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View Full Version : Suggestion for your next "Double" Campaign



Glamdring
05-31-2013, 08:56 AM
Ok, the XP doubles are nice, especially if we decide to level a new level 1 job up (if we need to just merit on a 99 dominion Ops are still more viable). However, as the threads that ask for things like adding skill-ups to Reives-returning it to Campaign and the like should let you know, closing skill to job level gaps is a concern of many players. Would it be possible to have a double skill-up rate weekend? and not just job skills, craft/synergy might be nice as well, or even better, do those in seperate events so we can concentrate on 1 thing at a time.

Personally, I think it would be fairly well received. And like the way your current events stack with XP rings, make skill-up stack with gear/food.

Chimerawizard
05-31-2013, 10:31 AM
I prefer all the "Double"s at the same time, if you have a double exp weekend then a double skill-up weekend players will flock to that one thing. Causing players to compete with eachother for mobs/mats.

If they are done at the same time, the mats generated by the extra mob kills get used immediately by the crafters seeking faster skillups & there is less congestion on both fronts.

If double skill-up crafting is taken seriously, I strongly suggest double drop rate as well to make materials flow for the players to put to use. Maybe done with Treasure Hunter 12 for all jobs that weekend.
If not that, possibly double drop pools, instead of ever mob killed loading one pool of drops, it loads the pool of drops twice. possible issues making that possible, and how does one make that relate to chests?