Gildrein
05-31-2013, 06:11 PM
Status modifiers for hand-to-hand, one-handed, and ranged weapons will be increased as shown below.
As a result of this adjustment, the status modifiers for one-handed weapons used in the main weapon slot will be the same as that for two-handed weapons.
Hand-to-hand
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">62.5%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>*The attack and accuracy status modifiers for hand-to-hand weapons will be applied to both hands.
One-handed Weapons
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Main Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Sub Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
Ranged Weapons
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Ranged Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (AGI)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
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If you wish to discuss or submit feedback on this topic, please use the [dev1143] tag.
As a result of this adjustment, the status modifiers for one-handed weapons used in the main weapon slot will be the same as that for two-handed weapons.
Hand-to-hand
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">62.5%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>*The attack and accuracy status modifiers for hand-to-hand weapons will be applied to both hands.
One-handed Weapons
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Main Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Sub Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (DEX)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
Ranged Weapons
<table width="500" border="2"> <tr> <td width="30.0%" align="center" bgcolor="#a8d0d7">Ranged Weapons</td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Pre-adjustment</td> <td width="10.0%" bgcolor="#a8d0d7"> </td> <td width="20.0%" align="center" bgcolor="#a8d0d7">Post-adjustment</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Attack (STR)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr> <tr> <td align="center" bgcolor="#f5fafb">Accuracy (AGI)</td> <td align="center" bgcolor="#eaf2f3">50%</td> <td align="center" bgcolor="#eaf2f3">→</td> <td align="center" bgcolor="#eaf2f3">75%</td> </tr></table>
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If you wish to discuss or submit feedback on this topic, please use the [dev1143] tag.