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Camate
06-01-2013, 03:10 AM
Greetings!

Below is a status update on Delve bosses from Ryota Iwagami.



Hello. Iwagami here.

I’d like to make an announcement about the Delve boss monster battles.

While I’m sure some of you are already aware, there have been groups that have beaten a couple of the Delve boss monsters. The first group accomplished this about 10 days ago and more have gradually begun to beat them. The bosses that have been beaten thus far are Muyingwa and Tojil.

For the party setup a couple of notable jobs were geomancer, ranger, scholar, and dragoon; however, depending on the group the jobs of their party members were different, and I have been watching everything with a lot of interest to see the differences in strategy and where emphasis is being placed on in the fight.

Dakuwaqa has still yet to be beaten, so please try your best to defeat this boss monster!

Just wanted to let you all know!

Zephrose
06-01-2013, 05:40 AM
Greetings!

Below is a status update on Delve bosses from Ryota Iwagami.


Hello. Iwagami here.

I’d like to make an announcement about the Delve boss monster battles.

While I’m sure some of you are already aware, there have been groups that have beaten a couple of the Delve boss monsters. The first group accomplished this about 10 days ago and more have gradually begun to beat them. The bosses that have been beaten thus far are Muyingwa and Tojil.

For the party setup a couple of notable jobs were geomancer, ranger, scholar, and dragoon; however, depending on the group the jobs of their party members were different, and I have been watching everything with a lot of interest to see the differences in strategy and where emphasis is being placed on in the fight.

Dakuwaqa has still yet to be beaten, so please try your best to defeat this boss monster!

Just wanted to let you all know!



I don't see the relevance to this post. I appreciate the insight of which bosses have been beaten but the lack of real statistics makes this post of little importance.

If you have seen these battles first hand, can you give more insight as to what their party/alliance setup was? Can you disclose the time they spent fighting each boss and the mega boss? Can you disclose their average gear level? Can you disclose which servers have already beaten these bosses? ... etc ... etc

I understand this might be asking for too much information, however; I find it best to post real stats or meaningful information/insight rather then posting cryptic messages and subjective interests.

Natenn
06-01-2013, 05:42 AM
Don't worry, ill be killing him soon. might even be this weekend!

Nebo
06-01-2013, 05:42 AM
Dakuwaqa has still yet to be beaten, so please try your best to defeat this boss monster!

I think this is the result of the fact that no one really does Foret de Hennetiel Fracture farming.

Karbuncle
06-01-2013, 07:44 AM
Don't worry, ill be killing him soon. might even be this weekend!

Hopefully i have the pleasure of helping.

Good to know that the shark is confirmed unbeaten... so when we murderate it, we can scream WORLDS FIRST :3

Natenn
06-01-2013, 08:58 AM
Hopefully i have the pleasure of helping.

Good to know that the shark is confirmed unbeaten... so when we murderate it, we can scream WORLDS FIRST :3

aka ppl like lolpchan can call us gimps cause he mad we killed and he cant.

Rekin
06-01-2013, 02:20 PM
Sorta curious, in what significant role did drg play in those fights? angon-go-sit-in-the-corner person? I hope not.

Demon6324236
06-01-2013, 03:14 PM
Think it might be more or less that Accuracy Bonus V actually matters now, where as before it was meaningless, could be wrong, but it would make the difference between a DD who can hit the mob and a DD who does nothing but woosh for half the fight because they can not cap Accuracy.

Karbuncle
06-02-2013, 02:21 AM
No.

It was Angon and a corner. Sorry aspiring DRGs :(

Natenn
06-02-2013, 05:37 AM
all wrong, take a look at DRGs JAs and some reasons why melee are poor choices to dmg the boss. What happens if you send in melee on the boss?

FrankReynolds
06-02-2013, 01:15 PM
Second comment on the JP thread is priceless...

Demon6324236
06-02-2013, 03:23 PM
Curious, whats it say? Google and Bing Trans does not do anything justice.

Natenn
06-02-2013, 05:34 PM
Got Delve boss in Foret veil to 51% and timed out, first try there though had alooot of messy moments on top of orobon took a lil longer then it should. It should be killed tomorrow or at least gotten under 20%. did 49% with only 15m.

Babekeke
06-02-2013, 06:15 PM
Quite surprised that SE let the Great Katana drop from the hardest boss!

All those poor SAMs having to settle for the regular Delve GK and over-powered shoha to out-damage just about every other job, when they could be wielding this immense weapon...

Demon6324236
06-02-2013, 06:21 PM
Who said its the hardest, its just the last to go down.

Babekeke
06-02-2013, 06:27 PM
Curious, whats it say? Google and Bing Trans does not do anything justice.

Reading through a few of the comments after (via google translate) it appears that they're basically demanding that SE finds a way to detect if a player is using windower/other helpful 3rd party tool.

Rekin
06-03-2013, 04:05 PM
No.

It was Angon and a corner. Sorry aspiring DRGs :(
Called it! Seriously drg is one step away from becoming what RDM was aby era. I mean it didn't have a high standing to begin with it was always a medium tier job but that is pathetic.

Demon6324236
06-03-2013, 04:28 PM
Reading through a few of the comments after (via google translate) it appears that they're basically demanding that SE finds a way to detect if a player is using windower/other helpful 3rd party tool.Demanding SE lose tons of money potentially, sadly I believe they might just do it since its coming from the JP side of things, and if they did, I know a quite a few people who would quit cause of it, so really hope they just ignore it, or do something insane and actually add 90% of Windower's features with their UI update that is never going to happen.

FrankReynolds
06-04-2013, 03:16 AM
sadly I believe they might just do it since its coming from the JP side of things...

I was thinking the same thing, but it looks like they realized the amount of money that would cost them because they went through and deleted most of the comments.

FrankReynolds
06-04-2013, 03:20 AM
Quite surprised that SE let the Great Katana drop from the hardest boss!

All those poor SAMs having to settle for the regular Delve GK and over-powered shoha to out-damage just about every other job, when they could be wielding this immense weapon...

I don't know if you looked at the boss win videos, but those aren't sams whacking at and the weapons they used to win aren't even from delve...

Demon6324236
06-04-2013, 04:45 AM
I don't know if you looked at the boss win videos, but those aren't sams whacking at and the weapons they used to win aren't even from delve...Nah man she meant its weird they let the boss GK be so hard by compare to their normal seemingly favoritism of SAM.

FrankReynolds
06-04-2013, 05:12 AM
Nah man she meant its weird they let the boss GK be so hard by compare to their normal seemingly favoritism of SAM.

I know, I just wanted to point out that those superstar sams are not even useful in this fight. I kinda wish they were, as I have no interest in building a relic bow and gearing ranger though.

Demon6324236
06-04-2013, 05:50 AM
Really bosses should not need to be fought in such a way to begin with, but then again true balance is near impossible, so whatever.

Natenn
06-15-2013, 12:44 PM
Daquwaka still undefeated? And get the tech team to fix the log in issue so i can fight it tommorrow.

Okipuit
06-26-2013, 11:02 AM
Greetings,

Below is a comment from Producer Akihiko Matsui in regards to feedback received on the current state of Delve, specifically about boss strategies and how a good number of players feel that too much focus is placed on Stun.



Matsui here.

Thank you for all the feedback.

I’d like to share this with you all based on the premises listed below:

We're constantly checking up on how Delve boss battles are going each day.
We're okay with players employing strategies that use Stun.


As you all know, currently there are 3 Delve boss monsters, and of these Tojil has a significantly higher rate of defeat. The most predominant strategy being adopted for defeating Tojil is to continuously stop him from using his large move with Stun.

While focusing on Stuns is one viable method of defeating this boss, we've created these boss monsters so that they can be defeated through other strategies as well.

Since we are talking about Tojil, I will go ahead and keep using him as an example.

We've made it so strategies that apply to Achuka can be applied to Tojil.

Both Achuka and Tojil have times where they glow with fire. When this happens, strong abilities are used and Tojil's offensive magic rank increases. One of the major points of strategy for these fights is to knowing how to break this state.

I'd like to share a post that was made by a player that offers some insight into the behavior of other boss monsters:



There seems to be a lot of people who think the only way to deal with these monsters are by using Stun. For the Morimar boss, if you fulfill the right requirements he won't use Incinerating Lahar (AoE weakness). For Hennetiel's boss, as long as you get close, Marine Mayhem (AoE instant death) will only deal damage. Spec wise it seems there are a lot of things for Hennetiel's boss where stun does not work.

Earth and lightning based Naakuals will also be coming I'm sure, as well as their Delve counterparts, and I doubt that stun will work on them.

So don't worry, this isn’t going to be a game focused on stunning.


In other words, as the HP for boss monsters falls (including Tojil), in exchange for an increase in certain stats, other stats will be lowered, and when it comes to strategy, it's important to pay attention to variations so you can prepare and guard against dangerous abilities.

We've made it easy to retry Delve so that it's easier to develop strategies, so please keep trying to gradually figure out the strategy by understanding the monster's concept and behavior. With that said I believe that you will all be able to develop various strategies for defeating these monsters.

Karah
06-26-2013, 11:42 AM
Greetings,

Below is a comment from Producer Akihiko Matsui in regards to feedback received on the current state of Delve, specifically about boss strategies and how a good number of players feel that too much focus is placed on Stun.

Well, you see, you took away our Perfect Defense, so the only option left is Stun.

You wanted us to employ more options, when all you really did was limit us, to one. If you don't want us to stun everything, stop making EVERYTHING so devastating.

Phafi
06-26-2013, 12:40 PM
Well, you see, you took away our Perfect Defense, so the only option left is Stun.

You wanted us to employ more options, when all you really did was limit us, to one. If you don't want us to stun everything, stop making EVERYTHING so devastating.

you could always try having scherzo and earthen ward eat everything. lol

Zirael
06-26-2013, 03:42 PM
[...] While focusing on Stuns is one viable method of defeating this boss, we've created these boss monsters so that they can be defeated through other strategies as well. [...] We've made it easy to retry Delve so that it's easier to develop strategies, so please keep trying to gradually figure out the strategy by understanding the monster's concept and behavior.[...]
Thank you for your thoughtful input Mr Matsui. Mind postin a video sometime showing how your Rune Fencer handles any boss win? Devs used to showcase various things before Adoulin went live, but then it has stopped. I'm sure everyone would be interested to see how you employ all those different strategies you talk about.

Demon6324236
06-26-2013, 05:57 PM
Devs used to showcase various things before Adoulin went liveWhen was this? Only video I ever remember of them showing us how to kill something because we were doing it wrong was AV, and that video was not helpful to anyone in the end anyways so far as I know.

Delvish
06-26-2013, 06:07 PM
When was this? Only video I ever remember of them showing us how to kill something because we were doing it wrong was AV, and that video was not helpful to anyone in the end anyways so far as I know.

The great FFXI mystery that has yet to be solved. Theorized, but not solved.

Damane
06-26-2013, 08:25 PM
Well, you see, you took away our Perfect Defense, so the only option left is Stun.

You wanted us to employ more options, when all you really did was limit us, to one. If you don't want us to stun everything, stop making EVERYTHING so devastating.


stop being babysited by PD, and no they didnt say stuning everythign is the only option, its one way to do the fight.

Babygyrl
06-27-2013, 02:37 AM
its really amazing to see how much "change" abyssea has caused.. SE had made the game so easy, and is now trying to at least bring back SOME decent Challenges to it everyone wines about it.. Now i don't think SE can EVER go back to the way the game was years ago.. its too late and there is not enough players to warrant doing so.. but a challenge here and there is Nice to see! Yea these NM's are super hard, but unlike the past we do have almost Equal gear/weapons that can be obtained easily.. so it makes the challenge FUN rather then such a headache... SE having to give us "hints" on how to beat these mobs also shows the drastic changes the game has gone through. I am looking forward to be able to do wildskeeper reives once they adjust reives/bayld amounts to give it a go!

MarkovChain
06-27-2013, 02:53 AM
It's possible to defeat them without chain stunning. Cool. But wait, the startegy works and likely works better than the one the devs thought about because it allows DDs to attack at full power. The dev strat is probably based on nuking in some way with the opposite element of the boss. I mean WHY would you bring a useless job like BLM when you could use a job like MNK that does better DD, including on prerequisite NMs, that doesn't die, or a WHM that cures better, or a SCH that stuns better. So basically they are explaining us that the current strategy is not the best because it doesn't work on NM not implemented yet. Well you guys really do not know your players or your game. If you want people to stop stunning, make them immune to stun [It's easy to survive lahar with a MNK and a HP/pdt/mantra set so this would not prevent the current strat anyway].

Babygyrl
06-27-2013, 06:22 AM
It's possible to defeat them without chain stunning. Cool. But wait, the startegy works and likely works better than the one the devs thought about because it allows DDs to attack at full power. The dev strat is probably based on nuking in some way with the opposite element of the boss. I mean WHY would you bring a useless job like BLM when you could use a job like MNK that does better DD, including on prerequisite NMs, that doesn't die, or a WHM that cures better, or a SCH that stuns better. So basically they are explaining us that the current strategy is not the best because it doesn't work on NM not implemented yet. Well you guys really do not know your players or your game. If you want people to stop stunning, make them immune to stun [It's easy to survive lahar with a MNK and a HP/pdt/mantra set so this would not prevent the current strat anyway].

SE never said to STOP stunning...they simply addressed the concern that its the "only" way to win, which according them is not the case, it just has not been discovered.. but like the current player base we are lazy and we will do whats known and its simple as that.. so much over analyzing over a simple suggestion that we look for an alternative which exists...

Rekin
06-27-2013, 08:49 AM
As some one else suggested I guess now we should just ride that brd song and earthen armor to victory? Hardly that much different as all it is, is a minor inconvience in the larger scheme of things which doesn't change players. Know what is a probably better alternative? Reintroduce significant charge times on particularly devestating attacks which encourages players to do more than simply wait for timers and bars to fill up inbetween auto-attacking. Is it ground breaking? hardly, but it demands players to do more than snapping on pdt gear.

raps1355
06-27-2013, 09:00 PM
It would be nice if the drop rate of beads were increased so we can get more attempts against mega boss that arent morimar. It would also encourage more pick up groups to do it if it didnt feel like beads could be potentially blown.

Kristal
06-28-2013, 06:09 PM
Seems some posts got mod-bombed... so here's the TLDR:

The idea is that you use wildskeeper reives to train against fracture bosses. They have the same weakness and tricks, but no timelimit. The KI is moderately expensive, but bayld is easy to get once you get to higher ranks (10k bayld a day from tasks alone). You can lower its cost (mine is at 80k), and SE is dropping the cost next update as well, so it should be a viable tactic.

Windwhisper
06-30-2013, 02:59 AM
sure makes me happy that it is expected that we eat a TP move that leaves us weakened (which cannot be removed) followed by a heavy Magic Attack and this w/o using Stun.

Bottom Line: Glad to know there are other strategys (that involve lots of dying). But why switch to a less safer method just because its there?

saevel
07-01-2013, 07:00 AM
It's just SE being archaic. There is a way to lock lahar and bring down his aura but it's masked behind code and there is absolutely no hints or battle messages for feedback, not even an NPC making vague references. People have already tried to find it out but it's not anything simple like nuking with water or doing various SC's. They just gave up and said "screw it, we win with stuns" while moving on to the other NMs.

Its probably something dumb like a geo facing a certain direction while casting a random geo only nuke based on time of day and moon phase.

saevel
07-06-2013, 06:33 PM
Way found to break Tojil's aura and it involves MNK/RUN's.

100~75% = Wind damage
74~50% = Fire damage
49~25% = Unknown
25%~0% = Water damage

His moves still need stunned because they suck but at least you get rid of his defense bonus and attack down / burn aura. That substantially speeds up the killing process. With 2 MNK/RUN's you can remove the Wind / Water parts extremely fast (wind during the HF FS time). The Fire time is crappy without someone assisting with nukes or something due to him resisting the fire runes so heavily. Third phase nobody's posted and we haven't removed it, though that's usually because it's dieing so fast by then that there simply isn't time.

Sesono
09-20-2013, 03:48 AM
Right now only a few people are "capable" of doing this content (its more like there are only very few shouts). You are only welcome to these events if you already have equipment from these events which is dumb because people are destroying their game even more by cutting the egde so harsh, make people leave the game because they cannot progress without the equipment from these bosses...paradoxon³.

I would like to see a nerf to the ground very soon or else more people will just leave . but maybe this is intended anyway...

I have the kill but lack plasma big time - its like a lottery every time i see a shout - in most cases i wont get an invite because i dont have Oat ...WHM & WAR Spots are held by some people - always the same i guess...

Try to change this please!

This is what driving me insane

Rustic
09-21-2013, 12:16 AM
I have the kill but lack plasma big time - its like a lottery every time i see a shout - in most cases i wont get an invite because i dont have Oat ...WHM & WAR Spots are held by some people - always the same i guess...

Try to change this please!

This is what driving me insane

I'm waiting for people to get the hint that rather than merit pointing endlessly in Abyssea, they could be getting plasm doing it in Adoulin.

I accidentally shot a Twithrym in Morimar with a crossbow bolt and had two more link. 2/3 dropped shards in about two minutes of rapid stabbity action. Think I might park myself in Yahse in a big field of butterflies, do a little target practice and zap up some scales. They're worth a suprisingly respectable amount of exp.

Fynlar
09-21-2013, 01:50 PM
I'm waiting for people to get the hint that rather than merit pointing endlessly in Abyssea, they could be getting plasm doing it in Adoulin.

Even if Abyssea didn't get the meriting job done much faster (which it should), there becomes a problem once you start partying up for your xp (not everyone will be good enough to just solo Adoulin mobs, especially if they need plasm in the first place). Shards are only good for one person, and they only give a pittance of plasm.

2/3 is also definitely not the average rate for shard drops.