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View Full Version : Please fix Adoulin zones/Rieves



Olor
06-05-2013, 05:24 AM
Ok, I missed the first month of the expansion because I was working (month straight 14 hour days, no time off) - I was worried that this would mean I was so far behind content I would be screwed for months more...

It's too bad, but, my worry was right.

Its so bad with the reives right now on Asura I can't even go on my own and unlock warps for zones. I wanted to do Skirmish with a few friends tomorrow, but now I am going to have to cancel - why? Because I can't get to the Augural Conveyor in Cirdas Caverns.

Even if I wanted to be annoying and "show up" for the event without a warp, the 6 of us wouldn't be able to take down the reives ourselves to get to the zone to do the event.

This is completely unacceptable and not viable in the long term. All zones should be accessible regardless of whether the server is engaged in a group effort to kill roots. Which, obviously, is never going to be a particularly popular activity, especially because the rewards are crap (especially if, like me, you play BRD or sleeper BLU)

My rage is increased by the fact that I just spent a frustrating hour of my one and only life, running through a tree maze, and could find NO WAY through. This is not fun.

I was willing to get over the fact that people like me, who weren't able to jump on the bandwagon in the first month got punished by strict delve KI NM timers. I was like "hey I'll just do skirmish to start with, those weapons are pretty badass!"

Now I can't even do that unless I start an alliance to take out reives blocking the way. For the love of god. Please think about this a bit harder SE.

http://www.zam.com/Im/image/237962 http://www.zam.com/Im/image/237961

Duelle
06-05-2013, 08:23 AM
This is completely unacceptable and not viable in the long term. All zones should be accessible regardless of whether the server is engaged in a group effort to kill roots. Which, obviously, is never going to be a particularly popular activity, especially because the rewards are crap (especially if, like me, you play BRD or sleeper BLU)This takes me back to an idea I had when I realized how bad colonization is designed.

Rather than have roots pop up and block your way in set intervals, the zone could have been permanently unlocked in steps set by milestones. As an example, have Ceizak Battlegrounds be split into three parts segregated by the giant roots. You'd start with the main outpost right outside the gates of Western Adoulin. Doing supply runs and Lair Reives (that would be player-initiated) in the vicinity enough times eventually opens up the south-western chunk of the zone along with giving players access to Bivouac #1. Doing more supply runs and lair reives up until you hit a certain amount opens up the northern part of the zone and Bivouac #2.

I'm not talking small numbers, either. Say that to unlock SW Ceizak Battlegrounds you need something like a combined total of 500,000 supply runs/lair reives completed by your server for the SW part of the zone to open up. To open the northern part you server needs something like 750,000 supply runs/lair reives. To open the zone line leading to Yahse Hunting Ground you need like 300,000 more supply runs/lair reives. At least this way it feels like you're actually colonizing the zones without making it seem like you go through all this trouble (not to mention reive-induced deaths) only to have your actions quickly undone by a bunch of roots.

To compliment above the system, have packs of wildlife (the rabbits and butterflies and spiders) directly attack the Bivouacs, affecting services available in each Bivouac (which would be expanded way beyond teleportation) if you neglect to defend a Bivouac without it costing you access to the rest of the zone.

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Anyway, I support the OP.

Olor
06-05-2013, 09:11 AM
It just sucks that if I want to do a six person event in Cirdas (skirmish) I need to get 18 people to clear rieves for me to get the warps. That's bad design, people.

Alhanelem
06-05-2013, 10:17 AM
Its so bad with the reives right now on Asura I can't even go on my own and unlock warps for zones. I wanted to do Skirmish with a few friends tomorrow, but now I am going to have to cancel - why? Because I can't get to the Augural Conveyor in Cirdas Caverns.
1) the 6 of you, if at least one of you has a halfway decent PLD or DNC, should be able to clear a reieve
2) I went on a skirmish not having the teleport yet and we were able to go around all the rieves along the way in cirdas. I'm pretty sure there's always a way to get there.

sc4500
06-05-2013, 08:53 PM
You need to get a bst and sub dnc and just call the pet out (get 5 bst or you can use puppetmasters works really good get it done faster). , then sneak jig and have the pet fight the root and find hidding spot that mobs will not aggro you or keep jig up, and then pray no one standing near the pet and that the mob has no aoe attacks then you got to run out an wait 5 minutes if your pet get hit bye the aoe, solo still takes about a hr or more , but is a way you can get past the reives.

Yes the reives system seems broken since no one does them anymore and it not scaling to the amount of people in the reives they need to make them weaker till get like 7 people then make it like this difficulty.

Also does not help that on the xbox side and some pc people side the lag or slow down is horrible if get more then 12 people. Worst then anything that campaign ever had done with slow down and lag and had more people and npc and mobs. This with all the animation stuff turned off.

Bizniztyme
06-05-2013, 10:34 PM
1) the 6 of you, if at least one of you has a halfway decent PLD or DNC, should be able to clear a reieve
2) I went on a skirmish not having the teleport yet and we were able to go around all the rieves along the way in cirdas. I'm pretty sure there's always a way to get there.

Nope, if all the reives are up you can't get there.

Edyth
06-06-2013, 01:20 AM
Assuming all Reives are up, I believe you have to start from Yahse Hunting Grounds to access the west part of Ceizak and get to the Sih Gates entrance that requires no Reives to get to Cirdas.

SE has promised to fix this. I hope they do.

Karah
06-06-2013, 01:26 AM
Admittedly I didn't read this entire thread, just the OP, and yes I'm not going to argue with your points at all, because you are right (ish).

Just going to point out that I personally cleared all the reives on the way to Cirdas on PUP it took a while, but I just set the automation and did other things while it killed the roots. And that was before I even had the alternator, it would most likely take 1/2 the time now.

Makenshi
06-06-2013, 01:55 AM
You only need to get to the skirmish area once, after that you can teleport right to them any time.

But Reives are still a problem, im finding less and less people doing them all the time, its a pain since im always after more Bayld. One thing they need to do for Colonization and Lair Reive's is let us get skill ups in them, to make them more apealing.

And i know they are doing something about the AOE's on matamata's but are they doing it for all mobs? The AOE Rarabs have its stupidly big and its hard to find a spot to rest.

OmnysValefor
06-06-2013, 10:56 AM
Haven't done skirmish. Just haven't, but can you tractor across the reives to get people there?

OP, a lot of people have agreed with the many problems with reives, but SE, frankly, isn't hearing it. Morimar on Valefor is now down to Waypoints 0, 1, & 2 and has been that way for almost two weeks at least.

Muras
06-07-2013, 08:58 AM
I had this problem yesterday when trying to do a Skirmish. Sorta. As it turned out, half the PT had never been to the device in Cirdas and thus couldn't get to it. So then we decided to try dying near a root and tractoring people through... This does work, but only if you do it right.

You see, SE had actually thought ahead and realized people wouldn't want to actually do reives, and thus made tractor not work during a reive battle. You also cannot tractor someone who's in a reive battle if you're not part of it. The only way to get this to work is if both the tractor caster and the person who's dying enter a reive battle and leave to lock themselves out for 5 mins. Then during those 5 mins the person dies and the tractor caster can pull them to the other side.

But then it gets more annoying still. It can be hard to tractor them ALL the way outside reive battle area. If anyone of you didn't know, you only need to zone to be able to rejoin a reive right away, and you zone when you get tractored. So when you reappear at the tractored spot, you're considered part of the reive. Thus, the person who tractored the dead guy cannot raise the person (Or tractor them further away) until they can enter the reive themselves again since the game won't allow people outside the reive to cast on battle participants.

The devs went out of their way to make this annoying and stupid. This is a shining example of horrible game design. Doing a small casual event like Skirmish should NOT be this annoying. And for the record (And slightly off topic), I don't care if they're adding a KI that'll allow people to climb those vines down the road (There's a vine in Moh Gates that, if you could climb it, will allow you to access Cirdas without doing reives), the overall design of this is just retarded. For all intents and purposes, that "climb" survival skill should've been added on day one along with the other survival skills. I figure they left it out because they wanted Morimar to be a pain in the butt while content in the zone is relevant, showing further their intent to troll and frustrate their customers. You could make it to every section of that zone, including the Naakual, without touching a reive if we had the climbing ability right now.

This is just bad game design, and the devs should feel bad for the people who have put up with this trash. I don't mean any of that to be an insult either, but sometimes you can't sugercoat crap, you know? I just feel the devs don't realize our time is worth something too. ...And I'm still waiting for more lowman content which half the player base on both the NA and JP side said they wanted in the "What do you want to see?" thread Matsui made back in August...

Alhanelem
06-07-2013, 11:40 AM
This is a shining example of horrible game design. Doing a small casual event like Skirmish should NOT be this annoying. You only need to travel to the site once. Then you can teleport there. I don't think a little trouble on a one time trip is a huge deal.

Muras
06-07-2013, 02:46 PM
You only need to travel to the site once. Then you can teleport there. I don't think a little trouble on a one time trip is a huge deal.

Well, some of the people I was with couldn't follow directions very well which made the whole ordeal that much more of a pain. Not SE's fault in that regard, but it's still a very unpleasent memory (It seriously took upwards to an hour or more to get everyone to the enigmatic device finally). Plus, we didn't know tractor didn't unnecessarily work during in a reive, so we had to have people home point after dying to run back and try the "run in and out" method. It was more than a little trouble, heh.

Even so, there's still plenty of people who haven't been there yet, either because they just got the expansion recently or they weren't aware of the Enigmatic Devices when people were doing reives. In either case, since MMO designs usually take into account the long term given their (hopefully) long life, this problem seems to be a bit short sighted on SE's part. I'm sure SE would like FF11 to be around years from now, so it should've been obvious that stuff like this would happen down the road (Although I think SE didn't think it'd happen quite so soon). It's still bad design for the long term.

But to be fair, I believe they have said they're making reives lowmannable so maybe this won't be a problem soon. I just feel it never should have been a problem in the first place.