the ropes, its too much to try and get into. Ten years worth of content for an entirely vanilla player is not very enticing no matter how many freebies you throw at him. Hell, even I felt like it was an uphill battle trying to read up and learn all the stuff I missed in just -three- years lol.
That said, XI still brings in profits, so there is no danger of it shutting down. As long as people are subbing, the game will keep going (EQ is still truckin' along, and its older than XI lol).
Cledant
06-09-2013, 01:47 AM
maybe not on phoenix but most servers are below 1k subs online, that's really low, most zones/content are dead empty, voidwatch is forgotten content now, almost nobody does plasm farming atm because a lot of harcore players /ragequited since R/E/M have been over-shadowed, on top of that SE stated that R/E/M will not be as powerful as the new ones.
The only that do plasm farming are the jps on their prime time. After that... nobody really plays but solo/multi boxers and afk players. The game is designed for 3-5k users per server , ffxi used to have 33 servers if (i'm not mistaken) now there is 17 servers only (most of them are empty) anyone that said ffxi is not dead is on a great denial or does not have any knowledge about how this works
I have lots of hope for ff14, (tried beta) the game looks nice, feels nice and fresh/polished it will be a big success, can't wait to move on to ff14 again. I like ffxi too but it have so many flaws that can't stand a chance vs others mmos like gw2,wow and other big mmos with a huge amount of subs.
sorry for my english
Calatilla
06-09-2013, 04:36 AM
I'm not against a server merge if there are servers out there constantly running 1k people online, but Phoenix doesn't need including in these mergers, thank you.
If you happen to be on a very low populated server, you can always jump to a new one, and eventually there will be so few people left on that server that SE will have to close it down.
This. If there are servers out there with low populations then maybe a merge is indeed in order, but only for those servers. Asura certainly doesn't need another merge.
Amaroq
06-10-2013, 09:29 PM
I wonder if we had free server transfer, would we find the right balance on our own...that or destroy it :P
Babekeke
06-12-2013, 02:36 PM
I wonder if we had free server transfer, would we find the right balance on our own...that or destroy it :P
If it was free, they'd probably increase the wait time to transfer back/again.
sc4500
06-12-2013, 05:54 PM
Two completely different games with different lore. The only similarities are the races that look a like, but even their backgrounds are different.
You'd be surprised at how easy it is for some to get into XIV, even with resistance. Back when 1.0 launched, I said to myself many times "no way I'll quit for this" because I had so many years invested in XI it was hard to let go. But let go I did.
I am ten years older than I was when I first picked up XI...needless to say, I do not have the time I once had to be able to sink hours into participating in XI's content. This is one of the main factors that made XIV more appealing. I didn't have to log in to wait 3 hours for a party/alliance to form to go do the latest voidwatch/delve/salvage/nyzul/whateverishotatm
There are many I've met in XIV that migrated from XI due to similar circumstances. XI is a huge huge time sink, but many are reluctant to budge because the XI way is all they've known for years. I kept both my subs going for a few months, but eventually I just stopped logging into XI altogether.
I reactivated about two months ago, and now play as a casual. It is considerably hard to play "catch up" in this game, since, coupled with the time sink and other factors, it has taken me at least a month to even fall into Voidwatch. Adoulin? Haven't even touched it, and I bought it the day it came out. I'm still playing catch up on the gear I missed in my 3 year hiatus.
I don't think tying these two games together is a good idea, since if one falls, the other will fall with it. Nothing wrong with having subs for both games, if you have the time for both obviously. I also don't think XI will suffer when XIV relaunches. There were similar predictions made back when it first launched, and here we are three years later with about the same number of people more or less lol.
Server merging, much like F2P, will not fix the game. One thing everyone has to take into consideration is that this game is old..ten years old. It's kinda like asking someone today to try to get into a PS1 game..its a hard sell when there are newer, better things to invest one's time in. Unless someone is there to show you the ropes, its too much to try and get into. Ten years worth of content for an entirely vanilla player is not very enticing no matter how many freebies you throw at him. Hell, even I felt like it was an uphill battle trying to read up and learn all the stuff I missed in just -three- years lol.
That said, XI still brings in profits, so there is no danger of it shutting down. As long as people are subbing, the game will keep going (EQ is still truckin' along, and its older than XI lol).
Great points you made about the ff14 stuff not working, but you did forget that everquest, finally had to go into a free to play model and there making more money then they ever did and they got just as many servers running as ff11 with 4 times the people.
This is what FF11 need to look into what everquest did.
http://massively.joystiq.com/2013/03/07/everquest-everquest-ii-repeal-f2p-restrictions-on-class-race/
I would just like to see this game last for another 10 years, why not? sometimes graphics are not the end of all things, gameplay ideas that fail with subscription base models more then anything. Will hurt this mmo more then anything though, and that becomes the down fall of many subscription base mmos games, and this game still looks nice with a high power cpu or on xbox in hd after 11yrs.
Runespider
06-12-2013, 06:46 PM
I think they will wait and see what happens with FF14 first, if it flops again then they will probably push a lot of money and effort back into FF11 as their only successfull and profitable mmo. FF11 still has the potential to bring back all the older players and attract new ones, it just needs more investment and more staff again as it used to have.
If FF14 does well enough they will just let FF11 stagnate more.
Demon6324236
06-12-2013, 08:00 PM
I think they will wait and see what happens with FF14 first, if it flops again then they will probably push a lot of money and effort back into FF11 as their only successfull and profitable mmo.That, or they will keep it how it is seeing as we are still paying for it even with the low resources they put into it.
Amaroq
06-12-2013, 11:29 PM
I think they will wait and see what happens with FF14 first, if it flops again then they will probably push a lot of money and effort back into FF11 as their only successfull and profitable mmo.
My guess would be that if FF14 flopped again...that would be the end of the Final Fantasy mmo...if not Final Fantasy altogether. FF11 would be left the way it is...long as its still making a profit.
Runespider
06-13-2013, 02:02 AM
My guess would be that if FF14 flopped again...that would be the end of the Final Fantasy mmo...if not Final Fantasy altogether. FF11 would be left the way it is...long as its still making a profit.
Nah, FFXI is still a very profitable mmo. It's lost a lot of players over the last few years due to under-investment but they could very easily attract a lot of players back and to FFXI with the proper funding and staff. They removed both because of FFXIV, if that flopped again they would fall back on the tried and tested. They might never make another FF MMO but they would surely keep pushing out FFXI expansions and keep the game running a heck of a long time.
Crusader81
06-13-2013, 01:32 PM
I think they will wait and see what happens with FF14 first, if it flops again then they will probably push a lot of money and effort back into FF11 as their only successfull and profitable mmo. FF11 still has the potential to bring back all the older players and attract new ones, it just needs more investment and more staff again as it used to have.
If FF14 does well enough they will just let FF11 stagnate more.
There's no way FFXIV ARR is going to Fail! not even CLOSE! XIV just won "BEST MMO OF E3"
It just beat out:
Elder Scrolls Online
Tom Clancy's The Division
The Crew: When Burnout Meets the MMO
Warhammer 40,000: Eternal Crusade
Destiny
ArcheAge
WildStar Online
https://twitter.com/FF_XIV_EN/status/344894592136642561
There's already 700,000 Beta applicant's, and they haven't even promoted the BETA actively, Yoshi also said C.E. copies sold out almost instantly..
I played XI for 9 years, but I'm moving to ARR as soon as it's out, IT'S AMAZING!!!!
New XIV Trailer:http://youtu.be/HHnxfrvgdqw
Alhanelem
06-14-2013, 07:57 AM
FFXIV's probably hooking me in as well. The primary reason though, is the latest content in XI is impossible for me to play. Nobody shouts for delve NMs, only plasm runs, and since I can't get anything unlocked I can't get any items from it. since I can't get any items from it, the only way I can possibly get in on a NM run is by going a support job that doesn't depend heavily on superpowered weapons; but as you can imagine, the competition for these party slots is fierce and i can send tells to a shout within 5 seconds and have people beat me to it.
I've had fun playing all the audolin content *when I get to play it*; the problem is I don't get to play it much. I spend most of my time idle in town hoping to find a shout or just doing random stuff to make money because there's nothing else I can to to progress and only a tiny portion of the audolin story is currently available.
sc4500
06-14-2013, 08:38 PM
There's no way FFXIV ARR is going to Fail! not even CLOSE! XIV just won "BEST MMO OF E3"
It just beat out:
Elder Scrolls Online
Tom Clancy's The Division
The Crew: When Burnout Meets the MMO
Warhammer 40,000: Eternal Crusade
Destiny
ArcheAge
WildStar Online
https://twitter.com/FF_XIV_EN/status/344894592136642561
There's already 700,000 Beta applicant's, and they haven't even promoted the BETA actively, Yoshi also said C.E. copies sold out almost instantly..
I played XI for 9 years, but I'm moving to ARR as soon as it's out, IT'S AMAZING!!!!
New XIV Trailer:http://youtu.be/HHnxfrvgdqw
Well microsoft gave the middle finger to all us hardcore gamers, so were all dusting off are ps3's and switching to ps4 , Also what square done to FF14 is simply amazing that dude that fixed it is amazing developer when seen what he did for ff11 on abyssea understands the balance from casual to elite players and keep the content relavent to everyone. Lets just hope square can keep it up.
Lithera
06-14-2013, 10:33 PM
Yeah, you gotta love it when a company tells you their new product isn't for you if you don't have a steady net connection.
Zarchery
06-15-2013, 04:27 PM
How many years have people been crying "FFXI is dead/dying"?
I think for the past six years or so?
That's being charitable. I've been seeing these since at least 2005.
Leatherman
06-15-2013, 08:29 PM
I will add, please do a merging of server and make JP Server and English Server with 1 server with the option of both languages. Japanese people don't like to play with NA or non japanese speakers. So why bother? English speakers always use auto translation function but japanese don't like that.
And for those that don't mind both languages in server can move to the Multilingual sever or to the japanese server. I'm very tired of "<I'm Sorry> <Japanese> Onry or "<I don't speak any English>" very tired... And please tell this to the new FFXIV directors... I want to play a game that I understand and think that the Japanese players will agree with me.
I'm kinda mixed on the idea of segregation..it has its pros and cons, but currently XIV has US/EU and JP data centers...so, the segregation is sort of there.
That said, I think the idea behind global servers was to always have a certain amount of people online.